Dean Herbert
24deaf05b6
Merge branch 'master' into player-loader-restart
2017-04-18 16:36:25 +09:00
Dean Herbert
fbd26a1d5e
Mode -> Ruleset.
2017-04-18 16:05:58 +09:00
ocboogie
1f7373db8f
Removed unneeded restarting variable
2017-04-17 23:52:38 -07:00
ocboogie
be8d32688b
Fixed HotkeyRetryOverlay just going to a black screen
2017-04-17 22:36:03 -07:00
ocboogie
5c48fa6cb1
Removed testing line
2017-04-17 21:35:48 -07:00
ocboogie
aa466d0e84
PlayerLoader creates a new instance of the Player class on Restart
2017-04-17 21:32:38 -07:00
smoogipooo
786446354e
Fix post-rebase errors.
2017-04-18 09:00:53 +09:00
smoogipooo
2767fbd81a
Implement Beatmap conversion testing.
2017-04-18 08:57:09 +09:00
Dean Herbert
a4e2f34ee7
Make a RulesetDatabase.
2017-04-17 17:43:48 +09:00
smoogipooo
3845ab2a72
Add comment.
2017-04-15 05:55:38 +09:00
smoogipooo
0a1376c2db
Remove PlayMode game-wide.
2017-04-15 05:22:41 +09:00
smoogipooo
a89af273be
Make BeatmapInfo expose Ruleset instead of PlayMode.
2017-04-15 05:01:36 +09:00
smoogipooo
59bfc7abad
Move statics to RulesetCollection to avoid conflicts later on.
2017-04-15 04:53:37 +09:00
Dean Herbert
9d753a7798
Merge branch 'master' into song-progress-graph
2017-04-14 19:24:13 +09:00
Dean Herbert
ea0631ede8
Encapsulate progress update logic better.
2017-04-14 18:23:34 +09:00
Dean Herbert
acd7a5b254
Hook up beatmap object density to progress display.
2017-04-14 17:58:37 +09:00
Dean Herbert
09195a03a2
Merge remote-tracking branch 'upstream/master' into song-progress-graph
...
# Conflicts:
# osu.Game/Overlays/DragBar.cs
2017-04-14 11:25:00 +09:00
Dean Herbert
262a2c9f0e
Add exception for failing.
2017-04-13 19:13:09 +09:00
Dean Herbert
5f8baf874d
Use interpolatedSourceClock's IsRunning value for consistency.
2017-04-13 18:31:23 +09:00
Dean Herbert
94bf1d65b6
Fix thread race conditions on pausing close to a fail.
2017-04-13 11:41:08 +09:00
ocboogie
6c6ef946bd
Some more clean up
2017-04-12 04:01:52 -07:00
ocboogie
8cad09370d
Fixed pause and fail screen overlap
2017-04-12 00:20:41 -07:00
Dan Balasescu
bc98e53aff
I helped.
2017-04-12 00:09:45 +09:00
Dean Herbert
1a1607aaaa
Improve the look of the transition on hotkey retry (and retry in general).
2017-04-11 19:58:57 +09:00
Andrey Zavadskiy
1879a05c7b
Removed using
2017-04-10 06:10:12 +03:00
Andrey Zavadskiy
e73f543c4f
Applied suggestions
2017-04-10 06:06:10 +03:00
Andrey Zavadskiy
a7264aa84c
Warning fix
2017-04-09 17:53:16 +03:00
Andrey Zavadskiy
425e96c45c
Moved logic to it's own class
2017-04-09 17:44:19 +03:00
Andrey Zavadskiy
4ab4f65c83
Retry on Tilde key
2017-04-09 16:26:31 +03:00
Dean Herbert
0d4f457265
Improve transitions when exiting play mode.
2017-04-07 20:46:35 +09:00
Dean Herbert
54d1afb655
Fade in HitRenderer post entering animation.
2017-04-07 20:38:57 +09:00
Dean Herbert
39175905e4
Fix crashes on completing a taiko map (where a strong his is the last hit in the map).
2017-04-07 16:56:09 +09:00
Dean Herbert
7e99fc47e2
wip
2017-04-07 16:54:54 +09:00
Dean Herbert
12d2102a88
Merge remote-tracking branch 'upstream/master' into song-progress-graph
...
# Conflicts:
# osu.Desktop.VisualTests/osu.Desktop.VisualTests.csproj
# osu.Game/Modes/UI/HudOverlay.cs
# osu.Game/Screens/Play/PauseOverlay.cs
# osu.Game/Screens/Play/Player.cs
# osu.Game/osu.Game.csproj
2017-04-07 09:22:18 +09:00
Dean Herbert
7c63c8394b
Remove unnecessary depth setting.
2017-04-06 15:36:03 +09:00
Dean Herbert
a18367454d
InGameOverlay -> MenuOverlay.
2017-04-06 15:34:52 +09:00
Dean Herbert
6285f3eea8
Merge branch 'master' into pause_buttons_refactor
2017-04-06 15:00:48 +09:00
Dean Herbert
4aafc172ca
Allow playfield to specify whether it has a cursor or not.
2017-04-05 17:38:57 +09:00
Andrey Zavadskiy
62655b70c9
Merge remote-tracking branch 'refs/remotes/ppy/master' into pause_buttons_refactor
2017-04-04 18:41:37 +03:00
Dean Herbert
7c74951454
Update bindables.
...
# Conflicts:
# osu.Desktop.VisualTests/Tests/TestCaseResults.cs
# osu.Game/Screens/Ranking/ResultModeButton.cs
# osu.Game/Screens/Ranking/Results.cs
2017-04-04 11:34:13 +09:00
smoogipooo
27132958c8
Merge remote-tracking branch 'origin/master' into taiko-drawable-generation
...
Conflicts:
osu.Desktop.VisualTests/Tests/TestCaseTaikoHitObjects.cs
osu.Desktop.VisualTests/Tests/TestCaseTaikoPlayfield.cs
osu.Game.Modes.Taiko/UI/TaikoHitRenderer.cs
osu.Game.Modes.Taiko/osu.Game.Modes.Taiko.csproj
2017-04-03 14:19:31 +09:00
Dean Herbert
6f1fff4ee7
Update async load usage to new style.
2017-04-02 15:56:12 +09:00
Andrey Zavadskiy
f70de7439b
Moved title and description to each class
2017-04-01 21:42:12 +03:00
Andrey Zavadskiy
ebc814f06a
Typos fix
2017-04-01 21:17:24 +03:00
Andrey Zavadskiy
3574dac780
Merge remote-tracking branch 'refs/remotes/ppy/master' into pause_buttons_refactor
2017-04-01 21:03:19 +03:00
Dean Herbert
fa7c72a099
Refactor ReplayInputHandler creation for more flexibility.
2017-03-31 15:59:53 +09:00
smoogipooo
eed50784ba
Make player work with TaikoHitRenderer.
2017-03-29 11:35:57 +09:00
Dean Herbert
f7dc7e9bb9
Update references.
2017-03-28 21:26:20 +09:00
Andrey Zavadskiy
687f71e410
Fixes
2017-03-28 11:45:48 +03:00
Andrey Zavadskiy
60be69d3b0
Fixes
2017-03-28 11:41:08 +03:00
Andrey Zavadskiy
62693a6a59
Again separate classes
2017-03-28 10:49:58 +03:00
Andrey Zavadskiy
9774f826ab
Pause and fail overlays -> StopOverlay
2017-03-28 06:08:31 +03:00
Andrey Zavadskiy
5461c6516a
Refactor PauseOverlay, FailDialog -> FailOverlay
2017-03-28 04:53:57 +03:00
DrabWeb
f1f6f2041f
Null track handling in player
2017-03-23 23:57:33 -03:00
smoogipooo
2074812f46
Move ScoreProcessor and Score to Scoring/.
2017-03-24 09:51:52 +09:00
DrabWeb
0a11d035fe
Formatting
2017-03-23 09:07:13 -03:00
DrabWeb
938f5eaf58
Dragging
2017-03-23 07:38:08 -03:00
DrabWeb
546a3d0914
Merge branch 'song-progress-graph' of https://github.com/DrabWeb/osu into song-progress-graph
2017-03-23 07:15:53 -03:00
Dean Herbert
4d61424abd
Merge branch 'master' into song-progress-graph
2017-03-23 17:44:22 +09:00
Dean Herbert
681ed38941
Use const whenever possible.
2017-03-23 13:52:38 +09:00
Dean Herbert
54e1b24fe9
Enforce readonly private members where possible.
2017-03-23 13:50:08 +09:00
DrabWeb
818bdd8e88
SongProgress in HudOverlay
2017-03-22 09:27:04 -03:00
Dean Herbert
f9f31ca092
Add statefulness to MenuCursor.
2017-03-17 20:45:27 +09:00
smoogipooo
9a4af8f194
GetScore -> CreateScore.
2017-03-17 02:03:12 +09:00
smoogipooo
2394e7ff78
Make CheckFailed not actually trigger internal things, and make private.
2017-03-17 01:36:30 +09:00
smoogipooo
b13340c3c8
Move CheckFailed outside of Schedule().
2017-03-17 00:30:23 +09:00
smoogipooo
2a2caeba32
Add better failing support to ScoreProcessor.
2017-03-16 13:39:57 +09:00
smoogipooo
c82ae011fb
Make ScoreProcessors take generic judgements.
2017-03-16 12:45:23 +09:00
smoogipooo
c0e29652a6
Initial attempt at making mods apply better.
2017-03-12 22:13:43 +09:00
smoogipooo
64aab090d5
Instantiate HitRenderer with WorkingBeatmap.
2017-03-12 18:03:13 +09:00
smoogipooo
529cabb001
Make HudOverlay not dependent on Ruleset.
2017-03-10 16:16:07 +09:00
smoogipooo
4015b87965
General fixes.
2017-03-10 13:09:50 +09:00
smoogipooo
31f6cbd8cf
Rename ScoreOverlay -> HUDOverlay, move to osu.Game, make it not overridable by rulesets.
2017-03-10 12:14:13 +09:00
Dean Herbert
d7497330b2
Reduce warning/suggestion count to zero.
2017-03-09 15:52:40 +09:00
Dean Herbert
da751804b6
Reduce error count.
2017-03-09 14:24:16 +09:00
Dean Herbert
02cab41d34
Move InputManager to a higher and more implicit level.
...
Also makes KeyCounterCollection work with replays.
2017-03-07 19:30:48 +09:00
Dean Herbert
4430255ec4
Merge remote-tracking branch 'upstream/master' into replay
...
# Conflicts:
# osu.Desktop.VisualTests/Tests/TestCasePlayer.cs
# osu.Desktop/OsuGameDesktop.cs
# osu.Game.Modes.Osu/Objects/Drawables/DrawableHitCircle.cs
# osu.Game.Modes.Osu/Objects/Drawables/DrawableSlider.cs
# osu.Game/Database/BeatmapDatabase.cs
# osu.Game/Graphics/Cursor/OsuCursorContainer.cs
# osu.Game/IPC/BeatmapImporter.cs
# osu.Game/Modes/Mod.cs
# osu.Game/Modes/Objects/Drawables/DrawableHitObject.cs
# osu.Game/Modes/UI/Playfield.cs
# osu.Game/Screens/Play/Player.cs
# osu.Game/Screens/Play/PlayerInputManager.cs
2017-03-07 13:50:08 +09:00
Dean Herbert
0cad5d7d41
Fix most warnings.
2017-03-07 13:05:57 +09:00
Dean Herbert
57cbecba83
Required changes for framework merge ( https://github.com/ppy/osu-framework/pull/554 ).
2017-03-06 22:08:02 +09:00
Dean Herbert
76ef8c1a6c
Add bindable mods and autoplay support.
2017-03-06 14:52:37 +09:00
Dean Herbert
faf07ab51a
Use generics everywhere.
2017-03-06 13:59:11 +09:00
Dean Herbert
7afcac3660
Move PreferredPlayMode to WorkingBeatmap.
2017-03-05 17:45:40 +09:00
Dean Herbert
7a6a614358
Don't show pause menu when watching replays.
2017-03-04 21:35:26 +09:00
Dean Herbert
adb6f01e39
Create class hierarchy for Score/Replay storage.
2017-03-04 15:32:41 +09:00
Dean Herbert
9e1383fa48
Merge remote-tracking branch 'upstream/master' into replay
...
# Conflicts:
# osu.Game.Modes.Catch/CatchRuleset.cs
# osu.Game.Modes.Mania/ManiaRuleset.cs
# osu.Game.Modes.Taiko/TaikoRuleset.cs
# osu.Game/Screens/Play/Player.cs
2017-03-04 13:17:01 +09:00
Dean Herbert
3a8246f56d
Move PauseOverlay to correct namespace.
2017-03-03 10:17:39 +09:00
Dean Herbert
c4ca18eeba
Remove references to PassThrough.
2017-03-02 16:28:51 +09:00
Dean Herbert
b6e7e054c3
wankoz
2017-03-01 22:56:20 +09:00
Dean Herbert
58ae9e888d
Basic partial replay support.
2017-03-01 22:04:20 +09:00
Jorolf
522034020e
Moved Bindable init
2017-02-28 11:44:12 +01:00
Jorolf
8b3477820f
Disable mousewheel while playing
2017-02-28 00:08:34 +01:00
Thomas Müller
1585ae842a
Update framework
2017-02-26 11:22:58 +09:00
Dean Herbert
7483b69477
Remove unnecessary Dispose logic.
2017-02-25 10:44:19 +09:00
Dean Herbert
5096f6b83d
Fix memory leak from Player's InputManager.
2017-02-24 21:01:05 +09:00
Dean Herbert
c5552dfb27
Merge remote-tracking branch 'upstream/master' into remove-usings
2017-02-24 11:29:34 +09:00
Thomas Müller
2689de0c0c
Update framework and add "Async" suffix to asynchronous methods
2017-02-23 22:32:10 +01:00
Thomas Müller
a5dfa7ab06
Remove unnecessary using statements
2017-02-23 21:38:10 +01:00
Dean Herbert
aef0eb49a1
Add loading screen.
2017-02-22 21:53:59 +09:00
Dean Herbert
2d2660c1c5
Improve transition when retrying a beatmap.
2017-02-22 14:14:37 +09:00
Dean Herbert
32ce8cf723
Audio class renames in line with framework changes.
2017-02-18 17:35:04 +09:00
Dean Herbert
e6ef9f67aa
GameMode -> Screen.
2017-02-17 19:23:58 +09:00
Dean Herbert
d570a6d308
Handle cases where HitObjects were not parsed.
2017-02-15 12:38:10 +09:00
Dean Herbert
343e48c195
Merge branch 'master' into followpoints
2017-02-13 22:23:57 +09:00
Damnae
2d155f6a5c
Bring back the delay to what it was before.
2017-02-10 10:48:25 +01:00
Damnae
6f37c02868
Fix followpoints needing a DelayReset.
2017-02-10 10:07:52 +01:00
Damnae
a504c73f33
Load beatmap data from an optional osb file.
2017-02-09 15:19:09 +01:00
Damnae
38b25a7df3
Add hit object stacking.
2017-02-09 07:28:40 +01:00
Dean Herbert
50bd80cb0c
Update and standardise license headers.
2017-02-07 14:27:41 +09:00
Dean Herbert
4f89cc0784
Merge pull request #298 from peppy/skip-button
...
Make skip button work.
2017-02-03 12:47:53 +09:00
Drew DeVault
52fb345e79
Merge branch 'master' into song-select-filtering
2017-02-02 09:25:27 -08:00
Drew DeVault
c88a2fbf8a
Replace incorrectly removed background logic
...
I had earlier thought that removing this would solve the weirdness with
starting the beatmap on any but the first difficulty, and forgot to
replace it when I found the actual cause.
2017-02-01 19:32:30 -05:00
Dean Herbert
7ce5fc08ee
Merge branch 'master' into skip-button
...
# Conflicts:
# osu.Game/Graphics/UserInterface/BackButton.cs
# osu.Game/Screens/Play/Player.cs
# osu.Game/osu.Game.csproj
2017-02-01 14:05:58 +09:00
DrabWeb
0d53d3c4ff
Fixed quitting not working
2017-01-31 22:33:28 -04:00
Dean Herbert
046732b7e3
Merge remote-tracking branch 'upstream/master' into song-select-filtering
2017-02-01 10:09:14 +09:00
DrabWeb
c92418e000
Made Player.canPause one line
2017-01-31 21:02:58 -04:00
DrabWeb
13da75f149
Fixed a bug where the user can double press escape to exit the song
2017-01-31 20:44:59 -04:00
DrabWeb
bcd41a2c8f
Moved pause overlay action setting to the initialiser in Player, moved pause overlay displaying be handled in OnExiting instead of OnKeyDown, removed clockWasStarted and used sourceClock.IsRunning instead
2017-01-31 20:28:50 -04:00
Drew DeVault
624d51204f
Fix issue with background on player
...
Not sure why this only happens on my branch, I didn't touch this code.
2017-01-31 19:14:54 -05:00
DrabWeb
91a5d0b3cf
Made requested changes
2017-01-31 09:17:47 -04:00
DrabWeb
740f6e5595
Moved delaying resuming to Player
2017-01-30 09:06:26 -04:00
DrabWeb
ad33ae9431
Removed unnecessary change
2017-01-30 06:24:44 -04:00
DrabWeb
015832f242
Changed PauseOverlay to layout with FlowContainers and not positioning, made the retry counter in PauseOverlay have the number bolded, made it so if the player presses escape before the clock is started in Player then Exit is called instead of Pause
2017-01-30 06:14:28 -04:00
DrabWeb
d70cbd37dd
Made the pause progress graph it's own class, to be implemented, made it so the user couldn't double click the pause buttons and made it so the action wasn't called a second time when the mouse button was released, made PopIn and PopOut in PauseOverlay one line each, made Player.IsPaused a public getter with a private getter/setter, implemented restarting in Player
2017-01-30 04:08:14 -04:00
DrabWeb
28967cf77a
Renamed Player.isPaused to IsPaused, did a small patch suggested for how the player can click through the pause menu onto the Playfield(only partially works, upstream changes need to be made for full functionality), made Retry default to Resume until retrying is implemented, minor cleanups
2017-01-29 05:04:48 -04:00
DrabWeb
582599a8de
Made PauseButton more visually responsive, added force option to Player.Pause, added very basic implementation of the progress bar
2017-01-28 16:55:42 -04:00
DrabWeb
feba3f35ba
Changed the roles of PauseOverlay and player in pausing, PauseOverlay is now only the UI portion and doesn't do things like actually pause the game, and only calls actions and hides itself, whereas Player actually pauses the game and brings up the pause overlay in the first place
2017-01-27 15:28:39 -04:00
DrabWeb
601a5ed39c
Reverted Player to upstream
2017-01-27 14:29:51 -04:00
Dean Herbert
3e7503e860
Make skip button work.
2017-01-27 21:57:22 +09:00
Dean Herbert
420e61fa97
TwoLayerButton
2017-01-27 21:08:36 +09:00
DrabWeb
3ed88ea043
Added PauseOverlay.TogglePaused, renamed OnPlay and similar to OnResume, made Pause and Play public, added proper testing for the visual test(pause button instead of auto-pause, logging actions), made PauseOverlay's fade duration a constant instead of statically typed
2017-01-27 07:11:22 -04:00
DrabWeb
81de5a2097
Made the pause overlay be at -1 depth so it renders on top of everything(used to allow circles to draw on top)
2017-01-27 06:36:43 -04:00
DrabWeb
f35974021a
Set actions for retry/quit, moved setting paused to PopIn and PopOut, added null propogation for the sound samples for PauseButton(sometimes in the visual tests the audio doesn't load for whatever reason), added a gradient to the background of the PauseOverlay visual test(same as the one in the menu button system test), wired up the retry and quit actions in Player, made the quit action quit the map, retry still does nothing
2017-01-27 06:19:52 -04:00
Dean Herbert
5787b43586
wip
2017-01-27 19:14:44 +09:00
DrabWeb
fe265c01cb
Added current work on pause overlay
2017-01-27 05:24:49 -04:00
Dean Herbert
139cac5e57
Add fail dialog and flow.
2017-01-27 00:41:34 +09:00
Dean Herbert
8c7bb4990c
Add support for failing.
2017-01-27 00:38:21 +09:00
Dean Herbert
70271fee35
Move PlayerInputManager to own file.
2017-01-27 00:38:21 +09:00
Dean Herbert
1853bbdda8
Move window/volume configuration to framework level.
2017-01-25 18:44:51 +09:00
TocoToucan
259c0964fd
Specify ScoreProcessor.Judgements.Capacity in order to avoid List<T> internal auto reallocations
2017-01-16 23:14:35 +03:00
Drew DeVault
e81073695f
Implement disable mouse buttons
2017-01-13 17:17:04 -05:00
n4b3l
aebe87fefc
better implementation
2016-12-19 16:09:29 +01:00
n4b3l
09f9f86b06
check if dimLevel is null on exit
2016-12-19 14:03:10 +01:00
n4b3l
df305989d0
use config bindable directly
2016-12-18 10:48:59 +01:00
n4b3l
0fbd2d8bc8
removed random enter
2016-12-17 21:03:14 +01:00
n4b3l
224e6a877a
responsive to dim changes
2016-12-17 20:59:41 +01:00
n4b3l
36049cc493
smoother transition
2016-12-17 20:29:20 +01:00
n4b3l
c73fbe6e42
Remove unnecessary casts
2016-12-17 15:06:56 +01:00
n4b3l
ba81222af6
basic background dim
2016-12-16 17:13:24 +01:00
Dean Herbert
6cfb174f02
Fix exiting results screen returning to player.
2016-12-08 20:03:18 +09:00
Dean Herbert
bbc11c77ca
Add (temporary) transitions to songselect and player.
2016-12-07 20:47:28 +09:00
Dean Herbert
74e3a87f78
Add *very* basic ranking screen.
2016-11-29 23:59:56 +09:00
Dean Herbert
2947121e48
Hook up ScoreProcessor to Scoreoverlay etc.
2016-11-29 21:28:43 +09:00
Dean Herbert
9d2a69f1e2
Add concept of ScoreProcessor.
2016-11-29 20:30:16 +09:00
Dean Herbert
9871960112
Basic score flow.
2016-11-29 17:34:16 +09:00
Dean Herbert
396ca9fe91
Remove HitJudgementResolver; reimplement in DrawableHitObject.
2016-11-26 16:51:51 +09:00
Dean Herbert
f9f72f25a2
Add basic flow for hitobject judgement.
2016-11-25 16:26:50 +09:00
Dean Herbert
6c69bd2ba3
Fix regression causing crash on using z/x in player mode.
2016-11-24 21:27:12 +09:00
Dean Herbert
3e9c398652
Update input handler logic to match framework changes.
2016-11-21 21:36:11 +09:00
Thomas Müller
57e7c7097d
Update framework and add rudimentary fading to song select screen.
2016-11-20 12:16:54 +01:00
Thomas Müller
f8788bb24b
Update the background according to the currently selected beatmap and blur it within song select.
2016-11-19 17:39:43 +01:00
Dean Herbert
b61521a93c
Tidy up Player.cs.
2016-11-16 15:48:35 +09:00
Huo Yaoyuan
53deaf2a00
Merge branch 'master'
2016-11-16 10:51:39 +08:00
Dean Herbert
d846246ef2
ShowToolbar -> ShowOverlays; include MusicController.
2016-11-15 20:55:57 +09:00
Dean Herbert
5dd4e31011
Move DrawableHitObject.
2016-11-14 19:49:29 +09:00
Dean Herbert
4590be552f
Move play modes to their own projects.
2016-11-14 18:54:24 +09:00
Dean Herbert
06f4f93918
Move play modes to Modes namespace.
2016-11-14 18:03:20 +09:00
Dean Herbert
0f4538f69f
Rename GameModes namespace to Screens.
2016-11-14 17:23:33 +09:00