1
0
mirror of https://github.com/ppy/osu.git synced 2024-12-14 23:12:56 +08:00
osu-lazer/osu.Game/Screens/Edit
Bartłomiej Dach 070668c96f
Use ShiftPressed instead of explicitly checking both physical keys
Not only is this simpler, but it also is more correct (for explanation
why, try holding both shift keys while dragging, and just releasing one
of them - the previous code would briefly turn aspect ratio off).
2024-05-23 13:57:34 +02:00
..
Components Remove unused using 2024-04-24 01:00:03 -07:00
Compose Use ShiftPressed instead of explicitly checking both physical keys 2024-05-23 13:57:34 +02:00
Design Enable nullability for design screen 2023-01-14 02:24:48 +03:00
GameplayTest Remove unused ruleset parameter when testing beatmap in editor 2024-03-01 20:28:52 +08:00
Setup Remove remaining hexacons usages 2023-12-27 17:42:18 +01:00
Timing Apply generic math-related changes 2024-04-22 10:15:56 +02:00
Verify Apply padding to GridContainers directly 2024-02-20 23:18:37 +03:00
BackgroundDimMenuItem.cs Use existing strings 2023-01-15 14:39:34 +03:00
BeatmapEditorChangeHandler.cs Change the way initial state saving works in EditorChangeHandler to be closer to first change 2023-02-07 16:22:51 +09:00
BindableBeatDivisor.cs Change name and description of force parameter in SetArbitraryDivisor 2024-01-25 05:12:54 -05:00
BottomBar.cs Apply padding to GridContainers directly 2024-02-20 23:18:37 +03:00
ClipboardContent.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
CreateNewDifficultyDialog.cs Localise create/save dialog 2023-01-15 01:50:47 +03:00
DeleteDifficultyConfirmationDialog.cs make ResetConfirmDialog properly utilise its parent's logic 2023-03-05 20:57:26 +01:00
Editor.cs Fix deleting modified difficulty via editor leaving user in broken state 2024-04-25 12:55:34 +02:00
EditorBeatmap.cs Preserve storyboard events when saving a beatmap in the editor 2024-04-30 00:01:56 +08:00
EditorBeatmapSkin.cs Enable NRT in EditorBeatmapSkin 2024-02-23 14:52:44 +01:00
EditorChangeHandler.cs Change the way initial state saving works in EditorChangeHandler to be closer to first change 2023-02-07 16:22:51 +09:00
EditorClipboard.cs Automated pass 2023-06-24 01:00:03 +09:00
EditorClock.cs Fix incorrect test assumption in TestSceneEditorClock 2023-10-06 16:43:28 +09:00
EditorLoader.cs Move disables to loading screens for better coverage of edge cases 2023-07-30 13:45:42 +09:00
EditorRoundedScreenSettings.cs Automated pass 2023-06-24 01:00:03 +09:00
EditorRoundedScreenSettingsSection.cs Partial everything 2022-11-27 00:00:27 +09:00
EditorScreen.cs Fix pressing Ctrl-C in composer not copying timestamp to system clipboard 2023-07-09 18:21:43 +02:00
EditorScreenMode.cs Localise part of editor 2023-01-15 01:50:47 +03:00
EditorScreenWithTimeline.cs Apply padding to GridContainers directly 2024-02-20 23:18:37 +03:00
EditorSkinProvidingContainer.cs Partial everything 2022-11-27 00:00:27 +09:00
EditorState.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
EditorTable.cs Adjust execution order 2024-04-22 07:02:49 +03:00
HitAnimationsMenuItem.cs Automated pass 2023-06-24 01:00:03 +09:00
IEditorChangeHandler.cs Add a basic change handler to the skin editor 2023-02-03 18:57:50 +09:00
LegacyEditorBeatmapPatcher.cs Fix slider velocity changes not being undone correctly 2023-10-30 10:59:02 +01:00
PromptForSaveDialog.cs Localise create/save dialog 2023-01-15 01:50:47 +03:00
SaveRequiredPopupDialog.cs Fix editor not prompting before saving beatmap for export 2023-10-25 14:39:46 +09:00
TransactionalCommitComponent.cs Change the way initial state saving works in EditorChangeHandler to be closer to first change 2023-02-07 16:22:51 +09:00
WaveformOpacityMenuItem.cs Automated pass 2023-06-24 01:00:03 +09:00