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Commit Graph

2026 Commits

Author SHA1 Message Date
Roman Kapustin
47b80d2474 Workaround InvalidOperation exceptions 2021-03-11 20:51:54 +03:00
Dean Herbert
b1cd01ceb8 Apply ConfigureAwait changes to game side 2021-03-08 14:36:35 +09:00
Dean Herbert
103dd4a6ce Remove WorkingBeatmap's finalizer 2021-03-02 16:14:43 +09:00
Dan Balasescu
46ea0f44eb
Merge branch 'master' into beatmap-difficulty-cache-nullable 2021-02-25 22:52:15 +09:00
Dean Herbert
5fa9bf61b6 Update xmldoc 2021-02-25 16:22:40 +09:00
Dean Herbert
03771ce8ec Allow determining a BeatmapDifficultyCache's bindable return's completion state via nullability 2021-02-25 16:19:01 +09:00
smoogipoo
dff1d80f39 Update HasFlag usages to HasFlagFast 2021-02-25 15:38:56 +09:00
Dean Herbert
dfedea9ea2 Move preview point logic to a specific method in WorkingBeatmap 2021-02-18 14:55:44 +09:00
Dean Herbert
e7308193e7 Add xmldoc explaining how PreviewTime is intended to work 2021-02-18 13:03:29 +09:00
Dean Herbert
a080a9bdbc
Merge pull request #11603 from Game4all/handle-stable-imports-custom-songs-folder
Handle beatmap import from a stable installation with a custom Songs directory
2021-02-12 21:42:36 +09:00
smoogipoo
a1be3c8bfd Fix header background being invisible in multiplayer/playlists 2021-02-12 15:27:37 +09:00
Dean Herbert
5f23bd7259 Revert most of the changes to ArchiveModeManager by using better code 2021-02-12 12:48:32 +09:00
smoogipoo
18e3f8c233 Sort beat lengths rather than linear search 2021-02-08 19:03:19 +09:00
smoogipoo
b40b159acb Round beatlength 2021-02-08 18:52:50 +09:00
smoogipoo
69ca440ae5 Merge branch 'master' into more-accurate-most-common-bpm 2021-02-08 18:40:58 +09:00
Bartłomiej Dach
b9a49d5589 Coerce undefined animation loop types to Forever 2021-01-31 15:43:58 +01:00
Dean Herbert
16f3d1815f Fix SQLite exception thrown is a beatmap lookup is attempted without an OnlineBeatmapID present
It turns out the SQLite API isn't smart enough to handle nullables
directly, so we need to help it out a bit.

Stops the following from being thrown:

```
System.InvalidOperationException: Value must be set.
   at Microsoft.Data.Sqlite.SqliteParameter.Bind(sqlite3_stmt stmt) = 3
at
   at Microsoft.Data.Sqlite.SqliteParameterCollection.Bind(sqlite3_stmt
stmt) = 3 at
   at Microsoft.Data.Sqlite.SqliteCommand.ExecuteReader(CommandBehavior
behavior)
   at Microsoft.Data.Sqlite.SqliteCommand.ExecuteReader()
   at
osu.Game.Beatmaps.BeatmapManager.BeatmapOnlineLookupQueue.checkLocalCache(BeatmapSetInfo
set, BeatmapInfo beatmap) in
/Users/dean/Projects/osu/osu.Game/Beatmaps/BeatmapManager_BeatmapOnlineLookupQueue.cs:line
166 = 166
```
2021-01-29 19:53:57 +09:00
Dean Herbert
c3d4044017 Avoid using Dapper to fix iOS compatibility of beatmap lookup cache 2021-01-28 16:53:56 +09:00
Lucas A
383c40b992 Address remaining reviews suggestions. 2021-01-26 20:35:42 +01:00
Lucas A
9f9206726a Fix typos. 2021-01-26 18:11:54 +01:00
Dean Herbert
4ac362ee1a Move cloning local to editor 2021-01-25 18:29:00 +09:00
Dean Herbert
f054b38105 Merge branch 'master' into revert-beatmap-controlpointinfo-cloning 2021-01-25 18:25:53 +09:00
Lucas A
51d4da565c Fix ArchiveModelManagers lookup paths. 2021-01-24 22:25:49 +01:00
Salman Ahmed
acfb2d2980 Refactor beatmap set covers into using ModelBackedDrawable<T> 2021-01-24 00:32:33 +03:00
Salman Ahmed
d83abfa7d2 Add test scene with failing test case 2021-01-24 00:32:20 +03:00
Dean Herbert
edb6d3907b
Merge pull request #11472 from frenzibyte/explicit-beatmap-markers
Add explicit content markers to beatmap panels and overlay
2021-01-17 21:44:10 +09:00
Dean Herbert
d6e6b4bbee Revert forced cloning of ControlPointInfo
This reverts commit 3c3e860dbc.

Closes https://github.com/ppy/osu/issues/11491.
2021-01-15 17:34:59 +09:00
smoogipoo
24e991a5ef Actually return beat length and not BPM 2021-01-15 14:35:09 +09:00
smoogipoo
c6e9a6cd5a Make most common BPM more accurate 2021-01-15 14:28:49 +09:00
Dean Herbert
8a0b975d71 Fix deadlock scenario when calculating fallback difficulty
The previous code would run a calcaulation for the beatmap's own ruleset
if the current one failed. While this does make sense, with the current
way we use this component (and the implementation flow) it is quite unsafe.

The to the call on `.Result` in the `catch` block, this would 100%
deadlock due to the thread concurrency of the `ThreadedTaskScheduler`
being 1. Even if the nested run could be run inline (it should be), the
task scheduler won't even get to the point of checking whether this is
feasible due to it being saturated by the already running task.

I'm not sure if we still need this fallback lookup logic. After removing
it, it's feasible that 0 stars will be returned during the scenario that
previously caused a deadlock, but I don't necessarily think this is
incorrect. There may be another reason for this needing to exist which
I'm not aware of (diffcalc?) but if that's the case we may want to move
the try-catch handling to the point of usage.

To reproduce the deadlock scenario with 100% success (the repro
instructions in the linked issue aren't that simple and require some
patience and good timing), the main portion of the lookup can be changed
to randomly trigger a nested lookup:

```
if (RNG.NextSingle() > 0.5f)
    return GetAsync(new
DifficultyCacheLookup(key.Beatmap, key.Beatmap.Ruleset,
key.OrderedMods)).Result;
else
    return new StarDifficulty(attributes);
```

After switching beatmap once or twice, pausing debug and viewing the
state of threads should show exactly what is going on.
2021-01-14 18:25:34 +09:00
Salman Ahmed
e8daea91d2 Add online beatmap "explicit content" property 2021-01-13 12:13:14 +03:00
smoogipoo
9a22df2b88 Fix BPM multiplier not working in all cases 2021-01-12 17:50:22 +09:00
Dean Herbert
3c3e860dbc Move ControlPointInfo copying to base Beatmap.Clone method (and remove setter) 2021-01-07 23:52:04 +09:00
Dean Herbert
00dc98e3ab Make legacy control point's BpmMultiplier setter private again 2021-01-07 19:06:52 +09:00
Dean Herbert
69ac22dd7f Fix incorrectly copy pasted xmldoc 2021-01-07 19:06:10 +09:00
Dean Herbert
31a6e9b860 Remove unused using 2021-01-05 14:24:49 +09:00
Dean Herbert
afab35a31a Fix missing copy implementation in LegacySampleControlPiont 2021-01-05 13:41:31 +09:00
Dean Herbert
caa88c6100 Use CreateCopy instead of Clone interface
I was going for conformity by using the IClonable interface, but it
doesn't look like we use it anywhere else in the project.
2021-01-05 13:13:52 +09:00
Dean Herbert
ba4e411422 Clone and copy ControlPointInfo when retrieving a playable beatmap 2021-01-04 16:37:07 +09:00
Dean Herbert
d7279dab40
Merge pull request #11226 from peppy/fix-legacy-skin-texture-loader-store
Fix incorrectly provided texture loader store to skins
2020-12-23 16:41:01 +09:00
Dean Herbert
807c1ecd1f Refactor recommendation iteration code to read better 2020-12-22 14:57:32 +09:00
Dean Herbert
8cc2ed3fae Move from OsuGameBase to OsuGame
Also moves to a more suitable namespace.
2020-12-22 14:28:27 +09:00
Dean Herbert
85518b4d99 Enforce non-null for BeatmapManager WorkingBeatmap resources 2020-12-22 12:06:10 +09:00
Dean Herbert
a97a2b2a66 Add nullability to BeatmapManager's GameHost reference 2020-12-22 12:03:25 +09:00
Dean Herbert
10c2745682 Add region specifications around implicit interface implementations 2020-12-22 12:01:09 +09:00
Dean Herbert
a5bcf1dc20 Expose resources to skin via interface (and share common pieces with beatmap) 2020-12-21 15:18:52 +09:00
Dean Herbert
0ffbe12fcc Expose resources to beatmaps in a saner way 2020-12-21 14:22:34 +09:00
Dean Herbert
7c804be4d3 Rename textureStore to make its purpose more clear 2020-12-21 14:06:33 +09:00
Dean Herbert
a35060ea7a Add a simple cache-busting query string to online.db retrieval
As we are finally pushing updates for this database, this adds a minimum
level of guarantee that a client will request a new version (without
having to worry about multiple levels of server-side caching).
2020-12-11 17:56:02 +09:00
smoogipoo
2150cf1c52 Rename parameters 2020-12-02 10:55:48 +09:00
smoogipoo
5760e1c1fc Make HitSampleInfo immutable 2020-12-01 15:37:51 +09:00
Dean Herbert
25af091409 Fix storyboard animations of very old beatmaps playing too slow
Closes https://github.com/ppy/osu/issues/10772.
2020-11-12 17:03:43 +09:00
Dean Herbert
6cc0bf17a9 Add explicit lock object and some xmldoc for clarity 2020-11-10 14:31:52 +09:00
smoogipoo
66ea1572c7 Fix unsafe list manipulation in BeatmapDifficultyCache 2020-11-10 01:10:00 +09:00
Dan Balasescu
a2877fb00a
Merge pull request #10730 from peppy/fix-patcher-no-object-crash
Fix legacy patcher crash on no objects present
2020-11-09 18:51:00 +09:00
Bartłomiej Dach
6d4bb4316c Fix difficulty retrieval for online-sourced beatmaps 2020-11-08 00:12:25 +01:00
Dean Herbert
c5b6908e71 Always write [HitObjects] to file
I think this is expected. If not, there's an alternative solution.
2020-11-08 00:18:27 +09:00
Dean Herbert
c1c3d37720 Remove non-null assert 2020-11-06 17:24:28 +09:00
Dean Herbert
f51cb0dd14 Add ruleset fallback logic into cache lookup class 2020-11-06 16:58:53 +09:00
Dean Herbert
c5b172d0dd Remove synchronous lookup path from BeatmapDifficultyCache 2020-11-06 14:53:15 +09:00
Dean Herbert
b69ada64e8 Update BeatmapDifficultyCache to use base implementation logic 2020-11-06 14:31:21 +09:00
Dean Herbert
517a656899 Move StarDifficulty to own file 2020-11-06 13:51:25 +09:00
Dean Herbert
74ca2faa31 Remove unused using 2020-11-06 13:48:06 +09:00
Dean Herbert
0103b12575 Add basic base class to begin to standardise function across caching components 2020-11-06 13:26:39 +09:00
Dean Herbert
5113d4af8f Rename BeatmapDifficultyManager to BeatmapDifficultyCache 2020-11-06 13:14:29 +09:00
Dean Herbert
ab9e0aac58
Merge pull request #10258 from Game4all/results-dynamic-pp-calc 2020-11-02 15:40:55 +09:00
Dean Herbert
73b290aca3 Merge branch 'master' into results-dynamic-pp-calc 2020-11-02 14:47:33 +09:00
Dean Herbert
3adf451e82 Handle changes via SamplePoints list for simplicity 2020-11-02 14:40:40 +09:00
Bartłomiej Dach
3090b6ccb5 Resolve CA2249 inspections
"Use `string.Contains` instead of `string.IndexOf` to improve
readability"
2020-11-01 18:54:44 +01:00
Bartłomiej Dach
ca5de22ca5 Resolve CA1834 inspection
"Use `StringBuilder.Append(char)` instead of
`StringBuilder.Append(string)` when the input is a constant unit string"
2020-11-01 18:50:13 +01:00
Dean Herbert
89797d7a57
Merge pull request #9786 from Wieku/storyboard-skin-sprites
Allow storyboard elements to load textures from skins
2020-10-23 17:16:55 +09:00
Dean Herbert
9753dab93b Remove IOnlineComponent and change existing components to use bindable flow 2020-10-22 14:19:12 +09:00
Bartłomiej Dach
e2552d4c36 Merge branch 'master' into storyboard-skin-sprites 2020-10-20 23:01:54 +02:00
Bartłomiej Dach
cdd56ece87 Read UseSkinSprites when decoding storyboards 2020-10-20 22:49:56 +02:00
Dan Balasescu
bd4e0e1a60
Merge branch 'master' into epilepsy-warning 2020-10-20 17:43:37 +09:00
Dan Balasescu
13060b8575
Merge branch 'master' into beatmap-carousel-less-diffcalc-stutter 2020-10-20 14:26:16 +09:00
Bartłomiej Dach
fd4bab85cf Merge branch 'master' into epilepsy-warning 2020-10-20 01:06:46 +02:00
Bartłomiej Dach
1238e6c30f Add flag value to database
Unfortunately required, as loadBeatmaps() refreshes the decoded beatmap
with the database-stored values, which can end up overwriting the
decoded ones.
2020-10-20 00:46:08 +02:00
Bartłomiej Dach
a9f27a71a2 Fix code formatting issues 2020-10-19 23:53:41 +02:00
Bartłomiej Dach
ba818e3ae0
Merge branch 'master' into results-dynamic-pp-calc 2020-10-19 21:41:07 +02:00
smoogipoo
dfbc0965e4 Merge branch 'master' into peppy/skinnable-health-display 2020-10-16 23:17:17 +09:00
Berkan Diler
fe3a23750c Use char overloads for string methods 2020-10-16 11:52:29 +02:00
Dean Herbert
e89c5c3b3c Add dynamic compile exceptions to fix skin test scenes 2020-10-16 17:08:46 +09:00
Dean Herbert
88ffcb9234 Update EndsWith usages 2020-10-16 12:58:34 +09:00
Dean Herbert
cc41845f56 Add missing string function ordinal specifications 2020-10-16 12:49:31 +09:00
Dean Herbert
07e6609e6d Disable difficulty calculation for set-level difficulty icons 2020-10-14 14:16:22 +09:00
Bartłomiej Dach
1af17fbd5e
Merge branch 'master' into fix-early-break-cull 2020-10-13 18:02:08 +02:00
Bartłomiej Dach
7117fd0fba Add xmldoc and nullability annotations 2020-10-12 21:44:04 +02:00
Bartłomiej Dach
779e6e10a7 Split ctors to avoid passing fields one by one 2020-10-12 21:43:14 +02:00
smoogipoo
ccf7e2c49a Fallback to default ruleset star rating if conversion fails 2020-10-12 16:31:42 +09:00
smoogipoo
379971578d Remove culling notice from HasEffect 2020-10-12 15:28:16 +09:00
Bartłomiej Dach
8af78656e4 Add precision tolerance to difficulty rating range checks 2020-10-10 18:15:52 +02:00
smoogipoo
d536a1f75e Fix breaks being culled too early 2020-10-09 21:04:56 +09:00
Lucas A
7f5cf04b2b Fix merge conflicts. 2020-10-07 13:28:49 +02:00
Dean Herbert
afe3d3989a Force first hitobject to be a NewCombo in BeatmapProcessor preprocessing step 2020-10-06 22:10:13 +09:00
Dan Balasescu
783a463772
Merge branch 'master' into colourise-control-point-table 2020-10-05 20:47:06 +09:00
Dan Balasescu
051ea7eda9
Merge pull request #10329 from peppy/editor-file-drop-support
Add drag-drop support in editor setup screen for audio and background images
2020-10-05 20:05:41 +09:00
Dean Herbert
2ed43c14f8
Merge branch 'master' into editor-file-drop-support 2020-10-05 17:48:06 +09:00
Dean Herbert
365a38e92f
Merge branch 'master' into dynamic-difficulty-icon 2020-10-05 17:37:01 +09:00
Dean Herbert
50eca202f4 User IEnumerable for HandledExtensions 2020-10-02 16:17:10 +09:00
Dean Herbert
f501c88b46 Fix individual control points not being removed from group when group is removed 2020-10-02 15:28:21 +09:00
smoogipoo
40c153e705 Use component instead of drawable 2020-10-01 21:39:40 +09:00
smoogipoo
62b55c4c9c Use static method, add xmldoc + link to wiki 2020-10-01 20:50:47 +09:00
Dean Herbert
e96e30a19d Move control point colour specifications to common location and use for formatting timing screen table 2020-10-01 19:29:34 +09:00
smoogipoo
2213db2088 Use the given ruleset by default 2020-10-01 00:59:41 +09:00
smoogipoo
fde00d3431 Make DifficultyIcon support dynamic star rating 2020-10-01 00:53:25 +09:00
smoogipoo
917e8fc3ba Add difficulty rating to StarDifficulty 2020-10-01 00:53:01 +09:00
Lucas A
2766cf73b4 Reuse BeatmapDifficultyManager cache for beatmap difficulty attributes. 2020-09-29 18:32:02 +02:00
Lucas A
ddede85704 Split performance calculation to its own class. 2020-09-27 12:44:29 +02:00
Lucas A
84cc6068f5 Remove unnecessary XMLDoc comment and remove unecessary implicit null parm 2020-09-27 09:25:01 +02:00
Lucas A
4d94bf3163 Rename CalculateScorePerformance -> CalculatePerformance 2020-09-25 19:16:33 +02:00
Lucas A
77a9d92f42 Add dynamic pp calculation to score panels for local scores 2020-09-25 19:15:40 +02:00
Lucas A
4d743f64f5 Add a method to calculate asynchronously performance on a beatmap. 2020-09-25 18:17:01 +02:00
Dean Herbert
50ba320a51 Expand available file operations in ArchiveModelManager 2020-09-25 13:16:30 +09:00
smoogipoo
de5ef8a471 Rework to support obsoletion 2020-09-17 21:37:32 +09:00
smoogipoo
e71991a53c Add default token 2020-09-17 18:37:48 +09:00
smoogipoo
c7d24203ce Make beatmap conversion support cancellation tokens 2020-09-17 17:40:05 +09:00
smoogipoo
be2d34d5dc Merge branch 'master' into score-recalc 2020-09-09 21:31:31 +09:00
Dean Herbert
5b93752065
Merge pull request #10103 from smoogipoo/disable-online-lookups-tests
Disable online beatmap lookups in tests
2020-09-09 21:21:04 +09:00
smoogipoo
aeae009512 Disable online beatmap lookups in tests 2020-09-09 20:12:40 +09:00
smoogipoo
117c7ec6b2 Merge branch 'master' into score-recalc 2020-09-09 14:38:36 +09:00
Dean Herbert
2cd07b2d3c Fix editor crash on saving more than once
I'm fixing this in the simplest way possible as this kind of issue is
specific to EF core, which may cease to exist quite soon. Turns out the
re-retrieval of the beatmap set causes concurrency confusion and wasn't
actually needed in my final iteration of the new beatmap logic.
2020-09-09 12:48:12 +09:00
Dean Herbert
6b50d44dde Merge branch 'master' into editor-new-beatmap 2020-09-07 18:43:16 +09:00
Dean Herbert
4680728b9c Merge branch 'master' into update-dcc-exclusions 2020-09-07 18:01:44 +09:00
smoogipoo
9ab6d584d3 Merge branch 'master' into editor-new-beatmap 2020-09-07 14:30:41 +09:00
Dan Balasescu
e17ccdfe9f
Merge branch 'master' into combo-colors 2020-09-07 13:55:41 +09:00
Bartłomiej Dach
f138b92078
Merge branch 'master' into editor-new-beatmap 2020-09-06 18:24:02 +02:00
smoogipoo
1143d5d992 Update class exclusion for dynamic compilation 2020-09-04 20:41:08 +09:00
Dean Herbert
25e142965d Strongly type and expose default beatmap information icon implementations for other rulesets 2020-09-04 15:01:32 +09:00
Dean Herbert
fba253f131 Take user argument in CreateNew method parameters 2020-09-04 13:17:43 +09:00
Dean Herbert
f14a82e3a9 Remove unnecessary conversion 2020-09-04 13:13:53 +09:00
Dean Herbert
cd253ab055 Further tweaks to get closer to design originals 2020-09-04 13:05:39 +09:00
Dean Herbert
9d2dff2cb8 Add scale to allow legacy icons to display correctly sized 2020-09-04 12:55:39 +09:00
Dean Herbert
d32b77f045
Add missing extension to filename
Co-authored-by: Dan Balasescu <smoogipoo@smgi.me>
2020-09-03 21:33:25 +09:00
Dean Herbert
1c1c583d3b Fix regression in file update logic (filename set too early) 2020-09-03 19:31:40 +09:00
Dean Herbert
a555407f37 Fix various test failures due to missing beatmap info in empty beatmap 2020-09-03 19:25:18 +09:00
Dean Herbert
72cb65c22f Update and add missing beatmap statistic icons to info wedge 2020-09-03 17:52:22 +09:00
Dean Herbert
d849f7f2b5 Use the local user's username when saving a new beatmap 2020-09-03 13:20:23 +09:00
Dean Herbert
e337e6b3b0 Use a more correct filename when saving 2020-09-03 13:20:23 +09:00
Dean Herbert
faf9b0a528 Fix hard crash when trying to retrieve a beatmap's track when no file is present 2020-09-03 13:20:23 +09:00
Dean Herbert
e032844570 Start with a fresh beatmap when entering editor from main menu 2020-09-03 13:20:23 +09:00
Craftplacer
c2ade44656 Change types back 2020-09-01 17:58:06 +02:00
Craftplacer
9835d98942 Merge remote-tracking branch 'upstream/master' into combo-colors 2020-09-01 17:39:35 +02:00
Dan Balasescu
f08e7828da
Merge branch 'master' into beatmap-track-rework 2020-09-01 16:06:38 +09:00
Craftplacer
9b3a48ee5e
Revert "Add marker interface for beatmap skins" 2020-08-31 18:29:46 +02:00
Craftplacer
fb37a14d57 Update LegacyBeatmapEncoder.cs 2020-08-31 17:24:03 +02:00
Craftplacer
1484e78654 Update xmldoc 2020-08-31 17:24:00 +02:00
Craftplacer
eafa97af17 Revert changes done to SkinConfiguration and IHasCustomColours 2020-08-31 17:23:42 +02:00
Dan Balasescu
bd2f863b56
Merge branch 'master' into legacy-mirror-mod-replays 2020-08-31 12:41:17 +09:00
Craftplacer
7e668fc31a
Update osu.Game/Beatmaps/Formats/LegacyBeatmapEncoder.cs
Co-authored-by: Salman Ahmed <email@iisalman.me>
2020-08-30 16:11:49 +02:00
Craftplacer
1fdf8e6200 Fix xmldoc in LegacyBeatmapEncoder 2020-08-30 16:07:58 +02:00
Craftplacer
e428144f73 Use IBeatmapSkin 2020-08-30 11:34:50 +02:00
Craftplacer
00b68b050c Merge remote-tracking branch 'upstream/master' into combo-colors 2020-08-30 10:16:38 +02:00
Dean Herbert
814655770d
Merge branch 'master' into beatmapskin-interface 2020-08-30 12:22:55 +09:00
Dean Herbert
cd0a73883d
Merge pull request #9945 from smoogipoo/skin-colour-fix-2
Exactly reproduce osu!stable skin colour alphas
2020-08-29 20:06:26 +09:00
Bartłomiej Dach
658a1d159f Add legacy flag value for mirror mod 2020-08-29 11:45:59 +02:00
Craftplacer
82acb3506c Add and change xmldocs 2020-08-29 11:07:28 +02:00
Craftplacer
4cb9e1d443 Initial commit 2020-08-29 10:33:43 +02:00
smoogipoo
436dbafe57 Fix incorrect comparison for mods of different instances 2020-08-28 22:12:17 +09:00
smoogipoo
43c61e5830 Re-query beatmap difficulty before computing 2020-08-28 22:08:28 +09:00
smoogipoo
4d15f0fe52 Implement basic score recalculation 2020-08-28 19:16:46 +09:00
Craftplacer
e6646b9877 Resolve review comments 2020-08-23 15:08:02 +02:00
Dean Herbert
b72f06fef6 Centralise and clarify LoadTrack documentation 2020-08-22 19:42:34 +09:00
smoogipoo
88d50b6c47 Remove alpha mangling from LegacyDecoder 2020-08-22 00:15:37 +09:00
Dean Herbert
d2c2e8bbe8 Revert some more usage of MusicController back to WorkingBeatmap 2020-08-21 15:17:21 +09:00
Dean Herbert
526f06be4c Add back track loaded bool in WorkingBeatmap 2020-08-21 13:53:37 +09:00
Dean Herbert
357fb3a10e Merge branch 'master' into beatmap-track-rework 2020-08-21 12:53:09 +09:00
Dean Herbert
083bcde3cf Fix beatmap transfer not working 2020-08-18 13:01:35 +09:00
smoogipoo
583760100a Implement mania invert mod 2020-08-18 01:40:55 +09:00
Dean Herbert
d9debef156 Add explicit LoadTrack method 2020-08-17 15:38:16 +09:00
Dean Herbert
71f4e753f0 Merge branch 'master' into beatmap-track-rework 2020-08-16 22:35:32 +09:00
Craftplacer
1448c9e381 Merge remote-tracking branch 'upstream/master' into combo-colors 2020-08-15 23:01:38 +02:00
Craftplacer
c4a7fac760 Add required parameters and other various changes 2020-08-15 22:03:24 +02:00
Dean Herbert
c3757a4660 Fix beatmap covers not being unloaded in most overlays
Eventually we'll probably want something smarter than this, but for the
time being this helps stop runaway memory usage.
2020-08-14 19:22:26 +09:00
smoogipoo
91e28b849d Fix incorrect BeatmapManager construction 2020-08-13 00:29:23 +09:00
Craftplacer
8ffaa49839 Handle additional null case 2020-08-12 06:40:21 +02:00
Craftplacer
139c0c75f8 Add documentation for constructor 2020-08-12 06:40:21 +02:00
smoogipoo
b66f303e71 Add annotation 2020-08-12 00:48:45 +09:00
smoogipoo
faff0a70c4 Privatise BMWB 2020-08-11 13:48:57 +09:00
smoogipoo
338c01fa43 Remove track store reference counting, use single instance stores 2020-08-11 13:16:06 +09:00
Craftplacer
78692dc684 Initial commit 2020-08-10 05:21:10 +02:00
smoogipoo
e87f50f74f Rename method 2020-08-07 22:31:41 +09:00
smoogipoo
b6fb7a0d39 Fix possibly setting null track 2020-08-07 22:05:58 +09:00
smoogipoo
f53672193e Fix track stores being kept alive 2020-08-06 17:48:07 +09:00
smoogipoo
86ae61c6b7 Re-implement store transferral in BeatmapManager 2020-08-06 16:24:14 +09:00
smoogipoo
6e42b8219c Move track to MusicController, compiles 2020-08-06 16:24:14 +09:00
smoogipoo
4648362214 Safeguard against potential finalise-before-initialised 2020-07-29 11:30:25 +09:00
smoogipoo
a57b6bdc18 Remove cancellation of linked tokens 2020-07-29 11:29:38 +09:00
smoogipoo
fa25f8aef9 Dispose update scheduler 2020-07-28 17:23:35 +09:00
smoogipoo
96f68a3251 Reorder method 2020-07-28 16:53:07 +09:00
smoogipoo
ff3cb6487d Store all linked cancellation tokens 2020-07-28 16:53:07 +09:00
smoogipoo
44b0aae20d Allow nullable ruleset, reword xmldoc 2020-07-24 13:54:47 +09:00
smoogipoo
b10b99a670 Change method signatures to remove tracked/untracked 2020-07-24 13:52:43 +09:00
smoogipoo
de007cc1c6 Use IEnumerable mods instead of IReadOnlyList 2020-07-24 13:40:01 +09:00
smoogipoo
264bd7ced1 Apply general refactoring from review 2020-07-24 13:38:53 +09:00
smoogipoo
6b7f05740e Fix potential missing ruleset 2020-07-22 12:48:12 +09:00
smoogipoo
aca4110e36 Use existing star difficulty if non-local beatmap/ruleset 2020-07-22 12:47:53 +09:00
smoogipoo
00e6217f60 Don't store BeatmapInfo/RulesetInfo references, remove TimedExpiryCache 2020-07-21 23:50:54 +09:00
smoogipoo
107b5ca4f2 Add support for bindable retrieval 2020-07-21 23:13:04 +09:00
smoogipoo
599a15edb8 Merge branch 'master' into beatmap-difficulty-manager 2020-07-21 20:09:53 +09:00