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Scrolling
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Use DHO.HitObjectApplied to invalidate computation
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2020-11-26 14:07:40 +09:00 |
DrawableRuleset.cs
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Merge all pooling support into Playfield
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2020-11-14 00:59:08 +09:00 |
DrawableRulesetDependencies.cs
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Nest classes + make private
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2020-09-24 14:33:43 +09:00 |
FrameStabilityContainer.cs
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Move initial state set inside updateClock
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2020-10-30 20:39:25 +09:00 |
GameplayCursorContainer.cs
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Update VisibilityContainer usage in line with framework
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2019-06-11 15:13:58 +09:00 |
HitObjectContainer.cs
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Revert changes to HitObjectUsageBegan, not use it.
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2020-11-26 14:01:46 +09:00 |
IFrameStableClock.cs
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Add more xmldocs
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2020-11-01 15:23:03 +01:00 |
IPooledHitObjectProvider.cs
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Remove explicit public
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2020-11-14 01:06:38 +09:00 |
JudgementContainer.cs
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Update licence header (and remove year)
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2019-01-24 17:43:03 +09:00 |
ModIcon.cs
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Fix icons not updating tooltip text correctly
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2020-03-23 14:58:02 +09:00 |
Playfield.cs
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Revert changes to HitObjectUsageBegan, not use it.
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2020-11-26 14:01:46 +09:00 |
PlayfieldAdjustmentContainer.cs
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Make PlayfieldAdjustmentContainer universal
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2019-03-26 13:32:44 +09:00 |
PlayfieldBorder.cs
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Remove unused using
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2020-10-20 15:06:31 +09:00 |
PlayfieldBorderStyle.cs
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Add some simple border styles
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2020-10-20 13:59:03 +09:00 |
ReplayRecorder.cs
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Fix mania crashing due to spectator client handling frames with unconverted beatmap
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2020-10-27 00:35:25 +01:00 |
RulesetInputManager.cs
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Fix key counter actions displaying out of order
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2020-10-18 19:21:36 +02:00 |