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Update assertion to also check GameplayClockContainer
's current time
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@ -177,7 +177,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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}
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private void waitForCatchUp() =>
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AddUntilStep("wait for frame stable clock to catch up", () => Precision.AlmostEquals(Beatmap.Value.Track.CurrentTime, Player.DrawableRuleset.FrameStableClock.CurrentTime));
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AddUntilStep("wait for frame stable clock to catch up", () => Precision.AlmostEquals(Player.GameplayClockContainer.CurrentTime, Player.DrawableRuleset.FrameStableClock.CurrentTime));
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private void waitForAliveObjectIndex(int? index)
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{
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