mirror of
https://github.com/ppy/osu.git
synced 2024-11-11 14:17:26 +08:00
Merge pull request #11474 from frenzibyte/rename-downloaded-state
Rename download state `Downloaded` to `Importing`
This commit is contained in:
commit
398f8762b1
@ -73,7 +73,7 @@ namespace osu.Game.Graphics.UserInterface
|
||||
TooltipText = "Downloading...";
|
||||
break;
|
||||
|
||||
case DownloadState.Downloaded:
|
||||
case DownloadState.Importing:
|
||||
background.FadeColour(colours.Yellow, 500, Easing.InOutExpo);
|
||||
TooltipText = "Importing";
|
||||
break;
|
||||
|
@ -7,7 +7,7 @@ namespace osu.Game.Online
|
||||
{
|
||||
NotDownloaded,
|
||||
Downloading,
|
||||
Downloaded,
|
||||
Importing,
|
||||
LocallyAvailable
|
||||
}
|
||||
}
|
||||
|
@ -106,7 +106,7 @@ namespace osu.Game.Online
|
||||
{
|
||||
if (attachedRequest.Progress == 1)
|
||||
{
|
||||
State.Value = DownloadState.Downloaded;
|
||||
State.Value = DownloadState.Importing;
|
||||
Progress.Value = 1;
|
||||
}
|
||||
else
|
||||
@ -125,7 +125,7 @@ namespace osu.Game.Online
|
||||
}
|
||||
}
|
||||
|
||||
private void onRequestSuccess(string _) => Schedule(() => State.Value = DownloadState.Downloaded);
|
||||
private void onRequestSuccess(string _) => Schedule(() => State.Value = DownloadState.Importing);
|
||||
|
||||
private void onRequestProgress(float progress) => Schedule(() => Progress.Value = progress);
|
||||
|
||||
|
@ -57,7 +57,7 @@ namespace osu.Game.Overlays.BeatmapListing.Panels
|
||||
switch (State.Value)
|
||||
{
|
||||
case DownloadState.Downloading:
|
||||
case DownloadState.Downloaded:
|
||||
case DownloadState.Importing:
|
||||
shakeContainer.Shake();
|
||||
break;
|
||||
|
||||
|
@ -50,7 +50,7 @@ namespace osu.Game.Overlays.BeatmapListing.Panels
|
||||
progressBar.ResizeHeightTo(4, 400, Easing.OutQuint);
|
||||
break;
|
||||
|
||||
case DownloadState.Downloaded:
|
||||
case DownloadState.Importing:
|
||||
progressBar.FadeIn(400, Easing.OutQuint);
|
||||
progressBar.ResizeHeightTo(4, 400, Easing.OutQuint);
|
||||
|
||||
|
@ -126,7 +126,7 @@ namespace osu.Game.Overlays.BeatmapSet.Buttons
|
||||
};
|
||||
break;
|
||||
|
||||
case DownloadState.Downloaded:
|
||||
case DownloadState.Importing:
|
||||
textSprites.Children = new Drawable[]
|
||||
{
|
||||
new OsuSpriteText
|
||||
|
@ -287,7 +287,7 @@ namespace osu.Game.Overlays.BeatmapSet
|
||||
break;
|
||||
|
||||
case DownloadState.Downloading:
|
||||
case DownloadState.Downloaded:
|
||||
case DownloadState.Importing:
|
||||
// temporary to avoid showing two buttons for maps with novideo. will be fixed in new beatmap overlay design.
|
||||
downloadButtonsContainer.Child = new HeaderDownloadButton(BeatmapSet.Value);
|
||||
break;
|
||||
|
@ -63,7 +63,7 @@ namespace osu.Game.Screens.Ranking
|
||||
scores.Download(Model.Value);
|
||||
break;
|
||||
|
||||
case DownloadState.Downloaded:
|
||||
case DownloadState.Importing:
|
||||
case DownloadState.Downloading:
|
||||
shakeContainer.Shake();
|
||||
break;
|
||||
|
Loading…
Reference in New Issue
Block a user