mirror of
https://github.com/ppy/osu.git
synced 2025-01-12 18:23:04 +08:00
Force first hitobject to be a NewCombo in BeatmapProcessor preprocessing step
This commit is contained in:
parent
09f5e9c9eb
commit
afe3d3989a
@ -22,8 +22,18 @@ namespace osu.Game.Beatmaps
|
||||
{
|
||||
IHasComboInformation lastObj = null;
|
||||
|
||||
bool isFirst = true;
|
||||
|
||||
foreach (var obj in Beatmap.HitObjects.OfType<IHasComboInformation>())
|
||||
{
|
||||
if (isFirst)
|
||||
{
|
||||
obj.NewCombo = true;
|
||||
|
||||
// first hitobject should always be marked as a new combo for sanity.
|
||||
isFirst = false;
|
||||
}
|
||||
|
||||
if (obj.NewCombo)
|
||||
{
|
||||
obj.IndexInCurrentCombo = 0;
|
||||
|
Loading…
Reference in New Issue
Block a user