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mirror of https://github.com/ppy/osu.git synced 2024-11-15 16:27:43 +08:00
osu-lazer/osu.Game/Screens/Edit
2024-05-29 23:30:47 +09:00
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Components Remove unused using 2024-04-24 01:00:03 -07:00
Compose Use better name if we're renaming 2024-05-29 09:40:29 +02:00
Design Enable nullability for design screen 2023-01-14 02:24:48 +03:00
GameplayTest Fix incorrect handling of nested objects when inside parent object's duration 2024-05-29 23:30:47 +09:00
Setup Fix tests dying on a nullref 2024-05-24 11:25:29 +02:00
Timing Update focus specifications in line with framework changes 2024-05-22 21:32:49 +08:00
Verify Apply padding to GridContainers directly 2024-02-20 23:18:37 +03:00
BackgroundDimMenuItem.cs Use existing strings 2023-01-15 14:39:34 +03:00
BeatmapEditorChangeHandler.cs Change the way initial state saving works in EditorChangeHandler to be closer to first change 2023-02-07 16:22:51 +09:00
BindableBeatDivisor.cs Change name and description of force parameter in SetArbitraryDivisor 2024-01-25 05:12:54 -05:00
BottomBar.cs Apply padding to GridContainers directly 2024-02-20 23:18:37 +03:00
ClipboardContent.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
CreateNewDifficultyDialog.cs Localise create/save dialog 2023-01-15 01:50:47 +03:00
DeleteDifficultyConfirmationDialog.cs make ResetConfirmDialog properly utilise its parent's logic 2023-03-05 20:57:26 +01:00
Editor.cs Avoid passing beatmap in from editor when it's already present 2024-05-29 21:32:55 +09:00
EditorBeatmap.cs Preserve storyboard events when saving a beatmap in the editor 2024-04-30 00:01:56 +08:00
EditorBeatmapSkin.cs Enable NRT in EditorBeatmapSkin 2024-02-23 14:52:44 +01:00
EditorChangeHandler.cs Change the way initial state saving works in EditorChangeHandler to be closer to first change 2023-02-07 16:22:51 +09:00
EditorClipboard.cs Automated pass 2023-06-24 01:00:03 +09:00
EditorClock.cs Fix incorrect test assumption in TestSceneEditorClock 2023-10-06 16:43:28 +09:00
EditorLoader.cs Move disables to loading screens for better coverage of edge cases 2023-07-30 13:45:42 +09:00
EditorRoundedScreenSettings.cs Automated pass 2023-06-24 01:00:03 +09:00
EditorRoundedScreenSettingsSection.cs Partial everything 2022-11-27 00:00:27 +09:00
EditorScreen.cs Move workaround to subscreen 2024-05-24 10:35:33 +02:00
EditorScreenMode.cs Localise part of editor 2023-01-15 01:50:47 +03:00
EditorScreenWithTimeline.cs Apply padding to GridContainers directly 2024-02-20 23:18:37 +03:00
EditorSkinProvidingContainer.cs Partial everything 2022-11-27 00:00:27 +09:00
EditorState.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
EditorTable.cs Adjust execution order 2024-04-22 07:02:49 +03:00
HitAnimationsMenuItem.cs Automated pass 2023-06-24 01:00:03 +09:00
IEditorChangeHandler.cs Add a basic change handler to the skin editor 2023-02-03 18:57:50 +09:00
LegacyEditorBeatmapPatcher.cs Fix slider velocity changes not being undone correctly 2023-10-30 10:59:02 +01:00
PromptForSaveDialog.cs Localise create/save dialog 2023-01-15 01:50:47 +03:00
SaveRequiredPopupDialog.cs Fix editor not prompting before saving beatmap for export 2023-10-25 14:39:46 +09:00
TransactionalCommitComponent.cs Change the way initial state saving works in EditorChangeHandler to be closer to first change 2023-02-07 16:22:51 +09:00
WaveformOpacityMenuItem.cs Automated pass 2023-06-24 01:00:03 +09:00