mirror of
https://github.com/ppy/osu.git
synced 2024-11-11 12:57:36 +08:00
Merge branch 'master' into master
This commit is contained in:
commit
8e7877a2a7
@ -52,6 +52,6 @@
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.1202.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.Android" Version="2020.1228.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.Android" Version="2020.1229.0" />
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
|
@ -20,17 +20,14 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
|
||||
private double lastTrailTime;
|
||||
private IBindable<float> cursorSize;
|
||||
|
||||
public LegacyCursorTrail()
|
||||
{
|
||||
Blending = BlendingParameters.Additive;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(ISkinSource skin, OsuConfigManager config)
|
||||
{
|
||||
Texture = skin.GetTexture("cursortrail");
|
||||
disjointTrail = skin.GetTexture("cursormiddle") == null;
|
||||
|
||||
Blending = !disjointTrail ? BlendingParameters.Additive : BlendingParameters.Inherit;
|
||||
|
||||
if (Texture != null)
|
||||
{
|
||||
// stable "magic ratio". see OsuPlayfieldAdjustmentContainer for full explanation.
|
||||
|
@ -0,0 +1,57 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Linq;
|
||||
using Humanizer;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Online.Multiplayer;
|
||||
using osu.Game.Tests.Visual.Multiplayer;
|
||||
using osu.Game.Users;
|
||||
|
||||
namespace osu.Game.Tests.NonVisual.Multiplayer
|
||||
{
|
||||
[HeadlessTest]
|
||||
public class StatefulMultiplayerClientTest : MultiplayerTestScene
|
||||
{
|
||||
[Test]
|
||||
public void TestPlayingUserTracking()
|
||||
{
|
||||
int id = 2000;
|
||||
|
||||
AddRepeatStep("add some users", () => Client.AddUser(new User { Id = id++ }), 5);
|
||||
checkPlayingUserCount(0);
|
||||
|
||||
changeState(3, MultiplayerUserState.WaitingForLoad);
|
||||
checkPlayingUserCount(3);
|
||||
|
||||
changeState(3, MultiplayerUserState.Playing);
|
||||
checkPlayingUserCount(3);
|
||||
|
||||
changeState(3, MultiplayerUserState.Results);
|
||||
checkPlayingUserCount(0);
|
||||
|
||||
changeState(6, MultiplayerUserState.WaitingForLoad);
|
||||
checkPlayingUserCount(6);
|
||||
|
||||
AddStep("another user left", () => Client.RemoveUser(Client.Room?.Users.Last().User));
|
||||
checkPlayingUserCount(5);
|
||||
|
||||
AddStep("leave room", () => Client.LeaveRoom());
|
||||
checkPlayingUserCount(0);
|
||||
}
|
||||
|
||||
private void checkPlayingUserCount(int expectedCount)
|
||||
=> AddAssert($"{"user".ToQuantity(expectedCount)} playing", () => Client.CurrentMatchPlayingUserIds.Count == expectedCount);
|
||||
|
||||
private void changeState(int userCount, MultiplayerUserState state)
|
||||
=> AddStep($"{"user".ToQuantity(userCount)} in {state}", () =>
|
||||
{
|
||||
for (int i = 0; i < userCount; ++i)
|
||||
{
|
||||
var userId = Client.Room?.Users[i].UserID ?? throw new AssertionException("Room cannot be null!");
|
||||
Client.ChangeUserState(userId, state);
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
@ -62,8 +62,8 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
|
||||
streamingClient.Start(Beatmap.Value.BeatmapInfo.OnlineBeatmapID ?? 0);
|
||||
|
||||
Client.PlayingUsers.Clear();
|
||||
Client.PlayingUsers.AddRange(streamingClient.PlayingUsers);
|
||||
Client.CurrentMatchPlayingUserIds.Clear();
|
||||
Client.CurrentMatchPlayingUserIds.AddRange(streamingClient.PlayingUsers);
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
@ -91,7 +91,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
[Test]
|
||||
public void TestUserQuit()
|
||||
{
|
||||
AddRepeatStep("mark user quit", () => Client.PlayingUsers.RemoveAt(0), users);
|
||||
AddRepeatStep("mark user quit", () => Client.CurrentMatchPlayingUserIds.RemoveAt(0), users);
|
||||
}
|
||||
|
||||
public class TestMultiplayerStreaming : SpectatorStreamingClient
|
||||
|
@ -143,7 +143,6 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
RoomManager =
|
||||
{
|
||||
TimeBetweenListingPolls = { Value = 1 },
|
||||
TimeBetweenSelectionPolls = { Value = 1 }
|
||||
}
|
||||
};
|
||||
|
||||
|
@ -6,6 +6,7 @@ using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.Net;
|
||||
using System.Net.Http;
|
||||
using System.Net.Sockets;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
using Newtonsoft.Json.Linq;
|
||||
@ -293,8 +294,21 @@ namespace osu.Game.Online.API
|
||||
failureCount = 0;
|
||||
return true;
|
||||
}
|
||||
catch (HttpRequestException re)
|
||||
{
|
||||
log.Add($"{nameof(HttpRequestException)} while performing request {req}: {re.Message}");
|
||||
handleFailure();
|
||||
return false;
|
||||
}
|
||||
catch (SocketException se)
|
||||
{
|
||||
log.Add($"{nameof(SocketException)} while performing request {req}: {se.Message}");
|
||||
handleFailure();
|
||||
return false;
|
||||
}
|
||||
catch (WebException we)
|
||||
{
|
||||
log.Add($"{nameof(WebException)} while performing request {req}: {we.Message}");
|
||||
handleWebException(we);
|
||||
return false;
|
||||
}
|
||||
@ -312,7 +326,7 @@ namespace osu.Game.Online.API
|
||||
/// </summary>
|
||||
public IBindable<APIState> State => state;
|
||||
|
||||
private bool handleWebException(WebException we)
|
||||
private void handleWebException(WebException we)
|
||||
{
|
||||
HttpStatusCode statusCode = (we.Response as HttpWebResponse)?.StatusCode
|
||||
?? (we.Status == WebExceptionStatus.UnknownError ? HttpStatusCode.NotAcceptable : HttpStatusCode.RequestTimeout);
|
||||
@ -330,26 +344,24 @@ namespace osu.Game.Online.API
|
||||
{
|
||||
case HttpStatusCode.Unauthorized:
|
||||
Logout();
|
||||
return true;
|
||||
break;
|
||||
|
||||
case HttpStatusCode.RequestTimeout:
|
||||
failureCount++;
|
||||
log.Add($@"API failure count is now {failureCount}");
|
||||
|
||||
if (failureCount < 3)
|
||||
// we might try again at an api level.
|
||||
return false;
|
||||
|
||||
if (State.Value == APIState.Online)
|
||||
{
|
||||
state.Value = APIState.Failing;
|
||||
flushQueue();
|
||||
}
|
||||
|
||||
return true;
|
||||
handleFailure();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
private void handleFailure()
|
||||
{
|
||||
failureCount++;
|
||||
log.Add($@"API failure count is now {failureCount}");
|
||||
|
||||
if (failureCount >= 3 && State.Value == APIState.Online)
|
||||
{
|
||||
state.Value = APIState.Failing;
|
||||
flushQueue();
|
||||
}
|
||||
}
|
||||
|
||||
public bool IsLoggedIn => localUser.Value.Id > 1;
|
||||
|
@ -5,9 +5,7 @@
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Threading;
|
||||
using Newtonsoft.Json;
|
||||
using osu.Framework.Allocation;
|
||||
|
||||
namespace osu.Game.Online.Multiplayer
|
||||
{
|
||||
@ -42,35 +40,12 @@ namespace osu.Game.Online.Multiplayer
|
||||
/// </summary>
|
||||
public MultiplayerRoomUser? Host { get; set; }
|
||||
|
||||
private object writeLock = new object();
|
||||
|
||||
[JsonConstructor]
|
||||
public MultiplayerRoom(in long roomId)
|
||||
{
|
||||
RoomID = roomId;
|
||||
}
|
||||
|
||||
private object updateLock = new object();
|
||||
|
||||
private ManualResetEventSlim freeForWrite = new ManualResetEventSlim(true);
|
||||
|
||||
/// <summary>
|
||||
/// Request a lock on this room to perform a thread-safe update.
|
||||
/// </summary>
|
||||
public IDisposable LockForUpdate()
|
||||
{
|
||||
// ReSharper disable once InconsistentlySynchronizedField
|
||||
freeForWrite.Wait();
|
||||
|
||||
lock (updateLock)
|
||||
{
|
||||
freeForWrite.Wait();
|
||||
freeForWrite.Reset();
|
||||
|
||||
return new ValueInvokeOnDisposal<MultiplayerRoom>(this, r => freeForWrite.Set());
|
||||
}
|
||||
}
|
||||
|
||||
public override string ToString() => $"RoomID:{RoomID} Host:{Host?.UserID} Users:{Users.Count} State:{State} Settings: [{Settings}]";
|
||||
}
|
||||
}
|
||||
|
@ -61,9 +61,9 @@ namespace osu.Game.Online.Multiplayer
|
||||
public MultiplayerRoom? Room { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// The users currently in gameplay.
|
||||
/// The users in the joined <see cref="Room"/> which are participating in the current gameplay loop.
|
||||
/// </summary>
|
||||
public readonly BindableList<int> PlayingUsers = new BindableList<int>();
|
||||
public readonly BindableList<int> CurrentMatchPlayingUserIds = new BindableList<int>();
|
||||
|
||||
[Resolved]
|
||||
private UserLookupCache userLookupCache { get; set; } = null!;
|
||||
@ -84,7 +84,7 @@ namespace osu.Game.Online.Multiplayer
|
||||
IsConnected.BindValueChanged(connected =>
|
||||
{
|
||||
// clean up local room state on server disconnect.
|
||||
if (!connected.NewValue)
|
||||
if (!connected.NewValue && Room != null)
|
||||
{
|
||||
Logger.Log("Connection to multiplayer server was lost.", LoggingTarget.Runtime, LogLevel.Important);
|
||||
LeaveRoom().CatchUnobservedExceptions();
|
||||
@ -133,6 +133,7 @@ namespace osu.Game.Online.Multiplayer
|
||||
|
||||
apiRoom = null;
|
||||
Room = null;
|
||||
CurrentMatchPlayingUserIds.Clear();
|
||||
|
||||
RoomUpdated?.Invoke();
|
||||
}, false);
|
||||
@ -253,7 +254,7 @@ namespace osu.Game.Online.Multiplayer
|
||||
return;
|
||||
|
||||
Room.Users.Remove(user);
|
||||
PlayingUsers.Remove(user.UserID);
|
||||
CurrentMatchPlayingUserIds.Remove(user.UserID);
|
||||
|
||||
RoomUpdated?.Invoke();
|
||||
}, false);
|
||||
@ -302,8 +303,7 @@ namespace osu.Game.Online.Multiplayer
|
||||
|
||||
Room.Users.Single(u => u.UserID == userId).State = state;
|
||||
|
||||
if (state != MultiplayerUserState.Playing)
|
||||
PlayingUsers.Remove(userId);
|
||||
updateUserPlayingState(userId, state);
|
||||
|
||||
RoomUpdated?.Invoke();
|
||||
}, false);
|
||||
@ -337,8 +337,6 @@ namespace osu.Game.Online.Multiplayer
|
||||
if (Room == null)
|
||||
return;
|
||||
|
||||
PlayingUsers.AddRange(Room.Users.Where(u => u.State == MultiplayerUserState.Playing).Select(u => u.UserID));
|
||||
|
||||
MatchStarted?.Invoke();
|
||||
}, false);
|
||||
|
||||
@ -454,5 +452,24 @@ namespace osu.Game.Online.Multiplayer
|
||||
apiRoom.Playlist.Clear(); // Clearing should be unnecessary, but here for sanity.
|
||||
apiRoom.Playlist.Add(playlistItem);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// For the provided user ID, update whether the user is included in <see cref="CurrentMatchPlayingUserIds"/>.
|
||||
/// </summary>
|
||||
/// <param name="userId">The user's ID.</param>
|
||||
/// <param name="state">The new state of the user.</param>
|
||||
private void updateUserPlayingState(int userId, MultiplayerUserState state)
|
||||
{
|
||||
bool wasPlaying = CurrentMatchPlayingUserIds.Contains(userId);
|
||||
bool isPlaying = state >= MultiplayerUserState.WaitingForLoad && state <= MultiplayerUserState.FinishedPlay;
|
||||
|
||||
if (isPlaying == wasPlaying)
|
||||
return;
|
||||
|
||||
if (isPlaying)
|
||||
CurrentMatchPlayingUserIds.Add(userId);
|
||||
else
|
||||
CurrentMatchPlayingUserIds.Remove(userId);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -156,11 +156,11 @@ namespace osu.Game.Screens.Menu
|
||||
|
||||
private void onMultiplayer()
|
||||
{
|
||||
if (!api.IsLoggedIn)
|
||||
if (api.State.Value != APIState.Online)
|
||||
{
|
||||
notifications?.Post(new SimpleNotification
|
||||
{
|
||||
Text = "You gotta be logged in to multi 'yo!",
|
||||
Text = "You gotta be online to multi 'yo!",
|
||||
Icon = FontAwesome.Solid.Globe,
|
||||
Activated = () =>
|
||||
{
|
||||
@ -177,11 +177,11 @@ namespace osu.Game.Screens.Menu
|
||||
|
||||
private void onPlaylists()
|
||||
{
|
||||
if (!api.IsLoggedIn)
|
||||
if (api.State.Value != APIState.Online)
|
||||
{
|
||||
notifications?.Post(new SimpleNotification
|
||||
{
|
||||
Text = "You gotta be logged in to multi 'yo!",
|
||||
Text = "You gotta be online to view playlists 'yo!",
|
||||
Icon = FontAwesome.Solid.Globe,
|
||||
Activated = () =>
|
||||
{
|
||||
|
@ -33,7 +33,6 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
|
||||
if (!this.IsCurrentScreen())
|
||||
{
|
||||
multiplayerRoomManager.TimeBetweenListingPolls.Value = 0;
|
||||
multiplayerRoomManager.TimeBetweenSelectionPolls.Value = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -41,18 +40,16 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
|
||||
{
|
||||
case LoungeSubScreen _:
|
||||
multiplayerRoomManager.TimeBetweenListingPolls.Value = isIdle ? 120000 : 15000;
|
||||
multiplayerRoomManager.TimeBetweenSelectionPolls.Value = isIdle ? 120000 : 15000;
|
||||
break;
|
||||
|
||||
// Don't poll inside the match or anywhere else.
|
||||
default:
|
||||
multiplayerRoomManager.TimeBetweenListingPolls.Value = 0;
|
||||
multiplayerRoomManager.TimeBetweenSelectionPolls.Value = 0;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
Logger.Log($"Polling adjusted (listing: {multiplayerRoomManager.TimeBetweenListingPolls.Value}, selection: {multiplayerRoomManager.TimeBetweenSelectionPolls.Value})");
|
||||
Logger.Log($"Polling adjusted (listing: {multiplayerRoomManager.TimeBetweenListingPolls.Value})");
|
||||
}
|
||||
|
||||
protected override Room CreateNewRoom()
|
||||
|
@ -200,7 +200,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
|
||||
{
|
||||
Debug.Assert(client.Room != null);
|
||||
|
||||
int[] userIds = client.Room.Users.Where(u => u.State >= MultiplayerUserState.WaitingForLoad).Select(u => u.UserID).ToArray();
|
||||
int[] userIds = client.CurrentMatchPlayingUserIds.ToArray();
|
||||
|
||||
StartPlay(() => new MultiplayerPlayer(SelectedItem.Value, userIds));
|
||||
}
|
||||
|
@ -23,7 +23,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
|
||||
private StatefulMultiplayerClient multiplayerClient { get; set; }
|
||||
|
||||
public readonly Bindable<double> TimeBetweenListingPolls = new Bindable<double>();
|
||||
public readonly Bindable<double> TimeBetweenSelectionPolls = new Bindable<double>();
|
||||
|
||||
private readonly IBindable<bool> isConnected = new Bindable<bool>();
|
||||
private readonly Bindable<bool> allowPolling = new Bindable<bool>();
|
||||
|
||||
@ -119,11 +119,6 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
|
||||
TimeBetweenPolls = { BindTarget = TimeBetweenListingPolls },
|
||||
AllowPolling = { BindTarget = allowPolling }
|
||||
},
|
||||
new MultiplayerSelectionPollingComponent
|
||||
{
|
||||
TimeBetweenPolls = { BindTarget = TimeBetweenSelectionPolls },
|
||||
AllowPolling = { BindTarget = allowPolling }
|
||||
}
|
||||
};
|
||||
|
||||
private class MultiplayerListingPollingComponent : ListingPollingComponent
|
||||
@ -146,26 +141,5 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
|
||||
|
||||
protected override Task Poll() => !AllowPolling.Value ? Task.CompletedTask : base.Poll();
|
||||
}
|
||||
|
||||
private class MultiplayerSelectionPollingComponent : SelectionPollingComponent
|
||||
{
|
||||
public readonly IBindable<bool> AllowPolling = new Bindable<bool>();
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
AllowPolling.BindValueChanged(allowPolling =>
|
||||
{
|
||||
if (!allowPolling.NewValue)
|
||||
return;
|
||||
|
||||
if (IsLoaded)
|
||||
PollImmediately();
|
||||
});
|
||||
}
|
||||
|
||||
protected override Task Poll() => !AllowPolling.Value ? Task.CompletedTask : base.Poll();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -8,6 +8,7 @@ using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Colour;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Logging;
|
||||
using osu.Framework.Screens;
|
||||
using osu.Game.Beatmaps.Drawables;
|
||||
using osu.Game.Graphics.Containers;
|
||||
@ -165,7 +166,10 @@ namespace osu.Game.Screens.OnlinePlay
|
||||
private void onlineStateChanged(ValueChangedEvent<APIState> state) => Schedule(() =>
|
||||
{
|
||||
if (state.NewValue != APIState.Online)
|
||||
{
|
||||
Logger.Log("API connection was lost, can't continue with online play", LoggingTarget.Network, LogLevel.Important);
|
||||
Schedule(forcefullyExit);
|
||||
}
|
||||
});
|
||||
|
||||
protected override void LoadComplete()
|
||||
|
@ -84,11 +84,11 @@ namespace osu.Game.Screens.Play.HUD
|
||||
// BindableList handles binding in a really bad way (Clear then AddRange) so we need to do this manually..
|
||||
foreach (int userId in playingUsers)
|
||||
{
|
||||
if (!multiplayerClient.PlayingUsers.Contains(userId))
|
||||
if (!multiplayerClient.CurrentMatchPlayingUserIds.Contains(userId))
|
||||
usersChanged(this, new NotifyCollectionChangedEventArgs(NotifyCollectionChangedAction.Remove, new[] { userId }));
|
||||
}
|
||||
|
||||
playingUsers.BindTo(multiplayerClient.PlayingUsers);
|
||||
playingUsers.BindTo(multiplayerClient.CurrentMatchPlayingUserIds);
|
||||
playingUsers.BindCollectionChanged(usersChanged);
|
||||
}
|
||||
|
||||
|
@ -26,7 +26,7 @@
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.6" />
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.6" />
|
||||
<PackageReference Include="Newtonsoft.Json" Version="12.0.3" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2020.1228.0" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2020.1229.0" />
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.1202.0" />
|
||||
<PackageReference Include="Sentry" Version="2.1.8" />
|
||||
<PackageReference Include="SharpCompress" Version="0.26.0" />
|
||||
|
@ -70,7 +70,7 @@
|
||||
<Reference Include="System.Net.Http" />
|
||||
</ItemGroup>
|
||||
<ItemGroup Label="Package References">
|
||||
<PackageReference Include="ppy.osu.Framework.iOS" Version="2020.1228.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.iOS" Version="2020.1229.0" />
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.1202.0" />
|
||||
</ItemGroup>
|
||||
<!-- See https://github.com/dotnet/runtime/issues/35988 (can be removed after Xamarin uses net5.0 / net6.0) -->
|
||||
@ -88,7 +88,7 @@
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.6" />
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.6" />
|
||||
<PackageReference Include="Newtonsoft.Json" Version="12.0.3" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2020.1228.0" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2020.1229.0" />
|
||||
<PackageReference Include="SharpCompress" Version="0.26.0" />
|
||||
<PackageReference Include="NUnit" Version="3.12.0" />
|
||||
<PackageReference Include="SharpRaven" Version="2.4.0" />
|
||||
|
Loading…
Reference in New Issue
Block a user