mirror of
https://github.com/ppy/osu.git
synced 2024-12-14 12:33:01 +08:00
Wait for DialogOverlay
load in more tests
Apparently the previous fix was not enough as this can still be seen failing (https://github.com/ppy/osu/runs/5046718623?check_suite_focus=true). This change is copying from what other tests use seemingly reliably, such as `TestScenePerformFromScreen`)
This commit is contained in:
parent
867586f7f5
commit
6355ac6663
@ -128,6 +128,7 @@ namespace osu.Game.Tests.Visual.Navigation
|
||||
|
||||
AddStep("choose clear all scores", () => InputManager.Key(Key.Number4));
|
||||
|
||||
AddUntilStep("wait for dialog display", () => Game.Dependencies.Get<DialogOverlay>().IsLoaded);
|
||||
AddUntilStep("wait for dialog", () => Game.Dependencies.Get<DialogOverlay>().CurrentDialog != null);
|
||||
AddStep("confirm deletion", () => InputManager.Key(Key.Number1));
|
||||
AddUntilStep("wait for dialog dismissed", () => Game.Dependencies.Get<DialogOverlay>().CurrentDialog == null);
|
||||
@ -172,6 +173,7 @@ namespace osu.Game.Tests.Visual.Navigation
|
||||
InputManager.Click(MouseButton.Left);
|
||||
});
|
||||
|
||||
AddUntilStep("wait for dialog display", () => Game.Dependencies.Get<DialogOverlay>().IsLoaded);
|
||||
AddUntilStep("wait for dialog", () => Game.Dependencies.Get<DialogOverlay>().CurrentDialog != null);
|
||||
AddStep("confirm deletion", () => InputManager.Key(Key.Number1));
|
||||
AddUntilStep("wait for dialog dismissed", () => Game.Dependencies.Get<DialogOverlay>().CurrentDialog == null);
|
||||
|
Loading…
Reference in New Issue
Block a user