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Add dynamic compile exceptions to fix skin test scenes
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@ -19,6 +19,7 @@ using osu.Framework.Graphics.Textures;
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using osu.Framework.Lists;
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using osu.Framework.Logging;
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using osu.Framework.Platform;
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using osu.Framework.Testing;
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using osu.Game.Beatmaps.Formats;
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using osu.Game.Database;
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using osu.Game.IO;
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@ -36,6 +37,7 @@ namespace osu.Game.Beatmaps
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/// <summary>
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/// Handles the storage and retrieval of Beatmaps/WorkingBeatmaps.
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/// </summary>
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[ExcludeFromDynamicCompile]
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public partial class BeatmapManager : DownloadableArchiveModelManager<BeatmapSetInfo, BeatmapSetFileInfo>, IDisposable
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{
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/// <summary>
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@ -13,6 +13,7 @@ using osu.Framework.Development;
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using osu.Framework.IO.Network;
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using osu.Framework.Logging;
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using osu.Framework.Platform;
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using osu.Framework.Testing;
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using osu.Framework.Threading;
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using osu.Game.Online.API;
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using osu.Game.Online.API.Requests;
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@ -23,6 +24,7 @@ namespace osu.Game.Beatmaps
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{
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public partial class BeatmapManager
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{
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[ExcludeFromDynamicCompile]
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private class BeatmapOnlineLookupQueue : IDisposable
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{
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private readonly IAPIProvider api;
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@ -8,6 +8,7 @@ using osu.Framework.Audio.Track;
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using osu.Framework.Graphics.Textures;
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using osu.Framework.IO.Stores;
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using osu.Framework.Logging;
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using osu.Framework.Testing;
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using osu.Game.Beatmaps.Formats;
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using osu.Game.IO;
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using osu.Game.Skinning;
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@ -17,6 +18,7 @@ namespace osu.Game.Beatmaps
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{
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public partial class BeatmapManager
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{
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[ExcludeFromDynamicCompile]
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private class BeatmapManagerWorkingBeatmap : WorkingBeatmap
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{
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private readonly IResourceStore<byte[]> store;
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@ -18,12 +18,14 @@ using osu.Framework.Graphics.OpenGL.Textures;
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using osu.Framework.Graphics.Textures;
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using osu.Framework.IO.Stores;
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using osu.Framework.Platform;
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using osu.Framework.Testing;
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using osu.Game.Audio;
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using osu.Game.Database;
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using osu.Game.IO.Archives;
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namespace osu.Game.Skinning
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{
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[ExcludeFromDynamicCompile]
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public class SkinManager : ArchiveModelManager<SkinInfo, SkinFileInfo>, ISkinSource
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{
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private readonly AudioManager audio;
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