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Closes https://github.com/ppy/osu/issues/25239. `LegacyEditorBeatmapPatcher.processHitObjectLocalData()` was already supposed to be handling changes to hitobjects that will show up neither when comparing the hitobjects themselves or the timing point with "legacy" info stripped - so, in other words, changes to slider velocity and samples. However, a change to slider velocity requires default application to take effect, so just resetting the value would visually fix the timeline marker but not change the actual object. Calling `EditorBeatmap.Update()` fixes this by way of triggering default re-application. This could probably be smarter (by only invoking the update when strictly necessary, etc.) - but I'm not sure it's worth the hassle. This is intended to be a quick fix, rather than a complete solution - the complete solution would indeed likely entail a wholesale restructuring of the editor's change handling. |
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Audio | ||
Beatmaps | ||
Collections | ||
Configuration | ||
Database | ||
Extensions | ||
Graphics | ||
Input | ||
IO | ||
IPC | ||
Localisation | ||
Models | ||
Online | ||
Overlays | ||
Performance | ||
Properties | ||
Replays | ||
Rulesets | ||
Scoring | ||
Screens | ||
Skinning | ||
Storyboards | ||
Tests | ||
Updater | ||
Users | ||
Utils | ||
.editorconfig | ||
BackgroundDataStoreProcessor.cs | ||
FodyWeavers.xml | ||
osu!.res | ||
osu.Game.csproj | ||
OsuGame.cs | ||
OsuGameBase_Importing.cs | ||
OsuGameBase.cs | ||
PerformFromMenuRunner.cs |