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Add more logging in TestScenePause to better understand test failures

This commit is contained in:
Dean Herbert 2023-02-02 01:01:32 +09:00
parent baeae89c8c
commit 34a6106170

View File

@ -9,6 +9,7 @@ using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Logging;
using osu.Framework.Screens;
using osu.Framework.Testing;
using osu.Game.Configuration;
@ -89,7 +90,13 @@ namespace osu.Game.Tests.Visual.Gameplay
Player.OnUpdate += _ =>
{
double currentTime = Player.GameplayClockContainer.CurrentTime;
alwaysGoingForward &= currentTime >= lastTime - 500;
bool goingForward = currentTime >= lastTime - 500;
alwaysGoingForward &= goingForward;
if (!goingForward)
Logger.Log($"Backwards time occured ({currentTime:N1} -> {lastTime:N1}");
lastTime = currentTime;
};
});