Dean Herbert
316125d47a
Merge pull request #23443 from OliBomby/edit-nodesample
...
Make NodeSamples editable
2024-06-18 11:12:02 +09:00
Bartłomiej Dach
5652a558f9
Allow to jump to a specific timestamp via bottom bar in editor
...
Apparently this is a stable feature and is helpful for modding.
2024-06-17 17:07:55 +02:00
Bartłomiej Dach
7cfe8d8df2
Reduce editor opacity of several editor components when hovering over composer
...
Addresses https://github.com/ppy/osu/discussions/24384 .
2024-06-17 12:14:28 +02:00
Bartłomiej Dach
07f1994a13
Align beat snap control width with right toolbox
2024-06-17 11:47:37 +02:00
Bartłomiej Dach
f7910f774d
Remove redundant type spec
2024-06-17 10:54:52 +02:00
Bartłomiej Dach
03049d45bb
Remove stuff that looks bad after moving timeline toggle controls
2024-06-17 10:23:00 +02:00
Bartłomiej Dach
b42752c9f0
Move timeline toggle controls to "view" menu
2024-06-17 10:16:40 +02:00
Bartłomiej Dach
bdeea37a44
Commit active placement when starting drag selection via timeline
...
This was reported in https://github.com/ppy/osu/pull/28474 , albeit the
code changes proposed there did not fix the issue at all.
See 8b6385f7d0
for demonstration of the
crash scenario. Basically what is happening there is:
- The starting premise is that there is a spinner placement active.
- At this time, a drag selection is started via the timeline.
- Once the drag selection finds at least one suitable object to select,
it mutates `SelectedItems`.
- When selection changes for any reason, the `HitObjectComposer`
decides to switch to the "select" tool, regardless of why
the selection changed.
- Changing the active tool causes the current placement - if any -
to be committed, which mutates the beatmap.
- Back at the drag box selection code, this causes a "collection
modified when enumerating" exception.
The proposed fix here is to eagerly commit active placement - if any -
when drag selection is initiated via the timeline, which avoids this
issue. This also appears to vaguely match stable behaviour and is sort
of consistent with the logic of committing any outstanding changes upon
switching to the selection tool.
2024-06-14 09:32:40 +02:00
Bartłomiej Dach
51c598627a
Move out section header component from editor
...
This sort of thing has been showing up on flyte designs more and more
so I want to start using it more over that rather ugly "overlined" text
that's there on multiplayer screens right now.
2024-06-12 11:43:40 +02:00
Dean Herbert
90481223dd
Merge pull request #28445 from bdach/mania-key-count-change-force-reload
...
Attempt full editor reload on key count change
2024-06-12 14:42:59 +09:00
Dan Balasescu
39b219bacc
Merge pull request #28441 from bdach/fix-editor-stacking-not-applying-immediately
...
Fix stack leniency not applying immediately after change
2024-06-12 12:24:28 +09:00
OliBomby
869cd40195
Fixed samples without additions contributing to common addition bank while not having an editable addition bank
2024-06-11 21:31:18 +02:00
OliBomby
12dd60736a
remove code already covered by updatePrimaryBankState
2024-06-11 21:20:42 +02:00
Bartłomiej Dach
922837dd3a
Reload scrolling composer on control point changes
2024-06-11 12:01:35 +02:00
Bartłomiej Dach
da53a11d3c
Attempt full editor reload on key count change
2024-06-11 11:31:49 +02:00
Bartłomiej Dach
3afe98612c
Add RestoreState()
to IEditorChangeHandler
2024-06-11 11:31:30 +02:00
Bartłomiej Dach
25b2dfa601
Fix stack leniency not applying immediately after change
2024-06-10 14:34:22 +02:00
Bartłomiej Dach
7d5dc750e5
Use slightly lighter shade of pink for alternative colour
2024-06-10 12:04:52 +02:00
Bartłomiej Dach
0efa028e0a
Restructure popover updates to be more centralised
2024-06-10 11:55:51 +02:00
Bartłomiej Dach
1d6b7e9c9b
Refactor further to address code quality complaints
2024-06-10 10:30:30 +02:00
Bartłomiej Dach
e13e9abda9
Disallow running save-related operations concurrently
...
Closes https://github.com/ppy/osu/issues/25426 .
Different approach to prior ones, this just disables the relevant
actions when something related to save/export is going on. Still ends up
being convoluted because many things you wouldn't expect to touch save
do touch save, so it's not just a concern between export and save
specifically.
2024-06-07 08:13:51 +02:00
OliBomby
e873698221
Add some in-depth xmldoc to GetSamples
2024-06-06 14:57:25 +02:00
OliBomby
fcc8671cbd
undo useless change
2024-06-06 14:50:24 +02:00
OliBomby
71ce400359
Fix wasteful recreating of container
2024-06-06 14:48:17 +02:00
Bartłomiej Dach
7a8a37dae6
Use established constants
2024-06-06 13:42:31 +02:00
Bartłomiej Dach
86b13074a0
Merge branch 'master' into edit-nodesample
2024-06-06 13:42:25 +02:00
OliBomby
4f8c167cf9
clean up to match logic in CircularDistanceSnapGrid
2024-06-05 18:56:18 +02:00
OliBomby
d8994786f6
Merge remote-tracking branch 'upstream/master' into grids-2
2024-06-05 17:18:48 +02:00
Dean Herbert
212be6b9a7
Merge branch 'master' into grids-1
2024-06-05 15:20:04 +09:00
Bartłomiej Dach
ecfcf7a2c0
Add xmldoc mention about performance overhead of PerformOnSelection()
2024-06-04 10:36:30 +02:00
Bartłomiej Dach
f13ca28d5e
Fix performance overhead from ternary state bindable callbacks when selection is changing
...
Closes https://github.com/ppy/osu/issues/28369 .
The reporter of the issue was incorrect; it's not the beat snap grid
that is causing the problem, it's something far stupider than that.
When the current selection changes,
`EditorSelectionHandler.UpdateTernaryStates()` is supposed to update the
state of ternary bindables to reflect the reality of the current
selection. This in turn will fire bindable change callbacks for said
ternary toggles, which heavily use `EditorBeatmap.PerformOnSelection()`.
The thing about that method is that it will attempt to check whether any
changes were actually made to avoid producing empty undo states, *but*
to do this, it must *serialise out the entire beatmap to a stream* and
then *binary equality check that* to determine whether any changes were
actually made:
7b14c77e43/osu.Game/Screens/Edit/EditorChangeHandler.cs (L65-L69)
As goes without saying, this is very expensive and unnecessary, which
leads to stuff like keeping a selection box active while a taiko beatmap
is playing under it dog slow. So to attempt to mitigate that, add
precondition checks to every single ternary callback of this sort to
avoid this serialisation overhead.
And yes, those precondition checks use linq, and that is *still* faster
than not having them.
2024-06-04 10:32:12 +02:00
Bartłomiej Dach
4fcb902341
Merge branch 'master' into grids-1
2024-06-03 12:33:51 +02:00
Dean Herbert
fdb47f8dfa
Fix incorrect handling of nested objects when inside parent object's duration
2024-05-29 23:30:47 +09:00
Dean Herbert
126837fadd
Apply results rather than fake a replay frame
2024-05-29 23:28:37 +09:00
Dean Herbert
3b5b7b2f88
Fix the majority of cases where gameplay stil doesn't end due to judgement count mismatch
2024-05-29 22:57:17 +09:00
Dean Herbert
d2c86b0813
Avoid passing beatmap in from editor when it's already present
2024-05-29 21:32:55 +09:00
Dean Herbert
16e2fa2c6a
Merge branch 'master' into fix/editor-test-exit
2024-05-29 21:08:36 +09:00
Bartłomiej Dach
4c881b5633
Use better name if we're renaming
2024-05-29 09:40:29 +02:00
OliBomby
d143a697d2
refactor CanScaleFromPlayfieldOrigin and GetClampedScale to derived class
2024-05-28 17:12:16 +02:00
OliBomby
8eb23f8a60
remove redundant CanScaleFromSelectionOrigin
2024-05-28 16:19:57 +02:00
OliBomby
a89ba33b47
rename CanScaleSelectionOrigin/PlayfieldOrigin to make clear its not the origin being scaled
2024-05-28 16:14:16 +02:00
OliBomby
37530eebcc
Enable scale buttons at the correct times
2024-05-25 20:35:06 +02:00
OliBomby
4eeebdf60c
calculate max scale bounds for scale slider
2024-05-25 20:17:27 +02:00
OliBomby
497701950d
fix nitpick
2024-05-24 18:11:28 +02:00
Bartłomiej Dach
9f19ab092d
Merge branch 'master' into grids-1
2024-05-24 14:39:55 +02:00
Bartłomiej Dach
7255cc3344
Fix tests dying on a nullref
2024-05-24 11:25:29 +02:00
Bartłomiej Dach
807d982a72
Move workaround to subscreen
2024-05-24 10:35:33 +02:00
Bartłomiej Dach
a80dbba9d0
Update to not use obsoleted method
2024-05-24 10:35:31 +02:00
Bartłomiej Dach
4089071299
Merge branch 'master' into fix-editor-didnt-save
2024-05-24 10:16:46 +02:00
Bartłomiej Dach
8a2dd4d816
Merge branch 'master' into scaling
2024-05-23 15:10:40 +02:00
Bartłomiej Dach
128029e2af
Fix aspect ratio lock applying when shift pressed on a non-corner anchor
...
It doesn't make sense and it wasn't doing the right thing.
2024-05-23 15:08:43 +02:00
Bartłomiej Dach
9e86a08405
Simplify scale origin computation
2024-05-23 14:07:43 +02:00
Bartłomiej Dach
070668c96f
Use ShiftPressed
instead of explicitly checking both physical keys
...
Not only is this simpler, but it also is more correct (for explanation
why, try holding both shift keys while dragging, and just releasing one
of them - the previous code would briefly turn aspect ratio off).
2024-05-23 13:57:34 +02:00
Dean Herbert
66ceda1d67
Update focus specifications in line with framework changes
2024-05-22 21:32:49 +08:00
Dean Herbert
d0b1ebff5a
Revert "Temporary rollback of framework / SDL3"
...
This reverts commit d7d569cf4e
.
2024-05-22 16:29:39 +08:00
Dean Herbert
d7d569cf4e
Temporary rollback of framework / SDL3
2024-05-21 14:36:16 +08:00
OliBomby
c4ac6d20a0
fix code quality
2024-05-15 23:40:51 +02:00
OliBomby
8df5f22b4e
Merge remote-tracking branch 'upstream/master' into scaling
2024-05-15 23:05:19 +02:00
Dan Balasescu
3b8b56cbcb
Apply required changes after framework masking updates
2024-05-09 20:18:53 +09:00
Dean Herbert
fd3f4a9e7b
Preserve storyboard events when saving a beatmap in the editor
...
Until we have full encoding support for storyboards, this stop-gap
measure ensures that storyboards don't just disappear from existence.
2024-04-30 00:01:56 +08:00
Dan Balasescu
52addc775e
Merge pull request #27965 from bdach/generic-math
...
Apply generic math-related changes
2024-04-26 01:33:54 +09:00
Bartłomiej Dach
19d006d818
Fix deleting modified difficulty via editor leaving user in broken state
...
Closes https://github.com/ppy/osu/issues/22783 .
If the difficulty being edited has unsaved changes, the editor exit flow
would prompt for save *after* the deletion method has run. This is
undesirable from a UX standpoint, and also leaves the user in a broken
state.
Thus, just fake an update of the last saved hash of the beatmap to fool
the editor into thinking that it's not dirty, so that the exit flow will
not show a save dialog.
2024-04-25 12:55:34 +02:00
Joseph Madamba
4f7c9f2970
Remove unused using
2024-04-24 01:00:03 -07:00
Joseph Madamba
f97c519451
Add chevron to distinguish all menus with submenus
2024-04-24 00:19:10 -07:00
Dean Herbert
436203a8c1
Add a chevron to distinguish editor menus with submenus
2024-04-23 21:37:01 +08:00
Bartłomiej Dach
09b0f3005e
Apply generic math-related changes
2024-04-22 10:15:56 +02:00
Andrei Zavatski
1d3fd65d86
Adjust execution order
2024-04-22 07:02:49 +03:00
Andrei Zavatski
722fa228ce
Don't consider editor table content for input
2024-04-21 17:40:35 +03:00
Salman Ahmed
9e69268676
Change editor screen selection logic to use SelectItem
for sound feedback
2024-04-17 11:20:17 +03:00
Dean Herbert
aa7b357063
Merge pull request #27768 from 64ArthurAraujo/editor-fix-sliders-same-start-time-merge
...
Fix merging sliders with the same `StartTime` causing a Unhandled Exception
2024-04-03 01:45:55 +08:00
Arthur Araujo
2a2a372595
Check if blueprint
is in SelectionBlueprints
before changing its depth
2024-04-02 07:45:27 -03:00
Nguyên Minh Hồ
5d497ba4a8
Simplify TooltipText for EditorRadioButton
2024-03-30 16:04:22 +07:00
Nguyên Minh Hồ
9950395e5f
Merge branch 'fix-rotate-editor-button-disabled' of https://github.com/honguyenminh/osu into fix-rotate-editor-button-disabled
2024-03-30 13:57:44 +07:00
Nguyên Minh Hồ
113dbcd10f
Merge branch 'master' into fix-rotate-editor-button-disabled
2024-03-30 13:56:31 +07:00
Dean Herbert
fd509c82f5
Adjust code structure slightly
2024-03-20 12:52:54 +08:00
Andrei Zavatski
7ca45c75b3
Don't iterate backwards on children without a reason
2024-03-18 20:46:38 +03:00
Andrei Zavatski
0edc249637
Make Timeline non-nullable
2024-03-18 20:38:19 +03:00
Andrei Zavatski
57399e9899
Merge branch 'master' into editor-performance
2024-03-18 20:34:48 +03:00
Andrei Zavatski
34a5e2d606
Don't update subtree masking in TimelineTickDisplay
2024-03-16 15:20:37 +03:00
Andrei Zavatski
981ee54cdc
Fix transforms overhead in TimelineTickDisplay
2024-03-16 15:05:52 +03:00
Andrei Zavatski
e825db61ee
Fix enumerator allocation
2024-03-16 12:26:56 +03:00
Andrei Zavatski
ea3a9314f9
Improve TimelineControlPointDisplay performance
2024-03-16 11:57:18 +03:00
Andrei Zavatski
6ecef33fd7
Fic incorrect ExtendableCircle gradient
2024-03-10 22:45:29 +03:00
Andrei Zavatski
549a8d678e
Reduce allocations in ControlPointList
2024-03-09 20:50:54 +03:00
Dan Balasescu
ca92a31cf9
Fix missing event unbinds
2024-03-07 21:10:11 +09:00
Salman Ahmed
0fe139a189
Adjust editor screen switcher control design and behaviour
2024-03-07 08:20:46 +03:00
Dean Herbert
6455c0583b
Update usage of CircularProgress.Current
2024-03-06 12:13:10 +08:00
Dean Herbert
c6201ea5de
Remove unused ruleset parameter when testing beatmap in editor
2024-03-01 20:28:52 +08:00
Andrei Zavatski
eb0933c3a5
Fix allocations in EffectPointVisualisation
2024-02-29 20:35:20 +03:00
Bartłomiej Dach
f86b7f0702
Enable NRT in EditorBeatmapSkin
2024-02-23 14:52:44 +01:00
Bartłomiej Dach
d1d32fc16c
Fix editor displaying combo colours in effectively incorrect order
...
Addresses https://github.com/ppy/osu/discussions/27316 .
Stable lies about the first combo colour being first; in the `.osu`
file it is actually second. It does a thing in editor itself to correct
for this.
https://github.com/peppy/osu-stable-reference/blob/master/osu!/GameModes/Edit/Forms/SongSetup.cs#L233-L234
2024-02-23 14:49:46 +01:00
Andrei Zavatski
4cefa8bb8d
Reduce allocations in TimelineBlueprintContainer
2024-02-21 23:13:10 +03:00
Dean Herbert
9c40ff2911
Merge pull request #27278 from EVAST9919/grid-update
...
Apply padding to `GridContainer`s directly where possible
2024-02-21 17:29:21 +08:00
Andrei Zavatski
2543a48ac8
Apply padding to GridContainers directly
2024-02-20 23:18:37 +03:00
Andrei Zavatski
871bdb9cf7
Reduce string allocations in TimeInfoContainer
2024-02-20 20:31:18 +03:00
Andrei Zavatski
6678c4783b
Fix PlaybackControl string allocations
2024-02-20 19:31:28 +03:00
Berkan Diler
6adf0ac01e
Use new LINQ Order() instead of OrderBy() when possible
2024-02-08 18:01:00 +01:00
Dan Balasescu
b44f77cee1
Update R# + fix inspections
2024-02-02 21:00:28 +09:00
OliBomby
576d6ff799
Fix masking in circular snap grid
2024-02-01 17:07:57 +01:00
OliBomby
f807a3fd97
Remove Masking from PositionSnapGrid
...
This caused issues in rendering the outline of the grid because the outline was getting masked at some resolutions.
2024-02-01 16:57:45 +01:00
OliBomby
1428cbfbc3
Remove Masking from PositionSnapGrid
...
This caused issues in rendering the outline of the grid because the outline was getting masked at some resolutions.
2024-02-01 16:56:57 +01:00
Bartłomiej Dach
8a11ff1227
Apply local precision workaround to editor effect section
2024-01-29 11:52:38 +01:00
Dean Herbert
45f2980dc0
Fix potential editor data loss if exiting while a textbox is focused
2024-01-26 13:59:32 +09:00
OliBomby
c2d57dc77c
Merge remote-tracking branch 'upstream/master' into edit-nodesample
2024-01-25 11:33:29 +01:00
Mike Will
a264ac9f38
Change name and description of force
parameter in SetArbitraryDivisor
2024-01-25 05:12:54 -05:00
Nguyên Minh Hồ
d5b70ed09a
Move CanRotatePlayfieldOrigin bindable to generic rotation handler
2024-01-25 16:58:44 +07:00
Nguyên Minh Hồ
2fa52de87a
Fix formatting
2024-01-25 16:29:44 +07:00
Nguyên Minh Hồ
94ada87cba
Un-hardcode tooltip from EditorRadioButton and add disabled tooltip for rotation popover
2024-01-25 14:32:48 +07:00
Nguyên Minh Hồ
500bed0121
Split editor toolbox radio button disabling logic from EditorRadioButton, then add disabling logic for rotate popover
2024-01-25 14:24:35 +07:00
Nguyên Minh Hồ
e1f8bc9692
Rename CanRotate property of SelectionRotationHandler to a more descriptive name
2024-01-25 12:10:50 +07:00
Mike Will
9e1c242713
Prevent custom divisor ranges from halting preset cycling
...
A custom divisor like 24 or 32 will result in a range containing
many divisors that are already in the `Common` and `Triplets` presets.
When this happens, it can become impossible to cycle between presets,
because the preset can only be changed if the new divisor isn't already
contained within the current preset's range.
2024-01-24 18:31:39 -05:00
Salman Ahmed
2bd9cd5d34
Fix blueprint container not handling right clicks correctly while moveing an element
2024-01-22 04:39:08 +03:00
OliBomby
78e87d379b
fix divide by zero
2024-01-20 16:53:11 +01:00
OliBomby
5f40d3aed9
rename variable
2024-01-20 16:29:26 +01:00
OliBomby
9b9485f656
fix adjust axes detection
2024-01-20 15:39:38 +01:00
OliBomby
1596776a81
fix imports
2024-01-20 15:15:49 +01:00
OliBomby
0fc448f4f3
fix adjusting scale from anchor
2024-01-20 15:12:48 +01:00
OliBomby
6a4129dad8
fix aspect ratio transform
2024-01-20 15:11:35 +01:00
OliBomby
fcaa5ec20e
remove debug logs
2024-01-20 13:26:08 +01:00
OliBomby
6a57be0a50
clean up code and fix flipping
2024-01-20 13:04:05 +01:00
OliBomby
a4f771ec08
refactor CanScale properties
2024-01-20 01:13:01 +01:00
OliBomby
26c0d1077a
Refactor scale handling in editor to facilitate reuse
2024-01-20 00:22:53 +01:00
Salman Ahmed
46429c5074
Schedule control point switch for settings modifications to apply first
2024-01-17 08:15:01 +03:00
Nitrous
6cd255f549
Contains
+ Add
to TryAdd
2024-01-11 11:36:58 +08:00
Nitrous
72e302dfac
Enumerate nested hit objects
2024-01-10 15:27:41 +08:00
Nitrous
b74c3b1c5c
Make all hit objects before the start time marked as hit.
2024-01-10 15:19:38 +08:00
Dean Herbert
bdfaa4b583
Fix crash when dragging rotation control in editor with both mouse buttons
...
Closes https://github.com/ppy/osu/issues/26325 .
2024-01-03 13:34:50 +09:00
OliBomby
6bb72a9fcc
Revert "Remove other grid types"
...
This reverts commit de14da95fa
.
2024-01-01 15:46:07 +01:00
OliBomby
de14da95fa
Remove other grid types
2024-01-01 15:44:20 +01:00
OliBomby
f649fa106f
Added bindables and binding with BindTo
2024-01-01 15:13:11 +01:00
OliBomby
d0ca3f2b2b
Add circular grid
2024-01-01 15:13:11 +01:00
OliBomby
847f04e63a
reduce opacity of middle cardinal lines
2024-01-01 15:13:10 +01:00
OliBomby
8a331057b0
Make it actually possible to change grid type
2024-01-01 15:13:10 +01:00
OliBomby
f223487e1c
improve code
2024-01-01 15:13:10 +01:00
OliBomby
0ce1a48e68
Add comment
2024-01-01 15:13:10 +01:00
OliBomby
a20c430d6f
fix wrong grid cache being used
2024-01-01 15:13:10 +01:00
OliBomby
d0c8b285ce
clean up code duplication
2024-01-01 15:13:10 +01:00
OliBomby
92c3b142a4
Added Triangular snap grid
2024-01-01 15:11:50 +01:00
OliBomby
f2edd705ea
add rotation to snapped position
2024-01-01 15:11:49 +01:00
OliBomby
f3b88c318b
Add rotation to snap grid visual
2024-01-01 15:11:49 +01:00
iminlikewithyou
5ae5d7f92d
change floor to round
2023-12-30 23:59:47 -06:00
Bartłomiej Dach
99cddb6317
Use alternative workaround
2023-12-29 11:07:45 +01:00
Bartłomiej Dach
cd1f6b46c4
Fix crash after changing audio track in editor
...
Closes https://github.com/ppy/osu/issues/26213 .
Reproduction scenario: switch audio track in editor after timeline
loads.
Happens because `beatmap.Value.Track.Length` is 0 immediately after a
track switch, until BASS computes the actual track length on the audio
thread.
Yes this is a hack. No I have no better immediate ideas how to address
this otherwise.
2023-12-29 10:37:36 +01:00
Bartłomiej Dach
53766285ce
Remove remaining hexacons usages
2023-12-27 17:42:18 +01:00
Bartłomiej Dach
288ac930e4
Use new icons in editor
...
Some that exist on figma are purposefully not used due to an editorial
request from @peppy.
2023-12-27 17:42:18 +01:00
Dean Herbert
03e2463b06
Add test coverage and refactor to better handle equality edge case
2023-12-26 21:21:08 +09:00
Dean Herbert
1f2f749db6
Fix selection not being retained in control point list when undoing / redoing
2023-12-26 21:04:42 +09:00
Dean Herbert
f2c0e7cf2e
Fix editor's control point list refreshing multiple times for a single change
2023-12-26 21:04:42 +09:00
Dean Herbert
f9e47242db
Add visual offset to better align editor waveforms with expectations
2023-12-26 17:44:49 +09:00
OliBomby
c167f10ad5
fix crash from dragging near zero-length repeating object in timeline
2023-12-19 21:20:45 +01:00
Dean Herbert
0be6743e87
Apply Bindable.Parse
refactorings
2023-12-13 14:07:38 +09:00
Dean Herbert
0af16732b8
Change default slider velocity to 1.4
...
This is the default in osu!stable and plays better than 1.0.
2023-12-06 13:38:46 +09:00
Guido
8756dd25c6
Changed file chooser in resource selection to show file name when file is selected
2023-12-04 22:51:56 +01:00
Dean Herbert
340227a06d
Replace all hexacon lookups with strongly typed properties
2023-11-24 13:17:39 +09:00
Dean Herbert
21bf288277
Merge pull request #25520 from peppy/context-menu-spacers
...
Allow context menus to have visible spacers
2023-11-21 16:56:36 +09:00
Bartłomiej Dach
d83b2e24e7
Merge pull request #25371 from RatinFX/open-editor-timestamp
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Implement opening editor timestamp links
2023-11-21 15:48:36 +09:00
Dean Herbert
7c5345bf7e
Use SimpleErrorNotification
for error display
2023-11-21 15:10:41 +09:00
Dean Herbert
917a68eac3
Adjust localisablel strings and keys
2023-11-21 15:08:15 +09:00
Dean Herbert
405ab499e9
Allow context menus to have visible spacers
2023-11-21 14:24:10 +09:00
Bartłomiej Dach
b6215b2809
Rename and document SelectFromTimestamp
2023-11-20 21:57:14 +09:00
Bartłomiej Dach
234ef6f923
Rectify selection keep-alive logic
2023-11-20 21:57:14 +09:00
Bartłomiej Dach
246aacb216
Remove unnecessary guard
...
Setting a bindable's value to something if that value is already there
is a no-op (doesn't trigger bindings / callbacks).
2023-11-20 21:57:14 +09:00
Bartłomiej Dach
0e0ab66148
Simplify parsing code
...
Less methods, less smeared around logic, saner data types.
2023-11-20 21:57:12 +09:00
ratinfx
4e1e19728c
Refactor HitObject selection in Composer
2023-11-11 14:02:42 +01:00
Dean Herbert
35e11c7c63
Rename diagonal scale variable and update xmldoc
2023-11-10 17:55:02 +09:00
Dean Herbert
ec3b6e47fb
Change selection handling to adjust Size
instead of Scale
for edge nodes
2023-11-10 14:22:28 +09:00
ratinfx
544d5d1d86
Forgot a clock.Stop call
2023-11-07 12:23:22 +01:00
ratinfx
bdbeb2bce4
Renamed CollectionChanged event handler
2023-11-07 11:11:32 +01:00
ratinfx
aa87e0a44d
HitObject Selection logic and separation for gamemodes
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+ moved time_regex into EditorTimestampParser
2023-11-07 01:36:58 +01:00
ratinfx
44f127c8a8
Renamed method and made private
2023-11-07 01:02:45 +01:00
ratinfx
0834b79cc7
Renamed method and moved Notifications inside
2023-11-07 00:56:24 +01:00
Salman Ahmed
b2749943e2
Display "required save" popup when creating another difficulty on a new beatmap
2023-11-06 21:54:40 +03:00
Dean Herbert
51c891e2e4
Automatically refresh the verify screen's issue list on re-entering it
...
Addresses https://github.com/ppy/osu/discussions/25365 .
2023-11-06 19:34:36 +09:00
ratinfx
277cf7dc12
Ensure every SelectedItem is alive and has Blueprint
2023-11-05 18:26:51 +01:00
ratinfx
7492d953ae
Moved error checks into Editor
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- Invoke Action on error to Notify user
- added some comments
2023-11-04 21:17:58 +01:00
ratinfx
60f62faec3
Renamed Editor method
2023-11-04 03:30:38 +01:00
ratinfx
43ab7f4942
Added OpenEditorTimestamp base implementation
2023-11-04 02:01:18 +01:00
Bartłomiej Dach
850866e7f4
Merge pull request #25316 from peppy/metronome-always-play-tick
...
Decouple metronome tick playback from pendulum movement
2023-10-31 09:37:29 +01:00
Bartłomiej Dach
144006fbe8
Update autoselect implementation to work correctly with framework changes
2023-10-31 08:38:22 +01:00
Bartłomiej Dach
8a68333425
Merge branch 'master' into beat-divisor-select-text-on-click
2023-10-31 08:36:53 +01:00
Dean Herbert
64efc3d251
Decouple metronome tick playback from pendulum movement
...
Not super happy about doing this, but it seems like it's in the best
interest of editor usability.
2023-10-31 15:33:46 +09:00
Dean Herbert
f706fd2fca
Merge pull request #25307 from bdach/slider-velocity-undo
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Fix slider velocity changes not being undone correctly
2023-10-31 01:44:18 +09:00
Bartłomiej Dach
cea24298cb
Privatise setters
2023-10-30 12:42:34 +01:00
Bartłomiej Dach
de89b7e53c
Fix slider velocity changes not being undone correctly
...
Closes https://github.com/ppy/osu/issues/25239 .
`LegacyEditorBeatmapPatcher.processHitObjectLocalData()` was already
supposed to be handling changes to hitobjects that will show up neither
when comparing the hitobjects themselves or the timing point with
"legacy" info stripped - so, in other words, changes to slider velocity
and samples.
However, a change to slider velocity requires default application to
take effect, so just resetting the value would visually fix the timeline
marker but not change the actual object. Calling
`EditorBeatmap.Update()` fixes this by way of triggering default
re-application.
This could probably be smarter (by only invoking the update when
strictly necessary, etc.) - but I'm not sure it's worth the hassle. This
is intended to be a quick fix, rather than a complete solution - the
complete solution would indeed likely entail a wholesale restructuring
of the editor's change handling.
2023-10-30 10:59:02 +01:00
Dean Herbert
63e6eaf538
Fix failing tests
2023-10-30 18:06:11 +09:00
Dean Herbert
57d88a0ac4
Fix right clicks on timeline objects potentially getting eaten by playfield area
...
`SelectionHandler` is receiving input from anywhere out of necessity:
19f892687a/osu.Game/Screens/Edit/Compose/Components/SelectionHandler.cs (L119-L125)
Also important is that `BlueprintContainer` will selectively not block
right clicks to make sure they fall through to the
`ContextMenuContainer`:
19f892687a/osu.Game/Screens/Edit/Compose/Components/BlueprintContainer.cs (L122-L126)
But because the whole editor is sharing a `ContextMenuContainer` and
it's at a higher level than both components, we observe here the
playfield's `SelectionHandler` intercepting the right click before it
can reach the `ContextMenuContainer`.
The fix here is similar to what we're already doing in
`TimelineBlueprintContaienr`.
2023-10-30 18:06:11 +09:00
Dean Herbert
6934e045df
Fix editor not prompting before saving beatmap for export
2023-10-25 14:39:46 +09:00
Bartłomiej Dach
12282fff5c
Disallow setting sample volume lower than 5% in editor
2023-10-20 15:50:21 +02:00
Dean Herbert
52c2eb93de
Merge branch 'master' into taiko-beat-snap-grid
2023-10-19 23:53:01 +09:00
Dean Herbert
5341a335a6
Bypass Parent
nullability checks for now
2023-10-17 17:48:45 +09:00
Dean Herbert
2a89a25790
Add beat snap grid to osu!taiko editor
...
Addresses https://github.com/ppy/osu/discussions/25150 .
2023-10-17 16:59:56 +09:00
Dean Herbert
1b9acdf55c
Abstract out common implementation of BeatSnapGrid
2023-10-17 16:42:52 +09:00
Dean Herbert
1005b7ac85
Fix incorrect test assumption in TestSceneEditorClock
...
I don't know what this test was trying to do, but it was wrong. Any
offset which is applied should be invisible to the clock's final
`CurrentTime` (and to the user).
2023-10-06 16:43:28 +09:00
Dean Herbert
354193c53a
Merge branch 'master' into clock-fix-attempt-2
2023-10-06 16:43:27 +09:00
Dean Herbert
61fd4186af
Ensure regenerateDisplay
is eventually performed if originally called before load
2023-10-05 22:55:23 +09:00
Dean Herbert
76cc2f9f22
Fix WaveformComparisonDisplay
potentially crashing on invalid track length
...
As seen at https://github.com/ppy/osu/runs/17415814918#r0s2 .
2023-10-05 14:58:55 +09:00
Dean Herbert
5a17a86d1d
Merge branch 'master' into clock-fix-attempt-2
2023-10-04 16:57:49 +09:00
Dean Herbert
7908b36b39
Flash dialog popup when attempting to exit editor while exit is being blocked
2023-09-28 15:25:39 +09:00
Dean Herbert
faa0481fc6
Fix editor operating directly on track rather than decoupled clock
2023-09-22 16:22:36 +09:00
Dean Herbert
df08c4e1ad
Disable decoupling for OsuGameBase
's beatmap implementation
...
This avoids it ever mutating the underlying track (aka attempting to start
it). Resolves the one caveat mentioned in
aeef92fa710648d4a00edc523e13c17ac6104125.
2023-09-22 12:49:25 +09:00