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Commit Graph

1118 Commits

Author SHA1 Message Date
Dean Herbert
0e764538e0 Retrieve KeyBindingContainer via DI rather than traversal lookup 2022-01-31 17:05:04 +09:00
Dean Herbert
a84fd2e20c
Merge branch 'master' into master 2022-01-31 16:30:08 +09:00
Susko3
19467e58c1 Remove unused params from BDL methods 2022-01-15 01:06:39 +01:00
Dan Balasescu
52e240230b
Merge branch 'master' into mouse-button-disable-disables-touch 2022-01-12 17:14:39 +09:00
Dan Balasescu
a09563a7d9 Fix calculation of most common beat length for mania scroll speed 2022-01-11 11:00:30 +09:00
Dean Herbert
88602ec1b4 Fix mouse button disable not disabling touch input mappings 2022-01-05 18:29:32 +09:00
pikokr
dec1f31749 Make KeyBindingContainer public 2021-12-28 22:43:07 +09:00
pikokr
d629305002 Remove Cached attribute from DrawableRuleset.KeyBindingInputManager 2021-12-28 21:47:58 +09:00
pikokr
58994b790c Get key binding container once instead of getting on every touch 2021-12-27 21:20:52 +09:00
Bartłomiej Dach
5cbaa028eb
Use extracted ruleset config cache implementation in DI 2021-12-23 19:02:10 +01:00
Bartłomiej Dach
1040590844
Add cancellation support to game-side IResourceStores 2021-12-23 10:33:17 +01:00
Dean Herbert
1eed2436e6 Clean up unused resolved properties 2021-12-03 18:49:49 +09:00
Dean Herbert
cdb2a92f86 Disable key repeat for all ruleset handling cases 2021-11-18 13:13:36 +09:00
Dean Herbert
66c307e0ee Remove usage of key repeat helper method 2021-11-18 13:13:36 +09:00
Dean Herbert
6944151486 Apply batch fixing of built-in types using var 2021-10-27 13:04:41 +09:00
Dan Balasescu
e49f1f6e6b
Merge branch 'master' into no-more-difficulty-control-points-info 2021-10-13 20:17:57 +09:00
Bartłomiej Dach
56eae703fe
Avoid changing frame stable clock direction if time hasn't changed between frames 2021-10-11 21:39:48 +02:00
smoogipoo
bc37cb6f43 Merge branch 'master' into no-more-difficulty-control-points-info 2021-10-08 18:41:17 +09:00
Dean Herbert
b339c149d8 Copy BaseDifficulty to Beatmap<T> and move all write operations across 2021-10-06 15:10:45 +09:00
Dean Herbert
32afd3f426 Replace all basic usages 2021-10-02 02:22:23 +09:00
Dean Herbert
46bafb6252 Merge branch 'master' into no-more-difficulty-control-points-info 2021-09-28 13:53:56 +09:00
smoogipoo
f9d5abff8a Update with keybinding changes 2021-09-16 18:26:12 +09:00
Dean Herbert
464797fecf Allow ModIcon to be constructed using an IMod 2021-09-10 12:43:12 +09:00
Dean Herbert
3c7a34bdbd Move mania-specific conversion to converter 2021-09-06 21:06:13 +09:00
Dean Herbert
d587dc6203 Populate new approach rate where required 2021-09-03 17:11:12 +09:00
Dean Herbert
d4e5a612ea Update IPositionalSnapProvider to take a HitObject as reference, rather than raw time
This allows fetching the correct `DifficultyControlPoint` from the
hitobject. Nothing more.
2021-09-03 17:11:12 +09:00
Dean Herbert
15aa0458bc Use PausableSkinnableSound instead 2021-08-26 17:15:36 +09:00
Dean Herbert
fd78d0440b Update missed conditional 2021-08-25 17:00:32 +09:00
Dean Herbert
ccfff50c6f Apply fixes in line with issues found during testing
I was trying to be too smart with caching, but if the `Play` method was
not called often enough it would have a recent reference. Unfortunately
this requires a separate query to `Entries`, but is also a special case
(no future hitobjects).

This also removes the time-based checks (result status alone should be
all we care about).
2021-08-25 16:56:44 +09:00
Dean Herbert
ef2b5e1c51 Tidy up variable names and unused resolved properties 2021-08-25 16:56:44 +09:00
Dean Herbert
a1936b141b Refactor base class to allow correct usage in taiko drum 2021-08-25 16:56:44 +09:00
Dean Herbert
681215e5b5 Rewrite object lookup to use previous entry regardless
This changes the fallback logic to always prefer the previous resolved
lifetime entry rather than fallback to the first entry ever. I think
this is more correct in all cases.

Also rewrites the inline comments to hopefully be easier to parse.
2021-08-25 16:56:44 +09:00
Dean Herbert
4a294d4de4 Optimise fallback logic to reduce lookups to bare minimum 2021-08-25 16:56:44 +09:00
Dean Herbert
6aa894e55e Split out separate component 2021-08-25 16:56:44 +09:00
smoogipoo
2af827f913 Increase TimeRange max value 2021-08-02 19:37:45 +09:00
Dean Herbert
53c901bfa8 Expose DrawableRuleset audio adjustments as non-container 2021-07-31 15:47:54 +09:00
Dean Herbert
0c3f1195e9 Allow audio adjustments to be applied to DrawableRulesets 2021-07-30 17:25:01 +09:00
Dan Balasescu
d2722f1523
Merge branch 'master' into ruleset-shaders 2021-07-07 15:44:30 +09:00
Derrick Timmermans
216e52d6d0
Avoid using single letter variable names 2021-07-04 23:24:17 +02:00
Derrick Timmermans
32b068fbdc
Fix typo causing nested windows to be ignored 2021-07-04 21:50:58 +02:00
Bartłomiej Dach
50c27d2635 Update usages of IHasTooltip in line with framework localisation changes 2021-06-25 19:10:04 +02:00
Salman Ahmed
2b1f461d79 Pass empty resource store for FallbackShaderManager base constructor 2021-06-22 12:36:45 +03:00
Salman Ahmed
67f0344c0c Add support for loading shaders from ruleset resources 2021-06-20 23:07:44 +03:00
Dean Herbert
c369beeaaa Merge branch 'master' into realm-key-binding-store 2021-06-18 16:52:35 +09:00
ekrctb
b6a9fa9999 Merge branch 'master' into applicable-to-dho 2021-06-16 22:04:10 +09:00
ekrctb
67d8e0059f Use singular IApplicableToDrawableHitObject for consumers 2021-06-16 18:47:04 +09:00
Dean Herbert
66efc3c4de
Merge branch 'master' into realm-key-binding-store 2021-06-16 13:23:13 +09:00
ekrctb
bbf0022689 Use natural anchor for TimeAtPosition and PositionAtTime
The natural anchor is the end of the scrolling direction (e.g. Bottom for Down scrolling).
2021-06-15 13:15:20 +09:00
Bartłomiej Dach
cb1e2e3d97 Improve xmldoc 2021-06-14 21:54:55 +02:00
ekrctb
660bf50dc7 Clarify multiple coordinate systems
- Fix wrong position is set for DHOs for down/right scrolling direction.
2021-06-14 13:13:27 +09:00
ekrctb
09f1cbde7e Fix TimeAtPosition doc comment 2021-06-14 13:13:27 +09:00
ekrctb
fdb09ef4d7 Simplify flipPositionIfRequired using scrollLength 2021-06-14 13:13:27 +09:00
ekrctb
8cf4454780 Use Direction enum instead of int
The property is named `scrollingAxis` to distinguish from `direction`, which is of `ScrollingDirection` type (unfortunate name crash).
2021-06-14 13:13:27 +09:00
ekrctb
af3f253b21 Refactor ScrollingHitObjectContainer and expose more useful methods 2021-06-11 18:28:48 +09:00
Dean Herbert
9044a20120 Merge branch 'master' into realm-key-binding-store 2021-06-10 13:58:08 +09:00
Dan Balasescu
57a38374db
Merge branch 'master' into fix-spectator-frame-conversion 2021-06-04 21:17:40 +09:00
Dan Balasescu
b283c48abb
Merge branch 'master' into factor-out-hoc 2021-06-04 15:31:35 +09:00
Dean Herbert
23096c58bb
Merge branch 'master' into fix-spectator-frame-conversion 2021-06-04 15:06:15 +09:00
Dean Herbert
d444fed46f Detach gameplay score from replay recorder before importing
Closes #13320.
2021-06-04 02:00:02 +09:00
smoogipoo
e887807ae7 Apply review fixes 2021-06-03 18:32:05 +09:00
smoogipoo
c3280083a2 Merge branch 'master' into fix-spectator-frame-conversion 2021-06-03 17:42:01 +09:00
smoogipoo
420df124b5 Add framestable-bypassing seek for spectator 2021-06-03 17:27:21 +09:00
ekrctb
b321b20e9d Remove OnAdd/OnRemove of HitObjectContainer
Instead, override `AddDrawable`/`RemoveDrawable`.
2021-06-03 15:00:16 +09:00
ekrctb
0ce7baa3f3 Make HitObjectContainer.Clear non-virtual
It just call `Remove` for all entries.
2021-06-03 15:00:16 +09:00
ekrctb
2c9e5b6c7e Replace EntryCrossedBoundary with more useful RemoveRewoundEntry property
It can be used for dynamically added entries.
2021-06-03 15:00:16 +09:00
ekrctb
fe2934db1d Factor out lifetime management logic of HitObjectContainer 2021-06-03 14:57:28 +09:00
Dan Balasescu
44b1102241
Merge branch 'master' into autoplay-pause-support 2021-06-03 13:26:00 +09:00
smoogipoo
8ee2b3a2d2 Merge branch 'master' into fix-scrolling-lifetime 2021-06-02 11:08:28 +09:00
Dean Herbert
8a76d97b63 Remove replay logic from DrawableRuleset (and implement in DrawableEditorRulesetWrapper) 2021-06-02 11:06:30 +09:00
Dean Herbert
f14c0eae99 Fix editor no longer creating autoplay frames 2021-06-01 17:28:41 +09:00
ekrctb
ff04942295 Change timing of HitObjectContainer.OnAdd/OnRemove
Now, `OnAdd` is always invoked after the DHO is added to the container.
This change is required by `ScrollingHitObjectContainer` to compute origin adjusted lifetime when origin position is relative to the parent drawable size.
2021-05-31 20:56:25 +09:00
ekrctb
948a14a627 Merge branch 'simplify-shoc' into fix-scrolling-lifetime
# Conflicts:
#	osu.Game/Rulesets/UI/Scrolling/ScrollingHitObjectContainer.cs
2021-05-31 16:50:47 +09:00
ekrctb
86d1225aad Reset lifetime to initial lifetime when layout is invalidated 2021-05-31 16:47:10 +09:00
ekrctb
6d96846776 Remove scrollLength caching field
It was not clear when the field is updated.
2021-05-31 16:28:02 +09:00
ekrctb
742c5b442b Remove delay of lifetime update
The scheduling is no longer necessary because `OnAdd` is changed to not invoked immediately for non-pooled DHOs.
2021-05-31 16:24:13 +09:00
ekrctb
3cedc0824d Don't add nested hit objects to the sets
Only top-level hit objects are checked for layout computation caching.
Also, lifetime of nested hit objects are not managed by the HitObjectContainer.
2021-05-31 16:20:35 +09:00
Dean Herbert
a249bb9e69 Merge branch 'master' into realm-key-binding-store 2021-05-25 17:18:33 +09:00
Dean Herbert
57640810b5 Ignore certain banned InputKeys for gameplay purposes 2021-05-24 18:40:40 +09:00
smoogipoo
6beeb7f7c4 Rename SpectatorStreamingClient -> SpectatorClient 2021-05-20 15:55:07 +09:00
Dan Balasescu
ef81bdf63f
Merge branch 'master' into always-use-lifetime-entry 2021-05-18 20:10:12 +09:00
ekrctb
84a1a86c63 Revert "Use entry to calculate lifetime in ScrollingHOC"
This reverts commit 632bb70e
2021-05-18 19:55:31 +09:00
ekrctb
2c65b8fa93 Revert "Fix uninitialized scrollLength value is used"
This reverts commit 73dfb04d
2021-05-18 19:55:25 +09:00
ekrctb
913fc8c3bc Revert the change of not adding non-pooled DHO to HOC until alive 2021-05-04 16:44:48 +09:00
Dean Herbert
a551958eeb Move caching of IBeatmap to base DrawableRuleset 2021-05-01 21:32:45 +09:00
ekrctb
73dfb04df8 Fix uninitialized scrollLength value is used 2021-04-29 15:17:30 +09:00
ekrctb
632bb70e0f Use entry to calculate lifetime in ScrollingHOC
DHOs cannot be used to calculate lifetime, it is not created before the entry became alive.
2021-04-29 15:04:32 +09:00
ekrctb
c83c804057 Expose lifetime entries from HOC 2021-04-29 14:42:41 +09:00
ekrctb
799d2a3300 Replace failed mania test (pooling not accounted) with a more robust test
Also fix null reference in Playfield
2021-04-29 14:38:01 +09:00
ekrctb
d262956146 Always use LifetimeEntry to manage hit objects in HitObjectContainer
Previously, non-pooled DHOs were immediately added as children of the HOC when Add is called. Also, non-pooled DHOs were always attached to the HOC as children.
New behavior is that non-pooled DHOs are only added after CheckChildLifetime, and only attached to the HOC while the DHOs are alive.

- LifetimeManagementContainer inheritance of HOC is removed, as it is now all DHOs are "unmanaged" (previously `AddInternal(false)`).
- The signature of `Clear` is changed, and it is now always not disposing the children immediately.
2021-04-29 14:38:01 +09:00
Dan Balasescu
cf55383fff
Merge pull request #12486 from ekrctb/unmanaged-hit-object-entry
Associate DrawableHitObject with HitObjectLifetimeEntry rather than HitObject
2021-04-21 17:08:21 +09:00
ekrctb
3fbeadf318 Deprecate old overload of Apply 2021-04-21 14:32:37 +09:00
smoogipoo
d26fa46ef2 Record every 60fps interval 2021-04-16 19:42:44 +09:00
ekrctb
936bde28a3 Remove manual handling of IsActive in RulesetInputManager
Now it is supported in framework
2021-04-16 14:13:41 +09:00
Dan Balasescu
ac8e462d32
Merge branch 'master' into refactor-framed-replay-input-hander 2021-04-15 21:48:58 +09:00
ekrctb
d8aa436e81 Remove usage of Lazy<List<...>> in NestedPlayfields 2021-04-15 18:26:01 +09:00
Dean Herbert
ba325de595 Merge conditionals for readability 2021-04-15 14:19:59 +09:00
ekrctb
6d18b3db00 Avoid empty list allocation 2021-04-12 18:49:38 +09:00
ekrctb
d6d8ea5b6b Throw when getting a frame of an empty replay 2021-04-12 11:17:56 +09:00
Bartłomiej Dach
aec859b4d1 Merge branch 'master' into fix-unsafe-skinnable-sample-play 2021-03-18 19:51:46 +01:00
Dean Herbert
c4ba045df1 Add note about finalizers required for audio store clean-up 2021-03-02 16:07:51 +09:00
Dean Herbert
ec4b770cba Remove unused using statement 2021-02-23 14:56:03 +09:00
Dean Herbert
672fd3f9d2 When disable mouse buttons during gameplay is selected, disable more globally
Until now the disable setting would only apply to left/right buttons,
and only in gameplay. This change will cause any global actions bound to
mouse buttons to also not work during gameplay.

Closes #11879.
2021-02-23 14:37:46 +09:00
smoogipoo
ee6a94273d Merge branch 'master' into fix-unsafe-skinnable-sample-play 2021-02-22 18:31:27 +09:00
Dean Herbert
63dd55c92c Add missing methods from updated audio component interface implementation 2021-02-22 14:18:52 +09:00
Dean Herbert
487a39eea9 Update interface implementations with framework changes 2021-02-18 18:52:34 +09:00
Dean Herbert
143e145670 Update implementation of AdjustableAudioComponents 2021-02-18 15:44:23 +09:00
smoogipoo
d3f0c0730d Merge branch 'master' into non-concurrent-sample-playback 2021-02-12 17:22:15 +09:00
Dean Herbert
f84ea30637 Expose Mods in DrawableRuleset to avoid using external DI 2021-02-11 17:47:29 +09:00
smoogipoo
f4a31287bf Add/use IHitObjectContainer interface instead of IEnumerables 2021-02-08 20:11:06 +09:00
Dean Herbert
06a3a72e43
Merge pull request #11670 from smoogipoo/mania-constant-speed-mod
Implement mania constant speed mod
2021-02-05 00:26:04 +09:00
smoogipoo
8295fb9081 Implement mania constant speed mod 2021-02-03 16:28:22 +09:00
smoogipoo
921f008217 Fix ModIcon not updating background colour correctly 2021-02-02 21:35:08 +09:00
Dean Herbert
a5f3418e56 Avoid tooltip display 2021-01-26 19:11:19 +09:00
Bartłomiej Dach
1d9aaac2c2 Fix HOC not propagating DHO results applied on kill
`DrawableHitObject.OnKilled()` calls `UpdateResult()` to clean up a
hitobject's state definitively with regards to the judgement result
before returning the DHO back to the pool.

As it turns out, if a consumer was relying on this code path (as taiko
was in the case of nested strong hit objects), it would not work
properly with pooling, due to `HitObjectContainer` unsubscribing from
`On{New,Revert}Result` *before* calling the DHO's `OnKilled()`.

This in turn would lead to users potentially getting stuck in gameplay,
due to `ScoreProcessor` not receiving all results via that event path.

To resolve, change the call ordering to allow hit result changes applied
in `OnKilled()` to propagate normally.
2021-01-21 00:05:37 +01:00
smoogipoo
de9d075f94 Initial sample + samplechannel rework 2021-01-19 17:11:40 +09:00
Dean Herbert
ced7a36788 Update namespaces 2021-01-18 21:24:10 +09:00
Dean Herbert
a8569fe15c Fix a couple of simple cases of incorrect TextureLoaderStore initialisation 2020-12-21 13:35:46 +09:00
Dean Herbert
64a2526678 Add header class and basic flow for propagating data updates 2020-12-14 17:33:23 +09:00
Dean Herbert
1793385e96 Pass a score to the replay recorder to allow reading more general scoring data 2020-12-14 16:52:14 +09:00
Dean Herbert
51e8a05f18 Seal SetRecordTarget method to simplify modification 2020-12-14 16:44:29 +09:00
ekrctb
a548269c34 Fix scrolling hit object displayed in wrong position for one frame 2020-12-07 17:26:12 +09:00
Dean Herbert
5ded4b9faa
Merge branch 'master' into dho-remove-onparentreceived 2020-12-04 11:04:56 +09:00
smoogipoo
0bdf99b97a Remove OnParentReceived() 2020-12-03 20:08:42 +09:00
smoogipoo
73e99718bc Change order of OnParentReceived() 2020-12-03 20:06:26 +09:00
Dean Herbert
51741c4791
Merge branch 'master' into hit-sample-pooling 2020-11-30 22:25:28 +09:00
smoogipoo
4bbeb9ebd4 Merge branch 'master' into hit-sample-pooling 2020-11-30 18:31:58 +09:00
smoogipoo
7ac2fba127 More reordering of public vs private methods 2020-11-30 17:44:58 +09:00
Dean Herbert
2745659986 Reword and xmldoc some comments 2020-11-30 15:54:20 +09:00
ekrctb
6e40de58e9 Use new OnAdd and OnRemove to invalidate DHO 2020-11-27 13:36:40 +09:00
ekrctb
05e245d445 Allow non-pooled DHO to be reused 2020-11-26 19:07:09 +09:00
ekrctb
eae33fe74a Fix format 2020-11-26 14:16:33 +09:00
ekrctb
e43f928588 Use DHO.HitObjectApplied to invalidate computation 2020-11-26 14:07:40 +09:00
ekrctb
f6faf95e33 Revert changes to HitObjectUsageBegan, not use it. 2020-11-26 14:01:46 +09:00
ekrctb
1a6e5bdaba Merge branch 'master' into pool-scrolling 2020-11-26 13:52:52 +09:00
ekrctb
b8a5cd94f7 Invoke HitObjectUsageFinished before removal 2020-11-24 19:46:57 +09:00
ekrctb
e34a205104 Rewrite hit object management, take three 2020-11-24 18:56:05 +09:00
ekrctb
7f6e4d5b21 Delay lifetime computation until loaded 2020-11-24 18:56:05 +09:00
ekrctb
d5f082e5fb Comment about lifetime assumption 2020-11-24 18:56:05 +09:00
ekrctb
ce57e8ddfb Separate Lifetime computation and layout update 2020-11-24 18:56:05 +09:00
ekrctb
cabc8aa63b Revert "Simplify ScrollingHitObjectContainer logic"
This reverts commit b4cc39149c117e6a0e95ee917a67cec8ba723d06.
2020-11-24 18:56:05 +09:00
ekrctb
8f39b54e58 Simplify ScrollingHitObjectContainer logic 2020-11-24 18:56:05 +09:00
ekrctb
5c743adbae Support hit object pooling scrolling playfield 2020-11-24 18:56:05 +09:00
ekrctb
666112cb5a Address @bdach's minor suggestions 2020-11-22 18:51:16 +09:00
ekrctb
4345d8dcb6 Event -> virtual method 2020-11-21 15:20:33 +09:00
ekrctb
281ed49332 Add HasInitialized to DHO
As it turned out, `IsLoaded` is not a reliable way.
2020-11-21 11:19:52 +09:00
ekrctb
82aefa3868 Rework and rename to OnNewDrawableHitObject.
The semantics is changed and hopefully more clear.
2020-11-21 00:27:19 +09:00
ekrctb
772f6df668 Add a remark for DrawableHitObjectAdded 2020-11-20 18:00:00 +09:00
ekrctb
c013cd11c9 Add DrawableHitObjectAdded event 2020-11-20 17:56:47 +09:00
smoogipoo
7180bfe4ba Unlimit number of samples per pool 2020-11-19 21:21:57 +09:00
smoogipoo
f013928fa3 Set maximum pool size 2020-11-19 20:40:01 +09:00
smoogipoo
8920534a25 Fix pools not being added to hierarchy 2020-11-19 20:24:03 +09:00
smoogipoo
730b14b5bb Add initial hit sample pooling 2020-11-19 19:51:09 +09:00
smoogipoo
e8dbc190f1 Remove ability to pool DHOs in parent playfields 2020-11-16 23:30:24 +09:00
Bartłomiej Dach
610ed99ae3 Add null checks to unguarded resolved-as-null fields 2020-11-14 14:52:58 +01:00
smoogipoo
21b015d63a Remove explicit public 2020-11-14 01:06:38 +09:00
smoogipoo
c71b237c4f Merge all pooling support into Playfield 2020-11-14 00:59:08 +09:00
smoogipoo
36f1833f6e Move hitobject pooling to Playfield 2020-11-14 00:41:18 +09:00
smoogipoo
d83b479c81 Internalise lifetime extensions and events too 2020-11-13 19:21:45 +09:00
smoogipoo
4a4219fd11 Add region 2020-11-13 19:21:45 +09:00
smoogipoo
92189e35cc Make playfield KeepAlive methods internal 2020-11-13 19:21:45 +09:00
smoogipoo
688a442fb3 Add missing dictionary 2020-11-13 17:26:46 +09:00
smoogipoo
942ecde0e1 Merge branch 'master' into pooling-editor-support 2020-11-13 17:23:35 +09:00
smoogipoo
4236dd826d Improve documentation and make abstract again 2020-11-13 14:57:09 +09:00
smoogipoo
a07d4a7915 Remove unnecessary dictionary for now 2020-11-13 14:42:41 +09:00
smoogipoo
8aaa500431 Add lifetime extensions 2020-11-12 18:34:50 +09:00
smoogipoo
243e913e4a Add hitobject usage events 2020-11-12 18:32:20 +09:00
smoogipoo
fe347c8661 Add playfield support for keeping hitobjects alive 2020-11-12 18:30:32 +09:00
smoogipoo
e44a8b3934 Resort as early as possible 2020-11-12 17:07:20 +09:00
smoogipoo
cf91962865 Fix test failures due to on-the-fly starttime changes 2020-11-12 16:58:40 +09:00
smoogipoo
974390bda7 Make Add() + Remove() virtual 2020-11-12 15:36:02 +09:00
smoogipoo
72a6b75626 Add back removed event 2020-11-12 15:34:51 +09:00
smoogipoo
4e43235955 Fix double bind leading to test failures 2020-11-12 15:33:49 +09:00
smoogipoo
653f5bce67 Reword xmldocs 2020-11-12 15:00:58 +09:00
smoogipoo
16e4e8d032 Fix possible nullref 2020-11-12 14:54:33 +09:00
smoogipoo
1f8d376b85 Replace CreatePool() with non-virtual RegisterPool() overload 2020-11-12 14:17:33 +09:00
smoogipoo
5dbbe11fc6 Remove PoolHitObjects, use return value of CreateDrawableRepresentation() instead 2020-11-12 14:04:16 +09:00
smoogipoo
f652eb9982 Remove GetDrawableRepresentation() override, add null hinting 2020-11-12 13:18:44 +09:00
smoogipoo
d7d77460fb Small refactorings 2020-11-12 12:55:42 +09:00
smoogipoo
a8929b0764 Revert unnecessary change of casting 2020-11-11 19:27:07 +09:00
smoogipoo
7fdaf69903 Add some more xmldocs 2020-11-11 19:12:12 +09:00
smoogipoo
7d02018134 Remove some unnecessary implementations for now 2020-11-11 18:54:40 +09:00
smoogipoo
d7bee80d4e Merge branch 'fix-incorrect-framestability-value' into hitobject-pooling-base 2020-11-11 18:52:51 +09:00
smoogipoo
90499329bd Fix frame stable playback not being set correctly 2020-11-11 18:50:38 +09:00
smoogipoo
99e5450af3 Cache DrawableRuleset 2020-11-11 00:22:36 +09:00
smoogipoo
66213f2ed0 Add pooling support to DrawableRuleset + Playfield 2020-11-10 23:56:32 +09:00
smoogipoo
31e4d71852 Rewrite HitObjectContainer with pooling support 2020-11-10 22:49:02 +09:00
smoogipoo
6f3f6dc28b Add hitobject lifetime support 2020-11-10 20:16:52 +09:00
smoogipoo
45e9f16f6b Add initial DrawableRuleset interface 2020-11-10 19:27:08 +09:00
smoogipoo
91c627c22d Revert HOC changes 2020-11-07 00:57:33 +09:00
smoogipoo
248d342a2f Initial Apply()/FreeAfterUse() DHO implementation 2020-11-06 23:02:37 +09:00
Bartłomiej Dach
b7696c85ad Add more xmldocs 2020-11-01 15:23:03 +01:00
Dean Herbert
b4e5311014 Move initial state set inside updateClock 2020-10-30 20:39:25 +09:00
Dean Herbert
1bd461f229 Move clock logic back to inside updateClock method 2020-10-30 20:21:14 +09:00
Dean Herbert
0f997386ae Fix direction and IsRunning not updating on first frame after becoming valid
The parent clock will not unpause until WaitingForFrames becomes false,
so I've moved the set of that before we start to propagate its values
across. Doesn't fix any visible issue but should make propagation one
game loop faster.
2020-10-30 15:26:23 +09:00
Dean Herbert
326fd03525 Fix loop not exiting after first valid frame 2020-10-30 15:25:53 +09:00
Dean Herbert
8e6c803900 Avoid running full updateClock loop when waiting on frames 2020-10-30 12:39:11 +09:00
Dean Herbert
87be7d162b
Merge branch 'master' into spectator-replay-watcher 2020-10-30 00:25:17 +09:00
Dean Herbert
335d150a13 Fix aim time being mutated inside update loop 2020-10-29 18:11:50 +09:00
Dean Herbert
2671d371da Move clock retrieval to new correct location 2020-10-29 15:28:39 +09:00
Dean Herbert
3ea27e23e8 Update namespace references 2020-10-29 15:20:10 +09:00
Dean Herbert
db2b00068f Avoid sourcing parent clock when in a paused state 2020-10-29 14:48:56 +09:00
Dean Herbert
d91456dc29 Move initial validity check out of loop for clarity 2020-10-29 14:25:47 +09:00
Dean Herbert
2e5a8b2287 Fix xmldoc to read better in new context 2020-10-29 13:16:31 +09:00
Dean Herbert
09da75b143 Merge branch 'frame-stability-clean-up' into spectator-replay-watcher 2020-10-28 15:34:46 +09:00
Dean Herbert
2b1e79a4e8 Simplify state changes further 2020-10-28 15:32:20 +09:00
Dean Herbert
c9515653b3 Restore previous directionality logic to avoid logic differences 2020-10-28 15:31:57 +09:00
Dean Herbert
77d807d0f5 Merge branch 'frame-stability-clean-up' into spectator-replay-watcher 2020-10-28 15:26:02 +09:00
Dean Herbert
59e9c2639a Remove try-finally 2020-10-28 15:16:56 +09:00
Dean Herbert
a06516c900 Extract out frame stability state into enum for (hopefully) better clarity 2020-10-28 15:15:15 +09:00
Dean Herbert
8c9bda2ded Split out replay update method 2020-10-28 15:14:06 +09:00
Dean Herbert
9b9a41596f Split out frame stability calculation to own method 2020-10-28 15:14:06 +09:00
Dean Herbert
851d45d2eb Add sane pausing logic 2020-10-27 18:58:37 +09:00
Dean Herbert
9e6b0a42ec Allow FrameStabilityContainer to handle waiting-for-data state better (and pause outwards) 2020-10-27 18:58:37 +09:00
Dean Herbert
b8beac27ce Use previous logic for catching-up mode 2020-10-27 17:14:41 +09:00
Dean Herbert
09087faf3b Fix non-matching filename 2020-10-27 14:23:24 +09:00
Dean Herbert
9cfb81589e Use bindable flow instead 2020-10-27 14:10:12 +09:00
Dean Herbert
6853da459d Move sample pausing logic out of FrameStabilityContainer 2020-10-27 13:54:33 +09:00
Bartłomiej Dach
7392876b5f Fix mania crashing due to spectator client handling frames with unconverted beatmap 2020-10-27 00:35:25 +01:00
Dean Herbert
05697dfe68 Add spectator state object support 2020-10-22 17:48:15 +09:00
Dean Herbert
96049c39c9 Add begin/end session logic 2020-10-22 17:48:15 +09:00
Dean Herbert
175fd512b0 Send frames to streaming client from replay recorder 2020-10-22 17:48:15 +09:00
Dean Herbert
411ae38605 Remove unused using 2020-10-20 15:06:31 +09:00
Dean Herbert
267b399f9f Add some simple border styles 2020-10-20 13:59:03 +09:00
Bartłomiej Dach
4267d23d59 Move border to more appropriate namespace 2020-10-19 20:56:34 +02:00
Bartłomiej Dach
5b96f01564 Fix key counter actions displaying out of order 2020-10-18 19:21:36 +02:00
Dean Herbert
e3eaba7b2c Move ISampleDisabler implementation to Player and FrameStabilityContainer 2020-10-14 19:39:48 +09:00
Dean Herbert
0605bb9b8d Fix incorrect parent state transfer 2020-10-05 16:20:29 +09:00
Dean Herbert
ae8bf8cdd4 Fix StabilityGameClock not being updated 2020-10-05 14:27:51 +09:00
Dean Herbert
e4710f82ec Fix sample disabled status not being updated correctly from seek state 2020-10-05 14:27:51 +09:00
Dean Herbert
af7d10afe0 Fix FrameStabilityContainer not re-caching its GameplayClock correctly 2020-10-05 14:27:51 +09:00
Dean Herbert
fd58a24183
Merge branch 'master' into fix-spinner-rpm-user-rate-adjust 2020-09-28 17:45:48 +09:00
Dean Herbert
524c2b678c Forcefully regenerate autoplay on editor changes 2020-09-28 15:48:42 +09:00
Dean Herbert
e8220cf1b6 Allow attaching a replay to a FrameStabilityContainer when FrameStablePlayback is off 2020-09-28 15:47:11 +09:00
Dean Herbert
892d440ed0 Add fallback path for potential null ParentGameplayClock 2020-09-25 13:19:07 +09:00
Dean Herbert
7df8b5bce7 Merge branch 'master' into fix-spinner-rpm-user-rate-adjust 2020-09-25 13:17:03 +09:00
smoogipoo
62c2dbc310 Nest classes + make private 2020-09-24 14:33:43 +09:00
smoogipoo
600b823a30 Fix game texture store being disposed by rulesets 2020-09-24 14:30:18 +09:00
Dan Balasescu
fbaa6675c2
Merge branch 'master' into fix-hit-object-container-unbinding 2020-09-23 12:05:14 +09:00
Dean Herbert
e0a2321822 Reduce complexity of AllHitObjects enumerator when nested playfields are not present 2020-09-22 18:17:04 +09:00
Dean Herbert
3f788da06d Fix SPM changing incorrectly with playback rate changes 2020-09-21 19:39:54 +09:00
Dean Herbert
dd5b15c64f Fix HitObjectContainer not correctly unbinding from startTime fast enough 2020-09-21 18:27:15 +09:00
Dean Herbert
c84452cfbf Update usages 2020-08-06 21:53:20 +09:00
smoogipoo
8f841b47e6 Cancel previous initial state computations 2020-07-24 19:31:08 +09:00
Dean Herbert
fc8c345ad7
Merge branch 'master' into custom-game-storage 2020-07-02 09:55:33 +09:00
Dean Herbert
49aa839872 Update RulesetInputManager to use new method 2020-07-01 18:54:11 +09:00
smoogipoo
85c42456f2 Improve performance of sequential scrolling algorithm 2020-06-30 21:41:27 +09:00
Salman Ahmed
eb64c4752c
Merge remote-tracking branch 'upstream/master' into cache-ruleset-dependencies-for-tests 2020-06-15 11:31:12 +03:00
smoogipoo
f3b5149648 Move some suggestions to warnings, resolve issues 2020-06-03 16:48:44 +09:00
Dean Herbert
cbd563e80b Rename to IHasDuration 2020-05-27 12:38:39 +09:00
Dean Herbert
417e31d77f Rename function for consistency 2020-05-26 10:17:56 +09:00
Dean Herbert
d69111c665 Fix spelling of breadth 2020-05-26 10:17:34 +09:00
Dean Herbert
8fc60d12c9 Add back comments 2020-05-25 22:09:09 +09:00
Dean Herbert
2c16619ecd Move time to position conversion to ScrollingHitObjectContainer 2020-05-25 19:32:39 +09:00
Dean Herbert
f395ef24a4
Merge branch 'master' into editor-position-snap 2020-05-22 16:42:09 +09:00
Bartłomiej Dach
6f388b731e Fix display start time in sequential scroll algorithm 2020-05-21 21:56:59 +02:00
Dean Herbert
b1fd7da824 Merge branch 'master' into editor-position-snap 2020-05-21 15:47:20 +09:00
Dean Herbert
5ad7842b91 Move ScreenSpacePositionAtTime to inside Column implementation 2020-05-21 13:33:02 +09:00
Dean Herbert
ce223a2bd8 Silence hit sounds while seeking 2020-05-21 11:08:06 +09:00
Dean Herbert
44fdf1e6b0
Reword xmldoc 2020-05-10 20:09:41 +09:00
Dean Herbert
c712e98f2b
Merge branch 'master' into publicly-expose-hud 2020-05-10 20:06:28 +09:00
Dan Balasescu
2f12c4126a
Apply suggestions from code review
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2020-05-10 13:49:08 +09:00
smoogipoo
be3b77cf25 Fix potentially skipping hitobject updates 2020-05-08 20:09:59 +09:00
smoogipoo
22dda3fe02 Make ScrollingHitObjectContainer respond to defaults applied events 2020-05-08 18:49:58 +09:00
Lucas A
30dd158c33 Rename property to AllowGameplayOverlays and update XMLDoc accordingly. 2020-05-08 09:37:50 +02:00
Lucas A
83998d5ba5 Trim whitespace. 2020-05-07 09:39:14 +02:00
Lucas A
83be5455d3 Disable the display of HUD through DisplayHud property. 2020-05-07 08:52:36 +02:00
Dean Herbert
064e5004ed
Merge branch 'master' into fix-mania-selection 2020-04-29 17:15:48 +09:00
smoogipoo
1aaab40228 Fix mods affecting mania scroll speed 2020-04-28 19:34:02 +09:00
smoogipoo
da30eafa30 Prevent potential exception 2020-04-28 14:47:45 +09:00
smoogipoo
86ef73aa27 Implement HitObjectContainer.Clear() 2020-04-23 11:16:59 +09:00
Salman Ahmed
97340da2f2 Add null-conditional to acesses in dispose methods
Such a terrible mistake, the finalizer may be called while the dependencies have an instance but the local itself doesn't have a value yet.
2020-04-12 02:24:36 +03:00
Salman Ahmed
a314a6119a Fix CI issues 2020-04-11 05:13:04 +03:00
Salman Ahmed
235d3046c6 Move ruleset dependencies caching to its own container 2020-04-11 04:22:23 +03:00
Dean Herbert
7b2144a1a7 Fix merge mishap 2020-04-03 23:31:46 +09:00
Dean Herbert
3289fa7c66
Merge branch 'master' into better-mania-scrollspeed 2020-04-03 23:25:14 +09:00
smoogipoo
d90db5649d Improve comment slightly 2020-04-03 18:32:07 +09:00
smoogipoo
1ff2cc31d1 Implement more familiar scroll speed options in mania 2020-04-03 18:25:01 +09:00
smoogipoo
b42d1104b7 Fix mania converts scrolling at incorrect speeds 2020-04-03 13:16:01 +09:00
smoogipoo
66486b094c Remove unnecessary dependency, allow null mods 2020-04-01 13:31:17 +09:00
Dean Herbert
2abb8a37df
Merge branch 'master' into show-mod-settings-tooltip 2020-03-29 14:35:04 +09:00
Dean Herbert
07462120e4 Split break tracking into its own component 2020-03-26 15:30:23 +09:00
Dean Herbert
2b1245f63a Improve xmldoc in a couple of places 2020-03-26 12:50:00 +09:00
Dean Herbert
448961b330 Rename incorrect variable 2020-03-24 15:39:01 +09:00
Dean Herbert
388cf5c83a Fix catch positional data being incorrectly recorded 2020-03-24 15:38:54 +09:00
Dean Herbert
022465f546 Add encoding and import support 2020-03-24 14:51:52 +09:00
Dean Herbert
617149fb27 Implement in player 2020-03-23 20:06:18 +09:00
Dean Herbert
14a85a84bf Add proper screen space - gamefield mapping 2020-03-23 20:06:18 +09:00
Dean Herbert
6d48068061 Move replay recorder to final location 2020-03-23 20:04:15 +09:00
Dean Herbert
232c255986 Basic test scene setup 2020-03-23 17:33:02 +09:00
Dean Herbert
a6b153673e Fix icons not updating tooltip text correctly 2020-03-23 14:58:02 +09:00
Dean Herbert
4f9ac7b81e Merge branch 'master' into show-mod-settings-tooltip 2020-03-23 14:57:54 +09:00
Dean Herbert
d8041a0dcb Increase sample concurrency to better match stable 2020-03-22 02:16:28 +09:00
Liam DeVoe
18bf7c913b show mod settings in ModIcon tooltip 2020-03-18 23:43:26 -04:00
smoogipoo
6c28fd21c7 osu-side changes 2020-02-24 20:52:15 +09:00
Bartłomiej Dach
5fde4f2c0c Fix lifetime calculation in overlapping algorithm
Changes to lifetime calculation in scrolling rulesets introduced in
#7367, which aimed to account for the distance between hit objects'
origin and its edge entering the scrolling area, fixed some issues with
hitobjects appearing abruptly, but also regressed some other scenarios.

Upon investigation, the regression was localised to the overlapping
scroll algorithm. The reason for this was two-fold:

* The previous code used TimeAt() to calculate the time of travel from
  the hit object's edge to its origin. For other algorithms, that time
  can be accurately reconstructed, because they don't have periods of
  time where there are multiple hit objects scrolling at different
  velocities.

  That invariant does not hold for the overlapping algorithm, therefore
  it is possible for different values to be technically correct for
  TimeAt(). However, the only value that matters for the adjustment
  is the one that's indicated by the control point that applies to the
  hit object origin, which can be uniquely identified.

* Additionally, the offset returned (even if correct) was applied
  externally to the hit object's start time and passed to
  GetDisplayStartTime(). In the overlapping algorithm, the choice of
  control point used in GetDisplayStartTime() is important, since
  the value of the speed multiplier is read within.

  Externally rewinding the hit object's start time meant that in some
  cases the speed multiplier of the *previous* control point is applied,
  which led to hit objects appearing too late if the scrolling rate
  decreased.

Because of the above, modify GetDisplayStartTime() to take the offset
into account in all algorithms, and apply the adjustment correctly
inside of them. The constant and sequential algorithms needed no
adjustment from the previous logic, since:

* the constant algorithm disregarded control points, and
* the sequential algorithm would effectively rewind to time = 0,
  calculate the absolute distance from time = 0 to the hit object start,
  apply the origin offset *to the absolute distance*, and then convert
  back to time, applying all control points in sequence. Due to this
  it was impossible for control points to get mixed up while
  calculating.

As for the overlapping algorithm, the high-level logic is as follows:

* The distance that the origin has to travel is the length of the scroll
  plus the distance from the origin to the object edge.
* The above distance divided by the scroll length gives the relative
  scroll lengths that the object has to travel.
* As one relative scroll length takes one time range, the relative
  travel length multiplied by the time range gives the absolute travel
  time of the object origin.
* Finally, the control point multiplier applicable at origin time is
  applied to the whole travel time.

Correctness of the above is demonstrated by visual tests added before
and headless unit tests of the algorithms themselves. The sequential
scroll algorithm was not covered by unit tests, and remains uncovered
due to floating-point inaccuracies that should be addressed separately.
2020-02-06 23:13:28 +01:00
smoogipoo
7b2f58eb30 Apply OnRelease method signature refactorings 2020-01-22 13:22:34 +09:00
mcendu
e096688ac8
simplify some stuff 2020-01-16 17:58:47 +08:00
mcendu
970653470c
format 2020-01-15 17:49:45 +08:00
mcendu
5d160376c0
nullable-ize Mod.Icon 2020-01-14 21:22:00 +08:00
mcendu
abdebcfddc
switch to changing Mod property 2020-01-14 20:11:32 +08:00