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osu-lazer/osu.Game.Tests/Visual/Navigation
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Dean Herbert 7e0379441c Change TestSceneOsuGame to use OsuGameTestScene to avoid async disposal deadlock
The original implementation was done so in a way that the nested `OsuGame` would be disposed via the async queue, causing a deadlock for 10-20s during test runs. `OsuGameTestScene` was already fixed to avoid this, so consuming it here seems like the easy fix.
7e0379441c · 2021-10-07 16:18:48 +09:00
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