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mirror of https://github.com/ppy/osu.git synced 2024-12-15 09:02:55 +08:00
osu-lazer/osu.Game/Rulesets/UI
Dean Herbert 0f997386ae Fix direction and IsRunning not updating on first frame after becoming valid
The parent clock will not unpause until WaitingForFrames becomes false,
so I've moved the set of that before we start to propagate its values
across. Doesn't fix any visible issue but should make propagation one
game loop faster.
2020-10-30 15:26:23 +09:00
..
Scrolling Cancel previous initial state computations 2020-07-24 19:31:08 +09:00
DrawableRuleset.cs Use bindable flow instead 2020-10-27 14:10:12 +09:00
DrawableRulesetDependencies.cs Nest classes + make private 2020-09-24 14:33:43 +09:00
FrameStabilityContainer.cs Fix direction and IsRunning not updating on first frame after becoming valid 2020-10-30 15:26:23 +09:00
GameplayCursorContainer.cs Update VisibilityContainer usage in line with framework 2019-06-11 15:13:58 +09:00
HitObjectContainer.cs Update namespace references 2020-10-29 15:20:10 +09:00
IFrameStableClock.cs Add sane pausing logic 2020-10-27 18:58:37 +09:00
JudgementContainer.cs Update licence header (and remove year) 2019-01-24 17:43:03 +09:00
ModIcon.cs Fix icons not updating tooltip text correctly 2020-03-23 14:58:02 +09:00
Playfield.cs Reduce complexity of AllHitObjects enumerator when nested playfields are not present 2020-09-22 18:17:04 +09:00
PlayfieldAdjustmentContainer.cs Make PlayfieldAdjustmentContainer universal 2019-03-26 13:32:44 +09:00
PlayfieldBorder.cs Remove unused using 2020-10-20 15:06:31 +09:00
PlayfieldBorderStyle.cs Add some simple border styles 2020-10-20 13:59:03 +09:00
ReplayRecorder.cs Fix mania crashing due to spectator client handling frames with unconverted beatmap 2020-10-27 00:35:25 +01:00
RulesetInputManager.cs Fix key counter actions displaying out of order 2020-10-18 19:21:36 +02:00