mirror of
https://github.com/ppy/osu.git
synced 2024-11-11 11:37:28 +08:00
Apply NRT to TestSceneBeatmapSkinFallbacks
This commit is contained in:
parent
8bbd00822c
commit
ca75f0ec77
@ -1,13 +1,12 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Lists;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Framework.Timing;
|
||||
@ -28,10 +27,10 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
{
|
||||
public partial class TestSceneBeatmapSkinFallbacks : OsuPlayerTestScene
|
||||
{
|
||||
private ISkin currentBeatmapSkin;
|
||||
private ISkin currentBeatmapSkin = null!;
|
||||
|
||||
[Resolved]
|
||||
private SkinManager skinManager { get; set; }
|
||||
private SkinManager skinManager { get; set; } = null!;
|
||||
|
||||
protected override bool HasCustomSteps => true;
|
||||
|
||||
@ -65,7 +64,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
|
||||
var actualInfo = actualComponentsContainer.CreateSkinnableInfo();
|
||||
|
||||
var expectedComponentsContainer = (DefaultSkinComponentsContainer)expectedSource.GetDrawableComponent(new GlobalSkinComponentLookup(target));
|
||||
var expectedComponentsContainer = expectedSource.GetDrawableComponent(new GlobalSkinComponentLookup(target)) as Container;
|
||||
if (expectedComponentsContainer == null)
|
||||
return false;
|
||||
|
||||
@ -92,7 +91,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
return almostEqual(actualInfo, expectedInfo);
|
||||
}
|
||||
|
||||
private static bool almostEqual(SkinnableInfo info, SkinnableInfo other) =>
|
||||
private static bool almostEqual(SkinnableInfo info, SkinnableInfo? other) =>
|
||||
other != null
|
||||
&& info.Type == other.Type
|
||||
&& info.Anchor == other.Anchor
|
||||
@ -102,7 +101,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
&& Precision.AlmostEquals(info.Rotation, other.Rotation)
|
||||
&& info.Children.SequenceEqual(other.Children, new FuncEqualityComparer<SkinnableInfo>(almostEqual));
|
||||
|
||||
protected override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap, Storyboard storyboard = null)
|
||||
protected override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap, Storyboard? storyboard = null)
|
||||
=> new CustomSkinWorkingBeatmap(beatmap, storyboard, Clock, Audio, currentBeatmapSkin);
|
||||
|
||||
protected override Ruleset CreatePlayerRuleset() => new TestOsuRuleset();
|
||||
@ -111,7 +110,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
{
|
||||
private readonly ISkin beatmapSkin;
|
||||
|
||||
public CustomSkinWorkingBeatmap(IBeatmap beatmap, Storyboard storyboard, IFrameBasedClock referenceClock, AudioManager audio, ISkin beatmapSkin)
|
||||
public CustomSkinWorkingBeatmap(IBeatmap beatmap, Storyboard? storyboard, IFrameBasedClock referenceClock, AudioManager audio, ISkin beatmapSkin)
|
||||
: base(beatmap, storyboard, referenceClock, audio)
|
||||
{
|
||||
this.beatmapSkin = beatmapSkin;
|
||||
|
Loading…
Reference in New Issue
Block a user