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More reordering of public vs private methods
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2745659986
commit
7ac2fba127
@ -150,16 +150,9 @@ namespace osu.Game.Rulesets.UI.Scrolling
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}
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}
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/// <summary>
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/// Make this <see cref="DrawableHitObject"/> lifetime and layout computed in next update.
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/// </summary>
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private void invalidateHitObject(DrawableHitObject hitObject)
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{
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// Lifetime computation is delayed until next update because
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// when the hit object is not pooled this container is not loaded here and `scrollLength` cannot be computed.
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toComputeLifetime.Add(hitObject);
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layoutComputed.Remove(hitObject);
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}
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protected override void OnAdd(DrawableHitObject drawableHitObject) => onAddRecursive(drawableHitObject);
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protected override void OnRemove(DrawableHitObject drawableHitObject) => onRemoveRecursive(drawableHitObject);
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private void onAddRecursive(DrawableHitObject hitObject)
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{
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@ -171,8 +164,6 @@ namespace osu.Game.Rulesets.UI.Scrolling
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onAddRecursive(nested);
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}
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protected override void OnAdd(DrawableHitObject drawableHitObject) => onAddRecursive(drawableHitObject);
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private void onRemoveRecursive(DrawableHitObject hitObject)
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{
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toComputeLifetime.Remove(hitObject);
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@ -184,7 +175,16 @@ namespace osu.Game.Rulesets.UI.Scrolling
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onRemoveRecursive(nested);
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}
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protected override void OnRemove(DrawableHitObject drawableHitObject) => onRemoveRecursive(drawableHitObject);
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/// <summary>
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/// Make this <see cref="DrawableHitObject"/> lifetime and layout computed in next update.
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/// </summary>
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private void invalidateHitObject(DrawableHitObject hitObject)
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{
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// Lifetime computation is delayed until next update because
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// when the hit object is not pooled this container is not loaded here and `scrollLength` cannot be computed.
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toComputeLifetime.Add(hitObject);
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layoutComputed.Remove(hitObject);
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}
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private float scrollLength;
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