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Allow nullable ruleset, reword xmldoc
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@ -67,11 +67,11 @@ namespace osu.Game.Beatmaps
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/// The bindable will not update to follow the currently-selected ruleset and mods.
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/// </remarks>
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/// <param name="beatmapInfo">The <see cref="BeatmapInfo"/> to get the difficulty of.</param>
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/// <param name="rulesetInfo">The <see cref="RulesetInfo"/> to get the difficulty with. If <c>null</c>, the difficulty will change along with the game-wide ruleset and mods.</param>
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/// <param name="mods">The <see cref="Mod"/>s to get the difficulty with. If <c>null</c>, the difficulty will change along with the game-wide mods.</param>
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/// <param name="rulesetInfo">The <see cref="RulesetInfo"/> to get the difficulty with. If <c>null</c>, the <paramref name="beatmapInfo"/>'s ruleset is used.</param>
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/// <param name="mods">The <see cref="Mod"/>s to get the difficulty with. If <c>null</c>, no mods will be assumed.</param>
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/// <param name="cancellationToken">An optional <see cref="CancellationToken"/> which stops updating the star difficulty for the given <see cref="BeatmapInfo"/>.</param>
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/// <returns>A bindable that is updated to contain the star difficulty when it becomes available.</returns>
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public IBindable<StarDifficulty> GetBindableDifficulty([NotNull] BeatmapInfo beatmapInfo, [NotNull] RulesetInfo rulesetInfo, [CanBeNull] IEnumerable<Mod> mods,
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public IBindable<StarDifficulty> GetBindableDifficulty([NotNull] BeatmapInfo beatmapInfo, [CanBeNull] RulesetInfo rulesetInfo, [CanBeNull] IEnumerable<Mod> mods,
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CancellationToken cancellationToken = default)
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=> createBindable(beatmapInfo, rulesetInfo, mods, cancellationToken);
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