mirror of
https://github.com/ppy/osu.git
synced 2024-12-14 21:02:55 +08:00
Add failing test for mod overlay not closing on entering skin editor
This commit is contained in:
parent
a3e61fddcb
commit
bdea6d8654
@ -4,6 +4,7 @@
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Extensions;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Overlays.Settings;
|
||||
@ -133,6 +134,16 @@ namespace osu.Game.Tests.Visual.Navigation
|
||||
AddAssert("no mod selected", () => !((Player)Game.ScreenStack.CurrentScreen).Mods.Value.Any());
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestModOverlayClosesOnOpeningSkinEditor()
|
||||
{
|
||||
advanceToSongSelect();
|
||||
AddStep("open mod overlay", () => songSelect.ModSelectOverlay.Show());
|
||||
|
||||
openSkinEditor();
|
||||
AddUntilStep("mod overlay closed", () => songSelect.ModSelectOverlay.State.Value == Visibility.Hidden);
|
||||
}
|
||||
|
||||
private void switchToGameplayScene()
|
||||
{
|
||||
AddStep("Click gameplay scene button", () => skinEditor.ChildrenOfType<SkinEditorSceneLibrary.SceneButton>().First(b => b.Text == "Gameplay").TriggerClick());
|
||||
|
Loading…
Reference in New Issue
Block a user