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Merge pull request #11386 from frenzibyte/fix-mod-buttons-not-copying-settings
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commit
b79e8d0192
@ -131,6 +131,18 @@ namespace osu.Game.Tests.Visual.UserInterface
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AddAssert("ensure mods not selected", () => modDisplay.Current.Value.Count == 0);
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}
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[Test]
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public void TestExternallySetCustomizedMod()
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{
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AddStep("set customized mod externally", () => SelectedMods.Value = new[] { new OsuModDoubleTime { SpeedChange = { Value = 1.01 } } });
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AddAssert("ensure button is selected and customized accordingly", () =>
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{
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var button = modSelect.GetModButton(SelectedMods.Value.Single());
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return ((OsuModDoubleTime)button.SelectedMod).SpeedChange.Value == 1.01;
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});
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}
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private void testSingleMod(Mod mod)
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{
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selectNext(mod);
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@ -127,20 +127,30 @@ namespace osu.Game.Overlays.Mods
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}
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/// <summary>
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/// Select one or more mods in this section and deselects all other ones.
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/// Updates all buttons with the given list of selected mods.
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/// </summary>
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/// <param name="modTypes">The types of <see cref="Mod"/>s which should be selected.</param>
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public void SelectTypes(IEnumerable<Type> modTypes)
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/// <param name="newSelectedMods">The new list of selected mods to select.</param>
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public void UpdateSelectedMods(IReadOnlyList<Mod> newSelectedMods)
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{
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foreach (var button in buttons)
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{
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int i = Array.FindIndex(button.Mods, m => modTypes.Any(t => t == m.GetType()));
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updateButtonMods(button, newSelectedMods);
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}
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if (i >= 0)
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button.SelectAt(i);
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else
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button.Deselect();
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private void updateButtonMods(ModButton button, IReadOnlyList<Mod> newSelectedMods)
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{
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foreach (var mod in newSelectedMods)
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{
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var index = Array.FindIndex(button.Mods, m1 => mod.GetType() == m1.GetType());
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if (index < 0)
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continue;
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var buttonMod = button.Mods[index];
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buttonMod.CopyFrom(mod);
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button.SelectAt(index);
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return;
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}
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button.Deselect();
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}
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protected ModSection()
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@ -409,7 +409,7 @@ namespace osu.Game.Overlays.Mods
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private void selectedModsChanged(ValueChangedEvent<IReadOnlyList<Mod>> mods)
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{
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foreach (var section in ModSectionsContainer.Children)
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section.SelectTypes(mods.NewValue.Select(m => m.GetType()).ToList());
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section.UpdateSelectedMods(mods.NewValue);
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updateMods();
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}
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@ -128,20 +128,29 @@ namespace osu.Game.Rulesets.Mods
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/// </summary>
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public virtual Mod CreateCopy()
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{
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var copy = (Mod)Activator.CreateInstance(GetType());
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var result = (Mod)Activator.CreateInstance(GetType());
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result.CopyFrom(this);
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return result;
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}
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/// <summary>
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/// Copies mod setting values from <paramref name="source"/> into this instance.
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/// </summary>
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/// <param name="source">The mod to copy properties from.</param>
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public void CopyFrom(Mod source)
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{
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if (source.GetType() != GetType())
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throw new ArgumentException($"Expected mod of type {GetType()}, got {source.GetType()}.", nameof(source));
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// Copy bindable values across
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foreach (var (_, prop) in this.GetSettingsSourceProperties())
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{
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var origBindable = (IBindable)prop.GetValue(this);
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var copyBindable = (IBindable)prop.GetValue(copy);
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var targetBindable = (IBindable)prop.GetValue(this);
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var sourceBindable = (IBindable)prop.GetValue(source);
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// we only care about changes that have been made away from defaults.
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if (!origBindable.IsDefault)
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copy.CopyAdjustedSetting(copyBindable, origBindable);
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if (!sourceBindable.IsDefault)
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CopyAdjustedSetting(targetBindable, sourceBindable);
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}
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return copy;
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}
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/// <summary>
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