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Use existing star difficulty if non-local beatmap/ruleset
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@@ -209,7 +209,8 @@ namespace osu.Game.Beatmaps
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// Difficulty can only be computed if the beatmap and ruleset are locally available.
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if (beatmapInfo.ID == 0 || rulesetInfo.ID == null)
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{
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existingDifficulty = new StarDifficulty(0);
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// If not, fall back to the existing star difficulty (e.g. from an online source).
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existingDifficulty = new StarDifficulty(beatmapInfo.StarDifficulty);
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key = default;
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return true;
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