Dean Herbert
1f0b914251
Add skin editor dropdown items to reset rotation and scale
2023-11-06 16:18:33 +09:00
Dean Herbert
40d081ee2d
Add note about Width
requirement in UserGridPanel
2023-11-06 16:05:50 +09:00
Bartłomiej Dach
7ba07ab530
Add protections against handling system mods in mod presets
2023-11-06 08:05:42 +01:00
Bartłomiej Dach
3c72c5bccd
Steer touch input flag via bindable rather than config manager
2023-11-06 07:48:09 +01:00
Bartłomiej Dach
11bd801795
Use more intelligent default for TouchInputActive
2023-11-06 07:44:25 +01:00
Dean Herbert
e2b07628fb
Add player name skin component
...
3 minute implementation.
Addresses https://github.com/ppy/osu/discussions/25340 .
2023-11-06 15:24:16 +09:00
Susko3
9947897c5f
Use appropriate clicks/taps text in player loader input settings
2023-11-05 12:53:40 +01:00
Susko3
0d8bfedf5d
Rename popup/binding string to Toggle gameplay clicks/taps
2023-11-05 12:44:22 +01:00
Susko3
fa1d1df594
Rename mouse button string to Disable clicks during gameplay
2023-11-05 12:43:14 +01:00
Susko3
86fb33cb90
Add disable taps checkbox to touch input settings
2023-11-05 12:40:06 +01:00
Salman Ahmed
1d4f4cf4c3
Merge branch 'master' into gameplay-hud-redesign/counters
2023-11-05 02:02:36 +03:00
Salman Ahmed
6c3169a0ed
Remove PP wedge and logic for gameplay layout
2023-11-05 01:56:54 +03:00
Salman Ahmed
a23dfbeab5
Revert "Abstractify PP counter logic from the "Triangles" implementation"
...
This reverts commit daf4a03fd0
.
2023-11-05 01:55:54 +03:00
Salman Ahmed
58a830fc5b
Revert "Add "Argon" performance points counter"
...
This reverts commit 56eeb117ce
.
2023-11-05 01:55:54 +03:00
Salman Ahmed
1c844a155e
Remove health line detail
2023-11-05 01:55:54 +03:00
Salman Ahmed
91cf237fc1
Revert health display settings changes
2023-11-05 01:55:54 +03:00
Joshua Hegedus
ec290ae953
added tests
2023-11-04 19:03:23 +01:00
Joshua Hegedus
a70bfca501
added usergrid for tooltip
2023-11-04 17:57:37 +01:00
Joseph Madamba
16731ff85f
Fix text positioning
2023-11-02 20:42:28 -07:00
Joseph Madamba
b3dfe19472
Fix UprightAspectMaintainingContainer
not being centred
2023-11-02 20:42:28 -07:00
Joseph Madamba
090601b485
Apply peppy's upright key counter attempt diff
...
Co-Authored-By: Dean Herbert <pe@ppy.sh>
2023-11-02 20:42:23 -07:00
Bartłomiej Dach
a78fab0e7d
Do not hardcode ruleset name in touch device detection toast
2023-11-03 00:17:29 +01:00
Bartłomiej Dach
a613292802
Fix unknown mod test failure
2023-11-02 23:44:40 +01:00
Bartłomiej Dach
8e9006b5d5
Declare Touch Device incompatible with Autopilot
...
With Autopilot active, Touch Device no longer matters.
2023-11-02 22:57:05 +01:00
Bartłomiej Dach
0dd0a84312
Move player touch handler to SubmittingPlayer
...
Shouldn't be there in `ReplayPlayer`.
2023-11-02 22:56:43 +01:00
Bartłomiej Dach
8784dd42c0
Do not attempt to turn on Touch Device in song select with autoplay active
2023-11-02 22:56:43 +01:00
Bartłomiej Dach
3a6d65d395
Touch up PlayerTouchInputHandler
2023-11-02 21:24:58 +01:00
Bartłomiej Dach
4532d0ecdf
Add logging & debug facility for touch input interceptor
2023-11-02 21:24:58 +01:00
Bartłomiej Dach
c588f434e5
Fix song select touch handler causing crashes when song select is suspended
2023-11-02 21:24:58 +01:00
Bartłomiej Dach
ef555ed0cf
Fix test failures
2023-11-02 21:24:58 +01:00
Bartłomiej Dach
f2df02b60f
Automatically activate touch device mod in player
2023-11-02 21:24:58 +01:00
Bartłomiej Dach
2f6ff893b5
Automatically activate and deactivate touch device mod in song select
2023-11-02 19:45:48 +01:00
Bartłomiej Dach
980c900f43
Add component for game-wide touch detection
2023-11-02 19:32:56 +01:00
Bartłomiej Dach
68efb3c110
Mark ModTouchDevice
as always valid for submission
2023-11-02 19:25:57 +01:00
Bartłomiej Dach
9f11a04cc7
Generalise notion of 'touch device' mod
2023-11-02 19:14:05 +01:00
Dean Herbert
818432fab4
Fix non-classic osu! combo not matching expectations
2023-11-02 19:27:55 +09:00
Dean Herbert
57d8b5ddc9
Merge pull request #25328 from bdach/mod-cleanups-docs
...
Clean up mod usability flags
2023-11-01 15:48:47 +09:00
Bartłomiej Dach
a90f8dd4f6
Seal a few more multiplayer playability flags of rate-changing mods
...
Not really changing anything, just tightening things down to curb
possible funny business.
2023-10-31 16:20:33 +01:00
Bartłomiej Dach
955e2ed051
Seal UnknownMod
...
Not a class for extension.
2023-10-31 16:18:09 +01:00
Bartłomiej Dach
a644c75957
Mark ModScoreV2
as invalid for multiplayer
...
Doesn't do much for the client; mostly a safety for osu-web's sake,
as without the change it could theoretically fail to validate the mod
properly in multiplayer contexts.
2023-10-31 16:16:59 +01:00
Bartłomiej Dach
456f4ebba2
Seal ModScoreV2
...
Nobody should ever need to extend it.
2023-10-31 16:16:14 +01:00
Bartłomiej Dach
3a2645efb1
Seal ModAutoplay
playability flags
...
Can't do much more than that due to the unfortunate fact of Cinema
inheriting from Autoplay.
2023-10-31 16:15:10 +01:00
Bartłomiej Dach
7ea298a1b6
Add xmldoc to Mod
playability flags
2023-10-31 16:13:44 +01:00
Bartłomiej Dach
9f5a280bc2
Fix key binding row fire-and-forgetting writes
...
Intends to fix test failures as seen in https://github.com/ppy/osu/actions/runs/6692350567/job/18181352642#step:5:129
This is what happens if you carelessly fire and forget.
The working theory (that I'm not sure I have the tools to conclusively
confirm) is that the async write from the key binding changing could
fire _after_ the section is reset.
I briefly considered having the test wait for the change, but given that
the entirety of the surrounding flow is using sync operations, this just
looks like a bug to me. And there's no real sane way to inject async
into that flow due to dependence on `OsuButton.Action`.
2023-10-31 12:25:09 +01:00
Bartłomiej Dach
bc2acc3e93
Merge pull request #25318 from peppy/fix-follow-point-scrathces
...
Fix potential texture corruption when cropping gameplay textures of weird aspect ratios
2023-10-31 11:02:59 +01:00
Bartłomiej Dach
850866e7f4
Merge pull request #25316 from peppy/metronome-always-play-tick
...
Decouple metronome tick playback from pendulum movement
2023-10-31 09:37:29 +01:00
Dean Herbert
0d44b5af90
Fix potential texture corruption when cropping gameplay textures of weird aspet ratios
...
Closes https://github.com/ppy/osu/issues/25273 .
2023-10-31 17:36:23 +09:00
Bartłomiej Dach
144006fbe8
Update autoselect implementation to work correctly with framework changes
2023-10-31 08:38:22 +01:00
Bartłomiej Dach
8a68333425
Merge branch 'master' into beat-divisor-select-text-on-click
2023-10-31 08:36:53 +01:00
Dean Herbert
64efc3d251
Decouple metronome tick playback from pendulum movement
...
Not super happy about doing this, but it seems like it's in the best
interest of editor usability.
2023-10-31 15:33:46 +09:00
Dean Herbert
7ceced7012
Scope TestPauseWithLargeOffset
to focus on what matters
...
See https://github.com/ppy/osu/actions/runs/6693917410/job/18186111009
This test is to make sure we don't seek before the original
pause time, so I've exposed that value precisely to avoid
CI woes.
2023-10-31 14:47:04 +09:00
Dean Herbert
3060cf1438
Merge pull request #25286 from frenzibyte/search-text-box-select-all
...
Automatically select existing search text when opening settings
2023-10-31 12:14:00 +09:00
Bartłomiej Dach
88e10dd051
Update framework
2023-10-30 20:19:52 +01:00
Dean Herbert
f706fd2fca
Merge pull request #25307 from bdach/slider-velocity-undo
...
Fix slider velocity changes not being undone correctly
2023-10-31 01:44:18 +09:00
Bartłomiej Dach
b2d3aa982d
Merge branch 'master' into fix-click-through-timeline
2023-10-30 12:52:00 +01:00
Bartłomiej Dach
cea24298cb
Privatise setters
2023-10-30 12:42:34 +01:00
Bartłomiej Dach
de89b7e53c
Fix slider velocity changes not being undone correctly
...
Closes https://github.com/ppy/osu/issues/25239 .
`LegacyEditorBeatmapPatcher.processHitObjectLocalData()` was already
supposed to be handling changes to hitobjects that will show up neither
when comparing the hitobjects themselves or the timing point with
"legacy" info stripped - so, in other words, changes to slider velocity
and samples.
However, a change to slider velocity requires default application to
take effect, so just resetting the value would visually fix the timeline
marker but not change the actual object. Calling
`EditorBeatmap.Update()` fixes this by way of triggering default
re-application.
This could probably be smarter (by only invoking the update when
strictly necessary, etc.) - but I'm not sure it's worth the hassle. This
is intended to be a quick fix, rather than a complete solution - the
complete solution would indeed likely entail a wholesale restructuring
of the editor's change handling.
2023-10-30 10:59:02 +01:00
Dean Herbert
fbba3787d1
Merge pull request #25190 from frenzibyte/match-skin-element-animation-support
...
Match capability of animating legacy skin elements with osu!(stable)
2023-10-30 18:25:06 +09:00
Dean Herbert
8828562512
Merge pull request #25277 from Susko3/fix-cut-in-filter-textbox
...
Fix cut and copy not working in song select search filter textbox
2023-10-30 18:18:46 +09:00
Bartłomiej Dach
2dc2469507
Merge pull request #25303 from peppy/last-played-import-score-update
...
Update the last played date of a beatmap when importing a replay by the local user
2023-10-30 10:12:27 +01:00
Dean Herbert
63e6eaf538
Fix failing tests
2023-10-30 18:06:11 +09:00
Dean Herbert
57d88a0ac4
Fix right clicks on timeline objects potentially getting eaten by playfield area
...
`SelectionHandler` is receiving input from anywhere out of necessity:
19f892687a/osu.Game/Screens/Edit/Compose/Components/SelectionHandler.cs (L119-L125)
Also important is that `BlueprintContainer` will selectively not block
right clicks to make sure they fall through to the
`ContextMenuContainer`:
19f892687a/osu.Game/Screens/Edit/Compose/Components/BlueprintContainer.cs (L122-L126)
But because the whole editor is sharing a `ContextMenuContainer` and
it's at a higher level than both components, we observe here the
playfield's `SelectionHandler` intercepting the right click before it
can reach the `ContextMenuContainer`.
The fix here is similar to what we're already doing in
`TimelineBlueprintContaienr`.
2023-10-30 18:06:11 +09:00
Salman Ahmed
39abb8e408
Only run "select all on focus" behaviour on desktop platforms
2023-10-30 11:54:19 +03:00
Dean Herbert
66fa09ba66
Merge pull request #25287 from frenzibyte/fix-user-profile-support-banners
...
Update user profile overlay to show more than one tournament banner
2023-10-30 17:32:20 +09:00
Bartłomiej Dach
a000c06900
Merge branch 'master' into last-played-import-score-update
2023-10-30 09:29:07 +01:00
Bartłomiej Dach
19d10e5e45
Merge pull request #25300 from peppy/better-submission-logging
...
Improve log output surrounding score submission
2023-10-30 09:04:06 +01:00
Dean Herbert
4ae9b40a78
Update resources
2023-10-30 16:35:14 +09:00
Dean Herbert
caddbacfe8
Merge branch 'master' into gameplay-hud-redesign/counters
2023-10-30 16:35:10 +09:00
Dean Herbert
c1c8e2968f
Move operation to after user population
2023-10-30 15:46:09 +09:00
Dean Herbert
96dd7b3333
Update the last played date of a beatmap when importing a replay by the local user
2023-10-30 15:44:16 +09:00
Dean Herbert
a91b704d21
Fix some new nullable inspections
2023-10-30 15:10:10 +09:00
Dean Herbert
a8c3f59845
Clean up type display for web requests in logs
2023-10-30 15:07:35 +09:00
Dean Herbert
d90f29a5ff
Improve log output surrounding score submission
2023-10-30 15:07:26 +09:00
Salman Ahmed
c7bc8e6865
Move behaviour to settings search text box only
2023-10-30 06:41:01 +03:00
Salman Ahmed
984c30ded6
Load each tournament banner as soon as it is loaded
2023-10-30 06:20:15 +03:00
Salman Ahmed
922ad80cfc
Update user profile overlay to show more than one tournament banner
2023-10-29 01:50:07 +03:00
Salman Ahmed
ec9ae12bbd
Update API response model to accept array of tournament banners
2023-10-29 01:43:49 +03:00
Salman Ahmed
d877536dc0
Select all text content in SearchTextBox
on focus
2023-10-29 01:03:38 +03:00
Susko3
366e41f111
Use local workaround instead of disabling clipboard entirely
2023-10-28 12:23:23 +02:00
Salman Ahmed
6526955b09
Merge branch 'master' into legacy-font-fixed-width
2023-10-28 04:46:30 +03:00
Salman Ahmed
bac306879a
Minor reword on documentation
2023-10-28 03:18:13 +03:00
Salman Ahmed
dca5716709
Merge branch 'master' into legacy-font-fixed-width
2023-10-28 02:45:23 +03:00
Bartłomiej Dach
9ce2c1f49c
Exclude video events from being accounted for when calculating storyboard time bounds
...
Closes https://github.com/ppy/osu/issues/25263 .
In some circumstances, stable allows skipping twice if a particularly
long storyboarded intro is being displayed:
https://github.com/peppy/osu-stable-reference/blob/master/osu!/GameModes/Play/Player.cs#L1728-L1736
`AllowDoubleSkip` is calculated thus:
3ea48705eb/osu
!/GameModes/Play/Player.cs#L1761-L1770
and `leadInTime` is calculated thus:
3ea48705eb/osu
!/GameModes/Play/Player.cs#L1342-L1351
The key to watch out for here is `{first,last}EventTime`. `EventManager`
will calculate it on-the-fly as it adds storyboard elements:
3ea48705eb/osu
!/GameplayElements/Events/EventManager.cs#L253-L256
However, this pathway is only used for sprite, animation, sample,
and break events. Video and background events use the following pathway:
https://github.com/peppy/osu-stable-reference/blob/master/osu!/GameplayElements/Events/EventManager.cs#L368
Note that this particular overload does not mutate either bound.
Which means that for the purposes of determining where a storyboard
starts and ends temporally, a video event's start time is essentially
ignored.
To reflect that, add a clause that excludes video events from
calculations of `{Earliest,Latest}EventTime`.
2023-10-27 22:24:17 +02:00
Bartłomiej Dach
99e590c8dd
Fix legacy sprite texts not matching stable with respect to fixed width
...
stable's `pSpriteText` has a `TextConstantSpacing` flag, that is
selectively enabled for some usages. In particular, these are:
- mania combo counter (not yet implemented)
- taiko combo counter (not yet implemented)
- score counter
- accuracy counter
- scoreboard entries (not yet implemented)
Everything else uses non-fixed-width fonts.
Hilariously, `LegacySpinner` _tried_ to account for this by changing
`Font` to have `fixedWidth: false` specified, only to fail to notice
that `LegacySpriteText` changes `Font` in its BDL, making the property
set do precisely nothing. For this reason, attempting to set `Font`
on a `LegacySpriteText` will now throw.
2023-10-27 20:14:39 +02:00
Bartłomiej Dach
c9cb0561f7
Move maxSizePerGlyph
optional ctor param to init-only property
...
I'm doing this as I'm about to add more similar properties to
`LegacySpriteText` and I don't want to create a twenty-argument
constructor monstrosity.
2023-10-27 19:48:10 +02:00
Dean Herbert
5a9d4170e8
Merge pull request #24794 from bdach/score-encoding-cleanup
...
Correctly handle multiple online score ID types
2023-10-28 02:29:56 +09:00
Dean Herbert
4ed30342db
Merge pull request #25264 from bdach/quick-retry-f-rank
...
Fix quick retry immediately after completion marking score as failed
2023-10-28 02:29:21 +09:00
Bartłomiej Dach
35f30d6135
Scale back debug assertion
...
The import preparation task can actually be non-null when exiting even
if the player hasn't passed:
- fail beatmap
- click import button to import the failed replay
2023-10-27 14:39:58 +02:00
Bartłomiej Dach
5ad962070c
Fix skin editor freezing game if opened during active gameplay
2023-10-27 14:34:30 +02:00
Bartłomiej Dach
dc7f5cd6ed
Add preventive assertions concerning submission flow state
2023-10-27 13:30:51 +02:00
Bartłomiej Dach
2d5b1711f6
Share !HasPassed
condition
2023-10-27 13:27:48 +02:00
Bartłomiej Dach
96d784e06b
Delete ScoreInfo.HasReplay
as no longer needed
2023-10-27 12:39:54 +02:00
Bartłomiej Dach
86a8ab6db6
Fix quick retry immediately after completion marking score as failed
...
Closes https://github.com/ppy/osu/issues/25247 .
The scenario involved here is as follows:
1. User completes beatmap by hitting all notes.
2. `checkScoreCompleted()` determines completion, and calls
`progressToResults(withDelay: true)`.
3. `progressToResults()` schedules `resultsDisplayDelegate`, which
includes a call to `prepareAndImportScoreAsync()`, a second in the
future.
4. User presses quick retry hotkey.
This calls `Player.Restart(quickRestart: true)`,
which invokes `Player.RestartRequested`,
which in turn calls `PlayerLoader.restartRequested(true)`,
which in turn causes `PlayerLoader` to make itself current,
which means that `Player.OnExiting()` will get called.
5. `Player.OnExiting()` sees that `prepareScoreForDisplayTask` is null
(because `prepareAndImportScoreAsync()` - which sets it -
is scheduled to happen in the future), and as such assumes that
the score did not complete. Thus, it marks the score as failed.
6. `Player.Restart()` after invoking `RestartRequested` calls
`PerformExit(false)`, which then will unconditionally call
`prepareAndImportScoreAsync()`. But the score has already been marked
as failed.
The flow above can be described as "convoluted", but I'm not sure I have
it in me right now to try and refactor it again. Therefore, to fix,
switch the `prepareScoreForDisplayTask` null check in
`Player.OnExiting()` to check `GameplayState.HasPassed` instead, as it
is not susceptible to the same out-of-order read issue.
2023-10-27 12:17:03 +02:00
Dean Herbert
f931f4c324
Remove reundant interface specification
2023-10-27 18:19:44 +09:00
Dean Herbert
fc25e24397
Merge branch 'master' into score-encoding-cleanup
2023-10-27 18:03:38 +09:00
Bartłomiej Dach
fdb81bfa4c
Rename methods to not mention "source clock" anymore
2023-10-26 19:38:52 +02:00
Bartłomiej Dach
565ae99e0d
Fix StopUsingBeatmapClock()
applying adjustments to track it was supposed to stop using
...
- Closes https://github.com/ppy/osu/issues/25248
- Possibly also closes https://github.com/ppy/osu/issues/20475
Regressed in e33486a766
.
`StopUsingBeatmapClock()` intends to, as the name says, stop operating
on the working beatmap clock to yield its usage to other components on
exit. As part of that it tries to unapply audio adjustments so that
other screens can apply theirs freely instead.
However, the aforementioned commit introduced a bug in this. Previously
to it, `track` was an alias for the `SourceClock`, which could be
mutated in an indirect way via `ChangeSource()` calls. The
aforementioned commit made `track` a `readonly` field, initialised in
constructor, which would _never_ change value. In particular, it would
_always_ be the beatmap track, which meant that
`StopUsingBeatmapClock()` would remove the adjustments from the beatmap
track, but then at the end of the method, _apply them onto that same
track again_.
This was only saved by the fact that clock adjustments are removed again
on disposal of the `MasterGameplayClockContainer()`. This - due to async
disposal pressure - could explain infrequently reported cases wherein
the track would just continue to speed up ad infinitum.
To fix, fully substitute the beatmap track for a virtual track at the
point of calling `StopUsingBeatmapClock()`.
2023-10-26 19:38:52 +02:00
Bartłomiej Dach
7779554360
Merge branch 'master' into fix-catch-distance-snap-grid
2023-10-26 17:50:15 +02:00
Dean Herbert
a463c37320
Merge pull request #25243 from bdach/song-select-volume-scroll-blocked
...
Fix left side of carousel blocking volume adjust hotkeys
2023-10-27 00:23:47 +09:00
Salman Ahmed
c51513705a
Merge branch 'master' into fix-catch-distance-snap-grid
2023-10-26 17:44:33 +03:00
Bartłomiej Dach
2fa2217381
Fix left side of carousel blocking volume adjust hotkeys
...
Closes https://github.com/ppy/osu/issues/25234 .
A little ad-hoc, but probably fine...?
2023-10-26 16:26:35 +02:00
Bartłomiej Dach
5d6a58d443
Add failing test scene for scroll handling in song select
2023-10-26 16:24:16 +02:00
Salman Ahmed
54b69333f0
Merge branch 'master' into double-click-disabled-slider
2023-10-26 17:01:46 +03:00
Bartłomiej Dach
79910df959
Fix catch distance snap provider not hiding slider properly
...
Regressed in https://github.com/ppy/osu/pull/25171 .
The old code was kinda dependent on correct order of setting `Disabled`.
`CatchHitObjectComposer` would disable distance spacing in its BDL, and
then via the base `DistancedHitObjectComposer.LoadComplete()`, the
slider would be faded out. The switch to composition broke that
ordering.
To fix, stop relying on ordering and just respond to changes as they
come. That's what bindables are for.
2023-10-26 15:46:32 +02:00
Bartłomiej Dach
b078748724
Merge pull request #25235 from peppy/add-ctrl-r-quick-retr
...
Add ability to quick retry using Ctrl-R
2023-10-26 15:27:04 +02:00
Bartłomiej Dach
cbb2a0dd70
Use both score ID types to deduplicate score on solo results screen
2023-10-26 15:09:59 +02:00
Bartłomiej Dach
c3e9f5184f
Fix SoloScoreInfo
not copying over legacy score ID when converting to ScoreInfo
2023-10-26 15:09:34 +02:00
Bartłomiej Dach
900530080f
Make SoloScoreInfo
implement IScoreInfo
2023-10-26 14:58:35 +02:00
Bartłomiej Dach
526ee6e140
Remove IScoreInfo : IHasNamedFiles
inheritance
2023-10-26 14:58:33 +02:00
Dean Herbert
238e8175ae
Add ability to quick retry using Ctrl-R
...
Matches osu!stable
2023-10-26 21:26:26 +09:00
Bartłomiej Dach
3b9c4c9d53
Do not revert to default value when double-clicking disabled slider
...
Closes https://github.com/ppy/osu/issues/25228 .
2023-10-26 12:11:26 +02:00
Dean Herbert
4cca70ee19
Fix iOS AOT compilation failure due to SharpCompress library upgrade
2023-10-26 17:42:28 +09:00
Bartłomiej Dach
ca4b09f8ef
Merge branch 'master' into score-encoding-cleanup
2023-10-26 09:04:05 +02:00
Salman Ahmed
07e7d533bf
Bake external scale factors into glyph scale
2023-10-26 10:01:27 +03:00
Salman Ahmed
e119e045e4
Update "Argon" skin components layout and use the new components
2023-10-26 09:13:09 +03:00
Salman Ahmed
df80b4dcab
Update "Argon" health display specifications to match design
...
Also adds a little white bar next to the display to match with the
components below it (score/accuracy/combo counters).
2023-10-26 09:12:05 +03:00
Salman Ahmed
50af1574cf
Add "Argon" background wedges
2023-10-26 09:10:56 +03:00
Salman Ahmed
56eeb117ce
Add "Argon" performance points counter
2023-10-26 09:10:10 +03:00
Salman Ahmed
daf4a03fd0
Abstractify PP counter logic from the "Triangles" implementation
2023-10-26 09:09:55 +03:00
Salman Ahmed
0aa0562dc0
Add "Argon" combo counter
2023-10-26 09:09:55 +03:00
Salman Ahmed
1f36acca1a
Add "Argon" accuracy counter
2023-10-26 09:09:52 +03:00
Salman Ahmed
9ca672d689
Add "Argon" total score counter
2023-10-26 08:58:25 +03:00
Bartłomiej Dach
5e059a362f
Merge pull request #25223 from peppy/prompt-before-save-for-export
...
Fix editor not prompting before saving beatmap for export
2023-10-25 12:03:26 +02:00
Bartłomiej Dach
2a075065d8
Merge pull request #25217 from peppy/update-country-codes
...
Update country code names to match database
2023-10-25 08:31:28 +02:00
Dean Herbert
6934e045df
Fix editor not prompting before saving beatmap for export
2023-10-25 14:39:46 +09:00
Dean Herbert
23ea128f30
Merge branch 'master' into velocity-based-ball-animation
2023-10-25 14:01:19 +09:00
Dean Herbert
da07066a74
Add note about CountryCode
being at parity with osu_countries
2023-10-25 13:03:03 +09:00
Dean Herbert
34505b3933
Merge pull request #25185 from bdach/minimum-sample-volume
2023-10-24 22:04:43 +09:00
Bartłomiej Dach
19be0055d5
Merge pull request #24921 from Pasi4K5/diff-name-search
...
Add ability to search for difficulty names using square brackets
2023-10-24 12:07:02 +02:00
Dean Herbert
c9161a7bfc
Remove incorrect copy paste fail
2023-10-24 17:32:01 +09:00
Bartłomiej Dach
abfe2ce0fe
Fix comment
2023-10-24 10:05:20 +02:00
Dean Herbert
fcb366af4d
Add diff=
support for more advanced usages
2023-10-24 16:09:05 +09:00
Dean Herbert
6865d8894d
Simplify implementation and remove unsupported test coverage
2023-10-24 16:01:32 +09:00
Bartłomiej Dach
05d7516479
Merge pull request #25182 from peppy/song-select-scroll-improvemets
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Improve mouse interactions at song select
2023-10-24 08:26:20 +02:00
Bartłomiej Dach
0e5a521695
Merge pull request #25157 from peppy/spinner-anti-cheese-final
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Fix spinner cheese by accounting for spin directionality
2023-10-24 08:13:32 +02:00
Dean Herbert
1274829193
Block scroll and click operations on the left side of song select
2023-10-24 14:51:40 +09:00
Dean Herbert
17070707b5
Update and add remaining country codes to match database
2023-10-24 14:46:58 +09:00
Dean Herbert
11c949d091
Sort countries alphabetically
2023-10-24 14:45:25 +09:00
Dean Herbert
1591246afb
Update country code names to match database
...
Required for ASS / osu-web cross-compatibility
2023-10-24 13:53:31 +09:00
Pasi4K5
c5339f440e
Apply code review suggestions
2023-10-23 23:30:54 +02:00
Dean Herbert
baf4130f3a
Fix test clock no longer accounting for rate changes
2023-10-23 22:28:40 +09:00
Dean Herbert
15c1fcbf96
Set ManualClock
rate to 0 to avoid interpolation causing test errors
2023-10-23 20:29:36 +09:00
Andrei Zavatski
b18a5e63b7
Remove nullable disable
2023-10-23 13:29:46 +03:00
Andrei Zavatski
ac1783fa94
Fix comment
2023-10-23 13:26:59 +03:00
Andrei Zavatski
1dbdbd6de6
Merge branch 'master' into comments-image-size
2023-10-23 13:22:31 +03:00
Dean Herbert
fc1254ba47
Update resources
2023-10-23 16:15:56 +09:00
Salman Ahmed
8ed660d863
Remove incorrect logic
2023-10-23 01:58:25 +03:00
Salman Ahmed
12bb4b697c
Support retrieving textures in argon skin from game resources
2023-10-23 01:24:32 +03:00
Andrei Zavatski
e1e9c3d7b3
Fix incorrect height limit
2023-10-22 00:33:26 +03:00
Andrei Zavatski
71718bd761
Limit comment sprite height
2023-10-22 00:11:59 +03:00
Salman Ahmed
491f119988
Add animation support for legacy osu!mania column lights
2023-10-21 00:22:34 +03:00
Salman Ahmed
ac8c2a173b
Apply velocity into legacy slider ball animation rate
2023-10-20 22:47:45 +03:00
Bartłomiej Dach
c58a47760e
Merge pull request #25167 from peppy/fix-circle-radius
...
Fix circle scale not matching stable due to missing multiplier
2023-10-20 20:59:53 +02:00
Bartłomiej Dach
12282fff5c
Disallow setting sample volume lower than 5% in editor
2023-10-20 15:50:21 +02:00
Bartłomiej Dach
b321d556b6
Enforce minimum gameplay sample volume of 5%
2023-10-20 15:50:13 +02:00
Jamie Taylor
fbf8f52f7d
Add audio feedback for when keys are pressed during key binding
2023-10-20 21:01:37 +09:00
Jamie Taylor
6b28f85615
Change RevertToDefaultButton
and BackButton
to use Default
sampleset instead
2023-10-20 21:01:36 +09:00
Jamie Taylor
6dc4dbde13
Reduce LoginOverlay
pop-in/pop-out sample panning to match NowPlayingOverlay
2023-10-20 21:01:36 +09:00
Jamie Taylor
e17c94d09d
Change ruleset button hover samples to Default
instead of Button
to match other toolbar buttons
2023-10-20 21:01:36 +09:00
Jamie Taylor
bf608a6b08
Use Button
sample set for NewsCard
2023-10-20 21:01:36 +09:00
Jamie Taylor
ba6e36bd67
Remove NowPlayingOverlay
custom pop-in/pop-out samples in favour of the generic overlay ones
2023-10-20 21:01:36 +09:00
Jamie Taylor
6e8a4c2eff
Fix toolbar ruleset buttons not having hover sounds
2023-10-20 21:01:36 +09:00
Dean Herbert
906b700aca
Fix fudge not being applied
2023-10-20 20:18:14 +09:00
Dean Herbert
a26e0bda35
Merge pull request #25179 from bdach/insufficient-sample-point-query-leniency
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Fix insufficient leniency when querying sample points
2023-10-20 20:07:32 +09:00
Dean Herbert
0ae0b0c353
Fix carousel "reset position" marging not scaling with UI scale correctly
2023-10-20 20:04:26 +09:00
Dean Herbert
137a1d948d
Allow interacting with the carousel anywhere in empty space at song select
2023-10-20 20:04:11 +09:00
Susko3
5bbbca3e44
Also support D
for those with muscle memory from stable
2023-10-20 12:22:00 +02:00
Dean Herbert
3fb74cb5f9
Move helper method to LegacyRulesetExtensions
and stop applying rounding allowance to catch
...
As discussed, it isn't used in stable like this. Was a mistake.
2023-10-20 18:57:14 +09:00
Dean Herbert
2ba6286470
Merge branch 'master' into fix-circle-radius
2023-10-20 18:53:36 +09:00
Susko3
4a3a4ee17f
Change beatmap listing key to B to match Ctrl-B shortcut
2023-10-20 11:47:00 +02:00
Bartłomiej Dach
c89081589c
Fix insufficient leniency when querying sample points
2023-10-20 10:26:16 +02:00
Dean Herbert
686c45e21b
Merge branch 'master' into legacy-tick-test-coverage
2023-10-20 16:41:32 +09:00
Bartłomiej Dach
2c6bf9e346
Remove unused using directive
2023-10-19 20:45:47 +02:00
Dean Herbert
013b5fa916
Move beat snap grid implementation details to ScrollingHitObjectComposer
2023-10-19 23:54:34 +09:00
Dean Herbert
52c2eb93de
Merge branch 'master' into taiko-beat-snap-grid
2023-10-19 23:53:01 +09:00
Bartłomiej Dach
144ef5a87c
Remove DistancedHitObjectComposer
2023-10-19 11:46:30 +02:00
Bartłomiej Dach
dcfd6a0a8a
Remove DistancedHitObjectComposer
inheritance from osu! composer
2023-10-19 11:46:30 +02:00
Bartłomiej Dach
3ab083b696
Split IPositionSnapProvider
from IDistanceSnapProvider
...
In preparation to remove `DistancedHitObjectComposer`, split off
`IPositionSnapProvider` from `IDistanceSnapProvider`.
`DistancedHitObjectComposer` was not touching `IPositionSnapProvider`'s
only interface member at all, it was just forwarding it for subclasses
to override to their own leisure.
2023-10-19 11:45:24 +02:00
Dean Herbert
040d0970f2
Use DifficultyRange
helper method in one more place
2023-10-18 23:54:18 +09:00
Dean Herbert
3a5490892c
Centralise and repair circle size calculations game-wide
2023-10-18 19:50:42 +09:00
Bartłomiej Dach
cff69d63a6
Add inline commentary in Mod{Day,Night}core
about different speed adjustments
2023-10-18 12:27:16 +02:00
Dean Herbert
9907adc337
Take in IBindable
s and tidy up multiplier handling
2023-10-18 17:39:13 +09:00
Dean Herbert
161890292f
Move audio adjustment hookup to own method for clarity
2023-10-18 17:38:11 +09:00
Dean Herbert
e56ff33271
Also share ScoreMultiplier
implementation
2023-10-18 17:23:50 +09:00
Dean Herbert
43238b0cee
Split common functionality from rate adjust mods into helper class
2023-10-18 17:23:50 +09:00
Dean Herbert
eabfcfbf2a
Merge branch 'master' into pitch_change
2023-10-18 16:33:03 +09:00
Dan Balasescu
939b55020c
Merge branch 'master' into legacy-tick-test-coverage
2023-10-18 15:21:31 +09:00
Joseph Madamba
18e8ca6245
Add ability to revert slider settings to default when double-clicking nub
2023-10-17 21:41:03 -07:00
Bartłomiej Dach
e927267c4d
Merge pull request #25155 from peppy/fix-new-inspections
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Fix various new rider EAP inspections
2023-10-17 17:04:39 +02:00
Dean Herbert
d9fc532a9f
Merge pull request #25152 from bdach/key-binding-deduplication
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Clear pre-existing bindings of same key combination to single action
2023-10-17 17:49:51 +09:00
Dean Herbert
e081fa48a2
Fix various other inspections
2023-10-17 17:48:51 +09:00
Dean Herbert
5341a335a6
Bypass Parent
nullability checks for now
2023-10-17 17:48:45 +09:00
Bartłomiej Dach
7abd7fe658
Remove redundant explicit array type specification
2023-10-17 10:26:02 +02:00
Dean Herbert
4885c55ef0
Merge branch 'master' into key-binding-deduplication
2023-10-17 17:17:44 +09:00
Dean Herbert
4381169a3f
Combine selection and input handling logic for beat snap grids across all rulesets
2023-10-17 17:09:42 +09:00
Dean Herbert
2a89a25790
Add beat snap grid to osu!taiko editor
...
Addresses https://github.com/ppy/osu/discussions/25150 .
2023-10-17 16:59:56 +09:00
Bartłomiej Dach
4cfc95c673
Add backwards migration of catch dash binding
2023-10-17 09:43:40 +02:00
Dean Herbert
1b9acdf55c
Abstract out common implementation of BeatSnapGrid
2023-10-17 16:42:52 +09:00
Dean Herbert
d26d4b8b79
Cache IScrollingInfo
at a HitObjectComposer
level automatically
2023-10-17 16:42:22 +09:00
Dean Herbert
165cd07428
Persist the state of "show speed changes" between editor sessions
...
Addresses https://github.com/ppy/osu/discussions/25149 .
2023-10-17 16:01:02 +09:00