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Get key binding container once instead of getting on every touch
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@ -13,6 +13,11 @@ namespace osu.Game.Rulesets.Mania
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: base(ruleset, variant, SimultaneousBindingMode.Unique)
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{
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}
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public RulesetKeyBindingContainer GetKeyBindingContainer()
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{
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return (RulesetKeyBindingContainer)KeyBindingContainer;
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}
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}
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public enum ManiaAction
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@ -136,31 +136,22 @@ namespace osu.Game.Rulesets.Mania.UI
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{
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}
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// https://github.com/ppy/osu-framework/blob/49c954321c3686628b2c223670363438f88a0341/osu.Framework/Graphics/Drawable.cs#L1513-L1524
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private T findClosestParent<T>() where T : class, IDrawable
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private ManiaInputManager.RulesetKeyBindingContainer keyBindingContainer { get; set; }
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private ManiaInputManager.RulesetKeyBindingContainer getKeyBindingManager()
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{
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Drawable cursor = this;
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while ((cursor = cursor.Parent) != null)
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{
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if (cursor is T match)
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return match;
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}
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return default;
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return keyBindingContainer ??= ((ManiaInputManager)GetContainingInputManager()).GetKeyBindingContainer();
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}
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private ManiaInputManager.RulesetKeyBindingContainer keyBindingManager => findClosestParent<ManiaInputManager.RulesetKeyBindingContainer>();
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protected override bool OnTouchDown(TouchDownEvent e)
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{
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keyBindingManager.TriggerPressed(Action.Value);
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getKeyBindingManager().TriggerPressed(Action.Value);
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return base.OnTouchDown(e);
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}
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protected override void OnTouchUp(TouchUpEvent e)
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{
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keyBindingManager.TriggerReleased(Action.Value);
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getKeyBindingManager().TriggerReleased(Action.Value);
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}
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public override bool ReceivePositionalInputAt(Vector2 screenSpacePos)
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@ -50,6 +50,7 @@ namespace osu.Game.Rulesets.UI
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/// <summary>
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/// The key conversion input manager for this DrawableRuleset.
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/// </summary>
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[Cached]
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public PassThroughInputManager KeyBindingInputManager;
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public override double GameplayStartTime => Objects.FirstOrDefault()?.StartTime - 2000 ?? 0;
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