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Commit Graph

1389 Commits

Author SHA1 Message Date
Dean Herbert
1aa0e40f2f Add "Component" prefix to lookup naming 2022-11-09 17:46:43 +09:00
Dean Herbert
e75c3b3f94 Rename SkinnableTarget to GlobalSkinLookup 2022-11-09 17:46:43 +09:00
Dean Herbert
c908969d9b Rename ISkinComponent to ISkinLookup 2022-11-09 17:46:43 +09:00
Piggey
9da57c66a2 add visual tests 2022-11-08 20:03:09 +01:00
maromalo
b7ef9b176d Make score type consistent 2022-11-06 19:59:27 -03:00
Dean Herbert
566738494f
Merge pull request #20952 from OliBomby/bezier-convert
Add conversion algorithm for lazer slider curves to work with stable
2022-11-04 16:49:51 +09:00
Dean Herbert
dd5a3b2bf3 Add one more complex test 2022-11-04 16:49:21 +09:00
Dean Herbert
5f2f6b84b2 Add failing test coverage of automated skip scenarios 2022-11-03 13:52:27 +09:00
Dean Herbert
aef3c7918c Add total skip count to SkipOverlay 2022-11-03 13:52:24 +09:00
Dean Herbert
e38ba5e4c6 Apply nullability to new test scene 2022-10-31 15:46:57 +09:00
Dean Herbert
31ba77e378 Merge branch 'master' into bezier-convert 2022-10-31 15:41:08 +09:00
Dean Herbert
8399261c77 Add failing test showing hold for menu not working when HUD is hidden 2022-10-30 21:38:31 +09:00
Dean Herbert
f5e11343c2 Apply nullability to HUD test scene 2022-10-30 21:25:31 +09:00
OliBomby
86d5fcc26d Added tests 2022-10-26 19:30:42 +02:00
Dan Balasescu
f6f30eec0b
Merge pull request #20810 from peppy/scoring-test-scene
Add test scene as environment to test changes to score algorithms
2022-10-25 11:19:00 +09:00
Dean Herbert
f08270f6b0 Fix incorrect maxBaseScore accounting due to silly oversight 2022-10-24 15:54:09 +09:00
Dean Herbert
d5666ca717 Add tooltip display of current values 2022-10-18 19:04:02 +09:00
Dean Herbert
d92aca7c22 Fix scoreV2 being higher than intended 2022-10-18 18:30:18 +09:00
Dean Herbert
74e1b5794b Add ability to add "OK" or 100s via right click 2022-10-18 18:27:05 +09:00
Dean Herbert
a7b3aa62fb Move lines to background to better visualise graphs at points of change 2022-10-18 18:13:13 +09:00
Dean Herbert
74986e0c8c Show final scores and change colouring again 2022-10-18 18:07:42 +09:00
Dean Herbert
4b2fe72a90 Add stable v2 algorithm 2022-10-18 18:02:42 +09:00
Dean Herbert
743ae10df5 Improve colouring 2022-10-18 17:50:59 +09:00
Dean Herbert
7360cca047 Add stable v1 algorithm 2022-10-18 17:50:58 +09:00
Dean Herbert
d694c8b771 Move test scene more correctly into visual folder 2022-10-18 17:10:53 +09:00
Dean Herbert
ec3761ced9 Standardise control point search logic in OverlappingScrollAlgorithm
Was using a very local algorithm which I cannot guarantee is correct.
I'd rather it just use the one used everywhere else.
2022-10-18 16:01:05 +09:00
Dean Herbert
f6a8cc3f32 Add test showing broken input in HUD overlay when hidden 2022-10-10 16:05:41 +09:00
Dean Herbert
4980e53c9c
Merge pull request #20376 from goodtrailer/smoke
Add cursor "smoke" trails
2022-10-07 03:41:07 +09:00
Dan Balasescu
c52ddb0e50
Merge pull request #20570 from ekrctb/scrolling-lifetime
Compute lifetime start from entry for scrolling hit objects
2022-10-05 20:45:43 +09:00
Dean Herbert
365a78d358 Merge branch 'master' into smoke 2022-10-05 18:58:18 +09:00
ekrctb
15d159a97e Fix tests 2022-10-04 16:10:18 +09:00
ekrctb
781f5420b0 Add test for scrolling hit object lifetime 2022-10-04 15:17:11 +09:00
Dean Herbert
0bac5ef465 Merge branch 'master' into smoke 2022-10-03 21:29:42 +09:00
Dean Herbert
42aac16b37 Adjust leaderboard score panels sizing based on accuracy/combo width 2022-10-03 18:12:36 +09:00
Dean Herbert
4dbac917fc
Merge pull request #20547 from nanashi-1/solo-gameplay-leaderboard-max-combo
Display highest combo rather than current combo for local play on leaderboard
2022-10-03 16:57:05 +09:00
Dean Herbert
492f26c832 Update test step in line with new combo source 2022-10-03 16:56:32 +09:00
Salman Ahmed
b6701dd578 Add failing test case 2022-10-02 15:29:53 +03:00
Dean Herbert
8edb1cb98a Add test coverage of current score staying on screen 2022-09-28 15:57:50 +09:00
Dean Herbert
87a1e05641 Remove unused using statement 2022-09-27 15:06:05 +09:00
Dean Herbert
4260ace1a6 Fix test coverage 2022-09-27 15:01:21 +09:00
nanashi-1
214a1c2d7f code factor 2022-09-26 21:26:13 +08:00
nanashi-1
1fab1db145 move test 2022-09-26 21:11:48 +08:00
nanashi-1
4295d9c169 revert 2022-09-26 21:11:14 +08:00
nanashi-1
5c132aadeb add visual test 2022-09-26 20:15:17 +08:00
Dan Balasescu
1d1012e196
Merge pull request #20286 from peppy/gameplay-leaderboards
Add basic gameplay leaderboard display
2022-09-22 21:16:12 +09:00
Dan Balasescu
445e026a32
Merge pull request #20389 from peppy/fix-gameplay-leaderboard-layout
Fix gameplay leaderboard sometimes not showing up
2022-09-22 20:51:54 +09:00
Dean Herbert
1ed4b9c11c Add more flexibility to test 2022-09-22 15:45:30 +09:00
Dean Herbert
ae70b2c32f Fix other weirdness in variable and description naming 2022-09-22 15:21:27 +09:00
Dean Herbert
19db7c5977 Remove "Opacity" setting
This should be implemented at a higher level
2022-09-22 15:19:01 +09:00
Dean Herbert
f3898da37a Rename judgement count to not mention "shape" 2022-09-22 15:18:20 +09:00
Dean Herbert
e48fe3a9e2 Add nullability to test scene 2022-09-22 15:17:37 +09:00
Dean Herbert
7d93fa9f65
Merge branch 'master' into Colour_hit_meter_improved 2022-09-22 15:11:58 +09:00
Dean Herbert
1ef09f2ae1 Fix regression in TestSceneSongProgress 2022-09-21 23:26:25 +09:00
Dean Herbert
0996051271 Order test scores more correctly 2022-09-21 15:03:06 +09:00
Dean Herbert
29c4d06d36 Merge branch 'fix-gameplay-leaderboard-layout' into gameplay-leaderboards 2022-09-21 14:58:58 +09:00
Dean Herbert
5cc2721e9a Add failing test showing layout failure in gameplay leaderboard 2022-09-21 14:42:02 +09:00
Dan Balasescu
8bf196d561
Merge pull request #20354 from peppy/default-skin-refactor
Rename default skin to make way for new version
2022-09-21 11:48:38 +09:00
Dean Herbert
ff56821152
Change SkinnableHUDComponentTestScene to show new HUD twice
Co-authored-by: Salman Ahmed <frenzibyte@gmail.com>
2022-09-21 00:24:29 +09:00
Dan Balasescu
2499493347
Merge pull request #20375 from peppy/fix-score-reference-leak
Fix mods potentially keeping reference to runtime gameplay elements
2022-09-20 16:26:31 +09:00
Dean Herbert
b5771ece41 Reduce the amount by which clicking the mute notification incraeses volume 2022-09-20 13:00:08 +09:00
Alden Wu
c3b8e1d718 Fix test and spawn smoke immediately 2022-09-19 10:16:05 -07:00
Dean Herbert
41e7d271d7 Remove redundant string interpolation 2022-09-19 21:51:54 +09:00
Dean Herbert
2b1c5b2c4a Fix test failure due to triangle skin no longer being null intests 2022-09-19 12:34:50 +09:00
Dean Herbert
454125123d Add failing test coverage showing mod reference leak path 2022-09-19 12:18:35 +09:00
Dean Herbert
d0b8409de5 Apply more renames 2022-09-18 18:19:00 +09:00
Dean Herbert
41e69fbca6 Remove "default" prefix from naming 2022-09-18 00:15:26 +09:00
Dean Herbert
51841988bf Rename references to DefaultSkin to have Triangles suffix 2022-09-17 23:57:25 +09:00
Dean Herbert
4c4fdfd153 Provide scores directly to Player instance rather than relying on DI 2022-09-16 18:15:17 +09:00
Dean Herbert
0227eddda1 Merge branch 'master' into gameplay-leaderboards 2022-09-16 15:44:58 +09:00
Dean Herbert
c7f8f948b9 Rename CreateLegacySkinProvider to CreateSkinTransformer and apply to all skins 2022-09-15 20:18:10 +09:00
Dan Balasescu
0329601e84 Fix inspection 2022-09-15 16:09:27 +09:00
Dean Herbert
6d167070f8 Add back DI leaderboard retrieval via bindable pathway 2022-09-13 18:45:11 +09:00
Salman Ahmed
fed9a47866 Add test coverage 2022-09-13 18:00:21 +09:00
MK56
8661dc3c93
Merge branch 'ppy:master' into Colour_hit_meter_improved 2022-09-10 21:16:23 +02:00
Mk-56spn
46d9262a60 test naming oversight 2022-09-10 20:38:34 +02:00
Mk-56spn
f6aef73f9e fixed shape bindable not working, test creation, removal of Clear(), adjusted settings names 2022-09-10 20:30:43 +02:00
Mk-56spn
5852a09003 small fix 2022-09-09 08:21:33 +02:00
Dean Herbert
c6c59f050c
Merge pull request #20195 from cdwcgt/SkinEditorShortcut
Add arrow shortcuts to skin editor
2022-09-09 14:17:08 +09:00
Dan Balasescu
28477f3b97 Fix inspection 2022-09-09 08:55:35 +09:00
Mk-56spn
38ccd06d5e Test fix 2022-09-08 20:42:55 +02:00
cdwcgt
2e775e6886
Add test for object move 2022-09-08 23:47:55 +08:00
Dean Herbert
27aa3552dc Update in line with TrueGameplayRate changes 2022-09-09 00:00:08 +09:00
Dean Herbert
d4afc3629c
Merge branch 'master' into kps 2022-09-08 23:00:36 +09:00
Dan Balasescu
3c8ee1a20a
Merge pull request #20179 from peppy/update-framework
Update framework
2022-09-08 22:14:16 +09:00
Dan Balasescu
9aab502adc
Merge pull request #20157 from peppy/true-gameplay-rate
Refactor `TrueGameplayRate` to account for only gameplay adjustments, no matter what
2022-09-08 19:54:32 +09:00
Dan Balasescu
c585f08a3b Fix still inverted condition 2022-09-08 19:42:09 +09:00
Dean Herbert
15a4eb46c4 Rename test scene to match class name 2022-09-08 19:20:26 +09:00
Dean Herbert
ee094e3a85 Rewrite tests 2022-09-08 19:05:13 +09:00
Dean Herbert
ed81297611 Fix playlist items showing download button briefly during initial local presence checks 2022-09-08 17:10:45 +09:00
Dean Herbert
7b079c134e Update test to actually test what was intended 2022-09-08 15:48:04 +09:00
Dean Herbert
6aac0bd4e9 Update test to account for the fact that SSDQ is not zero anymore 2022-09-08 13:43:37 +09:00
Dean Herbert
6a03b4e0de
Merge branch 'master' into true-gameplay-rate 2022-09-07 20:01:03 +09:00
Dan Balasescu
264c9bfaf6
Merge pull request #20173 from peppy/test-scene-storyboard-tidy
Tidy up `TestSceneStoryboard`
2022-09-07 17:07:19 +09:00
Dean Herbert
258b8f015c Add test coverage of storyboard using zero VectorScale 2022-09-07 15:39:19 +09:00
Dean Herbert
866bc553fe Tidy up TestSceneStoryboard 2022-09-07 15:38:49 +09:00
Dan Balasescu
dc71abdf56
Merge pull request #20144 from peppy/fix-notification-overlay-presence
Fix completion toasts sometimes not displaying
2022-09-07 14:55:33 +09:00
Dean Herbert
c2107bd322 Fix test failures due to notifications being forwarded before player finishes loading 2022-09-06 23:36:27 +09:00
Dean Herbert
bc1212f4e6 Change NonGameplayAdjustments to GameplayAdjustments and convert TrueGameplayRate to extension method 2022-09-06 22:26:46 +09:00
Dean Herbert
9f2ea54e40 Tidy up TestSceneLeadIn constant for loop offset to read better 2022-09-06 17:45:53 +09:00
Mk-56spn
cfa1ebd0cb Test fix 2022-09-06 03:00:13 +02:00
Mk-56spn
aace334fb3 Fix some test issues 2022-09-05 04:49:48 +02:00
Dean Herbert
6a35b233e5 Merge branch 'master' into remove-dispose-updates 2022-09-01 23:03:19 +09:00
Dan Balasescu
6cadcc206b
Merge pull request #20032 from peppy/toast-notification-tray
Add toast notification tray
2022-08-31 16:57:37 +09:00
Dan Balasescu
000412c50f
Merge pull request #20014 from peppy/fix-resume-skip-forward
Fix gameplay skipping forward during resume operation
2022-08-31 16:30:37 +09:00
Dan Balasescu
afe2862df4
Merge branch 'master' into toast-notification-tray 2022-08-31 16:07:11 +09:00
Dean Herbert
7337d4c1aa Merge branch 'master' into kps 2022-08-31 15:41:42 +09:00
Dean Herbert
7ce1cf7560 Add test coverage of skip button failure with equal time 2022-08-31 13:22:51 +09:00
Dean Herbert
3d93e0ded1
Merge branch 'master' into fix-resume-skip-forward 2022-08-31 12:16:15 +09:00
Dean Herbert
9eb615f942 Fix remaining test failures by strengthening PlayerLoader tests
- Click using `TriggerClick` as notifications move around quite a bit.
- Ensure any notifications from a previous test method are cleaned up.
2022-08-31 01:40:30 +09:00
Dean Herbert
062a6fcc18 Fix failing large offset test
If we are going to continue to let the underlying clock process frames,
there needs to be a bit of lenience to allow the backwards seek on
resume (to play back over the freq ramp period).

The test is meant to be ensuring we don't skip the full offset amount,
so div10 seems pretty safe.
2022-08-30 01:21:55 +09:00
Dean Herbert
ad5ef52922 Add test coverage of resuming after pause not skipping forward in time 2022-08-29 19:02:01 +09:00
Dean Herbert
a215d009fe Update Remove/RemoveRange/RemoveAll calls in line with framework changes 2022-08-29 15:57:40 +09:00
Dan Balasescu
423f6f90f2 Remove async calls from ScoreManager 2022-08-29 15:34:08 +09:00
Salman Ahmed
1fd1672d89
Merge branch 'master' into mod-validation-tests 2022-08-26 15:00:07 +03:00
Dean Herbert
5ef8e26ebe Fix check not accounting for mods not existing in certain rulesets
Also check all instances, rather than first.
2022-08-26 19:59:26 +09:00
Dean Herbert
580754833f Merge branch 'master' into mod-validation-tests 2022-08-26 19:48:42 +09:00
Ryuki
5cddc7ed1f
Code cleanup (CPS) 2022-08-24 17:13:23 +02:00
Dean Herbert
5129716612 Merge branch 'master' into kps 2022-08-24 18:18:45 +09:00
Dean Herbert
ec61a94dc9 Merge branch 'master' into no-gameplay-clock-gameplay-offset 2022-08-23 17:36:06 +09:00
Ryuki
b597049524
Code cleanup for CPS tests
- Remove null-forgiving operator usages
- Fix code quality issues mentionned by NVika
2022-08-22 10:47:37 +02:00
Ryuki
c56390cd7b
Use less custom classes for CPS tests 2022-08-22 00:03:24 +02:00
Nao
189a407cb1
Merge branch 'master' into ruleset-localization 2022-08-20 21:39:10 -04:00
Dean Herbert
da407aa827
Merge branch 'master' into kps 2022-08-20 15:24:58 +09:00
Dean Herbert
15d49b0357 Update TestSceneSpectator to user new assert style 2022-08-19 01:46:19 +09:00
Ryuki
3de35a1518
Update calculator and tests to match changes on clocks 2022-08-18 18:40:02 +02:00
Dean Herbert
cc86909633 Increase lenience on TestSceneLeadIn tests
I've gone through these in detail and can't find an issue with the
actual flow of things. For whatever reason, the new structure has a
slightly higher delay, likely due to performing less `Seek` calls
(previously a `Seek` was called after the clock start which may have
been making this more accurate on the first `Player.Update`).

I don't think it really matters that this is slightly off, but we'll see
how this plays out.
2022-08-19 01:39:00 +09:00
Dean Herbert
2eba8650ca Update TestSceneLeadIn to use new assert style 2022-08-18 19:26:19 +09:00
Dean Herbert
728cd96508 Update TestSceneLeadIn to use new assert style 2022-08-18 18:54:10 +09:00
Dean Herbert
e7ddbc41c8
Merge branch 'master' into no-gameplay-clock 2022-08-17 22:21:10 +09:00
Dan Balasescu
3a0017c87b Fix flaky quick retry test 2022-08-17 17:09:44 +09:00
Dean Herbert
20256aad11 Merge branch 'master' into no-gameplay-clock 2022-08-17 15:21:20 +09:00
Dan Balasescu
24fd411720
Merge pull request #19594 from BlauFx/improve_retry_behaviour
Skip song intro on quick restart
2022-08-16 20:18:12 +09:00
Dean Herbert
9a1a7bae89 Make test actually test things 2022-08-16 14:40:02 +09:00
Dean Herbert
a15e6f19aa Fix running TestScenePlayerLoader interactively leaving volume in a bad state 2022-08-16 13:40:46 +09:00
Dean Herbert
c9baadcf88 Merge branch 'master' into improve_retry_behaviour 2022-08-16 13:06:04 +09:00
Dean Herbert
704568ae3b Remove remaining usage of GameplayClock 2022-08-15 20:22:36 +09:00
Dean Herbert
87760bbc06 Fix IsCatchingUp not being in correct state 2022-08-15 20:17:48 +09:00
Dean Herbert
04d88b8216 Use constraint based assertions in TestSceneFrameStabilityContainer 2022-08-15 19:19:19 +09:00
Dean Herbert
27569e2ed5 Remove FrameStableClock (and redirect usages to FrameStabilityContainer) 2022-08-15 19:19:19 +09:00
Dean Herbert
f81c7644b4 Make GameplayClockContainer also an IGameplayClock and expose to remaining tests 2022-08-15 18:30:53 +09:00
Dean Herbert
c8764cb333 Move all usage of GameplayClock to IGameplayClock 2022-08-15 18:30:53 +09:00
Dean Herbert
6d78218142 Update usages of GameplayClockContainer.GameplayClock to access properties directly 2022-08-15 18:08:49 +09:00
Ryuki
2aa3a1b50d
Rename all "KeysPerSecond" usages to "ClicksPerSecond" 2022-08-14 20:12:11 +02:00
Ryuki
9dc806506e
Make ActionListener and KeysPerSecondCalculator not rely on events to add timestamps 2022-08-14 19:31:14 +02:00
Ryuki
3c6461b9e4
Remove KPS acronym usage 2022-08-11 10:01:39 +02:00
Ryuki
0e1efbd865
Rename DrawableCookieziRuleset to MockDrawableRuleset 2022-08-11 01:04:06 +02:00
Ryuki
d58d5eebe2
Add basic tests for KPS
Created private mock classes to use them in place of `GameplayClock` and
`DrawableRuleset`.
2022-08-11 00:51:13 +02:00
naoei
3e38baca3c Change ruleset mod description types 2022-08-10 16:09:11 -04:00
Ryuki
edb8e5e33e
Temporarily emptying TestSceneKeysPerSecondCounter until a good test can be found 2022-08-09 02:43:41 +02:00
BlauFx
e4879aa450
Add test 2022-08-08 21:12:38 +02:00
Ryuki
0c07df2c26
Remove DT from KPS test 2022-08-05 21:02:37 +02:00
Ryuki
b4e0fa7c53
Rewrite tests for KPS 2022-08-05 15:53:06 +02:00
Ryuki
42d1bdfc95
Move KPS calculation to a standalone class 2022-08-05 04:17:01 +02:00
Dan Balasescu
b4e55f7309 Apply IRenderer changes 2022-08-02 19:50:57 +09:00
Susko3
38a8b9cf0a Add battery info for desktop platforms 2022-07-30 14:26:19 +02:00
Salman Ahmed
ec1a7994cc Switch method to statement body for better readability
Almost thought the method was not wrapped in an `AddStep`.
2022-07-30 10:11:01 +03:00
Salman Ahmed
0c125db197 Fix potential nullref on TestSceneAutoplay check steps 2022-07-30 10:11:01 +03:00
Salman Ahmed
3bc1774c87
Merge branch 'master' into pie-chart-progress 2022-07-29 16:54:59 +03:00
Salman Ahmed
3b1a76b190 Remove redundant/overwritten specifications 2022-07-29 16:45:29 +03:00
Salman Ahmed
905bbdc8ee Remove caching of GameplayClockContainer in favour of GameplayClock
Also fixes `SongProgress` being displayed in skin editor on non-gameplay
screens, due to `GameplayClock` not marked as a required dependency.
2022-07-29 16:45:29 +03:00
Dean Herbert
eb92c35335
Merge pull request #19442 from smoogipoo/fix-beginplaying-misordering
Move spectator begin/end playing to SubmittingPlayer
2022-07-29 16:09:50 +09:00
Ryuki
2df24019fd
Merge branch 'master' into kps 2022-07-28 18:38:09 +02:00
Ryuki
079150849a
Add some tests 2022-07-28 18:37:50 +02:00
Ryuki
b2e7da5aa0
Add basic Queue based implementation of KPS 2022-07-28 18:37:12 +02:00
Dean Herbert
45879f7836
Merge pull request #19443 from smoogipoo/fix-intermittent-hud-tests
Fix intermittent HUD tests
2022-07-28 23:20:46 +09:00
Dean Herbert
e664690fe2 Remove unnecessary LoadTrack call 2022-07-28 22:19:46 +09:00
Dean Herbert
3005ff1b9f Merge branch 'master' into pie-chart-progress 2022-07-28 22:19:27 +09:00
Dan Balasescu
ce694123eb Move spectator begin/end playing to SubmittingPlayer 2022-07-28 20:44:04 +09:00
Dean Herbert
7108553883 Tidy up various things everywhere 2022-07-28 18:25:14 +09:00
Dean Herbert
a21aee4e9c Reduce calls to LoadTrack by implicitly running on test/dummy classes 2022-07-28 18:11:40 +09:00
Dan Balasescu
1039338d80 Fix intermittent HUD tests 2022-07-28 17:58:07 +09:00
Nitrous
0d36907cad
apply code quality fixes 2022-07-28 15:30:45 +08:00
Nitrous
70ed347b06
simplify helper methods 2022-07-28 15:19:35 +08:00
Dean Herbert
2b9d46d803 Remove unused RulesetStore from BeatmapManager constructor 2022-07-28 16:19:05 +09:00
Nitrous
db62d4be3a
apply suggestions
- refactor `SongProgress`
- make`UpdateProgress` more readable
- enable NRT on new classes
- refactor `TestSceneSongProgress` to use `GameplayClockContainer`
2022-07-28 15:15:41 +08:00
Dean Herbert
0913cf013c Split out tests and fix variable conflict 2022-07-28 13:24:14 +09:00
Nitrous
9088caa377
move LegacyComboCounter to osu.Game.Skinning 2022-07-28 08:36:26 +08:00
Nitrous
6af6f03e29
refactor song progress test scene 2022-07-27 15:57:47 +08:00
Nitrous
1e013bd4e9
move song progress graph to its own test scene 2022-07-27 15:57:23 +08:00
Nitrous
37e642b0bd
make SongProgress abstract
- move unrelated logic to `DefaultSongProgress`
- make `LegacySongProgress` inherit `SongProgress`
2022-07-27 15:19:21 +08:00
Dean Herbert
7f75184a01
Merge branch 'master' into beatmap-update-test 2022-07-26 17:27:36 +09:00
Dean Herbert
ef10145d6f Rename MenuCursorContainer and clean up code 2022-07-26 14:11:52 +09:00
Salman Ahmed
e5355f314d Use longer hash string 2022-07-25 15:19:32 +03:00
Dean Herbert
6a3e8e31de Centralise calls to reset online info of a BeatmapInfo 2022-07-25 19:51:19 +09:00
Salman Ahmed
d04df19c7e Remove APIScore and replace its final usage 2022-07-25 13:13:46 +03:00
Salman Ahmed
fa9daa6899 Fix TestSceneReplayRecorder not using score provided by gameplay state 2022-07-25 05:21:27 +03:00
Salman Ahmed
feef16b09b Add potentially failing test case 2022-07-25 04:18:30 +03:00
tsunyoku
d1c60b5741 correct assertion logic 2022-07-17 23:53:35 +01:00
tsunyoku
d17acd0f45 add message to Assert.That 2022-07-17 23:16:27 +01:00
tsunyoku
92513dc936 reverse IsInstanceOfType logic 2022-07-17 22:49:09 +01:00
tsunyoku
0c50931d2f change method of finding incompatibleMod 2022-07-17 22:10:35 +01:00
tsunyoku
dcce14ae8f rename NoConflictingModAcronyms to ModValidity, add test for two-way mod incompatibility 2022-07-17 21:15:29 +01:00
Dean Herbert
acd5254f51 Add test coverage ensuring unique acronyms 2022-07-16 17:19:55 +09:00
Salman Ahmed
68afb65aff Move default state steps to SetUp rather than duplicating per test case 2022-07-15 22:10:21 +03:00
Dean Herbert
21433d4ecb Add test coverage of saving a failed score 2022-07-15 20:14:58 +09:00
Dean Herbert
4b96d74b0c Add test coverage of LastPlayed updating 2022-07-13 16:43:43 +09:00
Salman Ahmed
09bfca4e4a Fix build failing on tests 2022-07-11 21:45:39 +03:00
Salman Ahmed
667b1d795d Ensure score has custom ruleset 2022-07-08 19:15:03 +03:00
Salman Ahmed
8c7aabccb0 Fix custom legacy ID in test scene not overriding base value 2022-07-08 19:01:21 +03:00
Dean Herbert
ac3cdf103a Fix test not failing against master 2022-07-08 19:17:51 +09:00