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Add overlay closing behavior test

This commit is contained in:
Joseph Madamba 2021-08-29 22:27:56 -07:00
parent 9a5445bded
commit 7bb2269eba

View File

@ -323,6 +323,69 @@ namespace osu.Game.Tests.Visual.Navigation
AddWaitStep("wait two frames", 2);
}
[Test]
public void TestOverlayClosing()
{
// use now playing overlay for "overlay -> background" drag case
// since most overlays use a scroll container that absorbs on mouse down
NowPlayingOverlay nowPlayingOverlay = null;
AddStep("enter menu", () => InputManager.Key(Key.Enter));
AddStep("get and press now playing hotkey", () =>
{
nowPlayingOverlay = Game.ChildrenOfType<NowPlayingOverlay>().Single();
InputManager.Key(Key.F6);
});
// drag tests
// background -> toolbar
AddStep("move cursor to background", () => InputManager.MoveMouseTo(Game.ScreenSpaceDrawQuad.BottomRight));
AddStep("press left mouse button", () => InputManager.PressButton(MouseButton.Left));
AddStep("move cursor to toolbar", () => InputManager.MoveMouseTo(Game.Toolbar.ScreenSpaceDrawQuad.Centre));
AddStep("release left mouse button", () => InputManager.ReleaseButton(MouseButton.Left));
AddAssert("now playing is still visible", () => nowPlayingOverlay.State.Value == Visibility.Visible);
// toolbar -> background
AddStep("press left mouse button", () => InputManager.PressButton(MouseButton.Left));
AddStep("move cursor to background", () => InputManager.MoveMouseTo(Game.ScreenSpaceDrawQuad.BottomRight));
AddStep("release left mouse button", () => InputManager.ReleaseButton(MouseButton.Left));
AddAssert("now playing is still visible", () => nowPlayingOverlay.State.Value == Visibility.Visible);
// background -> overlay
AddStep("press left mouse button", () => InputManager.PressButton(MouseButton.Left));
AddStep("move cursor to now playing overlay", () => InputManager.MoveMouseTo(nowPlayingOverlay.ScreenSpaceDrawQuad.Centre));
AddStep("release left mouse button", () => InputManager.ReleaseButton(MouseButton.Left));
AddAssert("now playing is still visible", () => nowPlayingOverlay.State.Value == Visibility.Visible);
// overlay -> background
AddStep("press left mouse button", () => InputManager.PressButton(MouseButton.Left));
AddStep("move cursor to background", () => InputManager.MoveMouseTo(Game.ScreenSpaceDrawQuad.BottomRight));
AddStep("release left mouse button", () => InputManager.ReleaseButton(MouseButton.Left));
AddAssert("now playing is still visible", () => nowPlayingOverlay.State.Value == Visibility.Visible);
// background -> background
AddStep("press left mouse button", () => InputManager.PressButton(MouseButton.Left));
AddStep("move cursor to left", () => InputManager.MoveMouseTo(Game.ScreenSpaceDrawQuad.BottomLeft));
AddStep("release left mouse button", () => InputManager.ReleaseButton(MouseButton.Left));
AddAssert("now playing is hidden", () => nowPlayingOverlay.State.Value == Visibility.Hidden);
AddStep("press now playing hotkey", () => InputManager.Key(Key.F6));
// click tests
// toolbar
AddStep("move cursor to toolbar", () => InputManager.MoveMouseTo(Game.Toolbar.ScreenSpaceDrawQuad.Centre));
AddStep("click left mouse button", () => InputManager.Click(MouseButton.Left));
AddAssert("now playing is still visible", () => nowPlayingOverlay.State.Value == Visibility.Visible);
// background
AddStep("move cursor to background", () => InputManager.MoveMouseTo(Game.ScreenSpaceDrawQuad.BottomRight));
AddStep("click left mouse button", () => InputManager.Click(MouseButton.Left));
AddAssert("now playing is hidden", () => nowPlayingOverlay.State.Value == Visibility.Hidden);
}
private void pushEscape() =>
AddStep("Press escape", () => InputManager.Key(Key.Escape));