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Add test coverage of game exit scenario

This commit is contained in:
Dean Herbert 2021-09-10 18:16:10 +09:00
parent f4b1d8b9d1
commit 5a06954665

View File

@ -15,6 +15,7 @@ using osu.Game.Overlays.Mods;
using osu.Game.Overlays.Toolbar;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Screens.Menu;
using osu.Game.Screens.OnlinePlay.Components;
using osu.Game.Screens.OnlinePlay.Lounge;
using osu.Game.Screens.Play;
@ -388,6 +389,19 @@ namespace osu.Game.Tests.Visual.Navigation
AddAssert("now playing is hidden", () => nowPlayingOverlay.State.Value == Visibility.Hidden);
}
[Test]
public void TestExitGameFromSongSelect()
{
PushAndConfirm(() => new TestPlaySongSelect());
exitViaEscapeAndConfirm();
pushEscape(); // returns to osu! logo
AddStep("Hold escape", () => InputManager.PressKey(Key.Escape));
AddUntilStep("Wait for intro", () => Game.ScreenStack.CurrentScreen is IntroTriangles);
AddUntilStep("Wait for game exit", () => Game.ScreenStack.CurrentScreen == null);
}
private void pushEscape() =>
AddStep("Press escape", () => InputManager.Key(Key.Escape));