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Add test coverage of SkinnableSound
not updating in time when not present
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@ -23,6 +23,8 @@ namespace osu.Game.Tests.Visual.Gameplay
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private TestSkinSourceContainer skinSource = null!;
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private PausableSkinnableSound skinnableSound = null!;
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private const string sample_lookup = "Gameplay/normal-sliderslide";
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[SetUpSteps]
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public void SetUpSteps()
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{
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@ -34,7 +36,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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};
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// has to be added after the hierarchy above else the `ISkinSource` dependency won't be cached.
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skinSource.Add(skinnableSound = new PausableSkinnableSound(new SampleInfo("Gameplay/normal-sliderslide")));
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skinSource.Add(skinnableSound = new PausableSkinnableSound(new SampleInfo(sample_lookup)));
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});
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}
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@ -97,6 +99,27 @@ namespace osu.Game.Tests.Visual.Gameplay
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AddAssert("sample not playing", () => !skinnableSound.IsPlaying);
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}
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[Test]
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public void TestSampleUpdatedBeforePlaybackWhenNotPresent()
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{
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AddStep("make sample non-present", () => skinnableSound.Hide());
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AddUntilStep("ensure not present", () => skinnableSound.IsPresent, () => Is.False);
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AddUntilStep("ensure sample loaded", () => skinnableSound.ChildrenOfType<DrawableSample>().Single().Name, () => Is.EqualTo(sample_lookup));
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AddStep("Change source", () =>
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{
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skinSource.OverridingSample = new SampleVirtual("new skin");
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skinSource.TriggerSourceChanged();
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});
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// Samples are nulled on source change immediately
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AddUntilStep("wait for sample null", () => skinnableSound.ChildrenOfType<DrawableSample>().Count(), () => Is.Zero);
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AddStep("start sample", () => skinnableSound.Play());
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AddUntilStep("sample updated", () => skinnableSound.ChildrenOfType<DrawableSample>().Single().Name, () => Is.EqualTo("new skin"));
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}
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[Test]
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public void TestSkinChangeDoesntPlayOnPause()
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{
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@ -138,11 +161,13 @@ namespace osu.Game.Tests.Visual.Gameplay
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public Bindable<bool> SamplePlaybackDisabled { get; } = new Bindable<bool>();
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public ISample? OverridingSample;
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IBindable<bool> ISamplePlaybackDisabler.SamplePlaybackDisabled => SamplePlaybackDisabled;
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public Drawable? GetDrawableComponent(ISkinComponentLookup lookup) => source.GetDrawableComponent(lookup);
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public Texture? GetTexture(string componentName, WrapMode wrapModeS, WrapMode wrapModeT) => source.GetTexture(componentName, wrapModeS, wrapModeT);
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public ISample? GetSample(ISampleInfo sampleInfo) => source.GetSample(sampleInfo);
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public ISample? GetSample(ISampleInfo sampleInfo) => OverridingSample ?? source.GetSample(sampleInfo);
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public IBindable<TValue>? GetConfig<TLookup, TValue>(TLookup lookup)
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where TLookup : notnull
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