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mirror of https://github.com/ppy/osu.git synced 2026-05-22 13:54:00 +08:00

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422 Commits

357 changed files with 4059 additions and 2535 deletions
+1 -1
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@@ -15,7 +15,7 @@
]
},
"jetbrains.resharper.globaltools": {
"version": "2020.2.4",
"version": "2020.3.2",
"commands": [
"jb"
]
+15 -7
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@@ -16,9 +16,9 @@
<EmbeddedResource Include="Resources\**\*.*" />
</ItemGroup>
<ItemGroup Label="Code Analysis">
<PackageReference Include="Microsoft.CodeAnalysis.BannedApiAnalyzers" Version="3.3.1" PrivateAssets="All" />
<PackageReference Include="Microsoft.CodeAnalysis.BannedApiAnalyzers" Version="3.3.2" PrivateAssets="All" />
<AdditionalFiles Include="$(MSBuildThisFileDirectory)CodeAnalysis\BannedSymbols.txt" />
<PackageReference Include="Microsoft.CodeAnalysis.FxCopAnalyzers" Version="3.3.1" PrivateAssets="All" />
<PackageReference Include="Microsoft.CodeAnalysis.FxCopAnalyzers" Version="3.3.2" PrivateAssets="All" />
</ItemGroup>
<PropertyGroup Label="Code Analysis">
<CodeAnalysisRuleSet>$(MSBuildThisFileDirectory)CodeAnalysis\osu.ruleset</CodeAnalysisRuleSet>
@@ -28,9 +28,17 @@
<NoWarn>$(NoWarn);CS1591</NoWarn>
</PropertyGroup>
<PropertyGroup Label="Project">
<!-- DeepEqual is not netstandard-compatible. This is fine since we run tests with .NET Framework anyway.
This is required due to https://github.com/NuGet/Home/issues/5740 -->
<NoWarn>$(NoWarn);NU1701</NoWarn>
<!--
NU1701:
DeepEqual is not netstandard-compatible. This is fine since we run tests with .NET Framework anyway.
This is required due to https://github.com/NuGet/Home/issues/5740
CA9998:
Microsoft.CodeAnalysis.FxCopAnalyzers has been deprecated.
The entire package will be able to be removed after migrating to .NET 5,
as analysers are shipped as part of the .NET 5 SDK anyway.
-->
<NoWarn>$(NoWarn);NU1701;CA9998</NoWarn>
</PropertyGroup>
<PropertyGroup Label="Nuget">
<IsPackable>false</IsPackable>
@@ -40,7 +48,7 @@
<RepositoryUrl>https://github.com/ppy/osu</RepositoryUrl>
<PackageReleaseNotes>Automated release.</PackageReleaseNotes>
<Company>ppy Pty Ltd</Company>
<Copyright>Copyright (c) 2020 ppy Pty Ltd</Copyright>
<Copyright>Copyright (c) 2021 ppy Pty Ltd</Copyright>
<PackageTags>osu game</PackageTags>
</PropertyGroup>
</Project>
</Project>
+29 -27
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@@ -1,27 +1,27 @@
GEM
remote: https://rubygems.org/
specs:
CFPropertyList (3.0.2)
CFPropertyList (3.0.3)
addressable (2.7.0)
public_suffix (>= 2.0.2, < 5.0)
atomos (0.1.3)
aws-eventstream (1.1.0)
aws-partitions (1.354.0)
aws-sdk-core (3.104.3)
aws-partitions (1.413.0)
aws-sdk-core (3.110.0)
aws-eventstream (~> 1, >= 1.0.2)
aws-partitions (~> 1, >= 1.239.0)
aws-sigv4 (~> 1.1)
jmespath (~> 1.0)
aws-sdk-kms (1.36.0)
aws-sdk-core (~> 3, >= 3.99.0)
aws-sdk-kms (1.40.0)
aws-sdk-core (~> 3, >= 3.109.0)
aws-sigv4 (~> 1.1)
aws-sdk-s3 (1.78.0)
aws-sdk-core (~> 3, >= 3.104.3)
aws-sdk-s3 (1.87.0)
aws-sdk-core (~> 3, >= 3.109.0)
aws-sdk-kms (~> 1)
aws-sigv4 (~> 1.1)
aws-sigv4 (1.2.1)
aws-sigv4 (1.2.2)
aws-eventstream (~> 1, >= 1.0.2)
babosa (1.0.3)
babosa (1.0.4)
claide (1.0.3)
colored (1.2)
colored2 (3.1.2)
@@ -29,22 +29,23 @@ GEM
highline (~> 1.7.2)
declarative (0.0.20)
declarative-option (0.1.0)
digest-crc (0.6.1)
rake (~> 13.0)
digest-crc (0.6.3)
rake (>= 12.0.0, < 14.0.0)
domain_name (0.5.20190701)
unf (>= 0.0.5, < 1.0.0)
dotenv (2.7.6)
emoji_regex (3.0.0)
excon (0.76.0)
faraday (1.0.1)
emoji_regex (3.2.1)
excon (0.78.1)
faraday (1.2.0)
multipart-post (>= 1.2, < 3)
faraday-cookie_jar (0.0.6)
faraday (>= 0.7.4)
ruby2_keywords
faraday-cookie_jar (0.0.7)
faraday (>= 0.8.0)
http-cookie (~> 1.0.0)
faraday_middleware (1.0.0)
faraday (~> 1.0)
fastimage (2.2.0)
fastlane (2.156.0)
fastimage (2.2.1)
fastlane (2.170.0)
CFPropertyList (>= 2.3, < 4.0.0)
addressable (>= 2.3, < 3.0.0)
aws-sdk-s3 (~> 1.0)
@@ -96,17 +97,17 @@ GEM
google-cloud-core (1.5.0)
google-cloud-env (~> 1.0)
google-cloud-errors (~> 1.0)
google-cloud-env (1.3.3)
google-cloud-env (1.4.0)
faraday (>= 0.17.3, < 2.0)
google-cloud-errors (1.0.1)
google-cloud-storage (1.27.0)
google-cloud-storage (1.29.2)
addressable (~> 2.5)
digest-crc (~> 0.4)
google-api-client (~> 0.33)
google-cloud-core (~> 1.2)
googleauth (~> 0.9)
mini_mime (~> 1.0)
googleauth (0.13.1)
googleauth (0.14.0)
faraday (>= 0.17.3, < 2.0)
jwt (>= 1.4, < 3.0)
memoist (~> 0.16)
@@ -118,10 +119,10 @@ GEM
domain_name (~> 0.5)
httpclient (2.8.3)
jmespath (1.4.0)
json (2.3.1)
jwt (2.2.1)
json (2.5.1)
jwt (2.2.2)
memoist (0.16.2)
mini_magick (4.10.1)
mini_magick (4.11.0)
mini_mime (1.0.2)
mini_portile2 (2.4.0)
multi_json (1.15.0)
@@ -132,14 +133,15 @@ GEM
mini_portile2 (~> 2.4.0)
os (1.1.1)
plist (3.5.0)
public_suffix (4.0.5)
rake (13.0.1)
public_suffix (4.0.6)
rake (13.0.3)
representable (3.0.4)
declarative (< 0.1.0)
declarative-option (< 0.2.0)
uber (< 0.2.0)
retriable (3.1.2)
rouge (2.0.7)
ruby2_keywords (0.0.2)
rubyzip (2.3.0)
security (0.1.3)
signet (0.14.0)
@@ -168,7 +170,7 @@ GEM
unf_ext (0.0.7.7)
unicode-display_width (1.7.0)
word_wrap (1.0.0)
xcodeproj (1.18.0)
xcodeproj (1.19.0)
CFPropertyList (>= 2.3.3, < 4.0)
atomos (~> 0.1.3)
claide (>= 1.0.2, < 2.0)
+1 -1
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@@ -1,4 +1,4 @@
Copyright (c) 2020 ppy Pty Ltd <contact@ppy.sh>.
Copyright (c) 2021 ppy Pty Ltd <contact@ppy.sh>.
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
+60 -13
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@@ -1,21 +1,68 @@
clone_depth: 1
version: '{build}'
image: Visual Studio 2019
dotnet_csproj:
patch: true
file: 'osu.Game\osu.Game.csproj' # Use wildcard when it's able to exclude Xamarin projects
version: $(APPVEYOR_REPO_TAG_NAME)
before_build:
- ps: dotnet --info # Useful when version mismatch between CI and local
- ps: nuget restore -verbosity quiet # Only nuget.exe knows both new (.NET Core) and old (Xamarin) projects
test: off
skip_non_tags: true
configuration: Release
build:
project: build\Desktop.proj # Skipping Xamarin Release that's slow and covered by fastlane
parallel: true
verbosity: minimal
publish_nuget: true
environment:
matrix:
- job_name: osu-game
- job_name: osu-ruleset
job_depends_on: osu-game
- job_name: taiko-ruleset
job_depends_on: osu-game
- job_name: catch-ruleset
job_depends_on: osu-game
- job_name: mania-ruleset
job_depends_on: osu-game
nuget:
project_feed: true
for:
-
matrix:
only:
- job_name: osu-game
build_script:
- cmd: dotnet pack osu.Game\osu.Game.csproj /p:Version=%APPVEYOR_REPO_TAG_NAME%
-
matrix:
only:
- job_name: osu-ruleset
build_script:
- cmd: dotnet remove osu.Game.Rulesets.Osu\osu.Game.Rulesets.Osu.csproj reference osu.Game\osu.Game.csproj
- cmd: dotnet add osu.Game.Rulesets.Osu\osu.Game.Rulesets.Osu.csproj package ppy.osu.Game -v %APPVEYOR_REPO_TAG_NAME%
- cmd: dotnet pack osu.Game.Rulesets.Osu\osu.Game.Rulesets.Osu.csproj /p:Version=%APPVEYOR_REPO_TAG_NAME%
-
matrix:
only:
- job_name: taiko-ruleset
build_script:
- cmd: dotnet remove osu.Game.Rulesets.Taiko\osu.Game.Rulesets.Taiko.csproj reference osu.Game\osu.Game.csproj
- cmd: dotnet add osu.Game.Rulesets.Taiko\osu.Game.Rulesets.Taiko.csproj package ppy.osu.Game -v %APPVEYOR_REPO_TAG_NAME%
- cmd: dotnet pack osu.Game.Rulesets.Taiko\osu.Game.Rulesets.Taiko.csproj /p:Version=%APPVEYOR_REPO_TAG_NAME%
-
matrix:
only:
- job_name: catch-ruleset
build_script:
- cmd: dotnet remove osu.Game.Rulesets.Catch\osu.Game.Rulesets.Catch.csproj reference osu.Game\osu.Game.csproj
- cmd: dotnet add osu.Game.Rulesets.Catch\osu.Game.Rulesets.Catch.csproj package ppy.osu.Game -v %APPVEYOR_REPO_TAG_NAME%
- cmd: dotnet pack osu.Game.Rulesets.Catch\osu.Game.Rulesets.Catch.csproj /p:Version=%APPVEYOR_REPO_TAG_NAME%
-
matrix:
only:
- job_name: mania-ruleset
build_script:
- cmd: dotnet remove osu.Game.Rulesets.Mania\osu.Game.Rulesets.Mania.csproj reference osu.Game\osu.Game.csproj
- cmd: dotnet add osu.Game.Rulesets.Mania\osu.Game.Rulesets.Mania.csproj package ppy.osu.Game -v %APPVEYOR_REPO_TAG_NAME%
- cmd: dotnet pack osu.Game.Rulesets.Mania\osu.Game.Rulesets.Mania.csproj /p:Version=%APPVEYOR_REPO_TAG_NAME%
artifacts:
- path: '**\*.nupkg'
deploy:
- provider: Environment
name: nuget
name: nuget
+1 -1
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@@ -52,6 +52,6 @@
</ItemGroup>
<ItemGroup>
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.1202.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2020.1222.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2021.106.0" />
</ItemGroup>
</Project>
+10 -2
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@@ -2,6 +2,7 @@
// See the LICENCE file in the repository root for full licence text.
using System.IO;
using System.Linq;
using System.Threading.Tasks;
using Android.App;
using Android.Content;
@@ -14,10 +15,15 @@ using osu.Framework.Android;
namespace osu.Android
{
[Activity(Theme = "@android:style/Theme.NoTitleBar", MainLauncher = true, ScreenOrientation = ScreenOrientation.FullUser, SupportsPictureInPicture = false, ConfigurationChanges = ConfigChanges.Orientation | ConfigChanges.ScreenSize, HardwareAccelerated = false)]
[IntentFilter(new[] { Intent.ActionDefault, Intent.ActionSend }, Categories = new[] { Intent.CategoryDefault }, DataPathPatterns = new[] { ".*\\.osz", ".*\\.osk" }, DataMimeType = "application/*")]
[Activity(Theme = "@android:style/Theme.NoTitleBar", MainLauncher = true, ScreenOrientation = ScreenOrientation.FullUser, SupportsPictureInPicture = false, ConfigurationChanges = ConfigChanges.Orientation | ConfigChanges.ScreenSize, HardwareAccelerated = false, LaunchMode = LaunchMode.SingleInstance)]
[IntentFilter(new[] { Intent.ActionView }, Categories = new[] { Intent.CategoryDefault }, DataScheme = "content", DataPathPattern = ".*\\\\.osz", DataHost = "*", DataMimeType = "*/*")]
[IntentFilter(new[] { Intent.ActionView }, Categories = new[] { Intent.CategoryDefault }, DataScheme = "content", DataPathPattern = ".*\\\\.osk", DataHost = "*", DataMimeType = "*/*")]
[IntentFilter(new[] { Intent.ActionSend }, Categories = new[] { Intent.CategoryDefault }, DataMimeTypes = new[] { "application/zip", "application/octet-stream" })]
[IntentFilter(new[] { Intent.ActionView }, Categories = new[] { Intent.CategoryBrowsable, Intent.CategoryDefault }, DataSchemes = new[] { "osu", "osump" })]
public class OsuGameActivity : AndroidGameActivity
{
private static readonly string[] osu_url_schemes = { "osu", "osump" };
private OsuGameAndroid game;
protected override Framework.Game CreateGame() => game = new OsuGameAndroid(this);
@@ -49,6 +55,8 @@ namespace osu.Android
case Intent.ActionDefault:
if (intent.Scheme == ContentResolver.SchemeContent)
handleImportFromUri(intent.Data);
else if (osu_url_schemes.Contains(intent.Scheme))
game.HandleLink(intent.DataString);
break;
case Intent.ActionSend:
+13 -4
View File
@@ -9,6 +9,7 @@ using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Logging;
using osu.Game.Configuration;
using osu.Game.Online.API;
using osu.Game.Rulesets;
using osu.Game.Users;
@@ -31,13 +32,15 @@ namespace osu.Desktop
private readonly IBindable<UserStatus> status = new Bindable<UserStatus>();
private readonly IBindable<UserActivity> activity = new Bindable<UserActivity>();
private readonly Bindable<DiscordRichPresenceMode> privacyMode = new Bindable<DiscordRichPresenceMode>();
private readonly RichPresence presence = new RichPresence
{
Assets = new Assets { LargeImageKey = "osu_logo_lazer", }
};
[BackgroundDependencyLoader]
private void load(IAPIProvider provider)
private void load(IAPIProvider provider, OsuConfigManager config)
{
client = new DiscordRpcClient(client_id)
{
@@ -51,6 +54,8 @@ namespace osu.Desktop
client.OnError += (_, e) => Logger.Log($"An error occurred with Discord RPC Client: {e.Code} {e.Message}", LoggingTarget.Network);
config.BindWith(OsuSetting.DiscordRichPresence, privacyMode);
(user = provider.LocalUser.GetBoundCopy()).BindValueChanged(u =>
{
status.UnbindBindings();
@@ -63,6 +68,7 @@ namespace osu.Desktop
ruleset.BindValueChanged(_ => updateStatus());
status.BindValueChanged(_ => updateStatus());
activity.BindValueChanged(_ => updateStatus());
privacyMode.BindValueChanged(_ => updateStatus());
client.Initialize();
}
@@ -78,7 +84,7 @@ namespace osu.Desktop
if (!client.IsInitialized)
return;
if (status.Value is UserStatusOffline)
if (status.Value is UserStatusOffline || privacyMode.Value == DiscordRichPresenceMode.Off)
{
client.ClearPresence();
return;
@@ -96,7 +102,10 @@ namespace osu.Desktop
}
// update user information
presence.Assets.LargeImageText = $"{user.Value.Username}" + (user.Value.Statistics?.Ranks.Global > 0 ? $" (rank #{user.Value.Statistics.Ranks.Global:N0})" : string.Empty);
if (privacyMode.Value == DiscordRichPresenceMode.Limited)
presence.Assets.LargeImageText = string.Empty;
else
presence.Assets.LargeImageText = $"{user.Value.Username}" + (user.Value.Statistics?.Ranks.Global > 0 ? $" (rank #{user.Value.Statistics.Ranks.Global:N0})" : string.Empty);
// update ruleset
presence.Assets.SmallImageKey = ruleset.Value.ID <= 3 ? $"mode_{ruleset.Value.ID}" : "mode_custom";
@@ -137,7 +146,7 @@ namespace osu.Desktop
return edit.Beatmap.ToString();
case UserActivity.InLobby lobby:
return lobby.Room.Name.Value;
return privacyMode.Value == DiscordRichPresenceMode.Limited ? string.Empty : lobby.Room.Name.Value;
}
return string.Empty;
+24 -15
View File
@@ -26,9 +26,11 @@ namespace osu.Desktop.Overlays
Alpha = 0;
FillFlowContainer mainFill;
Children = new Drawable[]
{
new FillFlowContainer
mainFill = new FillFlowContainer
{
AutoSizeAxes = Axes.Both,
Direction = FillDirection.Vertical,
@@ -55,23 +57,30 @@ namespace osu.Desktop.Overlays
},
}
},
new OsuSpriteText
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
Font = OsuFont.Numeric.With(size: 12),
Colour = colours.Yellow,
Text = @"Development Build"
},
new Sprite
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
Texture = textures.Get(@"Menu/dev-build-footer"),
},
}
}
};
if (!game.IsDeployedBuild)
{
mainFill.AddRange(new Drawable[]
{
new OsuSpriteText
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
Font = OsuFont.Numeric.With(size: 12),
Colour = colours.Yellow,
Text = @"Development Build"
},
new Sprite
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
Texture = textures.Get(@"Menu/dev-build-footer"),
},
});
}
}
protected override void PopIn()
+1 -1
View File
@@ -11,7 +11,7 @@
<requireLicenseAcceptance>false</requireLicenseAcceptance>
<description>A free-to-win rhythm game. Rhythm is just a *click* away!</description>
<releaseNotes>testing</releaseNotes>
<copyright>Copyright (c) 2020 ppy Pty Ltd</copyright>
<copyright>Copyright (c) 2021 ppy Pty Ltd</copyright>
<language>en-AU</language>
</metadata>
<files>
@@ -2,7 +2,7 @@
<Import Project="..\osu.TestProject.props" />
<ItemGroup Label="Package References">
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.8.0" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.8.3" />
<PackageReference Include="NUnit" Version="3.12.0" />
<PackageReference Include="NUnit3TestAdapter" Version="3.17.0" />
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
@@ -59,8 +59,8 @@ namespace osu.Game.Rulesets.Catch.Mods
{
base.ApplySettings(difficulty);
difficulty.CircleSize = CircleSize.Value;
difficulty.ApproachRate = ApproachRate.Value;
ApplySetting(CircleSize, cs => difficulty.CircleSize = cs);
ApplySetting(ApproachRate, ar => difficulty.ApproachRate = ar);
}
}
}
@@ -5,6 +5,13 @@
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<Description>catch the fruit. to the beat.</Description>
</PropertyGroup>
<PropertyGroup Label="Nuget">
<Title>osu!catch</Title>
<PackageId>ppy.osu.Game.Rulesets.Catch</PackageId>
<IsPackable>true</IsPackable>
</PropertyGroup>
<ItemGroup Label="Project References">
<ProjectReference Include="..\osu.Game\osu.Game.csproj" />
</ItemGroup>
@@ -2,7 +2,7 @@
<Import Project="..\osu.TestProject.props" />
<ItemGroup Label="Package References">
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.8.0" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.8.3" />
<PackageReference Include="NUnit" Version="3.12.0" />
<PackageReference Include="NUnit3TestAdapter" Version="3.17.0" />
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
@@ -5,6 +5,13 @@
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<Description>smash the keys. to the beat.</Description>
</PropertyGroup>
<PropertyGroup Label="Nuget">
<Title>osu!mania</Title>
<PackageId>ppy.osu.Game.Rulesets.Mania</PackageId>
<IsPackable>true</IsPackable>
</PropertyGroup>
<ItemGroup Label="Project References">
<ProjectReference Include="..\osu.Game\osu.Game.csproj" />
</ItemGroup>
@@ -1,13 +1,17 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Graphics.Containers;
using osu.Framework.Testing;
using osu.Framework.Utils;
using osu.Game.Beatmaps;
using osu.Game.Graphics.Containers;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
namespace osu.Game.Rulesets.Osu.Tests.Mods
@@ -18,8 +22,23 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods
public void TestNoAdjustment() => CreateModTest(new ModTestData
{
Mod = new OsuModDifficultyAdjust(),
Beatmap = new Beatmap
{
BeatmapInfo = new BeatmapInfo
{
BaseDifficulty = new BeatmapDifficulty
{
CircleSize = 8
}
},
HitObjects = new List<HitObject>
{
new HitCircle { StartTime = 1000 },
new HitCircle { StartTime = 2000 }
}
},
Autoplay = true,
PassCondition = checkSomeHit
PassCondition = () => checkSomeHit() && checkObjectsScale(0.29f)
});
[Test]
@@ -2,7 +2,7 @@
<Import Project="..\osu.TestProject.props" />
<ItemGroup Label="Package References">
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.8.0" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.8.3" />
<PackageReference Include="NUnit" Version="3.12.0" />
<PackageReference Include="NUnit3TestAdapter" Version="3.17.0" />
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
@@ -104,7 +104,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty
if (Attributes.ApproachRate > 10.33)
approachRateFactor += 0.4 * (Attributes.ApproachRate - 10.33);
else if (Attributes.ApproachRate < 8.0)
approachRateFactor += 0.1 * (8.0 - Attributes.ApproachRate);
approachRateFactor += 0.01 * (8.0 - Attributes.ApproachRate);
aimValue *= 1.0 + Math.Min(approachRateFactor, approachRateFactor * (totalHits / 1000.0));
@@ -59,8 +59,8 @@ namespace osu.Game.Rulesets.Osu.Mods
{
base.ApplySettings(difficulty);
difficulty.CircleSize = CircleSize.Value;
difficulty.ApproachRate = ApproachRate.Value;
ApplySetting(CircleSize, cs => difficulty.CircleSize = cs);
ApplySetting(ApproachRate, ar => difficulty.ApproachRate = ar);
}
}
}
@@ -56,7 +56,7 @@ namespace osu.Game.Rulesets.Osu.Mods
var destination = e.MousePosition;
FlashlightPosition = Interpolation.ValueAt(
Math.Clamp(Clock.ElapsedFrameTime, 0, follow_delay), position, destination, 0, follow_delay, Easing.Out);
Math.Min(Math.Abs(Clock.ElapsedFrameTime), follow_delay), position, destination, 0, follow_delay, Easing.Out);
return base.OnMouseMove(e);
}
@@ -20,17 +20,14 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
private double lastTrailTime;
private IBindable<float> cursorSize;
public LegacyCursorTrail()
{
Blending = BlendingParameters.Additive;
}
[BackgroundDependencyLoader]
private void load(ISkinSource skin, OsuConfigManager config)
{
Texture = skin.GetTexture("cursortrail");
disjointTrail = skin.GetTexture("cursormiddle") == null;
Blending = !disjointTrail ? BlendingParameters.Additive : BlendingParameters.Inherit;
if (Texture != null)
{
// stable "magic ratio". see OsuPlayfieldAdjustmentContainer for full explanation.
@@ -5,6 +5,13 @@
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<Description>click the circles. to the beat.</Description>
</PropertyGroup>
<PropertyGroup Label="Nuget">
<Title>osu!standard</Title>
<PackageId>ppy.osu.Game.Rulesets.Osu</PackageId>
<IsPackable>true</IsPackable>
</PropertyGroup>
<ItemGroup Label="Project References">
<ProjectReference Include="..\osu.Game\osu.Game.csproj" />
</ItemGroup>
@@ -23,6 +23,7 @@ namespace osu.Game.Rulesets.Taiko.Tests
[TestCase("sample-to-type-conversions")]
[TestCase("slider-conversion-v6")]
[TestCase("slider-conversion-v14")]
[TestCase("slider-generating-drumroll-2")]
public void Test(string name) => base.Test(name);
protected override IEnumerable<ConvertValue> CreateConvertValue(HitObject hitObject)
@@ -2,7 +2,7 @@
<Import Project="..\osu.TestProject.props" />
<ItemGroup Label="Package References">
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.8.0" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.8.3" />
<PackageReference Include="NUnit" Version="3.12.0" />
<PackageReference Include="NUnit3TestAdapter" Version="3.17.0" />
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
@@ -160,7 +160,7 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps
}
}
private bool shouldConvertSliderToHits(HitObject obj, IBeatmap beatmap, IHasDistance distanceData, out double taikoDuration, out double tickSpacing)
private bool shouldConvertSliderToHits(HitObject obj, IBeatmap beatmap, IHasDistance distanceData, out int taikoDuration, out double tickSpacing)
{
// DO NOT CHANGE OR REFACTOR ANYTHING IN HERE WITHOUT TESTING AGAINST _ALL_ BEATMAPS.
// Some of these calculations look redundant, but they are not - extremely small floating point errors are introduced to maintain 1:1 compatibility with stable.
@@ -185,7 +185,7 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps
// The velocity and duration of the taiko hit object - calculated as the velocity of a drum roll.
double taikoVelocity = sliderScoringPointDistance * beatmap.BeatmapInfo.BaseDifficulty.SliderTickRate;
taikoDuration = distance / taikoVelocity * beatLength;
taikoDuration = (int)(distance / taikoVelocity * beatLength);
if (isForCurrentRuleset)
{
@@ -200,7 +200,7 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps
beatLength = timingPoint.BeatLength;
// If the drum roll is to be split into hit circles, assume the ticks are 1/8 spaced within the duration of one beat
tickSpacing = Math.Min(beatLength / beatmap.BeatmapInfo.BaseDifficulty.SliderTickRate, taikoDuration / spans);
tickSpacing = Math.Min(beatLength / beatmap.BeatmapInfo.BaseDifficulty.SliderTickRate, (double)taikoDuration / spans);
return tickSpacing > 0
&& distance / osuVelocity * 1000 < 2 * beatLength;
@@ -1,7 +1,9 @@
{
"Mappings": [{
"Mappings": [
{
"StartTime": 2000,
"Objects": [{
"Objects": [
{
"StartTime": 2000,
"EndTime": 2000,
"IsRim": false,
@@ -23,7 +25,8 @@
},
{
"StartTime": 4000,
"Objects": [{
"Objects": [
{
"StartTime": 4000,
"EndTime": 4000,
"IsRim": false,
@@ -45,7 +48,8 @@
},
{
"StartTime": 6000,
"Objects": [{
"Objects": [
{
"StartTime": 6000,
"EndTime": 6000,
"IsRim": true,
@@ -76,300 +80,13 @@
},
{
"StartTime": 8000,
"Objects": [{
"Objects": [
{
"StartTime": 8000,
"EndTime": 8000,
"IsRim": false,
"IsCentre": true,
"IsDrumRoll": false,
"IsSwell": false,
"IsStrong": false
},
{
"StartTime": 8026,
"EndTime": 8026,
"IsRim": false,
"IsCentre": true,
"IsDrumRoll": false,
"IsSwell": false,
"IsStrong": false
},
{
"StartTime": 8053,
"EndTime": 8053,
"IsRim": false,
"IsCentre": true,
"IsDrumRoll": false,
"IsSwell": false,
"IsStrong": false
},
{
"StartTime": 8080,
"EndTime": 8080,
"IsRim": false,
"IsCentre": true,
"IsDrumRoll": false,
"IsSwell": false,
"IsStrong": false
},
{
"StartTime": 8107,
"EndTime": 8107,
"IsRim": false,
"IsCentre": true,
"IsDrumRoll": false,
"IsSwell": false,
"IsStrong": false
},
{
"StartTime": 8133,
"EndTime": 8133,
"IsRim": false,
"IsCentre": true,
"IsDrumRoll": false,
"IsSwell": false,
"IsStrong": false
},
{
"StartTime": 8160,
"EndTime": 8160,
"IsRim": false,
"IsCentre": true,
"IsDrumRoll": false,
"IsSwell": false,
"IsStrong": false
},
{
"StartTime": 8187,
"EndTime": 8187,
"IsRim": false,
"IsCentre": true,
"IsDrumRoll": false,
"IsSwell": false,
"IsStrong": false
},
{
"StartTime": 8214,
"EndTime": 8214,
"IsRim": false,
"IsCentre": true,
"IsDrumRoll": false,
"IsSwell": false,
"IsStrong": false
},
{
"StartTime": 8241,
"EndTime": 8241,
"IsRim": false,
"IsCentre": true,
"IsDrumRoll": false,
"IsSwell": false,
"IsStrong": false
},
{
"StartTime": 8267,
"EndTime": 8267,
"IsRim": false,
"IsCentre": true,
"IsDrumRoll": false,
"IsSwell": false,
"IsStrong": false
},
{
"StartTime": 8294,
"EndTime": 8294,
"IsRim": false,
"IsCentre": true,
"IsDrumRoll": false,
"IsSwell": false,
"IsStrong": false
},
{
"StartTime": 8321,
"EndTime": 8321,
"IsRim": false,
"IsCentre": true,
"IsDrumRoll": false,
"IsSwell": false,
"IsStrong": false
},
{
"StartTime": 8348,
"EndTime": 8348,
"IsRim": false,
"IsCentre": true,
"IsDrumRoll": false,
"IsSwell": false,
"IsStrong": false
},
{
"StartTime": 8374,
"EndTime": 8374,
"IsRim": false,
"IsCentre": true,
"IsDrumRoll": false,
"IsSwell": false,
"IsStrong": false
},
{
"StartTime": 8401,
"EndTime": 8401,
"IsRim": false,
"IsCentre": true,
"IsDrumRoll": false,
"IsSwell": false,
"IsStrong": false
},
{
"StartTime": 8428,
"EndTime": 8428,
"IsRim": false,
"IsCentre": true,
"IsDrumRoll": false,
"IsSwell": false,
"IsStrong": false
},
{
"StartTime": 8455,
"EndTime": 8455,
"IsRim": false,
"IsCentre": true,
"IsDrumRoll": false,
"IsSwell": false,
"IsStrong": false
},
{
"StartTime": 8482,
"EndTime": 8482,
"IsRim": false,
"IsCentre": true,
"IsDrumRoll": false,
"IsSwell": false,
"IsStrong": false
},
{
"StartTime": 8508,
"EndTime": 8508,
"IsRim": false,
"IsCentre": true,
"IsDrumRoll": false,
"IsSwell": false,
"IsStrong": false
},
{
"StartTime": 8535,
"EndTime": 8535,
"IsRim": false,
"IsCentre": true,
"IsDrumRoll": false,
"IsSwell": false,
"IsStrong": false
},
{
"StartTime": 8562,
"EndTime": 8562,
"IsRim": false,
"IsCentre": true,
"IsDrumRoll": false,
"IsSwell": false,
"IsStrong": false
},
{
"StartTime": 8589,
"EndTime": 8589,
"IsRim": false,
"IsCentre": true,
"IsDrumRoll": false,
"IsSwell": false,
"IsStrong": false
},
{
"StartTime": 8615,
"EndTime": 8615,
"IsRim": false,
"IsCentre": true,
"IsDrumRoll": false,
"IsSwell": false,
"IsStrong": false
},
{
"StartTime": 8642,
"EndTime": 8642,
"IsRim": false,
"IsCentre": true,
"IsDrumRoll": false,
"IsSwell": false,
"IsStrong": false
},
{
"StartTime": 8669,
"EndTime": 8669,
"IsRim": false,
"IsCentre": true,
"IsDrumRoll": false,
"IsSwell": false,
"IsStrong": false
},
{
"StartTime": 8696,
"EndTime": 8696,
"IsRim": false,
"IsCentre": true,
"IsDrumRoll": false,
"IsSwell": false,
"IsStrong": false
},
{
"StartTime": 8723,
"EndTime": 8723,
"IsRim": false,
"IsCentre": true,
"IsDrumRoll": false,
"IsSwell": false,
"IsStrong": false
},
{
"StartTime": 8749,
"EndTime": 8749,
"IsRim": false,
"IsCentre": true,
"IsDrumRoll": false,
"IsSwell": false,
"IsStrong": false
},
{
"StartTime": 8776,
"EndTime": 8776,
"IsRim": false,
"IsCentre": true,
"IsDrumRoll": false,
"IsSwell": false,
"IsStrong": false
},
{
"StartTime": 8803,
"EndTime": 8803,
"IsRim": false,
"IsCentre": true,
"IsDrumRoll": false,
"IsSwell": false,
"IsStrong": false
},
{
"StartTime": 8830,
"EndTime": 8830,
"IsRim": false,
"IsCentre": true,
"IsDrumRoll": false,
"IsSwell": false,
"IsStrong": false
},
{
"StartTime": 8857,
"EndTime": 8857,
"IsRim": false,
"IsCentre": true,
"IsDrumRoll": false,
"IsCentre": false,
"IsDrumRoll": true,
"IsSwell": false,
"IsStrong": false
}
@@ -0,0 +1,18 @@
{
"Mappings": [
{
"StartTime": 51532,
"Objects": [
{
"StartTime": 51532,
"EndTime": 52301,
"IsRim": false,
"IsCentre": false,
"IsDrumRoll": true,
"IsSwell": false,
"IsStrong": false
}
]
}
]
}
@@ -0,0 +1,19 @@
osu file format v14
[General]
Mode: 0
[Difficulty]
HPDrainRate:2
CircleSize:3.2
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.999999999999999
SliderTickRate:1
[TimingPoints]
763,384.615384615385,4,2,0,70,1,0
49993,-90.9090909090909,4,2,0,75,0,1
[HitObjects]
51,245,51532,2,0,P|18:150|17:122,2,110.000003356934,0|8|0,0:0|0:0|0:0,0:0:0:0:
@@ -5,6 +5,13 @@
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<Description>bash the drum. to the beat.</Description>
</PropertyGroup>
<PropertyGroup Label="Nuget">
<Title>osu!taiko</Title>
<PackageId>ppy.osu.Game.Rulesets.Taiko</PackageId>
<IsPackable>true</IsPackable>
</PropertyGroup>
<ItemGroup Label="Project References">
<ProjectReference Include="..\osu.Game\osu.Game.csproj" />
</ItemGroup>
@@ -95,6 +95,26 @@ namespace osu.Game.Tests.Beatmaps.Formats
}
}
[Test]
public void TestOutOfOrderStartTimes()
{
var decoder = new LegacyStoryboardDecoder();
using (var resStream = TestResources.OpenResource("out-of-order-starttimes.osb"))
using (var stream = new LineBufferedReader(resStream))
{
var storyboard = decoder.Decode(stream);
StoryboardLayer background = storyboard.Layers.Single(l => l.Depth == 3);
Assert.AreEqual(2, background.Elements.Count);
Assert.AreEqual(1500, background.Elements[0].StartTime);
Assert.AreEqual(1000, background.Elements[1].StartTime);
Assert.AreEqual(1000, storyboard.EarliestEventTime);
}
}
[Test]
public void TestDecodeVariableWithSuffix()
{
@@ -246,5 +246,32 @@ namespace osu.Game.Tests.NonVisual
Assert.That(cpi.DifficultyPoints.Count, Is.EqualTo(0));
Assert.That(cpi.AllControlPoints.Count, Is.EqualTo(0));
}
[Test]
public void TestCreateCopyIsDeepClone()
{
var cpi = new ControlPointInfo();
cpi.Add(1000, new TimingControlPoint { BeatLength = 500 });
var cpiCopy = cpi.CreateCopy();
cpiCopy.Add(2000, new TimingControlPoint { BeatLength = 500 });
Assert.That(cpi.Groups.Count, Is.EqualTo(1));
Assert.That(cpiCopy.Groups.Count, Is.EqualTo(2));
Assert.That(cpi.TimingPoints.Count, Is.EqualTo(1));
Assert.That(cpiCopy.TimingPoints.Count, Is.EqualTo(2));
Assert.That(cpi.TimingPoints[0], Is.Not.SameAs(cpiCopy.TimingPoints[0]));
Assert.That(cpi.TimingPoints[0].BeatLengthBindable, Is.Not.SameAs(cpiCopy.TimingPoints[0].BeatLengthBindable));
Assert.That(cpi.TimingPoints[0].BeatLength, Is.EqualTo(cpiCopy.TimingPoints[0].BeatLength));
cpi.TimingPoints[0].BeatLength = 800;
Assert.That(cpi.TimingPoints[0].BeatLength, Is.Not.EqualTo(cpiCopy.TimingPoints[0].BeatLength));
}
}
}
@@ -0,0 +1,57 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using Humanizer;
using NUnit.Framework;
using osu.Framework.Testing;
using osu.Game.Online.Multiplayer;
using osu.Game.Tests.Visual.Multiplayer;
using osu.Game.Users;
namespace osu.Game.Tests.NonVisual.Multiplayer
{
[HeadlessTest]
public class StatefulMultiplayerClientTest : MultiplayerTestScene
{
[Test]
public void TestPlayingUserTracking()
{
int id = 2000;
AddRepeatStep("add some users", () => Client.AddUser(new User { Id = id++ }), 5);
checkPlayingUserCount(0);
changeState(3, MultiplayerUserState.WaitingForLoad);
checkPlayingUserCount(3);
changeState(3, MultiplayerUserState.Playing);
checkPlayingUserCount(3);
changeState(3, MultiplayerUserState.Results);
checkPlayingUserCount(0);
changeState(6, MultiplayerUserState.WaitingForLoad);
checkPlayingUserCount(6);
AddStep("another user left", () => Client.RemoveUser(Client.Room?.Users.Last().User));
checkPlayingUserCount(5);
AddStep("leave room", () => Client.LeaveRoom());
checkPlayingUserCount(0);
}
private void checkPlayingUserCount(int expectedCount)
=> AddAssert($"{"user".ToQuantity(expectedCount)} playing", () => Client.CurrentMatchPlayingUserIds.Count == expectedCount);
private void changeState(int userCount, MultiplayerUserState state)
=> AddStep($"{"user".ToQuantity(userCount)} in {state}", () =>
{
for (int i = 0; i < userCount; ++i)
{
var userId = Client.Room?.Users[i].UserID ?? throw new AssertionException("Room cannot be null!");
Client.ChangeUserState(userId, state);
}
});
}
}
@@ -0,0 +1,6 @@
[Events]
//Storyboard Layer 0 (Background)
Sprite,Background,TopCentre,"img.jpg",320,240
F,0,1500,1600,0,1
Sprite,Background,TopCentre,"img.jpg",320,240
F,0,1000,1100,0,1
@@ -82,7 +82,7 @@ namespace osu.Game.Tests.Visual.Background
});
AddUntilStep("Screen is dimmed and blur applied", () => songSelect.IsBackgroundDimmed() && songSelect.IsUserBlurApplied());
AddStep("Stop background preview", () => InputManager.MoveMouseTo(playerLoader.ScreenPos));
AddUntilStep("Screen is undimmed and user blur removed", () => songSelect.IsBackgroundUndimmed() && playerLoader.IsBlurCorrect());
AddUntilStep("Screen is undimmed and user blur removed", () => songSelect.IsBackgroundUndimmed() && songSelect.CheckBackgroundBlur(playerLoader.ExpectedBackgroundBlur));
}
/// <summary>
@@ -106,6 +106,7 @@ namespace osu.Game.Tests.Visual.Background
public void TestStoryboardBackgroundVisibility()
{
performFullSetup();
AddAssert("Background retained from song select", () => songSelect.IsBackgroundCurrent());
createFakeStoryboard();
AddStep("Enable Storyboard", () =>
{
@@ -198,8 +199,9 @@ namespace osu.Game.Tests.Visual.Background
})));
AddUntilStep("Wait for results is current", () => results.IsCurrentScreen());
AddUntilStep("Screen is undimmed, original background retained", () =>
songSelect.IsBackgroundUndimmed() && songSelect.IsBackgroundCurrent() && results.IsBlurCorrect());
songSelect.IsBackgroundUndimmed() && songSelect.IsBackgroundCurrent() && songSelect.CheckBackgroundBlur(results.ExpectedBackgroundBlur));
}
/// <summary>
@@ -224,7 +226,7 @@ namespace osu.Game.Tests.Visual.Background
AddStep("Resume PlayerLoader", () => player.Restart());
AddUntilStep("Screen is dimmed and blur applied", () => songSelect.IsBackgroundDimmed() && songSelect.IsUserBlurApplied());
AddStep("Move mouse to center of screen", () => InputManager.MoveMouseTo(playerLoader.ScreenPos));
AddUntilStep("Screen is undimmed and user blur removed", () => songSelect.IsBackgroundUndimmed() && playerLoader.IsBlurCorrect());
AddUntilStep("Screen is undimmed and user blur removed", () => songSelect.IsBackgroundUndimmed() && songSelect.CheckBackgroundBlur(playerLoader.ExpectedBackgroundBlur));
}
private void createFakeStoryboard() => AddStep("Create storyboard", () =>
@@ -274,9 +276,11 @@ namespace osu.Game.Tests.Visual.Background
private class DummySongSelect : PlaySongSelect
{
private FadeAccessibleBackground background;
protected override BackgroundScreen CreateBackground()
{
FadeAccessibleBackground background = new FadeAccessibleBackground(Beatmap.Value);
background = new FadeAccessibleBackground(Beatmap.Value);
DimEnabled.BindTo(background.EnableUserDim);
return background;
}
@@ -294,25 +298,27 @@ namespace osu.Game.Tests.Visual.Background
config.BindWith(OsuSetting.BlurLevel, BlurLevel);
}
public bool IsBackgroundDimmed() => ((FadeAccessibleBackground)Background).CurrentColour == OsuColour.Gray(1f - ((FadeAccessibleBackground)Background).CurrentDim);
public bool IsBackgroundDimmed() => background.CurrentColour == OsuColour.Gray(1f - background.CurrentDim);
public bool IsBackgroundUndimmed() => ((FadeAccessibleBackground)Background).CurrentColour == Color4.White;
public bool IsBackgroundUndimmed() => background.CurrentColour == Color4.White;
public bool IsUserBlurApplied() => ((FadeAccessibleBackground)Background).CurrentBlur == new Vector2((float)BlurLevel.Value * BackgroundScreenBeatmap.USER_BLUR_FACTOR);
public bool IsUserBlurApplied() => background.CurrentBlur == new Vector2((float)BlurLevel.Value * BackgroundScreenBeatmap.USER_BLUR_FACTOR);
public bool IsUserBlurDisabled() => ((FadeAccessibleBackground)Background).CurrentBlur == new Vector2(0);
public bool IsUserBlurDisabled() => background.CurrentBlur == new Vector2(0);
public bool IsBackgroundInvisible() => ((FadeAccessibleBackground)Background).CurrentAlpha == 0;
public bool IsBackgroundInvisible() => background.CurrentAlpha == 0;
public bool IsBackgroundVisible() => ((FadeAccessibleBackground)Background).CurrentAlpha == 1;
public bool IsBackgroundVisible() => background.CurrentAlpha == 1;
public bool IsBlurCorrect() => ((FadeAccessibleBackground)Background).CurrentBlur == new Vector2(BACKGROUND_BLUR);
public bool IsBlurCorrect() => background.CurrentBlur == new Vector2(BACKGROUND_BLUR);
public bool CheckBackgroundBlur(Vector2 expected) => background.CurrentBlur == expected;
/// <summary>
/// Make sure every time a screen gets pushed, the background doesn't get replaced
/// </summary>
/// <returns>Whether or not the original background (The one created in DummySongSelect) is still the current background</returns>
public bool IsBackgroundCurrent() => ((FadeAccessibleBackground)Background).IsCurrentScreen();
public bool IsBackgroundCurrent() => background?.IsCurrentScreen() == true;
}
private class FadeAccessibleResults : ResultsScreen
@@ -324,12 +330,20 @@ namespace osu.Game.Tests.Visual.Background
protected override BackgroundScreen CreateBackground() => new FadeAccessibleBackground(Beatmap.Value);
public bool IsBlurCorrect() => ((FadeAccessibleBackground)Background).CurrentBlur == new Vector2(BACKGROUND_BLUR);
public Vector2 ExpectedBackgroundBlur => new Vector2(BACKGROUND_BLUR);
}
private class LoadBlockingTestPlayer : TestPlayer
{
protected override BackgroundScreen CreateBackground() => new FadeAccessibleBackground(Beatmap.Value);
protected override BackgroundScreen CreateBackground() =>
new FadeAccessibleBackground(Beatmap.Value);
public override void OnEntering(IScreen last)
{
base.OnEntering(last);
ApplyToBackground(b => ReplacesBackground.BindTo(b.StoryboardReplacesBackground));
}
public new DimmableStoryboard DimmableStoryboard => base.DimmableStoryboard;
@@ -354,15 +368,16 @@ namespace osu.Game.Tests.Visual.Background
Thread.Sleep(1);
StoryboardEnabled = config.GetBindable<bool>(OsuSetting.ShowStoryboard);
ReplacesBackground.BindTo(Background.StoryboardReplacesBackground);
DrawableRuleset.IsPaused.BindTo(IsPaused);
}
}
private class TestPlayerLoader : PlayerLoader
{
private FadeAccessibleBackground background;
public VisualSettings VisualSettingsPos => VisualSettings;
public BackgroundScreen ScreenPos => Background;
public BackgroundScreen ScreenPos => background;
public TestPlayerLoader(Player player)
: base(() => player)
@@ -371,9 +386,9 @@ namespace osu.Game.Tests.Visual.Background
public void TriggerOnHover() => OnHover(new HoverEvent(new InputState()));
public bool IsBlurCorrect() => ((FadeAccessibleBackground)Background).CurrentBlur == new Vector2(BACKGROUND_BLUR);
public Vector2 ExpectedBackgroundBlur => new Vector2(BACKGROUND_BLUR);
protected override BackgroundScreen CreateBackground() => new FadeAccessibleBackground(Beatmap.Value);
protected override BackgroundScreen CreateBackground() => background = new FadeAccessibleBackground(Beatmap.Value);
}
private class FadeAccessibleBackground : BackgroundScreenBeatmap
@@ -8,7 +8,6 @@ using osu.Framework.Audio.Track;
using osu.Framework.Graphics.Containers;
using osu.Game.Audio;
using osu.Game.Beatmaps;
using static osu.Game.Tests.Visual.Components.TestScenePreviewTrackManager.TestPreviewTrackManager;
namespace osu.Game.Tests.Visual.Components
{
@@ -100,7 +99,7 @@ namespace osu.Game.Tests.Visual.Components
[Test]
public void TestNonPresentTrack()
{
TestPreviewTrack track = null;
TestPreviewTrackManager.TestPreviewTrack track = null;
AddStep("get non-present track", () =>
{
@@ -182,9 +181,9 @@ namespace osu.Game.Tests.Visual.Components
AddAssert("track stopped", () => !track.IsRunning);
}
private TestPreviewTrack getTrack() => (TestPreviewTrack)trackManager.Get(null);
private TestPreviewTrackManager.TestPreviewTrack getTrack() => (TestPreviewTrackManager.TestPreviewTrack)trackManager.Get(null);
private TestPreviewTrack getOwnedTrack()
private TestPreviewTrackManager.TestPreviewTrack getOwnedTrack()
{
var track = getTrack();
@@ -52,19 +52,19 @@ namespace osu.Game.Tests.Visual.Gameplay
AddStep("add player 2", () => createLeaderboardScore(player2Score, new User { Username = "Player 2" }));
AddStep("add player 3", () => createLeaderboardScore(player3Score, new User { Username = "Player 3" }));
AddAssert("is player 2 position #1", () => leaderboard.CheckPositionByUsername("Player 2", 1));
AddAssert("is player position #2", () => leaderboard.CheckPositionByUsername("You", 2));
AddAssert("is player 3 position #3", () => leaderboard.CheckPositionByUsername("Player 3", 3));
AddUntilStep("is player 2 position #1", () => leaderboard.CheckPositionByUsername("Player 2", 1));
AddUntilStep("is player position #2", () => leaderboard.CheckPositionByUsername("You", 2));
AddUntilStep("is player 3 position #3", () => leaderboard.CheckPositionByUsername("Player 3", 3));
AddStep("set score above player 3", () => player2Score.Value = playerScore.Value - 500);
AddAssert("is player position #1", () => leaderboard.CheckPositionByUsername("You", 1));
AddAssert("is player 2 position #2", () => leaderboard.CheckPositionByUsername("Player 2", 2));
AddAssert("is player 3 position #3", () => leaderboard.CheckPositionByUsername("Player 3", 3));
AddUntilStep("is player position #1", () => leaderboard.CheckPositionByUsername("You", 1));
AddUntilStep("is player 2 position #2", () => leaderboard.CheckPositionByUsername("Player 2", 2));
AddUntilStep("is player 3 position #3", () => leaderboard.CheckPositionByUsername("Player 3", 3));
AddStep("set score below players", () => player2Score.Value = playerScore.Value - 123456);
AddAssert("is player position #1", () => leaderboard.CheckPositionByUsername("You", 1));
AddAssert("is player 3 position #2", () => leaderboard.CheckPositionByUsername("Player 3", 2));
AddAssert("is player 2 position #3", () => leaderboard.CheckPositionByUsername("Player 2", 3));
AddUntilStep("is player position #1", () => leaderboard.CheckPositionByUsername("You", 1));
AddUntilStep("is player 3 position #2", () => leaderboard.CheckPositionByUsername("Player 3", 2));
AddUntilStep("is player 2 position #3", () => leaderboard.CheckPositionByUsername("Player 2", 3));
}
[Test]
@@ -95,7 +95,7 @@ namespace osu.Game.Tests.Visual.Gameplay
{
public bool CheckPositionByUsername(string username, int? expectedPosition)
{
var scoreItem = this.FirstOrDefault(i => i.User.Username == username);
var scoreItem = this.FirstOrDefault(i => i.User?.Username == username);
return scoreItem != null && scoreItem.ScorePosition == expectedPosition;
}
@@ -9,7 +9,7 @@ using osu.Game.Rulesets;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Osu.Judgements;
using osu.Game.Screens.Play;
using osu.Game.Screens.Play.HUD;
namespace osu.Game.Tests.Visual.Gameplay
{
@@ -12,6 +12,7 @@ using osu.Framework.Screens;
using osu.Framework.Testing;
using osu.Framework.Utils;
using osu.Game.Beatmaps;
using osu.Game.Online;
using osu.Game.Online.Spectator;
using osu.Game.Replays.Legacy;
using osu.Game.Rulesets.Osu;
@@ -238,6 +239,11 @@ namespace osu.Game.Tests.Visual.Gameplay
private int beatmapId;
public TestSpectatorStreamingClient()
: base(new DevelopmentEndpointConfiguration())
{
}
protected override Task Connect()
{
return Task.CompletedTask;
@@ -4,14 +4,14 @@
using System;
using osu.Framework.Allocation;
using osu.Game.Beatmaps;
using osu.Game.Online.Multiplayer;
using osu.Game.Online.Rooms;
using osu.Game.Rulesets;
using osu.Game.Screens.Multi;
using osu.Game.Screens.OnlinePlay;
using osu.Game.Users;
namespace osu.Game.Tests.Visual.Multiplayer
{
public abstract class RoomManagerTestScene : MultiplayerTestScene
public abstract class RoomManagerTestScene : RoomTestScene
{
[Cached(Type = typeof(IRoomManager))]
protected TestRoomManager RoomManager { get; } = new TestRoomManager();
@@ -3,8 +3,8 @@
using System;
using osu.Framework.Bindables;
using osu.Game.Online.Multiplayer;
using osu.Game.Screens.Multi;
using osu.Game.Online.Rooms;
using osu.Game.Screens.OnlinePlay;
namespace osu.Game.Tests.Visual.Multiplayer
{
@@ -0,0 +1,50 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Game.Screens.OnlinePlay.Multiplayer;
namespace osu.Game.Tests.Visual.Multiplayer
{
public class TestSceneCreateMultiplayerMatchButton : MultiplayerTestScene
{
private CreateMultiplayerMatchButton button;
public override void SetUpSteps()
{
base.SetUpSteps();
AddStep("create button", () => Child = button = new CreateMultiplayerMatchButton
{
Width = 200,
Height = 100,
Anchor = Anchor.Centre,
Origin = Anchor.Centre
});
}
[Test]
public void TestButtonEnableStateChanges()
{
IDisposable joiningRoomOperation = null;
assertButtonEnableState(true);
AddStep("begin joining room", () => joiningRoomOperation = OngoingOperationTracker.BeginOperation());
assertButtonEnableState(false);
AddStep("end joining room", () => joiningRoomOperation.Dispose());
assertButtonEnableState(true);
AddStep("disconnect client", () => Client.Disconnect());
assertButtonEnableState(false);
AddStep("re-connect client", () => Client.Connect());
assertButtonEnableState(true);
}
private void assertButtonEnableState(bool enabled)
=> AddAssert($"button {(enabled ? "enabled" : "disabled")}", () => button.Enabled.Value == enabled);
}
}
@@ -13,12 +13,12 @@ using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.UserInterface;
using osu.Game.Online.Multiplayer;
using osu.Game.Online.Rooms;
using osu.Game.Overlays;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Screens.Multi;
using osu.Game.Screens.OnlinePlay;
using osu.Game.Tests.Beatmaps;
using osuTK;
using osuTK.Input;
@@ -4,13 +4,13 @@
using System;
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Game.Online.Multiplayer.RoomStatuses;
using osu.Game.Screens.Multi.Lounge.Components;
using osu.Game.Online.Rooms.RoomStatuses;
using osu.Game.Screens.OnlinePlay.Lounge.Components;
using osu.Game.Users;
namespace osu.Game.Tests.Visual.Multiplayer
{
public class TestSceneLoungeRoomInfo : MultiplayerTestScene
public class TestSceneLoungeRoomInfo : RoomTestScene
{
[SetUp]
public new void Setup() => Schedule(() =>
@@ -6,10 +6,10 @@ using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Game.Graphics;
using osu.Game.Online.Multiplayer;
using osu.Game.Online.Rooms;
using osu.Game.Rulesets.Catch;
using osu.Game.Rulesets.Osu;
using osu.Game.Screens.Multi.Lounge.Components;
using osu.Game.Screens.OnlinePlay.Lounge.Components;
using osuTK.Graphics;
using osuTK.Input;
@@ -5,17 +5,17 @@ using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Game.Beatmaps;
using osu.Game.Online.Multiplayer;
using osu.Game.Online.Rooms;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Screens.Multi.Components;
using osu.Game.Screens.OnlinePlay.Components;
using osu.Game.Tests.Beatmaps;
using osuTK;
namespace osu.Game.Tests.Visual.Multiplayer
{
public class TestSceneMatchBeatmapDetailArea : MultiplayerTestScene
public class TestSceneMatchBeatmapDetailArea : RoomTestScene
{
[Resolved]
private BeatmapManager beatmapManager { get; set; }
@@ -3,15 +3,15 @@
using NUnit.Framework;
using osu.Game.Beatmaps;
using osu.Game.Online.Multiplayer;
using osu.Game.Online.Rooms;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Screens.Multi.Match.Components;
using osu.Game.Screens.OnlinePlay.Match.Components;
using osu.Game.Users;
namespace osu.Game.Tests.Visual.Multiplayer
{
public class TestSceneMatchHeader : MultiplayerTestScene
public class TestSceneMatchHeader : RoomTestScene
{
public TestSceneMatchHeader()
{
@@ -7,13 +7,13 @@ using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Game.Online.API;
using osu.Game.Screens.Multi.Match.Components;
using osu.Game.Screens.OnlinePlay.Match.Components;
using osu.Game.Users;
using osuTK;
namespace osu.Game.Tests.Visual.Multiplayer
{
public class TestSceneMatchLeaderboard : MultiplayerTestScene
public class TestSceneMatchLeaderboard : RoomTestScene
{
protected override bool UseOnlineAPI => true;
@@ -18,12 +18,12 @@ using osu.Game.Rulesets;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Screens.Multi.Components;
using osu.Game.Screens.OnlinePlay.Components;
using osu.Game.Screens.Select;
namespace osu.Game.Tests.Visual.Multiplayer
{
public class TestSceneMatchSongSelect : MultiplayerTestScene
public class TestSceneMatchSongSelect : RoomTestScene
{
[Resolved]
private BeatmapManager beatmapManager { get; set; }
@@ -5,7 +5,7 @@ using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Framework.Screens;
using osu.Game.Screens;
using osu.Game.Screens.Multi;
using osu.Game.Screens.OnlinePlay;
namespace osu.Game.Tests.Visual.Multiplayer
{
@@ -18,24 +18,24 @@ namespace osu.Game.Tests.Visual.Multiplayer
OsuScreenStack screenStack = new OsuScreenStack { RelativeSizeAxes = Axes.Both };
screenStack.Push(new TestMultiplayerSubScreen(index));
screenStack.Push(new TestOnlinePlaySubScreen(index));
Children = new Drawable[]
{
screenStack,
new Header(screenStack)
new Header("Multiplayer", screenStack)
};
AddStep("push multi screen", () => screenStack.CurrentScreen.Push(new TestMultiplayerSubScreen(++index)));
AddStep("push multi screen", () => screenStack.CurrentScreen.Push(new TestOnlinePlaySubScreen(++index)));
}
private class TestMultiplayerSubScreen : OsuScreen, IMultiplayerSubScreen
private class TestOnlinePlaySubScreen : OsuScreen, IOnlinePlaySubScreen
{
private readonly int index;
public string ShortTitle => $"Screen {index}";
public TestMultiplayerSubScreen(int index)
public TestOnlinePlaySubScreen(int index)
{
this.index = index;
}
@@ -2,16 +2,16 @@
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Game.Screens.Multi.Components;
using osu.Game.Screens.OnlinePlay.Components;
using osu.Game.Users;
namespace osu.Game.Tests.Visual.RealtimeMultiplayer
namespace osu.Game.Tests.Visual.Multiplayer
{
public class TestSceneRealtimeMultiplayer : RealtimeMultiplayerTestScene
public class TestSceneMultiplayer : MultiplayerTestScene
{
public TestSceneRealtimeMultiplayer()
public TestSceneMultiplayer()
{
var multi = new TestRealtimeMultiplayer();
var multi = new TestMultiplayer();
AddStep("show", () => LoadScreen(multi));
AddUntilStep("wait for loaded", () => multi.IsLoaded);
@@ -39,9 +39,9 @@ namespace osu.Game.Tests.Visual.RealtimeMultiplayer
AddAssert("room has 1 user", () => Client.Room?.Users.Count == 1);
}
private class TestRealtimeMultiplayer : Screens.Multi.RealtimeMultiplayer.RealtimeMultiplayer
private class TestMultiplayer : Screens.OnlinePlay.Multiplayer.Multiplayer
{
protected override RoomManager CreateRoomManager() => new TestRealtimeRoomManager();
protected override RoomManager CreateRoomManager() => new TestMultiplayerRoomManager();
}
}
}
@@ -13,6 +13,7 @@ using osu.Framework.Graphics.Containers;
using osu.Framework.Testing;
using osu.Framework.Utils;
using osu.Game.Database;
using osu.Game.Online;
using osu.Game.Online.Spectator;
using osu.Game.Replays.Legacy;
using osu.Game.Rulesets.Osu.Scoring;
@@ -21,12 +22,14 @@ using osu.Game.Scoring;
using osu.Game.Screens.Play.HUD;
using osu.Game.Tests.Visual.Online;
namespace osu.Game.Tests.Visual.Gameplay
namespace osu.Game.Tests.Visual.Multiplayer
{
public class TestSceneMultiplayerGameplayLeaderboard : OsuTestScene
public class TestSceneMultiplayerGameplayLeaderboard : MultiplayerTestScene
{
private const int users = 16;
[Cached(typeof(SpectatorStreamingClient))]
private TestMultiplayerStreaming streamingClient = new TestMultiplayerStreaming(16);
private TestMultiplayerStreaming streamingClient = new TestMultiplayerStreaming(users);
[Cached(typeof(UserLookupCache))]
private UserLookupCache lookupCache = new TestSceneCurrentlyPlayingDisplay.TestUserLookupCache();
@@ -46,10 +49,12 @@ namespace osu.Game.Tests.Visual.Gameplay
}
[SetUpSteps]
public void SetUpSteps()
public override void SetUpSteps()
{
AddStep("create leaderboard", () =>
{
leaderboard?.Expire();
OsuScoreProcessor scoreProcessor;
Beatmap.Value = CreateWorkingBeatmap(Ruleset.Value);
@@ -57,6 +62,9 @@ namespace osu.Game.Tests.Visual.Gameplay
streamingClient.Start(Beatmap.Value.BeatmapInfo.OnlineBeatmapID ?? 0);
Client.CurrentMatchPlayingUserIds.Clear();
Client.CurrentMatchPlayingUserIds.AddRange(streamingClient.PlayingUsers);
Children = new Drawable[]
{
scoreProcessor = new OsuScoreProcessor(),
@@ -80,6 +88,12 @@ namespace osu.Game.Tests.Visual.Gameplay
AddRepeatStep("update state", () => streamingClient.RandomlyUpdateState(), 100);
}
[Test]
public void TestUserQuit()
{
AddRepeatStep("mark user quit", () => Client.CurrentMatchPlayingUserIds.RemoveAt(0), users);
}
public class TestMultiplayerStreaming : SpectatorStreamingClient
{
public new BindableList<int> PlayingUsers => (BindableList<int>)base.PlayingUsers;
@@ -87,6 +101,7 @@ namespace osu.Game.Tests.Visual.Gameplay
private readonly int totalUsers;
public TestMultiplayerStreaming(int totalUsers)
: base(new DevelopmentEndpointConfiguration())
{
this.totalUsers = totalUsers;
}
@@ -0,0 +1,145 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Extensions;
using osu.Framework.Platform;
using osu.Framework.Screens;
using osu.Framework.Utils;
using osu.Game.Beatmaps;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Catch;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Rulesets.Taiko;
using osu.Game.Rulesets.Taiko.Mods;
using osu.Game.Screens.OnlinePlay.Multiplayer;
using osu.Game.Screens.Select;
namespace osu.Game.Tests.Visual.Multiplayer
{
public class TestSceneMultiplayerMatchSongSelect : RoomTestScene
{
private BeatmapManager manager;
private RulesetStore rulesets;
private List<BeatmapInfo> beatmaps;
private TestMultiplayerMatchSongSelect songSelect;
[BackgroundDependencyLoader]
private void load(GameHost host, AudioManager audio)
{
Dependencies.Cache(rulesets = new RulesetStore(ContextFactory));
Dependencies.Cache(manager = new BeatmapManager(LocalStorage, ContextFactory, rulesets, null, audio, host, Beatmap.Default));
beatmaps = new List<BeatmapInfo>();
for (int i = 0; i < 8; ++i)
{
int beatmapId = 10 * 10 + i;
int length = RNG.Next(30000, 200000);
double bpm = RNG.NextSingle(80, 200);
beatmaps.Add(new BeatmapInfo
{
Ruleset = rulesets.GetRuleset(i % 4),
OnlineBeatmapID = beatmapId,
Length = length,
BPM = bpm,
BaseDifficulty = new BeatmapDifficulty()
});
}
manager.Import(new BeatmapSetInfo
{
OnlineBeatmapSetID = 10,
Hash = Guid.NewGuid().ToString().ComputeMD5Hash(),
Metadata = new BeatmapMetadata
{
Artist = "Some Artist",
Title = "Some Beatmap",
AuthorString = "Some Author"
},
Beatmaps = beatmaps,
DateAdded = DateTimeOffset.UtcNow
}).Wait();
}
public override void SetUpSteps()
{
base.SetUpSteps();
AddStep("reset", () =>
{
Ruleset.Value = new OsuRuleset().RulesetInfo;
Beatmap.SetDefault();
SelectedMods.SetDefault();
});
AddStep("create song select", () => LoadScreen(songSelect = new TestMultiplayerMatchSongSelect()));
AddUntilStep("wait for present", () => songSelect.IsCurrentScreen());
}
[Test]
public void TestBeatmapRevertedOnExitIfNoSelection()
{
BeatmapInfo selectedBeatmap = null;
AddStep("select beatmap",
() => songSelect.Carousel.SelectBeatmap(selectedBeatmap = beatmaps.Where(beatmap => beatmap.RulesetID == new OsuRuleset().LegacyID).ElementAt(1)));
AddUntilStep("wait for selection", () => Beatmap.Value.BeatmapInfo.Equals(selectedBeatmap));
AddStep("exit song select", () => songSelect.Exit());
AddAssert("beatmap reverted", () => Beatmap.IsDefault);
}
[Test]
public void TestModsRevertedOnExitIfNoSelection()
{
AddStep("change mods", () => SelectedMods.Value = new[] { new OsuModDoubleTime() });
AddStep("exit song select", () => songSelect.Exit());
AddAssert("mods reverted", () => SelectedMods.Value.Count == 0);
}
[Test]
public void TestRulesetRevertedOnExitIfNoSelection()
{
AddStep("change ruleset", () => Ruleset.Value = new CatchRuleset().RulesetInfo);
AddStep("exit song select", () => songSelect.Exit());
AddAssert("ruleset reverted", () => Ruleset.Value.Equals(new OsuRuleset().RulesetInfo));
}
[Test]
public void TestBeatmapConfirmed()
{
BeatmapInfo selectedBeatmap = null;
AddStep("change ruleset", () => Ruleset.Value = new TaikoRuleset().RulesetInfo);
AddStep("select beatmap",
() => songSelect.Carousel.SelectBeatmap(selectedBeatmap = beatmaps.First(beatmap => beatmap.RulesetID == new TaikoRuleset().LegacyID)));
AddUntilStep("wait for selection", () => Beatmap.Value.BeatmapInfo.Equals(selectedBeatmap));
AddStep("set mods", () => SelectedMods.Value = new[] { new TaikoModDoubleTime() });
AddStep("confirm selection", () => songSelect.FinaliseSelection());
AddStep("exit song select", () => songSelect.Exit());
AddAssert("beatmap not changed", () => Beatmap.Value.BeatmapInfo.Equals(selectedBeatmap));
AddAssert("ruleset not changed", () => Ruleset.Value.Equals(new TaikoRuleset().RulesetInfo));
AddAssert("mods not changed", () => SelectedMods.Value.Single() is TaikoModDoubleTime);
}
private class TestMultiplayerMatchSongSelect : MultiplayerMatchSongSelect
{
public new BeatmapCarousel Carousel => base.Carousel;
}
}
}
@@ -3,22 +3,27 @@
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Screens;
using osu.Framework.Testing;
using osu.Game.Online.Multiplayer;
using osu.Game.Online.Rooms;
using osu.Game.Rulesets.Osu;
using osu.Game.Screens.Multi.RealtimeMultiplayer;
using osu.Game.Screens.Multi.RealtimeMultiplayer.Match;
using osu.Game.Screens.OnlinePlay;
using osu.Game.Screens.OnlinePlay.Multiplayer;
using osu.Game.Screens.OnlinePlay.Multiplayer.Match;
using osu.Game.Tests.Beatmaps;
using osuTK.Input;
namespace osu.Game.Tests.Visual.RealtimeMultiplayer
namespace osu.Game.Tests.Visual.Multiplayer
{
public class TestSceneRealtimeMatchSubScreen : RealtimeMultiplayerTestScene
public class TestSceneMultiplayerMatchSubScreen : MultiplayerTestScene
{
private RealtimeMatchSubScreen screen;
private MultiplayerMatchSubScreen screen;
public TestSceneRealtimeMatchSubScreen()
[Cached]
private OngoingOperationTracker ongoingOperationTracker = new OngoingOperationTracker();
public TestSceneMultiplayerMatchSubScreen()
: base(false)
{
}
@@ -32,14 +37,14 @@ namespace osu.Game.Tests.Visual.RealtimeMultiplayer
[SetUpSteps]
public void SetupSteps()
{
AddStep("load match", () => LoadScreen(screen = new RealtimeMatchSubScreen(Room)));
AddStep("load match", () => LoadScreen(screen = new MultiplayerMatchSubScreen(Room)));
AddUntilStep("wait for load", () => screen.IsCurrentScreen());
}
[Test]
public void TestSettingValidity()
{
AddAssert("create button not enabled", () => !this.ChildrenOfType<RealtimeMatchSettingsOverlay.CreateOrUpdateButton>().Single().Enabled.Value);
AddAssert("create button not enabled", () => !this.ChildrenOfType<MultiplayerMatchSettingsOverlay.CreateOrUpdateButton>().Single().Enabled.Value);
AddStep("set playlist", () =>
{
@@ -50,7 +55,7 @@ namespace osu.Game.Tests.Visual.RealtimeMultiplayer
});
});
AddAssert("create button enabled", () => this.ChildrenOfType<RealtimeMatchSettingsOverlay.CreateOrUpdateButton>().Single().Enabled.Value);
AddAssert("create button enabled", () => this.ChildrenOfType<MultiplayerMatchSettingsOverlay.CreateOrUpdateButton>().Single().Enabled.Value);
}
[Test]
@@ -67,7 +72,7 @@ namespace osu.Game.Tests.Visual.RealtimeMultiplayer
AddStep("click create button", () =>
{
InputManager.MoveMouseTo(this.ChildrenOfType<RealtimeMatchSettingsOverlay.CreateOrUpdateButton>().Single());
InputManager.MoveMouseTo(this.ChildrenOfType<MultiplayerMatchSettingsOverlay.CreateOrUpdateButton>().Single());
InputManager.Click(MouseButton.Left);
});
@@ -7,14 +7,14 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Testing;
using osu.Framework.Utils;
using osu.Game.Online.RealtimeMultiplayer;
using osu.Game.Screens.Multi.RealtimeMultiplayer.Participants;
using osu.Game.Online.Multiplayer;
using osu.Game.Screens.OnlinePlay.Multiplayer.Participants;
using osu.Game.Users;
using osuTK;
namespace osu.Game.Tests.Visual.RealtimeMultiplayer
namespace osu.Game.Tests.Visual.Multiplayer
{
public class TestSceneRealtimeMultiplayerParticipantsList : RealtimeMultiplayerTestScene
public class TestSceneMultiplayerParticipantsList : MultiplayerTestScene
{
[SetUp]
public new void Setup() => Schedule(() =>
@@ -43,6 +43,16 @@ namespace osu.Game.Tests.Visual.RealtimeMultiplayer
AddAssert("two unique panels", () => this.ChildrenOfType<ParticipantPanel>().Select(p => p.User).Distinct().Count() == 2);
}
[Test]
public void TestAddNullUser()
{
AddAssert("one unique panel", () => this.ChildrenOfType<ParticipantPanel>().Select(p => p.User).Distinct().Count() == 1);
AddStep("add non-resolvable user", () => Client.AddNullUser(-3));
AddUntilStep("two unique panels", () => this.ChildrenOfType<ParticipantPanel>().Select(p => p.User).Distinct().Count() == 2);
}
[Test]
public void TestRemoveUser()
{
@@ -1,32 +1,38 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Graphics;
using osu.Framework.Platform;
using osu.Framework.Testing;
using osu.Framework.Utils;
using osu.Game.Beatmaps;
using osu.Game.Graphics.UserInterface;
using osu.Game.Online.Multiplayer;
using osu.Game.Online.RealtimeMultiplayer;
using osu.Game.Online.Rooms;
using osu.Game.Rulesets;
using osu.Game.Screens.Multi.RealtimeMultiplayer.Match;
using osu.Game.Screens.OnlinePlay.Multiplayer.Match;
using osu.Game.Tests.Resources;
using osu.Game.Users;
using osuTK;
using osuTK.Input;
namespace osu.Game.Tests.Visual.RealtimeMultiplayer
namespace osu.Game.Tests.Visual.Multiplayer
{
public class TestSceneRealtimeReadyButton : RealtimeMultiplayerTestScene
public class TestSceneMultiplayerReadyButton : MultiplayerTestScene
{
private RealtimeReadyButton button;
private MultiplayerReadyButton button;
private BeatmapSetInfo importedSet;
private BeatmapManager beatmaps;
private RulesetStore rulesets;
private IDisposable readyClickOperation;
[BackgroundDependencyLoader]
private void load(GameHost host, AudioManager audio)
{
@@ -38,11 +44,10 @@ namespace osu.Game.Tests.Visual.RealtimeMultiplayer
[SetUp]
public new void Setup() => Schedule(() =>
{
var beatmap = beatmaps.GetAllUsableBeatmapSetsEnumerable(IncludedDetails.All).First().Beatmaps.First();
importedSet = beatmaps.GetAllUsableBeatmapSetsEnumerable(IncludedDetails.All).First();
Beatmap.Value = beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First());
Beatmap.Value = beatmaps.GetWorkingBeatmap(beatmap);
Child = button = new RealtimeReadyButton
Child = button = new MultiplayerReadyButton
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
@@ -51,13 +56,43 @@ namespace osu.Game.Tests.Visual.RealtimeMultiplayer
{
Value = new PlaylistItem
{
Beatmap = { Value = beatmap },
Ruleset = { Value = beatmap.Ruleset }
Beatmap = { Value = Beatmap.Value.BeatmapInfo },
Ruleset = { Value = Beatmap.Value.BeatmapInfo.Ruleset }
}
},
OnReadyClick = async () =>
{
readyClickOperation = OngoingOperationTracker.BeginOperation();
if (Client.IsHost && Client.LocalUser?.State == MultiplayerUserState.Ready)
{
await Client.StartMatch();
return;
}
await Client.ToggleReady();
readyClickOperation.Dispose();
}
};
});
[Test]
public void TestDeletedBeatmapDisableReady()
{
OsuButton readyButton = null;
AddAssert("ensure ready button enabled", () =>
{
readyButton = button.ChildrenOfType<OsuButton>().Single();
return readyButton.Enabled.Value;
});
AddStep("delete beatmap", () => beatmaps.Delete(importedSet));
AddAssert("ready button disabled", () => !readyButton.Enabled.Value);
AddStep("undelete beatmap", () => beatmaps.Undelete(importedSet));
AddAssert("ready button enabled back", () => readyButton.Enabled.Value);
}
[Test]
public void TestToggleStateWhenNotHost()
{
@@ -89,8 +124,7 @@ namespace osu.Game.Tests.Visual.RealtimeMultiplayer
addClickButtonStep();
AddAssert("user is ready", () => Client.Room?.Users[0].State == MultiplayerUserState.Ready);
addClickButtonStep();
AddAssert("match started", () => Client.Room?.Users[0].State == MultiplayerUserState.WaitingForLoad);
verifyGameplayStartFlow();
}
[Test]
@@ -105,8 +139,7 @@ namespace osu.Game.Tests.Visual.RealtimeMultiplayer
addClickButtonStep();
AddStep("make user host", () => Client.TransferHost(Client.Room?.Users[0].UserID ?? 0));
addClickButtonStep();
AddAssert("match started", () => Client.Room?.Users[0].State == MultiplayerUserState.WaitingForLoad);
verifyGameplayStartFlow();
}
[Test]
@@ -160,5 +193,15 @@ namespace osu.Game.Tests.Visual.RealtimeMultiplayer
InputManager.MoveMouseTo(button);
InputManager.Click(MouseButton.Left);
});
private void verifyGameplayStartFlow()
{
addClickButtonStep();
AddAssert("user waiting for load", () => Client.Room?.Users[0].State == MultiplayerUserState.WaitingForLoad);
AddAssert("ready button disabled", () => !button.ChildrenOfType<OsuButton>().Single().Enabled.Value);
AddStep("transitioned to gameplay", () => readyClickOperation.Dispose());
AddAssert("ready button enabled", () => button.ChildrenOfType<OsuButton>().Single().Enabled.Value);
}
}
}
@@ -4,15 +4,15 @@
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Framework.Testing;
using osu.Game.Online.Multiplayer;
using osu.Game.Online.Rooms;
namespace osu.Game.Tests.Visual.RealtimeMultiplayer
namespace osu.Game.Tests.Visual.Multiplayer
{
[HeadlessTest]
public class TestSceneRealtimeRoomManager : MultiplayerTestScene
public class TestSceneMultiplayerRoomManager : RoomTestScene
{
private TestRealtimeRoomContainer roomContainer;
private TestRealtimeRoomManager roomManager => roomContainer.RoomManager;
private TestMultiplayerRoomContainer roomContainer;
private TestMultiplayerRoomManager roomManager => roomContainer.RoomManager;
[Test]
public void TestPollsInitially()
@@ -136,9 +136,9 @@ namespace osu.Game.Tests.Visual.RealtimeMultiplayer
AddAssert("multiplayer room joined", () => roomContainer.Client.Room != null);
}
private TestRealtimeRoomManager createRoomManager()
private TestMultiplayerRoomManager createRoomManager()
{
Child = roomContainer = new TestRealtimeRoomContainer
Child = roomContainer = new TestMultiplayerRoomContainer
{
RoomManager =
{
@@ -4,9 +4,9 @@
using System;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Online.Multiplayer;
using osu.Game.Online.Multiplayer.RoomStatuses;
using osu.Game.Screens.Multi.Lounge.Components;
using osu.Game.Online.Rooms;
using osu.Game.Online.Rooms.RoomStatuses;
using osu.Game.Screens.OnlinePlay.Lounge.Components;
namespace osu.Game.Tests.Visual.Multiplayer
{
@@ -40,7 +40,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
}) { MatchingFilter = true },
new DrawableRoom(new Room
{
Name = { Value = "Open (realtime)" },
Name = { Value = "Open" },
Status = { Value = new RoomStatusOpen() },
Category = { Value = RoomCategory.Realtime }
}) { MatchingFilter = true },
@@ -11,7 +11,6 @@ using osu.Game.Beatmaps;
using osu.Game.Overlays;
using osu.Game.Overlays.Mods;
using osu.Game.Overlays.Toolbar;
using osu.Game.Screens.Multi.Timeshift;
using osu.Game.Screens.Play;
using osu.Game.Screens.Select;
using osu.Game.Screens.Select.Options;
@@ -108,14 +107,14 @@ namespace osu.Game.Tests.Visual.Navigation
[Test]
public void TestExitMultiWithEscape()
{
PushAndConfirm(() => new TimeshiftMultiplayer());
PushAndConfirm(() => new Screens.OnlinePlay.Playlists.Playlists());
exitViaEscapeAndConfirm();
}
[Test]
public void TestExitMultiWithBackButton()
{
PushAndConfirm(() => new TimeshiftMultiplayer());
PushAndConfirm(() => new Screens.OnlinePlay.Playlists.Playlists());
exitViaBackButtonAndConfirm();
}
@@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
@@ -13,13 +14,12 @@ namespace osu.Game.Tests.Visual.Online
public class TestSceneAccountCreationOverlay : OsuTestScene
{
private readonly Container userPanelArea;
private readonly AccountCreationOverlay accountCreation;
private IBindable<User> localUser;
public TestSceneAccountCreationOverlay()
{
AccountCreationOverlay accountCreation;
Children = new Drawable[]
{
accountCreation = new AccountCreationOverlay(),
@@ -31,8 +31,6 @@ namespace osu.Game.Tests.Visual.Online
Origin = Anchor.TopRight,
},
};
AddStep("show", () => accountCreation.Show());
}
[BackgroundDependencyLoader]
@@ -42,8 +40,19 @@ namespace osu.Game.Tests.Visual.Online
localUser = API.LocalUser.GetBoundCopy();
localUser.BindValueChanged(user => { userPanelArea.Child = new UserGridPanel(user.NewValue) { Width = 200 }; }, true);
}
AddStep("logout", API.Logout);
[Test]
public void TestOverlayVisibility()
{
AddStep("start hidden", () => accountCreation.Hide());
AddStep("log out", API.Logout);
AddStep("show manually", () => accountCreation.Show());
AddUntilStep("overlay is visible", () => accountCreation.State.Value == Visibility.Visible);
AddStep("log back in", () => API.Login("dummy", "password"));
AddUntilStep("overlay is hidden", () => accountCreation.State.Value == Visibility.Hidden);
}
}
}
@@ -1,8 +1,13 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using Humanizer;
using NUnit.Framework;
using osu.Game.Online.API;
using osu.Game.Online.API.Requests;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Overlays;
using osu.Game.Overlays.Changelog;
@@ -12,13 +17,61 @@ namespace osu.Game.Tests.Visual.Online
[TestFixture]
public class TestSceneChangelogOverlay : OsuTestScene
{
private DummyAPIAccess dummyAPI => (DummyAPIAccess)API;
private readonly Dictionary<string, APIUpdateStream> streams;
private readonly Dictionary<string, APIChangelogBuild> builds;
private APIChangelogBuild requestedBuild;
private TestChangelogOverlay changelog;
protected override bool UseOnlineAPI => true;
public TestSceneChangelogOverlay()
{
streams = APIUpdateStream.KNOWN_STREAMS.Keys.Select((stream, id) => new APIUpdateStream
{
Id = id + 1,
Name = stream,
DisplayName = stream.Humanize(), // not quite there, but good enough.
}).ToDictionary(stream => stream.Name);
string version = DateTimeOffset.Now.ToString("yyyy.Mdd.0");
builds = APIUpdateStream.KNOWN_STREAMS.Keys.Select(stream => new APIChangelogBuild
{
Version = version,
DisplayVersion = version,
UpdateStream = streams[stream],
ChangelogEntries = new List<APIChangelogEntry>()
}).ToDictionary(build => build.UpdateStream.Name);
foreach (var stream in streams.Values)
stream.LatestBuild = builds[stream.Name];
}
[SetUp]
public void SetUp() => Schedule(() =>
{
requestedBuild = null;
dummyAPI.HandleRequest = request =>
{
switch (request)
{
case GetChangelogRequest changelogRequest:
var changelogResponse = new APIChangelogIndex
{
Streams = streams.Values.ToList(),
Builds = builds.Values.ToList()
};
changelogRequest.TriggerSuccess(changelogResponse);
break;
case GetChangelogBuildRequest buildRequest:
if (requestedBuild != null)
buildRequest.TriggerSuccess(requestedBuild);
break;
}
};
Child = changelog = new TestChangelogOverlay();
});
@@ -43,62 +96,100 @@ namespace osu.Game.Tests.Visual.Online
[Test]
public void ShowWithBuild()
{
AddStep(@"Show with Lazer 2018.712.0", () =>
showBuild(() => new APIChangelogBuild
{
changelog.ShowBuild(new APIChangelogBuild
Version = "2018.712.0",
DisplayVersion = "2018.712.0",
UpdateStream = streams[OsuGameBase.CLIENT_STREAM_NAME],
ChangelogEntries = new List<APIChangelogEntry>
{
Version = "2018.712.0",
DisplayVersion = "2018.712.0",
UpdateStream = new APIUpdateStream { Id = 7, Name = OsuGameBase.CLIENT_STREAM_NAME },
ChangelogEntries = new List<APIChangelogEntry>
new APIChangelogEntry
{
new APIChangelogEntry
Type = ChangelogEntryType.Fix,
Category = "osu!",
Title = "Fix thing",
MessageHtml = "Additional info goes here.",
Repository = "osu",
GithubPullRequestId = 11100,
GithubUser = new APIChangelogUser
{
Category = "Test",
Title = "Title",
MessageHtml = "Message",
OsuUsername = "smoogipoo",
UserId = 1040328
}
},
new APIChangelogEntry
{
Type = ChangelogEntryType.Add,
Category = "osu!",
Title = "Add thing",
Major = true,
Repository = "ppy/osu-framework",
GithubPullRequestId = 4444,
GithubUser = new APIChangelogUser
{
DisplayName = "frenzibyte",
GithubUrl = "https://github.com/frenzibyte"
}
},
new APIChangelogEntry
{
Type = ChangelogEntryType.Misc,
Category = "Code quality",
Title = "Clean up thing",
GithubUser = new APIChangelogUser
{
DisplayName = "some dude"
}
},
new APIChangelogEntry
{
Type = ChangelogEntryType.Misc,
Category = "Code quality",
Title = "Clean up another thing"
}
});
}
});
AddUntilStep(@"wait for streams", () => changelog.Streams?.Count > 0);
AddAssert(@"correct build displayed", () => changelog.Current.Value.Version == "2018.712.0");
AddAssert(@"correct stream selected", () => changelog.Header.Streams.Current.Value.Id == 7);
AddAssert(@"correct stream selected", () => changelog.Header.Streams.Current.Value.Id == 5);
}
[Test]
public void TestHTMLUnescaping()
{
AddStep(@"Ensure HTML string unescaping", () =>
showBuild(() => new APIChangelogBuild
{
changelog.ShowBuild(new APIChangelogBuild
Version = "2019.920.0",
DisplayVersion = "2019.920.0",
UpdateStream = new APIUpdateStream
{
Version = "2019.920.0",
DisplayVersion = "2019.920.0",
UpdateStream = new APIUpdateStream
Name = "Test",
DisplayName = "Test"
},
ChangelogEntries = new List<APIChangelogEntry>
{
new APIChangelogEntry
{
Name = "Test",
DisplayName = "Test"
},
ChangelogEntries = new List<APIChangelogEntry>
{
new APIChangelogEntry
Category = "Testing HTML strings unescaping",
Title = "Ensuring HTML strings are being unescaped",
MessageHtml = "&quot;&quot;&quot;This text should appear triple-quoted&quot;&quot;&quot; &gt;_&lt;",
GithubUser = new APIChangelogUser
{
Category = "Testing HTML strings unescaping",
Title = "Ensuring HTML strings are being unescaped",
MessageHtml = "&quot;&quot;&quot;This text should appear triple-quoted&quot;&quot;&quot; &gt;_&lt;",
GithubUser = new APIChangelogUser
{
DisplayName = "Dummy",
OsuUsername = "Dummy",
}
},
}
});
DisplayName = "Dummy",
OsuUsername = "Dummy",
}
},
}
});
}
private void showBuild(Func<APIChangelogBuild> build)
{
AddStep("set up build", () => requestedBuild = build.Invoke());
AddStep("show build", () => changelog.ShowBuild(requestedBuild));
}
private class TestChangelogOverlay : ChangelogOverlay
{
public new List<APIUpdateStream> Streams => base.Streams;
@@ -90,11 +90,17 @@ namespace osu.Game.Tests.Visual.Online
};
protected override Task<User> ComputeValueAsync(int lookup, CancellationToken token = default)
=> Task.FromResult(new User
{
// tests against failed lookups
if (lookup == 13)
return Task.FromResult<User>(null);
return Task.FromResult(new User
{
Id = lookup,
Username = usernames[lookup % usernames.Length],
});
}
}
}
}
@@ -70,7 +70,7 @@ namespace osu.Game.Tests.Visual.Online
AddStep("Run command", () => Add(new NowPlayingCommand()));
if (hasOnlineId)
AddAssert("Check link presence", () => postTarget.LastMessage.Contains("https://osu.ppy.sh/b/1234"));
AddAssert("Check link presence", () => postTarget.LastMessage.Contains("/b/1234"));
else
AddAssert("Check link not present", () => !postTarget.LastMessage.Contains("https://"));
}
@@ -2,15 +2,15 @@
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osu.Game.Screens.Multi.Lounge.Components;
using osu.Game.Screens.OnlinePlay.Lounge.Components;
namespace osu.Game.Tests.Visual.Multiplayer
namespace osu.Game.Tests.Visual.Playlists
{
public class TestSceneTimeshiftFilterControl : OsuTestScene
public class TestScenePlaylistsFilterControl : OsuTestScene
{
public TestSceneTimeshiftFilterControl()
public TestScenePlaylistsFilterControl()
{
Child = new TimeshiftFilterControl
Child = new PlaylistsFilterControl
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
@@ -8,13 +8,14 @@ using osu.Framework.Graphics;
using osu.Framework.Screens;
using osu.Framework.Testing;
using osu.Game.Graphics.Containers;
using osu.Game.Screens.Multi.Lounge;
using osu.Game.Screens.Multi.Lounge.Components;
using osu.Game.Screens.Multi.Timeshift;
using osu.Game.Screens.OnlinePlay.Lounge;
using osu.Game.Screens.OnlinePlay.Lounge.Components;
using osu.Game.Screens.OnlinePlay.Playlists;
using osu.Game.Tests.Visual.Multiplayer;
namespace osu.Game.Tests.Visual.Multiplayer
namespace osu.Game.Tests.Visual.Playlists
{
public class TestSceneTimeshiftLoungeSubScreen : RoomManagerTestScene
public class TestScenePlaylistsLoungeSubScreen : RoomManagerTestScene
{
private LoungeSubScreen loungeScreen;
@@ -27,7 +28,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
{
base.SetUpSteps();
AddStep("push screen", () => LoadScreen(loungeScreen = new TimeshiftLoungeSubScreen
AddStep("push screen", () => LoadScreen(loungeScreen = new PlaylistsLoungeSubScreen
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
@@ -9,13 +9,13 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
using osu.Game.Online.Multiplayer;
using osu.Game.Screens.Multi;
using osu.Game.Screens.Multi.Timeshift;
using osu.Game.Online.Rooms;
using osu.Game.Screens.OnlinePlay;
using osu.Game.Screens.OnlinePlay.Playlists;
namespace osu.Game.Tests.Visual.Multiplayer
namespace osu.Game.Tests.Visual.Playlists
{
public class TestSceneMatchSettingsOverlay : MultiplayerTestScene
public class TestScenePlaylistsMatchSettingsOverlay : RoomTestScene
{
[Cached(Type = typeof(IRoomManager))]
private TestRoomManager roomManager = new TestRoomManager();
@@ -109,7 +109,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddUntilStep("error not displayed", () => !settings.ErrorText.IsPresent);
}
private class TestRoomSettings : TimeshiftMatchSettingsOverlay
private class TestRoomSettings : PlaylistsMatchSettingsOverlay
{
public TriangleButton ApplyButton => ((MatchSettings)Settings).ApplyButton;
@@ -3,12 +3,12 @@
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Game.Screens.Multi.Components;
using osu.Game.Screens.OnlinePlay.Components;
using osu.Game.Users;
namespace osu.Game.Tests.Visual.Multiplayer
namespace osu.Game.Tests.Visual.Playlists
{
public class TestSceneTimeshiftParticipantsList : MultiplayerTestScene
public class TestScenePlaylistsParticipantsList : RoomTestScene
{
[SetUp]
public new void Setup() => Schedule(() =>
@@ -15,18 +15,18 @@ using osu.Game.Graphics.Containers;
using osu.Game.Graphics.UserInterface;
using osu.Game.Online.API;
using osu.Game.Online.API.Requests;
using osu.Game.Online.Multiplayer;
using osu.Game.Online.Rooms;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Scoring;
using osu.Game.Scoring;
using osu.Game.Screens.Multi.Ranking;
using osu.Game.Screens.OnlinePlay.Playlists;
using osu.Game.Screens.Ranking;
using osu.Game.Tests.Beatmaps;
using osu.Game.Users;
namespace osu.Game.Tests.Visual.Multiplayer
namespace osu.Game.Tests.Visual.Playlists
{
public class TestSceneTimeshiftResultsScreen : ScreenTestScene
public class TestScenePlaylistsResultsScreen : ScreenTestScene
{
private const int scores_per_result = 10;
@@ -360,7 +360,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
};
}
private class TestResultsScreen : TimeshiftResultsScreen
private class TestResultsScreen : PlaylistsResultsScreen
{
public new LoadingSpinner LeftSpinner => base.LeftSpinner;
public new LoadingSpinner CentreSpinner => base.CentreSpinner;
@@ -12,19 +12,19 @@ using osu.Framework.Screens;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Graphics.UserInterface;
using osu.Game.Online.Multiplayer;
using osu.Game.Online.Rooms;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Osu;
using osu.Game.Screens.Multi;
using osu.Game.Screens.Multi.Match.Components;
using osu.Game.Screens.Multi.Timeshift;
using osu.Game.Screens.OnlinePlay;
using osu.Game.Screens.OnlinePlay.Match.Components;
using osu.Game.Screens.OnlinePlay.Playlists;
using osu.Game.Tests.Beatmaps;
using osu.Game.Users;
using osuTK.Input;
namespace osu.Game.Tests.Visual.Multiplayer
namespace osu.Game.Tests.Visual.Playlists
{
public class TestSceneTimeshiftRoomSubScreen : MultiplayerTestScene
public class TestScenePlaylistsRoomSubScreen : RoomTestScene
{
protected override bool UseOnlineAPI => true;
@@ -34,7 +34,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
private BeatmapManager manager;
private RulesetStore rulesets;
private TestTimeshiftRoomSubScreen match;
private TestPlaylistsRoomSubScreen match;
[BackgroundDependencyLoader]
private void load(GameHost host, AudioManager audio)
@@ -48,7 +48,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
[SetUpSteps]
public void SetupSteps()
{
AddStep("load match", () => LoadScreen(match = new TestTimeshiftRoomSubScreen(Room)));
AddStep("load match", () => LoadScreen(match = new TestPlaylistsRoomSubScreen(Room)));
AddUntilStep("wait for load", () => match.IsCurrentScreen());
}
@@ -120,7 +120,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddStep("create room", () =>
{
InputManager.MoveMouseTo(match.ChildrenOfType<TimeshiftMatchSettingsOverlay.CreateRoomButton>().Single());
InputManager.MoveMouseTo(match.ChildrenOfType<PlaylistsMatchSettingsOverlay.CreateRoomButton>().Single());
InputManager.Click(MouseButton.Left);
});
@@ -131,13 +131,13 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddAssert("match has original beatmap", () => match.Beatmap.Value.Beatmap.BeatmapInfo.BaseDifficulty.CircleSize != 1);
}
private class TestTimeshiftRoomSubScreen : TimeshiftRoomSubScreen
private class TestPlaylistsRoomSubScreen : PlaylistsRoomSubScreen
{
public new Bindable<PlaylistItem> SelectedItem => base.SelectedItem;
public new Bindable<WorkingBeatmap> Beatmap => base.Beatmap;
public TestTimeshiftRoomSubScreen(Room room)
public TestPlaylistsRoomSubScreen(Room room)
: base(room)
{
}
@@ -4,21 +4,20 @@
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Game.Overlays;
using osu.Game.Screens.Multi.Timeshift;
namespace osu.Game.Tests.Visual.Multiplayer
namespace osu.Game.Tests.Visual.Playlists
{
[TestFixture]
public class TestSceneMultiScreen : ScreenTestScene
public class TestScenePlaylistsScreen : ScreenTestScene
{
protected override bool UseOnlineAPI => true;
[Cached]
private MusicController musicController { get; set; } = new MusicController();
public TestSceneMultiScreen()
public TestScenePlaylistsScreen()
{
var multi = new TimeshiftMultiplayer();
var multi = new Screens.OnlinePlay.Playlists.Playlists();
AddStep("show", () => LoadScreen(multi));
AddUntilStep("wait for loaded", () => multi.IsLoaded);
@@ -11,6 +11,7 @@ using osu.Game.Beatmaps;
using osu.Game.Graphics;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Screens.Select.Details;
using osuTK.Graphics;
@@ -141,16 +142,12 @@ namespace osu.Game.Tests.Visual.SongSelect
AddStep("select changed Difficulty Adjust mod", () =>
{
var ruleset = advancedStats.Beatmap.Ruleset.CreateInstance();
var difficultyAdjustMod = ruleset.GetAllMods().OfType<ModDifficultyAdjust>().Single();
var difficultyAdjustMod = ruleset.GetAllMods().OfType<OsuModDifficultyAdjust>().Single();
var originalDifficulty = advancedStats.Beatmap.BaseDifficulty;
var adjustedDifficulty = new BeatmapDifficulty
{
CircleSize = originalDifficulty.CircleSize,
DrainRate = originalDifficulty.DrainRate - 0.5f,
OverallDifficulty = originalDifficulty.OverallDifficulty,
ApproachRate = originalDifficulty.ApproachRate + 2.2f,
};
difficultyAdjustMod.ReadFromDifficulty(adjustedDifficulty);
difficultyAdjustMod.ReadFromDifficulty(originalDifficulty);
difficultyAdjustMod.DrainRate.Value = originalDifficulty.DrainRate - 0.5f;
difficultyAdjustMod.ApproachRate.Value = originalDifficulty.ApproachRate + 2.2f;
SelectedMods.Value = new[] { difficultyAdjustMod };
});
@@ -5,6 +5,7 @@ using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Utils;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
using osuTK;
@@ -14,8 +15,7 @@ namespace osu.Game.Tests.Visual.UserInterface
{
public class TestSceneLoadingLayer : OsuTestScene
{
private Drawable dimContent;
private LoadingLayer overlay;
private TestLoadingLayer overlay;
private Container content;
@@ -29,14 +29,14 @@ namespace osu.Game.Tests.Visual.UserInterface
Size = new Vector2(300),
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Children = new[]
Children = new Drawable[]
{
new Box
{
Colour = Color4.SlateGray,
RelativeSizeAxes = Axes.Both,
},
dimContent = new FillFlowContainer
new FillFlowContainer
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
@@ -51,7 +51,7 @@ namespace osu.Game.Tests.Visual.UserInterface
new TriangleButton { Text = "puush me", Width = 200, Action = () => { } },
}
},
overlay = new LoadingLayer(dimContent),
overlay = new TestLoadingLayer(true),
}
},
};
@@ -64,25 +64,11 @@ namespace osu.Game.Tests.Visual.UserInterface
AddStep("show", () => overlay.Show());
AddUntilStep("wait for content dim", () => dimContent.Colour != Color4.White);
AddUntilStep("wait for content dim", () => overlay.BackgroundDimLayer.Alpha > 0);
AddStep("hide", () => overlay.Hide());
AddUntilStep("wait for content restore", () => dimContent.Colour == Color4.White);
}
[Test]
public void TestContentRestoreOnDispose()
{
AddAssert("not visible", () => !overlay.IsPresent);
AddStep("show", () => overlay.Show());
AddUntilStep("wait for content dim", () => dimContent.Colour != Color4.White);
AddStep("expire", () => overlay.Expire());
AddUntilStep("wait for content restore", () => dimContent.Colour == Color4.White);
AddUntilStep("wait for content restore", () => Precision.AlmostEquals(overlay.BackgroundDimLayer.Alpha, 0));
}
[Test]
@@ -98,5 +84,15 @@ namespace osu.Game.Tests.Visual.UserInterface
AddStep("hide", () => overlay.Hide());
}
private class TestLoadingLayer : LoadingLayer
{
public new Box BackgroundDimLayer => base.BackgroundDimLayer;
public TestLoadingLayer(bool dimBackground = false, bool withBox = true)
: base(dimBackground, withBox)
{
}
}
}
}
@@ -131,6 +131,18 @@ namespace osu.Game.Tests.Visual.UserInterface
AddAssert("ensure mods not selected", () => modDisplay.Current.Value.Count == 0);
}
[Test]
public void TestExternallySetCustomizedMod()
{
AddStep("set customized mod externally", () => SelectedMods.Value = new[] { new OsuModDoubleTime { SpeedChange = { Value = 1.01 } } });
AddAssert("ensure button is selected and customized accordingly", () =>
{
var button = modSelect.GetModButton(SelectedMods.Value.Single());
return ((OsuModDoubleTime)button.SelectedMod).SpeedChange.Value == 1.01;
});
}
private void testSingleMod(Mod mod)
{
selectNext(mod);
+1 -1
View File
@@ -3,7 +3,7 @@
<ItemGroup Label="Package References">
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
<PackageReference Include="DeepEqual" Version="2.0.0" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.8.0" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.8.3" />
<PackageReference Include="NUnit" Version="3.12.0" />
<PackageReference Include="NUnit3TestAdapter" Version="3.17.0" />
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
@@ -2,7 +2,7 @@
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Game.Tournament.Screens;
using osu.Game.Tournament.Screens.Setup;
namespace osu.Game.Tournament.Tests.Screens
{
@@ -1,7 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Tournament.Screens;
using osu.Game.Tournament.Screens.Setup;
namespace osu.Game.Tournament.Tests.Screens
{
@@ -5,7 +5,7 @@
</PropertyGroup>
<ItemGroup Label="Package References">
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.8.0" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.8.3" />
<PackageReference Include="NUnit" Version="3.12.0" />
<PackageReference Include="NUnit3TestAdapter" Version="3.17.0" />
</ItemGroup>
+18 -2
View File
@@ -1,10 +1,12 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Bindables;
using osu.Framework.Logging;
using osu.Framework.Platform;
using osu.Game.IO;
using System.IO;
using System.Collections.Generic;
using osu.Game.Tournament.Configuration;
namespace osu.Game.Tournament.IO
@@ -13,25 +15,39 @@ namespace osu.Game.Tournament.IO
{
private const string default_tournament = "default";
private readonly Storage storage;
private readonly Storage allTournaments;
private readonly TournamentStorageManager storageConfig;
public readonly Bindable<string> CurrentTournament;
public TournamentStorage(Storage storage)
: base(storage.GetStorageForDirectory("tournaments"), string.Empty)
{
this.storage = storage;
allTournaments = UnderlyingStorage;
storageConfig = new TournamentStorageManager(storage);
if (storage.Exists("tournament.ini"))
{
ChangeTargetStorage(UnderlyingStorage.GetStorageForDirectory(storageConfig.Get<string>(StorageConfig.CurrentTournament)));
ChangeTargetStorage(allTournaments.GetStorageForDirectory(storageConfig.Get<string>(StorageConfig.CurrentTournament)));
}
else
Migrate(UnderlyingStorage.GetStorageForDirectory(default_tournament));
Migrate(allTournaments.GetStorageForDirectory(default_tournament));
CurrentTournament = storageConfig.GetBindable<string>(StorageConfig.CurrentTournament);
Logger.Log("Using tournament storage: " + GetFullPath(string.Empty));
CurrentTournament.BindValueChanged(updateTournament);
}
private void updateTournament(ValueChangedEvent<string> newTournament)
{
ChangeTargetStorage(allTournaments.GetStorageForDirectory(newTournament.NewValue));
Logger.Log("Changing tournament storage: " + GetFullPath(string.Empty));
}
public IEnumerable<string> ListTournaments() => allTournaments.GetDirectories(string.Empty);
public override void Migrate(Storage newStorage)
{
// this migration only happens once on moving to the per-tournament storage system.
+65
View File
@@ -0,0 +1,65 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Diagnostics;
using System.Drawing;
using Newtonsoft.Json;
namespace osu.Game.Tournament
{
/// <summary>
/// We made a change from using SixLabors.ImageSharp.Point to System.Drawing.Point at some stage.
/// This handles converting to a standardised format on json serialize/deserialize operations.
/// </summary>
internal class JsonPointConverter : JsonConverter<Point>
{
public override void WriteJson(JsonWriter writer, Point value, JsonSerializer serializer)
{
// use the format of LaborSharp's Point since it is nicer.
serializer.Serialize(writer, new { value.X, value.Y });
}
public override Point ReadJson(JsonReader reader, Type objectType, Point existingValue, bool hasExistingValue, JsonSerializer serializer)
{
if (reader.TokenType != JsonToken.StartObject)
{
// if there's no object present then this is using string representation (System.Drawing.Point serializes to "x,y")
string str = (string)reader.Value;
Debug.Assert(str != null);
return new PointConverter().ConvertFromString(str) as Point? ?? new Point();
}
var point = new Point();
while (reader.Read())
{
if (reader.TokenType == JsonToken.EndObject) break;
if (reader.TokenType == JsonToken.PropertyName)
{
var name = reader.Value?.ToString();
int? val = reader.ReadAsInt32();
if (val == null)
continue;
switch (name)
{
case "X":
point.X = val.Value;
break;
case "Y":
point.Y = val.Value;
break;
}
}
}
return point;
}
}
}
@@ -0,0 +1,72 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Graphics.UserInterface;
using osu.Game.Graphics.UserInterfaceV2;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Tournament.Screens.Setup
{
internal class ActionableInfo : LabelledDrawable<Drawable>
{
protected OsuButton Button;
public ActionableInfo()
: base(true)
{
}
public string ButtonText
{
set => Button.Text = value;
}
public string Value
{
set => valueText.Text = value;
}
public bool Failing
{
set => valueText.Colour = value ? Color4.Red : Color4.White;
}
public Action Action;
private TournamentSpriteText valueText;
protected FillFlowContainer FlowContainer;
protected override Drawable CreateComponent() => new Container
{
AutoSizeAxes = Axes.Y,
RelativeSizeAxes = Axes.X,
Children = new Drawable[]
{
valueText = new TournamentSpriteText
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
},
FlowContainer = new FillFlowContainer
{
Anchor = Anchor.CentreRight,
Origin = Anchor.CentreRight,
AutoSizeAxes = Axes.Both,
Spacing = new Vector2(10, 0),
Children = new Drawable[]
{
Button = new TriangleButton
{
Size = new Vector2(100, 40),
Action = () => Action?.Invoke()
}
}
}
}
};
}
}
@@ -0,0 +1,53 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Graphics;
using osu.Game.Graphics.UserInterface;
namespace osu.Game.Tournament.Screens.Setup
{
internal class ResolutionSelector : ActionableInfo
{
private const int minimum_window_height = 480;
private const int maximum_window_height = 2160;
public new Action<int> Action;
private OsuNumberBox numberBox;
protected override Drawable CreateComponent()
{
var drawable = base.CreateComponent();
FlowContainer.Insert(-1, numberBox = new OsuNumberBox
{
Text = "1080",
Width = 100
});
base.Action = () =>
{
if (string.IsNullOrEmpty(numberBox.Text))
return;
// box contains text
if (!int.TryParse(numberBox.Text, out var number))
{
// at this point, the only reason we can arrive here is if the input number was too big to parse into an int
// so clamp to max allowed value
number = maximum_window_height;
}
else
{
number = Math.Clamp(number, minimum_window_height, maximum_window_height);
}
// in case number got clamped, reset number in numberBox
numberBox.Text = number.ToString();
Action?.Invoke(number);
};
return drawable;
}
}
}
@@ -1,7 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Drawing;
using osu.Framework.Allocation;
@@ -17,9 +16,8 @@ using osu.Game.Rulesets;
using osu.Game.Tournament.IPC;
using osu.Game.Tournament.Models;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Tournament.Screens
namespace osu.Game.Tournament.Screens.Setup
{
public class SetupScreen : TournamentScreen, IProvideVideo
{
@@ -64,9 +62,6 @@ namespace osu.Game.Tournament.Screens
reload();
}
[Resolved]
private Framework.Game game { get; set; }
private void reload()
{
var fileBasedIpc = ipc as FileBasedIPC;
@@ -111,6 +106,11 @@ namespace osu.Game.Tournament.Screens
Items = rulesets.AvailableRulesets,
Current = LadderInfo.Ruleset,
},
new TournamentSwitcher
{
Label = "Current tournament",
Description = "Changes the background videos and bracket to match the selected tournament. This requires a restart to apply changes.",
},
resolution = new ResolutionSelector
{
Label = "Stream area resolution",
@@ -151,108 +151,5 @@ namespace osu.Game.Tournament.Screens
Width = 0.5f,
};
}
private class ActionableInfo : LabelledDrawable<Drawable>
{
private OsuButton button;
public ActionableInfo()
: base(true)
{
}
public string ButtonText
{
set => button.Text = value;
}
public string Value
{
set => valueText.Text = value;
}
public bool Failing
{
set => valueText.Colour = value ? Color4.Red : Color4.White;
}
public Action Action;
private TournamentSpriteText valueText;
protected FillFlowContainer FlowContainer;
protected override Drawable CreateComponent() => new Container
{
AutoSizeAxes = Axes.Y,
RelativeSizeAxes = Axes.X,
Children = new Drawable[]
{
valueText = new TournamentSpriteText
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
},
FlowContainer = new FillFlowContainer
{
Anchor = Anchor.CentreRight,
Origin = Anchor.CentreRight,
AutoSizeAxes = Axes.Both,
Spacing = new Vector2(10, 0),
Children = new Drawable[]
{
button = new TriangleButton
{
Size = new Vector2(100, 40),
Action = () => Action?.Invoke()
}
}
}
}
};
}
private class ResolutionSelector : ActionableInfo
{
private const int minimum_window_height = 480;
private const int maximum_window_height = 2160;
public new Action<int> Action;
private OsuNumberBox numberBox;
protected override Drawable CreateComponent()
{
var drawable = base.CreateComponent();
FlowContainer.Insert(-1, numberBox = new OsuNumberBox
{
Text = "1080",
Width = 100
});
base.Action = () =>
{
if (string.IsNullOrEmpty(numberBox.Text))
return;
// box contains text
if (!int.TryParse(numberBox.Text, out var number))
{
// at this point, the only reason we can arrive here is if the input number was too big to parse into an int
// so clamp to max allowed value
number = maximum_window_height;
}
else
{
number = Math.Clamp(number, minimum_window_height, maximum_window_height);
}
// in case number got clamped, reset number in numberBox
numberBox.Text = number.ToString();
Action?.Invoke(number);
};
return drawable;
}
}
}
}
@@ -13,11 +13,11 @@ using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
using osu.Game.Graphics.UserInterfaceV2;
using osu.Game.Overlays;
using osu.Game.Tournament.IPC;
using osu.Game.Tournament.Components;
using osu.Game.Tournament.IPC;
using osuTK;
namespace osu.Game.Tournament.Screens
namespace osu.Game.Tournament.Screens.Setup
{
public class StablePathSelectScreen : TournamentScreen
{
@@ -0,0 +1,44 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Game.Graphics.UserInterface;
using osu.Game.Tournament.IO;
namespace osu.Game.Tournament.Screens.Setup
{
internal class TournamentSwitcher : ActionableInfo
{
private OsuDropdown<string> dropdown;
[Resolved]
private TournamentGameBase game { get; set; }
[BackgroundDependencyLoader]
private void load(TournamentStorage storage)
{
string startupTournament = storage.CurrentTournament.Value;
dropdown.Current = storage.CurrentTournament;
dropdown.Items = storage.ListTournaments();
dropdown.Current.BindValueChanged(v => Button.Enabled.Value = v.NewValue != startupTournament, true);
Action = () => game.GracefullyExit();
ButtonText = "Close osu!";
}
protected override Drawable CreateComponent()
{
var drawable = base.CreateComponent();
FlowContainer.Insert(-1, dropdown = new OsuDropdown<string>
{
Width = 510
});
return drawable;
}
}
}
+6 -3
View File
@@ -8,12 +8,12 @@ using Newtonsoft.Json;
using osu.Framework.Allocation;
using osu.Framework.Graphics.Textures;
using osu.Framework.Input;
using osu.Framework.Platform;
using osu.Framework.IO.Stores;
using osu.Framework.Platform;
using osu.Game.Beatmaps;
using osu.Game.Online.API.Requests;
using osu.Game.Tournament.IPC;
using osu.Game.Tournament.IO;
using osu.Game.Tournament.IPC;
using osu.Game.Tournament.Models;
using osu.Game.Users;
using osuTK.Input;
@@ -40,6 +40,8 @@ namespace osu.Game.Tournament
Resources.AddStore(new DllResourceStore(typeof(TournamentGameBase).Assembly));
dependencies.CacheAs<Storage>(storage = new TournamentStorage(baseStorage));
dependencies.CacheAs(storage);
dependencies.Cache(new TournamentVideoResourceStore(storage));
Textures.AddStore(new TextureLoaderStore(new StorageBackedResourceStore(storage)));
@@ -60,7 +62,7 @@ namespace osu.Game.Tournament
{
using (Stream stream = storage.GetStream(bracket_filename, FileAccess.Read, FileMode.Open))
using (var sr = new StreamReader(stream))
ladder = JsonConvert.DeserializeObject<LadderInfo>(sr.ReadToEnd());
ladder = JsonConvert.DeserializeObject<LadderInfo>(sr.ReadToEnd(), new JsonPointConverter());
}
ladder ??= new LadderInfo();
@@ -251,6 +253,7 @@ namespace osu.Game.Tournament
Formatting = Formatting.Indented,
NullValueHandling = NullValueHandling.Ignore,
DefaultValueHandling = DefaultValueHandling.Ignore,
Converters = new JsonConverter[] { new JsonPointConverter() }
}));
}
}
@@ -19,6 +19,7 @@ using osu.Game.Tournament.Screens.Gameplay;
using osu.Game.Tournament.Screens.Ladder;
using osu.Game.Tournament.Screens.MapPool;
using osu.Game.Tournament.Screens.Schedule;
using osu.Game.Tournament.Screens.Setup;
using osu.Game.Tournament.Screens.Showcase;
using osu.Game.Tournament.Screens.TeamIntro;
using osu.Game.Tournament.Screens.TeamWin;
+9 -1
View File
@@ -50,7 +50,15 @@ namespace osu.Game.Beatmaps
IBeatmap IBeatmap.Clone() => Clone();
public Beatmap<T> Clone() => (Beatmap<T>)MemberwiseClone();
public Beatmap<T> Clone()
{
var clone = (Beatmap<T>)MemberwiseClone();
clone.ControlPointInfo = ControlPointInfo.CreateCopy();
// todo: deep clone other elements as required.
return clone;
}
}
public class Beatmap : Beatmap<HitObject>
+1 -8
View File
@@ -260,17 +260,10 @@ namespace osu.Game.Beatmaps
}
catch (BeatmapInvalidForRulesetException e)
{
// Conversion has failed for the given ruleset, so return the difficulty in the beatmap's default ruleset.
// Ensure the beatmap's default ruleset isn't the one already being converted to.
// This shouldn't happen as it means something went seriously wrong, but if it does an endless loop should be avoided.
if (rulesetInfo.Equals(beatmapInfo.Ruleset))
{
Logger.Error(e, $"Failed to convert {beatmapInfo.OnlineBeatmapID} to the beatmap's default ruleset ({beatmapInfo.Ruleset}).");
return new StarDifficulty();
}
return GetAsync(new DifficultyCacheLookup(key.Beatmap, key.Beatmap.Ruleset, key.OrderedMods)).Result;
return new StarDifficulty();
}
catch
{
@@ -28,5 +28,21 @@ namespace osu.Game.Beatmaps.ControlPoints
/// <param name="existing">An existing control point to compare with.</param>
/// <returns>Whether this <see cref="ControlPoint"/> is redundant when placed alongside <paramref name="existing"/>.</returns>
public abstract bool IsRedundant(ControlPoint existing);
/// <summary>
/// Create an unbound copy of this control point.
/// </summary>
public ControlPoint CreateCopy()
{
var copy = (ControlPoint)Activator.CreateInstance(GetType());
copy.CopyFrom(this);
return copy;
}
public virtual void CopyFrom(ControlPoint other)
{
}
}
}
@@ -297,5 +297,15 @@ namespace osu.Game.Beatmaps.ControlPoints
break;
}
}
public ControlPointInfo CreateCopy()
{
var controlPointInfo = new ControlPointInfo();
foreach (var point in AllControlPoints)
controlPointInfo.Add(point.Time, point.CreateCopy());
return controlPointInfo;
}
}
}
@@ -39,5 +39,12 @@ namespace osu.Game.Beatmaps.ControlPoints
public override bool IsRedundant(ControlPoint existing)
=> existing is DifficultyControlPoint existingDifficulty
&& SpeedMultiplier == existingDifficulty.SpeedMultiplier;
public override void CopyFrom(ControlPoint other)
{
SpeedMultiplier = ((DifficultyControlPoint)other).SpeedMultiplier;
base.CopyFrom(other);
}
}
}
@@ -50,5 +50,13 @@ namespace osu.Game.Beatmaps.ControlPoints
&& existing is EffectControlPoint existingEffect
&& KiaiMode == existingEffect.KiaiMode
&& OmitFirstBarLine == existingEffect.OmitFirstBarLine;
public override void CopyFrom(ControlPoint other)
{
KiaiMode = ((EffectControlPoint)other).KiaiMode;
OmitFirstBarLine = ((EffectControlPoint)other).OmitFirstBarLine;
base.CopyFrom(other);
}
}
}
@@ -72,5 +72,13 @@ namespace osu.Game.Beatmaps.ControlPoints
=> existing is SampleControlPoint existingSample
&& SampleBank == existingSample.SampleBank
&& SampleVolume == existingSample.SampleVolume;
public override void CopyFrom(ControlPoint other)
{
SampleVolume = ((SampleControlPoint)other).SampleVolume;
SampleBank = ((SampleControlPoint)other).SampleBank;
base.CopyFrom(other);
}
}
}
@@ -69,5 +69,13 @@ namespace osu.Game.Beatmaps.ControlPoints
// Timing points are never redundant as they can change the time signature.
public override bool IsRedundant(ControlPoint existing) => false;
public override void CopyFrom(ControlPoint other)
{
TimeSignature = ((TimingControlPoint)other).TimeSignature;
BeatLength = ((TimingControlPoint)other).BeatLength;
base.CopyFrom(other);
}
}
}
+21 -2
View File
@@ -164,13 +164,25 @@ namespace osu.Game.Beatmaps.Formats
/// Legacy BPM multiplier that introduces floating-point errors for rulesets that depend on it.
/// DO NOT USE THIS UNLESS 100% SURE.
/// </summary>
public readonly float BpmMultiplier;
public double BpmMultiplier { get; private set; }
public LegacyDifficultyControlPoint(double beatLength)
: this()
{
// Note: In stable, the division occurs on floats, but with compiler optimisations turned on actually seems to occur on doubles via some .NET black magic (possibly inlining?).
BpmMultiplier = beatLength < 0 ? Math.Clamp((float)-beatLength, 10, 10000) / 100.0 : 1;
}
public LegacyDifficultyControlPoint()
{
SpeedMultiplierBindable.Precision = double.Epsilon;
}
BpmMultiplier = beatLength < 0 ? Math.Clamp((float)-beatLength, 10, 10000) / 100f : 1;
public override void CopyFrom(ControlPoint other)
{
base.CopyFrom(other);
BpmMultiplier = ((LegacyDifficultyControlPoint)other).BpmMultiplier;
}
}
@@ -192,6 +204,13 @@ namespace osu.Game.Beatmaps.Formats
=> base.IsRedundant(existing)
&& existing is LegacySampleControlPoint existingSample
&& CustomSampleBank == existingSample.CustomSampleBank;
public override void CopyFrom(ControlPoint other)
{
base.CopyFrom(other);
CustomSampleBank = ((LegacySampleControlPoint)other).CustomSampleBank;
}
}
}
}
@@ -0,0 +1,19 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Platform;
using osu.Framework.Testing;
namespace osu.Game.Configuration
{
[ExcludeFromDynamicCompile]
public class DevelopmentOsuConfigManager : OsuConfigManager
{
protected override string Filename => base.Filename.Replace(".ini", ".dev.ini");
public DevelopmentOsuConfigManager(Storage storage)
: base(storage)
{
}
}
}
@@ -0,0 +1,17 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.ComponentModel;
namespace osu.Game.Configuration
{
public enum DiscordRichPresenceMode
{
Off,
[Description("Hide identifiable information")]
Limited,
Full
}
}
+4 -1
View File
@@ -1,4 +1,4 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
@@ -138,6 +138,8 @@ namespace osu.Game.Configuration
Set(OsuSetting.MenuBackgroundSource, BackgroundSource.Skin);
Set(OsuSetting.SeasonalBackgroundMode, SeasonalBackgroundMode.Sometimes);
Set(OsuSetting.DiscordRichPresence, DiscordRichPresenceMode.Full);
Set(OsuSetting.EditorWaveformOpacity, 1f);
}
@@ -266,6 +268,7 @@ namespace osu.Game.Configuration
GameplayDisableWinKey,
SeasonalBackgroundMode,
EditorWaveformOpacity,
DiscordRichPresence,
AutomaticallyDownloadWhenSpectating,
}
}
+9
View File
@@ -1,7 +1,9 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Graphics.UserInterface;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Overlays;
namespace osu.Game.Configuration
{
@@ -14,6 +16,7 @@ namespace osu.Game.Configuration
{
Set(Static.LoginOverlayDisplayed, false);
Set(Static.MutedAudioNotificationShownOnce, false);
Set(Static.LastHoverSoundPlaybackTime, (double?)null);
Set<APISeasonalBackgrounds>(Static.SeasonalBackgrounds, null);
}
}
@@ -28,5 +31,11 @@ namespace osu.Game.Configuration
/// Value under this lookup can be <c>null</c> if there are no backgrounds available (or API is not reachable).
/// </summary>
SeasonalBackgrounds,
/// <summary>
/// The last playback time in milliseconds of a hover sample (from <see cref="HoverSounds"/>).
/// Used to debounce hover sounds game-wide to avoid volume saturation, especially in scrolling views with many UI controls like <see cref="SettingsOverlay"/>.
/// </summary>
LastHoverSoundPlaybackTime
}
}
+21 -7
View File
@@ -5,6 +5,7 @@ using System.Collections.Generic;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
using JetBrains.Annotations;
using osu.Framework.Allocation;
using osu.Game.Online.API;
using osu.Game.Online.API.Requests;
@@ -17,6 +18,13 @@ namespace osu.Game.Database
[Resolved]
private IAPIProvider api { get; set; }
/// <summary>
/// Perform an API lookup on the specified user, populating a <see cref="User"/> model.
/// </summary>
/// <param name="userId">The user to lookup.</param>
/// <param name="token">An optional cancellation token.</param>
/// <returns>The populated user, or null if the user does not exist or the request could not be satisfied.</returns>
[ItemCanBeNull]
public Task<User> GetUserAsync(int userId, CancellationToken token = default) => GetAsync(userId, token);
protected override async Task<User> ComputeValueAsync(int lookup, CancellationToken token = default)
@@ -72,6 +80,7 @@ namespace osu.Game.Database
var request = new GetUsersRequest(userTasks.Keys.ToArray());
// rather than queueing, we maintain our own single-threaded request stream.
// todo: we probably want retry logic here.
api.Perform(request);
// Create a new request task if there's still more users to query.
@@ -82,14 +91,19 @@ namespace osu.Game.Database
createNewTask();
}
foreach (var user in request.Result.Users)
{
if (userTasks.TryGetValue(user.Id, out var tasks))
{
foreach (var task in tasks)
task.SetResult(user);
List<User> foundUsers = request.Result?.Users;
userTasks.Remove(user.Id);
if (foundUsers != null)
{
foreach (var user in foundUsers)
{
if (userTasks.TryGetValue(user.Id, out var tasks))
{
foreach (var task in tasks)
task.SetResult(user);
userTasks.Remove(user.Id);
}
}
}
+14 -4
View File
@@ -1,7 +1,11 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable enable
using System;
using System.Threading.Tasks;
using osu.Framework.Extensions.ExceptionExtensions;
using osu.Framework.Logging;
namespace osu.Game.Extensions
@@ -13,13 +17,19 @@ namespace osu.Game.Extensions
/// Avoids unobserved exceptions from being fired.
/// </summary>
/// <param name="task">The task.</param>
/// <param name="logOnError">Whether errors should be logged as important, or silently ignored.</param>
public static void CatchUnobservedExceptions(this Task task, bool logOnError = false)
/// <param name="logAsError">
/// Whether errors should be logged as errors visible to users, or as debug messages.
/// Logging as debug will essentially silence the errors on non-release builds.
/// </param>
public static void CatchUnobservedExceptions(this Task task, bool logAsError = false)
{
task.ContinueWith(t =>
{
if (logOnError)
Logger.Log($"Error running task: {t.Exception?.Message ?? "unknown"}", LoggingTarget.Runtime, LogLevel.Important);
Exception? exception = t.Exception?.AsSingular();
if (logAsError)
Logger.Error(exception, $"Error running task: {exception?.Message ?? "(unknown)"}", LoggingTarget.Runtime, true);
else
Logger.Log($"Error running task: {exception}", LoggingTarget.Runtime, LogLevel.Debug);
}, TaskContinuationOptions.NotOnRanToCompletion);
}
}

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