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mirror of https://github.com/ppy/osu.git synced 2024-11-14 23:37:26 +08:00
Commit Graph

422 Commits

Author SHA1 Message Date
smoogipooo
f50e0bbf3c Rework/rewrite beatmap parsing to parse to base hit objects, which mode-specific beatmap converters can then use. 2017-03-13 19:15:25 +09:00
Alex Amadori
971d8eb7c5 Merge remote-tracking branch 'upstream/master' into archive-reader 2017-03-13 10:56:31 +01:00
smoogipooo
7d129ebd6d Attempt to fix things. 2017-03-12 22:38:50 +09:00
smoogipooo
c0e29652a6 Initial attempt at making mods apply better. 2017-03-12 22:13:43 +09:00
smoogipooo
64aab090d5 Instantiate HitRenderer with WorkingBeatmap. 2017-03-12 18:03:13 +09:00
smoogipooo
59b62b8fd4 Merge remote-tracking branch 'origin/master' into refactor_hitrenderer 2017-03-12 01:20:11 +09:00
smoogipooo
75ed7406e4 Merge remote-tracking branch 'origin/master' into refactor_hitrenderer
Conflicts:
	osu.Game.Modes.Catch/CatchRuleset.cs
	osu.Game.Modes.Mania/ManiaRuleset.cs
	osu.Game.Modes.Osu/OsuRuleset.cs
	osu.Game.Modes.Taiko/TaikoRuleset.cs
2017-03-11 14:22:59 +09:00
smoogipooo
02281d8a2a Make HitRenderer not have a publicly-settable Beatmap, replace AllObjectsJudged for performance. 2017-03-10 15:19:36 +09:00
smoogipooo
c0bb2685bf Fix post-merge errors. 2017-03-10 14:44:38 +09:00
smoogipooo
aed89b7c0f Merge branch 'general_hud' into counter_bindables
Conflicts:
	osu.Desktop.VisualTests/Tests/TestCaseScoreCounter.cs
	osu.Game/Modes/UI/HUDOverlay.cs
2017-03-10 14:44:29 +09:00
smoogipooo
605326e8f6 More ComboCounter fixups + refactorings. 2017-03-10 14:34:08 +09:00
smoogipooo
7a68e46366 Merge remote-tracking branch 'origin/master' into combocounter_bindable
Conflicts:
	osu.Game.Modes.Osu/OsuRuleset.cs
	osu.Game/Modes/Ruleset.cs
2017-03-10 14:15:06 +09:00
smoogipooo
cd1717c42f More bindables! 2017-03-10 13:49:51 +09:00
smoogipooo
4015b87965 General fixes. 2017-03-10 13:09:50 +09:00
smoogipooo
4cc032e1d7 Make ComboCounter count a bindable, and properly bind it to the processor. 2017-03-10 12:55:10 +09:00
Dan Balasescu
70d91e16d5 Merge branch 'master' into general_hud 2017-03-10 12:49:37 +09:00
smoogipooo
617ceb8001 Rename to StandardComboCounter, add HealthDisplay abstraction. 2017-03-10 12:47:00 +09:00
smoogipooo
31f6cbd8cf Rename ScoreOverlay -> HUDOverlay, move to osu.Game, make it not overridable by rulesets. 2017-03-10 12:14:13 +09:00
Dean Herbert
2b64de9dd8 Fix using statements. 2017-03-10 11:37:53 +09:00
smoogipooo
fa9110ce6e Remove custom combo counters. 2017-03-10 11:04:46 +09:00
Alex Amadori
7374839923 Merge remote-tracking branch 'upstream/master' into archive-reader 2017-03-09 17:07:00 +01:00
Dean Herbert
dad6060149
Fix warnings not covered by resharper locally. 2017-03-09 16:07:34 +09:00
Dean Herbert
d7497330b2
Reduce warning/suggestion count to zero. 2017-03-09 15:52:40 +09:00
Dean Herbert
dc5ac6e88f
Add missing access modifiers. 2017-03-09 13:55:29 +09:00
Alex Amadori
1acd51cc90 Merge remote-tracking branch 'upstream/master' into archive-reader 2017-03-08 21:54:17 +01:00
Dean Herbert
5a42035f88
Update license headers. 2017-03-08 15:50:52 +09:00
Alex Amadori
309019aab3 Merge remote tracking branch 'upstream/master' into archive-reader 2017-03-07 08:41:44 +01:00
Dean Herbert
5cbcf7a20a
Fix error-level inspections. 2017-03-07 14:31:54 +09:00
Dean Herbert
4430255ec4
Merge remote-tracking branch 'upstream/master' into replay
# Conflicts:
#	osu.Desktop.VisualTests/Tests/TestCasePlayer.cs
#	osu.Desktop/OsuGameDesktop.cs
#	osu.Game.Modes.Osu/Objects/Drawables/DrawableHitCircle.cs
#	osu.Game.Modes.Osu/Objects/Drawables/DrawableSlider.cs
#	osu.Game/Database/BeatmapDatabase.cs
#	osu.Game/Graphics/Cursor/OsuCursorContainer.cs
#	osu.Game/IPC/BeatmapImporter.cs
#	osu.Game/Modes/Mod.cs
#	osu.Game/Modes/Objects/Drawables/DrawableHitObject.cs
#	osu.Game/Modes/UI/Playfield.cs
#	osu.Game/Screens/Play/Player.cs
#	osu.Game/Screens/Play/PlayerInputManager.cs
2017-03-07 13:50:08 +09:00
Dean Herbert
0cad5d7d41
Fix most warnings. 2017-03-07 13:05:57 +09:00
Alex Amadori
a297489151 Fix test 2017-03-07 00:03:04 +01:00
Dean Herbert
faf07ab51a
Use generics everywhere. 2017-03-06 13:59:11 +09:00
Dean Herbert
5b4424d4fa
CreateAutoplayReplay -> CreateAutoplayScore. 2017-03-06 10:06:14 +09:00
Dean Herbert
54945415c0
Remove unnecessary usings. 2017-03-06 10:05:42 +09:00
Dean Herbert
1c5b918f9e Add osu! autoplay generation.
Doesn't work on complex sliders yet.
2017-03-05 17:46:00 +09:00
Dean Herbert
7afcac3660 Move PreferredPlayMode to WorkingBeatmap. 2017-03-05 17:45:40 +09:00
Dean Herbert
4e4408cd20 Merge branch 'master' into replay
# Conflicts:
#	osu.Desktop.VisualTests/Tests/TestCasePlayer.cs
2017-03-05 17:45:03 +09:00
DrabWeb
269c139d2a Flags(redoing later), glowing text, proper Score and User usage 2017-03-04 22:29:52 -04:00
Thomas Müller
73fef85b12 Remove unnecessary usings 2017-03-04 19:43:59 +01:00
Thomas Müller
a14bdf8624 Use Color4Extensions from Framework and remove redundant Name 2017-03-04 19:42:37 +01:00
Dean Herbert
95e2e2b027
Replay loading via drag-drop huzzah! 2017-03-04 19:02:43 +09:00
DrabWeb
d1bad34434 Enter animation, remove testing mod icons 2017-03-04 05:01:55 -04:00
DrabWeb
d6f53c8b77 Moved test data to visual test 2017-03-04 04:05:31 -04:00
DrabWeb
a112b354f0 Basic implementation of score UI 2017-03-04 03:37:34 -04:00
Dean Herbert
adb6f01e39
Create class hierarchy for Score/Replay storage. 2017-03-04 15:32:41 +09:00
Dean Herbert
9e1383fa48
Merge remote-tracking branch 'upstream/master' into replay
# Conflicts:
#	osu.Game.Modes.Catch/CatchRuleset.cs
#	osu.Game.Modes.Mania/ManiaRuleset.cs
#	osu.Game.Modes.Taiko/TaikoRuleset.cs
#	osu.Game/Screens/Play/Player.cs
2017-03-04 13:17:01 +09:00
Dean Herbert
6f3b59268a Merge pull request #385 from DrabWeb/mod-overlay
Mod select
2017-03-03 21:09:08 +09:00
Dean Herbert
dc6a728cce Merge branch 'master' into tournament_drawings 2017-03-03 20:48:07 +09:00
Dean Herbert
bc01935a89
Move around some namespaces. 2017-03-03 20:42:22 +09:00
Dean Herbert
4a109fcc55
Remvoe ctor argument and fallback to storage-based TeamList if no custom list has been provided. 2017-03-03 20:21:11 +09:00
Dean Herbert
9789d1e602
Add missing acronyms in TestCaseDrawings. 2017-03-03 20:07:36 +09:00
smoogipooo
5a4d07d770 Better way to initialize team lists. 2017-03-03 18:47:56 +09:00
Seth
fde509ab1d Merge branch 'master' into mod-overlay 2017-03-03 04:12:42 -04:00
smoogipooo
7cac2680b1 Make test case add test drawings file. 2017-03-03 16:33:40 +09:00
Dean Herbert
b0ee728528
Remove full-screen background layer and add half-height holder.
Doesn't interact well with dialog popups. May add back later with complementing logic.
2017-03-03 16:11:23 +09:00
Seth
1891bdf51e Merge branch 'master' into mod-overlay 2017-03-03 01:11:15 -04:00
Seth
2e74b4be60 Merge branch 'master' into beatmap-options 2017-03-03 00:52:45 -04:00
Dan Balasescu
09a2d39e3e Merge branch 'master' into tournament_drawings 2017-03-03 13:06:18 +09:00
DrabWeb
b4091eff30 Fixed visual test 2017-03-02 21:24:34 -04:00
Dean Herbert
3a8246f56d
Move PauseOverlay to correct namespace. 2017-03-03 10:17:39 +09:00
DrabWeb
b856fb5991 Implemented beatmap options overlay 2017-03-02 08:40:55 -04:00
Dean Herbert
e399d6c6d1
Use bindable for PlayMode. 2017-03-02 21:16:58 +09:00
Dean Herbert
471b9daa93
Merge branch 'master' into mod-overlay
# Conflicts:
#	osu.Desktop.VisualTests/osu.Desktop.VisualTests.csproj
#	osu.Game/Screens/Select/PlaySongSelect.cs
#	osu.Game/osu.Game.csproj
2017-03-02 20:27:04 +09:00
Dean Herbert
51950eef43 Merge branch 'master' into master 2017-03-02 18:06:31 +09:00
Dean Herbert
ff5f0af2d3 Merge branch 'master' into popup-dialog 2017-03-02 16:42:20 +09:00
Dean Herbert
4bd85fe5cb
Fix audio disposal issues and share more code between visualtests. 2017-03-02 16:08:37 +09:00
Thomas Müller
9c853b0465 Update framewörk 2017-03-01 19:33:01 +01:00
Thomas Müller
d46e68b36b Merge branch 'master' of github.com:ppy/osu into flowcontainer-refactor
# Conflicts:
#	osu-framework
#	osu.Game/Beatmaps/Drawables/BeatmapGroup.cs
2017-03-01 18:05:58 +01:00
Dean Herbert
b6e7e054c3
wankoz 2017-03-01 22:56:20 +09:00
Dean Herbert
58ae9e888d
Basic partial replay support. 2017-03-01 22:04:20 +09:00
smoogipooo
35d246b59d Merge remote-tracking branch 'origin/master' into tournament_drawings 2017-03-01 19:32:33 +09:00
DrabWeb
d5d8352b62 Testing build 2017-02-28 17:09:31 -04:00
DrabWeb
570c95cb98 Merge https://github.com/ppy/osu into mod-overlay 2017-02-28 02:22:59 -04:00
DrabWeb
ce1798b8bc DialogManager -> DialogOverlay, cleaned up how BeatmapDeletDialog works, added global DialogOverlay 2017-02-28 02:09:36 -04:00
DrabWeb
50d172be39 Added DialogManager(not wired up for desktop project yet) 2017-02-28 00:59:36 -04:00
DrabWeb
b3a231185b Conform to naming conventions 2017-02-27 20:55:10 -04:00
DrabWeb
3094c01a40 Merge https://github.com/ppy/osu into popup-dialog 2017-02-27 16:40:04 -04:00
Alex Amadori
8b336156f0 Merge remote-tracking branch 'upstream/master' 2017-02-27 14:55:44 +01:00
Dean Herbert
21c6f66017
Fix TestCaseGamefield. 2017-02-27 18:30:10 +09:00
smoogipooo
25a1c7a8ad Initial groups implementation. 2017-02-27 14:19:07 +09:00
DrabWeb
d78dca3d85 New design 2017-02-26 23:35:13 -04:00
default0
1b92519a86 Update usages of AddToggle in Tests 2017-02-26 21:31:40 +01:00
Thomas Müller
1585ae842a Update framework 2017-02-26 11:22:58 +09:00
DrabWeb
a009268370 Merge https://github.com/ppy/osu into popup-dialog 2017-02-25 21:22:47 -04:00
Alex Amadori
51b6075210 Merge remote-tracking branch 'upstream/master' 2017-02-24 16:54:37 +01:00
Alex Amadori
e2ae03e798 Merge with upstream/master 2017-02-24 16:54:27 +01:00
Dean Herbert
12db33ad4b
Visual and readability improvements to StarCounter. 2017-02-24 19:30:56 +09:00
Dean Herbert
3a89348413
Centralise access to WorkingBeatmaps.
They can now only be instantiated from BeatmapDatabase and are abstract (to avoid misuse).
2017-02-24 13:43:21 +09:00
DrabWeb
c94da4fcf0 Added popup dialog 2017-02-24 00:05:37 -04:00
Thomas Müller
a5dfa7ab06 Remove unnecessary using statements 2017-02-23 21:38:10 +01:00
Seth
b4b88712ad Merge branch 'master' into mod-overlay 2017-02-23 08:00:24 -04:00
Dean Herbert
011d2cc7cc
oops 2017-02-23 16:44:59 +09:00
Dean Herbert
aec5fa9d72
Remove unused local variable. 2017-02-23 12:17:42 +09:00
DrabWeb
416772e96f Update to work with latest framework 2017-02-22 12:46:38 -04:00
DrabWeb
99f1f88c75 Merge https://github.com/ppy/osu into mod-overlay 2017-02-22 12:35:55 -04:00
Dean Herbert
d19a7813f3 Fix TestCasePlayer regression. 2017-02-22 23:27:29 +09:00
Dean Herbert
aef0eb49a1
Add loading screen. 2017-02-22 21:53:59 +09:00
Alex Amadori
fbb16295ae Improved delegate syntax 2017-02-21 18:43:10 +01:00
Alex Amadori
a6fbfc8349 Using random generator from osu-framework 2017-02-20 17:49:02 +01:00
Dean Herbert
2a099bb56c Stop TestCaseChatDisplay basically reimplementing ChatOverlay. 2017-02-19 17:06:51 +09:00
Alex Amadori
87ec0e36ea Complying with rule "Instance fields (private)" 2017-02-18 16:45:46 +01:00
Alex Amadori
21cf96ec10 More sorting rookie mistakes 2017-02-18 16:23:13 +01:00
Alex Amadori
f48c83b787 Fix silly sorting mistakes 2017-02-18 15:56:29 +01:00
Alex Amadori
d92382c1aa Merge remote-tracking branch 'upstream/master' 2017-02-18 15:18:26 +01:00
Alex Amadori
6bbbbd8f96 Implemented sorting in TestCasePlaySong 2017-02-18 15:11:40 +01:00
DrabWeb
006fb5502d ModSelect -> ModSelectOverlay, + WaveOverlayContainer, + ModButton selected colours, made song select OnExit not handle closing mod select 2017-02-18 07:28:22 -04:00
Dean Herbert
cf8b6c0697
Fix backgrounds in TestCasePlayer dimming to gray instead of black. 2017-02-18 15:54:26 +09:00
Dean Herbert
e6ef9f67aa
GameMode -> Screen. 2017-02-17 19:23:58 +09:00
DrabWeb
9fc3726925 ModSelector -> ModSelect, added mod descriptions, added per-mode mod selection, changed animations and made the wave mask properly 2017-02-16 18:32:27 -04:00
DrabWeb
0a58fc62db Added mod selection overlay 2017-02-16 16:05:03 -04:00
Dean Herbert
8bf3902cbd
Add the concept of nested DrawableHitObjects.
- Applies to Slider Ticks and start circle. repeat/endpoints still need addressing.
- Removed SliderTicksLayer abstraction for now.
2017-02-16 17:02:36 +09:00
Dean Herbert
c90f5e247d
Add a TickDistance to TestCaseHitObjects. 2017-02-16 13:20:40 +09:00
Dean Herbert
10dfe47638 Add spinners and improve TestCaseHitObjects. 2017-02-15 01:23:20 +09:00
Dean Herbert
ce29f0b0be
Add background layer to VisualTestGame. 2017-02-14 18:09:46 +09:00
Thomas Müller
aaaf7163e0
Update framework. 2017-02-13 17:46:50 +09:00
Dean Herbert
ac548dc9ec Rework notifications to be more flexible. 2017-02-12 14:50:42 +09:00
Dean Herbert
8ec927899f
Implement notifications. 2017-02-10 16:30:23 +09:00
Damnae
38b25a7df3 Add hit object stacking. 2017-02-09 07:28:40 +01:00
Dean Herbert
6b011a50d2
Naming standardisation and enforcing. 2017-02-07 16:20:36 +09:00
Dean Herbert
50bd80cb0c
Update and standardise license headers. 2017-02-07 14:27:41 +09:00
Dean Herbert
756fd78a88
Fix incorrect line endings. 2017-02-07 13:52:19 +09:00
Dean Herbert
7ce5fc08ee Merge branch 'master' into skip-button
# Conflicts:
#	osu.Game/Graphics/UserInterface/BackButton.cs
#	osu.Game/Screens/Play/Player.cs
#	osu.Game/osu.Game.csproj
2017-02-01 14:05:58 +09:00
DrabWeb
2c12568a0d Moved TestCasePauseOverlay's PauseOverlay action setting to the initialiser 2017-01-31 20:51:26 -04:00
DrabWeb
91a5d0b3cf Made requested changes 2017-01-31 09:17:47 -04:00
DrabWeb
ecaa88a0d2 Changed TestCasePauseOverlay to use AddButton and removed background gradient(not needed) 2017-01-31 08:42:14 -04:00
DrabWeb
c642660896 Made TestCasePauseOverlay.retryCount reset on Retry, fixed an issue with PauseButton where if the user moved the cursor in/out very fast and clicked than the glow wouldn't fade out 2017-01-30 16:15:56 -04:00
DrabWeb
9ab49247b2 Forgot one 2017-01-30 08:08:38 -04:00
DrabWeb
8f6a6143d6 Removed excess parenthesis 2017-01-30 08:07:37 -04:00
DrabWeb
f8cbc35f8e Small cleanups 2017-01-30 04:43:06 -04:00
DrabWeb
d70cbd37dd Made the pause progress graph it's own class, to be implemented, made it so the user couldn't double click the pause buttons and made it so the action wasn't called a second time when the mouse button was released, made PopIn and PopOut in PauseOverlay one line each, made Player.IsPaused a public getter with a private getter/setter, implemented restarting in Player 2017-01-30 04:08:14 -04:00
DrabWeb
6b57456681 Removed depth setting from PauseOverlay, removed shadow offset on PauseButton color(why was that even there?), fixed the triangles on PauseButton not masking to the sheared container, made PauseButton call it's action on MouseUp instead of MouseDown to match stable 2017-01-28 20:30:37 -04:00
DrabWeb
feba3f35ba Changed the roles of PauseOverlay and player in pausing, PauseOverlay is now only the UI portion and doesn't do things like actually pause the game, and only calls actions and hides itself, whereas Player actually pauses the game and brings up the pause overlay in the first place 2017-01-27 15:28:39 -04:00
Dean Herbert
3e7503e860 Make skip button work. 2017-01-27 21:57:22 +09:00
Dean Herbert
420e61fa97 TwoLayerButton 2017-01-27 21:08:36 +09:00
DrabWeb
8c6d9bdf2e Added commas to the end of UI creation to match how the rest of the project does, moved PauseButton audio loading to PauseOverlay, much more reliable(still using placeholder assets), made it so the player can't spam pause, cools down to one second 2017-01-27 08:03:32 -04:00
DrabWeb
811cf4b04e Added newline, thanks Xamarin 2017-01-27 07:12:20 -04:00
DrabWeb
3ed88ea043 Added PauseOverlay.TogglePaused, renamed OnPlay and similar to OnResume, made Pause and Play public, added proper testing for the visual test(pause button instead of auto-pause, logging actions), made PauseOverlay's fade duration a constant instead of statically typed 2017-01-27 07:11:22 -04:00
DrabWeb
f35974021a Set actions for retry/quit, moved setting paused to PopIn and PopOut, added null propogation for the sound samples for PauseButton(sometimes in the visual tests the audio doesn't load for whatever reason), added a gradient to the background of the PauseOverlay visual test(same as the one in the menu button system test), wired up the retry and quit actions in Player, made the quit action quit the map, retry still does nothing 2017-01-27 06:19:52 -04:00
DrabWeb
dedd6a4bcf Small cleanups 2017-01-27 05:39:15 -04:00
DrabWeb
fe265c01cb Added current work on pause overlay 2017-01-27 05:24:49 -04:00
Dean Herbert
d4e30f65db Adjust timing of TestCaseHitObjects a bit. 2017-01-27 00:16:02 +09:00
Dean Herbert
a2501cc81d Fix TestCaseHitObjects not working at all due to state being set before load is complete. 2017-01-27 00:16:02 +09:00
Dean Herbert
c07001b566 Fix TestCasePlayer not working on consecutive executions (clock being set where it isn't necessary). 2017-01-27 00:16:02 +09:00
Dean Herbert
4aa2834082 Fix TestCasePlaySongSelect not working on consecutive executions. 2017-01-27 00:16:02 +09:00
Dean Herbert
162e183b36 Fix some nullrefs when running visualtests with no maps loaded. 2017-01-27 00:16:02 +09:00
Dean Herbert
ee0b6be84b Merge pull request #266 from kizayoi/master
Add support for old beatmaps
2017-01-16 16:02:22 +08:00
柯十六夜
acfbf2e32e Add prefix Online to BeatmapID and BeatmapSetID 2017-01-09 21:05:01 +08:00
Huo Yaoyuan
ca2531164a Add a label for slider bar. 2016-12-19 10:53:03 +08:00
Huo Yaoyuan
1982c8de46 Update to latest silder bar definition. 2016-12-18 12:36:49 +08:00
Huo Yaoyuan
1323c6a861 Merge branch 'master' into test-case 2016-12-18 12:30:50 +08:00
Huo Yaoyuan
eb1c5e0899 Put slider bar into ButtonsContainer. 2016-12-18 12:30:28 +08:00
Thomas Müller
eef697d842 Wire up CircleSize to hitobjects.
Note, that circle sizes still are wrong compared to stable osu. In order to fix this, the base radius of hitcircles needs to become 64, but it currently is 72.
2016-12-11 10:11:22 +01:00
Dean Herbert
63da7e5ea4 Merge pull request #225 from peppy/hitobject-improvements
Slider & other hit object improvements.
2016-12-08 16:11:50 +09:00
Dean Herbert
bbc11c77ca Add (temporary) transitions to songselect and player. 2016-12-07 20:47:28 +09:00
Dean Herbert
87ad44b901 Fix HitObject test case not displaying properly. 2016-12-07 18:46:47 +09:00
Huo Yaoyuan
cb8a07b653 Function of changing FadeTime. 2016-12-05 01:06:28 +08:00
Huo Yaoyuan
63ba3455fb Function of add random. 2016-12-05 01:03:18 +08:00
Huo Yaoyuan
92c21d8b12 Add button and sliderbar. 2016-12-05 00:58:52 +08:00
Huo Yaoyuan
2eefc320fd Make KeyCounterCollection generic. 2016-12-03 15:58:27 +08:00
Dean Herbert
c6b7e90739 Merge branch 'refs/heads/master' into online-improvements 2016-12-01 12:51:45 +09:00
Dean Herbert
18509e6a60 ChatConsole -> ChatOverlay. Namespace tidying. 2016-11-30 18:30:06 +09:00
Dean Herbert
34e91c8474 Add the concept of IOnlineComponents, registered tot he API for handling state changes. 2016-11-30 18:30:01 +09:00
Dean Herbert
5101297f53 Add drop shadows to main menu buttons. 2016-11-30 15:02:53 +09:00
Thomas Müller
b12b82fdd3 Fix depth values. 2016-11-29 20:50:12 +01:00
Dean Herbert
ce13d813b7 Remove unnecessary null check. 2016-11-28 22:46:07 +09:00
Dean Herbert
54fc25e163 Fix disposal logic. 2016-11-28 12:25:20 +09:00
Dean Herbert
cfb2285312 TestCasePlayer uses an actual beatmap if available. 2016-11-28 11:38:32 +09:00
Dean Herbert
82a708d2c0 Merge pull request #189 from SirCmpwn/general-fixes
General fixes
2016-11-26 16:56:07 +09:00
Dean Herbert
396ca9fe91 Remove HitJudgementResolver; reimplement in DrawableHitObject. 2016-11-26 16:51:51 +09:00
Drew DeVault
c85454d034 Reset db on dispose 2016-11-25 05:12:01 -05:00
Dean Herbert
ef0f975960 Fix TestCaseHitObjects. 2016-11-25 16:41:00 +09:00
Dean Herbert
f9f72f25a2 Add basic flow for hitobject judgement. 2016-11-25 16:26:50 +09:00
Drew DeVault
89effca12e Remove need for PlaySongSelect ctor to take a db 2016-11-25 00:44:46 -05:00
Thomas Müller
c6d688898f Initial implementation of a beatmap carousell and various minor improvements to song select.
No big optimizations yet, but groundwork is laid out.
2016-11-20 20:34:16 +01:00
Thomas Müller
57e7c7097d Update framework and add rudimentary fading to song select screen. 2016-11-20 12:16:54 +01:00
Dean Herbert
3ac89216bd Standardise some naming and make hitcircles feel better. 2016-11-19 19:07:57 +09:00
Dean Herbert
acb85d0140 Fix regressions in combo counters and tidy up naming of SpriteTexts. 2016-11-19 16:19:54 +09:00
Dean Herbert
4c61a13e71 Make slider parsing kind of exist. 2016-11-18 17:40:06 +09:00
Dean Herbert
fba748b24e DrawableCircle -> DrawableHitCircle. 2016-11-16 16:20:58 +09:00
Dean Herbert
da1f6eeab5 Circle -> HitCircle. 2016-11-16 16:16:45 +09:00
Dean Herbert
abdfe42388 Merge branch 'refs/heads/master' into better-anchors
# Conflicts:
#	osu.Game.Mode.Osu/UI/OsuComboCounter.cs
#	osu.Game.Mode.Osu/UI/OsuScoreOverlay.cs
2016-11-15 14:33:13 +09:00
Tom94
c860eb25f9 Migrate to new anchor system without x/y reversal. 2016-11-14 17:22:20 +01:00
Dean Herbert
5dd4e31011 Move DrawableHitObject. 2016-11-14 19:49:29 +09:00
Dean Herbert
4590be552f Move play modes to their own projects. 2016-11-14 18:54:24 +09:00
Dean Herbert
06f4f93918 Move play modes to Modes namespace. 2016-11-14 18:03:20 +09:00
Dean Herbert
0f4538f69f Rename GameModes namespace to Screens. 2016-11-14 17:23:33 +09:00
Thomas Müller
ac99e2d488 Avoid using load to construct the drawable hierarchy whereever possible. 2016-11-12 18:34:36 +01:00
Dean Herbert
cc0f61f545 Merge branch 'refs/heads/master' into dependency-injection
# Conflicts:
#	osu-framework
#	osu.Game/GameModes/OsuGameMode.cs
#	osu.Game/GameModes/Play/Player.cs
#	osu.Game/OsuGame.cs
#	osu.Game/Overlays/MusicController.cs
#	osu.Game/Overlays/Options/EditorSection.cs
#	osu.Game/Overlays/Options/Input/MouseOptions.cs
#	osu.Game/Overlays/Options/Online/InGameChatOptions.cs
#	osu.Game/Overlays/Options/SkinSection.cs
2016-11-12 20:18:26 +09:00
Drew DeVault
0d4560a054 Update to latest DI stuff 2016-11-10 17:40:42 -05:00
Drew DeVault
fe9034323b Get the game running, though not perfectly 2016-11-10 16:42:29 -05:00
Drew DeVault
ee24cd310c Convert everything to DI pattern 2016-11-10 16:41:18 -05:00
Drew DeVault
dc03f36793 Use DI for Player 2016-11-10 16:38:44 -05:00
Huo Yaoyuan
c470140d64 Merge branch 'master' 2016-11-06 00:11:30 +08:00
Thomas Müller
07e74068e7 Merge branch 'master' of github.com:ppy/osu into peppy/hitcircle-revision-2
# Conflicts:
#	osu.Desktop.VisualTests/Tests/TestCasePlayer.cs
#	osu.Game/Beatmaps/Objects/Osu/Drawable/DrawableCircle.cs
2016-11-05 13:35:15 +01:00
Dean Herbert
8fe63689a4 Fix thread safety issue when accessing files in beatmap (zip) files. 2016-11-05 18:19:01 +09:00
Huo Yaoyuan
2d86cb1e81 Merge branch 'master' 2016-11-05 16:21:59 +08:00
Dean Herbert
da18e2d4f6 Fix off-by-one colour retrieval. 2016-11-04 15:43:53 +09:00
Dean Herbert
b40ccccbe4 Add HitObject colours back in the mix. 2016-11-04 15:43:53 +09:00
Dean Herbert
e939746159 Fix scale ratio of gamefield. 2016-11-04 15:43:53 +09:00
Dean Herbert
7e6d5a28b1 Scale up TestCaseHitObjects so detail is a bit more visible. 2016-11-04 15:43:53 +09:00