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mirror of https://github.com/ppy/osu.git synced 2024-09-22 03:27:24 +08:00
osu-lazer/osu.Game/Rulesets/UI
2020-11-30 18:31:58 +09:00
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Scrolling Cancel previous initial state computations 2020-07-24 19:31:08 +09:00
DrawableRuleset.cs Merge all pooling support into Playfield 2020-11-14 00:59:08 +09:00
DrawableRulesetDependencies.cs Nest classes + make private 2020-09-24 14:33:43 +09:00
FrameStabilityContainer.cs Move initial state set inside updateClock 2020-10-30 20:39:25 +09:00
GameplayCursorContainer.cs Update VisibilityContainer usage in line with framework 2019-06-11 15:13:58 +09:00
HitObjectContainer.cs Rework and rename to OnNewDrawableHitObject. 2020-11-21 00:27:19 +09:00
IFrameStableClock.cs Add more xmldocs 2020-11-01 15:23:03 +01:00
IPooledHitObjectProvider.cs Remove explicit public 2020-11-14 01:06:38 +09:00
JudgementContainer.cs Update licence header (and remove year) 2019-01-24 17:43:03 +09:00
ModIcon.cs Fix icons not updating tooltip text correctly 2020-03-23 14:58:02 +09:00
Playfield.cs Merge branch 'master' into hit-sample-pooling 2020-11-30 18:31:58 +09:00
PlayfieldAdjustmentContainer.cs Make PlayfieldAdjustmentContainer universal 2019-03-26 13:32:44 +09:00
PlayfieldBorder.cs Remove unused using 2020-10-20 15:06:31 +09:00
PlayfieldBorderStyle.cs Add some simple border styles 2020-10-20 13:59:03 +09:00
ReplayRecorder.cs Fix mania crashing due to spectator client handling frames with unconverted beatmap 2020-10-27 00:35:25 +01:00
RulesetInputManager.cs Fix key counter actions displaying out of order 2020-10-18 19:21:36 +02:00