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Merge pull request #11300 from peppy/rename-multiplayer-timeshift-etc

This commit is contained in:
Bartłomiej Dach 2020-12-25 16:39:51 +01:00 committed by GitHub
commit b448fd1b8b
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138 changed files with 380 additions and 383 deletions

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@ -4,14 +4,14 @@
using System;
using osu.Framework.Allocation;
using osu.Game.Beatmaps;
using osu.Game.Online.Multiplayer;
using osu.Game.Online.Rooms;
using osu.Game.Rulesets;
using osu.Game.Screens.Multi;
using osu.Game.Users;
namespace osu.Game.Tests.Visual.Multiplayer
{
public abstract class RoomManagerTestScene : MultiplayerTestScene
public abstract class RoomManagerTestScene : RoomTestScene
{
[Cached(Type = typeof(IRoomManager))]
protected TestRoomManager RoomManager { get; } = new TestRoomManager();

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@ -3,7 +3,7 @@
using System;
using osu.Framework.Bindables;
using osu.Game.Online.Multiplayer;
using osu.Game.Online.Rooms;
using osu.Game.Screens.Multi;
namespace osu.Game.Tests.Visual.Multiplayer

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@ -13,7 +13,7 @@ using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.UserInterface;
using osu.Game.Online.Multiplayer;
using osu.Game.Online.Rooms;
using osu.Game.Overlays;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Osu;

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@ -4,13 +4,13 @@
using System;
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Game.Online.Multiplayer.RoomStatuses;
using osu.Game.Online.Rooms.RoomStatuses;
using osu.Game.Screens.Multi.Lounge.Components;
using osu.Game.Users;
namespace osu.Game.Tests.Visual.Multiplayer
{
public class TestSceneLoungeRoomInfo : MultiplayerTestScene
public class TestSceneLoungeRoomInfo : RoomTestScene
{
[SetUp]
public new void Setup() => Schedule(() =>

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@ -6,7 +6,7 @@ using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Game.Graphics;
using osu.Game.Online.Multiplayer;
using osu.Game.Online.Rooms;
using osu.Game.Rulesets.Catch;
using osu.Game.Rulesets.Osu;
using osu.Game.Screens.Multi.Lounge.Components;

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@ -5,7 +5,7 @@ using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Game.Beatmaps;
using osu.Game.Online.Multiplayer;
using osu.Game.Online.Rooms;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Osu.Mods;
@ -15,7 +15,7 @@ using osuTK;
namespace osu.Game.Tests.Visual.Multiplayer
{
public class TestSceneMatchBeatmapDetailArea : MultiplayerTestScene
public class TestSceneMatchBeatmapDetailArea : RoomTestScene
{
[Resolved]
private BeatmapManager beatmapManager { get; set; }

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@ -3,7 +3,7 @@
using NUnit.Framework;
using osu.Game.Beatmaps;
using osu.Game.Online.Multiplayer;
using osu.Game.Online.Rooms;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Screens.Multi.Match.Components;
@ -11,7 +11,7 @@ using osu.Game.Users;
namespace osu.Game.Tests.Visual.Multiplayer
{
public class TestSceneMatchHeader : MultiplayerTestScene
public class TestSceneMatchHeader : RoomTestScene
{
public TestSceneMatchHeader()
{

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@ -13,7 +13,7 @@ using osuTK;
namespace osu.Game.Tests.Visual.Multiplayer
{
public class TestSceneMatchLeaderboard : MultiplayerTestScene
public class TestSceneMatchLeaderboard : RoomTestScene
{
protected override bool UseOnlineAPI => true;

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@ -23,7 +23,7 @@ using osu.Game.Screens.Select;
namespace osu.Game.Tests.Visual.Multiplayer
{
public class TestSceneMatchSongSelect : MultiplayerTestScene
public class TestSceneMatchSongSelect : RoomTestScene
{
[Resolved]
private BeatmapManager beatmapManager { get; set; }

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@ -5,13 +5,13 @@ using NUnit.Framework;
using osu.Game.Screens.Multi.Components;
using osu.Game.Users;
namespace osu.Game.Tests.Visual.RealtimeMultiplayer
namespace osu.Game.Tests.Visual.Multiplayer
{
public class TestSceneRealtimeMultiplayer : RealtimeMultiplayerTestScene
public class TestSceneMultiplayer : MultiplayerTestScene
{
public TestSceneRealtimeMultiplayer()
public TestSceneMultiplayer()
{
var multi = new TestRealtimeMultiplayer();
var multi = new TestMultiplayer();
AddStep("show", () => LoadScreen(multi));
AddUntilStep("wait for loaded", () => multi.IsLoaded);
@ -39,9 +39,9 @@ namespace osu.Game.Tests.Visual.RealtimeMultiplayer
AddAssert("room has 1 user", () => Client.Room?.Users.Count == 1);
}
private class TestRealtimeMultiplayer : Screens.Multi.RealtimeMultiplayer.RealtimeMultiplayer
private class TestMultiplayer : Screens.Multi.Multiplayer.Multiplayer
{
protected override RoomManager CreateRoomManager() => new TestRealtimeRoomManager();
protected override RoomManager CreateRoomManager() => new TestMultiplayerRoomManager();
}
}
}

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@ -5,20 +5,20 @@ using System.Linq;
using NUnit.Framework;
using osu.Framework.Screens;
using osu.Framework.Testing;
using osu.Game.Online.Multiplayer;
using osu.Game.Online.Rooms;
using osu.Game.Rulesets.Osu;
using osu.Game.Screens.Multi.RealtimeMultiplayer;
using osu.Game.Screens.Multi.RealtimeMultiplayer.Match;
using osu.Game.Screens.Multi.Multiplayer;
using osu.Game.Screens.Multi.Multiplayer.Match;
using osu.Game.Tests.Beatmaps;
using osuTK.Input;
namespace osu.Game.Tests.Visual.RealtimeMultiplayer
namespace osu.Game.Tests.Visual.Multiplayer
{
public class TestSceneRealtimeMatchSubScreen : RealtimeMultiplayerTestScene
public class TestSceneMultiplayerMatchSubScreen : MultiplayerTestScene
{
private RealtimeMatchSubScreen screen;
private MultiplayerMatchSubScreen screen;
public TestSceneRealtimeMatchSubScreen()
public TestSceneMultiplayerMatchSubScreen()
: base(false)
{
}
@ -32,14 +32,14 @@ namespace osu.Game.Tests.Visual.RealtimeMultiplayer
[SetUpSteps]
public void SetupSteps()
{
AddStep("load match", () => LoadScreen(screen = new RealtimeMatchSubScreen(Room)));
AddStep("load match", () => LoadScreen(screen = new MultiplayerMatchSubScreen(Room)));
AddUntilStep("wait for load", () => screen.IsCurrentScreen());
}
[Test]
public void TestSettingValidity()
{
AddAssert("create button not enabled", () => !this.ChildrenOfType<RealtimeMatchSettingsOverlay.CreateOrUpdateButton>().Single().Enabled.Value);
AddAssert("create button not enabled", () => !this.ChildrenOfType<MultiplayerMatchSettingsOverlay.CreateOrUpdateButton>().Single().Enabled.Value);
AddStep("set playlist", () =>
{
@ -50,7 +50,7 @@ namespace osu.Game.Tests.Visual.RealtimeMultiplayer
});
});
AddAssert("create button enabled", () => this.ChildrenOfType<RealtimeMatchSettingsOverlay.CreateOrUpdateButton>().Single().Enabled.Value);
AddAssert("create button enabled", () => this.ChildrenOfType<MultiplayerMatchSettingsOverlay.CreateOrUpdateButton>().Single().Enabled.Value);
}
[Test]
@ -67,7 +67,7 @@ namespace osu.Game.Tests.Visual.RealtimeMultiplayer
AddStep("click create button", () =>
{
InputManager.MoveMouseTo(this.ChildrenOfType<RealtimeMatchSettingsOverlay.CreateOrUpdateButton>().Single());
InputManager.MoveMouseTo(this.ChildrenOfType<MultiplayerMatchSettingsOverlay.CreateOrUpdateButton>().Single());
InputManager.Click(MouseButton.Left);
});

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@ -7,14 +7,14 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Testing;
using osu.Framework.Utils;
using osu.Game.Online.RealtimeMultiplayer;
using osu.Game.Screens.Multi.RealtimeMultiplayer.Participants;
using osu.Game.Online.Multiplayer;
using osu.Game.Screens.Multi.Multiplayer.Participants;
using osu.Game.Users;
using osuTK;
namespace osu.Game.Tests.Visual.RealtimeMultiplayer
namespace osu.Game.Tests.Visual.Multiplayer
{
public class TestSceneRealtimeMultiplayerParticipantsList : RealtimeMultiplayerTestScene
public class TestSceneMultiplayerParticipantsList : MultiplayerTestScene
{
[SetUp]
public new void Setup() => Schedule(() =>

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@ -10,19 +10,19 @@ using osu.Framework.Platform;
using osu.Framework.Utils;
using osu.Game.Beatmaps;
using osu.Game.Online.Multiplayer;
using osu.Game.Online.RealtimeMultiplayer;
using osu.Game.Online.Rooms;
using osu.Game.Rulesets;
using osu.Game.Screens.Multi.RealtimeMultiplayer.Match;
using osu.Game.Screens.Multi.Multiplayer.Match;
using osu.Game.Tests.Resources;
using osu.Game.Users;
using osuTK;
using osuTK.Input;
namespace osu.Game.Tests.Visual.RealtimeMultiplayer
namespace osu.Game.Tests.Visual.Multiplayer
{
public class TestSceneRealtimeReadyButton : RealtimeMultiplayerTestScene
public class TestSceneMultiplayerReadyButton : MultiplayerTestScene
{
private RealtimeReadyButton button;
private MultiplayerReadyButton button;
private BeatmapManager beatmaps;
private RulesetStore rulesets;
@ -42,7 +42,7 @@ namespace osu.Game.Tests.Visual.RealtimeMultiplayer
Beatmap.Value = beatmaps.GetWorkingBeatmap(beatmap);
Child = button = new RealtimeReadyButton
Child = button = new MultiplayerReadyButton
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,

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@ -4,15 +4,15 @@
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Framework.Testing;
using osu.Game.Online.Multiplayer;
using osu.Game.Online.Rooms;
namespace osu.Game.Tests.Visual.RealtimeMultiplayer
namespace osu.Game.Tests.Visual.Multiplayer
{
[HeadlessTest]
public class TestSceneRealtimeRoomManager : MultiplayerTestScene
public class TestSceneMultiplayerRoomManager : RoomTestScene
{
private TestRealtimeRoomContainer roomContainer;
private TestRealtimeRoomManager roomManager => roomContainer.RoomManager;
private TestMultiplayerRoomContainer roomContainer;
private TestMultiplayerRoomManager roomManager => roomContainer.RoomManager;
[Test]
public void TestPollsInitially()
@ -136,9 +136,9 @@ namespace osu.Game.Tests.Visual.RealtimeMultiplayer
AddAssert("multiplayer room joined", () => roomContainer.Client.Room != null);
}
private TestRealtimeRoomManager createRoomManager()
private TestMultiplayerRoomManager createRoomManager()
{
Child = roomContainer = new TestRealtimeRoomContainer
Child = roomContainer = new TestMultiplayerRoomContainer
{
RoomManager =
{

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@ -4,8 +4,8 @@
using System;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Online.Multiplayer;
using osu.Game.Online.Multiplayer.RoomStatuses;
using osu.Game.Online.Rooms;
using osu.Game.Online.Rooms.RoomStatuses;
using osu.Game.Screens.Multi.Lounge.Components;
namespace osu.Game.Tests.Visual.Multiplayer
@ -40,7 +40,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
}) { MatchingFilter = true },
new DrawableRoom(new Room
{
Name = { Value = "Open (realtime)" },
Name = { Value = "Open" },
Status = { Value = new RoomStatusOpen() },
Category = { Value = RoomCategory.Realtime }
}) { MatchingFilter = true },

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@ -11,7 +11,6 @@ using osu.Game.Beatmaps;
using osu.Game.Overlays;
using osu.Game.Overlays.Mods;
using osu.Game.Overlays.Toolbar;
using osu.Game.Screens.Multi.Timeshift;
using osu.Game.Screens.Play;
using osu.Game.Screens.Select;
using osu.Game.Screens.Select.Options;
@ -108,14 +107,14 @@ namespace osu.Game.Tests.Visual.Navigation
[Test]
public void TestExitMultiWithEscape()
{
PushAndConfirm(() => new TimeshiftMultiplayer());
PushAndConfirm(() => new Screens.Multi.Playlists.Playlists());
exitViaEscapeAndConfirm();
}
[Test]
public void TestExitMultiWithBackButton()
{
PushAndConfirm(() => new TimeshiftMultiplayer());
PushAndConfirm(() => new Screens.Multi.Playlists.Playlists());
exitViaBackButtonAndConfirm();
}

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@ -4,13 +4,13 @@
using osu.Framework.Graphics;
using osu.Game.Screens.Multi.Lounge.Components;
namespace osu.Game.Tests.Visual.Multiplayer
namespace osu.Game.Tests.Visual.Playlists
{
public class TestSceneTimeshiftFilterControl : OsuTestScene
public class TestScenePlaylistsFilterControl : OsuTestScene
{
public TestSceneTimeshiftFilterControl()
public TestScenePlaylistsFilterControl()
{
Child = new TimeshiftFilterControl
Child = new PlaylistsFilterControl
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,

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@ -10,11 +10,12 @@ using osu.Framework.Testing;
using osu.Game.Graphics.Containers;
using osu.Game.Screens.Multi.Lounge;
using osu.Game.Screens.Multi.Lounge.Components;
using osu.Game.Screens.Multi.Timeshift;
using osu.Game.Screens.Multi.Playlists;
using osu.Game.Tests.Visual.Multiplayer;
namespace osu.Game.Tests.Visual.Multiplayer
namespace osu.Game.Tests.Visual.Playlists
{
public class TestSceneTimeshiftLoungeSubScreen : RoomManagerTestScene
public class TestScenePlaylistsLoungeSubScreen : RoomManagerTestScene
{
private LoungeSubScreen loungeScreen;
@ -27,7 +28,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
{
base.SetUpSteps();
AddStep("push screen", () => LoadScreen(loungeScreen = new TimeshiftLoungeSubScreen
AddStep("push screen", () => LoadScreen(loungeScreen = new PlaylistsLoungeSubScreen
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,

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@ -9,13 +9,13 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
using osu.Game.Online.Multiplayer;
using osu.Game.Online.Rooms;
using osu.Game.Screens.Multi;
using osu.Game.Screens.Multi.Timeshift;
using osu.Game.Screens.Multi.Playlists;
namespace osu.Game.Tests.Visual.Multiplayer
namespace osu.Game.Tests.Visual.Playlists
{
public class TestSceneMatchSettingsOverlay : MultiplayerTestScene
public class TestScenePlaylistsMatchSettingsOverlay : RoomTestScene
{
[Cached(Type = typeof(IRoomManager))]
private TestRoomManager roomManager = new TestRoomManager();
@ -109,7 +109,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddUntilStep("error not displayed", () => !settings.ErrorText.IsPresent);
}
private class TestRoomSettings : TimeshiftMatchSettingsOverlay
private class TestRoomSettings : PlaylistsMatchSettingsOverlay
{
public TriangleButton ApplyButton => ((MatchSettings)Settings).ApplyButton;

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@ -6,9 +6,9 @@ using osu.Framework.Graphics;
using osu.Game.Screens.Multi.Components;
using osu.Game.Users;
namespace osu.Game.Tests.Visual.Multiplayer
namespace osu.Game.Tests.Visual.Playlists
{
public class TestSceneTimeshiftParticipantsList : MultiplayerTestScene
public class TestScenePlaylistsParticipantsList : RoomTestScene
{
[SetUp]
public new void Setup() => Schedule(() =>

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@ -15,18 +15,18 @@ using osu.Game.Graphics.Containers;
using osu.Game.Graphics.UserInterface;
using osu.Game.Online.API;
using osu.Game.Online.API.Requests;
using osu.Game.Online.Multiplayer;
using osu.Game.Online.Rooms;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Scoring;
using osu.Game.Scoring;
using osu.Game.Screens.Multi.Ranking;
using osu.Game.Screens.Multi.Playlists;
using osu.Game.Screens.Ranking;
using osu.Game.Tests.Beatmaps;
using osu.Game.Users;
namespace osu.Game.Tests.Visual.Multiplayer
namespace osu.Game.Tests.Visual.Playlists
{
public class TestSceneTimeshiftResultsScreen : ScreenTestScene
public class TestScenePlaylistsResultsScreen : ScreenTestScene
{
private const int scores_per_result = 10;
@ -360,7 +360,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
};
}
private class TestResultsScreen : TimeshiftResultsScreen
private class TestResultsScreen : PlaylistsResultsScreen
{
public new LoadingSpinner LeftSpinner => base.LeftSpinner;
public new LoadingSpinner CentreSpinner => base.CentreSpinner;

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@ -12,19 +12,19 @@ using osu.Framework.Screens;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Graphics.UserInterface;
using osu.Game.Online.Multiplayer;
using osu.Game.Online.Rooms;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Osu;
using osu.Game.Screens.Multi;
using osu.Game.Screens.Multi.Match.Components;
using osu.Game.Screens.Multi.Timeshift;
using osu.Game.Screens.Multi.Playlists;
using osu.Game.Tests.Beatmaps;
using osu.Game.Users;
using osuTK.Input;
namespace osu.Game.Tests.Visual.Multiplayer
namespace osu.Game.Tests.Visual.Playlists
{
public class TestSceneTimeshiftRoomSubScreen : MultiplayerTestScene
public class TestScenePlaylistsRoomSubScreen : RoomTestScene
{
protected override bool UseOnlineAPI => true;
@ -34,7 +34,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
private BeatmapManager manager;
private RulesetStore rulesets;
private TestTimeshiftRoomSubScreen match;
private TestPlaylistsRoomSubScreen match;
[BackgroundDependencyLoader]
private void load(GameHost host, AudioManager audio)
@ -48,7 +48,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
[SetUpSteps]
public void SetupSteps()
{
AddStep("load match", () => LoadScreen(match = new TestTimeshiftRoomSubScreen(Room)));
AddStep("load match", () => LoadScreen(match = new TestPlaylistsRoomSubScreen(Room)));
AddUntilStep("wait for load", () => match.IsCurrentScreen());
}
@ -120,7 +120,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddStep("create room", () =>
{
InputManager.MoveMouseTo(match.ChildrenOfType<TimeshiftMatchSettingsOverlay.CreateRoomButton>().Single());
InputManager.MoveMouseTo(match.ChildrenOfType<PlaylistsMatchSettingsOverlay.CreateRoomButton>().Single());
InputManager.Click(MouseButton.Left);
});
@ -131,13 +131,13 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddAssert("match has original beatmap", () => match.Beatmap.Value.Beatmap.BeatmapInfo.BaseDifficulty.CircleSize != 1);
}
private class TestTimeshiftRoomSubScreen : TimeshiftRoomSubScreen
private class TestPlaylistsRoomSubScreen : PlaylistsRoomSubScreen
{
public new Bindable<PlaylistItem> SelectedItem => base.SelectedItem;
public new Bindable<WorkingBeatmap> Beatmap => base.Beatmap;
public TestTimeshiftRoomSubScreen(Room room)
public TestPlaylistsRoomSubScreen(Room room)
: base(room)
{
}

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@ -4,21 +4,20 @@
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Game.Overlays;
using osu.Game.Screens.Multi.Timeshift;
namespace osu.Game.Tests.Visual.Multiplayer
namespace osu.Game.Tests.Visual.Playlists
{
[TestFixture]
public class TestSceneMultiScreen : ScreenTestScene
public class TestScenePlaylistsScreen : ScreenTestScene
{
protected override bool UseOnlineAPI => true;
[Cached]
private MusicController musicController { get; set; } = new MusicController();
public TestSceneMultiScreen()
public TestScenePlaylistsScreen()
{
var multi = new TimeshiftMultiplayer();
var multi = new Screens.Multi.Playlists.Playlists();
AddStep("show", () => LoadScreen(multi));
AddUntilStep("wait for loaded", () => multi.IsLoaded);

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@ -3,7 +3,7 @@
using System.Threading.Tasks;
namespace osu.Game.Online.RealtimeMultiplayer
namespace osu.Game.Online.Multiplayer
{
/// <summary>
/// An interface defining a multiplayer client instance.

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@ -3,7 +3,7 @@
using System.Threading.Tasks;
namespace osu.Game.Online.RealtimeMultiplayer
namespace osu.Game.Online.Multiplayer
{
/// <summary>
/// Interface for an out-of-room multiplayer server.

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@ -3,7 +3,7 @@
using System.Threading.Tasks;
namespace osu.Game.Online.RealtimeMultiplayer
namespace osu.Game.Online.Multiplayer
{
/// <summary>
/// Interface for an in-room multiplayer server.

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@ -1,7 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
namespace osu.Game.Online.RealtimeMultiplayer
namespace osu.Game.Online.Multiplayer
{
/// <summary>
/// An interface defining the multiplayer server instance.

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@ -5,7 +5,7 @@ using System;
using System.Runtime.Serialization;
using Microsoft.AspNetCore.SignalR;
namespace osu.Game.Online.RealtimeMultiplayer
namespace osu.Game.Online.Multiplayer
{
[Serializable]
public class InvalidStateChangeException : HubException

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@ -5,7 +5,7 @@ using System;
using System.Runtime.Serialization;
using Microsoft.AspNetCore.SignalR;
namespace osu.Game.Online.RealtimeMultiplayer
namespace osu.Game.Online.Multiplayer
{
[Serializable]
public class InvalidStateException : HubException

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@ -15,9 +15,9 @@ using osu.Framework.Bindables;
using osu.Framework.Logging;
using osu.Game.Online.API;
namespace osu.Game.Online.RealtimeMultiplayer
namespace osu.Game.Online.Multiplayer
{
public class RealtimeMultiplayerClient : StatefulMultiplayerClient
public class MultiplayerClient : StatefulMultiplayerClient
{
public override IBindable<bool> IsConnected => isConnected;
@ -31,7 +31,7 @@ namespace osu.Game.Online.RealtimeMultiplayer
private readonly string endpoint;
public RealtimeMultiplayerClient(EndpointConfiguration endpoints)
public MultiplayerClient(EndpointConfiguration endpoints)
{
endpoint = endpoints.MultiplayerEndpointUrl;
}

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@ -9,7 +9,7 @@ using System.Threading;
using Newtonsoft.Json;
using osu.Framework.Allocation;
namespace osu.Game.Online.RealtimeMultiplayer
namespace osu.Game.Online.Multiplayer
{
/// <summary>
/// A multiplayer room.

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@ -9,7 +9,7 @@ using System.Linq;
using JetBrains.Annotations;
using osu.Game.Online.API;
namespace osu.Game.Online.RealtimeMultiplayer
namespace osu.Game.Online.Multiplayer
{
[Serializable]
public class MultiplayerRoomSettings : IEquatable<MultiplayerRoomSettings>

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@ -3,10 +3,10 @@
#nullable enable
namespace osu.Game.Online.RealtimeMultiplayer
namespace osu.Game.Online.Multiplayer
{
/// <summary>
/// The current overall state of a realtime multiplayer room.
/// The current overall state of a multiplayer room.
/// </summary>
public enum MultiplayerRoomState
{

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@ -7,7 +7,7 @@ using System;
using Newtonsoft.Json;
using osu.Game.Users;
namespace osu.Game.Online.RealtimeMultiplayer
namespace osu.Game.Online.Multiplayer
{
[Serializable]
public class MultiplayerRoomUser : IEquatable<MultiplayerRoomUser>

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@ -1,7 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
namespace osu.Game.Online.RealtimeMultiplayer
namespace osu.Game.Online.Multiplayer
{
public enum MultiplayerUserState
{

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@ -5,7 +5,7 @@ using System;
using System.Runtime.Serialization;
using Microsoft.AspNetCore.SignalR;
namespace osu.Game.Online.RealtimeMultiplayer
namespace osu.Game.Online.Multiplayer
{
[Serializable]
public class NotHostException : HubException

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@ -5,7 +5,7 @@ using System;
using System.Runtime.Serialization;
using Microsoft.AspNetCore.SignalR;
namespace osu.Game.Online.RealtimeMultiplayer
namespace osu.Game.Online.Multiplayer
{
[Serializable]
public class NotJoinedRoomException : HubException

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@ -18,13 +18,13 @@ using osu.Game.Extensions;
using osu.Game.Online.API;
using osu.Game.Online.API.Requests;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Online.Multiplayer;
using osu.Game.Online.Multiplayer.RoomStatuses;
using osu.Game.Online.Rooms;
using osu.Game.Online.Rooms.RoomStatuses;
using osu.Game.Rulesets;
using osu.Game.Users;
using osu.Game.Utils;
namespace osu.Game.Online.RealtimeMultiplayer
namespace osu.Game.Online.Multiplayer
{
public abstract class StatefulMultiplayerClient : Component, IMultiplayerClient, IMultiplayerRoomServer
{

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@ -3,7 +3,7 @@
using Newtonsoft.Json;
namespace osu.Game.Online.Multiplayer
namespace osu.Game.Online.Rooms
{
public class APICreatedRoom : Room
{

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@ -5,7 +5,7 @@ using System.Collections.Generic;
using Newtonsoft.Json;
using osu.Game.Online.API.Requests.Responses;
namespace osu.Game.Online.Multiplayer
namespace osu.Game.Online.Rooms
{
public class APILeaderboard
{

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@ -6,7 +6,7 @@ using osu.Game.Beatmaps;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Rulesets;
namespace osu.Game.Online.Multiplayer
namespace osu.Game.Online.Rooms
{
public class APIPlaylistBeatmap : APIBeatmap
{

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@ -3,7 +3,7 @@
using Newtonsoft.Json;
namespace osu.Game.Online.Multiplayer
namespace osu.Game.Online.Rooms
{
public class APIScoreToken
{

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@ -6,7 +6,7 @@ using Newtonsoft.Json;
using osu.Framework.IO.Network;
using osu.Game.Online.API;
namespace osu.Game.Online.Multiplayer
namespace osu.Game.Online.Rooms
{
public class CreateRoomRequest : APIRequest<APICreatedRoom>
{

View File

@ -5,7 +5,7 @@ using System.Net.Http;
using osu.Framework.IO.Network;
using osu.Game.Online.API;
namespace osu.Game.Online.Multiplayer
namespace osu.Game.Online.Rooms
{
public class CreateRoomScoreRequest : APIRequest<APIScoreToken>
{

View File

@ -4,7 +4,7 @@
using osu.Framework.Graphics;
using osu.Game.Graphics;
namespace osu.Game.Online.Multiplayer
namespace osu.Game.Online.Rooms
{
public abstract class GameType
{

View File

@ -6,11 +6,11 @@ using osu.Framework.Graphics.Sprites;
using osu.Game.Graphics;
using osuTK;
namespace osu.Game.Online.Multiplayer.GameTypes
namespace osu.Game.Online.Rooms.GameTypes
{
public class GameTypeTimeshift : GameType
public class GameTypePlaylists : GameType
{
public override string Name => "Timeshift";
public override string Name => "Playlists";
public override Drawable GetIcon(OsuColour colours, float size) => new SpriteIcon
{

View File

@ -6,7 +6,7 @@ using osu.Framework.Graphics.Sprites;
using osu.Game.Graphics;
using osuTK;
namespace osu.Game.Online.Multiplayer.GameTypes
namespace osu.Game.Online.Rooms.GameTypes
{
public class GameTypeTag : GameType
{

View File

@ -7,7 +7,7 @@ using osu.Framework.Graphics.Sprites;
using osu.Game.Graphics;
using osuTK;
namespace osu.Game.Online.Multiplayer.GameTypes
namespace osu.Game.Online.Rooms.GameTypes
{
public class GameTypeTagTeam : GameType
{

View File

@ -6,7 +6,7 @@ using osu.Framework.Graphics.Containers;
using osu.Game.Graphics;
using osuTK;
namespace osu.Game.Online.Multiplayer.GameTypes
namespace osu.Game.Online.Rooms.GameTypes
{
public class GameTypeTeamVersus : GameType
{

View File

@ -4,7 +4,7 @@
using osu.Framework.Graphics;
using osu.Game.Graphics;
namespace osu.Game.Online.Multiplayer.GameTypes
namespace osu.Game.Online.Rooms.GameTypes
{
public class GameTypeVersus : GameType
{

View File

@ -7,7 +7,7 @@ using osu.Framework.Graphics.Shapes;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Online.Multiplayer.GameTypes
namespace osu.Game.Online.Rooms.GameTypes
{
public class VersusRow : FillFlowContainer
{

View File

@ -3,7 +3,7 @@
using osu.Game.Online.API;
namespace osu.Game.Online.Multiplayer
namespace osu.Game.Online.Rooms
{
public class GetRoomLeaderboardRequest : APIRequest<APILeaderboard>
{

View File

@ -3,7 +3,7 @@
using osu.Game.Online.API;
namespace osu.Game.Online.Multiplayer
namespace osu.Game.Online.Rooms
{
public class GetRoomRequest : APIRequest<Room>
{

View File

@ -7,7 +7,7 @@ using osu.Framework.IO.Network;
using osu.Game.Online.API;
using osu.Game.Screens.Multi.Lounge.Components;
namespace osu.Game.Online.Multiplayer
namespace osu.Game.Online.Rooms
{
public class GetRoomsRequest : APIRequest<List<Room>>
{

View File

@ -8,7 +8,7 @@ using osu.Game.Extensions;
using osu.Game.Online.API;
using osu.Game.Online.API.Requests;
namespace osu.Game.Online.Multiplayer
namespace osu.Game.Online.Rooms
{
/// <summary>
/// Returns a list of scores for the specified playlist item.

View File

@ -6,7 +6,7 @@ using JetBrains.Annotations;
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
namespace osu.Game.Online.Multiplayer
namespace osu.Game.Online.Rooms
{
/// <summary>
/// A collection of parameters which should be passed to the index endpoint to fetch the next page.

View File

@ -4,7 +4,7 @@
using JetBrains.Annotations;
using Newtonsoft.Json;
namespace osu.Game.Online.Multiplayer
namespace osu.Game.Online.Rooms
{
/// <summary>
/// A <see cref="MultiplayerScores"/> object returned via a <see cref="IndexPlaylistScoresRequest"/>.

View File

@ -5,7 +5,7 @@ using System.Net.Http;
using osu.Framework.IO.Network;
using osu.Game.Online.API;
namespace osu.Game.Online.Multiplayer
namespace osu.Game.Online.Rooms
{
public class JoinRoomRequest : APIRequest
{

View File

@ -13,7 +13,7 @@ using osu.Game.Rulesets.Scoring;
using osu.Game.Scoring;
using osu.Game.Users;
namespace osu.Game.Online.Multiplayer
namespace osu.Game.Online.Rooms
{
public class MultiplayerScore
{

View File

@ -5,7 +5,7 @@ using System.Collections.Generic;
using Newtonsoft.Json;
using osu.Game.Online.API.Requests;
namespace osu.Game.Online.Multiplayer
namespace osu.Game.Online.Rooms
{
/// <summary>
/// An object which contains scores and related data for fetching next pages.

View File

@ -4,7 +4,7 @@
using JetBrains.Annotations;
using Newtonsoft.Json;
namespace osu.Game.Online.Multiplayer
namespace osu.Game.Online.Rooms
{
/// <summary>
/// An object which stores scores higher and lower than the user's score.

View File

@ -5,7 +5,7 @@ using System.Net.Http;
using osu.Framework.IO.Network;
using osu.Game.Online.API;
namespace osu.Game.Online.Multiplayer
namespace osu.Game.Online.Rooms
{
public class PartRoomRequest : APIRequest
{

View File

@ -6,7 +6,7 @@ using Humanizer;
using Humanizer.Localisation;
using osu.Framework.Bindables;
namespace osu.Game.Online.Multiplayer
namespace osu.Game.Online.Rooms
{
public static class PlaylistExtensions
{

View File

@ -10,7 +10,7 @@ using osu.Game.Online.API;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Mods;
namespace osu.Game.Online.Multiplayer
namespace osu.Game.Online.Rooms
{
public class PlaylistItem : IEquatable<PlaylistItem>
{

View File

@ -7,11 +7,11 @@ using Newtonsoft.Json;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Game.IO.Serialization.Converters;
using osu.Game.Online.Multiplayer.GameTypes;
using osu.Game.Online.Multiplayer.RoomStatuses;
using osu.Game.Online.Rooms.GameTypes;
using osu.Game.Online.Rooms.RoomStatuses;
using osu.Game.Users;
namespace osu.Game.Online.Multiplayer
namespace osu.Game.Online.Rooms
{
public class Room
{
@ -66,7 +66,7 @@ namespace osu.Game.Online.Multiplayer
[Cached]
[JsonIgnore]
public readonly Bindable<GameType> Type = new Bindable<GameType>(new GameTypeTimeshift());
public readonly Bindable<GameType> Type = new Bindable<GameType>(new GameTypePlaylists());
[Cached]
[JsonIgnore]

View File

@ -3,7 +3,7 @@
using System.ComponentModel;
namespace osu.Game.Online.Multiplayer
namespace osu.Game.Online.Rooms
{
public enum RoomAvailability
{

View File

@ -1,10 +1,11 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
namespace osu.Game.Online.Multiplayer
namespace osu.Game.Online.Rooms
{
public enum RoomCategory
{
// used for osu-web deserialization so names shouldn't be changed.
Normal,
Spotlight,
Realtime,

View File

@ -1,10 +1,10 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osuTK.Graphics;
using osu.Game.Graphics;
using osuTK.Graphics;
namespace osu.Game.Online.Multiplayer
namespace osu.Game.Online.Rooms
{
public abstract class RoomStatus
{

View File

@ -4,7 +4,7 @@
using osu.Game.Graphics;
using osuTK.Graphics;
namespace osu.Game.Online.Multiplayer.RoomStatuses
namespace osu.Game.Online.Rooms.RoomStatuses
{
public class RoomStatusEnded : RoomStatus
{

View File

@ -4,7 +4,7 @@
using osu.Game.Graphics;
using osuTK.Graphics;
namespace osu.Game.Online.Multiplayer.RoomStatuses
namespace osu.Game.Online.Rooms.RoomStatuses
{
public class RoomStatusOpen : RoomStatus
{

View File

@ -4,7 +4,7 @@
using osu.Game.Graphics;
using osuTK.Graphics;
namespace osu.Game.Online.Multiplayer.RoomStatuses
namespace osu.Game.Online.Rooms.RoomStatuses
{
public class RoomStatusPlaying : RoomStatus
{

View File

@ -3,7 +3,7 @@
using osu.Game.Online.API;
namespace osu.Game.Online.Multiplayer
namespace osu.Game.Online.Rooms
{
public class ShowPlaylistUserScoreRequest : APIRequest<MultiplayerScore>
{

View File

@ -7,7 +7,7 @@ using osu.Framework.IO.Network;
using osu.Game.Online.API;
using osu.Game.Scoring;
namespace osu.Game.Online.Multiplayer
namespace osu.Game.Online.Rooms
{
public class SubmitRoomScoreRequest : APIRequest<MultiplayerScore>
{

View File

@ -31,7 +31,7 @@ using osu.Game.Input;
using osu.Game.Input.Bindings;
using osu.Game.IO;
using osu.Game.Online;
using osu.Game.Online.RealtimeMultiplayer;
using osu.Game.Online.Multiplayer;
using osu.Game.Online.Spectator;
using osu.Game.Overlays;
using osu.Game.Resources;
@ -219,7 +219,7 @@ namespace osu.Game
dependencies.CacheAs(API ??= new APIAccess(LocalConfig, endpoints));
dependencies.CacheAs(spectatorStreaming = new SpectatorStreamingClient(endpoints));
dependencies.CacheAs(multiplayerClient = new RealtimeMultiplayerClient(endpoints));
dependencies.CacheAs(multiplayerClient = new MultiplayerClient(endpoints));
var defaultBeatmap = new DummyWorkingBeatmap(Audio, Textures);

View File

@ -43,7 +43,7 @@ namespace osu.Game.Screens.Menu
public Action OnSolo;
public Action OnSettings;
public Action OnMultiplayer;
public Action OnTimeshift;
public Action OnPlaylists;
public const float BUTTON_WIDTH = 140f;
public const float WEDGE_WIDTH = 20;
@ -125,7 +125,7 @@ namespace osu.Game.Screens.Menu
{
buttonsPlay.Add(new Button(@"solo", @"button-solo-select", FontAwesome.Solid.User, new Color4(102, 68, 204, 255), () => OnSolo?.Invoke(), WEDGE_WIDTH, Key.P));
buttonsPlay.Add(new Button(@"multi", @"button-generic-select", FontAwesome.Solid.Users, new Color4(94, 63, 186, 255), onMultiplayer, 0, Key.M));
buttonsPlay.Add(new Button(@"playlists", @"button-generic-select", OsuIcon.Charts, new Color4(94, 63, 186, 255), onTimeshift, 0, Key.L));
buttonsPlay.Add(new Button(@"playlists", @"button-generic-select", OsuIcon.Charts, new Color4(94, 63, 186, 255), onPlaylists, 0, Key.L));
buttonsPlay.ForEach(b => b.VisibleState = ButtonSystemState.Play);
buttonsTopLevel.Add(new Button(@"play", @"button-play-select", OsuIcon.Logo, new Color4(102, 68, 204, 255), () => State = ButtonSystemState.Play, WEDGE_WIDTH, Key.P));
@ -175,7 +175,7 @@ namespace osu.Game.Screens.Menu
OnMultiplayer?.Invoke();
}
private void onTimeshift()
private void onPlaylists()
{
if (!api.IsLoggedIn)
{
@ -193,7 +193,7 @@ namespace osu.Game.Screens.Menu
return;
}
OnTimeshift?.Invoke();
OnPlaylists?.Invoke();
}
private void updateIdleState(bool isIdle)

View File

@ -17,8 +17,8 @@ using osu.Game.Online.API;
using osu.Game.Overlays;
using osu.Game.Screens.Backgrounds;
using osu.Game.Screens.Edit;
using osu.Game.Screens.Multi.RealtimeMultiplayer;
using osu.Game.Screens.Multi.Timeshift;
using osu.Game.Screens.Multi.Multiplayer;
using osu.Game.Screens.Multi.Playlists;
using osu.Game.Screens.Select;
namespace osu.Game.Screens.Menu
@ -105,8 +105,8 @@ namespace osu.Game.Screens.Menu
this.Push(new Editor());
},
OnSolo = onSolo,
OnMultiplayer = () => this.Push(new RealtimeMultiplayer()),
OnTimeshift = () => this.Push(new TimeshiftMultiplayer()),
OnMultiplayer = () => this.Push(new Multiplayer()),
OnPlaylists = () => this.Push(new Playlists()),
OnExit = confirmAndExit,
}
}

View File

@ -8,7 +8,7 @@ using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Cursor;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics;
using osu.Game.Online.Multiplayer;
using osu.Game.Online.Rooms;
namespace osu.Game.Screens.Multi.Components
{

View File

@ -4,7 +4,7 @@
using System.Threading.Tasks;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Game.Online.Multiplayer;
using osu.Game.Online.Rooms;
using osu.Game.Screens.Multi.Lounge.Components;
namespace osu.Game.Screens.Multi.Components

View File

@ -8,7 +8,7 @@ using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Graphics.UserInterface;
using osu.Game.Online.Multiplayer;
using osu.Game.Online.Rooms;
using osu.Game.Screens.Select;
using osuTK;

View File

@ -1,7 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Online.Multiplayer;
using osu.Game.Online.Rooms;
namespace osu.Game.Screens.Multi.Components
{

View File

@ -9,7 +9,7 @@ using osu.Framework.Bindables;
using osu.Game.Beatmaps;
using osu.Game.Graphics;
using osu.Game.Graphics.UserInterface;
using osu.Game.Online.Multiplayer;
using osu.Game.Online.Rooms;
namespace osu.Game.Screens.Multi.Components
{

View File

@ -12,7 +12,7 @@ using osu.Framework.Graphics.Containers;
using osu.Framework.Logging;
using osu.Game.Beatmaps;
using osu.Game.Online.API;
using osu.Game.Online.Multiplayer;
using osu.Game.Online.Rooms;
using osu.Game.Rulesets;
namespace osu.Game.Screens.Multi.Components

View File

@ -6,7 +6,7 @@ using System.Collections.Generic;
using osu.Framework.Allocation;
using osu.Game.Online;
using osu.Game.Online.API;
using osu.Game.Online.Multiplayer;
using osu.Game.Online.Rooms;
namespace osu.Game.Screens.Multi.Components
{

View File

@ -8,8 +8,8 @@ using osu.Framework.Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Graphics;
using osu.Game.Online.Multiplayer;
using osu.Game.Online.Multiplayer.RoomStatuses;
using osu.Game.Online.Rooms;
using osu.Game.Online.Rooms.RoomStatuses;
namespace osu.Game.Screens.Multi.Components
{

View File

@ -5,7 +5,7 @@ using System.Collections.Generic;
using System.Threading.Tasks;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Game.Online.Multiplayer;
using osu.Game.Online.Rooms;
namespace osu.Game.Screens.Multi.Components
{

View File

@ -6,7 +6,7 @@ using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Graphics;
using osu.Game.Online.Multiplayer;
using osu.Game.Online.Rooms;
namespace osu.Game.Screens.Multi.Components
{

View File

@ -7,7 +7,7 @@ using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Graphics.Containers;
using osu.Game.Online.Multiplayer;
using osu.Game.Online.Rooms;
using osuTK;
namespace osu.Game.Screens.Multi

View File

@ -21,7 +21,7 @@ using osu.Game.Graphics.Containers;
using osu.Game.Graphics.UserInterface;
using osu.Game.Online;
using osu.Game.Online.Chat;
using osu.Game.Online.Multiplayer;
using osu.Game.Online.Rooms;
using osu.Game.Overlays.BeatmapListing.Panels;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Mods;

View File

@ -11,7 +11,7 @@ using osu.Framework.Graphics.Sprites;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.UserInterface;
using osu.Game.Online.Multiplayer;
using osu.Game.Online.Rooms;
namespace osu.Game.Screens.Multi
{

View File

@ -4,7 +4,7 @@
using System;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Game.Online.Multiplayer;
using osu.Game.Online.Rooms;
namespace osu.Game.Screens.Multi
{

View File

@ -17,12 +17,12 @@ using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
using osu.Game.Online.Multiplayer;
using osu.Game.Screens.Multi.Components;
using osuTK;
using osuTK.Graphics;
using osu.Framework.Graphics.Cursor;
using osu.Framework.Graphics.UserInterface;
using osu.Game.Online.Rooms;
namespace osu.Game.Screens.Multi.Lounge.Components
{
@ -42,7 +42,7 @@ namespace osu.Game.Screens.Multi.Lounge.Components
private CachedModelDependencyContainer<Room> dependencies;
[Resolved(canBeNull: true)]
private Multiplayer multiplayer { get; set; }
private MultiplayerScreen multiplayer { get; set; }
[Resolved]
private BeatmapManager beatmaps { get; set; }
@ -228,7 +228,7 @@ namespace osu.Game.Screens.Multi.Lounge.Components
private class RoomName : OsuSpriteText
{
[Resolved(typeof(Room), nameof(Online.Multiplayer.Room.Name))]
[Resolved(typeof(Room), nameof(Online.Rooms.Room.Name))]
private Bindable<string> name { get; set; }
[BackgroundDependencyLoader]

View File

@ -7,13 +7,13 @@ using osu.Game.Graphics.UserInterface;
namespace osu.Game.Screens.Multi.Lounge.Components
{
public class TimeshiftFilterControl : FilterControl
public class PlaylistsFilterControl : FilterControl
{
private readonly Dropdown<TimeshiftCategory> dropdown;
private readonly Dropdown<PlaylistsCategory> dropdown;
public TimeshiftFilterControl()
public PlaylistsFilterControl()
{
AddInternal(dropdown = new SlimEnumDropdown<TimeshiftCategory>
AddInternal(dropdown = new SlimEnumDropdown<PlaylistsCategory>
{
Anchor = Anchor.BottomRight,
Origin = Anchor.TopRight,
@ -37,11 +37,11 @@ namespace osu.Game.Screens.Multi.Lounge.Components
switch (dropdown.Current.Value)
{
case TimeshiftCategory.Normal:
case PlaylistsCategory.Normal:
criteria.Category = "normal";
break;
case TimeshiftCategory.Spotlight:
case PlaylistsCategory.Spotlight:
criteria.Category = "spotlight";
break;
}
@ -49,7 +49,7 @@ namespace osu.Game.Screens.Multi.Lounge.Components
return criteria;
}
private enum TimeshiftCategory
private enum PlaylistsCategory
{
Any,
Normal,

View File

@ -15,9 +15,9 @@ using osu.Framework.Threading;
using osu.Game.Extensions;
using osu.Game.Graphics.UserInterface;
using osu.Game.Input.Bindings;
using osu.Game.Online.Multiplayer;
using osuTK;
using osu.Game.Graphics.Cursor;
using osu.Game.Online.Rooms;
namespace osu.Game.Screens.Multi.Lounge.Components
{

View File

@ -10,7 +10,7 @@ using osu.Framework.Input.Events;
using osu.Framework.Screens;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.UserInterface;
using osu.Game.Online.Multiplayer;
using osu.Game.Online.Rooms;
using osu.Game.Overlays;
using osu.Game.Screens.Multi.Lounge.Components;
using osu.Game.Screens.Multi.Match;

View File

@ -9,8 +9,8 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics;
using osu.Game.Online.Multiplayer;
using osu.Game.Screens.Multi.Timeshift;
using osu.Game.Online.Rooms;
using osu.Game.Screens.Multi.Playlists;
using osuTK;
namespace osu.Game.Screens.Multi.Match.Components
@ -32,7 +32,7 @@ namespace osu.Game.Screens.Multi.Match.Components
InternalChildren = new[]
{
background = new Box { RelativeSizeAxes = Axes.Both },
new TimeshiftReadyButton
new PlaylistsReadyButton
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,

View File

@ -8,8 +8,8 @@ using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Input.Events;
using osu.Game.Graphics;
using osu.Game.Online.Multiplayer;
using osu.Game.Online.Multiplayer.GameTypes;
using osu.Game.Online.Rooms;
using osu.Game.Online.Rooms.GameTypes;
using osu.Game.Screens.Multi.Components;
using osuTK;
@ -33,7 +33,7 @@ namespace osu.Game.Screens.Multi.Match.Components
AddItem(new GameTypeVersus());
AddItem(new GameTypeTagTeam());
AddItem(new GameTypeTeamVersus());
AddItem(new GameTypeTimeshift());
AddItem(new GameTypePlaylists());
}
private class GameTypePickerItem : DisableableTabItem

View File

@ -4,7 +4,7 @@
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Game.Online.Chat;
using osu.Game.Online.Multiplayer;
using osu.Game.Online.Rooms;
namespace osu.Game.Screens.Multi.Match.Components
{

View File

@ -8,7 +8,7 @@ using osu.Framework.Bindables;
using osu.Game.Online.API;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Online.Leaderboards;
using osu.Game.Online.Multiplayer;
using osu.Game.Online.Rooms;
namespace osu.Game.Screens.Multi.Match.Components
{

View File

@ -10,7 +10,7 @@ using osu.Framework.Graphics.UserInterface;
using osu.Framework.Input.Events;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Online.Multiplayer;
using osu.Game.Online.Rooms;
using osu.Game.Screens.Multi.Components;
using osuTK;
using osuTK.Graphics;

View File

@ -10,7 +10,7 @@ using osu.Framework.Bindables;
using osu.Framework.Screens;
using osu.Game.Audio;
using osu.Game.Beatmaps;
using osu.Game.Online.Multiplayer;
using osu.Game.Online.Rooms;
using osu.Game.Overlays;
using osu.Game.Rulesets.Mods;
using osu.Game.Screens.Play;
@ -36,7 +36,7 @@ namespace osu.Game.Screens.Multi.Match
private BeatmapManager beatmapManager { get; set; }
[Resolved(canBeNull: true)]
protected Multiplayer Multiplayer { get; private set; }
protected MultiplayerScreen Multiplayer { get; private set; }
private IBindable<WeakReference<BeatmapSetInfo>> managerUpdated;

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