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Make toolbar handle mouse events instead
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7bb2269eba
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@ -345,7 +345,9 @@ namespace osu.Game.Tests.Visual.Navigation
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AddStep("press left mouse button", () => InputManager.PressButton(MouseButton.Left));
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AddStep("move cursor to toolbar", () => InputManager.MoveMouseTo(Game.Toolbar.ScreenSpaceDrawQuad.Centre));
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AddStep("release left mouse button", () => InputManager.ReleaseButton(MouseButton.Left));
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AddAssert("now playing is still visible", () => nowPlayingOverlay.State.Value == Visibility.Visible);
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AddAssert("now playing is hidden", () => nowPlayingOverlay.State.Value == Visibility.Hidden);
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AddStep("press now playing hotkey", () => InputManager.Key(Key.F6));
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// toolbar -> background
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AddStep("press left mouse button", () => InputManager.PressButton(MouseButton.Left));
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@ -75,14 +75,14 @@ namespace osu.Game.Graphics.Containers
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protected override bool OnMouseDown(MouseDownEvent e)
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{
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closeOnMouseUp = !base.ReceivePositionalInputAt(e.ScreenSpaceMousePosition) && (game?.Toolbar.IsHovered == false);
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closeOnMouseUp = !base.ReceivePositionalInputAt(e.ScreenSpaceMousePosition);
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return base.OnMouseDown(e);
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}
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protected override void OnMouseUp(MouseUpEvent e)
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{
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if (closeOnMouseUp && !base.ReceivePositionalInputAt(e.ScreenSpaceMousePosition) && (game?.Toolbar.IsHovered == false))
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if (closeOnMouseUp && !base.ReceivePositionalInputAt(e.ScreenSpaceMousePosition))
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Hide();
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base.OnMouseUp(e);
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@ -41,8 +41,7 @@ namespace osu.Game.Overlays.Toolbar
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// Toolbar and its components need keyboard input even when hidden.
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public override bool PropagateNonPositionalInputSubTree => true;
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// IsHovered is used
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public override bool HandlePositionalInput => true;
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protected override bool Handle(UIEvent e) => e is MouseEvent;
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public Toolbar()
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{
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@ -143,13 +142,12 @@ namespace osu.Game.Overlays.Toolbar
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protected override bool OnHover(HoverEvent e)
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{
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gradientBackground.FadeIn(transition_time, Easing.OutQuint);
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return base.OnHover(e);
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return true;
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}
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protected override void OnHoverLost(HoverLostEvent e)
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{
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gradientBackground.FadeOut(transition_time, Easing.OutQuint);
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base.OnHoverLost(e);
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}
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}
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