Dean Herbert
7c7771afca
Merge pull request #24986 from peppy/health-animates-in-intro
...
Add initial animation for health bars
2023-10-07 10:31:34 +09:00
Bartłomiej Dach
a099cc0f36
Merge pull request #25030 from peppy/adjustable-health-bar
...
Adjust argon health bar to fit with existing layout
2023-10-06 21:51:18 +02:00
Dean Herbert
1a60e6d76e
Merge branch 'master' into health-animates-in-intro
2023-10-07 00:32:19 +09:00
Dean Herbert
71be3c8f8b
Add ability to adjust health bar settings in test scene
2023-10-06 19:34:27 +09:00
Dean Herbert
db5178e453
Change ArgonHealthDisplay
to be relative sized for now
2023-10-06 18:56:39 +09:00
Dean Herbert
354193c53a
Merge branch 'master' into clock-fix-attempt-2
2023-10-06 16:43:27 +09:00
Bartłomiej Dach
c195fbe76f
Merge branch 'master' into crop-gameplay-textures
2023-10-05 09:35:58 +02:00
Dean Herbert
5a0faaa0b1
Fix TestReplayExport
intermittent failure
...
The previous fix was not working as it was checking the path for the
prefix `_`, not the filename.
See https://github.com/ppy/osu/runs/17415814653#r0s2 which clearly shows
this.
2023-10-05 14:30:06 +09:00
Bartłomiej Dach
bd71403309
Merge branch 'master' into health-animates-in-intro
2023-10-04 13:53:42 +02:00
Dean Herbert
5a17a86d1d
Merge branch 'master' into clock-fix-attempt-2
2023-10-04 16:57:49 +09:00
Bartłomiej Dach
844a3b6c1b
Merge pull request #24980 from frenzibyte/gameplay-hud-redesign/health-display
...
Implement redesigned health bar display for "Argon" skin
2023-10-03 11:26:21 +02:00
Dean Herbert
e1445fcc65
Adjust health display test scene's background colour to better visualise background fill
2023-10-03 17:17:42 +09:00
Dean Herbert
622cbc3af7
Adjust test scene to actually make HP bars fit
2023-10-02 16:07:45 +09:00
Salman Ahmed
9e2b8254d9
Add argon-specific health display test scene
2023-10-01 13:26:47 +03:00
Salman Ahmed
776536e816
Add "Argon" health display implementation
2023-10-01 00:56:16 +03:00
Salman Ahmed
869f8e5e1b
Adjust test scene to apply miss judgements as well
2023-10-01 00:21:24 +03:00
Salman Ahmed
314ecec65b
Refactor player max dimensions test scene to actually upscale textures
2023-09-30 01:34:49 +03:00
Dean Herbert
a7237e48aa
Merge branch 'master' into fix-storyboard-skin-textures-lookup
2023-09-27 17:17:51 +09:00
Dean Herbert
40a548d372
Adjust new test scene to not be super broken
2023-09-26 17:30:49 +09:00
Dean Herbert
990c54519b
Merge branch 'master' into limit-gameplay-sprite-dimensions
2023-09-26 16:40:32 +09:00
Dean Herbert
b1561b650f
Rename test scene, add xmldoc and increase scale factor to something absurdly high
2023-09-26 16:39:36 +09:00
Dean Herbert
2ca1c684bb
Merge branch 'master' into fix-storyboard-skin-textures-lookup
2023-09-26 14:05:27 +09:00
Dean Herbert
c40bd74138
Update usages of GameplayClockContainer
not using an adjustable source
2023-09-22 16:22:36 +09:00
Dean Herbert
8367bb6bee
Don't apply decoupling to SpectatorPlayerClock
s
...
See inline comment for reasoning. It's a bit complicated.
2023-09-22 16:22:35 +09:00
Dean Herbert
3f27be1f33
Replace most usages of DecoupleableInterpolatingFramedClock
...
Except `FramedBeatmapClock`, which is the high-effort one.
2023-09-22 12:49:25 +09:00
Bartłomiej Dach
e45d456324
Fix TestFriendScore
intermittently failing due to randomness
...
If `createRandomScore()` happened to randomly pick the highest total
score when called with `friend` as the sole argument, that particular
score would not be pink.
`GetScoreByUsername()` would arbitrarily pick the first score for the
user, so in this particular case where a friend had the number 1 score,
the test would wrongly fail.
Fix by checking whether any of the 3 added friend scores have received
the pink colour. Because there is more than 1 friend score in the test,
doing so ensures that at least one of those should eventually become
pink (because, obviously, you can't have two scores at number 1).
2023-09-21 21:12:44 +02:00
Bartłomiej Dach
9301a1907a
Rewrite TestFriendScore
assertions to constraint model
...
Allows to clearly see what the failure is:
TearDown : System.TimeoutException : "friend score is pink" timed out: Expected: some item equal to "#FF549A"
But was: < "#FFFFFF", "#7FCC33", "#444444 " >
The #7FCC33 colour is used for the first score on the leaderboard.
2023-09-21 21:05:41 +02:00
Bartłomiej Dach
69ed99dfd5
Merge branch 'master' into mania-edit-disable-sv
2023-09-21 09:13:27 +02:00
Bartłomiej Dach
d7129da8ea
Fix TestSceneDrawableStoryboardSprite
not displaying anything
2023-09-20 12:05:23 +02:00
Dean Herbert
c5397bdbb3
Merge branch 'master' into mania-edit-disable-sv
2023-09-20 14:23:07 +09:00
Dean Herbert
1927b524db
Merge branch 'master' into leaderboard-friend-highlight
2023-09-20 14:14:08 +09:00
Dean Herbert
1316403180
Fix inspection in new test scene
2023-09-20 13:02:40 +09:00
Dean Herbert
2f020f8682
Add test coverage of storyboard preferring skin when specified
2023-09-19 20:20:20 +09:00
Salman Ahmed
8e992de763
Fix crash when loading player instance without exiting previous instance
2023-09-19 05:09:01 +03:00
Salman Ahmed
a373d71b3e
Add basic test scene upscaling all skin elements
2023-09-19 03:40:31 +03:00
Salman Ahmed
57dc76b345
Revert "Update GetTexture
signature rather than creating new overload"
...
This reverts commit 96f12cfbaa
.
2023-09-19 03:21:19 +03:00
Bartłomiej Dach
45751dd1f2
Minimum viable changes for ruleset-specific scoring test scenes
2023-09-15 12:58:29 +02:00
Bartłomiej Dach
7c65a9de75
Fix Score V1 simulation in scoring test scene incorrectly applying multiplier
...
`TestSceneScoring` included a local simulation of stable's Score V1
algorithm. One of the parts of said algorithm is a mysterious
"score multiplier", influenced by - among others - the beatmap's drain
rate, overall difficulty, circle size, object count, drain length,
and active mods. (An implementation of this already exists in lazer
source, in `OsuLegacyScoreSimulator`, but more on this later.)
However, `TestSceneScoring` had this multiplier in _two_ places, with
_two_ distinct values, one of which being 1 (i.e. basically off).
Unfortunately, the place that had 1 as the multiplier was the wrong one.
Stable calculates the score increase for every hit in two stages;
first, it takes the raw numerical value of the judgement, but then
applies a combo-based bonus on top of it:
scoreIncrease += (int)(Math.Max(0, ComboCounter.HitCombo - 1) * (scoreIncrease / 25 * ScoreMultiplier));
On the face of it, it may appear that the `ScoreMultiplier` factor
can be factored out and applied at the end only when returning total
score. However, once the above formula is rewritten as:
scoreIncrease = scoreIncrease + (int)(Math.Max(0, ComboCounter.HitCombo - 1) * (scoreIncrease / 25 * ScoreMultiplier));
= scoreIncrease * (1 + (Math.Max(0, ComboCounter.HitCombo - 1) / 25 * ScoreMultiplier))
it becomes clear that that assumption is actually _incorrect_,
and the `ScoreMultiplier` _must_ be applied to every score increase
individually.
The above was cross-checked experimentally against stable source
on an example test map with 100 objects, and a replay hitting them
perfectly.
2023-09-12 21:33:26 +02:00
Bartłomiej Dach
3981e2e957
Only show visible graph values in tooltip
2023-09-12 13:29:02 +02:00
Bartłomiej Dach
15708ee465
Add toggle for showing relative/absolute score values
2023-09-12 13:27:40 +02:00
Bartłomiej Dach
607ceeccb9
Persist visibility state of graphs
2023-09-12 12:19:50 +02:00
Bartłomiej Dach
3cf8082aa7
Add capability to toggle visibility of graph
2023-09-12 12:07:12 +02:00
Bartłomiej Dach
95d15a703e
Improve legibility of scoring test scene
...
- Add black background to avoid clashes with background images.
- Use sorta-tetradic colours for the four plots.
2023-09-12 11:36:41 +02:00
Dean Herbert
87ec33bb66
Tidy up test
2023-09-07 14:50:22 +09:00
cdwcgt
68752f95e5
color friend score to pink
2023-09-06 22:58:03 +09:00
Dean Herbert
96f12cfbaa
Update GetTexture
signature rather than creating new overload
2023-09-05 18:01:19 +09:00
Dean Herbert
0f5eff1230
Merge branch 'master' into mania-edit-disable-sv
2023-09-01 19:08:48 +09:00
Bartłomiej Dach
479c463751
Explain why segment end positions are not recovered in test
2023-08-21 08:29:51 +02:00
Bartłomiej Dach
2b09594823
Use nunit constraints in test for better debug experience
2023-08-19 14:33:26 +02:00
OliBomby
fbf4d3ac81
Add test
2023-08-18 12:36:34 +02:00
Dan Balasescu
a2fd7707a1
Allow toggling SVs in the editor
2023-08-18 18:55:24 +09:00
nanashi-1
9bdff29dd7
add visual test
2023-08-07 09:50:54 +08:00
Bartłomiej Dach
aca8310cd1
Fix non-compiling test
...
To be fair, currently the test is a bit pointless (as it has no reason
to be a `SkinnableTestScene`, it gains precisely nothing from it - all
that is shown there is some generic components on song select). But that
is no worse then `master`, so look away for now.
2023-07-28 23:36:57 +02:00
Dean Herbert
e702e0a23e
Avoid intercepting temporary files in new test
2023-07-27 17:44:36 +09:00
Bartłomiej Dach
7bc3edb05a
Fix code quality inspection
2023-07-26 20:52:03 +02:00
Dean Herbert
2dace742a3
Add test coverage of score arriving on disk when exporting from results screen after play
2023-07-26 15:21:43 +09:00
Bartłomiej Dach
653f01f4ce
Merge pull request #24359 from peppy/fix-unknown-mod-test-failure
...
Fix `TestSceneUnknownMod` failing due to null reference
2023-07-25 22:40:03 +02:00
Dean Herbert
c1d93607e0
Fix TestSceneUnknownMod
failing due to null reference
2023-07-25 19:06:13 +09:00
Dean Herbert
b29a2081ac
Merge branch 'master' into menu-star-fountains
2023-07-21 14:21:16 +09:00
Bartłomiej Dach
210e114f7d
Merge branch 'master' into editor-prefer-closest
2023-07-20 19:16:09 +02:00
Dan Balasescu
733ce4c382
Fix incorrect dependency caching
...
These are tested framework-side to throw exceptions, but the
test is ignored for the source generated version because it quietly
allows this scenario.
The source gen project should eventually have an analyser for these
unsupported cases, or we could consider relaxing this particular case.
2023-07-20 22:30:49 +09:00
Dean Herbert
9d46d00294
Update skin editor cyclic test to match expectations better
2023-07-19 16:56:16 +09:00
Dean Herbert
2e3d1fe950
Fix regression in time jumping behaviour
2023-07-19 13:38:04 +09:00
Zyf
82364b4f9f
Use OsuScoreProcessor in the scoring test scene
2023-07-11 02:46:32 +02:00
Bartłomiej Dach
055e4a78f0
Merge branch 'master' into taiko-hitsounding-final-attempt
2023-07-08 18:10:04 +02:00
Bartłomiej Dach
832c1c0009
Merge branch 'master' into fix-gameplay-samepl-trigger-source-rewind
2023-07-08 13:33:04 +02:00
Dean Herbert
2e98ab0a48
Expose rewinding state of IGameplayClock
s
...
The implementation of this requires a bit of a special case
for 0, so makes sense to implement in a central place.
2023-07-06 19:08:42 +09:00
Dean Herbert
7a3a14e50d
Add sample trigger tests covering rewinding of gameplay
2023-07-06 19:08:42 +09:00
Dean Herbert
af3f9086e5
Expose rewinding state of IGameplayClock
s
...
The implementation of this requires a bit of a special case
for 0, so makes sense to implement in a central place.
2023-07-06 14:16:31 +09:00
Dean Herbert
a98a36872e
Bring realm library up-to-date
2023-07-06 13:37:43 +09:00
Dean Herbert
51b0d18c04
Fix weird test assertion output
2023-07-05 18:44:27 +09:00
Bartłomiej Dach
b0f6b22fa7
Add assertions covering correctness of judged flags on entry
2023-07-04 23:48:46 +02:00
Bartłomiej Dach
2b098bdf61
Add test coverage for mixed pooled/non-pooled usages
2023-07-04 23:41:06 +02:00
Bartłomiej Dach
7052f87eb8
Add even more safety against unloaded components
2023-06-27 21:21:14 +02:00
Bartłomiej Dach
9681ee7eeb
Fix broken test step
2023-06-27 20:29:27 +02:00
Bartłomiej Dach
ada9c48bde
Attempt to fix more test failures
2023-06-27 20:17:58 +02:00
Dean Herbert
8bd6f7a46a
Rename ClicksPerSecondCalculator
to ClicksPerSecondController
2023-06-27 16:38:46 +09:00
Dean Herbert
e21583ff1b
Refactor InputCountController
to not require being added to foreign body via Attach
...
I've made the flow match `ClicksPerSecondCalculator` as close as
possible. Hopefully this reads better.
2023-06-27 16:36:00 +09:00
Dean Herbert
e99de0eb5d
Add safety to tests to ensure loaded
2023-06-27 16:04:34 +09:00
Bartłomiej Dach
9c87d42f2b
Attempt to remedy HUD overlay test failure by waiting more
2023-06-26 22:41:31 +02:00
Bartłomiej Dach
7200855d46
Rename Judgement{Tally -> CountController}
2023-06-26 19:30:04 +02:00
Bartłomiej Dach
8d91580dc1
Rename {KeyCounter -> InputCount}Controller
2023-06-26 19:27:42 +02:00
tsrk
350d722c8d
Merge branch 'master' into hud/kc-skinnable
2023-06-25 15:42:08 +02:00
Bartłomiej Dach
25842105ce
Merge pull request #23976 from peppy/gameplay-sample-trigger-source-correctness
...
Adjust `GameplaySampleTriggerSource` to only switch samples when close enough to the next hit object
2023-06-25 08:23:55 +02:00
Bartłomiej Dach
d7ae430ec2
Merge branch 'master' into framework-update
2023-06-24 18:47:52 +02:00
Dean Herbert
3585c3f1d5
Apply required nullability changes
2023-06-24 09:58:36 +09:00
Dean Herbert
0ab0c52ad5
Automated pass
2023-06-24 01:00:03 +09:00
Bartłomiej Dach
2f77675fe7
Fix errors in tests due to mismatching NRT annotations
2023-06-20 21:57:32 +02:00
Dean Herbert
92e89c7df7
Update test expectations
2023-06-20 21:02:34 +09:00
Dean Herbert
04dad6c6e8
Use IGameplayClock
to ensure our clock source is correct
2023-06-20 20:47:56 +09:00
tsrk
61101335cc
test: fix KeyCounterController
not provided as a dependency
2023-06-16 19:00:09 +02:00
tsrk
f9321a24d9
test: change hideTarget drawable and testing logic
...
Doesn't change what it needs to test conceptually
2023-06-16 17:24:40 +02:00
Ruki
aba8219d06
Merge branch 'master' into hud/kc-skinnable
2023-06-15 15:48:43 +02:00
tsrk
7e70598773
test: move back key counter tests in ctor
2023-06-15 12:02:30 +02:00
tsrk
42b740a175
Merge branch 'master' into hud/kc-skinnable
2023-06-14 22:19:45 +02:00
tsrk
c637fddf73
refactor: decouple Trigger logic from KeyCounterDisplay
...
This allows to keep a coeherent state regardless of the progress of the play
2023-06-14 21:13:35 +02:00
tsrk
758831b983
test: remove hard usages of KeyCounterDisplay
2023-06-14 13:25:24 +02:00
Dean Herbert
062fd58602
Add test to known time
2023-06-12 16:43:28 +09:00
Dean Herbert
c9f9569e4a
Add ability to change background colour in song progress test scene
2023-06-12 16:22:40 +09:00
Bartłomiej Dach
f51b8a6a05
Fix code quality inspection
2023-06-06 21:11:24 +02:00
Bartłomiej Dach
7694aa7219
Add test coverage
2023-06-06 20:36:44 +02:00
Dean Herbert
1558723420
Merge branch 'master' into scorev2
2023-05-29 20:06:32 +09:00
Dan Balasescu
6d9ba9248d
Massage tests a bit more
2023-05-25 16:38:22 +09:00
Dean Herbert
e68ba6366c
Update new usages of "soft" to use the new constant
2023-05-24 14:04:10 +09:00
Dean Herbert
298989ffd2
Merge branch 'master' into sample-set-controls
2023-05-24 14:03:04 +09:00
Dan Balasescu
fee3d43596
Merge branch 'master' into scorev2
2023-05-23 19:07:54 +09:00
Dan Balasescu
7cbf48ffcf
Fix TestSceneScoring and incorrect combo calculations
2023-05-19 14:09:19 +09:00
Joseph Madamba
caa79704ac
Add test coverage for failing case
2023-05-17 20:23:37 -07:00
Bartłomiej Dach
59ece64d25
Merge branch 'master' into skin-editor-change-handler-improvement
2023-05-03 19:42:42 +02:00
Terochi
4d52ce769b
Revert SaveState()
calling on initialization
2023-05-01 12:53:58 +02:00
OliBomby
608fa3cc73
Merge remote-tracking branch 'upstream/master' into sample-control-points
2023-04-30 19:47:03 +02:00
Terochi
8f02bd80f9
Addressed changes
2023-04-30 16:11:52 +02:00
Terochi
949dc1c0f9
Improved logic
2023-04-30 12:05:55 +02:00
Terochi
585318400c
Refactor tests
2023-04-30 02:32:20 +02:00
Terochi
9a9e02b110
Added tests
2023-04-30 02:00:35 +02:00
OliBomby
c6fc180659
remove all test usages of SampleControlPoint
2023-04-26 14:21:52 +02:00
Bartłomiej Dach
196b5b41eb
Also disable counting on argon display in test
...
Mostly for my own peace of mind.
2023-04-25 20:17:57 +02:00
Bartłomiej Dach
753fa09356
Fix test failures due to type mismatch
2023-04-25 20:10:11 +02:00
Dean Herbert
0c3a015953
Fix key counter test not testing the full binding of IsCounting
2023-04-25 21:37:19 +09:00
Dean Herbert
d8b4db3a13
Merge branch 'master' into gameplay/argon-key-counter_le-retour
2023-04-25 19:54:31 +09:00
Bartłomiej Dach
0cc92ce5f9
Add failing test case
...
Covering nested object reverts not firing the parent's `RevertResult`
event in accordance with what the xmldoc of the event states.
2023-04-11 18:24:34 +02:00
Dean Herbert
0c71fa1bbd
Merge branch 'master' into gameplay/argon-key-counter_le-retour
2023-04-06 23:39:57 +09:00
Dean Herbert
e6872629f3
Merge pull request #22868 from peppy/no-epilepsy-warning-storyboard-disable
...
Don't show epilepsy warning when storyboards are disabled
2023-04-06 12:32:38 +09:00
tsrk
809b817e8e
Merge branch 'master' into gameplay/argon-key-counter_le-retour
2023-04-05 22:57:36 +02:00
Bartłomiej Dach
ba753a8aac
Merge branch 'master' into update-skinnable-sound-before-playing
2023-04-05 22:56:25 +02:00
Bartłomiej Dach
6df7614b9d
Add tests for suppressing epilepsy warning when storyboard disabled
2023-04-05 20:56:50 +02:00
Bartłomiej Dach
02c6126be7
Ensure storyboards are enabled in existing epilepsy warning tests
2023-04-05 20:53:54 +02:00
Bartłomiej Dach
432f698697
Merge branch 'master' into gameplay/key-counter-abstraction
2023-04-05 19:45:14 +02:00
Bartłomiej Dach
8cc425774b
Merge branch 'master' into fix-replay-fail-on-exit
2023-04-03 21:23:23 +02:00
Dean Herbert
6239789188
Fix missing using statements in multiple test scenes
2023-04-03 15:37:10 +09:00
Dean Herbert
b0c09df259
Merge branch 'master' into gameplay/key-counter-abstraction
2023-04-03 15:33:35 +09:00
Dean Herbert
9b45591c2f
Add failing test coverage of saving failed replay causing progression to results
2023-03-29 14:00:11 +09:00
Terochi
1478a26cc0
Addressed changes
2023-03-21 23:15:49 +01:00
Dean Herbert
fb51221c2b
Add test coverage of cyclic selection triggering when more than one item is selected
2023-03-21 21:31:10 +09:00
Dean Herbert
a81408ca06
Add failing test coverage showing that replay will fail on exiting gameplay
2023-03-16 17:12:46 +09:00
Dean Herbert
159c8833c7
Add test coverage of SkinnableSound
not updating in time when not present
2023-03-16 15:41:05 +09:00
Dean Herbert
5378cdff20
Apply NRT to TestSceneSkinnableSound
2023-03-16 15:10:35 +09:00
Dean Herbert
5f9b13a775
Rename Add
/AddRange
methods as they are no longer conflicting with Container
2023-03-15 18:02:41 +09:00
Dean Herbert
8908648f97
Fix super-dodgy cast of IEnumerable
to Drawable
2023-03-15 18:01:22 +09:00
Dean Herbert
1cf870d956
Add test coverage and fix fail case where a drag selection ends incorrectly with cyclic selection
2023-03-15 15:16:48 +09:00
Dean Herbert
3c4e2d8700
Add tests covering drag selection
2023-03-14 21:04:51 +09:00
tsrk
d806b85a30
revert: make counters
an IEnumerable
again
...
As suggested by bdach as this would make the last two commits useless
Refs: 5d15426
2023-03-09 10:25:03 +00:00
tsrk
44297a7d0a
refactor: make KCD a CompositeDrawable
2023-03-08 00:47:16 +00:00
Dean Herbert
28520414aa
Move KeyCounter
components to HUD
namespace
2023-03-07 16:41:39 +09:00
Dean Herbert
15d65059b5
Tidy up Add
method logic
2023-03-07 16:21:57 +09:00
Dean Herbert
8f6df5ea0f
Merge branch 'master' into gameplay/key-counter-abstraction
2023-03-07 16:09:45 +09:00
Dean Herbert
d2fcdf6e0e
Add test coverage of cyclic selection in skin editor
2023-03-07 15:11:47 +09:00
Bartłomiej Dach
92edb0f868
Merge branch 'master' into skin-editor-depth-changing
2023-02-27 19:24:53 +01:00
tsrk
6307b3948a
style: use Trigger initialisation
2023-02-22 17:59:39 +00:00
Bartłomiej Dach
d679703fa2
Merge pull request #22659 from peppy/fix-taiko-drum-nested-sample-detection
...
Fix `GameplaySampleTriggerSource` not considering nested objects when determining the best sample to play
2023-02-22 18:56:59 +01:00
tsrk
1beec71037
refactor(KeyCounterDisplay): apply suggestions
...
I also took the freedom to add type checking, as we can't limit the
usage of `Add()` since it's a Container. The exception thrown also
advises of using the suggested `AddTrigger()` instead.
2023-02-22 14:58:27 +00:00
Dean Herbert
a8c692a215
Merge pull request #22635 from peppy/use-overlays-container-more
...
Use `Overlays` container rather than `KeyBindingInputManager` for flashlight
2023-02-22 18:30:21 +09:00
Dean Herbert
32a9c066df
Add test coverage of bring-to-front / send-to-back operations
2023-02-22 18:17:20 +09:00
Dean Herbert
90ca635a17
Fix weird nullability in TestSceneSkinEditor
2023-02-22 18:17:20 +09:00
Dean Herbert
f61fbcf3fc
Update assertion to also check GameplayClockContainer
's current time
2023-02-22 15:26:09 +09:00
Dean Herbert
a511e64fa5
Seek using GameplayClockContainer
2023-02-22 14:41:20 +09:00
Bartłomiej Dach
d59d153654
Fix test compile failures from Audio
hoisting
2023-02-21 21:03:00 +01:00
Bartłomiej Dach
3d2fcb0cca
Merge branch 'master' into fix-taiko-drum-nested-sample-detection
2023-02-21 20:53:06 +01:00
Bartłomiej Dach
ec1bf7b0b2
Merge branch 'master' into skin-editor-clipboard
2023-02-21 19:35:58 +01:00
Dean Herbert
9321ec29dc
Update slider sample source asserts to match expected behaviour
...
As pointed out in review, if the current time is after the end of the
slider, the correct hit object to use for sample retrieval is the object
itself, not any nested object.
2023-02-21 14:04:38 +09:00
Dean Herbert
e686b4393e
Add wait steps to ensure frame-stable clock has caught up before checking state
2023-02-21 14:04:19 +09:00
Dean Herbert
5ba6059911
Merge branch 'master' into fix-taiko-drum-nested-sample-detection
2023-02-21 13:58:15 +09:00
Bartłomiej Dach
3183f5cee2
Merge branch 'master' into revert-result-in-playfield
2023-02-19 16:33:10 +01:00
Bartłomiej Dach
704dddf14b
Merge branch 'master' into skin-editor-clipboard
2023-02-17 22:59:18 +01:00
Bartłomiej Dach
6afa65bd3d
Merge branch 'master' into skinnable-clean-up-documentation
2023-02-17 20:59:18 +01:00
tsrk
ddd6c1a1c6
refactor(KeyCounter): address bindables issues
...
`IsCounting` is back being an auto-property.
`countPresses` is now encapsulated and being exposed as an
`IBindable<int>` via `CountPresses`
2023-02-16 22:20:34 +00:00
Bartłomiej Dach
3ee046000e
Merge branch 'master' into revert-result-in-playfield
2023-02-16 21:54:29 +01:00
Bartłomiej Dach
2fdf1fd876
Merge branch 'master' into fix-taiko-drum-nested-sample-detection
2023-02-16 19:43:02 +01:00
Bartłomiej Dach
5bdc5dfadd
Add one more assert to keep coverage from previous implementation
2023-02-16 19:02:51 +01:00
Dean Herbert
b59ec551f6
Add test coverage of GameplaySampleTriggerSource
not considering nested objects
2023-02-16 18:21:33 +09:00
Dean Herbert
979c079f8b
Refactor GameplaySampleTriggerSource
test to not be realtime dependent
2023-02-16 17:58:44 +09:00
Dean Herbert
9d02a2ef0e
Apply NRT to GamepleSampleTriggerSource
tests
2023-02-16 17:58:44 +09:00
Dean Herbert
2fbaf88a3c
Add clipboard dependency to SkinEditor
specific tests
...
This is usually provided by the `SkinEditorOverlay`, which is not always
present in tests.
2023-02-16 15:24:38 +09:00
tsrk
74e7cc2056
feat: implement new design of key counter
2023-02-15 22:18:02 +00:00
tsrk
076eb81b21
refactor: rename trigger classes
...
Makes it better to understand their purpose
2023-02-15 21:46:13 +00:00
tsrk
157bba7830
refactor: rename Trigger
class to InputTrigger
2023-02-15 21:41:36 +00:00
Dean Herbert
a92e42bb84
Rename SkinnableTargetContainer
to SkinComponentsContainer
...
Also use full `SkinComponentsContainerLookup` instead of the sub-type.
This will potentially be useful once we bring in per-ruleset targets.
2023-02-15 18:37:41 +09:00
Dean Herbert
b1cf6d83d8
Move extension methods closer to serialisation classes
2023-02-15 18:37:41 +09:00
Dean Herbert
856efd9fd9
Rename SkinnableDrawableInfo
to SerialisedDrawableInfo
2023-02-15 18:23:19 +09:00
Dean Herbert
9e651a7ca2
Rename SkinnableInfo
to SkinnableDrawableInfo
2023-02-15 18:23:17 +09:00
Dean Herbert
6010dde86e
Move SkinnableInfo
to better namespace
2023-02-15 18:23:10 +09:00
Dean Herbert
d9b4d932c9
Fix test container lookup failure
2023-02-15 17:47:34 +09:00
Dean Herbert
ca75f0ec77
Apply NRT to TestSceneBeatmapSkinFallbacks
2023-02-15 17:30:21 +09:00
Dean Herbert
8bbd00822c
Simplify and rename SkinnableTargetComponentsContainer
2023-02-15 17:30:21 +09:00
Andrei Zavatski
006356e617
Add TestSceneLetterboxOverlay
2023-02-13 14:17:33 +03:00
tsrk
11d0e185b8
refactor: separate impl of KeyCounterDisplay
...
This allows for different layouts of display. Idk, maybe someone would
want to mix both variants? (don't do this please). This commit is mostly
prep for further changes.
2023-02-13 01:36:12 +00:00
Dean Herbert
96fbd04698
Add failing test coverage of skip no longer working in replay playback
2023-02-10 18:57:04 +09:00
ekrctb
5ddaf8ea3c
Fix test setting invalid TimeOffset
2023-02-09 17:43:04 +09:00
Bartłomiej Dach
e937022b09
Merge branch 'master' into middle-click-replay-pause
2023-02-02 20:52:03 +01:00
Dean Herbert
edecd2ee25
Merge branch 'master' into middle-click-replay-pause
2023-02-02 15:25:51 +09:00
Dean Herbert
8dc2e6872e
Move skin editor to overlays namespace
2023-02-02 14:00:31 +09:00
Bartłomiej Dach
4fc7d37a1b
Fix wonky log message
2023-02-01 22:58:11 +01:00
Dean Herbert
34a6106170
Add more logging in TestScenePause
to better understand test failures
2023-02-02 01:01:32 +09:00
Dean Herbert
e3a5c233e9
Update test to use newer assetion logic
2023-01-25 17:39:35 +09:00
Dean Herbert
f0406c34fd
Merge branch 'master' into revert-result-in-playfield
2023-01-25 17:35:33 +09:00
ekrctb
8405a3e172
Add test for RevertResult
2023-01-23 18:51:55 +09:00
mk56-spn
b22363ed8c
Fix JudgementCounterDisplay.cs max judgement always showing upon changing display mode
2023-01-19 10:31:02 +01:00
Dean Herbert
e58abf7d1a
Merge pull request #22284 from bdach/judgement-counter-broken
...
Fix "show max judgement" setting not applying initially on judgement counter display
2023-01-19 09:09:06 +09:00
Bartłomiej Dach
b62ff8d644
Merge branch 'master' into skin/argon-song-progress-cleaner
2023-01-18 23:52:12 +01:00
Bartłomiej Dach
7299d227d1
Add failing test case
2023-01-18 21:42:22 +01:00