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osu-lazer/osu.Game.Tests/Visual/Navigation
Dean Herbert 7e0379441c Change TestSceneOsuGame to use OsuGameTestScene to avoid async disposal deadlock
The original implementation was done so in a way that the nested `OsuGame` would be disposed via the async queue, causing a deadlock for 10-20s during test runs. `OsuGameTestScene` was already fixed to avoid this, so consuming it here seems like the easy fix.
2021-10-07 16:18:48 +09:00
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TestSceneOsuGame.cs Change TestSceneOsuGame to use OsuGameTestScene to avoid async disposal deadlock 2021-10-07 16:18:48 +09:00
TestScenePerformFromScreen.cs Ensure run-from-screen song select reaches correct point in execution 2021-07-09 12:36:56 +09:00
TestScenePresentBeatmap.cs Initial push to use ILive in import process 2021-09-30 22:55:25 +09:00
TestScenePresentScore.cs Merge pull request #14903 from peppy/importer-returns-live 2021-10-04 20:16:32 +09:00
TestSceneScreenNavigation.cs Fix subsequent navigation tests failing due to escape key not being released 2021-09-14 15:08:43 +09:00
TestSettingsMigration.cs Fix TestSettingsMigration's usage of RecycleLocalStorage 2021-08-18 16:39:10 +09:00