Dean Herbert
a5b454edc7
Remove unnecessary DI caching of SentryLogger
2022-05-10 16:09:16 +09:00
Joseph Madamba
bc839be4d8
Add failing rapid back button exit test
2022-05-08 14:40:29 -07:00
Bartłomiej Dach
bdea6d8654
Add failing test for mod overlay not closing on entering skin editor
2022-05-07 22:47:19 +02:00
Bartłomiej Dach
a3e61fddcb
Rename skin editor scene library test scene to be more general
2022-05-07 22:43:53 +02:00
Bartłomiej Dach
836de49135
Adjust skin editor scene library test for extensibility
2022-05-07 22:43:47 +02:00
Bartłomiej Dach
a2ab79620a
Update song select exit via click test to match new expectations
2022-05-05 22:16:57 +02:00
Bartłomiej Dach
407db7ff9d
Replace old mod select overlay with new design
2022-05-05 22:16:54 +02:00
Dean Herbert
7ac3ba132c
Remove unused using statements
2022-04-25 18:55:12 +09:00
Dean Herbert
a0e80cf901
Merge branch 'master' into scene-library-incompatible-mods
2022-04-25 18:54:40 +09:00
Salman Ahmed
60e76d62c1
Add failing test cases
2022-04-23 23:16:06 +03:00
Salman Ahmed
6ab188f8f9
Split skin editor scene library test to own file
...
Rather than stuffing more random cases to `TestSceneScreenNavigation`.
2022-04-23 23:15:45 +03:00
Salman Ahmed
daadc3fc21
Simplfiy and share notification dimsiss method across test scenes
...
Might as well inline, but I feel like it will require adding the same
comment across all usages, because just `State.Value = Hidden` in an
until step feels off, dunno.
2022-04-23 23:14:19 +03:00
Susko3
684d88ba75
Add full OsuGame tests
...
These tests ensure the expected behaviour is not broken in the future.
2022-04-23 19:01:55 +02:00
Dean Herbert
832d37b2c2
Update screen transition events to use new event args
2022-04-22 00:52:44 +09:00
Dean Herbert
043599081b
Split out INotificationOverlay
to allow for easier testing
2022-04-18 20:14:01 +09:00
Dean Herbert
72a33c0926
Split out step for dialog overlay load wait
2022-04-18 20:06:08 +09:00
Dean Herbert
e315313266
Split out IDialogOverlay
to allow for easier testing
2022-04-18 18:36:26 +09:00
Dean Herbert
58d5cf4560
Remove unused using statement
2022-04-14 16:37:59 +09:00
Dean Herbert
f48a9ba90a
Add test coverage of nested screen stacks not handling dialog dismissal properly
2022-04-14 16:19:34 +09:00
Salman Ahmed
7495a04990
Ignore EF-to-realm migration tests on ARM architectures
2022-03-30 01:24:37 +03:00
Dan Balasescu
1ffa1e1219
Merge pull request #17400 from nagilson/screen-mod-retention
...
Fix mods from single player carrying over to multiplayer
2022-03-23 08:36:15 +09:00
Bartłomiej Dach
c8d48f89e8
Remove unnecessary local
2022-03-22 19:13:22 +01:00
Bartłomiej Dach
94c5207f36
Fix test not actually testing desired scenario anymore
...
The test was checking the test scene's own `SelectedMods` bindable
rather than the multiplayer screen's, and the former was never actually
being mutated by anything. Therefore the case would pass even on
`master` with the fix reverted.
2022-03-22 19:04:32 +01:00
Dean Herbert
804e856160
Move and refactor test in line with functionality changes
2022-03-22 17:38:43 +09:00
Dean Herbert
3643f879e4
Add test coverage of skin editor settings slider not working via keyboard adjustments
2022-03-21 17:33:56 +09:00
Dean Herbert
d5eca16b69
Fix potential test failures due to slow realm refresh in TestSceneScreenNavigation
...
As seen at https://github.com/ppy/osu/runs/5492345983?check_suite_focus=true .
2022-03-10 18:10:08 +09:00
Dean Herbert
5efffa208a
Add test coverage of beatmap set overlay actually showing requested beatmap
2022-02-22 17:08:09 +09:00
Dean Herbert
29c5683ba3
Add handling of beatmap links on startup
2022-02-18 16:14:37 +09:00
Dean Herbert
b1cf014dc2
Add test coverage of EF to Realm migration process
2022-02-15 17:00:17 +09:00
Dan Balasescu
483977d5c8
Merge branch 'master' into spectator-state-rework
2022-02-03 19:59:07 +09:00
Dean Herbert
6355ac6663
Wait for DialogOverlay
load in more tests
...
Apparently the previous fix was not enough as this can still be seen
failing
(https://github.com/ppy/osu/runs/5046718623?check_suite_focus=true ).
This change is copying from what other tests use seemingly reliably,
such as `TestScenePerformFromScreen`)
2022-02-03 15:10:08 +09:00
Dan Balasescu
781cb9f18d
Move HasPassed/HasFailed into GameplayState
2022-02-01 14:46:24 +09:00
Dean Herbert
9001c3a396
Fix test failures if DialogOverlay
is not loaded in time
...
As seen at https://github.com/ppy/osu/runs/4999391205?check_suite_focus=true , where `DialogOverlay` hasn't loaded in single file yet.
2022-01-31 15:17:07 +09:00
Dean Herbert
4c97ed676f
Fix score presentation tests not correctly entering song select before running
2022-01-29 14:46:24 +09:00
Dean Herbert
2453bf5ed0
Add test coverage of the same thing but via "clear all scores" button
2022-01-28 15:54:53 +09:00
Dean Herbert
778eebc94d
Add test coverage of local score import and deletion
2022-01-28 15:50:36 +09:00
Dean Herbert
5085eb6801
Ensure gameplay starts by dismissing any notifications in TestSceneChangeAndUseGameplayBindings
2022-01-26 03:39:01 +09:00
Dean Herbert
90a7dd7711
In gameplay bindings test, ensure a selection is made before attempting to enter gameplay
2022-01-25 17:55:33 +09:00
Dean Herbert
778d2a71b4
Remove Task
from the inner-most Import
method in RealmArchiveModelImporter
...
One of my pending work items for post-realm merge.
The lowest-level import task is no longer asynchronous, as we don't want
it to span multiple threads to allow easier interaction with realm.
Removing the `Task` spec simplifies a heap of usages.
Individual usages should decide whether they want to run the import
asynchronously, by either using an alternative override or spooling up a
thread themselves.
2022-01-25 15:30:29 +09:00
Dean Herbert
f30894840c
Update terminology to realm "instance" rather than "context"
...
This matches the terminology used by realm themselves, which feels
better.
2022-01-24 20:38:38 +09:00
Dean Herbert
6eb2c28e41
Rename RealmContextFactory
to RealmAccess
2022-01-24 20:38:07 +09:00
Dan Balasescu
3e5d29ed00
Merge pull request #16505 from peppy/remove-base-difficulty-usage
...
Remove all usage of `BaseDifficulty` (and access `Difficulty` instead)
2022-01-19 13:53:55 +09:00
Dean Herbert
67bf95bc91
Remove all usage of AuthorString
2022-01-18 23:30:40 +09:00
Dean Herbert
7f65f3a47f
Remove all usage of BaseDifficulty
(and access Difficulty
instead)
2022-01-18 22:57:39 +09:00
Dean Herbert
02baad30d7
Merge branch 'master' into global-bindable-thread-safety
2022-01-18 18:12:00 +09:00
Dean Herbert
8978b88f69
Add test coverage of startup ruleset being non-default
2022-01-18 16:22:15 +09:00
Dean Herbert
1b62a685f3
Merge branch 'master' into realm-integration/score-and-beatmaps
2022-01-18 15:07:59 +09:00
Dan Balasescu
f6b9d36acf
Remove unused using
2022-01-17 17:06:04 +09:00
Dean Herbert
12fd279b7d
Add test to check full flow of rebinding gameplay key bindings
...
Addresses a regression found in realm PR that was not covered by tests.
2022-01-17 16:00:17 +09:00
Dean Herbert
4f8d29c1c0
Merge branch 'master' into realm-integration/score-and-beatmaps
2022-01-13 18:25:09 +09:00
Dan Balasescu
672c1d36dc
Fix intermitten screen navigation tests
2022-01-13 05:52:04 +09:00
Dean Herbert
e0c59f4b3c
Localise EF context factory usage to migration only
2022-01-12 17:49:11 +09:00
Dean Herbert
4b690703b3
Remove unnecessary DI dependencies from cache test
2022-01-12 17:49:10 +09:00
Dean Herbert
fa7dddcf3c
Fix TestScenePresentScore
sharing metadata/difficulty across multiple beatmaps
2022-01-12 17:00:17 +09:00
Dean Herbert
e74a5022c9
Fix multiple tests via null checks and changing ToLive
to Detach
...
flow
2022-01-12 17:00:17 +09:00
Dean Herbert
31a3161189
Make tests compile again
2022-01-12 17:00:16 +09:00
Dean Herbert
116f35c52a
Remove EF FileStore
2022-01-12 16:39:36 +09:00
Dean Herbert
6a671b0a52
Remove unnecessary assigns of BeatmapSetInfo.Metadata
2022-01-12 16:39:36 +09:00
Dean Herbert
00177a3ae1
Update usages to new naming
2022-01-06 22:54:43 +09:00
Dean Herbert
73b40e6833
Replace usage of .Result
with .WaitSafelyForResult
2022-01-04 11:51:41 +09:00
Dean Herbert
031a40af6a
Replace usages of Wait
with WaitSafely
2022-01-04 11:51:41 +09:00
Joseph Madamba
7de43e3aba
Fix most open compound words in identifiers being closed
2021-12-27 20:26:28 -08:00
Bartłomiej Dach
5cbaa028eb
Use extracted ruleset config cache implementation in DI
2021-12-23 19:02:10 +01:00
Dean Herbert
d31c9db08b
Adjust testing methodology to improve reliability of mosue wheel volume adjust tests
...
There was previously a potential in headless runs for timing
discrepancies to cause the volume to never get adjusted.
As seen at https://github.com/peppy/osu/runs/4604610951?check_suite_focus=true .
2021-12-23 13:25:24 +09:00
Dean Herbert
967419c9ac
Remove BeatmapSetInfo
and Metadata
from interface
...
There were very few accesses to this, and after realm they should all be
done via the `BeatmapInfo`, so let's remove this.
2021-12-22 18:17:00 +09:00
Dean Herbert
ec0a6735eb
Rename TestMultiplayerScreenStack
to TestMultiplayerComponents
2021-12-20 18:24:59 +09:00
Dean Herbert
dbb08f7d46
Use OnlineID
for set operations
2021-12-10 16:11:48 +09:00
Dean Herbert
452fa93444
Merge branch 'master' into realm-integration/skins-rebase
2021-12-06 15:21:02 +09:00
Dan Balasescu
4145a16d5b
Merge pull request #15920 from peppy/clean-up-unused-resolves
...
Clean up unused resolved properties
2021-12-03 20:08:48 +09:00
Dean Herbert
1eed2436e6
Clean up unused resolved properties
2021-12-03 18:49:49 +09:00
Dean Herbert
2927b235de
Add test coverage of mouse wheel scroll adjusting volume
2021-12-03 17:18:07 +09:00
Dean Herbert
ec700e9142
Remove unused using statement
2021-12-02 14:01:57 +09:00
Dean Herbert
e855a49833
Add test coverage of default skin edit and export
2021-12-02 14:01:18 +09:00
Dan Balasescu
09dd054283
Fix SongSelect-related test failures
2021-11-25 21:11:13 +09:00
Dan Balasescu
74b6c33fab
Merge pull request #15778 from peppy/ruleset-info-id-usage
...
Update usages of `RulesetInfo.ID` to use `OnlineID` instead
2021-11-24 16:55:28 +09:00
Dan Balasescu
8ce5324c8b
Merge pull request #15772 from peppy/remove-model-list-inits
...
Initialise `BeatmapSet.Beatmaps` list at construction time
2021-11-24 16:41:19 +09:00
Dean Herbert
f283770f34
Update mock RulesetInfo
usage to set OnlineID
instead of ID
2021-11-24 15:50:26 +09:00
Dean Herbert
8c60f37508
Fix cases of dynamically assigning Beatmap
s to BeatmapSetInfo
using list assignment
2021-11-24 13:27:37 +09:00
Dean Herbert
729f681938
Update cases where equality can be used instead of primary key equality
2021-11-24 12:49:57 +09:00
Dean Herbert
7c2e79f911
Update all simple cases of switching to IWorkingBeatmap
2021-11-17 20:56:57 +09:00
Dean Herbert
692e846acd
Rename BeatmapSetInfo.OnlineBeatmapSetID
to OnlineID
to match interface
2021-11-12 17:52:44 +09:00
Dean Herbert
6a098a8634
Rename BeatmapInfo.OnlineBeatmapID
to OnlineID
to match interface
2021-11-12 17:46:24 +09:00
smoogipoo
0e293471c2
Clean up multiplayer-screen tests by removing intermediate screen
2021-10-28 14:29:49 +09:00
Bartłomiej Dach
798349243f
Cache test request handler in screen navigation test
2021-10-27 20:38:52 +02:00
smoogipoo
f3dba49aae
Rename room managers
2021-10-27 19:36:32 +09:00
Dean Herbert
c9d8645341
Fix startup import test waiting on potentially incorrect notification type
2021-10-15 13:26:31 +09:00
Dean Herbert
f69a56a26a
Add test coverage of startup import sequence
2021-10-13 12:19:10 +09:00
Dan Balasescu
7074021d1f
Merge branch 'master' into test-scene-osu-game-fix-async-disposal-contention
2021-10-07 17:47:11 +09:00
smoogipoo
e586fee091
Remove unused usings
2021-10-07 17:46:30 +09:00
Dean Herbert
7e0379441c
Change TestSceneOsuGame
to use OsuGameTestScene
to avoid async disposal deadlock
...
The original implementation was done so in a way that the nested `OsuGame` would be disposed via the async queue, causing a deadlock for 10-20s during test runs. `OsuGameTestScene` was already fixed to avoid this, so consuming it here seems like the easy fix.
2021-10-07 16:18:48 +09:00
Dean Herbert
0bd5136a29
Fix TestOverlayClosing
occasionally failing due to running too fast
2021-10-07 15:55:29 +09:00
Dean Herbert
57c5be39d3
Merge branch 'master' into remove-local-realm-thread-switch-handling
2021-10-04 20:52:44 +09:00
Dan Balasescu
4bd1083388
Merge pull request #14903 from peppy/importer-returns-live
...
Add `ILive<T>` and use as return type of `Import` methods
2021-10-04 20:16:32 +09:00
Dean Herbert
853cf6feaa
Rename last remaining BeatmapInfo Beatmap
usage
2021-10-04 17:35:53 +09:00
Dean Herbert
ca7346e01f
Add test coverage
2021-10-01 00:34:09 +09:00
Dean Herbert
a2e61883e3
Initial push to use ILive
in import process
2021-09-30 22:55:25 +09:00
Dean Herbert
b399f910e4
Merge branch 'fix-osu-game-test-scene' into update-framework
2021-09-16 22:46:52 +09:00
Dean Herbert
ac377a2e3c
Remove unused SettingsStore
2021-09-15 16:31:13 +09:00
Dean Herbert
67750e6e1a
Fix subsequent navigation tests failing due to escape key not being released
2021-09-14 15:08:43 +09:00
Dean Herbert
e8d4e2e6da
Fix tests being blocked by notification overlay popup
2021-09-13 19:38:53 +09:00
Dean Herbert
24ae530a80
Add test coverage of double dispose of OsuGame
2021-09-13 19:04:13 +09:00
Dean Herbert
aa71e3f3d4
Update nested game tests in line with framework changes
2021-09-13 19:04:13 +09:00
Dean Herbert
5a06954665
Add test coverage of game exit scenario
2021-09-10 18:23:00 +09:00
Joseph Madamba
570d36fde7
Make toolbar handle mouse events instead
2021-08-30 20:53:43 -07:00
Joseph Madamba
7bb2269eba
Add overlay closing behavior test
2021-08-29 22:27:56 -07:00
Dean Herbert
e13b516f31
Fix excess blank lines
2021-08-20 22:26:38 +09:00
Dean Herbert
b9ff94485d
Revert usage of OsuGameTestScene
for TestSceneOsuGame
...
Turns out we likely don't want this, as it means the testing user (using
a visual test browser) will not have access to their beatmaps. Can
revisit at a future date if the temporary files are still an issue.
2021-08-20 19:45:54 +09:00
Dean Herbert
4725b802b0
Share OsuGameTestScene
with implementations across template projects
2021-08-18 16:53:32 +09:00
Dean Herbert
2758a83d55
Fix TestSettingsMigration
's usage of RecycleLocalStorage
2021-08-18 16:39:10 +09:00
Dean Herbert
c1d67976e6
Rename const, add xmldoc and make protected
2021-08-13 16:29:36 +09:00
Dean Herbert
bb36d1614f
Merge branch 'master' into improve-screen-offsetting
2021-08-13 16:23:02 +09:00
smoogipoo
0f5bea235c
Merge branch 'master' into lounge-redesign
2021-08-11 18:15:34 +09:00
Dean Herbert
0ffe740ca1
Bring back TestSceneOsuGame
...
I marked this as headless to avoid it being "ungrouped", but it turns
out this is quite useful to have around and I have searched for it on
multiple occasions.
2021-08-11 16:24:49 +09:00
Salman Ahmed
8dc0650ca7
Add test coverage
2021-08-06 22:56:43 +03:00
smoogipoo
8b3feaabfc
Fix more compile errors
2021-08-03 20:07:42 +09:00
smoogipoo
1b6b7ce343
Merge branch 'master' into lounge-redesign
2021-08-03 20:02:31 +09:00
Dean Herbert
888954747c
Rename class, add commenting and avoid firing requests to create rooms for testing purposes
2021-07-26 15:47:13 +09:00
smoogipoo
dfe7cc40a9
Move create room button into the lounge
2021-07-14 18:55:01 +09:00
Dean Herbert
9786e1a932
Ensure run-from-screen song select reaches correct point in execution
...
Fixes issues as seen at
https://github.com/ppy/osu/runs/3023581865?check_suite_focus=true . Song
select may take a few frames to perform initial selection as there is a
bit of internal async logic. This ensures that the beatmap has been
updated before continuing with test execution.
2021-07-09 12:36:56 +09:00
Dean Herbert
719852435f
Fix intermittent PerformFromScreen
test failures due to incorrect screen sequence
...
These tests were manually pushing the `PlayerLoader` / `Player`
instances to `SongSelect`, which bypasses safeties in place which avoid
the exact issue that came up in https://github.com/ppy/osu/runs/2951759236
(see `AllowSelection` flag specifically).
2021-07-01 15:10:29 +09:00
smoogipoo
ab9290772b
Fix a similar case with online play sub-screens
2021-06-08 17:54:54 +09:00
smoogipoo
490ab9e96a
Fix typo
2021-06-08 17:09:03 +09:00
smoogipoo
7fa0ac6ed7
Fix possible nullref when exiting song select too fast
2021-06-08 17:03:50 +09:00
Dean Herbert
66dd7b7705
Update test logic to allow gameplay to properly continue
2021-06-03 14:38:50 +09:00
Dean Herbert
7a71cc1e82
Fix actually incorrect navigation test (can no longer retry from autoplay results)
2021-06-01 16:54:29 +09:00
Lucas A
ed4c025c7e
Fix other tests and move TestPlaySongSelect class declaration.
2021-05-17 12:55:59 +02:00
Lucas A
fe11426238
Disable appearance of the stable import prompt waiting for user interaction in tests, which caused them to fail.
2021-05-17 12:55:59 +02:00
Dean Herbert
545156d15c
Add regression test coverage
2021-04-08 15:20:53 +09:00
Dean Herbert
53c1bc666c
Make addition of nested GlobalActionContainer in OsuGameTestScene optional
2021-04-06 15:18:00 +09:00
Dean Herbert
e486e521ff
Fix regressed test
2021-04-05 22:46:01 +09:00
Dean Herbert
0c53b4eb93
Fix wrong counting and add test
2021-03-31 14:09:39 +09:00
Dean Herbert
6cb14e91c9
Make Player abstract and introduce SoloPlayer
2021-03-23 18:18:49 +09:00
smoogipoo
f7ec79c5f4
Fix incorrect generic type
2021-03-17 19:02:25 +09:00
Dean Herbert
4bf57ad860
Remove remaining reference to obsolete value
2021-03-17 18:24:24 +09:00
smoogipoo
7fa5fd5647
Update usages of config with framework changes
2021-03-17 16:10:16 +09:00
Joehu
d0644221ff
Add test showing toolbar behavior change
2021-03-12 15:48:49 -08:00
Dean Herbert
a08a3d44c7
Add failing test coverage for using hotkeys from main menu before toolbar displayed
2021-02-25 14:52:16 +09:00
Dean Herbert
996c0897d1
Seek via GameplayClockContainer for better reliability
2021-02-23 13:40:21 +09:00
Dean Herbert
541237ef16
Use a shorter test beatmap for tests which need to run to completion
2021-02-22 14:48:04 +09:00
Dean Herbert
ec37e1602d
Add failing test coverage of retrying from the results screen
2021-02-15 15:03:09 +09:00
Bartłomiej Dach
83fb7c7a1a
Re-namespace all files in OnlinePlay directory
2020-12-25 16:50:09 +01:00
Dean Herbert
836d1491d0
PlaylistsMultiplayer -> Playlists
2020-12-25 23:47:18 +09:00
Dean Herbert
a1384942b1
Timeshift -> Playlists at a code level
2020-12-25 13:11:21 +09:00
Dean Herbert
d229fbba6e
Merge branch 'master' into present-recommended
2020-12-22 13:52:29 +09:00
smoogipoo
4494bb1eb5
Abstract RoomManager and Multiplayer
2020-12-19 00:52:27 +09:00
Endrik Tombak
944f3480c2
Merge branch 'master' of https://github.com/ppy/osu into present-recommended
...
Conflicts:
osu.Game/OsuGameBase.cs
osu.Game/Screens/Select/DifficultyRecommender.cs
osu.Game/Screens/Select/SongSelect.cs
2020-11-21 14:01:01 +02:00
Dean Herbert
0985cb3327
Fix perform from menu not hiding overlays if already on target screen
2020-11-13 14:08:08 +09:00
Dean Herbert
b28a0d5cd5
Add test coverage
2020-11-11 16:05:44 +09:00
Joehu
ef3c918a3c
Simplify input buttons/keys in tests
2020-11-09 14:18:20 -08:00
Dean Herbert
d2f6303988
Change default value of requestedByUser to false
2020-11-02 14:56:50 +09:00
Dean Herbert
e43e12cb2d
Pause playback in present tests to avoid track inadvertently changing at menu
2020-09-15 20:17:59 +09:00
Dean Herbert
f7c9c80566
Force OsuGameTests to use a unique storage each run
2020-09-15 19:01:32 +09:00
Dan Balasescu
980511df9b
Merge pull request #10156 from Joehuu/add-collections-to-beatmap-options
...
Add manage collections button to beatmap options
2020-09-15 15:55:30 +09:00
Dean Herbert
9e73237a90
Fix score present tests potentially succeeding a step when they shouldn't
2020-09-15 15:21:03 +09:00
Joehu
a09bd787f0
Add failing beatmap options input test
2020-09-14 11:21:39 -07:00
Joehu
e328b791df
Add failing mod select input test
2020-09-13 11:49:16 -07:00
smoogipoo
1143d5d992
Update class exclusion for dynamic compilation
2020-09-04 20:41:08 +09:00
smoogipoo
6aafb3d271
Cleanup TestSceneScreenNavigation
2020-08-11 13:14:20 +09:00
smoogipoo
d1765c8a45
Fix using the wrong music controller instance
2020-08-07 22:06:04 +09:00
smoogipoo
5002d69f69
Update inspections
2020-08-07 20:51:56 +09:00
smoogipoo
61b632516e
Ensure CurrentTrack is never null
2020-08-07 19:43:16 +09:00
smoogipoo
5c05fe3988
Expose track from MusicController
2020-08-06 16:24:14 +09:00
smoogipoo
6e42b8219c
Move track to MusicController, compiles
2020-08-06 16:24:14 +09:00
Dean Herbert
cb56b8e031
Add test for menu playing music on return
2020-07-10 18:13:58 +09:00
Dean Herbert
17a70bf6ee
Add test coverage
2020-06-15 20:32:27 +09:00
Bartłomiej Dach
2913a81835
Improve test code quality & safety
2020-05-01 16:59:45 +02:00
Endrik Tombak
16f53991a8
Test presenting same beatmap more than once
2020-04-25 10:52:47 +03:00
Endrik Tombak
1cf240b5ff
Test new predicate behaviour
2020-04-12 20:04:25 +03:00
Dean Herbert
0b728f483f
Rename base test class to help avoid incorrect reference
2020-03-23 10:01:33 +09:00
Dan Balasescu
aafdfbca1f
Merge pull request #8129 from peppy/fix-dummy-track-completion-feedback
...
Fix DummyWorkingBeatmap's track completion attempting to change game-wide beatmap
2020-03-05 17:57:57 +09:00
smoogipoo
0c1775b522
Fix incorrect condition and add test
2020-03-05 17:12:14 +09:00
Dean Herbert
646c8fe077
Add note about version override
2020-03-05 15:40:48 +09:00
Dean Herbert
a311ace626
Add migration test
2020-03-05 15:07:00 +09:00
Dean Herbert
73621e41fd
Forcefully hide mute notification for navigation tests
2020-02-14 20:12:23 +09:00
Dean Herbert
8db1a8ddb9
Merge branch 'master' into perform-from-screen
2020-02-01 02:04:30 +09:00
Dean Herbert
6b24b7687f
Add test coverage
2020-01-30 23:45:15 +09:00
Dean Herbert
7588c574a2
Fix presenting a beatmap from a different ruleset not working
2020-01-29 19:37:54 +09:00
Dean Herbert
c003ae63d5
Ignore failing test for now
2020-01-29 17:17:10 +09:00
Dean Herbert
1db353558b
Add present beatmap tests
2020-01-29 17:09:12 +09:00
Dean Herbert
6e8bd35373
Move navigation / game test scenes to new namespace
2020-01-29 17:06:05 +09:00