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Merge pull request #11320 from peppy/fix-quit-user-showing-in-leaderboard
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commit
70a2ab824a
@ -20,14 +20,17 @@ using osu.Game.Rulesets.Osu.Scoring;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Scoring;
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using osu.Game.Screens.Play.HUD;
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using osu.Game.Tests.Visual.Multiplayer;
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using osu.Game.Tests.Visual.Online;
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namespace osu.Game.Tests.Visual.Gameplay
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{
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public class TestSceneMultiplayerGameplayLeaderboard : OsuTestScene
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public class TestSceneMultiplayerGameplayLeaderboard : MultiplayerTestScene
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{
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private const int users = 16;
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[Cached(typeof(SpectatorStreamingClient))]
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private TestMultiplayerStreaming streamingClient = new TestMultiplayerStreaming(16);
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private TestMultiplayerStreaming streamingClient = new TestMultiplayerStreaming(users);
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[Cached(typeof(UserLookupCache))]
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private UserLookupCache lookupCache = new TestSceneCurrentlyPlayingDisplay.TestUserLookupCache();
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@ -47,10 +50,12 @@ namespace osu.Game.Tests.Visual.Gameplay
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}
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[SetUpSteps]
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public void SetUpSteps()
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public override void SetUpSteps()
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{
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AddStep("create leaderboard", () =>
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{
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leaderboard?.Expire();
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OsuScoreProcessor scoreProcessor;
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Beatmap.Value = CreateWorkingBeatmap(Ruleset.Value);
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@ -58,6 +63,9 @@ namespace osu.Game.Tests.Visual.Gameplay
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streamingClient.Start(Beatmap.Value.BeatmapInfo.OnlineBeatmapID ?? 0);
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Client.PlayingUsers.Clear();
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Client.PlayingUsers.AddRange(streamingClient.PlayingUsers);
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Children = new Drawable[]
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{
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scoreProcessor = new OsuScoreProcessor(),
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@ -81,6 +89,12 @@ namespace osu.Game.Tests.Visual.Gameplay
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AddRepeatStep("update state", () => streamingClient.RandomlyUpdateState(), 100);
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}
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[Test]
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public void TestUserQuit()
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{
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AddRepeatStep("mark user quit", () => Client.PlayingUsers.RemoveAt(0), users);
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}
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public class TestMultiplayerStreaming : SpectatorStreamingClient
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{
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public new BindableList<int> PlayingUsers => (BindableList<int>)base.PlayingUsers;
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@ -34,6 +34,7 @@ namespace osu.Game.Screens.Play.HUD
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public BindableDouble TotalScore { get; } = new BindableDouble();
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public BindableDouble Accuracy { get; } = new BindableDouble(1);
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public BindableInt Combo { get; } = new BindableInt();
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public BindableBool HasQuit { get; } = new BindableBool();
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private int? scorePosition;
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@ -51,7 +52,7 @@ namespace osu.Game.Screens.Play.HUD
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positionText.Text = $"#{scorePosition.Value.FormatRank()}";
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positionText.FadeTo(scorePosition.HasValue ? 1 : 0);
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updateColour();
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updateState();
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}
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}
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@ -230,20 +231,31 @@ namespace osu.Game.Screens.Play.HUD
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TotalScore.BindValueChanged(v => scoreText.Text = v.NewValue.ToString("N0"), true);
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Accuracy.BindValueChanged(v => accuracyText.Text = v.NewValue.FormatAccuracy(), true);
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Combo.BindValueChanged(v => comboText.Text = $"{v.NewValue}x", true);
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HasQuit.BindValueChanged(_ => updateState());
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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updateColour();
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updateState();
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FinishTransforms(true);
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}
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private const double panel_transition_duration = 500;
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private void updateColour()
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private void updateState()
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{
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if (HasQuit.Value)
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{
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// we will probably want to display this in a better way once we have a design.
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// and also show states other than quit.
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mainFillContainer.ResizeWidthTo(regular_width, panel_transition_duration, Easing.OutElastic);
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panelColour = Color4.Gray;
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textColour = Color4.White;
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return;
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}
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if (scorePosition == 1)
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{
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mainFillContainer.ResizeWidthTo(EXTENDED_WIDTH, panel_transition_duration, Easing.OutElastic);
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@ -10,5 +10,7 @@ namespace osu.Game.Screens.Play.HUD
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BindableDouble TotalScore { get; }
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BindableDouble Accuracy { get; }
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BindableInt Combo { get; }
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BindableBool HasQuit { get; }
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}
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}
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@ -2,12 +2,15 @@
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using System.Collections.Specialized;
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using System.Linq;
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using JetBrains.Annotations;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Game.Configuration;
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using osu.Game.Database;
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using osu.Game.Online.API;
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using osu.Game.Online.Multiplayer;
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using osu.Game.Online.Spectator;
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using osu.Game.Rulesets.Scoring;
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@ -18,10 +21,21 @@ namespace osu.Game.Screens.Play.HUD
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{
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private readonly ScoreProcessor scoreProcessor;
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private readonly int[] userIds;
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private readonly Dictionary<int, TrackedUserData> userScores = new Dictionary<int, TrackedUserData>();
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[Resolved]
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private SpectatorStreamingClient streamingClient { get; set; }
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[Resolved]
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private StatefulMultiplayerClient multiplayerClient { get; set; }
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[Resolved]
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private UserLookupCache userLookupCache { get; set; }
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private Bindable<ScoringMode> scoringMode;
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private readonly BindableList<int> playingUsers;
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/// <summary>
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/// Construct a new leaderboard.
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/// </summary>
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@ -33,43 +47,68 @@ namespace osu.Game.Screens.Play.HUD
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this.scoreProcessor = scoreProcessor;
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// todo: this will likely be passed in as User instances.
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this.userIds = userIds;
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playingUsers = new BindableList<int>(userIds);
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}
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[Resolved]
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private SpectatorStreamingClient streamingClient { get; set; }
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[Resolved]
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private UserLookupCache userLookupCache { get; set; }
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private Bindable<ScoringMode> scoringMode;
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[BackgroundDependencyLoader]
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private void load(OsuConfigManager config, IAPIProvider api)
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{
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streamingClient.OnNewFrames += handleIncomingFrames;
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foreach (var user in userIds)
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foreach (var userId in playingUsers)
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{
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streamingClient.WatchUser(user);
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streamingClient.WatchUser(userId);
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// probably won't be required in the final implementation.
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var resolvedUser = userLookupCache.GetUserAsync(user).Result;
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var resolvedUser = userLookupCache.GetUserAsync(userId).Result;
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var trackedUser = new TrackedUserData();
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userScores[user] = trackedUser;
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userScores[userId] = trackedUser;
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var leaderboardScore = AddPlayer(resolvedUser, resolvedUser.Id == api.LocalUser.Value.Id);
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((IBindable<double>)leaderboardScore.Accuracy).BindTo(trackedUser.Accuracy);
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((IBindable<double>)leaderboardScore.TotalScore).BindTo(trackedUser.Score);
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((IBindable<int>)leaderboardScore.Combo).BindTo(trackedUser.CurrentCombo);
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((IBindable<bool>)leaderboardScore.HasQuit).BindTo(trackedUser.UserQuit);
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}
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scoringMode = config.GetBindable<ScoringMode>(OsuSetting.ScoreDisplayMode);
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scoringMode.BindValueChanged(updateAllScores, true);
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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// BindableList handles binding in a really bad way (Clear then AddRange) so we need to do this manually..
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foreach (int userId in playingUsers)
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{
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if (!multiplayerClient.PlayingUsers.Contains(userId))
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usersChanged(this, new NotifyCollectionChangedEventArgs(NotifyCollectionChangedAction.Remove, new[] { userId }));
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}
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playingUsers.BindTo(multiplayerClient.PlayingUsers);
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playingUsers.BindCollectionChanged(usersChanged);
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}
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private void usersChanged(object sender, NotifyCollectionChangedEventArgs e)
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{
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switch (e.Action)
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{
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case NotifyCollectionChangedAction.Remove:
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foreach (var userId in e.OldItems.OfType<int>())
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{
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streamingClient.StopWatchingUser(userId);
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if (userScores.TryGetValue(userId, out var trackedData))
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trackedData.MarkUserQuit();
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}
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break;
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}
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}
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private void updateAllScores(ValueChangedEvent<ScoringMode> mode)
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{
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foreach (var trackedData in userScores.Values)
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@ -91,7 +130,7 @@ namespace osu.Game.Screens.Play.HUD
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if (streamingClient != null)
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{
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foreach (var user in userIds)
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foreach (var user in playingUsers)
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{
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streamingClient.StopWatchingUser(user);
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}
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@ -114,9 +153,15 @@ namespace osu.Game.Screens.Play.HUD
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private readonly BindableInt currentCombo = new BindableInt();
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public IBindable<bool> UserQuit => userQuit;
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private readonly BindableBool userQuit = new BindableBool();
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[CanBeNull]
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public FrameHeader LastHeader;
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public void MarkUserQuit() => userQuit.Value = true;
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public void UpdateScore(ScoreProcessor processor, ScoringMode mode)
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{
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if (LastHeader == null)
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