mirror of
https://github.com/ppy/osu.git
synced 2025-01-15 00:02:54 +08:00
Merge branch 'master' into hit-sample-pooling
This commit is contained in:
commit
4bbeb9ebd4
@ -52,6 +52,6 @@
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.1030.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.Android" Version="2020.1118.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.Android" Version="2020.1127.0" />
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
|
@ -38,17 +38,17 @@ namespace osu.Game.Rulesets.Catch.Tests.Mods
|
||||
new Fruit
|
||||
{
|
||||
X = 0,
|
||||
StartTime = 250
|
||||
StartTime = 1000
|
||||
},
|
||||
new Fruit
|
||||
{
|
||||
X = CatchPlayfield.WIDTH,
|
||||
StartTime = 500
|
||||
StartTime = 2000
|
||||
},
|
||||
new JuiceStream
|
||||
{
|
||||
X = CatchPlayfield.CENTER_X,
|
||||
StartTime = 750,
|
||||
StartTime = 3000,
|
||||
Path = new SliderPath(PathType.Linear, new[] { Vector2.Zero, Vector2.UnitY * 200 })
|
||||
}
|
||||
}
|
||||
|
@ -1,9 +1,10 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Rulesets.Catch.Objects;
|
||||
using osu.Game.Rulesets.Catch.Objects.Drawables;
|
||||
using osuTK;
|
||||
@ -17,34 +18,49 @@ namespace osu.Game.Rulesets.Catch.Tests
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
foreach (FruitVisualRepresentation rep in Enum.GetValues(typeof(FruitVisualRepresentation)))
|
||||
AddStep($"show {rep}", () => SetContents(() => createDrawableFruit(rep)));
|
||||
AddStep("show pear", () => SetContents(() => createDrawableFruit(0)));
|
||||
AddStep("show grape", () => SetContents(() => createDrawableFruit(1)));
|
||||
AddStep("show pineapple / apple", () => SetContents(() => createDrawableFruit(2)));
|
||||
AddStep("show raspberry / orange", () => SetContents(() => createDrawableFruit(3)));
|
||||
|
||||
AddStep("show banana", () => SetContents(createDrawableBanana));
|
||||
|
||||
AddStep("show droplet", () => SetContents(() => createDrawableDroplet()));
|
||||
AddStep("show tiny droplet", () => SetContents(createDrawableTinyDroplet));
|
||||
|
||||
foreach (FruitVisualRepresentation rep in Enum.GetValues(typeof(FruitVisualRepresentation)))
|
||||
AddStep($"show hyperdash {rep}", () => SetContents(() => createDrawableFruit(rep, true)));
|
||||
AddStep("show hyperdash pear", () => SetContents(() => createDrawableFruit(0, true)));
|
||||
AddStep("show hyperdash grape", () => SetContents(() => createDrawableFruit(1, true)));
|
||||
AddStep("show hyperdash pineapple / apple", () => SetContents(() => createDrawableFruit(2, true)));
|
||||
AddStep("show hyperdash raspberry / orange", () => SetContents(() => createDrawableFruit(3, true)));
|
||||
|
||||
AddStep("show hyperdash droplet", () => SetContents(() => createDrawableDroplet(true)));
|
||||
}
|
||||
|
||||
private Drawable createDrawableFruit(FruitVisualRepresentation rep, bool hyperdash = false) =>
|
||||
setProperties(new DrawableFruit(new TestCatchFruit(rep)), hyperdash);
|
||||
private Drawable createDrawableFruit(int indexInBeatmap, bool hyperdash = false) =>
|
||||
SetProperties(new DrawableFruit(new Fruit
|
||||
{
|
||||
IndexInBeatmap = indexInBeatmap,
|
||||
HyperDashBindable = { Value = hyperdash }
|
||||
}));
|
||||
|
||||
private Drawable createDrawableDroplet(bool hyperdash = false) => setProperties(new DrawableDroplet(new Droplet()), hyperdash);
|
||||
private Drawable createDrawableBanana() =>
|
||||
SetProperties(new DrawableBanana(new Banana()));
|
||||
|
||||
private Drawable createDrawableTinyDroplet() => setProperties(new DrawableTinyDroplet(new TinyDroplet()));
|
||||
private Drawable createDrawableDroplet(bool hyperdash = false) =>
|
||||
SetProperties(new DrawableDroplet(new Droplet
|
||||
{
|
||||
HyperDashBindable = { Value = hyperdash }
|
||||
}));
|
||||
|
||||
private DrawableCatchHitObject setProperties(DrawableCatchHitObject d, bool hyperdash = false)
|
||||
private Drawable createDrawableTinyDroplet() => SetProperties(new DrawableTinyDroplet(new TinyDroplet()));
|
||||
|
||||
protected virtual DrawableCatchHitObject SetProperties(DrawableCatchHitObject d)
|
||||
{
|
||||
var hitObject = d.HitObject;
|
||||
hitObject.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty { CircleSize = 0 });
|
||||
hitObject.StartTime = 1000000000000;
|
||||
hitObject.Scale = 1.5f;
|
||||
|
||||
if (hyperdash)
|
||||
hitObject.HyperDashTarget = new Banana();
|
||||
|
||||
d.Anchor = Anchor.Centre;
|
||||
d.RelativePositionAxes = Axes.None;
|
||||
d.Position = Vector2.Zero;
|
||||
@ -55,15 +71,5 @@ namespace osu.Game.Rulesets.Catch.Tests
|
||||
};
|
||||
return d;
|
||||
}
|
||||
|
||||
public class TestCatchFruit : Fruit
|
||||
{
|
||||
public TestCatchFruit(FruitVisualRepresentation rep)
|
||||
{
|
||||
VisualRepresentation = rep;
|
||||
}
|
||||
|
||||
public override FruitVisualRepresentation VisualRepresentation { get; }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
32
osu.Game.Rulesets.Catch.Tests/TestSceneFruitVisualChange.cs
Normal file
32
osu.Game.Rulesets.Catch.Tests/TestSceneFruitVisualChange.cs
Normal file
@ -0,0 +1,32 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Game.Rulesets.Catch.Objects;
|
||||
using osu.Game.Rulesets.Catch.Objects.Drawables;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Tests
|
||||
{
|
||||
public class TestSceneFruitVisualChange : TestSceneFruitObjects
|
||||
{
|
||||
private readonly Bindable<int> indexInBeatmap = new Bindable<int>();
|
||||
private readonly Bindable<bool> hyperDash = new Bindable<bool>();
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
AddStep("fruit changes visual and hyper", () => SetContents(() => SetProperties(new DrawableFruit(new Fruit
|
||||
{
|
||||
IndexInBeatmapBindable = { BindTarget = indexInBeatmap },
|
||||
HyperDashBindable = { BindTarget = hyperDash },
|
||||
}))));
|
||||
|
||||
AddStep("droplet changes hyper", () => SetContents(() => SetProperties(new DrawableDroplet(new Droplet
|
||||
{
|
||||
HyperDashBindable = { BindTarget = hyperDash },
|
||||
}))));
|
||||
|
||||
Scheduler.AddDelayed(() => indexInBeatmap.Value++, 250, true);
|
||||
Scheduler.AddDelayed(() => hyperDash.Value = !hyperDash.Value, 1000, true);
|
||||
}
|
||||
}
|
||||
}
|
@ -5,11 +5,11 @@ using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Catch.MathUtils;
|
||||
using osu.Game.Rulesets.Catch.Objects;
|
||||
using osu.Game.Rulesets.Catch.UI;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Rulesets.Catch.MathUtils;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Beatmaps
|
||||
{
|
||||
@ -192,24 +192,24 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
|
||||
|
||||
private static void initialiseHyperDash(IBeatmap beatmap)
|
||||
{
|
||||
List<CatchHitObject> objectWithDroplets = new List<CatchHitObject>();
|
||||
List<PalpableCatchHitObject> palpableObjects = new List<PalpableCatchHitObject>();
|
||||
|
||||
foreach (var currentObject in beatmap.HitObjects)
|
||||
{
|
||||
if (currentObject is Fruit fruitObject)
|
||||
objectWithDroplets.Add(fruitObject);
|
||||
palpableObjects.Add(fruitObject);
|
||||
|
||||
if (currentObject is JuiceStream)
|
||||
{
|
||||
foreach (var currentJuiceElement in currentObject.NestedHitObjects)
|
||||
foreach (var juice in currentObject.NestedHitObjects)
|
||||
{
|
||||
if (!(currentJuiceElement is TinyDroplet))
|
||||
objectWithDroplets.Add((CatchHitObject)currentJuiceElement);
|
||||
if (juice is PalpableCatchHitObject palpableObject && !(juice is TinyDroplet))
|
||||
palpableObjects.Add(palpableObject);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
objectWithDroplets.Sort((h1, h2) => h1.StartTime.CompareTo(h2.StartTime));
|
||||
palpableObjects.Sort((h1, h2) => h1.StartTime.CompareTo(h2.StartTime));
|
||||
|
||||
double halfCatcherWidth = Catcher.CalculateCatchWidth(beatmap.BeatmapInfo.BaseDifficulty) / 2;
|
||||
|
||||
@ -221,10 +221,10 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
|
||||
int lastDirection = 0;
|
||||
double lastExcess = halfCatcherWidth;
|
||||
|
||||
for (int i = 0; i < objectWithDroplets.Count - 1; i++)
|
||||
for (int i = 0; i < palpableObjects.Count - 1; i++)
|
||||
{
|
||||
CatchHitObject currentObject = objectWithDroplets[i];
|
||||
CatchHitObject nextObject = objectWithDroplets[i + 1];
|
||||
var currentObject = palpableObjects[i];
|
||||
var nextObject = palpableObjects[i + 1];
|
||||
|
||||
// Reset variables in-case values have changed (e.g. after applying HR)
|
||||
currentObject.HyperDashTarget = null;
|
||||
|
@ -12,9 +12,9 @@ namespace osu.Game.Rulesets.Catch.Difficulty.Preprocessing
|
||||
{
|
||||
private const float normalized_hitobject_radius = 41.0f;
|
||||
|
||||
public new CatchHitObject BaseObject => (CatchHitObject)base.BaseObject;
|
||||
public new PalpableCatchHitObject BaseObject => (PalpableCatchHitObject)base.BaseObject;
|
||||
|
||||
public new CatchHitObject LastObject => (CatchHitObject)base.LastObject;
|
||||
public new PalpableCatchHitObject LastObject => (PalpableCatchHitObject)base.LastObject;
|
||||
|
||||
public readonly float NormalizedPosition;
|
||||
public readonly float LastNormalizedPosition;
|
||||
|
@ -5,7 +5,7 @@ using osu.Game.Rulesets.Mods;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Mods
|
||||
{
|
||||
public class CatchModEasy : ModEasy
|
||||
public class CatchModEasy : ModEasyWithExtraLives
|
||||
{
|
||||
public override string Description => @"Larger fruits, more forgiving HP drain, less accuracy required, and three lives!";
|
||||
}
|
||||
|
@ -3,21 +3,22 @@
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Audio;
|
||||
using osu.Game.Rulesets.Catch.Judgements;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Objects
|
||||
{
|
||||
public class Banana : Fruit
|
||||
public class Banana : Fruit, IHasComboInformation
|
||||
{
|
||||
/// <summary>
|
||||
/// Index of banana in current shower.
|
||||
/// </summary>
|
||||
public int BananaIndex;
|
||||
|
||||
public override FruitVisualRepresentation VisualRepresentation => FruitVisualRepresentation.Banana;
|
||||
|
||||
public override Judgement CreateJudgement() => new CatchBananaJudgement();
|
||||
|
||||
private static readonly List<HitSampleInfo> samples = new List<HitSampleInfo> { new BananaHitSampleInfo() };
|
||||
@ -27,6 +28,29 @@ namespace osu.Game.Rulesets.Catch.Objects
|
||||
Samples = samples;
|
||||
}
|
||||
|
||||
private Color4? colour;
|
||||
|
||||
Color4 IHasComboInformation.GetComboColour(IReadOnlyList<Color4> comboColours)
|
||||
{
|
||||
// override any external colour changes with banananana
|
||||
return colour ??= getBananaColour();
|
||||
}
|
||||
|
||||
private Color4 getBananaColour()
|
||||
{
|
||||
switch (RNG.Next(0, 3))
|
||||
{
|
||||
default:
|
||||
return new Color4(255, 240, 0, 255);
|
||||
|
||||
case 1:
|
||||
return new Color4(255, 192, 0, 255);
|
||||
|
||||
case 2:
|
||||
return new Color4(214, 221, 28, 255);
|
||||
}
|
||||
}
|
||||
|
||||
private class BananaHitSampleInfo : HitSampleInfo, IEquatable<BananaHitSampleInfo>
|
||||
{
|
||||
private static readonly string[] lookup_names = { "metronomelow", "catch-banana" };
|
||||
|
@ -9,8 +9,6 @@ namespace osu.Game.Rulesets.Catch.Objects
|
||||
{
|
||||
public class BananaShower : CatchHitObject, IHasDuration
|
||||
{
|
||||
public override FruitVisualRepresentation VisualRepresentation => FruitVisualRepresentation.Banana;
|
||||
|
||||
public override bool LastInCombo => true;
|
||||
|
||||
public override Judgement CreateJudgement() => new IgnoreJudgement();
|
||||
|
@ -16,32 +16,47 @@ namespace osu.Game.Rulesets.Catch.Objects
|
||||
{
|
||||
public const float OBJECT_RADIUS = 64;
|
||||
|
||||
private float x;
|
||||
// This value is after XOffset applied.
|
||||
public readonly Bindable<float> XBindable = new Bindable<float>();
|
||||
|
||||
// This value is before XOffset applied.
|
||||
private float originalX;
|
||||
|
||||
/// <summary>
|
||||
/// The horizontal position of the fruit between 0 and <see cref="CatchPlayfield.WIDTH"/>.
|
||||
/// </summary>
|
||||
public float X
|
||||
{
|
||||
get => x + XOffset;
|
||||
set => x = value;
|
||||
// TODO: I don't like this asymmetry.
|
||||
get => XBindable.Value;
|
||||
// originalX is set by `XBindable.BindValueChanged`
|
||||
set => XBindable.Value = value + xOffset;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Whether this object can be placed on the catcher's plate.
|
||||
/// </summary>
|
||||
public virtual bool CanBePlated => false;
|
||||
private float xOffset;
|
||||
|
||||
/// <summary>
|
||||
/// A random offset applied to <see cref="X"/>, set by the <see cref="CatchBeatmapProcessor"/>.
|
||||
/// </summary>
|
||||
internal float XOffset { get; set; }
|
||||
internal float XOffset
|
||||
{
|
||||
get => xOffset;
|
||||
set
|
||||
{
|
||||
xOffset = value;
|
||||
XBindable.Value = originalX + xOffset;
|
||||
}
|
||||
}
|
||||
|
||||
public double TimePreempt = 1000;
|
||||
|
||||
public int IndexInBeatmap { get; set; }
|
||||
public readonly Bindable<int> IndexInBeatmapBindable = new Bindable<int>();
|
||||
|
||||
public virtual FruitVisualRepresentation VisualRepresentation => (FruitVisualRepresentation)(IndexInBeatmap % 4);
|
||||
public int IndexInBeatmap
|
||||
{
|
||||
get => IndexInBeatmapBindable.Value;
|
||||
set => IndexInBeatmapBindable.Value = value;
|
||||
}
|
||||
|
||||
public virtual bool NewCombo { get; set; }
|
||||
|
||||
@ -63,13 +78,6 @@ namespace osu.Game.Rulesets.Catch.Objects
|
||||
set => ComboIndexBindable.Value = value;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Difference between the distance to the next object
|
||||
/// and the distance that would have triggered a hyper dash.
|
||||
/// A value close to 0 indicates a difficult jump (for difficulty calculation).
|
||||
/// </summary>
|
||||
public float DistanceToHyperDash { get; set; }
|
||||
|
||||
public Bindable<bool> LastInComboBindable { get; } = new Bindable<bool>();
|
||||
|
||||
/// <summary>
|
||||
@ -81,17 +89,13 @@ namespace osu.Game.Rulesets.Catch.Objects
|
||||
set => LastInComboBindable.Value = value;
|
||||
}
|
||||
|
||||
public float Scale { get; set; } = 1;
|
||||
public readonly Bindable<float> ScaleBindable = new Bindable<float>(1);
|
||||
|
||||
/// <summary>
|
||||
/// Whether this fruit can initiate a hyperdash.
|
||||
/// </summary>
|
||||
public bool HyperDash => HyperDashTarget != null;
|
||||
|
||||
/// <summary>
|
||||
/// The target fruit if we are to initiate a hyperdash.
|
||||
/// </summary>
|
||||
public CatchHitObject HyperDashTarget;
|
||||
public float Scale
|
||||
{
|
||||
get => ScaleBindable.Value;
|
||||
set => ScaleBindable.Value = value;
|
||||
}
|
||||
|
||||
protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
|
||||
{
|
||||
@ -103,22 +107,10 @@ namespace osu.Game.Rulesets.Catch.Objects
|
||||
}
|
||||
|
||||
protected override HitWindows CreateHitWindows() => HitWindows.Empty;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Represents a single object that can be caught by the catcher.
|
||||
/// </summary>
|
||||
public abstract class PalpableCatchHitObject : CatchHitObject
|
||||
{
|
||||
public override bool CanBePlated => true;
|
||||
}
|
||||
|
||||
public enum FruitVisualRepresentation
|
||||
{
|
||||
Pear,
|
||||
Grape,
|
||||
Pineapple,
|
||||
Raspberry,
|
||||
Banana // banananananannaanana
|
||||
protected CatchHitObject()
|
||||
{
|
||||
XBindable.BindValueChanged(x => originalX = x.NewValue - xOffset);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,28 +1,20 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Utils;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Objects.Drawables
|
||||
{
|
||||
public class DrawableBanana : DrawableFruit
|
||||
{
|
||||
protected override FruitVisualRepresentation GetVisualRepresentation(int indexInBeatmap) => FruitVisualRepresentation.Banana;
|
||||
|
||||
public DrawableBanana(Banana h)
|
||||
: base(h)
|
||||
{
|
||||
}
|
||||
|
||||
private Color4? colour;
|
||||
|
||||
protected override Color4 GetComboColour(IReadOnlyList<Color4> comboColours)
|
||||
{
|
||||
// override any external colour changes with banananana
|
||||
return colour ??= getBananaColour();
|
||||
}
|
||||
|
||||
protected override void UpdateInitialTransforms()
|
||||
{
|
||||
base.UpdateInitialTransforms();
|
||||
@ -46,20 +38,5 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables
|
||||
if (Samples != null)
|
||||
Samples.Frequency.Value = 0.77f + ((Banana)HitObject).BananaIndex * 0.006f;
|
||||
}
|
||||
|
||||
private Color4 getBananaColour()
|
||||
{
|
||||
switch (RNG.Next(0, 3))
|
||||
{
|
||||
default:
|
||||
return new Color4(255, 240, 0, 255);
|
||||
|
||||
case 1:
|
||||
return new Color4(255, 192, 0, 255);
|
||||
|
||||
case 2:
|
||||
return new Color4(214, 221, 28, 255);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -9,7 +9,7 @@ using osu.Game.Rulesets.Objects.Drawables;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Objects.Drawables
|
||||
{
|
||||
public class DrawableBananaShower : DrawableCatchHitObject<BananaShower>
|
||||
public class DrawableBananaShower : DrawableCatchHitObject
|
||||
{
|
||||
private readonly Func<CatchHitObject, DrawableHitObject<CatchHitObject>> createDrawableRepresentation;
|
||||
private readonly Container bananaContainer;
|
||||
@ -42,7 +42,7 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables
|
||||
switch (hitObject)
|
||||
{
|
||||
case Banana banana:
|
||||
return createDrawableRepresentation?.Invoke(banana)?.With(o => ((DrawableCatchHitObject)o).CheckPosition = p => CheckPosition?.Invoke(p) ?? false);
|
||||
return createDrawableRepresentation?.Invoke(banana);
|
||||
}
|
||||
|
||||
return base.CreateNestedHitObject(hitObject);
|
||||
|
@ -2,77 +2,42 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Allocation;
|
||||
using JetBrains.Annotations;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Rulesets.Catch.UI;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Objects.Drawables
|
||||
{
|
||||
public abstract class PalpableDrawableCatchHitObject<TObject> : DrawableCatchHitObject<TObject>
|
||||
where TObject : PalpableCatchHitObject
|
||||
{
|
||||
protected Container ScaleContainer { get; private set; }
|
||||
|
||||
protected PalpableDrawableCatchHitObject(TObject hitObject)
|
||||
: base(hitObject)
|
||||
{
|
||||
Origin = Anchor.Centre;
|
||||
Size = new Vector2(CatchHitObject.OBJECT_RADIUS * 2);
|
||||
Masking = false;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
AddRangeInternal(new Drawable[]
|
||||
{
|
||||
ScaleContainer = new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Origin = Anchor.Centre,
|
||||
Anchor = Anchor.Centre,
|
||||
}
|
||||
});
|
||||
|
||||
ScaleContainer.Scale = new Vector2(HitObject.Scale);
|
||||
}
|
||||
|
||||
protected override Color4 GetComboColour(IReadOnlyList<Color4> comboColours) =>
|
||||
comboColours[(HitObject.IndexInBeatmap + 1) % comboColours.Count];
|
||||
}
|
||||
|
||||
public abstract class DrawableCatchHitObject<TObject> : DrawableCatchHitObject
|
||||
where TObject : CatchHitObject
|
||||
{
|
||||
public new TObject HitObject;
|
||||
|
||||
protected DrawableCatchHitObject(TObject hitObject)
|
||||
: base(hitObject)
|
||||
{
|
||||
HitObject = hitObject;
|
||||
Anchor = Anchor.BottomLeft;
|
||||
}
|
||||
}
|
||||
|
||||
public abstract class DrawableCatchHitObject : DrawableHitObject<CatchHitObject>
|
||||
{
|
||||
protected override double InitialLifetimeOffset => HitObject.TimePreempt;
|
||||
public readonly Bindable<float> XBindable = new Bindable<float>();
|
||||
|
||||
public virtual bool StaysOnPlate => HitObject.CanBePlated;
|
||||
protected override double InitialLifetimeOffset => HitObject.TimePreempt;
|
||||
|
||||
public float DisplayRadius => DrawSize.X / 2 * Scale.X * HitObject.Scale;
|
||||
|
||||
protected override float SamplePlaybackPosition => HitObject.X / CatchPlayfield.WIDTH;
|
||||
|
||||
protected DrawableCatchHitObject(CatchHitObject hitObject)
|
||||
protected DrawableCatchHitObject([CanBeNull] CatchHitObject hitObject)
|
||||
: base(hitObject)
|
||||
{
|
||||
X = hitObject.X;
|
||||
Anchor = Anchor.BottomLeft;
|
||||
}
|
||||
|
||||
protected override void OnApply()
|
||||
{
|
||||
base.OnApply();
|
||||
|
||||
XBindable.BindTo(HitObject.XBindable);
|
||||
}
|
||||
|
||||
protected override void OnFree()
|
||||
{
|
||||
base.OnFree();
|
||||
|
||||
XBindable.UnbindFrom(HitObject.XBindable);
|
||||
}
|
||||
|
||||
public Func<CatchHitObject, bool> CheckPosition;
|
||||
|
@ -4,15 +4,16 @@
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Rulesets.Catch.Objects.Drawables.Pieces;
|
||||
using osu.Game.Skinning;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Objects.Drawables
|
||||
{
|
||||
public class DrawableDroplet : PalpableDrawableCatchHitObject<Droplet>
|
||||
public class DrawableDroplet : DrawablePalpableCatchHitObject
|
||||
{
|
||||
public override bool StaysOnPlate => false;
|
||||
|
||||
public DrawableDroplet(Droplet h)
|
||||
public DrawableDroplet(CatchHitObject h)
|
||||
: base(h)
|
||||
{
|
||||
}
|
||||
@ -20,7 +21,17 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
ScaleContainer.Child = new SkinnableDrawable(new CatchSkinComponent(CatchSkinComponents.Droplet), _ => new DropletPiece());
|
||||
HyperDash.BindValueChanged(_ => updatePiece(), true);
|
||||
}
|
||||
|
||||
private void updatePiece()
|
||||
{
|
||||
ScaleContainer.Child = new SkinnableDrawable(
|
||||
new CatchSkinComponent(CatchSkinComponents.Droplet),
|
||||
_ => new DropletPiece
|
||||
{
|
||||
HyperDash = { BindTarget = HyperDash }
|
||||
});
|
||||
}
|
||||
|
||||
protected override void UpdateInitialTransforms()
|
||||
|
@ -3,14 +3,20 @@
|
||||
|
||||
using System;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Rulesets.Catch.Objects.Drawables.Pieces;
|
||||
using osu.Game.Skinning;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Objects.Drawables
|
||||
{
|
||||
public class DrawableFruit : PalpableDrawableCatchHitObject<Fruit>
|
||||
public class DrawableFruit : DrawablePalpableCatchHitObject
|
||||
{
|
||||
public DrawableFruit(Fruit h)
|
||||
public readonly Bindable<FruitVisualRepresentation> VisualRepresentation = new Bindable<FruitVisualRepresentation>();
|
||||
|
||||
protected virtual FruitVisualRepresentation GetVisualRepresentation(int indexInBeatmap) => (FruitVisualRepresentation)(indexInBeatmap % 4);
|
||||
|
||||
public DrawableFruit(CatchHitObject h)
|
||||
: base(h)
|
||||
{
|
||||
}
|
||||
@ -18,10 +24,26 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
ScaleContainer.Child = new SkinnableDrawable(
|
||||
new CatchSkinComponent(getComponent(HitObject.VisualRepresentation)), _ => new FruitPiece());
|
||||
|
||||
ScaleContainer.Rotation = (float)(RNG.NextDouble() - 0.5f) * 40;
|
||||
|
||||
IndexInBeatmap.BindValueChanged(change =>
|
||||
{
|
||||
VisualRepresentation.Value = GetVisualRepresentation(change.NewValue);
|
||||
}, true);
|
||||
|
||||
VisualRepresentation.BindValueChanged(_ => updatePiece());
|
||||
HyperDash.BindValueChanged(_ => updatePiece(), true);
|
||||
}
|
||||
|
||||
private void updatePiece()
|
||||
{
|
||||
ScaleContainer.Child = new SkinnableDrawable(
|
||||
new CatchSkinComponent(getComponent(VisualRepresentation.Value)),
|
||||
_ => new FruitPiece
|
||||
{
|
||||
VisualRepresentation = { BindTarget = VisualRepresentation },
|
||||
HyperDash = { BindTarget = HyperDash },
|
||||
});
|
||||
}
|
||||
|
||||
private CatchSkinComponents getComponent(FruitVisualRepresentation hitObjectVisualRepresentation)
|
||||
@ -48,4 +70,13 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public enum FruitVisualRepresentation
|
||||
{
|
||||
Pear,
|
||||
Grape,
|
||||
Pineapple,
|
||||
Raspberry,
|
||||
Banana // banananananannaanana
|
||||
}
|
||||
}
|
||||
|
@ -10,7 +10,7 @@ using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Objects.Drawables
|
||||
{
|
||||
public class DrawableJuiceStream : DrawableCatchHitObject<JuiceStream>
|
||||
public class DrawableJuiceStream : DrawableCatchHitObject
|
||||
{
|
||||
private readonly Func<CatchHitObject, DrawableHitObject<CatchHitObject>> createDrawableRepresentation;
|
||||
private readonly Container dropletContainer;
|
||||
@ -47,8 +47,7 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables
|
||||
switch (hitObject)
|
||||
{
|
||||
case CatchHitObject catchObject:
|
||||
return createDrawableRepresentation?.Invoke(catchObject)?.With(o =>
|
||||
((DrawableCatchHitObject)o).CheckPosition = p => CheckPosition?.Invoke(p) ?? false);
|
||||
return createDrawableRepresentation?.Invoke(catchObject);
|
||||
}
|
||||
|
||||
throw new ArgumentException($"{nameof(hitObject)} must be of type {nameof(CatchHitObject)}.");
|
||||
|
@ -0,0 +1,83 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using JetBrains.Annotations;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Objects.Drawables
|
||||
{
|
||||
public abstract class DrawablePalpableCatchHitObject : DrawableCatchHitObject
|
||||
{
|
||||
public new PalpableCatchHitObject HitObject => (PalpableCatchHitObject)base.HitObject;
|
||||
|
||||
public readonly Bindable<bool> HyperDash = new Bindable<bool>();
|
||||
|
||||
public readonly Bindable<float> ScaleBindable = new Bindable<float>(1);
|
||||
|
||||
public readonly Bindable<int> IndexInBeatmap = new Bindable<int>();
|
||||
|
||||
/// <summary>
|
||||
/// The multiplicative factor applied to <see cref="ScaleContainer"/> scale relative to <see cref="HitObject"/> scale.
|
||||
/// </summary>
|
||||
protected virtual float ScaleFactor => 1;
|
||||
|
||||
/// <summary>
|
||||
/// Whether this hit object should stay on the catcher plate when the object is caught by the catcher.
|
||||
/// </summary>
|
||||
public virtual bool StaysOnPlate => true;
|
||||
|
||||
protected readonly Container ScaleContainer;
|
||||
|
||||
protected DrawablePalpableCatchHitObject([CanBeNull] CatchHitObject h)
|
||||
: base(h)
|
||||
{
|
||||
Origin = Anchor.Centre;
|
||||
Size = new Vector2(CatchHitObject.OBJECT_RADIUS * 2);
|
||||
|
||||
AddInternal(ScaleContainer = new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Origin = Anchor.Centre,
|
||||
Anchor = Anchor.Centre,
|
||||
});
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
XBindable.BindValueChanged(x =>
|
||||
{
|
||||
if (!IsOnPlate) X = x.NewValue;
|
||||
}, true);
|
||||
|
||||
ScaleBindable.BindValueChanged(scale =>
|
||||
{
|
||||
ScaleContainer.Scale = new Vector2(scale.NewValue * ScaleFactor);
|
||||
}, true);
|
||||
|
||||
IndexInBeatmap.BindValueChanged(_ => UpdateComboColour());
|
||||
}
|
||||
|
||||
protected override void OnApply()
|
||||
{
|
||||
base.OnApply();
|
||||
|
||||
HyperDash.BindTo(HitObject.HyperDashBindable);
|
||||
ScaleBindable.BindTo(HitObject.ScaleBindable);
|
||||
IndexInBeatmap.BindTo(HitObject.IndexInBeatmapBindable);
|
||||
}
|
||||
|
||||
protected override void OnFree()
|
||||
{
|
||||
HyperDash.UnbindFrom(HitObject.HyperDashBindable);
|
||||
ScaleBindable.UnbindFrom(HitObject.ScaleBindable);
|
||||
IndexInBeatmap.UnbindFrom(HitObject.IndexInBeatmapBindable);
|
||||
|
||||
base.OnFree();
|
||||
}
|
||||
}
|
||||
}
|
@ -1,21 +1,15 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Objects.Drawables
|
||||
{
|
||||
public class DrawableTinyDroplet : DrawableDroplet
|
||||
{
|
||||
protected override float ScaleFactor => base.ScaleFactor / 2;
|
||||
|
||||
public DrawableTinyDroplet(TinyDroplet h)
|
||||
: base(h)
|
||||
{
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
ScaleContainer.Scale /= 2;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,69 +0,0 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Rulesets.Catch.Objects.Drawables.Pieces;
|
||||
using osu.Game.Rulesets.Catch.UI;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Objects.Drawables
|
||||
{
|
||||
public class DropletPiece : CompositeDrawable
|
||||
{
|
||||
public DropletPiece()
|
||||
{
|
||||
Size = new Vector2(CatchHitObject.OBJECT_RADIUS / 2);
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(DrawableHitObject drawableObject)
|
||||
{
|
||||
DrawableCatchHitObject drawableCatchObject = (DrawableCatchHitObject)drawableObject;
|
||||
var hitObject = drawableCatchObject.HitObject;
|
||||
|
||||
InternalChild = new Pulp
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
AccentColour = { BindTarget = drawableObject.AccentColour }
|
||||
};
|
||||
|
||||
if (hitObject.HyperDash)
|
||||
{
|
||||
AddInternal(new Container
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Size = new Vector2(2f),
|
||||
Depth = 1,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Circle
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
BorderColour = Catcher.DEFAULT_HYPER_DASH_COLOUR,
|
||||
BorderThickness = 6,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
AlwaysPresent = true,
|
||||
Alpha = 0.3f,
|
||||
Blending = BlendingParameters.Additive,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = Catcher.DEFAULT_HYPER_DASH_COLOUR,
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -1,111 +0,0 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Rulesets.Catch.UI;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Objects.Drawables
|
||||
{
|
||||
internal class FruitPiece : CompositeDrawable
|
||||
{
|
||||
/// <summary>
|
||||
/// Because we're adding a border around the fruit, we need to scale down some.
|
||||
/// </summary>
|
||||
public const float RADIUS_ADJUST = 1.1f;
|
||||
|
||||
private Circle border;
|
||||
private CatchHitObject hitObject;
|
||||
|
||||
public FruitPiece()
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(DrawableHitObject drawableObject)
|
||||
{
|
||||
DrawableCatchHitObject drawableCatchObject = (DrawableCatchHitObject)drawableObject;
|
||||
hitObject = drawableCatchObject.HitObject;
|
||||
|
||||
AddRangeInternal(new[]
|
||||
{
|
||||
getFruitFor(drawableCatchObject.HitObject.VisualRepresentation),
|
||||
border = new Circle
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
BorderColour = Color4.White,
|
||||
BorderThickness = 6f * RADIUS_ADJUST,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
AlwaysPresent = true,
|
||||
Alpha = 0,
|
||||
RelativeSizeAxes = Axes.Both
|
||||
}
|
||||
}
|
||||
},
|
||||
});
|
||||
|
||||
if (hitObject.HyperDash)
|
||||
{
|
||||
AddInternal(new Circle
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
BorderColour = Catcher.DEFAULT_HYPER_DASH_COLOUR,
|
||||
BorderThickness = 12f * RADIUS_ADJUST,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
AlwaysPresent = true,
|
||||
Alpha = 0.3f,
|
||||
Blending = BlendingParameters.Additive,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = Catcher.DEFAULT_HYPER_DASH_COLOUR,
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
border.Alpha = (float)Math.Clamp((hitObject.StartTime - Time.Current) / 500, 0, 1);
|
||||
}
|
||||
|
||||
private Drawable getFruitFor(FruitVisualRepresentation representation)
|
||||
{
|
||||
switch (representation)
|
||||
{
|
||||
case FruitVisualRepresentation.Pear:
|
||||
return new PearPiece();
|
||||
|
||||
case FruitVisualRepresentation.Grape:
|
||||
return new GrapePiece();
|
||||
|
||||
case FruitVisualRepresentation.Pineapple:
|
||||
return new PineapplePiece();
|
||||
|
||||
case FruitVisualRepresentation.Banana:
|
||||
return new BananaPiece();
|
||||
|
||||
case FruitVisualRepresentation.Raspberry:
|
||||
return new RaspberryPiece();
|
||||
}
|
||||
|
||||
return Empty();
|
||||
}
|
||||
}
|
||||
}
|
@ -2,10 +2,9 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Rulesets.Catch.Objects.Drawables.Pieces;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Objects.Drawables
|
||||
namespace osu.Game.Rulesets.Catch.Objects.Drawables.Pieces
|
||||
{
|
||||
public class BananaPiece : PulpFormation
|
||||
{
|
@ -0,0 +1,31 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Objects.Drawables.Pieces
|
||||
{
|
||||
public class BorderPiece : Circle
|
||||
{
|
||||
public BorderPiece()
|
||||
{
|
||||
Size = new Vector2(CatchHitObject.OBJECT_RADIUS * 2);
|
||||
Anchor = Anchor.Centre;
|
||||
Origin = Anchor.Centre;
|
||||
BorderColour = Color4.White;
|
||||
BorderThickness = 6f * FruitPiece.RADIUS_ADJUST;
|
||||
|
||||
// Border is drawn only when there is a child drawable.
|
||||
Child = new Box
|
||||
{
|
||||
AlwaysPresent = true,
|
||||
Alpha = 0,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -0,0 +1,37 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Objects.Drawables.Pieces
|
||||
{
|
||||
public class DropletPiece : CompositeDrawable
|
||||
{
|
||||
public readonly Bindable<bool> HyperDash = new Bindable<bool>();
|
||||
|
||||
public DropletPiece()
|
||||
{
|
||||
Size = new Vector2(CatchHitObject.OBJECT_RADIUS / 2);
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(DrawableHitObject drawableObject)
|
||||
{
|
||||
InternalChild = new Pulp
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
AccentColour = { BindTarget = drawableObject.AccentColour }
|
||||
};
|
||||
|
||||
if (HyperDash.Value)
|
||||
{
|
||||
AddInternal(new HyperDropletBorderPiece());
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,79 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using JetBrains.Annotations;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Objects.Drawables.Pieces
|
||||
{
|
||||
internal class FruitPiece : CompositeDrawable
|
||||
{
|
||||
/// <summary>
|
||||
/// Because we're adding a border around the fruit, we need to scale down some.
|
||||
/// </summary>
|
||||
public const float RADIUS_ADJUST = 1.1f;
|
||||
|
||||
public readonly Bindable<FruitVisualRepresentation> VisualRepresentation = new Bindable<FruitVisualRepresentation>();
|
||||
public readonly Bindable<bool> HyperDash = new Bindable<bool>();
|
||||
|
||||
[CanBeNull]
|
||||
private DrawableCatchHitObject drawableHitObject;
|
||||
|
||||
[CanBeNull]
|
||||
private BorderPiece borderPiece;
|
||||
|
||||
public FruitPiece()
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader(permitNulls: true)]
|
||||
private void load([CanBeNull] DrawableHitObject drawable)
|
||||
{
|
||||
drawableHitObject = (DrawableCatchHitObject)drawable;
|
||||
|
||||
AddInternal(getFruitFor(VisualRepresentation.Value));
|
||||
|
||||
// if it is not part of a DHO, the border is always invisible.
|
||||
if (drawableHitObject != null)
|
||||
AddInternal(borderPiece = new BorderPiece());
|
||||
|
||||
if (HyperDash.Value)
|
||||
AddInternal(new HyperBorderPiece());
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
if (borderPiece != null && drawableHitObject?.HitObject != null)
|
||||
borderPiece.Alpha = (float)Math.Clamp((drawableHitObject.HitObject.StartTime - Time.Current) / 500, 0, 1);
|
||||
}
|
||||
|
||||
private Drawable getFruitFor(FruitVisualRepresentation representation)
|
||||
{
|
||||
switch (representation)
|
||||
{
|
||||
case FruitVisualRepresentation.Pear:
|
||||
return new PearPiece();
|
||||
|
||||
case FruitVisualRepresentation.Grape:
|
||||
return new GrapePiece();
|
||||
|
||||
case FruitVisualRepresentation.Pineapple:
|
||||
return new PineapplePiece();
|
||||
|
||||
case FruitVisualRepresentation.Banana:
|
||||
return new BananaPiece();
|
||||
|
||||
case FruitVisualRepresentation.Raspberry:
|
||||
return new RaspberryPiece();
|
||||
}
|
||||
|
||||
return Empty();
|
||||
}
|
||||
}
|
||||
}
|
@ -2,10 +2,9 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Rulesets.Catch.Objects.Drawables.Pieces;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Objects.Drawables
|
||||
namespace osu.Game.Rulesets.Catch.Objects.Drawables.Pieces
|
||||
{
|
||||
public class GrapePiece : PulpFormation
|
||||
{
|
@ -0,0 +1,22 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Rulesets.Catch.UI;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Objects.Drawables.Pieces
|
||||
{
|
||||
public class HyperBorderPiece : BorderPiece
|
||||
{
|
||||
public HyperBorderPiece()
|
||||
{
|
||||
BorderColour = Catcher.DEFAULT_HYPER_DASH_COLOUR;
|
||||
BorderThickness = 12f * FruitPiece.RADIUS_ADJUST;
|
||||
|
||||
Child.Alpha = 0.3f;
|
||||
Child.Blending = BlendingParameters.Additive;
|
||||
Child.Colour = Catcher.DEFAULT_HYPER_DASH_COLOUR;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -0,0 +1,14 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Objects.Drawables.Pieces
|
||||
{
|
||||
public class HyperDropletBorderPiece : HyperBorderPiece
|
||||
{
|
||||
public HyperDropletBorderPiece()
|
||||
{
|
||||
Size /= 2;
|
||||
BorderThickness = 6f;
|
||||
}
|
||||
}
|
||||
}
|
@ -2,10 +2,9 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Rulesets.Catch.Objects.Drawables.Pieces;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Objects.Drawables
|
||||
namespace osu.Game.Rulesets.Catch.Objects.Drawables.Pieces
|
||||
{
|
||||
public class PearPiece : PulpFormation
|
||||
{
|
@ -2,10 +2,9 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Rulesets.Catch.Objects.Drawables.Pieces;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Objects.Drawables
|
||||
namespace osu.Game.Rulesets.Catch.Objects.Drawables.Pieces
|
||||
{
|
||||
public class PineapplePiece : PulpFormation
|
||||
{
|
@ -10,7 +10,7 @@ using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Objects.Drawables
|
||||
namespace osu.Game.Rulesets.Catch.Objects.Drawables.Pieces
|
||||
{
|
||||
public abstract class PulpFormation : CompositeDrawable
|
||||
{
|
@ -2,10 +2,9 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Rulesets.Catch.Objects.Drawables.Pieces;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Objects.Drawables
|
||||
namespace osu.Game.Rulesets.Catch.Objects.Drawables.Pieces
|
||||
{
|
||||
public class RaspberryPiece : PulpFormation
|
||||
{
|
48
osu.Game.Rulesets.Catch/Objects/PalpableCatchHitObject.cs
Normal file
48
osu.Game.Rulesets.Catch/Objects/PalpableCatchHitObject.cs
Normal file
@ -0,0 +1,48 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Objects
|
||||
{
|
||||
/// <summary>
|
||||
/// Represents a single object that can be caught by the catcher.
|
||||
/// This includes normal fruits, droplets, and bananas but excludes objects that act only as a container of nested hit objects.
|
||||
/// </summary>
|
||||
public abstract class PalpableCatchHitObject : CatchHitObject, IHasComboInformation
|
||||
{
|
||||
/// <summary>
|
||||
/// Difference between the distance to the next object
|
||||
/// and the distance that would have triggered a hyper dash.
|
||||
/// A value close to 0 indicates a difficult jump (for difficulty calculation).
|
||||
/// </summary>
|
||||
public float DistanceToHyperDash { get; set; }
|
||||
|
||||
public readonly Bindable<bool> HyperDashBindable = new Bindable<bool>();
|
||||
|
||||
/// <summary>
|
||||
/// Whether this fruit can initiate a hyperdash.
|
||||
/// </summary>
|
||||
public bool HyperDash => HyperDashBindable.Value;
|
||||
|
||||
private CatchHitObject hyperDashTarget;
|
||||
|
||||
/// <summary>
|
||||
/// The target fruit if we are to initiate a hyperdash.
|
||||
/// </summary>
|
||||
public CatchHitObject HyperDashTarget
|
||||
{
|
||||
get => hyperDashTarget;
|
||||
set
|
||||
{
|
||||
hyperDashTarget = value;
|
||||
HyperDashBindable.Value = value != null;
|
||||
}
|
||||
}
|
||||
|
||||
Color4 IHasComboInformation.GetComboColour(IReadOnlyList<Color4> comboColours) => comboColours[(IndexInBeatmap + 1) % comboColours.Count];
|
||||
}
|
||||
}
|
@ -40,7 +40,7 @@ namespace osu.Game.Rulesets.Catch.Replays
|
||||
float lastPosition = CatchPlayfield.CENTER_X;
|
||||
double lastTime = 0;
|
||||
|
||||
void moveToNext(CatchHitObject h)
|
||||
void moveToNext(PalpableCatchHitObject h)
|
||||
{
|
||||
float positionChange = Math.Abs(lastPosition - h.X);
|
||||
double timeAvailable = h.StartTime - lastTime;
|
||||
@ -101,23 +101,16 @@ namespace osu.Game.Rulesets.Catch.Replays
|
||||
|
||||
foreach (var obj in Beatmap.HitObjects)
|
||||
{
|
||||
switch (obj)
|
||||
if (obj is PalpableCatchHitObject palpableObject)
|
||||
{
|
||||
case Fruit _:
|
||||
moveToNext(obj);
|
||||
break;
|
||||
moveToNext(palpableObject);
|
||||
}
|
||||
|
||||
foreach (var nestedObj in obj.NestedHitObjects.Cast<CatchHitObject>())
|
||||
{
|
||||
switch (nestedObj)
|
||||
if (nestedObj is PalpableCatchHitObject palpableNestedObject)
|
||||
{
|
||||
case Banana _:
|
||||
case TinyDroplet _:
|
||||
case Droplet _:
|
||||
case Fruit _:
|
||||
moveToNext(nestedObj);
|
||||
break;
|
||||
moveToNext(palpableNestedObject);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -31,7 +31,7 @@ namespace osu.Game.Rulesets.Catch.Skinning
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(DrawableHitObject drawableObject, ISkinSource skin)
|
||||
{
|
||||
DrawableCatchHitObject drawableCatchObject = (DrawableCatchHitObject)drawableObject;
|
||||
var drawableCatchObject = (DrawablePalpableCatchHitObject)drawableObject;
|
||||
|
||||
accentColour.BindTo(drawableCatchObject.AccentColour);
|
||||
|
||||
|
@ -57,19 +57,22 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
};
|
||||
}
|
||||
|
||||
public bool CheckIfWeCanCatch(CatchHitObject obj) => CatcherArea.AttemptCatch(obj);
|
||||
|
||||
public override void Add(DrawableHitObject h)
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
h.OnNewResult += onNewResult;
|
||||
h.OnRevertResult += onRevertResult;
|
||||
base.LoadComplete();
|
||||
|
||||
base.Add(h);
|
||||
|
||||
var fruit = (DrawableCatchHitObject)h;
|
||||
fruit.CheckPosition = CheckIfWeCanCatch;
|
||||
// these subscriptions need to be done post constructor to ensure externally bound components have a chance to populate required fields (ScoreProcessor / ComboAtJudgement in this case).
|
||||
NewResult += onNewResult;
|
||||
RevertResult += onRevertResult;
|
||||
}
|
||||
|
||||
protected override void OnNewDrawableHitObject(DrawableHitObject d)
|
||||
{
|
||||
((DrawableCatchHitObject)d).CheckPosition = checkIfWeCanCatch;
|
||||
}
|
||||
|
||||
private bool checkIfWeCanCatch(CatchHitObject obj) => CatcherArea.AttemptCatch(obj);
|
||||
|
||||
private void onNewResult(DrawableHitObject judgedObject, JudgementResult result)
|
||||
=> CatcherArea.OnNewResult((DrawableCatchHitObject)judgedObject, result);
|
||||
|
||||
|
@ -220,11 +220,11 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
/// <summary>
|
||||
/// Let the catcher attempt to catch a fruit.
|
||||
/// </summary>
|
||||
/// <param name="fruit">The fruit to catch.</param>
|
||||
/// <param name="hitObject">The fruit to catch.</param>
|
||||
/// <returns>Whether the catch is possible.</returns>
|
||||
public bool AttemptCatch(CatchHitObject fruit)
|
||||
public bool AttemptCatch(CatchHitObject hitObject)
|
||||
{
|
||||
if (!fruit.CanBePlated)
|
||||
if (!(hitObject is PalpableCatchHitObject fruit))
|
||||
return false;
|
||||
|
||||
var halfCatchWidth = catchWidth * 0.5f;
|
||||
|
@ -51,7 +51,7 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
};
|
||||
}
|
||||
|
||||
public void OnNewResult(DrawableCatchHitObject fruit, JudgementResult result)
|
||||
public void OnNewResult(DrawableCatchHitObject hitObject, JudgementResult result)
|
||||
{
|
||||
if (!result.Type.IsScorable())
|
||||
return;
|
||||
@ -69,7 +69,7 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
lastPlateableFruit.OnLoadComplete += _ => action();
|
||||
}
|
||||
|
||||
if (result.IsHit && fruit.HitObject.CanBePlated)
|
||||
if (result.IsHit && hitObject is DrawablePalpableCatchHitObject fruit)
|
||||
{
|
||||
// create a new (cloned) fruit to stay on the plate. the original is faded out immediately.
|
||||
var caughtFruit = (DrawableCatchHitObject)CreateDrawableRepresentation?.Invoke(fruit.HitObject);
|
||||
@ -77,7 +77,7 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
if (caughtFruit == null) return;
|
||||
|
||||
caughtFruit.RelativePositionAxes = Axes.None;
|
||||
caughtFruit.Position = new Vector2(MovableCatcher.ToLocalSpace(fruit.ScreenSpaceDrawQuad.Centre).X - MovableCatcher.DrawSize.X / 2, 0);
|
||||
caughtFruit.Position = new Vector2(MovableCatcher.ToLocalSpace(hitObject.ScreenSpaceDrawQuad.Centre).X - MovableCatcher.DrawSize.X / 2, 0);
|
||||
caughtFruit.IsOnPlate = true;
|
||||
|
||||
caughtFruit.Anchor = Anchor.TopCentre;
|
||||
@ -93,7 +93,7 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
runAfterLoaded(() => MovableCatcher.Explode(caughtFruit));
|
||||
}
|
||||
|
||||
if (fruit.HitObject.LastInCombo)
|
||||
if (hitObject.HitObject.LastInCombo)
|
||||
{
|
||||
if (result.Judgement is CatchJudgement catchJudgement && catchJudgement.ShouldExplodeFor(result))
|
||||
runAfterLoaded(() => MovableCatcher.Explode());
|
||||
@ -101,7 +101,7 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
MovableCatcher.Drop();
|
||||
}
|
||||
|
||||
comboDisplay.OnNewResult(fruit, result);
|
||||
comboDisplay.OnNewResult(hitObject, result);
|
||||
}
|
||||
|
||||
public void OnRevertResult(DrawableCatchHitObject fruit, JudgementResult result)
|
||||
|
@ -96,6 +96,11 @@ namespace osu.Game.Rulesets.Mania.Tests.Editor
|
||||
throw new System.NotImplementedException();
|
||||
}
|
||||
|
||||
public override SnapResult SnapScreenSpacePositionToValidPosition(Vector2 screenSpacePosition)
|
||||
{
|
||||
throw new System.NotImplementedException();
|
||||
}
|
||||
|
||||
public override float GetBeatSnapDistanceAt(double referenceTime)
|
||||
{
|
||||
throw new System.NotImplementedException();
|
||||
|
@ -24,7 +24,10 @@ namespace osu.Game.Rulesets.Mania.Tests.Skinning
|
||||
if (hitWindows.IsHitResultAllowed(result))
|
||||
{
|
||||
AddStep("Show " + result.GetDescription(), () => SetContents(() =>
|
||||
new DrawableManiaJudgement(new JudgementResult(new HitObject(), new Judgement()) { Type = result }, null)
|
||||
new DrawableManiaJudgement(new JudgementResult(new HitObject { StartTime = Time.Current }, new Judgement())
|
||||
{
|
||||
Type = result
|
||||
}, null)
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
|
@ -5,7 +5,7 @@ using osu.Game.Rulesets.Mods;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Mods
|
||||
{
|
||||
public class ManiaModEasy : ModEasy
|
||||
public class ManiaModEasy : ModEasyWithExtraLives
|
||||
{
|
||||
public override string Description => @"More forgiving HP drain, less accuracy required, and three lives!";
|
||||
}
|
||||
|
@ -5,6 +5,7 @@ using osu.Framework.Graphics;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.UI
|
||||
{
|
||||
@ -19,22 +20,42 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
{
|
||||
}
|
||||
|
||||
protected override double FadeInDuration => 50;
|
||||
protected override void ApplyMissAnimations()
|
||||
{
|
||||
if (!(JudgementBody.Drawable is DefaultManiaJudgementPiece))
|
||||
{
|
||||
// this is temporary logic until mania's skin transformer returns IAnimatableJudgements
|
||||
JudgementBody.ScaleTo(1.6f);
|
||||
JudgementBody.ScaleTo(1, 100, Easing.In);
|
||||
|
||||
JudgementBody.MoveTo(Vector2.Zero);
|
||||
JudgementBody.MoveToOffset(new Vector2(0, 100), 800, Easing.InQuint);
|
||||
|
||||
JudgementBody.RotateTo(0);
|
||||
JudgementBody.RotateTo(40, 800, Easing.InQuint);
|
||||
JudgementBody.FadeOutFromOne(800);
|
||||
|
||||
LifetimeEnd = JudgementBody.LatestTransformEndTime;
|
||||
}
|
||||
|
||||
base.ApplyMissAnimations();
|
||||
}
|
||||
|
||||
protected override void ApplyHitAnimations()
|
||||
{
|
||||
JudgementBody.ScaleTo(0.8f);
|
||||
JudgementBody.ScaleTo(1, 250, Easing.OutElastic);
|
||||
|
||||
JudgementBody.Delay(FadeInDuration).ScaleTo(0.75f, 250);
|
||||
this.Delay(FadeInDuration).FadeOut(200);
|
||||
JudgementBody.Delay(50)
|
||||
.ScaleTo(0.75f, 250)
|
||||
.FadeOut(200);
|
||||
}
|
||||
|
||||
protected override Drawable CreateDefaultJudgement(HitResult result) => new ManiaJudgementPiece(result);
|
||||
protected override Drawable CreateDefaultJudgement(HitResult result) => new DefaultManiaJudgementPiece(result);
|
||||
|
||||
private class ManiaJudgementPiece : DefaultJudgementPiece
|
||||
private class DefaultManiaJudgementPiece : DefaultJudgementPiece
|
||||
{
|
||||
public ManiaJudgementPiece(HitResult result)
|
||||
public DefaultManiaJudgementPiece(HitResult result)
|
||||
: base(result)
|
||||
{
|
||||
}
|
||||
|
@ -51,7 +51,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
|
||||
var first = (OsuHitObject)objects.First();
|
||||
var second = (OsuHitObject)objects.Last();
|
||||
|
||||
return first.Position == second.Position;
|
||||
return Precision.AlmostEquals(first.EndPosition, second.Position);
|
||||
});
|
||||
}
|
||||
|
||||
@ -86,5 +86,64 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
|
||||
return Precision.AlmostEquals(first.EndPosition, second.Position);
|
||||
});
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestSecondCircleInSelectionAlsoSnaps()
|
||||
{
|
||||
AddStep("move mouse to centre", () => InputManager.MoveMouseTo(playfield.ScreenSpaceDrawQuad.Centre));
|
||||
|
||||
AddStep("disable distance snap", () => InputManager.Key(Key.Q));
|
||||
|
||||
AddStep("enter placement mode", () => InputManager.Key(Key.Number2));
|
||||
|
||||
AddStep("place first object", () => InputManager.Click(MouseButton.Left));
|
||||
|
||||
AddStep("increment time", () => EditorClock.SeekForward(true));
|
||||
|
||||
AddStep("move mouse right", () => InputManager.MoveMouseTo(playfield.ScreenSpaceDrawQuad.Centre + new Vector2(playfield.ScreenSpaceDrawQuad.Width * 0.2f, 0)));
|
||||
AddStep("place second object", () => InputManager.Click(MouseButton.Left));
|
||||
|
||||
AddStep("increment time", () => EditorClock.SeekForward(true));
|
||||
|
||||
AddStep("move mouse down", () => InputManager.MoveMouseTo(playfield.ScreenSpaceDrawQuad.Centre + new Vector2(0, playfield.ScreenSpaceDrawQuad.Width * 0.2f)));
|
||||
AddStep("place third object", () => InputManager.Click(MouseButton.Left));
|
||||
|
||||
AddStep("enter selection mode", () => InputManager.Key(Key.Number1));
|
||||
|
||||
AddStep("select objects 2 and 3", () =>
|
||||
{
|
||||
// add selection backwards to test non-sequential time ordering
|
||||
EditorBeatmap.SelectedHitObjects.Add(EditorBeatmap.HitObjects[2]);
|
||||
EditorBeatmap.SelectedHitObjects.Add(EditorBeatmap.HitObjects[1]);
|
||||
});
|
||||
|
||||
AddStep("begin drag", () => InputManager.PressButton(MouseButton.Left));
|
||||
|
||||
AddStep("move mouse slightly off centre", () => InputManager.MoveMouseTo(playfield.ScreenSpaceDrawQuad.Centre + new Vector2(playfield.ScreenSpaceDrawQuad.Width * 0.02f, 0)));
|
||||
|
||||
AddAssert("object 3 snapped to 1", () =>
|
||||
{
|
||||
var objects = EditorBeatmap.HitObjects;
|
||||
|
||||
var first = (OsuHitObject)objects.First();
|
||||
var third = (OsuHitObject)objects.Last();
|
||||
|
||||
return Precision.AlmostEquals(first.EndPosition, third.Position);
|
||||
});
|
||||
|
||||
AddStep("move mouse slightly off centre", () => InputManager.MoveMouseTo(playfield.ScreenSpaceDrawQuad.Centre + new Vector2(playfield.ScreenSpaceDrawQuad.Width * -0.22f, playfield.ScreenSpaceDrawQuad.Width * 0.21f)));
|
||||
|
||||
AddAssert("object 2 snapped to 1", () =>
|
||||
{
|
||||
var objects = EditorBeatmap.HitObjects;
|
||||
|
||||
var first = (OsuHitObject)objects.First();
|
||||
var second = (OsuHitObject)objects.ElementAt(1);
|
||||
|
||||
return Precision.AlmostEquals(first.EndPosition, second.Position);
|
||||
});
|
||||
|
||||
AddStep("end drag", () => InputManager.ReleaseButton(MouseButton.Left));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -174,6 +174,9 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
|
||||
|
||||
private class SnapProvider : IPositionSnapProvider
|
||||
{
|
||||
public SnapResult SnapScreenSpacePositionToValidPosition(Vector2 screenSpacePosition) =>
|
||||
new SnapResult(screenSpacePosition, null);
|
||||
|
||||
public SnapResult SnapScreenSpacePositionToValidTime(Vector2 screenSpacePosition) => new SnapResult(screenSpacePosition, 0);
|
||||
|
||||
public float GetBeatSnapDistanceAt(double referenceTime) => (float)beat_length;
|
||||
|
@ -43,10 +43,8 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
showResult(HitResult.Great);
|
||||
|
||||
AddUntilStep("judgements shown", () => this.ChildrenOfType<TestDrawableOsuJudgement>().Any());
|
||||
AddAssert("judgement body immediately visible",
|
||||
() => this.ChildrenOfType<TestDrawableOsuJudgement>().All(judgement => judgement.JudgementBody.Alpha == 1));
|
||||
AddAssert("hit lighting hidden",
|
||||
() => this.ChildrenOfType<TestDrawableOsuJudgement>().All(judgement => judgement.Lighting.Alpha == 0));
|
||||
AddAssert("hit lighting has no transforms", () => this.ChildrenOfType<TestDrawableOsuJudgement>().All(judgement => !judgement.Lighting.Transforms.Any()));
|
||||
AddAssert("hit lighting hidden", () => this.ChildrenOfType<TestDrawableOsuJudgement>().All(judgement => judgement.Lighting.Alpha == 0));
|
||||
}
|
||||
|
||||
[Test]
|
||||
@ -57,10 +55,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
showResult(HitResult.Great);
|
||||
|
||||
AddUntilStep("judgements shown", () => this.ChildrenOfType<TestDrawableOsuJudgement>().Any());
|
||||
AddAssert("judgement body not immediately visible",
|
||||
() => this.ChildrenOfType<TestDrawableOsuJudgement>().All(judgement => judgement.JudgementBody.Alpha > 0 && judgement.JudgementBody.Alpha < 1));
|
||||
AddAssert("hit lighting shown",
|
||||
() => this.ChildrenOfType<TestDrawableOsuJudgement>().All(judgement => judgement.Lighting.Alpha > 0));
|
||||
AddUntilStep("hit lighting shown", () => this.ChildrenOfType<TestDrawableOsuJudgement>().Any(judgement => judgement.Lighting.Alpha > 0));
|
||||
}
|
||||
|
||||
private void showResult(HitResult result)
|
||||
@ -89,7 +84,13 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
Children = new Drawable[]
|
||||
{
|
||||
pool,
|
||||
pool.Get(j => j.Apply(new JudgementResult(new HitObject(), new Judgement()) { Type = result }, null)).With(j =>
|
||||
pool.Get(j => j.Apply(new JudgementResult(new HitObject
|
||||
{
|
||||
StartTime = Time.Current
|
||||
}, new Judgement())
|
||||
{
|
||||
Type = result,
|
||||
}, null)).With(j =>
|
||||
{
|
||||
j.Anchor = Anchor.Centre;
|
||||
j.Origin = Anchor.Centre;
|
||||
@ -106,7 +107,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
private class TestDrawableOsuJudgement : DrawableOsuJudgement
|
||||
{
|
||||
public new SkinnableSprite Lighting => base.Lighting;
|
||||
public new Container JudgementBody => base.JudgementBody;
|
||||
public new SkinnableDrawable JudgementBody => base.JudgementBody;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -7,6 +7,7 @@ using NUnit.Framework;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Framework.Timing;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
@ -94,9 +95,19 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
{
|
||||
addMultipleObjectsStep();
|
||||
|
||||
AddStep("move hitobject", () => getObject(2).HitObject.Position = new Vector2(300, 100));
|
||||
AddStep("move hitobject", () =>
|
||||
{
|
||||
var manualClock = new ManualClock();
|
||||
followPointRenderer.Clock = new FramedClock(manualClock);
|
||||
|
||||
manualClock.CurrentTime = getObject(1).HitObject.StartTime;
|
||||
followPointRenderer.UpdateSubTree();
|
||||
|
||||
getObject(2).HitObject.Position = new Vector2(300, 100);
|
||||
});
|
||||
|
||||
assertGroups();
|
||||
assertDirections();
|
||||
}
|
||||
|
||||
[TestCase(0, 0)] // Start -> Start
|
||||
@ -207,7 +218,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
|
||||
private void assertGroups()
|
||||
{
|
||||
AddAssert("has correct group count", () => followPointRenderer.Connections.Count == hitObjectContainer.Count);
|
||||
AddAssert("has correct group count", () => followPointRenderer.Entries.Count == hitObjectContainer.Count);
|
||||
AddAssert("group endpoints are correct", () =>
|
||||
{
|
||||
for (int i = 0; i < hitObjectContainer.Count; i++)
|
||||
@ -215,10 +226,10 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
DrawableOsuHitObject expectedStart = getObject(i);
|
||||
DrawableOsuHitObject expectedEnd = i < hitObjectContainer.Count - 1 ? getObject(i + 1) : null;
|
||||
|
||||
if (getGroup(i).Start != expectedStart.HitObject)
|
||||
if (getEntry(i).Start != expectedStart.HitObject)
|
||||
throw new AssertionException($"Object {i} expected to be the start of group {i}.");
|
||||
|
||||
if (getGroup(i).End != expectedEnd?.HitObject)
|
||||
if (getEntry(i).End != expectedEnd?.HitObject)
|
||||
throw new AssertionException($"Object {(expectedEnd == null ? "null" : i.ToString())} expected to be the end of group {i}.");
|
||||
}
|
||||
|
||||
@ -238,6 +249,12 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
if (expectedEnd == null)
|
||||
continue;
|
||||
|
||||
var manualClock = new ManualClock();
|
||||
followPointRenderer.Clock = new FramedClock(manualClock);
|
||||
|
||||
manualClock.CurrentTime = expectedStart.HitObject.StartTime;
|
||||
followPointRenderer.UpdateSubTree();
|
||||
|
||||
var points = getGroup(i).ChildrenOfType<FollowPoint>().ToArray();
|
||||
if (points.Length == 0)
|
||||
continue;
|
||||
@ -255,7 +272,9 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
|
||||
private DrawableOsuHitObject getObject(int index) => hitObjectContainer[index];
|
||||
|
||||
private FollowPointConnection getGroup(int index) => followPointRenderer.Connections[index];
|
||||
private FollowPointLifetimeEntry getEntry(int index) => followPointRenderer.Entries[index];
|
||||
|
||||
private FollowPointConnection getGroup(int index) => followPointRenderer.ChildrenOfType<FollowPointConnection>().Single(c => c.Entry == getEntry(index));
|
||||
|
||||
private class TestHitObjectContainer : Container<DrawableOsuHitObject>
|
||||
{
|
||||
|
@ -1,17 +1,17 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||
using osuTK;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Osu.UI;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Tests
|
||||
{
|
||||
@ -38,13 +38,37 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
}
|
||||
|
||||
private Drawable testSingle(float circleSize, bool auto = false, double timeOffset = 0, Vector2? positionOffset = null)
|
||||
{
|
||||
var drawable = createSingle(circleSize, auto, timeOffset, positionOffset);
|
||||
|
||||
var playfield = new TestOsuPlayfield();
|
||||
playfield.Add(drawable);
|
||||
return playfield;
|
||||
}
|
||||
|
||||
private Drawable testStream(float circleSize, bool auto = false)
|
||||
{
|
||||
var playfield = new TestOsuPlayfield();
|
||||
|
||||
Vector2 pos = new Vector2(-250, 0);
|
||||
|
||||
for (int i = 0; i <= 1000; i += 100)
|
||||
{
|
||||
playfield.Add(createSingle(circleSize, auto, i, pos));
|
||||
pos.X += 50;
|
||||
}
|
||||
|
||||
return playfield;
|
||||
}
|
||||
|
||||
private TestDrawableHitCircle createSingle(float circleSize, bool auto, double timeOffset, Vector2? positionOffset)
|
||||
{
|
||||
positionOffset ??= Vector2.Zero;
|
||||
|
||||
var circle = new HitCircle
|
||||
{
|
||||
StartTime = Time.Current + 1000 + timeOffset,
|
||||
Position = positionOffset.Value,
|
||||
Position = OsuPlayfield.BASE_SIZE / 4 + positionOffset.Value,
|
||||
};
|
||||
|
||||
circle.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty { CircleSize = circleSize });
|
||||
@ -53,31 +77,14 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
|
||||
foreach (var mod in SelectedMods.Value.OfType<IApplicableToDrawableHitObjects>())
|
||||
mod.ApplyToDrawableHitObjects(new[] { drawable });
|
||||
|
||||
return drawable;
|
||||
}
|
||||
|
||||
protected virtual TestDrawableHitCircle CreateDrawableHitCircle(HitCircle circle, bool auto) => new TestDrawableHitCircle(circle, auto)
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Depth = depthIndex++
|
||||
};
|
||||
|
||||
private Drawable testStream(float circleSize, bool auto = false)
|
||||
{
|
||||
var container = new Container { RelativeSizeAxes = Axes.Both };
|
||||
|
||||
Vector2 pos = new Vector2(-250, 0);
|
||||
|
||||
for (int i = 0; i <= 1000; i += 100)
|
||||
{
|
||||
container.Add(testSingle(circleSize, auto, i, pos));
|
||||
pos.X += 50;
|
||||
}
|
||||
|
||||
return container;
|
||||
}
|
||||
|
||||
protected class TestDrawableHitCircle : DrawableHitCircle
|
||||
{
|
||||
private readonly bool auto;
|
||||
@ -101,5 +108,13 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
base.CheckForResult(userTriggered, timeOffset);
|
||||
}
|
||||
}
|
||||
|
||||
protected class TestOsuPlayfield : OsuPlayfield
|
||||
{
|
||||
public TestOsuPlayfield()
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,8 +1,11 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using osu.Framework.Threading;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
|
||||
@ -10,6 +13,19 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
{
|
||||
public class TestSceneShaking : TestSceneHitCircle
|
||||
{
|
||||
private readonly List<ScheduledDelegate> scheduledTasks = new List<ScheduledDelegate>();
|
||||
|
||||
protected override IBeatmap CreateBeatmapForSkinProvider()
|
||||
{
|
||||
// best way to run cleanup before a new step is run
|
||||
foreach (var task in scheduledTasks)
|
||||
task.Cancel();
|
||||
|
||||
scheduledTasks.Clear();
|
||||
|
||||
return base.CreateBeatmapForSkinProvider();
|
||||
}
|
||||
|
||||
protected override TestDrawableHitCircle CreateDrawableHitCircle(HitCircle circle, bool auto)
|
||||
{
|
||||
var drawableHitObject = base.CreateDrawableHitCircle(circle, auto);
|
||||
@ -17,7 +33,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
Debug.Assert(drawableHitObject.HitObject.HitWindows != null);
|
||||
|
||||
double delay = drawableHitObject.HitObject.StartTime - (drawableHitObject.HitObject.HitWindows.WindowFor(HitResult.Miss) + RNG.Next(0, 300)) - Time.Current;
|
||||
Scheduler.AddDelayed(() => drawableHitObject.TriggerJudgement(), delay);
|
||||
scheduledTasks.Add(Scheduler.AddDelayed(() => drawableHitObject.TriggerJudgement(), delay));
|
||||
|
||||
return drawableHitObject;
|
||||
}
|
||||
|
@ -20,12 +20,15 @@ using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Screens.Edit;
|
||||
using osuTK;
|
||||
using osuTK.Input;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
||||
{
|
||||
public class PathControlPointVisualiser : CompositeDrawable, IKeyBindingHandler<PlatformAction>, IHasContextMenu
|
||||
{
|
||||
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => true; // allow context menu to appear outside of the playfield.
|
||||
|
||||
internal readonly Container<PathControlPointPiece> Pieces;
|
||||
internal readonly Container<PathControlPointConnectionPiece> Connections;
|
||||
|
||||
|
@ -44,6 +44,9 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
|
||||
[Resolved(CanBeNull = true)]
|
||||
private IEditorChangeHandler changeHandler { get; set; }
|
||||
|
||||
private readonly BindableList<PathControlPoint> controlPoints = new BindableList<PathControlPoint>();
|
||||
private readonly IBindable<int> pathVersion = new Bindable<int>();
|
||||
|
||||
public SliderSelectionBlueprint(DrawableSlider slider)
|
||||
: base(slider)
|
||||
{
|
||||
@ -61,13 +64,13 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
|
||||
};
|
||||
}
|
||||
|
||||
private IBindable<int> pathVersion;
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
pathVersion = HitObject.Path.Version.GetBoundCopy();
|
||||
controlPoints.BindTo(HitObject.Path.ControlPoints);
|
||||
|
||||
pathVersion.BindTo(HitObject.Path.Version);
|
||||
pathVersion.BindValueChanged(_ => updatePath());
|
||||
|
||||
BodyPiece.UpdateFrom(HitObject);
|
||||
@ -164,8 +167,6 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
|
||||
}
|
||||
}
|
||||
|
||||
private BindableList<PathControlPoint> controlPoints => HitObject.Path.ControlPoints;
|
||||
|
||||
private int addControlPoint(Vector2 position)
|
||||
{
|
||||
position -= HitObject.Position;
|
||||
|
@ -1,63 +0,0 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Edit
|
||||
{
|
||||
public class DrawableOsuEditPool<T> : DrawableOsuPool<T>
|
||||
where T : DrawableHitObject, new()
|
||||
{
|
||||
/// <summary>
|
||||
/// Hit objects are intentionally made to fade out at a constant slower rate than in gameplay.
|
||||
/// This allows a mapper to gain better historical context and use recent hitobjects as reference / snap points.
|
||||
/// </summary>
|
||||
private const double editor_hit_object_fade_out_extension = 700;
|
||||
|
||||
public DrawableOsuEditPool(Func<DrawableHitObject, double, bool> checkHittable, Action<Drawable> onLoaded, int initialSize, int? maximumSize = null)
|
||||
: base(checkHittable, onLoaded, initialSize, maximumSize)
|
||||
{
|
||||
}
|
||||
|
||||
protected override T CreateNewDrawable() => base.CreateNewDrawable().With(d => d.ApplyCustomUpdateState += updateState);
|
||||
|
||||
private void updateState(DrawableHitObject hitObject, ArmedState state)
|
||||
{
|
||||
if (state == ArmedState.Idle)
|
||||
return;
|
||||
|
||||
// adjust the visuals of certain object types to make them stay on screen for longer than usual.
|
||||
switch (hitObject)
|
||||
{
|
||||
default:
|
||||
// there are quite a few drawable hit types we don't want to extend (spinners, ticks etc.)
|
||||
return;
|
||||
|
||||
case DrawableSlider _:
|
||||
// no specifics to sliders but let them fade slower below.
|
||||
break;
|
||||
|
||||
case DrawableHitCircle circle: // also handles slider heads
|
||||
circle.ApproachCircle
|
||||
.FadeOutFromOne(editor_hit_object_fade_out_extension)
|
||||
.Expire();
|
||||
break;
|
||||
}
|
||||
|
||||
// Get the existing fade out transform
|
||||
var existing = hitObject.Transforms.LastOrDefault(t => t.TargetMember == nameof(Alpha));
|
||||
|
||||
if (existing == null)
|
||||
return;
|
||||
|
||||
hitObject.RemoveTransform(existing);
|
||||
|
||||
using (hitObject.BeginAbsoluteSequence(existing.StartTime))
|
||||
hitObject.FadeOut(editor_hit_object_fade_out_extension).Expire();
|
||||
}
|
||||
}
|
||||
}
|
@ -2,9 +2,12 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Graphics.Pooling;
|
||||
using System.Linq;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Osu.UI;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osuTK;
|
||||
@ -26,8 +29,51 @@ namespace osu.Game.Rulesets.Osu.Edit
|
||||
{
|
||||
protected override GameplayCursorContainer CreateCursor() => null;
|
||||
|
||||
protected override DrawablePool<TDrawable> CreatePool<TDrawable>(int initialSize, int? maximumSize = null)
|
||||
=> new DrawableOsuEditPool<TDrawable>(CheckHittable, OnHitObjectLoaded, initialSize, maximumSize);
|
||||
protected override void OnNewDrawableHitObject(DrawableHitObject d)
|
||||
{
|
||||
d.ApplyCustomUpdateState += updateState;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Hit objects are intentionally made to fade out at a constant slower rate than in gameplay.
|
||||
/// This allows a mapper to gain better historical context and use recent hitobjects as reference / snap points.
|
||||
/// </summary>
|
||||
private const double editor_hit_object_fade_out_extension = 700;
|
||||
|
||||
private void updateState(DrawableHitObject hitObject, ArmedState state)
|
||||
{
|
||||
if (state == ArmedState.Idle)
|
||||
return;
|
||||
|
||||
// adjust the visuals of certain object types to make them stay on screen for longer than usual.
|
||||
switch (hitObject)
|
||||
{
|
||||
default:
|
||||
// there are quite a few drawable hit types we don't want to extend (spinners, ticks etc.)
|
||||
return;
|
||||
|
||||
case DrawableSlider _:
|
||||
// no specifics to sliders but let them fade slower below.
|
||||
break;
|
||||
|
||||
case DrawableHitCircle circle: // also handles slider heads
|
||||
circle.ApproachCircle
|
||||
.FadeOutFromOne(editor_hit_object_fade_out_extension)
|
||||
.Expire();
|
||||
break;
|
||||
}
|
||||
|
||||
// Get the existing fade out transform
|
||||
var existing = hitObject.Transforms.LastOrDefault(t => t.TargetMember == nameof(Alpha));
|
||||
|
||||
if (existing == null)
|
||||
return;
|
||||
|
||||
hitObject.RemoveTransform(existing);
|
||||
|
||||
using (hitObject.BeginAbsoluteSequence(existing.StartTime))
|
||||
hitObject.FadeOut(editor_hit_object_fade_out_extension).Expire();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -105,11 +105,20 @@ namespace osu.Game.Rulesets.Osu.Edit
|
||||
}
|
||||
}
|
||||
|
||||
public override SnapResult SnapScreenSpacePositionToValidTime(Vector2 screenSpacePosition)
|
||||
public override SnapResult SnapScreenSpacePositionToValidPosition(Vector2 screenSpacePosition)
|
||||
{
|
||||
if (snapToVisibleBlueprints(screenSpacePosition, out var snapResult))
|
||||
return snapResult;
|
||||
|
||||
return new SnapResult(screenSpacePosition, null);
|
||||
}
|
||||
|
||||
public override SnapResult SnapScreenSpacePositionToValidTime(Vector2 screenSpacePosition)
|
||||
{
|
||||
var positionSnap = SnapScreenSpacePositionToValidPosition(screenSpacePosition);
|
||||
if (positionSnap.ScreenSpacePosition != screenSpacePosition)
|
||||
return positionSnap;
|
||||
|
||||
// will be null if distance snap is disabled or not feasible for the current time value.
|
||||
if (distanceSnapGrid == null)
|
||||
return base.SnapScreenSpacePositionToValidTime(screenSpacePosition);
|
||||
|
@ -5,7 +5,7 @@ using osu.Game.Rulesets.Mods;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Mods
|
||||
{
|
||||
public class OsuModEasy : ModEasy
|
||||
public class OsuModEasy : ModEasyWithExtraLives
|
||||
{
|
||||
public override string Description => @"Larger circles, more forgiving HP drain, less accuracy required, and three lives!";
|
||||
}
|
||||
|
@ -1,12 +1,14 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Bindables;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Effects;
|
||||
using osu.Framework.Graphics.Pooling;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Skinning;
|
||||
|
||||
@ -15,7 +17,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
|
||||
/// <summary>
|
||||
/// A single follow point positioned between two adjacent <see cref="DrawableOsuHitObject"/>s.
|
||||
/// </summary>
|
||||
public class FollowPoint : Container, IAnimationTimeReference
|
||||
public class FollowPoint : PoolableDrawable, IAnimationTimeReference
|
||||
{
|
||||
private const float width = 8;
|
||||
|
||||
@ -25,7 +27,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
|
||||
{
|
||||
Origin = Anchor.Centre;
|
||||
|
||||
Child = new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.FollowPoint), _ => new CircularContainer
|
||||
InternalChild = new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.FollowPoint), _ => new CircularContainer
|
||||
{
|
||||
Masking = true,
|
||||
AutoSizeAxes = Axes.Both,
|
||||
@ -46,6 +48,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
|
||||
});
|
||||
}
|
||||
|
||||
public double AnimationStartTime { get; set; }
|
||||
public Bindable<double> AnimationStartTime { get; } = new BindableDouble();
|
||||
}
|
||||
}
|
||||
|
@ -2,11 +2,8 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Diagnostics;
|
||||
using JetBrains.Annotations;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Pooling;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osuTK;
|
||||
|
||||
@ -15,150 +12,106 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
|
||||
/// <summary>
|
||||
/// Visualises the <see cref="FollowPoint"/>s between two <see cref="DrawableOsuHitObject"/>s.
|
||||
/// </summary>
|
||||
public class FollowPointConnection : CompositeDrawable
|
||||
public class FollowPointConnection : PoolableDrawable
|
||||
{
|
||||
// Todo: These shouldn't be constants
|
||||
private const int spacing = 32;
|
||||
private const double preempt = 800;
|
||||
public const int SPACING = 32;
|
||||
public const double PREEMPT = 800;
|
||||
|
||||
public override bool RemoveWhenNotAlive => false;
|
||||
public FollowPointLifetimeEntry Entry;
|
||||
public DrawablePool<FollowPoint> Pool;
|
||||
|
||||
/// <summary>
|
||||
/// The start time of <see cref="Start"/>.
|
||||
/// </summary>
|
||||
public readonly Bindable<double> StartTime = new BindableDouble();
|
||||
|
||||
/// <summary>
|
||||
/// The <see cref="DrawableOsuHitObject"/> which <see cref="FollowPoint"/>s will exit from.
|
||||
/// </summary>
|
||||
[NotNull]
|
||||
public readonly OsuHitObject Start;
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new <see cref="FollowPointConnection"/>.
|
||||
/// </summary>
|
||||
/// <param name="start">The <see cref="DrawableOsuHitObject"/> which <see cref="FollowPoint"/>s will exit from.</param>
|
||||
public FollowPointConnection([NotNull] OsuHitObject start)
|
||||
protected override void PrepareForUse()
|
||||
{
|
||||
Start = start;
|
||||
base.PrepareForUse();
|
||||
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
Entry.Invalidated += onEntryInvalidated;
|
||||
|
||||
StartTime.BindTo(start.StartTimeBindable);
|
||||
refreshPoints();
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
protected override void FreeAfterUse()
|
||||
{
|
||||
base.LoadComplete();
|
||||
bindEvents(Start);
|
||||
base.FreeAfterUse();
|
||||
|
||||
Entry.Invalidated -= onEntryInvalidated;
|
||||
|
||||
// Return points to the pool.
|
||||
ClearInternal(false);
|
||||
|
||||
Entry = null;
|
||||
}
|
||||
|
||||
private OsuHitObject end;
|
||||
private void onEntryInvalidated() => refreshPoints();
|
||||
|
||||
/// <summary>
|
||||
/// The <see cref="DrawableOsuHitObject"/> which <see cref="FollowPoint"/>s will enter.
|
||||
/// </summary>
|
||||
[CanBeNull]
|
||||
public OsuHitObject End
|
||||
private void refreshPoints()
|
||||
{
|
||||
get => end;
|
||||
set
|
||||
{
|
||||
end = value;
|
||||
ClearInternal(false);
|
||||
|
||||
if (end != null)
|
||||
bindEvents(end);
|
||||
OsuHitObject start = Entry.Start;
|
||||
OsuHitObject end = Entry.End;
|
||||
|
||||
if (IsLoaded)
|
||||
scheduleRefresh();
|
||||
else
|
||||
refresh();
|
||||
}
|
||||
}
|
||||
double startTime = start.GetEndTime();
|
||||
|
||||
private void bindEvents(OsuHitObject obj)
|
||||
{
|
||||
obj.PositionBindable.BindValueChanged(_ => scheduleRefresh());
|
||||
obj.DefaultsApplied += _ => scheduleRefresh();
|
||||
}
|
||||
|
||||
private void scheduleRefresh()
|
||||
{
|
||||
Scheduler.AddOnce(refresh);
|
||||
}
|
||||
|
||||
private void refresh()
|
||||
{
|
||||
double startTime = Start.GetEndTime();
|
||||
|
||||
LifetimeStart = startTime;
|
||||
|
||||
if (End == null || End.NewCombo || Start is Spinner || End is Spinner)
|
||||
{
|
||||
// ensure we always set a lifetime for full LifetimeManagementContainer benefits
|
||||
LifetimeEnd = LifetimeStart;
|
||||
return;
|
||||
}
|
||||
|
||||
Vector2 startPosition = Start.StackedEndPosition;
|
||||
Vector2 endPosition = End.StackedPosition;
|
||||
double endTime = End.StartTime;
|
||||
Vector2 startPosition = start.StackedEndPosition;
|
||||
Vector2 endPosition = end.StackedPosition;
|
||||
|
||||
Vector2 distanceVector = endPosition - startPosition;
|
||||
int distance = (int)distanceVector.Length;
|
||||
float rotation = (float)(Math.Atan2(distanceVector.Y, distanceVector.X) * (180 / Math.PI));
|
||||
double duration = endTime - startTime;
|
||||
|
||||
double? firstTransformStartTime = null;
|
||||
double finalTransformEndTime = startTime;
|
||||
|
||||
int point = 0;
|
||||
|
||||
ClearInternal();
|
||||
|
||||
for (int d = (int)(spacing * 1.5); d < distance - spacing; d += spacing)
|
||||
for (int d = (int)(SPACING * 1.5); d < distance - SPACING; d += SPACING)
|
||||
{
|
||||
float fraction = (float)d / distance;
|
||||
Vector2 pointStartPosition = startPosition + (fraction - 0.1f) * distanceVector;
|
||||
Vector2 pointEndPosition = startPosition + fraction * distanceVector;
|
||||
double fadeOutTime = startTime + fraction * duration;
|
||||
double fadeInTime = fadeOutTime - preempt;
|
||||
|
||||
GetFadeTimes(start, end, (float)d / distance, out var fadeInTime, out var fadeOutTime);
|
||||
|
||||
FollowPoint fp;
|
||||
|
||||
AddInternal(fp = new FollowPoint());
|
||||
|
||||
Debug.Assert(End != null);
|
||||
AddInternal(fp = Pool.Get());
|
||||
|
||||
fp.ClearTransforms();
|
||||
fp.Position = pointStartPosition;
|
||||
fp.Rotation = rotation;
|
||||
fp.Alpha = 0;
|
||||
fp.Scale = new Vector2(1.5f * End.Scale);
|
||||
fp.Scale = new Vector2(1.5f * end.Scale);
|
||||
|
||||
firstTransformStartTime ??= fadeInTime;
|
||||
|
||||
fp.AnimationStartTime = fadeInTime;
|
||||
fp.AnimationStartTime.Value = fadeInTime;
|
||||
|
||||
using (fp.BeginAbsoluteSequence(fadeInTime))
|
||||
{
|
||||
fp.FadeIn(End.TimeFadeIn);
|
||||
fp.ScaleTo(End.Scale, End.TimeFadeIn, Easing.Out);
|
||||
fp.MoveTo(pointEndPosition, End.TimeFadeIn, Easing.Out);
|
||||
fp.Delay(fadeOutTime - fadeInTime).FadeOut(End.TimeFadeIn);
|
||||
fp.FadeIn(end.TimeFadeIn);
|
||||
fp.ScaleTo(end.Scale, end.TimeFadeIn, Easing.Out);
|
||||
fp.MoveTo(pointEndPosition, end.TimeFadeIn, Easing.Out);
|
||||
fp.Delay(fadeOutTime - fadeInTime).FadeOut(end.TimeFadeIn);
|
||||
|
||||
finalTransformEndTime = fadeOutTime + End.TimeFadeIn;
|
||||
finalTransformEndTime = fadeOutTime + end.TimeFadeIn;
|
||||
}
|
||||
|
||||
point++;
|
||||
}
|
||||
|
||||
int excessPoints = InternalChildren.Count - point;
|
||||
for (int i = 0; i < excessPoints; i++)
|
||||
RemoveInternal(InternalChildren[^1]);
|
||||
|
||||
// todo: use Expire() on FollowPoints and take lifetime from them when https://github.com/ppy/osu-framework/issues/3300 is fixed.
|
||||
LifetimeStart = firstTransformStartTime ?? startTime;
|
||||
LifetimeEnd = finalTransformEndTime;
|
||||
Entry.LifetimeEnd = finalTransformEndTime;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Computes the fade time of follow point positioned between two hitobjects.
|
||||
/// </summary>
|
||||
/// <param name="start">The first <see cref="OsuHitObject"/>, where follow points should originate from.</param>
|
||||
/// <param name="end">The second <see cref="OsuHitObject"/>, which follow points should target.</param>
|
||||
/// <param name="fraction">The fractional distance along <paramref name="start"/> and <paramref name="end"/> at which the follow point is to be located.</param>
|
||||
/// <param name="fadeInTime">The fade-in time of the follow point/</param>
|
||||
/// <param name="fadeOutTime">The fade-out time of the follow point.</param>
|
||||
public static void GetFadeTimes(OsuHitObject start, OsuHitObject end, float fraction, out double fadeInTime, out double fadeOutTime)
|
||||
{
|
||||
double startTime = start.GetEndTime();
|
||||
double duration = end.StartTime - startTime;
|
||||
|
||||
fadeOutTime = startTime + fraction * duration;
|
||||
fadeInTime = fadeOutTime - PREEMPT;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -0,0 +1,98 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics.Performance;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
|
||||
{
|
||||
public class FollowPointLifetimeEntry : LifetimeEntry
|
||||
{
|
||||
public event Action Invalidated;
|
||||
public readonly OsuHitObject Start;
|
||||
|
||||
public FollowPointLifetimeEntry(OsuHitObject start)
|
||||
{
|
||||
Start = start;
|
||||
LifetimeStart = Start.StartTime;
|
||||
|
||||
bindEvents();
|
||||
}
|
||||
|
||||
private OsuHitObject end;
|
||||
|
||||
public OsuHitObject End
|
||||
{
|
||||
get => end;
|
||||
set
|
||||
{
|
||||
UnbindEvents();
|
||||
|
||||
end = value;
|
||||
|
||||
bindEvents();
|
||||
|
||||
refreshLifetimes();
|
||||
}
|
||||
}
|
||||
|
||||
private void bindEvents()
|
||||
{
|
||||
UnbindEvents();
|
||||
|
||||
// Note: Positions are bound for instantaneous feedback from positional changes from the editor, before ApplyDefaults() is called on hitobjects.
|
||||
Start.DefaultsApplied += onDefaultsApplied;
|
||||
Start.PositionBindable.ValueChanged += onPositionChanged;
|
||||
|
||||
if (End != null)
|
||||
{
|
||||
End.DefaultsApplied += onDefaultsApplied;
|
||||
End.PositionBindable.ValueChanged += onPositionChanged;
|
||||
}
|
||||
}
|
||||
|
||||
public void UnbindEvents()
|
||||
{
|
||||
if (Start != null)
|
||||
{
|
||||
Start.DefaultsApplied -= onDefaultsApplied;
|
||||
Start.PositionBindable.ValueChanged -= onPositionChanged;
|
||||
}
|
||||
|
||||
if (End != null)
|
||||
{
|
||||
End.DefaultsApplied -= onDefaultsApplied;
|
||||
End.PositionBindable.ValueChanged -= onPositionChanged;
|
||||
}
|
||||
}
|
||||
|
||||
private void onDefaultsApplied(HitObject obj) => refreshLifetimes();
|
||||
|
||||
private void onPositionChanged(ValueChangedEvent<Vector2> obj) => refreshLifetimes();
|
||||
|
||||
private void refreshLifetimes()
|
||||
{
|
||||
if (End == null || End.NewCombo || Start is Spinner || End is Spinner)
|
||||
{
|
||||
LifetimeEnd = LifetimeStart;
|
||||
return;
|
||||
}
|
||||
|
||||
Vector2 startPosition = Start.StackedEndPosition;
|
||||
Vector2 endPosition = End.StackedPosition;
|
||||
Vector2 distanceVector = endPosition - startPosition;
|
||||
|
||||
// The lifetime start will match the fade-in time of the first follow point.
|
||||
float fraction = (int)(FollowPointConnection.SPACING * 1.5) / distanceVector.Length;
|
||||
FollowPointConnection.GetFadeTimes(Start, End, fraction, out var fadeInTime, out _);
|
||||
|
||||
LifetimeStart = fadeInTime;
|
||||
LifetimeEnd = double.MaxValue; // This will be set by the connection.
|
||||
|
||||
Invalidated?.Invoke();
|
||||
}
|
||||
}
|
||||
}
|
@ -2,53 +2,74 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Performance;
|
||||
using osu.Framework.Graphics.Pooling;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
|
||||
{
|
||||
/// <summary>
|
||||
/// Visualises connections between <see cref="DrawableOsuHitObject"/>s.
|
||||
/// </summary>
|
||||
public class FollowPointRenderer : LifetimeManagementContainer
|
||||
public class FollowPointRenderer : CompositeDrawable
|
||||
{
|
||||
/// <summary>
|
||||
/// All the <see cref="FollowPointConnection"/>s contained by this <see cref="FollowPointRenderer"/>.
|
||||
/// </summary>
|
||||
internal IReadOnlyList<FollowPointConnection> Connections => connections;
|
||||
|
||||
private readonly List<FollowPointConnection> connections = new List<FollowPointConnection>();
|
||||
|
||||
public override bool RemoveCompletedTransforms => false;
|
||||
|
||||
/// <summary>
|
||||
/// Adds the <see cref="FollowPoint"/>s around an <see cref="OsuHitObject"/>.
|
||||
/// This includes <see cref="FollowPoint"/>s leading into <paramref name="hitObject"/>, and <see cref="FollowPoint"/>s exiting <paramref name="hitObject"/>.
|
||||
/// </summary>
|
||||
/// <param name="hitObject">The <see cref="OsuHitObject"/> to add <see cref="FollowPoint"/>s for.</param>
|
||||
public void AddFollowPoints(OsuHitObject hitObject)
|
||||
=> addConnection(new FollowPointConnection(hitObject).With(g => g.StartTime.BindValueChanged(_ => onStartTimeChanged(g))));
|
||||
public IReadOnlyList<FollowPointLifetimeEntry> Entries => lifetimeEntries;
|
||||
|
||||
/// <summary>
|
||||
/// Removes the <see cref="FollowPoint"/>s around an <see cref="OsuHitObject"/>.
|
||||
/// This includes <see cref="FollowPoint"/>s leading into <paramref name="hitObject"/>, and <see cref="FollowPoint"/>s exiting <paramref name="hitObject"/>.
|
||||
/// </summary>
|
||||
/// <param name="hitObject">The <see cref="OsuHitObject"/> to remove <see cref="FollowPoint"/>s for.</param>
|
||||
public void RemoveFollowPoints(OsuHitObject hitObject) => removeGroup(connections.Single(g => g.Start == hitObject));
|
||||
private DrawablePool<FollowPointConnection> connectionPool;
|
||||
private DrawablePool<FollowPoint> pointPool;
|
||||
|
||||
/// <summary>
|
||||
/// Adds a <see cref="FollowPointConnection"/> to this <see cref="FollowPointRenderer"/>.
|
||||
/// </summary>
|
||||
/// <param name="connection">The <see cref="FollowPointConnection"/> to add.</param>
|
||||
/// <returns>The index of <paramref name="connection"/> in <see cref="connections"/>.</returns>
|
||||
private void addConnection(FollowPointConnection connection)
|
||||
private readonly List<FollowPointLifetimeEntry> lifetimeEntries = new List<FollowPointLifetimeEntry>();
|
||||
private readonly Dictionary<LifetimeEntry, FollowPointConnection> connectionsInUse = new Dictionary<LifetimeEntry, FollowPointConnection>();
|
||||
private readonly Dictionary<HitObject, IBindable> startTimeMap = new Dictionary<HitObject, IBindable>();
|
||||
private readonly LifetimeEntryManager lifetimeManager = new LifetimeEntryManager();
|
||||
|
||||
public FollowPointRenderer()
|
||||
{
|
||||
// Groups are sorted by their start time when added such that the index can be used to post-process other surrounding connections
|
||||
int index = connections.AddInPlace(connection, Comparer<FollowPointConnection>.Create((g1, g2) =>
|
||||
lifetimeManager.EntryBecameAlive += onEntryBecameAlive;
|
||||
lifetimeManager.EntryBecameDead += onEntryBecameDead;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
int comp = g1.StartTime.Value.CompareTo(g2.StartTime.Value);
|
||||
connectionPool = new DrawablePoolNoLifetime<FollowPointConnection>(1, 200),
|
||||
pointPool = new DrawablePoolNoLifetime<FollowPoint>(50, 1000)
|
||||
};
|
||||
}
|
||||
|
||||
public void AddFollowPoints(OsuHitObject hitObject)
|
||||
{
|
||||
addEntry(hitObject);
|
||||
|
||||
var startTimeBindable = hitObject.StartTimeBindable.GetBoundCopy();
|
||||
startTimeBindable.ValueChanged += _ => onStartTimeChanged(hitObject);
|
||||
startTimeMap[hitObject] = startTimeBindable;
|
||||
}
|
||||
|
||||
public void RemoveFollowPoints(OsuHitObject hitObject)
|
||||
{
|
||||
removeEntry(hitObject);
|
||||
|
||||
startTimeMap[hitObject].UnbindAll();
|
||||
startTimeMap.Remove(hitObject);
|
||||
}
|
||||
|
||||
private void addEntry(OsuHitObject hitObject)
|
||||
{
|
||||
var newEntry = new FollowPointLifetimeEntry(hitObject);
|
||||
|
||||
var index = lifetimeEntries.AddInPlace(newEntry, Comparer<FollowPointLifetimeEntry>.Create((e1, e2) =>
|
||||
{
|
||||
int comp = e1.Start.StartTime.CompareTo(e2.Start.StartTime);
|
||||
|
||||
if (comp != 0)
|
||||
return comp;
|
||||
@ -61,19 +82,19 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
|
||||
return -1;
|
||||
}));
|
||||
|
||||
if (index < connections.Count - 1)
|
||||
if (index < lifetimeEntries.Count - 1)
|
||||
{
|
||||
// Update the connection's end point to the next connection's start point
|
||||
// h1 -> -> -> h2
|
||||
// connection nextGroup
|
||||
|
||||
FollowPointConnection nextConnection = connections[index + 1];
|
||||
connection.End = nextConnection.Start;
|
||||
FollowPointLifetimeEntry nextEntry = lifetimeEntries[index + 1];
|
||||
newEntry.End = nextEntry.Start;
|
||||
}
|
||||
else
|
||||
{
|
||||
// The end point may be non-null during re-ordering
|
||||
connection.End = null;
|
||||
newEntry.End = null;
|
||||
}
|
||||
|
||||
if (index > 0)
|
||||
@ -82,23 +103,22 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
|
||||
// h1 -> -> -> h2
|
||||
// prevGroup connection
|
||||
|
||||
FollowPointConnection previousConnection = connections[index - 1];
|
||||
previousConnection.End = connection.Start;
|
||||
FollowPointLifetimeEntry previousEntry = lifetimeEntries[index - 1];
|
||||
previousEntry.End = newEntry.Start;
|
||||
}
|
||||
|
||||
AddInternal(connection);
|
||||
lifetimeManager.AddEntry(newEntry);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Removes a <see cref="FollowPointConnection"/> from this <see cref="FollowPointRenderer"/>.
|
||||
/// </summary>
|
||||
/// <param name="connection">The <see cref="FollowPointConnection"/> to remove.</param>
|
||||
/// <returns>Whether <paramref name="connection"/> was removed.</returns>
|
||||
private void removeGroup(FollowPointConnection connection)
|
||||
private void removeEntry(OsuHitObject hitObject)
|
||||
{
|
||||
RemoveInternal(connection);
|
||||
int index = lifetimeEntries.FindIndex(e => e.Start == hitObject);
|
||||
|
||||
int index = connections.IndexOf(connection);
|
||||
var entry = lifetimeEntries[index];
|
||||
entry.UnbindEvents();
|
||||
|
||||
lifetimeEntries.RemoveAt(index);
|
||||
lifetimeManager.RemoveEntry(entry);
|
||||
|
||||
if (index > 0)
|
||||
{
|
||||
@ -106,18 +126,61 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
|
||||
// h1 -> -> -> h2 -> -> -> h3
|
||||
// prevGroup connection nextGroup
|
||||
// The current connection's end point is used since there may not be a next connection
|
||||
FollowPointConnection previousConnection = connections[index - 1];
|
||||
previousConnection.End = connection.End;
|
||||
FollowPointLifetimeEntry previousEntry = lifetimeEntries[index - 1];
|
||||
previousEntry.End = entry.End;
|
||||
}
|
||||
|
||||
connections.Remove(connection);
|
||||
}
|
||||
|
||||
private void onStartTimeChanged(FollowPointConnection connection)
|
||||
protected override bool CheckChildrenLife()
|
||||
{
|
||||
// Naive but can be improved if performance becomes an issue
|
||||
removeGroup(connection);
|
||||
addConnection(connection);
|
||||
bool anyAliveChanged = base.CheckChildrenLife();
|
||||
anyAliveChanged |= lifetimeManager.Update(Time.Current);
|
||||
return anyAliveChanged;
|
||||
}
|
||||
|
||||
private void onEntryBecameAlive(LifetimeEntry entry)
|
||||
{
|
||||
var connection = connectionPool.Get(c =>
|
||||
{
|
||||
c.Entry = (FollowPointLifetimeEntry)entry;
|
||||
c.Pool = pointPool;
|
||||
});
|
||||
|
||||
connectionsInUse[entry] = connection;
|
||||
|
||||
AddInternal(connection);
|
||||
}
|
||||
|
||||
private void onEntryBecameDead(LifetimeEntry entry)
|
||||
{
|
||||
RemoveInternal(connectionsInUse[entry]);
|
||||
connectionsInUse.Remove(entry);
|
||||
}
|
||||
|
||||
private void onStartTimeChanged(OsuHitObject hitObject)
|
||||
{
|
||||
removeEntry(hitObject);
|
||||
addEntry(hitObject);
|
||||
}
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
{
|
||||
base.Dispose(isDisposing);
|
||||
|
||||
foreach (var entry in lifetimeEntries)
|
||||
entry.UnbindEvents();
|
||||
lifetimeEntries.Clear();
|
||||
}
|
||||
|
||||
private class DrawablePoolNoLifetime<T> : DrawablePool<T>
|
||||
where T : PoolableDrawable, new()
|
||||
{
|
||||
public override bool RemoveWhenNotAlive => false;
|
||||
|
||||
public DrawablePoolNoLifetime(int initialSize, int? maximumSize = null)
|
||||
: base(initialSize, maximumSize)
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -19,7 +19,7 @@ using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
{
|
||||
public class DrawableHitCircle : DrawableOsuHitObject, IDrawableHitObjectWithProxiedApproach
|
||||
public class DrawableHitCircle : DrawableOsuHitObject
|
||||
{
|
||||
public OsuAction? HitAction => HitArea.HitAction;
|
||||
protected virtual OsuSkinComponents CirclePieceComponent => OsuSkinComponents.HitCircle;
|
||||
|
@ -53,9 +53,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
});
|
||||
}
|
||||
|
||||
protected override void OnApply(HitObject hitObject)
|
||||
protected override void OnApply()
|
||||
{
|
||||
base.OnApply(hitObject);
|
||||
base.OnApply();
|
||||
|
||||
IndexInCurrentComboBindable.BindTo(HitObject.IndexInCurrentComboBindable);
|
||||
PositionBindable.BindTo(HitObject.PositionBindable);
|
||||
@ -70,9 +70,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
LifetimeEnd = HitObject.GetEndTime() + HitObject.HitWindows.WindowFor(HitResult.Miss) + 1000;
|
||||
}
|
||||
|
||||
protected override void OnFree(HitObject hitObject)
|
||||
protected override void OnFree()
|
||||
{
|
||||
base.OnFree(hitObject);
|
||||
base.OnFree();
|
||||
|
||||
IndexInCurrentComboBindable.UnbindFrom(HitObject.IndexInCurrentComboBindable);
|
||||
PositionBindable.UnbindFrom(HitObject.PositionBindable);
|
||||
|
@ -44,26 +44,21 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
}
|
||||
}
|
||||
|
||||
private double fadeOutDelay;
|
||||
protected override double FadeOutDelay => fadeOutDelay;
|
||||
|
||||
protected override void ApplyHitAnimations()
|
||||
{
|
||||
bool hitLightingEnabled = config.Get<bool>(OsuSetting.HitLighting);
|
||||
|
||||
if (hitLightingEnabled)
|
||||
{
|
||||
JudgementBody.FadeIn().Delay(FadeInDuration).FadeOut(400);
|
||||
Lighting.Alpha = 0;
|
||||
|
||||
if (hitLightingEnabled && Lighting.Drawable != null)
|
||||
{
|
||||
// todo: this animation changes slightly based on new/old legacy skin versions.
|
||||
Lighting.ScaleTo(0.8f).ScaleTo(1.2f, 600, Easing.Out);
|
||||
Lighting.FadeIn(200).Then().Delay(200).FadeOut(1000);
|
||||
}
|
||||
else
|
||||
{
|
||||
JudgementBody.Alpha = 1;
|
||||
}
|
||||
|
||||
fadeOutDelay = hitLightingEnabled ? 1400 : base.FadeOutDelay;
|
||||
// extend the lifetime to cover lighting fade
|
||||
LifetimeEnd = Lighting.LatestTransformEndTime;
|
||||
}
|
||||
|
||||
base.ApplyHitAnimations();
|
||||
}
|
||||
|
@ -1,32 +0,0 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Pooling;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
{
|
||||
public class DrawableOsuPool<T> : DrawablePool<T>
|
||||
where T : DrawableHitObject, new()
|
||||
{
|
||||
private readonly Func<DrawableHitObject, double, bool> checkHittable;
|
||||
private readonly Action<Drawable> onLoaded;
|
||||
|
||||
public DrawableOsuPool(Func<DrawableHitObject, double, bool> checkHittable, Action<Drawable> onLoaded, int initialSize, int? maximumSize = null)
|
||||
: base(initialSize, maximumSize)
|
||||
{
|
||||
this.checkHittable = checkHittable;
|
||||
this.onLoaded = onLoaded;
|
||||
}
|
||||
|
||||
protected override T CreateNewDrawable() => base.CreateNewDrawable().With(o =>
|
||||
{
|
||||
var osuObject = (DrawableOsuHitObject)(object)o;
|
||||
|
||||
osuObject.CheckHittable = checkHittable;
|
||||
osuObject.OnLoadComplete += onLoaded;
|
||||
});
|
||||
}
|
||||
}
|
@ -20,7 +20,7 @@ using osu.Game.Skinning;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
{
|
||||
public class DrawableSlider : DrawableOsuHitObject, IDrawableHitObjectWithProxiedApproach
|
||||
public class DrawableSlider : DrawableOsuHitObject
|
||||
{
|
||||
public new Slider HitObject => (Slider)base.HitObject;
|
||||
|
||||
@ -87,18 +87,18 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
Tracking.BindValueChanged(updateSlidingSample);
|
||||
}
|
||||
|
||||
protected override void OnApply(HitObject hitObject)
|
||||
protected override void OnApply()
|
||||
{
|
||||
base.OnApply(hitObject);
|
||||
base.OnApply();
|
||||
|
||||
// Ensure that the version will change after the upcoming BindTo().
|
||||
pathVersion.Value = int.MaxValue;
|
||||
PathVersion.BindTo(HitObject.Path.Version);
|
||||
}
|
||||
|
||||
protected override void OnFree(HitObject hitObject)
|
||||
protected override void OnFree()
|
||||
{
|
||||
base.OnFree(hitObject);
|
||||
base.OnFree();
|
||||
|
||||
PathVersion.UnbindFrom(HitObject.Path.Version);
|
||||
|
||||
|
@ -4,7 +4,6 @@
|
||||
using System;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
|
||||
@ -36,9 +35,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
pathVersion.BindValueChanged(_ => updatePosition());
|
||||
}
|
||||
|
||||
protected override void OnFree(HitObject hitObject)
|
||||
protected override void OnFree()
|
||||
{
|
||||
base.OnFree(hitObject);
|
||||
base.OnFree();
|
||||
|
||||
pathVersion.UnbindFrom(drawableSlider.PathVersion);
|
||||
}
|
||||
|
@ -38,7 +38,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
};
|
||||
}
|
||||
|
||||
private readonly IBindable<ArmedState> state = new Bindable<ArmedState>();
|
||||
private readonly IBindable<Color4> accentColour = new Bindable<Color4>();
|
||||
private readonly IBindable<int> indexInCurrentCombo = new Bindable<int>();
|
||||
|
||||
@ -50,7 +49,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
{
|
||||
var drawableOsuObject = (DrawableOsuHitObject)drawableObject;
|
||||
|
||||
state.BindTo(drawableObject.State);
|
||||
accentColour.BindTo(drawableObject.AccentColour);
|
||||
indexInCurrentCombo.BindTo(drawableOsuObject.IndexInCurrentComboBindable);
|
||||
}
|
||||
@ -59,7 +57,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
state.BindValueChanged(updateState, true);
|
||||
accentColour.BindValueChanged(colour =>
|
||||
{
|
||||
explode.Colour = colour.NewValue;
|
||||
@ -68,15 +65,18 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
}, true);
|
||||
|
||||
indexInCurrentCombo.BindValueChanged(index => number.Text = (index.NewValue + 1).ToString(), true);
|
||||
|
||||
drawableObject.ApplyCustomUpdateState += updateState;
|
||||
updateState(drawableObject, drawableObject.State.Value);
|
||||
}
|
||||
|
||||
private void updateState(ValueChangedEvent<ArmedState> state)
|
||||
private void updateState(DrawableHitObject drawableObject, ArmedState state)
|
||||
{
|
||||
using (BeginAbsoluteSequence(drawableObject.HitStateUpdateTime, true))
|
||||
{
|
||||
glow.FadeOut(400);
|
||||
|
||||
switch (state.NewValue)
|
||||
switch (state)
|
||||
{
|
||||
case ArmedState.Hit:
|
||||
const double flash_in = 40;
|
||||
|
@ -248,7 +248,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
}
|
||||
|
||||
private void trackingChanged(ValueChangedEvent<bool> tracking) =>
|
||||
box.FadeTo(tracking.NewValue ? 0.6f : 0.05f, 200, Easing.OutQuint);
|
||||
box.FadeTo(tracking.NewValue ? 0.3f : 0.05f, 200, Easing.OutQuint);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -38,7 +38,6 @@ namespace osu.Game.Rulesets.Osu.Skinning
|
||||
|
||||
private SkinnableSpriteText hitCircleText;
|
||||
|
||||
private readonly IBindable<ArmedState> state = new Bindable<ArmedState>();
|
||||
private readonly Bindable<Color4> accentColour = new Bindable<Color4>();
|
||||
private readonly IBindable<int> indexInCurrentCombo = new Bindable<int>();
|
||||
|
||||
@ -113,7 +112,6 @@ namespace osu.Game.Rulesets.Osu.Skinning
|
||||
if (overlayAboveNumber)
|
||||
AddInternal(hitCircleOverlay.CreateProxy());
|
||||
|
||||
state.BindTo(drawableObject.State);
|
||||
accentColour.BindTo(drawableObject.AccentColour);
|
||||
indexInCurrentCombo.BindTo(drawableOsuObject.IndexInCurrentComboBindable);
|
||||
|
||||
@ -137,19 +135,21 @@ namespace osu.Game.Rulesets.Osu.Skinning
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
state.BindValueChanged(updateState, true);
|
||||
accentColour.BindValueChanged(colour => hitCircleSprite.Colour = LegacyColourCompatibility.DisallowZeroAlpha(colour.NewValue), true);
|
||||
if (hasNumber)
|
||||
indexInCurrentCombo.BindValueChanged(index => hitCircleText.Text = (index.NewValue + 1).ToString(), true);
|
||||
|
||||
drawableObject.ApplyCustomUpdateState += updateState;
|
||||
updateState(drawableObject, drawableObject.State.Value);
|
||||
}
|
||||
|
||||
private void updateState(ValueChangedEvent<ArmedState> state)
|
||||
private void updateState(DrawableHitObject drawableObject, ArmedState state)
|
||||
{
|
||||
const double legacy_fade_duration = 240;
|
||||
|
||||
using (BeginAbsoluteSequence(drawableObject.HitStateUpdateTime, true))
|
||||
{
|
||||
switch (state.NewValue)
|
||||
switch (state)
|
||||
{
|
||||
case ArmedState.Hit:
|
||||
circleSprites.FadeOut(legacy_fade_duration, Easing.Out);
|
||||
|
@ -3,9 +3,9 @@
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Pooling;
|
||||
@ -20,15 +20,12 @@ using osu.Game.Rulesets.Osu.Scoring;
|
||||
using osu.Game.Rulesets.Osu.UI.Cursor;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Skinning;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.UI
|
||||
{
|
||||
public class OsuPlayfield : Playfield
|
||||
{
|
||||
public readonly Func<DrawableHitObject, double, bool> CheckHittable;
|
||||
|
||||
private readonly PlayfieldBorder playfieldBorder;
|
||||
private readonly ProxyContainer approachCircles;
|
||||
private readonly ProxyContainer spinnerProxies;
|
||||
@ -40,86 +37,81 @@ namespace osu.Game.Rulesets.Osu.UI
|
||||
|
||||
protected override GameplayCursorContainer CreateCursor() => new OsuCursorContainer();
|
||||
|
||||
private readonly Bindable<bool> playfieldBorderStyle = new BindableBool();
|
||||
|
||||
private readonly IDictionary<HitResult, DrawablePool<DrawableOsuJudgement>> poolDictionary = new Dictionary<HitResult, DrawablePool<DrawableOsuJudgement>>();
|
||||
|
||||
private readonly Container judgementAboveHitObjectLayer;
|
||||
|
||||
public OsuPlayfield()
|
||||
{
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
playfieldBorder = new PlayfieldBorder
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Depth = 3
|
||||
},
|
||||
spinnerProxies = new ProxyContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both
|
||||
},
|
||||
followPoints = new FollowPointRenderer
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Depth = 2,
|
||||
},
|
||||
judgementLayer = new JudgementContainer<DrawableOsuJudgement>
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Depth = 1,
|
||||
},
|
||||
// Todo: This should not exist, but currently helps to reduce LOH allocations due to unbinding skin source events on judgement disposal
|
||||
// Todo: Remove when hitobjects are properly pooled
|
||||
new SkinProvidingContainer(null)
|
||||
{
|
||||
Child = HitObjectContainer,
|
||||
},
|
||||
approachCircles = new ProxyContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Depth = -1,
|
||||
},
|
||||
playfieldBorder = new PlayfieldBorder { RelativeSizeAxes = Axes.Both },
|
||||
spinnerProxies = new ProxyContainer { RelativeSizeAxes = Axes.Both },
|
||||
followPoints = new FollowPointRenderer { RelativeSizeAxes = Axes.Both },
|
||||
judgementLayer = new JudgementContainer<DrawableOsuJudgement> { RelativeSizeAxes = Axes.Both },
|
||||
HitObjectContainer,
|
||||
judgementAboveHitObjectLayer = new Container { RelativeSizeAxes = Axes.Both },
|
||||
approachCircles = new ProxyContainer { RelativeSizeAxes = Axes.Both },
|
||||
};
|
||||
|
||||
hitPolicy = new OrderedHitPolicy(HitObjectContainer);
|
||||
CheckHittable = hitPolicy.IsHittable;
|
||||
|
||||
var hitWindows = new OsuHitWindows();
|
||||
|
||||
foreach (var result in Enum.GetValues(typeof(HitResult)).OfType<HitResult>().Where(r => r > HitResult.None && hitWindows.IsHitResultAllowed(r)))
|
||||
poolDictionary.Add(result, new DrawableJudgementPool(result));
|
||||
poolDictionary.Add(result, new DrawableJudgementPool(result, onJudgmentLoaded));
|
||||
|
||||
AddRangeInternal(poolDictionary.Values);
|
||||
|
||||
NewResult += onNewResult;
|
||||
}
|
||||
|
||||
protected override void OnNewDrawableHitObject(DrawableHitObject drawable)
|
||||
{
|
||||
((DrawableOsuHitObject)drawable).CheckHittable = hitPolicy.IsHittable;
|
||||
|
||||
Debug.Assert(!drawable.IsLoaded, $"Already loaded {nameof(DrawableHitObject)} is added to {nameof(OsuPlayfield)}");
|
||||
drawable.OnLoadComplete += onDrawableHitObjectLoaded;
|
||||
}
|
||||
|
||||
private void onDrawableHitObjectLoaded(Drawable drawable)
|
||||
{
|
||||
// note: `Slider`'s `ProxiedLayer` is added when its nested `DrawableHitCircle` is loaded.
|
||||
switch (drawable)
|
||||
{
|
||||
case DrawableSpinner _:
|
||||
spinnerProxies.Add(drawable.CreateProxy());
|
||||
break;
|
||||
|
||||
case DrawableHitCircle hitCircle:
|
||||
approachCircles.Add(hitCircle.ProxiedLayer.CreateProxy());
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
private void onJudgmentLoaded(DrawableOsuJudgement judgement)
|
||||
{
|
||||
judgementAboveHitObjectLayer.Add(judgement.GetProxyAboveHitObjectsContent());
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader(true)]
|
||||
private void load(OsuRulesetConfigManager config)
|
||||
{
|
||||
config?.BindWith(OsuRulesetSetting.PlayfieldBorderStyle, playfieldBorder.PlayfieldBorderStyle);
|
||||
|
||||
registerPool<HitCircle, DrawableHitCircle>(10, 100);
|
||||
RegisterPool<HitCircle, DrawableHitCircle>(10, 100);
|
||||
|
||||
registerPool<Slider, DrawableSlider>(10, 100);
|
||||
registerPool<SliderHeadCircle, DrawableSliderHead>(10, 100);
|
||||
registerPool<SliderTailCircle, DrawableSliderTail>(10, 100);
|
||||
registerPool<SliderTick, DrawableSliderTick>(10, 100);
|
||||
registerPool<SliderRepeat, DrawableSliderRepeat>(5, 50);
|
||||
RegisterPool<Slider, DrawableSlider>(10, 100);
|
||||
RegisterPool<SliderHeadCircle, DrawableSliderHead>(10, 100);
|
||||
RegisterPool<SliderTailCircle, DrawableSliderTail>(10, 100);
|
||||
RegisterPool<SliderTick, DrawableSliderTick>(10, 100);
|
||||
RegisterPool<SliderRepeat, DrawableSliderRepeat>(5, 50);
|
||||
|
||||
registerPool<Spinner, DrawableSpinner>(2, 20);
|
||||
registerPool<SpinnerTick, DrawableSpinnerTick>(10, 100);
|
||||
registerPool<SpinnerBonusTick, DrawableSpinnerBonusTick>(10, 100);
|
||||
RegisterPool<Spinner, DrawableSpinner>(2, 20);
|
||||
RegisterPool<SpinnerTick, DrawableSpinnerTick>(10, 100);
|
||||
RegisterPool<SpinnerBonusTick, DrawableSpinnerBonusTick>(10, 100);
|
||||
}
|
||||
|
||||
private void registerPool<TObject, TDrawable>(int initialSize, int? maximumSize = null)
|
||||
where TObject : HitObject
|
||||
where TDrawable : DrawableHitObject, new()
|
||||
=> RegisterPool<TObject, TDrawable>(CreatePool<TDrawable>(initialSize, maximumSize));
|
||||
|
||||
protected virtual DrawablePool<TDrawable> CreatePool<TDrawable>(int initialSize, int? maximumSize = null)
|
||||
where TDrawable : DrawableHitObject, new()
|
||||
=> new DrawableOsuPool<TDrawable>(CheckHittable, OnHitObjectLoaded, initialSize, maximumSize);
|
||||
|
||||
protected override HitObjectLifetimeEntry CreateLifetimeEntry(HitObject hitObject) => new OsuHitObjectLifetimeEntry(hitObject);
|
||||
|
||||
protected override void OnHitObjectAdded(HitObject hitObject)
|
||||
@ -134,27 +126,6 @@ namespace osu.Game.Rulesets.Osu.UI
|
||||
followPoints.RemoveFollowPoints((OsuHitObject)hitObject);
|
||||
}
|
||||
|
||||
public void OnHitObjectLoaded(Drawable drawable)
|
||||
{
|
||||
switch (drawable)
|
||||
{
|
||||
case DrawableSliderHead _:
|
||||
case DrawableSliderTail _:
|
||||
case DrawableSliderTick _:
|
||||
case DrawableSliderRepeat _:
|
||||
case DrawableSpinnerTick _:
|
||||
break;
|
||||
|
||||
case DrawableSpinner _:
|
||||
spinnerProxies.Add(drawable.CreateProxy());
|
||||
break;
|
||||
|
||||
case IDrawableHitObjectWithProxiedApproach approach:
|
||||
approachCircles.Add(approach.ProxiedLayer.CreateProxy());
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
private void onNewResult(DrawableHitObject judgedObject, JudgementResult result)
|
||||
{
|
||||
// Hitobjects that block future hits should miss previous hitobjects if they're hit out-of-order.
|
||||
@ -178,11 +149,13 @@ namespace osu.Game.Rulesets.Osu.UI
|
||||
private class DrawableJudgementPool : DrawablePool<DrawableOsuJudgement>
|
||||
{
|
||||
private readonly HitResult result;
|
||||
private readonly Action<DrawableOsuJudgement> onLoaded;
|
||||
|
||||
public DrawableJudgementPool(HitResult result)
|
||||
public DrawableJudgementPool(HitResult result, Action<DrawableOsuJudgement> onLoaded)
|
||||
: base(10)
|
||||
{
|
||||
this.result = result;
|
||||
this.onLoaded = onLoaded;
|
||||
}
|
||||
|
||||
protected override DrawableOsuJudgement CreateNewDrawable()
|
||||
@ -192,6 +165,8 @@ namespace osu.Game.Rulesets.Osu.UI
|
||||
// just a placeholder to initialise the correct drawable hierarchy for this pool.
|
||||
judgement.Apply(new JudgementResult(new HitObject(), new Judgement()) { Type = result }, null);
|
||||
|
||||
onLoaded?.Invoke(judgement);
|
||||
|
||||
return judgement;
|
||||
}
|
||||
}
|
||||
|
@ -7,6 +7,6 @@ namespace osu.Game.Rulesets.Taiko.Mods
|
||||
{
|
||||
public class TaikoModEasy : ModEasy
|
||||
{
|
||||
public override string Description => @"Beats move slower, less accuracy required, and three lives!";
|
||||
public override string Description => @"Beats move slower, and less accuracy required!";
|
||||
}
|
||||
}
|
||||
|
@ -1,6 +1,7 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
@ -37,7 +38,7 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
private SkinnableDrawable mascot;
|
||||
|
||||
private ProxyContainer topLevelHitContainer;
|
||||
private ProxyContainer barlineContainer;
|
||||
private ScrollingHitObjectContainer barlineContainer;
|
||||
private Container rightArea;
|
||||
private Container leftArea;
|
||||
|
||||
@ -83,10 +84,7 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
barlineContainer = new ProxyContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
},
|
||||
barlineContainer = new ScrollingHitObjectContainer(),
|
||||
new Container
|
||||
{
|
||||
Name = "Hit objects",
|
||||
@ -159,18 +157,37 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
|
||||
public override void Add(DrawableHitObject h)
|
||||
{
|
||||
h.OnNewResult += OnNewResult;
|
||||
base.Add(h);
|
||||
|
||||
switch (h)
|
||||
{
|
||||
case DrawableBarLine barline:
|
||||
barlineContainer.Add(barline.CreateProxy());
|
||||
barlineContainer.Add(barline);
|
||||
break;
|
||||
|
||||
case DrawableTaikoHitObject taikoObject:
|
||||
h.OnNewResult += OnNewResult;
|
||||
topLevelHitContainer.Add(taikoObject.CreateProxiedContent());
|
||||
base.Add(h);
|
||||
break;
|
||||
|
||||
default:
|
||||
throw new ArgumentException($"Unsupported {nameof(DrawableHitObject)} type");
|
||||
}
|
||||
}
|
||||
|
||||
public override bool Remove(DrawableHitObject h)
|
||||
{
|
||||
switch (h)
|
||||
{
|
||||
case DrawableBarLine barline:
|
||||
return barlineContainer.Remove(barline);
|
||||
|
||||
case DrawableTaikoHitObject _:
|
||||
h.OnNewResult -= OnNewResult;
|
||||
// todo: consider tidying of proxied content if required.
|
||||
return base.Remove(h);
|
||||
|
||||
default:
|
||||
throw new ArgumentException($"Unsupported {nameof(DrawableHitObject)} type");
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -2,7 +2,6 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Screens.Edit;
|
||||
@ -44,6 +43,36 @@ namespace osu.Game.Tests.Editing
|
||||
Assert.That(stateChangedFired, Is.EqualTo(2));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestApplyThenUndoThenApplySameChange()
|
||||
{
|
||||
var (handler, beatmap) = createChangeHandler();
|
||||
|
||||
Assert.That(handler.CanUndo.Value, Is.False);
|
||||
Assert.That(handler.CanRedo.Value, Is.False);
|
||||
|
||||
string originalHash = handler.CurrentStateHash;
|
||||
|
||||
addArbitraryChange(beatmap);
|
||||
handler.SaveState();
|
||||
|
||||
Assert.That(handler.CanUndo.Value, Is.True);
|
||||
Assert.That(handler.CanRedo.Value, Is.False);
|
||||
Assert.That(stateChangedFired, Is.EqualTo(1));
|
||||
|
||||
string hash = handler.CurrentStateHash;
|
||||
|
||||
// undo a change without saving
|
||||
handler.RestoreState(-1);
|
||||
|
||||
Assert.That(originalHash, Is.EqualTo(handler.CurrentStateHash));
|
||||
Assert.That(stateChangedFired, Is.EqualTo(2));
|
||||
|
||||
addArbitraryChange(beatmap);
|
||||
handler.SaveState();
|
||||
Assert.That(hash, Is.EqualTo(handler.CurrentStateHash));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestSaveSameStateDoesNotSave()
|
||||
{
|
||||
@ -139,7 +168,7 @@ namespace osu.Game.Tests.Editing
|
||||
|
||||
private void addArbitraryChange(EditorBeatmap beatmap)
|
||||
{
|
||||
beatmap.Add(new HitCircle { StartTime = RNG.Next(0, 100000) });
|
||||
beatmap.Add(new HitCircle { StartTime = 2760 });
|
||||
}
|
||||
}
|
||||
}
|
||||
|
79
osu.Game.Tests/NonVisual/Skinning/LegacySkinAnimationTest.cs
Normal file
79
osu.Game.Tests/NonVisual/Skinning/LegacySkinAnimationTest.cs
Normal file
@ -0,0 +1,79 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio.Sample;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Animations;
|
||||
using osu.Framework.Graphics.OpenGL.Textures;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Framework.Timing;
|
||||
using osu.Game.Audio;
|
||||
using osu.Game.Skinning;
|
||||
using osu.Game.Tests.Visual;
|
||||
|
||||
namespace osu.Game.Tests.NonVisual.Skinning
|
||||
{
|
||||
[HeadlessTest]
|
||||
public class LegacySkinAnimationTest : OsuTestScene
|
||||
{
|
||||
private const string animation_name = "animation";
|
||||
private const int frame_count = 6;
|
||||
|
||||
[Cached(typeof(IAnimationTimeReference))]
|
||||
private TestAnimationTimeReference animationTimeReference = new TestAnimationTimeReference();
|
||||
|
||||
private TextureAnimation animation;
|
||||
|
||||
[Test]
|
||||
public void TestAnimationTimeReferenceChange()
|
||||
{
|
||||
ISkin skin = new TestSkin();
|
||||
|
||||
AddStep("get animation", () => Add(animation = (TextureAnimation)skin.GetAnimation(animation_name, true, false)));
|
||||
AddAssert("frame count correct", () => animation.FrameCount == frame_count);
|
||||
assertPlaybackPosition(0);
|
||||
|
||||
AddStep("set start time to 1000", () => animationTimeReference.AnimationStartTime.Value = 1000);
|
||||
assertPlaybackPosition(-1000);
|
||||
|
||||
AddStep("set current time to 500", () => animationTimeReference.ManualClock.CurrentTime = 500);
|
||||
assertPlaybackPosition(-500);
|
||||
}
|
||||
|
||||
private void assertPlaybackPosition(double expectedPosition)
|
||||
=> AddAssert($"playback position is {expectedPosition}", () => animation.PlaybackPosition == expectedPosition);
|
||||
|
||||
private class TestSkin : ISkin
|
||||
{
|
||||
private static readonly string[] lookup_names = Enumerable.Range(0, frame_count).Select(frame => $"{animation_name}-{frame}").ToArray();
|
||||
|
||||
public Texture GetTexture(string componentName, WrapMode wrapModeS, WrapMode wrapModeT)
|
||||
{
|
||||
return lookup_names.Contains(componentName) ? Texture.WhitePixel : null;
|
||||
}
|
||||
|
||||
public Drawable GetDrawableComponent(ISkinComponent component) => throw new NotSupportedException();
|
||||
public SampleChannel GetSample(ISampleInfo sampleInfo) => throw new NotSupportedException();
|
||||
public IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup) => throw new NotSupportedException();
|
||||
}
|
||||
|
||||
private class TestAnimationTimeReference : IAnimationTimeReference
|
||||
{
|
||||
public ManualClock ManualClock { get; }
|
||||
public IFrameBasedClock Clock { get; }
|
||||
public Bindable<double> AnimationStartTime { get; } = new BindableDouble();
|
||||
|
||||
public TestAnimationTimeReference()
|
||||
{
|
||||
ManualClock = new ManualClock();
|
||||
Clock = new FramedClock(ManualClock);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -318,7 +318,7 @@ namespace osu.Game.Tests.Visual.Background
|
||||
private class FadeAccessibleResults : ResultsScreen
|
||||
{
|
||||
public FadeAccessibleResults(ScoreInfo score)
|
||||
: base(score)
|
||||
: base(score, true)
|
||||
{
|
||||
}
|
||||
|
||||
|
@ -153,6 +153,9 @@ namespace osu.Game.Tests.Visual.Editing
|
||||
|
||||
private class SnapProvider : IPositionSnapProvider
|
||||
{
|
||||
public SnapResult SnapScreenSpacePositionToValidPosition(Vector2 screenSpacePosition) =>
|
||||
new SnapResult(screenSpacePosition, null);
|
||||
|
||||
public SnapResult SnapScreenSpacePositionToValidTime(Vector2 screenSpacePosition) => new SnapResult(screenSpacePosition, 0);
|
||||
|
||||
public float GetBeatSnapDistanceAt(double referenceTime) => 10;
|
||||
|
39
osu.Game.Tests/Visual/Gameplay/TestSceneParticleExplosion.cs
Normal file
39
osu.Game.Tests/Visual/Gameplay/TestSceneParticleExplosion.cs
Normal file
@ -0,0 +1,39 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Game.Graphics;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Gameplay
|
||||
{
|
||||
[TestFixture]
|
||||
public class TestSceneParticleExplosion : OsuTestScene
|
||||
{
|
||||
private ParticleExplosion explosion;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(TextureStore textures)
|
||||
{
|
||||
AddStep("create initial", () =>
|
||||
{
|
||||
Child = explosion = new ParticleExplosion(textures.Get("Cursor/cursortrail"), 150, 1200)
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Size = new Vector2(400)
|
||||
};
|
||||
});
|
||||
|
||||
AddWaitStep("wait for playback", 5);
|
||||
|
||||
AddRepeatStep(@"restart animation", () =>
|
||||
{
|
||||
explosion.Restart();
|
||||
}, 10);
|
||||
}
|
||||
}
|
||||
}
|
@ -261,9 +261,9 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
});
|
||||
}
|
||||
|
||||
protected override void OnApply(HitObject hitObject)
|
||||
protected override void OnApply()
|
||||
{
|
||||
base.OnApply(hitObject);
|
||||
base.OnApply();
|
||||
Position = new Vector2(RNG.Next(-200, 200), RNG.Next(-200, 200));
|
||||
}
|
||||
|
||||
|
@ -3,7 +3,6 @@
|
||||
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
@ -14,44 +13,41 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
[TestFixture]
|
||||
public class TestSceneStarCounter : OsuTestScene
|
||||
{
|
||||
private readonly StarCounter starCounter;
|
||||
private readonly OsuSpriteText starsLabel;
|
||||
|
||||
public TestSceneStarCounter()
|
||||
{
|
||||
StarCounter stars = new StarCounter
|
||||
starCounter = new StarCounter
|
||||
{
|
||||
Origin = Anchor.Centre,
|
||||
Anchor = Anchor.Centre,
|
||||
Current = 5,
|
||||
};
|
||||
|
||||
Add(stars);
|
||||
Add(starCounter);
|
||||
|
||||
SpriteText starsLabel = new OsuSpriteText
|
||||
starsLabel = new OsuSpriteText
|
||||
{
|
||||
Origin = Anchor.Centre,
|
||||
Anchor = Anchor.Centre,
|
||||
Scale = new Vector2(2),
|
||||
Y = 50,
|
||||
Text = stars.Current.ToString("0.00"),
|
||||
};
|
||||
|
||||
Add(starsLabel);
|
||||
|
||||
AddRepeatStep(@"random value", delegate
|
||||
{
|
||||
stars.Current = RNG.NextSingle() * (stars.StarCount + 1);
|
||||
starsLabel.Text = stars.Current.ToString("0.00");
|
||||
}, 10);
|
||||
setStars(5);
|
||||
|
||||
AddStep(@"Stop animation", delegate
|
||||
{
|
||||
stars.StopAnimation();
|
||||
});
|
||||
AddRepeatStep("random value", () => setStars(RNG.NextSingle() * (starCounter.StarCount + 1)), 10);
|
||||
AddSliderStep("exact value", 0f, 10f, 5f, setStars);
|
||||
AddStep("stop animation", () => starCounter.StopAnimation());
|
||||
AddStep("reset", () => setStars(0));
|
||||
}
|
||||
|
||||
AddStep(@"Reset", delegate
|
||||
{
|
||||
stars.Current = 0;
|
||||
starsLabel.Text = stars.Current.ToString("0.00");
|
||||
});
|
||||
private void setStars(float stars)
|
||||
{
|
||||
starCounter.Current = stars;
|
||||
starsLabel.Text = starCounter.Current.ToString("0.00");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
181
osu.Game.Tests/Visual/Online/TestScenePlayHistorySubsection.cs
Normal file
181
osu.Game.Tests/Visual/Online/TestScenePlayHistorySubsection.cs
Normal file
@ -0,0 +1,181 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Game.Overlays.Profile.Sections.Historical;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Users;
|
||||
using NUnit.Framework;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Framework.Allocation;
|
||||
using System;
|
||||
using System.Linq;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using static osu.Game.Users.User;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Online
|
||||
{
|
||||
public class TestScenePlayHistorySubsection : OsuTestScene
|
||||
{
|
||||
[Cached]
|
||||
private readonly OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Red);
|
||||
|
||||
private readonly Bindable<User> user = new Bindable<User>();
|
||||
private readonly PlayHistorySubsection section;
|
||||
|
||||
public TestScenePlayHistorySubsection()
|
||||
{
|
||||
AddRange(new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = colourProvider.Background4
|
||||
},
|
||||
section = new PlayHistorySubsection(user)
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestNullValues()
|
||||
{
|
||||
AddStep("Load user", () => user.Value = user_with_null_values);
|
||||
AddAssert("Section is hidden", () => section.Alpha == 0);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestEmptyValues()
|
||||
{
|
||||
AddStep("Load user", () => user.Value = user_with_empty_values);
|
||||
AddAssert("Section is hidden", () => section.Alpha == 0);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestOneValue()
|
||||
{
|
||||
AddStep("Load user", () => user.Value = user_with_one_value);
|
||||
AddAssert("Section is hidden", () => section.Alpha == 0);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestTwoValues()
|
||||
{
|
||||
AddStep("Load user", () => user.Value = user_with_two_values);
|
||||
AddAssert("Section is visible", () => section.Alpha == 1);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestConstantValues()
|
||||
{
|
||||
AddStep("Load user", () => user.Value = user_with_constant_values);
|
||||
AddAssert("Section is visible", () => section.Alpha == 1);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestConstantZeroValues()
|
||||
{
|
||||
AddStep("Load user", () => user.Value = user_with_zero_values);
|
||||
AddAssert("Section is visible", () => section.Alpha == 1);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestFilledValues()
|
||||
{
|
||||
AddStep("Load user", () => user.Value = user_with_filled_values);
|
||||
AddAssert("Section is visible", () => section.Alpha == 1);
|
||||
AddAssert("Array length is the same", () => user_with_filled_values.MonthlyPlaycounts.Length == getChartValuesLength());
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestMissingValues()
|
||||
{
|
||||
AddStep("Load user", () => user.Value = user_with_missing_values);
|
||||
AddAssert("Section is visible", () => section.Alpha == 1);
|
||||
AddAssert("Array length is 7", () => getChartValuesLength() == 7);
|
||||
}
|
||||
|
||||
private int getChartValuesLength() => this.ChildrenOfType<ProfileLineChart>().Single().Values.Length;
|
||||
|
||||
private static readonly User user_with_null_values = new User
|
||||
{
|
||||
Id = 1
|
||||
};
|
||||
|
||||
private static readonly User user_with_empty_values = new User
|
||||
{
|
||||
Id = 2,
|
||||
MonthlyPlaycounts = Array.Empty<UserHistoryCount>()
|
||||
};
|
||||
|
||||
private static readonly User user_with_one_value = new User
|
||||
{
|
||||
Id = 3,
|
||||
MonthlyPlaycounts = new[]
|
||||
{
|
||||
new UserHistoryCount { Date = new DateTime(2010, 5, 1), Count = 100 }
|
||||
}
|
||||
};
|
||||
|
||||
private static readonly User user_with_two_values = new User
|
||||
{
|
||||
Id = 4,
|
||||
MonthlyPlaycounts = new[]
|
||||
{
|
||||
new UserHistoryCount { Date = new DateTime(2010, 5, 1), Count = 1 },
|
||||
new UserHistoryCount { Date = new DateTime(2010, 6, 1), Count = 2 }
|
||||
}
|
||||
};
|
||||
|
||||
private static readonly User user_with_constant_values = new User
|
||||
{
|
||||
Id = 5,
|
||||
MonthlyPlaycounts = new[]
|
||||
{
|
||||
new UserHistoryCount { Date = new DateTime(2010, 5, 1), Count = 5 },
|
||||
new UserHistoryCount { Date = new DateTime(2010, 6, 1), Count = 5 },
|
||||
new UserHistoryCount { Date = new DateTime(2010, 7, 1), Count = 5 }
|
||||
}
|
||||
};
|
||||
|
||||
private static readonly User user_with_zero_values = new User
|
||||
{
|
||||
Id = 6,
|
||||
MonthlyPlaycounts = new[]
|
||||
{
|
||||
new UserHistoryCount { Date = new DateTime(2010, 5, 1), Count = 0 },
|
||||
new UserHistoryCount { Date = new DateTime(2010, 6, 1), Count = 0 },
|
||||
new UserHistoryCount { Date = new DateTime(2010, 7, 1), Count = 0 }
|
||||
}
|
||||
};
|
||||
|
||||
private static readonly User user_with_filled_values = new User
|
||||
{
|
||||
Id = 7,
|
||||
MonthlyPlaycounts = new[]
|
||||
{
|
||||
new UserHistoryCount { Date = new DateTime(2010, 5, 1), Count = 1000 },
|
||||
new UserHistoryCount { Date = new DateTime(2010, 6, 1), Count = 20 },
|
||||
new UserHistoryCount { Date = new DateTime(2010, 7, 1), Count = 20000 },
|
||||
new UserHistoryCount { Date = new DateTime(2010, 8, 1), Count = 30 },
|
||||
new UserHistoryCount { Date = new DateTime(2010, 9, 1), Count = 50 },
|
||||
new UserHistoryCount { Date = new DateTime(2010, 10, 1), Count = 2000 },
|
||||
new UserHistoryCount { Date = new DateTime(2010, 11, 1), Count = 2100 }
|
||||
}
|
||||
};
|
||||
|
||||
private static readonly User user_with_missing_values = new User
|
||||
{
|
||||
Id = 8,
|
||||
MonthlyPlaycounts = new[]
|
||||
{
|
||||
new UserHistoryCount { Date = new DateTime(2020, 1, 1), Count = 100 },
|
||||
new UserHistoryCount { Date = new DateTime(2020, 7, 1), Count = 200 }
|
||||
}
|
||||
};
|
||||
}
|
||||
}
|
@ -256,7 +256,7 @@ namespace osu.Game.Tests.Visual.Ranking
|
||||
public HotkeyRetryOverlay RetryOverlay;
|
||||
|
||||
public TestResultsScreen(ScoreInfo score)
|
||||
: base(score)
|
||||
: base(score, true)
|
||||
{
|
||||
}
|
||||
|
||||
@ -326,7 +326,7 @@ namespace osu.Game.Tests.Visual.Ranking
|
||||
public HotkeyRetryOverlay RetryOverlay;
|
||||
|
||||
public UnrankedSoloResultsScreen(ScoreInfo score)
|
||||
: base(score)
|
||||
: base(score, true)
|
||||
{
|
||||
Score.Beatmap.OnlineBeatmapID = 0;
|
||||
Score.Beatmap.Status = BeatmapSetOnlineStatus.Pending;
|
||||
|
@ -917,7 +917,7 @@ namespace osu.Game.Tests.Visual.SongSelect
|
||||
{
|
||||
get
|
||||
{
|
||||
foreach (var item in ScrollableContent)
|
||||
foreach (var item in Scroll.Children)
|
||||
{
|
||||
yield return item;
|
||||
|
||||
|
@ -11,12 +11,12 @@ using osu.Framework.Allocation;
|
||||
|
||||
namespace osu.Game.Tests.Visual.UserInterface
|
||||
{
|
||||
public class TestScenePaginatedContainerHeader : OsuTestScene
|
||||
public class TestSceneProfileSubsectionHeader : OsuTestScene
|
||||
{
|
||||
[Cached]
|
||||
private readonly OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Pink);
|
||||
|
||||
private PaginatedContainerHeader header;
|
||||
private ProfileSubsectionHeader header;
|
||||
|
||||
[Test]
|
||||
public void TestHiddenCounter()
|
||||
@ -69,7 +69,7 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
private void createHeader(string text, CounterVisibilityState state, int initialValue = 0)
|
||||
{
|
||||
Clear();
|
||||
Add(header = new PaginatedContainerHeader(text, state)
|
||||
Add(header = new ProfileSubsectionHeader(text, state)
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
@ -196,7 +196,7 @@ namespace osu.Game.Configuration
|
||||
|
||||
public Func<int, string> LookupSkinName { private get; set; }
|
||||
|
||||
public Func<GlobalAction, string> LookupKeyBindings { private get; set; }
|
||||
public Func<GlobalAction, string> LookupKeyBindings { get; set; }
|
||||
}
|
||||
|
||||
public enum OsuSetting
|
||||
|
@ -12,7 +12,19 @@ using osuTK.Input;
|
||||
|
||||
namespace osu.Game.Graphics.Containers
|
||||
{
|
||||
public class OsuScrollContainer : ScrollContainer<Drawable>
|
||||
public class OsuScrollContainer : OsuScrollContainer<Drawable>
|
||||
{
|
||||
public OsuScrollContainer()
|
||||
{
|
||||
}
|
||||
|
||||
public OsuScrollContainer(Direction direction)
|
||||
: base(direction)
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
public class OsuScrollContainer<T> : ScrollContainer<T> where T : Drawable
|
||||
{
|
||||
public const float SCROLL_BAR_HEIGHT = 10;
|
||||
public const float SCROLL_BAR_PADDING = 3;
|
||||
|
@ -4,6 +4,7 @@
|
||||
using System;
|
||||
using System.Linq;
|
||||
using JetBrains.Annotations;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
@ -14,6 +15,7 @@ namespace osu.Game.Graphics.Containers
|
||||
/// <summary>
|
||||
/// A container that can scroll to each section inside it.
|
||||
/// </summary>
|
||||
[Cached]
|
||||
public class SectionsContainer<T> : Container<T>
|
||||
where T : Drawable
|
||||
{
|
||||
|
144
osu.Game/Graphics/ParticleExplosion.cs
Normal file
144
osu.Game/Graphics/ParticleExplosion.cs
Normal file
@ -0,0 +1,144 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.OpenGL.Vertices;
|
||||
using osu.Framework.Graphics.Primitives;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Framework.Utils;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Graphics
|
||||
{
|
||||
/// <summary>
|
||||
/// An explosion of textured particles based on how osu-stable randomises the explosion pattern.
|
||||
/// </summary>
|
||||
public class ParticleExplosion : Sprite
|
||||
{
|
||||
private readonly int particleCount;
|
||||
private readonly double duration;
|
||||
private double startTime;
|
||||
|
||||
private readonly List<ParticlePart> parts = new List<ParticlePart>();
|
||||
|
||||
public ParticleExplosion(Texture texture, int particleCount, double duration)
|
||||
{
|
||||
Texture = texture;
|
||||
this.particleCount = particleCount;
|
||||
this.duration = duration;
|
||||
Blending = BlendingParameters.Additive;
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
Restart();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Restart the animation from the current point in time.
|
||||
/// Supports transform time offset chaining.
|
||||
/// </summary>
|
||||
public void Restart()
|
||||
{
|
||||
startTime = TransformStartTime;
|
||||
this.FadeOutFromOne(duration);
|
||||
|
||||
parts.Clear();
|
||||
for (int i = 0; i < particleCount; i++)
|
||||
parts.Add(new ParticlePart(duration));
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
Invalidate(Invalidation.DrawNode);
|
||||
}
|
||||
|
||||
protected override DrawNode CreateDrawNode() => new ParticleExplosionDrawNode(this);
|
||||
|
||||
private class ParticleExplosionDrawNode : SpriteDrawNode
|
||||
{
|
||||
private readonly List<ParticlePart> parts = new List<ParticlePart>();
|
||||
|
||||
private ParticleExplosion source => (ParticleExplosion)Source;
|
||||
|
||||
private double startTime;
|
||||
private double currentTime;
|
||||
private Vector2 sourceSize;
|
||||
|
||||
public ParticleExplosionDrawNode(Sprite source)
|
||||
: base(source)
|
||||
{
|
||||
}
|
||||
|
||||
public override void ApplyState()
|
||||
{
|
||||
base.ApplyState();
|
||||
|
||||
parts.Clear();
|
||||
parts.AddRange(source.parts);
|
||||
|
||||
sourceSize = source.Size;
|
||||
startTime = source.startTime;
|
||||
currentTime = source.Time.Current;
|
||||
}
|
||||
|
||||
protected override void Blit(Action<TexturedVertex2D> vertexAction)
|
||||
{
|
||||
var time = currentTime - startTime;
|
||||
|
||||
foreach (var p in parts)
|
||||
{
|
||||
Vector2 pos = p.PositionAtTime(time);
|
||||
float alpha = p.AlphaAtTime(time);
|
||||
|
||||
var rect = new RectangleF(
|
||||
pos.X * sourceSize.X - Texture.DisplayWidth / 2,
|
||||
pos.Y * sourceSize.Y - Texture.DisplayHeight / 2,
|
||||
Texture.DisplayWidth,
|
||||
Texture.DisplayHeight);
|
||||
|
||||
// convert to screen space.
|
||||
var quad = new Quad(
|
||||
Vector2Extensions.Transform(rect.TopLeft, DrawInfo.Matrix),
|
||||
Vector2Extensions.Transform(rect.TopRight, DrawInfo.Matrix),
|
||||
Vector2Extensions.Transform(rect.BottomLeft, DrawInfo.Matrix),
|
||||
Vector2Extensions.Transform(rect.BottomRight, DrawInfo.Matrix)
|
||||
);
|
||||
|
||||
DrawQuad(Texture, quad, DrawColourInfo.Colour.MultiplyAlpha(alpha), null, vertexAction,
|
||||
new Vector2(InflationAmount.X / DrawRectangle.Width, InflationAmount.Y / DrawRectangle.Height),
|
||||
null, TextureCoords);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private readonly struct ParticlePart
|
||||
{
|
||||
private readonly double duration;
|
||||
private readonly float direction;
|
||||
private readonly float distance;
|
||||
|
||||
public ParticlePart(double availableDuration)
|
||||
{
|
||||
distance = RNG.NextSingle(0.5f);
|
||||
duration = RNG.NextDouble(availableDuration / 3, availableDuration);
|
||||
direction = RNG.NextSingle(0, MathF.PI * 2);
|
||||
}
|
||||
|
||||
public float AlphaAtTime(double time) => 1 - progressAtTime(time);
|
||||
|
||||
public Vector2 PositionAtTime(double time)
|
||||
{
|
||||
var travelledDistance = distance * progressAtTime(time);
|
||||
return new Vector2(0.5f) + travelledDistance * new Vector2(MathF.Sin(direction), MathF.Cos(direction));
|
||||
}
|
||||
|
||||
private float progressAtTime(double time) => (float)Math.Clamp(time / duration, 0, 1);
|
||||
}
|
||||
}
|
||||
}
|
@ -119,7 +119,11 @@ namespace osu.Game.Graphics.UserInterface
|
||||
|
||||
protected float GetYPosition(float value)
|
||||
{
|
||||
if (ActualMaxValue == ActualMinValue) return 0;
|
||||
if (ActualMaxValue == ActualMinValue)
|
||||
// show line at top if the only value on the graph is positive,
|
||||
// and at bottom if the only value on the graph is zero or negative.
|
||||
// just kind of makes most sense intuitively.
|
||||
return value > 1 ? 0 : 1;
|
||||
|
||||
return (ActualMaxValue - value) / (ActualMaxValue - ActualMinValue);
|
||||
}
|
||||
|
@ -147,7 +147,7 @@ namespace osu.Game.Graphics.UserInterface
|
||||
|
||||
public override void DisplayAt(float scale)
|
||||
{
|
||||
scale = Math.Clamp(scale, min_star_scale, 1);
|
||||
scale = (float)Interpolation.Lerp(min_star_scale, 1, Math.Clamp(scale, 0, 1));
|
||||
|
||||
this.FadeTo(scale, fading_duration);
|
||||
Icon.ScaleTo(scale, scaling_duration, scaling_easing);
|
||||
|
@ -69,6 +69,7 @@ namespace osu.Game.Input.Bindings
|
||||
new KeyBinding(new[] { InputKey.Control, InputKey.Plus }, GlobalAction.IncreaseScrollSpeed),
|
||||
new KeyBinding(new[] { InputKey.Control, InputKey.Minus }, GlobalAction.DecreaseScrollSpeed),
|
||||
new KeyBinding(InputKey.MouseMiddle, GlobalAction.PauseGameplay),
|
||||
new KeyBinding(InputKey.Space, GlobalAction.TogglePauseReplay),
|
||||
new KeyBinding(InputKey.Control, GlobalAction.HoldForHUD),
|
||||
};
|
||||
|
||||
@ -163,10 +164,10 @@ namespace osu.Game.Input.Bindings
|
||||
[Description("Toggle now playing overlay")]
|
||||
ToggleNowPlaying,
|
||||
|
||||
[Description("Previous Selection")]
|
||||
[Description("Previous selection")]
|
||||
SelectPrevious,
|
||||
|
||||
[Description("Next Selection")]
|
||||
[Description("Next selection")]
|
||||
SelectNext,
|
||||
|
||||
[Description("Home")]
|
||||
@ -175,26 +176,29 @@ namespace osu.Game.Input.Bindings
|
||||
[Description("Toggle notifications")]
|
||||
ToggleNotifications,
|
||||
|
||||
[Description("Pause")]
|
||||
[Description("Pause gameplay")]
|
||||
PauseGameplay,
|
||||
|
||||
// Editor
|
||||
[Description("Setup Mode")]
|
||||
[Description("Setup mode")]
|
||||
EditorSetupMode,
|
||||
|
||||
[Description("Compose Mode")]
|
||||
[Description("Compose mode")]
|
||||
EditorComposeMode,
|
||||
|
||||
[Description("Design Mode")]
|
||||
[Description("Design mode")]
|
||||
EditorDesignMode,
|
||||
|
||||
[Description("Timing Mode")]
|
||||
[Description("Timing mode")]
|
||||
EditorTimingMode,
|
||||
|
||||
[Description("Hold for HUD")]
|
||||
HoldForHUD,
|
||||
|
||||
[Description("Random Skin")]
|
||||
[Description("Random skin")]
|
||||
RandomSkin,
|
||||
|
||||
[Description("Pause / resume replay")]
|
||||
TogglePauseReplay,
|
||||
}
|
||||
}
|
||||
|
@ -420,7 +420,7 @@ namespace osu.Game
|
||||
break;
|
||||
|
||||
case ScorePresentType.Results:
|
||||
screen.Push(new SoloResultsScreen(databasedScore.ScoreInfo));
|
||||
screen.Push(new SoloResultsScreen(databasedScore.ScoreInfo, false));
|
||||
break;
|
||||
}
|
||||
}, validScreens: new[] { typeof(PlaySongSelect) });
|
||||
|
@ -6,6 +6,7 @@ using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Input.Bindings;
|
||||
using osu.Game.Overlays.OSD;
|
||||
|
||||
@ -37,11 +38,11 @@ namespace osu.Game.Overlays.Music
|
||||
bool wasPlaying = musicController.IsPlaying;
|
||||
|
||||
if (musicController.TogglePause())
|
||||
onScreenDisplay?.Display(new MusicActionToast(wasPlaying ? "Pause track" : "Play track"));
|
||||
onScreenDisplay?.Display(new MusicActionToast(wasPlaying ? "Pause track" : "Play track", action));
|
||||
return true;
|
||||
|
||||
case GlobalAction.MusicNext:
|
||||
musicController.NextTrack(() => onScreenDisplay?.Display(new MusicActionToast("Next track")));
|
||||
musicController.NextTrack(() => onScreenDisplay?.Display(new MusicActionToast("Next track", action)));
|
||||
|
||||
return true;
|
||||
|
||||
@ -51,11 +52,11 @@ namespace osu.Game.Overlays.Music
|
||||
switch (res)
|
||||
{
|
||||
case PreviousTrackResult.Restart:
|
||||
onScreenDisplay?.Display(new MusicActionToast("Restart track"));
|
||||
onScreenDisplay?.Display(new MusicActionToast("Restart track", action));
|
||||
break;
|
||||
|
||||
case PreviousTrackResult.Previous:
|
||||
onScreenDisplay?.Display(new MusicActionToast("Previous track"));
|
||||
onScreenDisplay?.Display(new MusicActionToast("Previous track", action));
|
||||
break;
|
||||
}
|
||||
});
|
||||
@ -72,9 +73,18 @@ namespace osu.Game.Overlays.Music
|
||||
|
||||
private class MusicActionToast : Toast
|
||||
{
|
||||
public MusicActionToast(string action)
|
||||
: base("Music Playback", action, string.Empty)
|
||||
private readonly GlobalAction action;
|
||||
|
||||
public MusicActionToast(string value, GlobalAction action)
|
||||
: base("Music Playback", value, string.Empty)
|
||||
{
|
||||
this.action = action;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuConfigManager config)
|
||||
{
|
||||
ShortcutText.Text = config.LookupKeyBindings(action).ToUpperInvariant();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -16,10 +16,13 @@ namespace osu.Game.Overlays.OSD
|
||||
private const int toast_minimum_width = 240;
|
||||
|
||||
private readonly Container content;
|
||||
|
||||
protected override Container<Drawable> Content => content;
|
||||
|
||||
protected readonly OsuSpriteText ValueText;
|
||||
|
||||
protected readonly OsuSpriteText ShortcutText;
|
||||
|
||||
protected Toast(string description, string value, string shortcut)
|
||||
{
|
||||
Anchor = Anchor.Centre;
|
||||
@ -68,7 +71,7 @@ namespace osu.Game.Overlays.OSD
|
||||
Origin = Anchor.Centre,
|
||||
Text = value
|
||||
},
|
||||
new OsuSpriteText
|
||||
ShortcutText = new OsuSpriteText
|
||||
{
|
||||
Anchor = Anchor.BottomCentre,
|
||||
Origin = Anchor.BottomCentre,
|
||||
|
@ -14,7 +14,7 @@ using osuTK;
|
||||
|
||||
namespace osu.Game.Overlays.Profile.Sections.Beatmaps
|
||||
{
|
||||
public class PaginatedBeatmapContainer : PaginatedContainer<APIBeatmapSet>
|
||||
public class PaginatedBeatmapContainer : PaginatedProfileSubsection<APIBeatmapSet>
|
||||
{
|
||||
private const float panel_padding = 10f;
|
||||
private readonly BeatmapSetType type;
|
||||
|
@ -0,0 +1,84 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Users;
|
||||
using static osu.Game.Users.User;
|
||||
|
||||
namespace osu.Game.Overlays.Profile.Sections.Historical
|
||||
{
|
||||
public abstract class ChartProfileSubsection : ProfileSubsection
|
||||
{
|
||||
private ProfileLineChart chart;
|
||||
|
||||
protected ChartProfileSubsection(Bindable<User> user, string headerText)
|
||||
: base(user, headerText)
|
||||
{
|
||||
}
|
||||
|
||||
protected override Drawable CreateContent() => new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Padding = new MarginPadding
|
||||
{
|
||||
Top = 10,
|
||||
Left = 20,
|
||||
Right = 40
|
||||
},
|
||||
Child = chart = new ProfileLineChart()
|
||||
};
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
User.BindValueChanged(onUserChanged, true);
|
||||
}
|
||||
|
||||
private void onUserChanged(ValueChangedEvent<User> e)
|
||||
{
|
||||
var values = GetValues(e.NewValue);
|
||||
|
||||
if (values == null || values.Length <= 1)
|
||||
{
|
||||
Hide();
|
||||
return;
|
||||
}
|
||||
|
||||
chart.Values = fillZeroValues(values);
|
||||
Show();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Add entries for any missing months (filled with zero values).
|
||||
/// </summary>
|
||||
private UserHistoryCount[] fillZeroValues(UserHistoryCount[] historyEntries)
|
||||
{
|
||||
var filledHistoryEntries = new List<UserHistoryCount>();
|
||||
|
||||
foreach (var entry in historyEntries)
|
||||
{
|
||||
var lastFilled = filledHistoryEntries.LastOrDefault();
|
||||
|
||||
while (lastFilled?.Date.AddMonths(1) < entry.Date)
|
||||
{
|
||||
filledHistoryEntries.Add(lastFilled = new UserHistoryCount
|
||||
{
|
||||
Count = 0,
|
||||
Date = lastFilled.Date.AddMonths(1)
|
||||
});
|
||||
}
|
||||
|
||||
filledHistoryEntries.Add(entry);
|
||||
}
|
||||
|
||||
return filledHistoryEntries.ToArray();
|
||||
}
|
||||
|
||||
protected abstract UserHistoryCount[] GetValues(User user);
|
||||
}
|
||||
}
|
@ -13,7 +13,7 @@ using osu.Game.Users;
|
||||
|
||||
namespace osu.Game.Overlays.Profile.Sections.Historical
|
||||
{
|
||||
public class PaginatedMostPlayedBeatmapContainer : PaginatedContainer<APIUserMostPlayedBeatmap>
|
||||
public class PaginatedMostPlayedBeatmapContainer : PaginatedProfileSubsection<APIUserMostPlayedBeatmap>
|
||||
{
|
||||
public PaginatedMostPlayedBeatmapContainer(Bindable<User> user)
|
||||
: base(user, "Most Played Beatmaps", "No records. :(", CounterVisibilityState.AlwaysVisible)
|
||||
|
@ -0,0 +1,19 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Game.Users;
|
||||
using static osu.Game.Users.User;
|
||||
|
||||
namespace osu.Game.Overlays.Profile.Sections.Historical
|
||||
{
|
||||
public class PlayHistorySubsection : ChartProfileSubsection
|
||||
{
|
||||
public PlayHistorySubsection(Bindable<User> user)
|
||||
: base(user, "Play History")
|
||||
{
|
||||
}
|
||||
|
||||
protected override UserHistoryCount[] GetValues(User user) => user?.MonthlyPlaycounts;
|
||||
}
|
||||
}
|
@ -0,0 +1,259 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics;
|
||||
using JetBrains.Annotations;
|
||||
using System;
|
||||
using System.Linq;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osuTK;
|
||||
using static osu.Game.Users.User;
|
||||
|
||||
namespace osu.Game.Overlays.Profile.Sections.Historical
|
||||
{
|
||||
public class ProfileLineChart : CompositeDrawable
|
||||
{
|
||||
private UserHistoryCount[] values;
|
||||
|
||||
[NotNull]
|
||||
public UserHistoryCount[] Values
|
||||
{
|
||||
get => values;
|
||||
set
|
||||
{
|
||||
if (value.Length == 0)
|
||||
throw new ArgumentException("At least one value expected!", nameof(value));
|
||||
|
||||
graph.Values = values = value;
|
||||
|
||||
createRowTicks();
|
||||
createColumnTicks();
|
||||
}
|
||||
}
|
||||
|
||||
private readonly UserHistoryGraph graph;
|
||||
private readonly Container<TickText> rowTicksContainer;
|
||||
private readonly Container<TickText> columnTicksContainer;
|
||||
private readonly Container<TickLine> rowLinesContainer;
|
||||
private readonly Container<TickLine> columnLinesContainer;
|
||||
|
||||
public ProfileLineChart()
|
||||
{
|
||||
RelativeSizeAxes = Axes.X;
|
||||
Height = 250;
|
||||
InternalChild = new GridContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
ColumnDimensions = new[]
|
||||
{
|
||||
new Dimension(GridSizeMode.AutoSize),
|
||||
new Dimension()
|
||||
},
|
||||
RowDimensions = new[]
|
||||
{
|
||||
new Dimension(),
|
||||
new Dimension(GridSizeMode.AutoSize)
|
||||
},
|
||||
Content = new[]
|
||||
{
|
||||
new Drawable[]
|
||||
{
|
||||
rowTicksContainer = new Container<TickText>
|
||||
{
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
AutoSizeAxes = Axes.X
|
||||
},
|
||||
new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Children = new[]
|
||||
{
|
||||
rowLinesContainer = new Container<TickLine>
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both
|
||||
},
|
||||
columnLinesContainer = new Container<TickLine>
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both
|
||||
}
|
||||
}
|
||||
},
|
||||
graph = new UserHistoryGraph
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
new[]
|
||||
{
|
||||
Empty(),
|
||||
columnTicksContainer = new Container<TickText>
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Padding = new MarginPadding { Top = 10 }
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
private void createRowTicks()
|
||||
{
|
||||
rowTicksContainer.Clear();
|
||||
rowLinesContainer.Clear();
|
||||
|
||||
var min = values.Select(v => v.Count).Min();
|
||||
var max = values.Select(v => v.Count).Max();
|
||||
|
||||
var tickInterval = getTickInterval(max - min, 6);
|
||||
|
||||
for (long currentTick = 0; currentTick <= max; currentTick += tickInterval)
|
||||
{
|
||||
if (currentTick < min)
|
||||
continue;
|
||||
|
||||
float y;
|
||||
|
||||
// special-case the min == max case to match LineGraph.
|
||||
// lerp isn't really well-defined over a zero interval anyway.
|
||||
if (min == max)
|
||||
y = currentTick > 1 ? 1 : 0;
|
||||
else
|
||||
y = Interpolation.ValueAt(currentTick, 0, 1f, min, max);
|
||||
|
||||
// y axis is inverted in graph-like coordinates.
|
||||
addRowTick(-y, currentTick);
|
||||
}
|
||||
}
|
||||
|
||||
private void createColumnTicks()
|
||||
{
|
||||
columnTicksContainer.Clear();
|
||||
columnLinesContainer.Clear();
|
||||
|
||||
var totalMonths = values.Length;
|
||||
|
||||
int monthsPerTick = 1;
|
||||
|
||||
if (totalMonths > 80)
|
||||
monthsPerTick = 12;
|
||||
else if (totalMonths >= 45)
|
||||
monthsPerTick = 3;
|
||||
else if (totalMonths > 20)
|
||||
monthsPerTick = 2;
|
||||
|
||||
for (int i = 0; i < totalMonths; i += monthsPerTick)
|
||||
{
|
||||
var x = (float)i / (totalMonths - 1);
|
||||
addColumnTick(x, values[i].Date);
|
||||
}
|
||||
}
|
||||
|
||||
private void addRowTick(float y, double value)
|
||||
{
|
||||
rowTicksContainer.Add(new TickText
|
||||
{
|
||||
Anchor = Anchor.BottomRight,
|
||||
Origin = Anchor.CentreRight,
|
||||
RelativePositionAxes = Axes.Y,
|
||||
Margin = new MarginPadding { Right = 3 },
|
||||
Text = value.ToString("N0"),
|
||||
Font = OsuFont.GetFont(size: 12),
|
||||
Y = y
|
||||
});
|
||||
|
||||
rowLinesContainer.Add(new TickLine
|
||||
{
|
||||
Anchor = Anchor.BottomRight,
|
||||
Origin = Anchor.CentreRight,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
RelativePositionAxes = Axes.Y,
|
||||
Height = 0.1f,
|
||||
EdgeSmoothness = Vector2.One,
|
||||
Y = y
|
||||
});
|
||||
}
|
||||
|
||||
private void addColumnTick(float x, DateTime value)
|
||||
{
|
||||
columnTicksContainer.Add(new TickText
|
||||
{
|
||||
Origin = Anchor.CentreLeft,
|
||||
RelativePositionAxes = Axes.X,
|
||||
Text = value.ToString("MMM yyyy"),
|
||||
Font = OsuFont.GetFont(size: 12, weight: FontWeight.SemiBold),
|
||||
Rotation = 45,
|
||||
X = x
|
||||
});
|
||||
|
||||
columnLinesContainer.Add(new TickLine
|
||||
{
|
||||
Origin = Anchor.TopCentre,
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
RelativePositionAxes = Axes.X,
|
||||
Width = 0.1f,
|
||||
EdgeSmoothness = Vector2.One,
|
||||
X = x
|
||||
});
|
||||
}
|
||||
|
||||
private long getTickInterval(long range, int maxTicksCount)
|
||||
{
|
||||
// this interval is what would be achieved if the interval was divided perfectly evenly into maxTicksCount ticks.
|
||||
// can contain ugly fractional parts.
|
||||
var exactTickInterval = (float)range / (maxTicksCount - 1);
|
||||
|
||||
// the ideal ticks start with a 1, 2 or 5, and are multipliers of powers of 10.
|
||||
// first off, use log10 to calculate the number of digits in the "exact" interval.
|
||||
var numberOfDigits = Math.Floor(Math.Log10(exactTickInterval));
|
||||
var tickBase = Math.Pow(10, numberOfDigits);
|
||||
|
||||
// then see how the exact tick relates to the power of 10.
|
||||
var exactTickMultiplier = exactTickInterval / tickBase;
|
||||
|
||||
double tickMultiplier;
|
||||
|
||||
// round up the fraction to start with a 1, 2 or 5. closest match wins.
|
||||
if (exactTickMultiplier < 1.5)
|
||||
tickMultiplier = 1.0;
|
||||
else if (exactTickMultiplier < 3)
|
||||
tickMultiplier = 2.0;
|
||||
else if (exactTickMultiplier < 7)
|
||||
tickMultiplier = 5.0;
|
||||
else
|
||||
tickMultiplier = 10.0;
|
||||
|
||||
return Math.Max((long)(tickMultiplier * tickBase), 1);
|
||||
}
|
||||
|
||||
private class TickText : OsuSpriteText
|
||||
{
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OverlayColourProvider colourProvider)
|
||||
{
|
||||
Colour = colourProvider.Foreground1;
|
||||
}
|
||||
}
|
||||
|
||||
private class TickLine : Box
|
||||
{
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OverlayColourProvider colourProvider)
|
||||
{
|
||||
Colour = colourProvider.Background6;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,19 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Game.Users;
|
||||
using static osu.Game.Users.User;
|
||||
|
||||
namespace osu.Game.Overlays.Profile.Sections.Historical
|
||||
{
|
||||
public class ReplaysSubsection : ChartProfileSubsection
|
||||
{
|
||||
public ReplaysSubsection(Bindable<User> user)
|
||||
: base(user, "Replays Watched History")
|
||||
{
|
||||
}
|
||||
|
||||
protected override UserHistoryCount[] GetValues(User user) => user?.ReplaysWatchedCounts;
|
||||
}
|
||||
}
|
@ -18,8 +18,10 @@ namespace osu.Game.Overlays.Profile.Sections
|
||||
{
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new PlayHistorySubsection(User),
|
||||
new PaginatedMostPlayedBeatmapContainer(User),
|
||||
new PaginatedScoreContainer(ScoreType.Recent, User, "Recent Plays (24h)", CounterVisibilityState.VisibleWhenZero),
|
||||
new ReplaysSubsection(User)
|
||||
};
|
||||
}
|
||||
}
|
||||
|
@ -11,7 +11,7 @@ using System.Collections.Generic;
|
||||
|
||||
namespace osu.Game.Overlays.Profile.Sections.Kudosu
|
||||
{
|
||||
public class PaginatedKudosuHistoryContainer : PaginatedContainer<APIKudosuHistory>
|
||||
public class PaginatedKudosuHistoryContainer : PaginatedProfileSubsection<APIKudosuHistory>
|
||||
{
|
||||
public PaginatedKudosuHistoryContainer(Bindable<User> user)
|
||||
: base(user, missingText: "This user hasn't received any kudosu!")
|
||||
|
@ -6,62 +6,51 @@ using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Online.API;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Users;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Threading;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Graphics;
|
||||
|
||||
namespace osu.Game.Overlays.Profile.Sections
|
||||
{
|
||||
public abstract class PaginatedContainer<TModel> : FillFlowContainer
|
||||
public abstract class PaginatedProfileSubsection<TModel> : ProfileSubsection
|
||||
{
|
||||
[Resolved]
|
||||
private IAPIProvider api { get; set; }
|
||||
|
||||
[Resolved]
|
||||
protected RulesetStore Rulesets { get; private set; }
|
||||
|
||||
protected int VisiblePages;
|
||||
protected int ItemsPerPage;
|
||||
|
||||
protected readonly Bindable<User> User = new Bindable<User>();
|
||||
protected FillFlowContainer ItemsContainer;
|
||||
protected RulesetStore Rulesets;
|
||||
protected FillFlowContainer ItemsContainer { get; private set; }
|
||||
|
||||
private APIRequest<List<TModel>> retrievalRequest;
|
||||
private CancellationTokenSource loadCancellation;
|
||||
|
||||
private readonly string missingText;
|
||||
private ShowMoreButton moreButton;
|
||||
private OsuSpriteText missing;
|
||||
private PaginatedContainerHeader header;
|
||||
private readonly string missingText;
|
||||
|
||||
private readonly string headerText;
|
||||
private readonly CounterVisibilityState counterVisibilityState;
|
||||
|
||||
protected PaginatedContainer(Bindable<User> user, string headerText = "", string missingText = "", CounterVisibilityState counterVisibilityState = CounterVisibilityState.AlwaysHidden)
|
||||
protected PaginatedProfileSubsection(Bindable<User> user, string headerText = "", string missingText = "", CounterVisibilityState counterVisibilityState = CounterVisibilityState.AlwaysHidden)
|
||||
: base(user, headerText, counterVisibilityState)
|
||||
{
|
||||
this.headerText = headerText;
|
||||
this.missingText = missingText;
|
||||
this.counterVisibilityState = counterVisibilityState;
|
||||
User.BindTo(user);
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(RulesetStore rulesets)
|
||||
protected override Drawable CreateContent() => new FillFlowContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.X;
|
||||
AutoSizeAxes = Axes.Y;
|
||||
Direction = FillDirection.Vertical;
|
||||
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Direction = FillDirection.Vertical,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
header = new PaginatedContainerHeader(headerText, counterVisibilityState)
|
||||
{
|
||||
Alpha = string.IsNullOrEmpty(headerText) ? 0 : 1
|
||||
},
|
||||
ItemsContainer = new FillFlowContainer
|
||||
{
|
||||
AutoSizeAxes = Axes.Y,
|
||||
@ -81,13 +70,14 @@ namespace osu.Game.Overlays.Profile.Sections
|
||||
Font = OsuFont.GetFont(size: 15),
|
||||
Text = missingText,
|
||||
Alpha = 0,
|
||||
},
|
||||
};
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
Rulesets = rulesets;
|
||||
|
||||
User.ValueChanged += onUserChanged;
|
||||
User.TriggerChange();
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
User.BindValueChanged(onUserChanged, true);
|
||||
}
|
||||
|
||||
private void onUserChanged(ValueChangedEvent<User> e)
|
||||
@ -124,7 +114,7 @@ namespace osu.Game.Overlays.Profile.Sections
|
||||
moreButton.Hide();
|
||||
moreButton.IsLoading = false;
|
||||
|
||||
if (!string.IsNullOrEmpty(missing.Text))
|
||||
if (!string.IsNullOrEmpty(missingText))
|
||||
missing.Show();
|
||||
|
||||
return;
|
||||
@ -142,8 +132,6 @@ namespace osu.Game.Overlays.Profile.Sections
|
||||
|
||||
protected virtual int GetCount(User user) => 0;
|
||||
|
||||
protected void SetCount(int value) => header.Current.Value = value;
|
||||
|
||||
protected virtual void OnItemsReceived(List<TModel> items)
|
||||
{
|
||||
}
|
||||
@ -154,8 +142,9 @@ namespace osu.Game.Overlays.Profile.Sections
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
{
|
||||
base.Dispose(isDisposing);
|
||||
retrievalRequest?.Cancel();
|
||||
loadCancellation?.Cancel();
|
||||
base.Dispose(isDisposing);
|
||||
}
|
||||
}
|
||||
}
|
51
osu.Game/Overlays/Profile/Sections/ProfileSubsection.cs
Normal file
51
osu.Game/Overlays/Profile/Sections/ProfileSubsection.cs
Normal file
@ -0,0 +1,51 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Users;
|
||||
using JetBrains.Annotations;
|
||||
|
||||
namespace osu.Game.Overlays.Profile.Sections
|
||||
{
|
||||
public abstract class ProfileSubsection : FillFlowContainer
|
||||
{
|
||||
protected readonly Bindable<User> User = new Bindable<User>();
|
||||
|
||||
private readonly string headerText;
|
||||
private readonly CounterVisibilityState counterVisibilityState;
|
||||
|
||||
private ProfileSubsectionHeader header;
|
||||
|
||||
protected ProfileSubsection(Bindable<User> user, string headerText = "", CounterVisibilityState counterVisibilityState = CounterVisibilityState.AlwaysHidden)
|
||||
{
|
||||
this.headerText = headerText;
|
||||
this.counterVisibilityState = counterVisibilityState;
|
||||
User.BindTo(user);
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
RelativeSizeAxes = Axes.X;
|
||||
AutoSizeAxes = Axes.Y;
|
||||
Direction = FillDirection.Vertical;
|
||||
|
||||
Children = new[]
|
||||
{
|
||||
header = new ProfileSubsectionHeader(headerText, counterVisibilityState)
|
||||
{
|
||||
Alpha = string.IsNullOrEmpty(headerText) ? 0 : 1
|
||||
},
|
||||
CreateContent()
|
||||
};
|
||||
}
|
||||
|
||||
[NotNull]
|
||||
protected abstract Drawable CreateContent();
|
||||
|
||||
protected void SetCount(int value) => header.Current.Value = value;
|
||||
}
|
||||
}
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue
Block a user