mirror of
https://github.com/ppy/osu.git
synced 2024-12-14 13:22:55 +08:00
Move navigation / game test scenes to new namespace
This commit is contained in:
parent
73f94c0be3
commit
6e8bd35373
122
osu.Game.Tests/Visual/Navigation/OsuGameTestScene.cs
Normal file
122
osu.Game.Tests/Visual/Navigation/OsuGameTestScene.cs
Normal file
@ -0,0 +1,122 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Platform;
|
||||
using osu.Framework.Screens;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Online.API;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Screens;
|
||||
using osu.Game.Screens.Menu;
|
||||
using osuTK.Graphics;
|
||||
using IntroSequence = osu.Game.Configuration.IntroSequence;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Navigation
|
||||
{
|
||||
/// <summary>
|
||||
/// A scene which tests full game flow.
|
||||
/// </summary>
|
||||
public abstract class OsuGameTestScene : ManualInputManagerTestScene
|
||||
{
|
||||
private GameHost host;
|
||||
|
||||
protected TestOsuGame Game;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(GameHost host)
|
||||
{
|
||||
this.host = host;
|
||||
|
||||
Child = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = Color4.Black,
|
||||
};
|
||||
}
|
||||
|
||||
[SetUpSteps]
|
||||
public void SetUpSteps()
|
||||
{
|
||||
AddStep("Create new game instance", () =>
|
||||
{
|
||||
if (Game != null)
|
||||
{
|
||||
Remove(Game);
|
||||
Game.Dispose();
|
||||
}
|
||||
|
||||
RecycleLocalStorage();
|
||||
|
||||
// see MouseSettings
|
||||
var frameworkConfig = host.Dependencies.Get<FrameworkConfigManager>();
|
||||
frameworkConfig.GetBindable<double>(FrameworkSetting.CursorSensitivity).Disabled = false;
|
||||
|
||||
Game = new TestOsuGame(LocalStorage, API);
|
||||
Game.SetHost(host);
|
||||
|
||||
// todo: this can be removed once we can run audio tracks without a device present
|
||||
// see https://github.com/ppy/osu/issues/1302
|
||||
Game.LocalConfig.Set(OsuSetting.IntroSequence, IntroSequence.Circles);
|
||||
|
||||
Add(Game);
|
||||
});
|
||||
|
||||
AddUntilStep("Wait for load", () => Game.IsLoaded);
|
||||
AddUntilStep("Wait for intro", () => Game.ScreenStack.CurrentScreen is IntroScreen);
|
||||
|
||||
ConfirmAtMainMenu();
|
||||
}
|
||||
|
||||
protected void ConfirmAtMainMenu() => AddUntilStep("Wait for main menu", () => Game.ScreenStack.CurrentScreen is MainMenu menu && menu.IsLoaded);
|
||||
|
||||
public class TestOsuGame : OsuGame
|
||||
{
|
||||
public new ScreenStack ScreenStack => base.ScreenStack;
|
||||
|
||||
public new BackButton BackButton => base.BackButton;
|
||||
|
||||
public new BeatmapManager BeatmapManager => base.BeatmapManager;
|
||||
|
||||
public new SettingsPanel Settings => base.Settings;
|
||||
|
||||
public new OsuConfigManager LocalConfig => base.LocalConfig;
|
||||
|
||||
public new Bindable<WorkingBeatmap> Beatmap => base.Beatmap;
|
||||
|
||||
public new Bindable<RulesetInfo> Ruleset => base.Ruleset;
|
||||
|
||||
protected override Loader CreateLoader() => new TestLoader();
|
||||
|
||||
public TestOsuGame(Storage storage, IAPIProvider api)
|
||||
{
|
||||
Storage = storage;
|
||||
API = api;
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
API.Login("Rhythm Champion", "osu!");
|
||||
}
|
||||
}
|
||||
|
||||
public class TestLoader : Loader
|
||||
{
|
||||
protected override ShaderPrecompiler CreateShaderPrecompiler() => new TestShaderPrecompiler();
|
||||
|
||||
private class TestShaderPrecompiler : ShaderPrecompiler
|
||||
{
|
||||
protected override bool AllLoaded => true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -6,85 +6,26 @@ using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio.Track;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Platform;
|
||||
using osu.Framework.Screens;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Online.API;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Game.Overlays.Mods;
|
||||
using osu.Game.Screens;
|
||||
using osu.Game.Screens.Menu;
|
||||
using osu.Game.Screens.Play;
|
||||
using osu.Game.Screens.Select;
|
||||
using osu.Game.Tests.Beatmaps.IO;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
using osuTK.Input;
|
||||
using IntroSequence = osu.Game.Configuration.IntroSequence;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Menus
|
||||
namespace osu.Game.Tests.Visual.Navigation
|
||||
{
|
||||
public class TestSceneScreenNavigation : ManualInputManagerTestScene
|
||||
public class TestSceneScreenNavigation : OsuGameTestScene
|
||||
{
|
||||
private const float click_padding = 25;
|
||||
|
||||
private GameHost host;
|
||||
private TestOsuGame game;
|
||||
private Vector2 backButtonPosition => Game.ToScreenSpace(new Vector2(click_padding, Game.LayoutRectangle.Bottom - click_padding));
|
||||
|
||||
private Vector2 backButtonPosition => game.ToScreenSpace(new Vector2(click_padding, game.LayoutRectangle.Bottom - click_padding));
|
||||
|
||||
private Vector2 optionsButtonPosition => game.ToScreenSpace(new Vector2(click_padding, click_padding));
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(GameHost host)
|
||||
{
|
||||
this.host = host;
|
||||
|
||||
Child = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = Color4.Black,
|
||||
};
|
||||
}
|
||||
|
||||
[SetUpSteps]
|
||||
public void SetUpSteps()
|
||||
{
|
||||
AddStep("Create new game instance", () =>
|
||||
{
|
||||
if (game != null)
|
||||
{
|
||||
Remove(game);
|
||||
game.Dispose();
|
||||
}
|
||||
|
||||
RecycleLocalStorage();
|
||||
|
||||
// see MouseSettings
|
||||
var frameworkConfig = host.Dependencies.Get<FrameworkConfigManager>();
|
||||
frameworkConfig.GetBindable<double>(FrameworkSetting.CursorSensitivity).Disabled = false;
|
||||
|
||||
game = new TestOsuGame(LocalStorage, API);
|
||||
game.SetHost(host);
|
||||
|
||||
// todo: this can be removed once we can run audio tracks without a device present
|
||||
// see https://github.com/ppy/osu/issues/1302
|
||||
game.LocalConfig.Set(OsuSetting.IntroSequence, IntroSequence.Circles);
|
||||
|
||||
Add(game);
|
||||
});
|
||||
AddUntilStep("Wait for load", () => game.IsLoaded);
|
||||
AddUntilStep("Wait for intro", () => game.ScreenStack.CurrentScreen is IntroScreen);
|
||||
confirmAtMainMenu();
|
||||
}
|
||||
private Vector2 optionsButtonPosition => Game.ToScreenSpace(new Vector2(click_padding, click_padding));
|
||||
|
||||
[Test]
|
||||
public void TestExitSongSelectWithEscape()
|
||||
@ -105,21 +46,21 @@ namespace osu.Game.Tests.Visual.Menus
|
||||
{
|
||||
Player player = null;
|
||||
|
||||
WorkingBeatmap beatmap() => game.Beatmap.Value;
|
||||
WorkingBeatmap beatmap() => Game.Beatmap.Value;
|
||||
Track track() => beatmap().Track;
|
||||
|
||||
pushAndConfirm(() => new TestSongSelect());
|
||||
|
||||
AddStep("import beatmap", () => ImportBeatmapTest.LoadOszIntoOsu(game, virtualTrack: true).Wait());
|
||||
AddStep("import beatmap", () => ImportBeatmapTest.LoadOszIntoOsu(Game, virtualTrack: true).Wait());
|
||||
|
||||
AddUntilStep("wait for selected", () => !game.Beatmap.IsDefault);
|
||||
AddUntilStep("wait for selected", () => !Game.Beatmap.IsDefault);
|
||||
|
||||
if (withUserPause)
|
||||
AddStep("pause", () => game.Dependencies.Get<MusicController>().Stop());
|
||||
AddStep("pause", () => Game.Dependencies.Get<MusicController>().Stop());
|
||||
|
||||
AddStep("press enter", () => pressAndRelease(Key.Enter));
|
||||
|
||||
AddUntilStep("wait for player", () => (player = game.ScreenStack.CurrentScreen as Player) != null);
|
||||
AddUntilStep("wait for player", () => (player = Game.ScreenStack.CurrentScreen as Player) != null);
|
||||
AddUntilStep("wait for fail", () => player.HasFailed);
|
||||
|
||||
AddUntilStep("wait for track stop", () => !track().IsRunning);
|
||||
@ -142,7 +83,7 @@ namespace osu.Game.Tests.Visual.Menus
|
||||
AddStep("Move mouse to backButton", () => InputManager.MoveMouseTo(backButtonPosition));
|
||||
|
||||
// BackButton handles hover using its child button, so this checks whether or not any of BackButton's children are hovered.
|
||||
AddUntilStep("Back button is hovered", () => InputManager.HoveredDrawables.Any(d => d.Parent == game.BackButton));
|
||||
AddUntilStep("Back button is hovered", () => InputManager.HoveredDrawables.Any(d => d.Parent == Game.BackButton));
|
||||
|
||||
AddStep("Click back button", () => InputManager.Click(MouseButton.Left));
|
||||
AddUntilStep("Overlay was hidden", () => songSelect.ModSelectOverlay.State.Value == Visibility.Hidden);
|
||||
@ -166,20 +107,20 @@ namespace osu.Game.Tests.Visual.Menus
|
||||
[Test]
|
||||
public void TestOpenOptionsAndExitWithEscape()
|
||||
{
|
||||
AddUntilStep("Wait for options to load", () => game.Settings.IsLoaded);
|
||||
AddUntilStep("Wait for options to load", () => Game.Settings.IsLoaded);
|
||||
AddStep("Enter menu", () => pressAndRelease(Key.Enter));
|
||||
AddStep("Move mouse to options overlay", () => InputManager.MoveMouseTo(optionsButtonPosition));
|
||||
AddStep("Click options overlay", () => InputManager.Click(MouseButton.Left));
|
||||
AddAssert("Options overlay was opened", () => game.Settings.State.Value == Visibility.Visible);
|
||||
AddAssert("Options overlay was opened", () => Game.Settings.State.Value == Visibility.Visible);
|
||||
AddStep("Hide options overlay using escape", () => pressAndRelease(Key.Escape));
|
||||
AddAssert("Options overlay was closed", () => game.Settings.State.Value == Visibility.Hidden);
|
||||
AddAssert("Options overlay was closed", () => Game.Settings.State.Value == Visibility.Hidden);
|
||||
}
|
||||
|
||||
private void pushAndConfirm(Func<Screen> newScreen)
|
||||
{
|
||||
Screen screen = null;
|
||||
AddStep("Push new screen", () => game.ScreenStack.Push(screen = newScreen()));
|
||||
AddUntilStep("Wait for new screen", () => game.ScreenStack.CurrentScreen == screen && screen.IsLoaded);
|
||||
AddStep("Push new screen", () => Game.ScreenStack.Push(screen = newScreen()));
|
||||
AddUntilStep("Wait for new screen", () => Game.ScreenStack.CurrentScreen == screen && screen.IsLoaded);
|
||||
}
|
||||
|
||||
private void pushEscape() =>
|
||||
@ -188,64 +129,25 @@ namespace osu.Game.Tests.Visual.Menus
|
||||
private void exitViaEscapeAndConfirm()
|
||||
{
|
||||
pushEscape();
|
||||
confirmAtMainMenu();
|
||||
ConfirmAtMainMenu();
|
||||
}
|
||||
|
||||
private void exitViaBackButtonAndConfirm()
|
||||
{
|
||||
AddStep("Move mouse to backButton", () => InputManager.MoveMouseTo(backButtonPosition));
|
||||
AddStep("Click back button", () => InputManager.Click(MouseButton.Left));
|
||||
confirmAtMainMenu();
|
||||
ConfirmAtMainMenu();
|
||||
}
|
||||
|
||||
private void confirmAtMainMenu() => AddUntilStep("Wait for main menu", () => game.ScreenStack.CurrentScreen is MainMenu menu && menu.IsLoaded);
|
||||
|
||||
private void pressAndRelease(Key key)
|
||||
{
|
||||
InputManager.PressKey(key);
|
||||
InputManager.ReleaseKey(key);
|
||||
}
|
||||
|
||||
private class TestOsuGame : OsuGame
|
||||
{
|
||||
public new ScreenStack ScreenStack => base.ScreenStack;
|
||||
|
||||
public new BackButton BackButton => base.BackButton;
|
||||
|
||||
public new SettingsPanel Settings => base.Settings;
|
||||
|
||||
public new OsuConfigManager LocalConfig => base.LocalConfig;
|
||||
|
||||
public new Bindable<WorkingBeatmap> Beatmap => base.Beatmap;
|
||||
|
||||
protected override Loader CreateLoader() => new TestLoader();
|
||||
|
||||
public TestOsuGame(Storage storage, IAPIProvider api)
|
||||
{
|
||||
Storage = storage;
|
||||
API = api;
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
API.Login("Rhythm Champion", "osu!");
|
||||
}
|
||||
}
|
||||
|
||||
private class TestSongSelect : PlaySongSelect
|
||||
{
|
||||
public ModSelectOverlay ModSelectOverlay => ModSelect;
|
||||
}
|
||||
|
||||
private class TestLoader : Loader
|
||||
{
|
||||
protected override ShaderPrecompiler CreateShaderPrecompiler() => new TestShaderPrecompiler();
|
||||
|
||||
private class TestShaderPrecompiler : ShaderPrecompiler
|
||||
{
|
||||
protected override bool AllLoaded => true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue
Block a user