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Fix beatmap covers not being unloaded in most overlays
Eventually we'll probably want something smarter than this, but for the time being this helps stop runaway memory usage.
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@ -67,19 +67,18 @@ namespace osu.Game.Beatmaps.Drawables
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if (beatmapSet != null)
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{
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BeatmapSetCover cover;
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Add(displayedCover = new DelayedLoadWrapper(
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cover = new BeatmapSetCover(beatmapSet, coverType)
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Add(displayedCover = new DelayedLoadUnloadWrapper(() =>
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{
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var cover = new BeatmapSetCover(beatmapSet, coverType)
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.Both,
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FillMode = FillMode.Fill,
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})
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);
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cover.OnLoadComplete += d => d.FadeInFromZero(400, Easing.Out);
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};
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cover.OnLoadComplete += d => d.FadeInFromZero(400, Easing.Out);
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return cover;
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}));
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}
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}
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}
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