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94c5207f36
The test was checking the test scene's own `SelectedMods` bindable rather than the multiplayer screen's, and the former was never actually being mutated by anything. Therefore the case would pass even on `master` with the fix reverted. |
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.. | ||
TestEFToRealmMigration.cs | ||
TestSceneChangeAndUseGameplayBindings.cs | ||
TestSceneEditDefaultSkin.cs | ||
TestSceneMouseWheelVolumeAdjust.cs | ||
TestSceneOsuGame.cs | ||
TestScenePerformFromScreen.cs | ||
TestScenePresentBeatmap.cs | ||
TestScenePresentScore.cs | ||
TestSceneScreenNavigation.cs | ||
TestSceneStartupBeatmapDisplay.cs | ||
TestSceneStartupBeatmapSetDisplay.cs | ||
TestSceneStartupImport.cs | ||
TestSceneStartupRuleset.cs | ||
TestSettingsMigration.cs |