diff --git a/osu.Game.Tests/Visual/Navigation/TestSceneScreenNavigation.cs b/osu.Game.Tests/Visual/Navigation/TestSceneScreenNavigation.cs index b536233ff0..cc64d37116 100644 --- a/osu.Game.Tests/Visual/Navigation/TestSceneScreenNavigation.cs +++ b/osu.Game.Tests/Visual/Navigation/TestSceneScreenNavigation.cs @@ -15,6 +15,7 @@ using osu.Game.Overlays.Mods; using osu.Game.Overlays.Toolbar; using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Osu.Mods; +using osu.Game.Screens.Menu; using osu.Game.Screens.OnlinePlay.Components; using osu.Game.Screens.OnlinePlay.Lounge; using osu.Game.Screens.Play; @@ -388,6 +389,19 @@ namespace osu.Game.Tests.Visual.Navigation AddAssert("now playing is hidden", () => nowPlayingOverlay.State.Value == Visibility.Hidden); } + [Test] + public void TestExitGameFromSongSelect() + { + PushAndConfirm(() => new TestPlaySongSelect()); + exitViaEscapeAndConfirm(); + + pushEscape(); // returns to osu! logo + + AddStep("Hold escape", () => InputManager.PressKey(Key.Escape)); + AddUntilStep("Wait for intro", () => Game.ScreenStack.CurrentScreen is IntroTriangles); + AddUntilStep("Wait for game exit", () => Game.ScreenStack.CurrentScreen == null); + } + private void pushEscape() => AddStep("Press escape", () => InputManager.Key(Key.Escape));