OliBomby
c167f10ad5
fix crash from dragging near zero-length repeating object in timeline
2023-12-19 21:20:45 +01:00
Bartłomiej Dach
d83b2e24e7
Merge pull request #25371 from RatinFX/open-editor-timestamp
...
Implement opening editor timestamp links
2023-11-21 15:48:36 +09:00
Bartłomiej Dach
234ef6f923
Rectify selection keep-alive logic
2023-11-20 21:57:14 +09:00
Dean Herbert
35e11c7c63
Rename diagonal scale variable and update xmldoc
2023-11-10 17:55:02 +09:00
Dean Herbert
ec3b6e47fb
Change selection handling to adjust Size
instead of Scale
for edge nodes
2023-11-10 14:22:28 +09:00
ratinfx
bdbeb2bce4
Renamed CollectionChanged event handler
2023-11-07 11:11:32 +01:00
ratinfx
44f127c8a8
Renamed method and made private
2023-11-07 01:02:45 +01:00
ratinfx
277cf7dc12
Ensure every SelectedItem is alive and has Blueprint
2023-11-05 18:26:51 +01:00
Bartłomiej Dach
144006fbe8
Update autoselect implementation to work correctly with framework changes
2023-10-31 08:38:22 +01:00
Bartłomiej Dach
8a68333425
Merge branch 'master' into beat-divisor-select-text-on-click
2023-10-31 08:36:53 +01:00
Dean Herbert
63e6eaf538
Fix failing tests
2023-10-30 18:06:11 +09:00
Dean Herbert
57d88a0ac4
Fix right clicks on timeline objects potentially getting eaten by playfield area
...
`SelectionHandler` is receiving input from anywhere out of necessity:
19f892687a/osu.Game/Screens/Edit/Compose/Components/SelectionHandler.cs (L119-L125)
Also important is that `BlueprintContainer` will selectively not block
right clicks to make sure they fall through to the
`ContextMenuContainer`:
19f892687a/osu.Game/Screens/Edit/Compose/Components/BlueprintContainer.cs (L122-L126)
But because the whole editor is sharing a `ContextMenuContainer` and
it's at a higher level than both components, we observe here the
playfield's `SelectionHandler` intercepting the right click before it
can reach the `ContextMenuContainer`.
The fix here is similar to what we're already doing in
`TimelineBlueprintContaienr`.
2023-10-30 18:06:11 +09:00
Bartłomiej Dach
12282fff5c
Disallow setting sample volume lower than 5% in editor
2023-10-20 15:50:21 +02:00
Dean Herbert
52c2eb93de
Merge branch 'master' into taiko-beat-snap-grid
2023-10-19 23:53:01 +09:00
Dean Herbert
5341a335a6
Bypass Parent
nullability checks for now
2023-10-17 17:48:45 +09:00
Dean Herbert
2a89a25790
Add beat snap grid to osu!taiko editor
...
Addresses https://github.com/ppy/osu/discussions/25150 .
2023-10-17 16:59:56 +09:00
Dean Herbert
1b9acdf55c
Abstract out common implementation of BeatSnapGrid
2023-10-17 16:42:52 +09:00
Dean Herbert
1a37543d28
Rename SliderVelocity
to SliderVelocityMultiplier
to distinguish from Velocity
2023-09-06 19:01:08 +09:00
Hồ Nguyên Minh
d5a89c4c45
Fix formatting
2023-09-04 13:32:42 +07:00
Hồ Nguyên Minh
b17a55d6a8
Add length check for slider velocity
2023-09-04 10:43:05 +07:00
Wleter
fc4069f794
let SelectionBox perform flip with scale handles
2023-09-01 13:01:51 +02:00
Wleter
14ee0ee395
Merge branch 'ppy:master' into skin-editor-selection-negative-scaling
2023-08-29 17:30:55 +02:00
Wleter
d56ab0fe9a
change names
2023-08-29 17:25:52 +02:00
Wleter
07e126241d
working negative scaling
2023-08-28 16:41:55 +02:00
Dean Herbert
081fb308e1
Merge branch 'master' into new-overlay-sfx
2023-08-24 18:29:00 +09:00
Jamie Taylor
d10d7b6ea4
Change some component samples to go better with overlay pop-in samples
2023-08-17 18:36:37 +09:00
OliBomby
88e6fe72dc
fix code quality
2023-08-16 23:09:04 +02:00
OliBomby
fd54c329fa
dont focus volume, so keybinds immediately available
2023-08-16 22:08:49 +02:00
OliBomby
a938b810b4
Add keybind for bank setting
2023-08-16 22:07:36 +02:00
OliBomby
02b7c8f27b
Move sliderbody hs to middle of first span
2023-08-16 21:15:47 +02:00
Bartłomiej Dach
19f892687a
Add precise rotation control to osu! editor
2023-08-16 11:37:52 +02:00
Dean Herbert
f06b203067
Merge branch 'master' into edit-nodesample
2023-07-31 14:06:38 +09:00
Bartłomiej Dach
ebe5dd2ac9
Interface with SelectionRotationHandler
via DI rather than explicit passing
2023-07-30 20:21:41 +02:00
Bartłomiej Dach
262f25dce8
Make SelectionRotationHandler
a Component
2023-07-30 20:18:33 +02:00
Bartłomiej Dach
821cd08f34
Merge branch 'master' into selection-operations-refactor
2023-07-30 19:29:06 +02:00
Bartłomiej Dach
c6f0cf50ca
Use better safety in rectangular grid
...
- Checking `DrawSize != Vector2.Zero` is too specific. It could also
crash on zero-height-but-non-zero-width, or
zero-width-but-non-zero-height.
- Take the `gridCache.Validate()` call out of the zero checks, because
even if the width or height are zero, not generating anything is valid
and there is no reason to validate every frame until `gridCache` gets
invalidated again.
2023-07-28 22:57:02 +02:00
Dean Herbert
0e4db9b439
Add safety in RectangularPositionSnapGrid
that size is greater than zero
...
Would crash otherwise
2023-07-28 16:25:40 +09:00
Dean Herbert
7fd6bb9d5f
Fix a couple of code style issues in SelectionBox
2023-07-26 14:04:38 +09:00
Dean Herbert
39c2bb240b
Apply NRT to SelectionBoxRotationHandle
.
2023-07-26 14:04:21 +09:00
Dean Herbert
eac6271bd0
Add new property to avoid overlapping usages
2023-07-25 18:14:03 +09:00
Bartłomiej Dach
a201152b04
Add xmldoc to SelectionRotationHandler
2023-07-23 20:56:22 +02:00
Bartłomiej Dach
aec3ca250c
Migrate SelectionHandler
to use SelectionRotationHandler
2023-07-23 20:56:22 +02:00
Bartłomiej Dach
ba8ebefb50
Add basic structure for new rotation handler
2023-07-23 20:56:22 +02:00
Bartłomiej Dach
4622255cc7
Move out helper methods to static class
2023-07-23 18:24:20 +02:00
Dean Herbert
cdcb10e0e7
Fix timeline centre point being ever-so-slight off
2023-07-21 15:26:41 +09:00
Dean Herbert
f489dbd7a9
Reduce width of right toolbar ever so slightly (and use more shared constants)
2023-07-21 14:39:15 +09:00
Dean Herbert
ca3d1538ae
Merge branch 'master' into editor-metrics
2023-07-21 14:26:32 +09:00
Bartłomiej Dach
07e0a703d7
Adjust inline comment
2023-07-20 20:51:39 +02:00
Bartłomiej Dach
708dd355cd
Merge branch 'master' into editor-cyclic-selection
2023-07-20 20:19:46 +02:00
Bartłomiej Dach
511948ba56
Add xmldoc to ApplySelectionOrder()
2023-07-20 19:16:04 +02:00
Dean Herbert
cf3949c9e2
Fix double-click handling when cyclic selection is enabled
...
Removes the limitations of cyclic selection as a result.
2023-07-19 17:21:20 +09:00
Dean Herbert
5ade093c5a
Change editor to always perform selection of closest object
2023-07-19 16:56:16 +09:00
Dean Herbert
57abb15724
Update design of timeline centre marker and adjust surrounding paddings
2023-07-14 16:37:57 +09:00
Dean Herbert
00e9746174
Implement longer design for timing point piece
2023-07-14 16:37:56 +09:00
Dean Herbert
01750dd091
Update metrics of checkboxes and backgrounds to match design better
2023-07-14 14:29:02 +09:00
Dean Herbert
5b2e704264
Move beat divisor control inside of TimelineArea
and adjust metrics to match design
2023-07-14 14:19:04 +09:00
Dean Herbert
ebaf63b764
Apply NRT to timeline related classes
2023-07-14 14:04:12 +09:00
Dean Herbert
56acc9e3dd
Change BeatDivisorControl
to retrive bindable divisor via DI
2023-07-14 14:03:25 +09:00
Susko3
2dcd790442
Resolve Clipboard
via DI
2023-07-11 11:42:31 +02:00
Bartłomiej Dach
45194b2b4a
Fix pressing Ctrl-C in composer not copying timestamp to system clipboard
2023-07-09 18:21:43 +02:00
Bartłomiej Dach
9eec1337b3
Use slightly different condition for better UX
2023-07-01 21:39:08 +02:00
Bartłomiej Dach
183777f8df
Fix edge cases where selection buttons go outside playfield bounds
...
Addresses
https://github.com/ppy/osu/discussions/23599#discussioncomment-6300885 .
2023-07-01 21:27:17 +02:00
Bartłomiej Dach
e4e08c0f5f
Fix selection handlers eating hotkey presses they didn't handle
2023-06-28 20:48:22 +02:00
Dean Herbert
29376ffcc0
Trigger state change when flipping via hotkey in the editor
...
This will trigger a change even if nothing happens. But I think that's
okay (not easy to avoid) because the change handler should be aware that
nothing changed, if anything.
Closes https://github.com/ppy/osu/issues/24065 .
2023-06-28 13:52:51 +09:00
Bartłomiej Dach
9be2d9d62e
Fix hotkey presses generating unnecessary undo history
...
The buttons don't check whether the operation they correspond to is
possible to perform in the current state of the selection box, so not
checking `Can{Reverse,Rotate}` causes superfluous undo states to be
added without any real changes if an attempt is made to reverse or
rotate a selection that cannot be reversed or rotated.
2023-06-27 22:25:04 +02:00
Bartłomiej Dach
17ed45d07c
Mention hotkeys in button tooltips
2023-06-27 22:04:15 +02:00
Bartłomiej Dach
54280f06be
Switch to == true
2023-06-27 22:02:15 +02:00
Bartłomiej Dach
ad3a470eaf
Enable NRT in SelectionBox
2023-06-27 22:01:44 +02:00
Dean Herbert
c6d952abe3
Add support for Ctrl
+ <
/ >
to rotate selection in editor
...
As discussed in https://github.com/ppy/osu/discussions/24048 .
2023-06-27 17:01:41 +09:00
Dean Herbert
7ddbf4eaa7
Add a visual effect when keyboard shortcuts are used to trigger selection box buttons
2023-06-27 17:01:13 +09:00
Dean Herbert
df5b389629
Manual fixes to reduce warnings to zero
2023-06-24 01:52:53 +09:00
Dean Herbert
0ab0c52ad5
Automated pass
2023-06-24 01:00:03 +09:00
Dean Herbert
84fc6e92db
Fix slightly incorrect calculations
2023-06-19 20:23:46 +09:00
Dean Herbert
4314f9f46a
Merge branch 'master' into fix-distance-snap-grid-centering
2023-06-19 20:22:09 +09:00
Bartłomiej Dach
28696f595f
Privatise setter
2023-06-16 16:24:07 +02:00
Dean Herbert
d965d39c44
Fix distance snap grid circles not correctly being centered on snap point
2023-06-16 17:21:32 +09:00
Dean Herbert
36954e55ad
Fix incorrect mapping when distance spacing is not 1.0x
2023-06-16 17:15:45 +09:00
Dean Herbert
78b2e6f3df
Add setting to limit distance snapping to current time
...
As discussed in https://github.com/ppy/osu/discussions/23815#discussioncomment-6124116 .
2023-06-09 15:54:33 +09:00
Bartłomiej Dach
4b3b22f046
Merge branch 'master' into beat-divisor-better-defaults
2023-06-08 20:35:03 +02:00
Dean Herbert
c1743dbe1d
Select all text when popover is initially shown
...
Depends on https://github.com/ppy/osu-framework/pull/5823 .
2023-06-09 02:27:22 +09:00
Bartłomiej Dach
3c8f387a6c
Remove unused method
2023-06-07 23:38:06 +02:00
Bartłomiej Dach
d9281ac8c7
Remove unused virtual
spec
2023-06-07 23:38:06 +02:00
Dean Herbert
3a01498789
Use existing next/previous methods (and remove looping behaviour)
2023-06-08 01:01:29 +09:00
Dean Herbert
2c89af608a
Add ability to cycle beat snap divisor using hotkeys
...
Defaults to Ctrl+Shift+Wheel (as per stable).
Closes #23785 .
2023-06-07 17:15:15 +09:00
Salman Ahmed
62cb6a98ca
Remove redundant nullable suppression directives
2023-06-07 08:20:41 +03:00
OliBomby
3f96795bbf
fix merge conflict
2023-06-02 01:02:35 +02:00
Olivier Schipper
3f7bebfda4
Merge branch 'master' into edit-nodesample
2023-06-02 00:57:15 +02:00
OliBomby
848f0e305e
Change position of sliderbody hitsound piece for less overlap
2023-06-02 00:55:37 +02:00
OliBomby
da516b9039
Change purple to darker pink
2023-06-02 00:50:21 +02:00
Bartłomiej Dach
c2d89a32a9
Adjust inline comment
2023-06-01 21:18:00 +02:00
Andrei Zavatski
03eb7c7830
Fix nullability
2023-06-01 21:21:01 +03:00
Andrei Zavatski
949fe32740
Use combined area of children as a mask instead
2023-06-01 15:32:17 +03:00
Dean Herbert
32207d4112
Remember the last used custom divisor when cycling divisor types
2023-06-01 17:11:49 +09:00
Dean Herbert
bcde2cbc73
Apply NRT to BeatDivisorControl
2023-06-01 16:58:14 +09:00
OliBomby
eb8ac89513
rename sample update logic and add xmldoc for clarity
2023-06-01 09:50:14 +02:00
OliBomby
1eb9b8e135
added xmldoc and renamed GetSamples
2023-06-01 09:34:21 +02:00
Dean Herbert
f52ed41f10
Use better defaults of 1/4 and 1/6 when cycling types
2023-06-01 16:28:03 +09:00
OliBomby
63d9be9523
merge updateAdditionBankPlaceholderText and updateAdditionBankActivated
2023-06-01 09:27:04 +02:00
OliBomby
9e78a6b34e
hide addition bank field when no additions active
2023-05-31 20:00:45 +02:00
OliBomby
fede432969
Make relevantObject and relevantSamples instance variables
2023-05-31 20:00:19 +02:00
OliBomby
b7bc49b1f4
Fix regressed bank inheriting behaviour on node samples
2023-05-31 16:28:43 +02:00
OliBomby
7a46b7b961
Invert colors
2023-05-31 14:33:06 +02:00
Andrei Zavatski
d119447a10
Fix editor timeline hitobjects popping in
2023-05-30 16:41:42 +03:00
Dean Herbert
114f12a790
Adjust CreateHitSampleInfo
to handle additions correctly, rather than implementing locally
2023-05-30 14:04:02 +09:00
Dean Herbert
4a81d068af
Merge branch 'master' into edit-nodesample
2023-05-30 14:03:43 +09:00
Dean Herbert
725734bc03
Merge pull request #23649 from peppy/keep-selection-buttons-on-screen
...
Ensure editor selection buttons remain on screen when selection is near edge
2023-05-26 20:51:45 +09:00
Bartłomiej Dach
96fe7cbe54
Merge branch 'master' into sample-set-controls
2023-05-25 21:58:16 +02:00
Bartłomiej Dach
7d8f08c0ea
Fix ComposeBlueprintContainer
briefly assigning auto
bank
...
Seems to have had no consequence due to the way
`AutomaticBankAssignment` works (that flag is checked in
`PlacementBlueprint.UpdateTimeAndPosition()`, which runs essentially
every frame), but let's avoid putting it there at all ever.
2023-05-25 21:49:29 +02:00
Bartłomiej Dach
3ad5f8b9c9
Polish a few extreme edge cases
2023-05-25 16:39:54 +02:00
Dean Herbert
949de35664
Ensure selection is reset after immediately deleting objects
...
Closes https://github.com/ppy/osu/issues/23518 .
2023-05-25 23:20:32 +09:00
Bartłomiej Dach
beeca5a8dd
Use alternative layouting implementation
2023-05-25 16:17:44 +02:00
Dean Herbert
1049257b56
Simplify SelectionHandler
's DeselectAll
implementation
...
We are already doing other operations in this class directly on `SelectedItems`, so might as well change this one to match
2023-05-25 18:46:31 +09:00
Dean Herbert
1e14b02493
Fix bindable feedback loop
2023-05-25 17:58:38 +09:00
Bartłomiej Dach
578a0e7494
Merge branch 'master' into beat-divisor-visual-improvements
2023-05-24 22:28:26 +02:00
Dean Herbert
b14b1072c2
Allow deselecting any selection in the editor using the Back
binding (escape key)
2023-05-24 19:24:14 +09:00
Dean Herbert
3b9e1e8a94
Ensure editor selection buttons remain on screen when selection is near edge
...
Addresses https://github.com/ppy/osu/discussions/23599 .
2023-05-24 19:16:53 +09:00
Dean Herbert
3a05dffa50
Add "auto" bank selection during placement
2023-05-24 17:11:12 +09:00
Dean Herbert
fc22c75464
Don't use switch
for single case
statement
2023-05-24 16:14:05 +09:00
Dean Herbert
a9ba16a2be
Update to support non-control-point sample changes
2023-05-24 14:20:38 +09:00
Dean Herbert
298989ffd2
Merge branch 'master' into sample-set-controls
2023-05-24 14:03:04 +09:00
Dean Herbert
561b759bf9
Tidy up implementation and ensure non-solid ticks start at zero alpha
2023-05-24 13:49:29 +09:00
Dean Herbert
8f1f1955df
Merge pull request #66 from Gyoshi/beat-divisor-visual-improvements
...
Add ghost ticks to exhibit current divisor on `BeatDivisorControl`
2023-05-24 13:41:48 +09:00
Gyoshi
7fe19d1992
Last
instead of Max
divisor to match code elsewhere
2023-05-23 18:45:49 +02:00
Gyoshi
c5ef3ae181
Code styling
2023-05-23 18:44:20 +02:00
Gyoshi
b5f8093941
Use RangePadding
to align mouse with slider
2023-05-23 18:16:14 +02:00
Gyoshi
7b1e8ede54
Small format
2023-05-23 15:11:27 +02:00
Gyoshi
1b32370c6a
Remove duplicate code by making GetDivisorForBeatIndex
method more general
2023-05-23 15:05:38 +02:00
Gyoshi
37a796306d
Small format & comment
2023-05-23 14:30:35 +02:00
Johannes vd Berg
ebda35c3c9
Add ghost ticks to exhibit current divisor on BeatDivisorControl
2023-05-23 12:57:25 +02:00
Bartłomiej Dach
afdddb0195
Merge pull request #23582 from peppy/placement-blueprint-timeline-combo-fixes
...
Fix timeline blueprint display not showing correct combo number / colour during placement
2023-05-20 15:02:55 +02:00
Dean Herbert
214d7e07fa
Add TODO regarding failing stack display code
2023-05-17 17:52:17 +09:00
Dean Herbert
9563d4f730
Fix weird purple tint on placement object in timeline
2023-05-17 17:26:19 +09:00
Dean Herbert
87ff28b022
Update beat divisor control to show ticks in more visually correct locations
...
As proposed in https://github.com/ppy/osu/discussions/23527 .
2023-05-17 16:34:12 +09:00
Dean Herbert
dc51d5ecf3
Rename GetSampleInfo
to better describe what method does
...
Also add full xmldoc
2023-05-17 14:07:48 +09:00
Dean Herbert
d9ae822966
Fix bank not correctly being assigned when adding sample additions in editor
2023-05-16 18:52:52 +09:00
Dean Herbert
70e248b927
Force placement of in-progress object when changing tools in the editor
2023-05-12 16:06:01 +09:00
Dean Herbert
2085833a84
Fix missing delegate unsubscribe
2023-05-09 17:08:03 +09:00
Dean Herbert
944da06c10
Rename slider multiplier variable back for now
2023-05-09 16:58:19 +09:00
OliBomby
dd0fceaec6
add addition bank
2023-05-08 16:12:03 +02:00
OliBomby
7260dcac60
fix crash on multiselect and node sample piece popup
2023-05-08 15:57:30 +02:00
OliBomby
bb8285e2ef
cleanup code duplication
2023-05-08 15:14:25 +02:00
OliBomby
4c36530435
allow editing additions in sample point piece
2023-05-08 15:08:40 +02:00
OliBomby
88d840a60d
fix assigned hitsounds dont have bank or volume
2023-05-08 14:42:15 +02:00
OliBomby
3b5bae7742
Abbreviate common bank names on timeline
2023-05-08 13:16:30 +02:00
OliBomby
e945846759
Add node sample pieces to timeline blueprint
2023-05-08 13:10:24 +02:00
OliBomby
32f945d304
fix updating wrong samples
2023-05-08 13:08:28 +02:00
OliBomby
cb7b747d52
create NodeSamplePointPiece
2023-05-08 12:38:53 +02:00
OliBomby
b447018e5b
remove editor beatmap
2023-05-08 11:55:58 +02:00
OliBomby
244ca4e8c7
Remove dependency on SamplesBindable
2023-05-08 11:55:17 +02:00
Dean Herbert
a6cb1f90e4
Change difficulty popover inspector display (yet again)
...
I think this makes the most sense of the iterations I've tested so far, albeit maybe being a touch too verbose.
2023-05-08 13:43:23 +09:00