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161 Commits
2020.714.0
...
2020.717.0
+1
-1
@@ -51,7 +51,7 @@
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<Reference Include="Java.Interop" />
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</ItemGroup>
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<ItemGroup>
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<PackageReference Include="ppy.osu.Game.Resources" Version="2020.714.0" />
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<PackageReference Include="ppy.osu.Game.Resources" Version="2020.715.0" />
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<PackageReference Include="ppy.osu.Framework.Android" Version="2020.714.1" />
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</ItemGroup>
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</Project>
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@@ -0,0 +1,56 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Testing;
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using osu.Game.Beatmaps;
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using osu.Game.Configuration;
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using osu.Game.Rulesets.Catch.Mods;
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using osu.Game.Rulesets.Catch.Objects;
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using osu.Game.Rulesets.Catch.Objects.Drawables;
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using osu.Game.Rulesets.Catch.UI;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Tests.Visual;
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using osuTK;
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namespace osu.Game.Rulesets.Catch.Tests
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{
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public class TestSceneCatchModHidden : ModTestScene
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{
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[BackgroundDependencyLoader]
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private void load()
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{
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LocalConfig.Set(OsuSetting.IncreaseFirstObjectVisibility, false);
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}
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[Test]
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public void TestJuiceStream()
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{
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CreateModTest(new ModTestData
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{
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Beatmap = new Beatmap
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{
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HitObjects = new List<HitObject>
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{
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new JuiceStream
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{
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StartTime = 1000,
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Path = new SliderPath(PathType.Linear, new[] { Vector2.Zero, new Vector2(0, -192) }),
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X = CatchPlayfield.WIDTH / 2
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}
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}
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},
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Mod = new CatchModHidden(),
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PassCondition = () => Player.Results.Count > 0
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&& Player.ChildrenOfType<DrawableJuiceStream>().Single().Alpha > 0
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&& Player.ChildrenOfType<DrawableFruit>().Last().Alpha > 0
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});
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}
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protected override Ruleset CreatePlayerRuleset() => new CatchRuleset();
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}
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}
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@@ -9,6 +9,7 @@ using osu.Framework.Graphics;
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using osu.Framework.Testing;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Configuration;
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using osu.Game.Rulesets.Catch.Beatmaps;
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using osu.Game.Rulesets.Catch.Judgements;
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using osu.Game.Rulesets.Catch.Objects;
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@@ -25,6 +26,11 @@ namespace osu.Game.Rulesets.Catch.Tests
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{
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private RulesetInfo catchRuleset;
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[Resolved]
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private OsuConfigManager config { get; set; }
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private Catcher catcher => this.ChildrenOfType<CatcherArea>().First().MovableCatcher;
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public TestSceneCatcherArea()
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{
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AddSliderStep<float>("CircleSize", 0, 8, 5, createCatcher);
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@@ -34,24 +40,43 @@ namespace osu.Game.Rulesets.Catch.Tests
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AddRepeatStep("catch fruit", () => catchFruit(new TestFruit(false)
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{
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X = this.ChildrenOfType<CatcherArea>().First().MovableCatcher.X
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X = catcher.X
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}), 20);
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AddRepeatStep("catch fruit last in combo", () => catchFruit(new TestFruit(false)
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{
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X = this.ChildrenOfType<CatcherArea>().First().MovableCatcher.X,
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X = catcher.X,
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LastInCombo = true,
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}), 20);
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AddRepeatStep("catch kiai fruit", () => catchFruit(new TestFruit(true)
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{
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X = this.ChildrenOfType<CatcherArea>().First().MovableCatcher.X,
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X = catcher.X
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}), 20);
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AddRepeatStep("miss fruit", () => catchFruit(new Fruit
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{
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X = this.ChildrenOfType<CatcherArea>().First().MovableCatcher.X + 100,
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X = catcher.X + 100,
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LastInCombo = true,
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}, true), 20);
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}
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[TestCase(true)]
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[TestCase(false)]
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public void TestHitLighting(bool enable)
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{
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AddStep("create catcher", () => createCatcher(5));
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AddStep("toggle hit lighting", () => config.Set(OsuSetting.HitLighting, enable));
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AddStep("catch fruit", () => catchFruit(new TestFruit(false)
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{
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X = catcher.X
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}));
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AddStep("catch fruit last in combo", () => catchFruit(new TestFruit(false)
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{
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X = catcher.X,
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LastInCombo = true
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}));
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AddAssert("check hit explosion", () => catcher.ChildrenOfType<HitExplosion>().Any() == enable);
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}
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private void catchFruit(Fruit fruit, bool miss = false)
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{
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this.ChildrenOfType<CatcherArea>().ForEach(area =>
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@@ -35,22 +35,25 @@ namespace osu.Game.Rulesets.Catch.UI
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public CatchPlayfield(BeatmapDifficulty difficulty, Func<CatchHitObject, DrawableHitObject<CatchHitObject>> createDrawableRepresentation)
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{
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Container explodingFruitContainer;
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InternalChildren = new Drawable[]
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var explodingFruitContainer = new Container
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{
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explodingFruitContainer = new Container
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{
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RelativeSizeAxes = Axes.Both,
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},
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CatcherArea = new CatcherArea(difficulty)
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{
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CreateDrawableRepresentation = createDrawableRepresentation,
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ExplodingFruitTarget = explodingFruitContainer,
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Anchor = Anchor.BottomLeft,
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Origin = Anchor.TopLeft,
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},
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HitObjectContainer
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RelativeSizeAxes = Axes.Both,
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};
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CatcherArea = new CatcherArea(difficulty)
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{
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CreateDrawableRepresentation = createDrawableRepresentation,
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ExplodingFruitTarget = explodingFruitContainer,
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Anchor = Anchor.BottomLeft,
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Origin = Anchor.TopLeft,
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};
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InternalChildren = new[]
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{
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explodingFruitContainer,
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CatcherArea.MovableCatcher.CreateProxiedContent(),
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HitObjectContainer,
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CatcherArea
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};
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}
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@@ -5,12 +5,14 @@ using System;
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using System.Linq;
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using JetBrains.Annotations;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Animations;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Input.Bindings;
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using osu.Framework.Utils;
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using osu.Game.Beatmaps;
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using osu.Game.Configuration;
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using osu.Game.Rulesets.Catch.Objects;
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using osu.Game.Rulesets.Catch.Objects.Drawables;
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using osu.Game.Rulesets.Catch.Skinning;
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@@ -46,6 +48,12 @@ namespace osu.Game.Rulesets.Catch.UI
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public Container ExplodingFruitTarget;
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private Container<DrawableHitObject> caughtFruitContainer { get; } = new Container<DrawableHitObject>
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{
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Anchor = Anchor.TopCentre,
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Origin = Anchor.BottomCentre,
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};
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[NotNull]
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private readonly Container trailsTarget;
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@@ -83,8 +91,6 @@ namespace osu.Game.Rulesets.Catch.UI
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/// </summary>
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private readonly float catchWidth;
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private Container<DrawableHitObject> caughtFruit;
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private CatcherSprite catcherIdle;
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private CatcherSprite catcherKiai;
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private CatcherSprite catcherFail;
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@@ -99,6 +105,7 @@ namespace osu.Game.Rulesets.Catch.UI
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private double hyperDashModifier = 1;
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private int hyperDashDirection;
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private float hyperDashTargetPosition;
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private Bindable<bool> hitLighting;
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public Catcher([NotNull] Container trailsTarget, BeatmapDifficulty difficulty = null)
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{
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@@ -114,15 +121,13 @@ namespace osu.Game.Rulesets.Catch.UI
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}
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[BackgroundDependencyLoader]
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private void load()
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private void load(OsuConfigManager config)
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{
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hitLighting = config.GetBindable<bool>(OsuSetting.HitLighting);
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InternalChildren = new Drawable[]
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{
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caughtFruit = new Container<DrawableHitObject>
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{
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Anchor = Anchor.TopCentre,
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Origin = Anchor.BottomCentre,
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},
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caughtFruitContainer,
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catcherIdle = new CatcherSprite(CatcherAnimationState.Idle)
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{
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Anchor = Anchor.TopCentre,
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@@ -145,6 +150,11 @@ namespace osu.Game.Rulesets.Catch.UI
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updateCatcher();
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}
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/// <summary>
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/// Creates proxied content to be displayed beneath hitobjects.
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/// </summary>
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public Drawable CreateProxiedContent() => caughtFruitContainer.CreateProxy();
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/// <summary>
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/// Calculates the scale of the catcher based off the provided beatmap difficulty.
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/// </summary>
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@@ -176,7 +186,7 @@ namespace osu.Game.Rulesets.Catch.UI
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const float allowance = 10;
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while (caughtFruit.Any(f =>
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while (caughtFruitContainer.Any(f =>
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f.LifetimeEnd == double.MaxValue &&
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Vector2Extensions.Distance(f.Position, fruit.Position) < (ourRadius + (theirRadius = f.DrawSize.X / 2 * f.Scale.X)) / (allowance / 2)))
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{
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@@ -187,13 +197,16 @@ namespace osu.Game.Rulesets.Catch.UI
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fruit.X = Math.Clamp(fruit.X, -CatcherArea.CATCHER_SIZE / 2, CatcherArea.CATCHER_SIZE / 2);
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caughtFruit.Add(fruit);
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caughtFruitContainer.Add(fruit);
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AddInternal(new HitExplosion(fruit)
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if (hitLighting.Value)
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{
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X = fruit.X,
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Scale = new Vector2(fruit.HitObject.Scale)
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});
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AddInternal(new HitExplosion(fruit)
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{
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X = fruit.X,
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Scale = new Vector2(fruit.HitObject.Scale)
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});
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}
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}
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/// <summary>
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@@ -342,7 +355,7 @@ namespace osu.Game.Rulesets.Catch.UI
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/// </summary>
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public void Drop()
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{
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foreach (var f in caughtFruit.ToArray())
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foreach (var f in caughtFruitContainer.ToArray())
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Drop(f);
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}
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@@ -351,7 +364,7 @@ namespace osu.Game.Rulesets.Catch.UI
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/// </summary>
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public void Explode()
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{
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foreach (var f in caughtFruit.ToArray())
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foreach (var f in caughtFruitContainer.ToArray())
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Explode(f);
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}
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@@ -450,9 +463,9 @@ namespace osu.Game.Rulesets.Catch.UI
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if (ExplodingFruitTarget != null)
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{
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fruit.Anchor = Anchor.TopLeft;
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fruit.Position = caughtFruit.ToSpaceOfOtherDrawable(fruit.DrawPosition, ExplodingFruitTarget);
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fruit.Position = caughtFruitContainer.ToSpaceOfOtherDrawable(fruit.DrawPosition, ExplodingFruitTarget);
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if (!caughtFruit.Remove(fruit))
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if (!caughtFruitContainer.Remove(fruit))
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// we may have already been removed by a previous operation (due to the weird OnLoadComplete scheduling).
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// this avoids a crash on potentially attempting to Add a fruit to ExplodingFruitTarget twice.
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return;
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@@ -22,6 +22,8 @@ namespace osu.Game.Rulesets.Catch.UI
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public Func<CatchHitObject, DrawableHitObject<CatchHitObject>> CreateDrawableRepresentation;
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public readonly Catcher MovableCatcher;
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public Container ExplodingFruitTarget
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{
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set => MovableCatcher.ExplodingFruitTarget = value;
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@@ -104,7 +106,5 @@ namespace osu.Game.Rulesets.Catch.UI
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if (state?.CatcherX != null)
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MovableCatcher.X = state.CatcherX.Value;
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}
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protected internal readonly Catcher MovableCatcher;
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}
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}
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@@ -0,0 +1,56 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using NUnit.Framework;
|
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using osu.Framework.Graphics;
|
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using osu.Framework.Graphics.Shapes;
|
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using osu.Game.Rulesets.Mania.UI;
|
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using osu.Game.Rulesets.UI.Scrolling;
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using osu.Game.Tests.Visual;
|
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using osuTK;
|
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using osuTK.Graphics;
|
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|
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namespace osu.Game.Rulesets.Mania.Tests
|
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{
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public class TestScenePlayfieldCoveringContainer : OsuTestScene
|
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{
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private readonly ScrollingTestContainer scrollingContainer;
|
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private readonly PlayfieldCoveringWrapper cover;
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public TestScenePlayfieldCoveringContainer()
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{
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Child = scrollingContainer = new ScrollingTestContainer(ScrollingDirection.Down)
|
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Size = new Vector2(300, 500),
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Child = cover = new PlayfieldCoveringWrapper(new Box
|
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{
|
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RelativeSizeAxes = Axes.Both,
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Colour = Color4.Orange
|
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})
|
||||
{
|
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RelativeSizeAxes = Axes.Both,
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
[Test]
|
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public void TestScrollingDownwards()
|
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{
|
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AddStep("set down scroll", () => scrollingContainer.Direction = ScrollingDirection.Down);
|
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AddStep("set coverage = 0.5", () => cover.Coverage = 0.5f);
|
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AddStep("set coverage = 0.8f", () => cover.Coverage = 0.8f);
|
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AddStep("set coverage = 0.2f", () => cover.Coverage = 0.2f);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestScrollingUpwards()
|
||||
{
|
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AddStep("set up scroll", () => scrollingContainer.Direction = ScrollingDirection.Up);
|
||||
AddStep("set coverage = 0.5", () => cover.Coverage = 0.5f);
|
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AddStep("set coverage = 0.8f", () => cover.Coverage = 0.8f);
|
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AddStep("set coverage = 0.2f", () => cover.Coverage = 0.2f);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,23 +1,19 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Rulesets.Mania.Objects;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Mania.UI;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Mods
|
||||
{
|
||||
public class ManiaModFadeIn : Mod
|
||||
public class ManiaModFadeIn : ManiaModHidden
|
||||
{
|
||||
public override string Name => "Fade In";
|
||||
public override string Acronym => "FI";
|
||||
public override IconUsage? Icon => OsuIcon.ModHidden;
|
||||
public override ModType Type => ModType.DifficultyIncrease;
|
||||
public override string Description => @"Keys appear out of nowhere!";
|
||||
public override double ScoreMultiplier => 1;
|
||||
public override bool Ranked => true;
|
||||
public override Type[] IncompatibleMods => new[] { typeof(ModFlashlight<ManiaHitObject>) };
|
||||
|
||||
protected override CoverExpandDirection ExpandDirection => CoverExpandDirection.AlongScroll;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2,15 +2,44 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Rulesets.Mania.Objects;
|
||||
using osu.Game.Rulesets.Mania.UI;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.UI;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Mods
|
||||
{
|
||||
public class ManiaModHidden : ModHidden
|
||||
public class ManiaModHidden : ModHidden, IApplicableToDrawableRuleset<ManiaHitObject>
|
||||
{
|
||||
public override string Description => @"Keys fade out before you hit them!";
|
||||
public override double ScoreMultiplier => 1;
|
||||
public override Type[] IncompatibleMods => new[] { typeof(ModFlashlight<ManiaHitObject>) };
|
||||
|
||||
/// <summary>
|
||||
/// The direction in which the cover should expand.
|
||||
/// </summary>
|
||||
protected virtual CoverExpandDirection ExpandDirection => CoverExpandDirection.AgainstScroll;
|
||||
|
||||
public virtual void ApplyToDrawableRuleset(DrawableRuleset<ManiaHitObject> drawableRuleset)
|
||||
{
|
||||
ManiaPlayfield maniaPlayfield = (ManiaPlayfield)drawableRuleset.Playfield;
|
||||
|
||||
foreach (Column column in maniaPlayfield.Stages.SelectMany(stage => stage.Columns))
|
||||
{
|
||||
HitObjectContainer hoc = column.HitObjectArea.HitObjectContainer;
|
||||
Container hocParent = (Container)hoc.Parent;
|
||||
|
||||
hocParent.Remove(hoc);
|
||||
hocParent.Add(new PlayfieldCoveringWrapper(hoc).With(c =>
|
||||
{
|
||||
c.RelativeSizeAxes = Axes.Both;
|
||||
c.Direction = ExpandDirection;
|
||||
c.Coverage = 0.5f;
|
||||
}));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -7,6 +7,10 @@ namespace osu.Game.Rulesets.Mania.Scoring
|
||||
{
|
||||
internal class ManiaScoreProcessor : ScoreProcessor
|
||||
{
|
||||
protected override double DefaultAccuracyPortion => 0.8;
|
||||
|
||||
protected override double DefaultComboPortion => 0.2;
|
||||
|
||||
public override HitWindows CreateHitWindows() => new ManiaHitWindows();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -5,6 +5,7 @@ using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Animations;
|
||||
using osu.Framework.Graphics.OpenGL.Textures;
|
||||
using osu.Game.Rulesets.Mania.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
@@ -31,7 +32,7 @@ namespace osu.Game.Rulesets.Mania.Skinning
|
||||
string imageName = GetColumnSkinConfig<string>(skin, LegacyManiaSkinConfigurationLookups.HoldNoteBodyImage)?.Value
|
||||
?? $"mania-note{FallbackColumnIndex}L";
|
||||
|
||||
sprite = skin.GetAnimation(imageName, true, true).With(d =>
|
||||
sprite = skin.GetAnimation(imageName, WrapMode.ClampToEdge, WrapMode.ClampToEdge, true, true).With(d =>
|
||||
{
|
||||
if (d == null)
|
||||
return;
|
||||
|
||||
@@ -5,6 +5,7 @@ using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.OpenGL.Textures;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
@@ -92,7 +93,7 @@ namespace osu.Game.Rulesets.Mania.Skinning
|
||||
string noteImage = GetColumnSkinConfig<string>(skin, lookup)?.Value
|
||||
?? $"mania-note{FallbackColumnIndex}{suffix}";
|
||||
|
||||
return skin.GetTexture(noteImage);
|
||||
return skin.GetTexture(noteImage, WrapMode.ClampToEdge, WrapMode.ClampToEdge);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -33,11 +33,11 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
|
||||
public readonly Bindable<ManiaAction> Action = new Bindable<ManiaAction>();
|
||||
|
||||
private readonly ColumnHitObjectArea hitObjectArea;
|
||||
public readonly ColumnHitObjectArea HitObjectArea;
|
||||
|
||||
internal readonly Container TopLevelContainer;
|
||||
|
||||
public Container UnderlayElements => hitObjectArea.UnderlayElements;
|
||||
public Container UnderlayElements => HitObjectArea.UnderlayElements;
|
||||
|
||||
public Column(int index)
|
||||
{
|
||||
@@ -55,7 +55,7 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
{
|
||||
// For input purposes, the background is added at the highest depth, but is then proxied back below all other elements
|
||||
background.CreateProxy(),
|
||||
hitObjectArea = new ColumnHitObjectArea(Index, HitObjectContainer) { RelativeSizeAxes = Axes.Both },
|
||||
HitObjectArea = new ColumnHitObjectArea(Index, HitObjectContainer) { RelativeSizeAxes = Axes.Both },
|
||||
new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.KeyArea, Index), _ => new DefaultKeyArea())
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both
|
||||
@@ -64,7 +64,7 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
TopLevelContainer = new Container { RelativeSizeAxes = Axes.Both }
|
||||
};
|
||||
|
||||
TopLevelContainer.Add(hitObjectArea.Explosions.CreateProxy());
|
||||
TopLevelContainer.Add(HitObjectArea.Explosions.CreateProxy());
|
||||
}
|
||||
|
||||
public override Axes RelativeSizeAxes => Axes.Y;
|
||||
@@ -114,7 +114,7 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
RelativeSizeAxes = Axes.Both
|
||||
};
|
||||
|
||||
hitObjectArea.Explosions.Add(explosion);
|
||||
HitObjectArea.Explosions.Add(explosion);
|
||||
|
||||
explosion.Delay(200).Expire(true);
|
||||
}
|
||||
|
||||
@@ -4,6 +4,7 @@
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Rulesets.Mania.Skinning;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
@@ -14,12 +15,14 @@ namespace osu.Game.Rulesets.Mania.UI.Components
|
||||
public class HitObjectArea : SkinReloadableDrawable
|
||||
{
|
||||
protected readonly IBindable<ScrollingDirection> Direction = new Bindable<ScrollingDirection>();
|
||||
public readonly HitObjectContainer HitObjectContainer;
|
||||
|
||||
public HitObjectArea(HitObjectContainer hitObjectContainer)
|
||||
{
|
||||
InternalChildren = new[]
|
||||
InternalChild = new Container
|
||||
{
|
||||
hitObjectContainer,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Child = HitObjectContainer = hitObjectContainer
|
||||
};
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,133 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Colour;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.UI
|
||||
{
|
||||
/// <summary>
|
||||
/// A <see cref="Container"/> that has its contents partially hidden by an adjustable "cover". This is intended to be used in a playfield.
|
||||
/// </summary>
|
||||
public class PlayfieldCoveringWrapper : CompositeDrawable
|
||||
{
|
||||
/// <summary>
|
||||
/// The complete cover, including gradient and fill.
|
||||
/// </summary>
|
||||
private readonly Drawable cover;
|
||||
|
||||
/// <summary>
|
||||
/// The gradient portion of the cover.
|
||||
/// </summary>
|
||||
private readonly Box gradient;
|
||||
|
||||
/// <summary>
|
||||
/// The fully-opaque portion of the cover.
|
||||
/// </summary>
|
||||
private readonly Box filled;
|
||||
|
||||
private readonly IBindable<ScrollingDirection> scrollDirection = new Bindable<ScrollingDirection>();
|
||||
|
||||
public PlayfieldCoveringWrapper(Drawable content)
|
||||
{
|
||||
InternalChild = new BufferedContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Children = new[]
|
||||
{
|
||||
content,
|
||||
cover = new Container
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Blending = new BlendingParameters
|
||||
{
|
||||
// Don't change the destination colour.
|
||||
RGBEquation = BlendingEquation.Add,
|
||||
Source = BlendingType.Zero,
|
||||
Destination = BlendingType.One,
|
||||
// Subtract the cover's alpha from the destination (points with alpha 1 should make the destination completely transparent).
|
||||
AlphaEquation = BlendingEquation.Add,
|
||||
SourceAlpha = BlendingType.Zero,
|
||||
DestinationAlpha = BlendingType.OneMinusSrcAlpha
|
||||
},
|
||||
Children = new Drawable[]
|
||||
{
|
||||
gradient = new Box
|
||||
{
|
||||
Anchor = Anchor.BottomLeft,
|
||||
Origin = Anchor.BottomLeft,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
RelativePositionAxes = Axes.Both,
|
||||
Height = 0.25f,
|
||||
Colour = ColourInfo.GradientVertical(
|
||||
Color4.White.Opacity(0f),
|
||||
Color4.White.Opacity(1f)
|
||||
)
|
||||
},
|
||||
filled = new Box
|
||||
{
|
||||
Anchor = Anchor.BottomLeft,
|
||||
Origin = Anchor.BottomLeft,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Height = 0
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(IScrollingInfo scrollingInfo)
|
||||
{
|
||||
scrollDirection.BindTo(scrollingInfo.Direction);
|
||||
scrollDirection.BindValueChanged(onScrollDirectionChanged, true);
|
||||
}
|
||||
|
||||
private void onScrollDirectionChanged(ValueChangedEvent<ScrollingDirection> direction)
|
||||
=> cover.Rotation = direction.NewValue == ScrollingDirection.Up ? 0 : 180f;
|
||||
|
||||
/// <summary>
|
||||
/// The relative area that should be completely covered. This does not include the fade.
|
||||
/// </summary>
|
||||
public float Coverage
|
||||
{
|
||||
set
|
||||
{
|
||||
filled.Height = value;
|
||||
gradient.Y = -value;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The direction in which the cover expands.
|
||||
/// </summary>
|
||||
public CoverExpandDirection Direction
|
||||
{
|
||||
set => cover.Scale = value == CoverExpandDirection.AlongScroll ? Vector2.One : new Vector2(1, -1);
|
||||
}
|
||||
}
|
||||
|
||||
public enum CoverExpandDirection
|
||||
{
|
||||
/// <summary>
|
||||
/// The cover expands along the scrolling direction.
|
||||
/// </summary>
|
||||
AlongScroll,
|
||||
|
||||
/// <summary>
|
||||
/// The cover expands against the scrolling direction.
|
||||
/// </summary>
|
||||
AgainstScroll
|
||||
}
|
||||
}
|
||||
@@ -8,6 +8,7 @@ using osu.Framework.Audio.Sample;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.OpenGL.Textures;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Framework.Testing.Input;
|
||||
using osu.Game.Audio;
|
||||
@@ -79,7 +80,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
|
||||
public Drawable GetDrawableComponent(ISkinComponent component) => throw new NotImplementedException();
|
||||
|
||||
public Texture GetTexture(string componentName)
|
||||
public Texture GetTexture(string componentName, WrapMode wrapModeS, WrapMode wrapModeT)
|
||||
{
|
||||
switch (componentName)
|
||||
{
|
||||
|
||||
@@ -9,6 +9,7 @@ using osu.Framework.Audio;
|
||||
using osu.Framework.Audio.Sample;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.OpenGL.Textures;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Framework.Timing;
|
||||
@@ -131,7 +132,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
};
|
||||
}
|
||||
|
||||
public Texture GetTexture(string componentName) => null;
|
||||
public Texture GetTexture(string componentName, WrapMode wrapModeS, WrapMode wrapModeT) => null;
|
||||
|
||||
public SampleChannel GetSample(ISampleInfo sampleInfo) => null;
|
||||
|
||||
|
||||
@@ -20,6 +20,8 @@ namespace osu.Game.Rulesets.Taiko.Tests
|
||||
[TestCase("basic")]
|
||||
[TestCase("slider-generating-drumroll")]
|
||||
[TestCase("sample-to-type-conversions")]
|
||||
[TestCase("slider-conversion-v6")]
|
||||
[TestCase("slider-conversion-v14")]
|
||||
public void Test(string name) => base.Test(name);
|
||||
|
||||
protected override IEnumerable<ConvertValue> CreateConvertValue(HitObject hitObject)
|
||||
|
||||
@@ -10,6 +10,7 @@ using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Game.Audio;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Beatmaps.Formats;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Beatmaps
|
||||
{
|
||||
@@ -82,37 +83,7 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps
|
||||
{
|
||||
case IHasDistance distanceData:
|
||||
{
|
||||
// Number of spans of the object - one for the initial length and for each repeat
|
||||
int spans = (obj as IHasRepeats)?.SpanCount() ?? 1;
|
||||
|
||||
TimingControlPoint timingPoint = beatmap.ControlPointInfo.TimingPointAt(obj.StartTime);
|
||||
DifficultyControlPoint difficultyPoint = beatmap.ControlPointInfo.DifficultyPointAt(obj.StartTime);
|
||||
|
||||
double speedAdjustment = difficultyPoint.SpeedMultiplier;
|
||||
double speedAdjustedBeatLength = timingPoint.BeatLength / speedAdjustment;
|
||||
|
||||
// The true distance, accounting for any repeats. This ends up being the drum roll distance later
|
||||
double distance = distanceData.Distance * spans * LEGACY_VELOCITY_MULTIPLIER;
|
||||
|
||||
// The velocity of the taiko hit object - calculated as the velocity of a drum roll
|
||||
double taikoVelocity = taiko_base_distance * beatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier / speedAdjustedBeatLength;
|
||||
// The duration of the taiko hit object
|
||||
double taikoDuration = distance / taikoVelocity;
|
||||
|
||||
// The velocity of the osu! hit object - calculated as the velocity of a slider
|
||||
double osuVelocity = osu_base_scoring_distance * beatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier / speedAdjustedBeatLength;
|
||||
// The duration of the osu! hit object
|
||||
double osuDuration = distance / osuVelocity;
|
||||
|
||||
// osu-stable always uses the speed-adjusted beatlength to determine the velocities, but
|
||||
// only uses it for tick rate if beatmap version < 8
|
||||
if (beatmap.BeatmapInfo.BeatmapVersion >= 8)
|
||||
speedAdjustedBeatLength *= speedAdjustment;
|
||||
|
||||
// If the drum roll is to be split into hit circles, assume the ticks are 1/8 spaced within the duration of one beat
|
||||
double tickSpacing = Math.Min(speedAdjustedBeatLength / beatmap.BeatmapInfo.BaseDifficulty.SliderTickRate, taikoDuration / spans);
|
||||
|
||||
if (!isForCurrentRuleset && tickSpacing > 0 && osuDuration < 2 * speedAdjustedBeatLength)
|
||||
if (shouldConvertSliderToHits(obj, beatmap, distanceData, out var taikoDuration, out var tickSpacing))
|
||||
{
|
||||
List<IList<HitSampleInfo>> allSamples = obj is IHasPathWithRepeats curveData ? curveData.NodeSamples : new List<IList<HitSampleInfo>>(new[] { samples });
|
||||
|
||||
@@ -184,6 +155,52 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps
|
||||
}
|
||||
}
|
||||
|
||||
private bool shouldConvertSliderToHits(HitObject obj, IBeatmap beatmap, IHasDistance distanceData, out double taikoDuration, out double tickSpacing)
|
||||
{
|
||||
// DO NOT CHANGE OR REFACTOR ANYTHING IN HERE WITHOUT TESTING AGAINST _ALL_ BEATMAPS.
|
||||
// Some of these calculations look redundant, but they are not - extremely small floating point errors are introduced to maintain 1:1 compatibility with stable.
|
||||
// Rounding cannot be used as an alternative since the error deltas have been observed to be between 1e-2 and 1e-6.
|
||||
|
||||
// The true distance, accounting for any repeats. This ends up being the drum roll distance later
|
||||
int spans = (obj as IHasRepeats)?.SpanCount() ?? 1;
|
||||
double distance = distanceData.Distance * spans * LEGACY_VELOCITY_MULTIPLIER;
|
||||
|
||||
TimingControlPoint timingPoint = beatmap.ControlPointInfo.TimingPointAt(obj.StartTime);
|
||||
DifficultyControlPoint difficultyPoint = beatmap.ControlPointInfo.DifficultyPointAt(obj.StartTime);
|
||||
|
||||
double beatLength;
|
||||
#pragma warning disable 618
|
||||
if (difficultyPoint is LegacyBeatmapDecoder.LegacyDifficultyControlPoint legacyDifficultyPoint)
|
||||
#pragma warning restore 618
|
||||
beatLength = timingPoint.BeatLength * legacyDifficultyPoint.BpmMultiplier;
|
||||
else
|
||||
beatLength = timingPoint.BeatLength / difficultyPoint.SpeedMultiplier;
|
||||
|
||||
double sliderScoringPointDistance = osu_base_scoring_distance * beatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier / beatmap.BeatmapInfo.BaseDifficulty.SliderTickRate;
|
||||
|
||||
// The velocity and duration of the taiko hit object - calculated as the velocity of a drum roll.
|
||||
double taikoVelocity = sliderScoringPointDistance * beatmap.BeatmapInfo.BaseDifficulty.SliderTickRate;
|
||||
taikoDuration = distance / taikoVelocity * beatLength;
|
||||
|
||||
if (isForCurrentRuleset)
|
||||
{
|
||||
tickSpacing = 0;
|
||||
return false;
|
||||
}
|
||||
|
||||
double osuVelocity = taikoVelocity * (1000f / beatLength);
|
||||
|
||||
// osu-stable always uses the speed-adjusted beatlength to determine the osu! velocity, but only uses it for conversion if beatmap version < 8
|
||||
if (beatmap.BeatmapInfo.BeatmapVersion >= 8)
|
||||
beatLength = timingPoint.BeatLength;
|
||||
|
||||
// If the drum roll is to be split into hit circles, assume the ticks are 1/8 spaced within the duration of one beat
|
||||
tickSpacing = Math.Min(beatLength / beatmap.BeatmapInfo.BaseDifficulty.SliderTickRate, taikoDuration / spans);
|
||||
|
||||
return tickSpacing > 0
|
||||
&& distance / osuVelocity * 1000 < 2 * beatLength;
|
||||
}
|
||||
|
||||
protected override Beatmap<TaikoHitObject> CreateBeatmap() => new TaikoBeatmap();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -26,7 +26,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Skills
|
||||
double addition = 1;
|
||||
|
||||
// We get an extra addition if we are not a slider or spinner
|
||||
if (current.LastObject is Hit && current.BaseObject is Hit && current.DeltaTime < 1000)
|
||||
if (current.LastObject is Hit && current.BaseObject is Hit && current.BaseObject.StartTime - current.LastObject.StartTime < 1000)
|
||||
{
|
||||
if (hasColourChange(current))
|
||||
addition += 0.75;
|
||||
|
||||
+379
@@ -0,0 +1,379 @@
|
||||
{
|
||||
"Mappings": [{
|
||||
"StartTime": 2000,
|
||||
"Objects": [{
|
||||
"StartTime": 2000,
|
||||
"EndTime": 2000,
|
||||
"IsRim": false,
|
||||
"IsCentre": true,
|
||||
"IsDrumRoll": false,
|
||||
"IsSwell": false,
|
||||
"IsStrong": true
|
||||
},
|
||||
{
|
||||
"StartTime": 2173,
|
||||
"EndTime": 2173,
|
||||
"IsRim": true,
|
||||
"IsCentre": false,
|
||||
"IsDrumRoll": false,
|
||||
"IsSwell": false,
|
||||
"IsStrong": false
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"StartTime": 4000,
|
||||
"Objects": [{
|
||||
"StartTime": 4000,
|
||||
"EndTime": 4000,
|
||||
"IsRim": false,
|
||||
"IsCentre": true,
|
||||
"IsDrumRoll": false,
|
||||
"IsSwell": false,
|
||||
"IsStrong": false
|
||||
},
|
||||
{
|
||||
"StartTime": 4173,
|
||||
"EndTime": 4173,
|
||||
"IsRim": true,
|
||||
"IsCentre": false,
|
||||
"IsDrumRoll": false,
|
||||
"IsSwell": false,
|
||||
"IsStrong": false
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"StartTime": 6000,
|
||||
"Objects": [{
|
||||
"StartTime": 6000,
|
||||
"EndTime": 6000,
|
||||
"IsRim": true,
|
||||
"IsCentre": false,
|
||||
"IsDrumRoll": false,
|
||||
"IsSwell": false,
|
||||
"IsStrong": false
|
||||
},
|
||||
{
|
||||
"StartTime": 6271,
|
||||
"EndTime": 6271,
|
||||
"IsRim": true,
|
||||
"IsCentre": false,
|
||||
"IsDrumRoll": false,
|
||||
"IsSwell": false,
|
||||
"IsStrong": false
|
||||
},
|
||||
{
|
||||
"StartTime": 6542,
|
||||
"EndTime": 6542,
|
||||
"IsRim": false,
|
||||
"IsCentre": true,
|
||||
"IsDrumRoll": false,
|
||||
"IsSwell": false,
|
||||
"IsStrong": false
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"StartTime": 8000,
|
||||
"Objects": [{
|
||||
"StartTime": 8000,
|
||||
"EndTime": 8000,
|
||||
"IsRim": false,
|
||||
"IsCentre": true,
|
||||
"IsDrumRoll": false,
|
||||
"IsSwell": false,
|
||||
"IsStrong": false
|
||||
},
|
||||
{
|
||||
"StartTime": 8026,
|
||||
"EndTime": 8026,
|
||||
"IsRim": false,
|
||||
"IsCentre": true,
|
||||
"IsDrumRoll": false,
|
||||
"IsSwell": false,
|
||||
"IsStrong": false
|
||||
},
|
||||
{
|
||||
"StartTime": 8053,
|
||||
"EndTime": 8053,
|
||||
"IsRim": false,
|
||||
"IsCentre": true,
|
||||
"IsDrumRoll": false,
|
||||
"IsSwell": false,
|
||||
"IsStrong": false
|
||||
},
|
||||
{
|
||||
"StartTime": 8080,
|
||||
"EndTime": 8080,
|
||||
"IsRim": false,
|
||||
"IsCentre": true,
|
||||
"IsDrumRoll": false,
|
||||
"IsSwell": false,
|
||||
"IsStrong": false
|
||||
},
|
||||
{
|
||||
"StartTime": 8107,
|
||||
"EndTime": 8107,
|
||||
"IsRim": false,
|
||||
"IsCentre": true,
|
||||
"IsDrumRoll": false,
|
||||
"IsSwell": false,
|
||||
"IsStrong": false
|
||||
},
|
||||
{
|
||||
"StartTime": 8133,
|
||||
"EndTime": 8133,
|
||||
"IsRim": false,
|
||||
"IsCentre": true,
|
||||
"IsDrumRoll": false,
|
||||
"IsSwell": false,
|
||||
"IsStrong": false
|
||||
},
|
||||
{
|
||||
"StartTime": 8160,
|
||||
"EndTime": 8160,
|
||||
"IsRim": false,
|
||||
"IsCentre": true,
|
||||
"IsDrumRoll": false,
|
||||
"IsSwell": false,
|
||||
"IsStrong": false
|
||||
},
|
||||
{
|
||||
"StartTime": 8187,
|
||||
"EndTime": 8187,
|
||||
"IsRim": false,
|
||||
"IsCentre": true,
|
||||
"IsDrumRoll": false,
|
||||
"IsSwell": false,
|
||||
"IsStrong": false
|
||||
},
|
||||
{
|
||||
"StartTime": 8214,
|
||||
"EndTime": 8214,
|
||||
"IsRim": false,
|
||||
"IsCentre": true,
|
||||
"IsDrumRoll": false,
|
||||
"IsSwell": false,
|
||||
"IsStrong": false
|
||||
},
|
||||
{
|
||||
"StartTime": 8241,
|
||||
"EndTime": 8241,
|
||||
"IsRim": false,
|
||||
"IsCentre": true,
|
||||
"IsDrumRoll": false,
|
||||
"IsSwell": false,
|
||||
"IsStrong": false
|
||||
},
|
||||
{
|
||||
"StartTime": 8267,
|
||||
"EndTime": 8267,
|
||||
"IsRim": false,
|
||||
"IsCentre": true,
|
||||
"IsDrumRoll": false,
|
||||
"IsSwell": false,
|
||||
"IsStrong": false
|
||||
},
|
||||
{
|
||||
"StartTime": 8294,
|
||||
"EndTime": 8294,
|
||||
"IsRim": false,
|
||||
"IsCentre": true,
|
||||
"IsDrumRoll": false,
|
||||
"IsSwell": false,
|
||||
"IsStrong": false
|
||||
},
|
||||
{
|
||||
"StartTime": 8321,
|
||||
"EndTime": 8321,
|
||||
"IsRim": false,
|
||||
"IsCentre": true,
|
||||
"IsDrumRoll": false,
|
||||
"IsSwell": false,
|
||||
"IsStrong": false
|
||||
},
|
||||
{
|
||||
"StartTime": 8348,
|
||||
"EndTime": 8348,
|
||||
"IsRim": false,
|
||||
"IsCentre": true,
|
||||
"IsDrumRoll": false,
|
||||
"IsSwell": false,
|
||||
"IsStrong": false
|
||||
},
|
||||
{
|
||||
"StartTime": 8374,
|
||||
"EndTime": 8374,
|
||||
"IsRim": false,
|
||||
"IsCentre": true,
|
||||
"IsDrumRoll": false,
|
||||
"IsSwell": false,
|
||||
"IsStrong": false
|
||||
},
|
||||
{
|
||||
"StartTime": 8401,
|
||||
"EndTime": 8401,
|
||||
"IsRim": false,
|
||||
"IsCentre": true,
|
||||
"IsDrumRoll": false,
|
||||
"IsSwell": false,
|
||||
"IsStrong": false
|
||||
},
|
||||
{
|
||||
"StartTime": 8428,
|
||||
"EndTime": 8428,
|
||||
"IsRim": false,
|
||||
"IsCentre": true,
|
||||
"IsDrumRoll": false,
|
||||
"IsSwell": false,
|
||||
"IsStrong": false
|
||||
},
|
||||
{
|
||||
"StartTime": 8455,
|
||||
"EndTime": 8455,
|
||||
"IsRim": false,
|
||||
"IsCentre": true,
|
||||
"IsDrumRoll": false,
|
||||
"IsSwell": false,
|
||||
"IsStrong": false
|
||||
},
|
||||
{
|
||||
"StartTime": 8482,
|
||||
"EndTime": 8482,
|
||||
"IsRim": false,
|
||||
"IsCentre": true,
|
||||
"IsDrumRoll": false,
|
||||
"IsSwell": false,
|
||||
"IsStrong": false
|
||||
},
|
||||
{
|
||||
"StartTime": 8508,
|
||||
"EndTime": 8508,
|
||||
"IsRim": false,
|
||||
"IsCentre": true,
|
||||
"IsDrumRoll": false,
|
||||
"IsSwell": false,
|
||||
"IsStrong": false
|
||||
},
|
||||
{
|
||||
"StartTime": 8535,
|
||||
"EndTime": 8535,
|
||||
"IsRim": false,
|
||||
"IsCentre": true,
|
||||
"IsDrumRoll": false,
|
||||
"IsSwell": false,
|
||||
"IsStrong": false
|
||||
},
|
||||
{
|
||||
"StartTime": 8562,
|
||||
"EndTime": 8562,
|
||||
"IsRim": false,
|
||||
"IsCentre": true,
|
||||
"IsDrumRoll": false,
|
||||
"IsSwell": false,
|
||||
"IsStrong": false
|
||||
},
|
||||
{
|
||||
"StartTime": 8589,
|
||||
"EndTime": 8589,
|
||||
"IsRim": false,
|
||||
"IsCentre": true,
|
||||
"IsDrumRoll": false,
|
||||
"IsSwell": false,
|
||||
"IsStrong": false
|
||||
},
|
||||
{
|
||||
"StartTime": 8615,
|
||||
"EndTime": 8615,
|
||||
"IsRim": false,
|
||||
"IsCentre": true,
|
||||
"IsDrumRoll": false,
|
||||
"IsSwell": false,
|
||||
"IsStrong": false
|
||||
},
|
||||
{
|
||||
"StartTime": 8642,
|
||||
"EndTime": 8642,
|
||||
"IsRim": false,
|
||||
"IsCentre": true,
|
||||
"IsDrumRoll": false,
|
||||
"IsSwell": false,
|
||||
"IsStrong": false
|
||||
},
|
||||
{
|
||||
"StartTime": 8669,
|
||||
"EndTime": 8669,
|
||||
"IsRim": false,
|
||||
"IsCentre": true,
|
||||
"IsDrumRoll": false,
|
||||
"IsSwell": false,
|
||||
"IsStrong": false
|
||||
},
|
||||
{
|
||||
"StartTime": 8696,
|
||||
"EndTime": 8696,
|
||||
"IsRim": false,
|
||||
"IsCentre": true,
|
||||
"IsDrumRoll": false,
|
||||
"IsSwell": false,
|
||||
"IsStrong": false
|
||||
},
|
||||
{
|
||||
"StartTime": 8723,
|
||||
"EndTime": 8723,
|
||||
"IsRim": false,
|
||||
"IsCentre": true,
|
||||
"IsDrumRoll": false,
|
||||
"IsSwell": false,
|
||||
"IsStrong": false
|
||||
},
|
||||
{
|
||||
"StartTime": 8749,
|
||||
"EndTime": 8749,
|
||||
"IsRim": false,
|
||||
"IsCentre": true,
|
||||
"IsDrumRoll": false,
|
||||
"IsSwell": false,
|
||||
"IsStrong": false
|
||||
},
|
||||
{
|
||||
"StartTime": 8776,
|
||||
"EndTime": 8776,
|
||||
"IsRim": false,
|
||||
"IsCentre": true,
|
||||
"IsDrumRoll": false,
|
||||
"IsSwell": false,
|
||||
"IsStrong": false
|
||||
},
|
||||
{
|
||||
"StartTime": 8803,
|
||||
"EndTime": 8803,
|
||||
"IsRim": false,
|
||||
"IsCentre": true,
|
||||
"IsDrumRoll": false,
|
||||
"IsSwell": false,
|
||||
"IsStrong": false
|
||||
},
|
||||
{
|
||||
"StartTime": 8830,
|
||||
"EndTime": 8830,
|
||||
"IsRim": false,
|
||||
"IsCentre": true,
|
||||
"IsDrumRoll": false,
|
||||
"IsSwell": false,
|
||||
"IsStrong": false
|
||||
},
|
||||
{
|
||||
"StartTime": 8857,
|
||||
"EndTime": 8857,
|
||||
"IsRim": false,
|
||||
"IsCentre": true,
|
||||
"IsDrumRoll": false,
|
||||
"IsSwell": false,
|
||||
"IsStrong": false
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
}
|
||||
@@ -0,0 +1,32 @@
|
||||
osu file format v14
|
||||
|
||||
[General]
|
||||
Mode: 0
|
||||
|
||||
[Difficulty]
|
||||
HPDrainRate:7
|
||||
CircleSize:4
|
||||
OverallDifficulty:8
|
||||
ApproachRate:9.2
|
||||
SliderMultiplier:2.3
|
||||
SliderTickRate:1
|
||||
|
||||
[TimingPoints]
|
||||
0,333.333333333333,4,1,0,50,1,0
|
||||
2000,-100,4,2,0,80,0,0
|
||||
|
||||
6000,389.61038961039,4,2,1,60,1,0
|
||||
|
||||
8000,428.571428571429,4,3,1,65,1,0
|
||||
8000,-133.333333333333,4,1,1,45,0,0
|
||||
|
||||
[HitObjects]
|
||||
// Should convert.
|
||||
48,32,2000,6,0,B|168:32,1,120,4|2
|
||||
312,68,4000,2,0,B|288:52|256:44|216:52|200:68,1,120,0|8
|
||||
|
||||
// Should convert.
|
||||
184,224,6000,2,0,L|336:308,2,160,2|2|0,0:0|0:0|0:0,0:0:0:0:
|
||||
|
||||
// Should convert.
|
||||
328,36,8000,6,0,L|332:16,32,10.7812504112721,0|0,0:0,0:0:0:0:
|
||||
+137
@@ -0,0 +1,137 @@
|
||||
{
|
||||
"Mappings": [{
|
||||
"StartTime": 0,
|
||||
"Objects": [{
|
||||
"StartTime": 0,
|
||||
"EndTime": 0,
|
||||
"IsRim": true,
|
||||
"IsCentre": false,
|
||||
"IsDrumRoll": false,
|
||||
"IsSwell": false,
|
||||
"IsStrong": true
|
||||
},
|
||||
{
|
||||
"StartTime": 162,
|
||||
"EndTime": 162,
|
||||
"IsRim": false,
|
||||
"IsCentre": true,
|
||||
"IsDrumRoll": false,
|
||||
"IsSwell": false,
|
||||
"IsStrong": false
|
||||
},
|
||||
{
|
||||
"StartTime": 325,
|
||||
"EndTime": 325,
|
||||
"IsRim": true,
|
||||
"IsCentre": false,
|
||||
"IsDrumRoll": false,
|
||||
"IsSwell": false,
|
||||
"IsStrong": true
|
||||
},
|
||||
{
|
||||
"StartTime": 487,
|
||||
"EndTime": 487,
|
||||
"IsRim": false,
|
||||
"IsCentre": true,
|
||||
"IsDrumRoll": false,
|
||||
"IsSwell": false,
|
||||
"IsStrong": false
|
||||
},
|
||||
{
|
||||
"StartTime": 650,
|
||||
"EndTime": 650,
|
||||
"IsRim": true,
|
||||
"IsCentre": false,
|
||||
"IsDrumRoll": false,
|
||||
"IsSwell": false,
|
||||
"IsStrong": true
|
||||
},
|
||||
{
|
||||
"StartTime": 813,
|
||||
"EndTime": 813,
|
||||
"IsRim": false,
|
||||
"IsCentre": true,
|
||||
"IsDrumRoll": false,
|
||||
"IsSwell": false,
|
||||
"IsStrong": false
|
||||
},
|
||||
{
|
||||
"StartTime": 975,
|
||||
"EndTime": 975,
|
||||
"IsRim": true,
|
||||
"IsCentre": false,
|
||||
"IsDrumRoll": false,
|
||||
"IsSwell": false,
|
||||
"IsStrong": true
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"StartTime": 2000,
|
||||
"Objects": [{
|
||||
"StartTime": 2000,
|
||||
"EndTime": 2000,
|
||||
"IsRim": true,
|
||||
"IsCentre": false,
|
||||
"IsDrumRoll": false,
|
||||
"IsSwell": false,
|
||||
"IsStrong": false
|
||||
},
|
||||
{
|
||||
"StartTime": 2162,
|
||||
"EndTime": 2162,
|
||||
"IsRim": true,
|
||||
"IsCentre": false,
|
||||
"IsDrumRoll": false,
|
||||
"IsSwell": false,
|
||||
"IsStrong": false
|
||||
},
|
||||
{
|
||||
"StartTime": 2325,
|
||||
"EndTime": 2325,
|
||||
"IsRim": true,
|
||||
"IsCentre": false,
|
||||
"IsDrumRoll": false,
|
||||
"IsSwell": false,
|
||||
"IsStrong": true
|
||||
},
|
||||
{
|
||||
"StartTime": 2487,
|
||||
"EndTime": 2487,
|
||||
"IsRim": true,
|
||||
"IsCentre": false,
|
||||
"IsDrumRoll": false,
|
||||
"IsSwell": false,
|
||||
"IsStrong": false
|
||||
},
|
||||
{
|
||||
"StartTime": 2650,
|
||||
"EndTime": 2650,
|
||||
"IsRim": true,
|
||||
"IsCentre": false,
|
||||
"IsDrumRoll": false,
|
||||
"IsSwell": false,
|
||||
"IsStrong": false
|
||||
},
|
||||
{
|
||||
"StartTime": 2813,
|
||||
"EndTime": 2813,
|
||||
"IsRim": true,
|
||||
"IsCentre": false,
|
||||
"IsDrumRoll": false,
|
||||
"IsSwell": false,
|
||||
"IsStrong": true
|
||||
},
|
||||
{
|
||||
"StartTime": 2975,
|
||||
"EndTime": 2975,
|
||||
"IsRim": true,
|
||||
"IsCentre": false,
|
||||
"IsDrumRoll": false,
|
||||
"IsSwell": false,
|
||||
"IsStrong": false
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
}
|
||||
@@ -0,0 +1,20 @@
|
||||
osu file format v6
|
||||
|
||||
[General]
|
||||
Mode: 0
|
||||
|
||||
[Difficulty]
|
||||
HPDrainRate:3
|
||||
CircleSize:4
|
||||
OverallDifficulty:1
|
||||
SliderMultiplier:1.2
|
||||
SliderTickRate:3
|
||||
|
||||
[TimingPoints]
|
||||
0,487.884208814441,4,1,0,60,1,0
|
||||
2000,-100,4,1,0,65,0,1
|
||||
|
||||
[HitObjects]
|
||||
// Should convert.
|
||||
376,64,0,6,0,B|256:32|136:64,1,240,6|0
|
||||
256,120,2000,6,8,C|264:192|336:192,2,120,8|8|6
|
||||
@@ -7,6 +7,10 @@ namespace osu.Game.Rulesets.Taiko.Scoring
|
||||
{
|
||||
internal class TaikoScoreProcessor : ScoreProcessor
|
||||
{
|
||||
protected override double DefaultAccuracyPortion => 0.75;
|
||||
|
||||
protected override double DefaultComboPortion => 0.25;
|
||||
|
||||
public override HitWindows CreateHitWindows() => new TaikoHitWindows();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -4,6 +4,7 @@
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.OpenGL.Textures;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Skinning;
|
||||
@@ -34,13 +35,13 @@ namespace osu.Game.Rulesets.Taiko.Skinning
|
||||
Anchor = Anchor.CentreRight,
|
||||
Origin = Anchor.CentreLeft,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Texture = skin.GetTexture("taiko-roll-end"),
|
||||
Texture = skin.GetTexture("taiko-roll-end", WrapMode.ClampToEdge, WrapMode.ClampToEdge),
|
||||
FillMode = FillMode.Fit,
|
||||
},
|
||||
body = new Sprite
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Texture = skin.GetTexture("taiko-roll-middle"),
|
||||
Texture = skin.GetTexture("taiko-roll-middle", WrapMode.ClampToEdge, WrapMode.ClampToEdge),
|
||||
},
|
||||
headCircle = new LegacyCirclePiece
|
||||
{
|
||||
|
||||
@@ -8,6 +8,7 @@ using osu.Framework.Audio.Sample;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.OpenGL.Textures;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Audio;
|
||||
@@ -118,7 +119,7 @@ namespace osu.Game.Tests.Gameplay
|
||||
|
||||
public Drawable GetDrawableComponent(ISkinComponent component) => throw new NotImplementedException();
|
||||
|
||||
public Texture GetTexture(string componentName) => throw new NotImplementedException();
|
||||
public Texture GetTexture(string componentName, WrapMode wrapModeS, WrapMode wrapModeT) => throw new NotImplementedException();
|
||||
|
||||
public SampleChannel GetSample(ISampleInfo sampleInfo) => throw new NotImplementedException();
|
||||
|
||||
|
||||
@@ -10,6 +10,7 @@ using osu.Framework.Audio.Sample;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.OpenGL.Textures;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Audio;
|
||||
@@ -216,7 +217,7 @@ namespace osu.Game.Tests.Skins
|
||||
|
||||
public Drawable GetDrawableComponent(ISkinComponent component) => skin.GetDrawableComponent(component);
|
||||
|
||||
public Texture GetTexture(string componentName) => skin.GetTexture(componentName);
|
||||
public Texture GetTexture(string componentName, WrapMode wrapModeS, WrapMode wrapModeT) => skin.GetTexture(componentName, wrapModeS, wrapModeT);
|
||||
|
||||
public SampleChannel GetSample(ISampleInfo sampleInfo) => skin.GetSample(sampleInfo);
|
||||
|
||||
|
||||
@@ -175,13 +175,13 @@ namespace osu.Game.Tests.Visual.Editing
|
||||
AddAssert("Time = 50", () => Clock.CurrentTime == 50);
|
||||
AddStep("Seek(49.999)", () => Clock.Seek(49.999));
|
||||
AddStep("SeekForward, Snap", () => Clock.SeekForward(true));
|
||||
AddAssert("Time = 50", () => Clock.CurrentTime == 50);
|
||||
AddAssert("Time = 100", () => Clock.CurrentTime == 100);
|
||||
AddStep("Seek(99)", () => Clock.Seek(99));
|
||||
AddStep("SeekForward, Snap", () => Clock.SeekForward(true));
|
||||
AddAssert("Time = 100", () => Clock.CurrentTime == 100);
|
||||
AddStep("Seek(99.999)", () => Clock.Seek(99.999));
|
||||
AddStep("SeekForward, Snap", () => Clock.SeekForward(true));
|
||||
AddAssert("Time = 100", () => Clock.CurrentTime == 100);
|
||||
AddAssert("Time = 100", () => Clock.CurrentTime == 150);
|
||||
AddStep("Seek(174)", () => Clock.Seek(174));
|
||||
AddStep("SeekForward, Snap", () => Clock.SeekForward(true));
|
||||
AddAssert("Time = 175", () => Clock.CurrentTime == 175);
|
||||
|
||||
@@ -3,6 +3,7 @@
|
||||
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Osu.Beatmaps;
|
||||
using osu.Game.Screens.Edit;
|
||||
using osu.Game.Screens.Edit.Timing;
|
||||
@@ -13,6 +14,7 @@ namespace osu.Game.Tests.Visual.Editing
|
||||
public class TestSceneTimingScreen : EditorClockTestScene
|
||||
{
|
||||
[Cached(typeof(EditorBeatmap))]
|
||||
[Cached(typeof(IBeatSnapProvider))]
|
||||
private readonly EditorBeatmap editorBeatmap;
|
||||
|
||||
public TestSceneTimingScreen()
|
||||
|
||||
@@ -11,6 +11,7 @@ using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Screens.Play;
|
||||
using osu.Game.Screens.Play.Break;
|
||||
using osu.Game.Screens.Ranking;
|
||||
using osuTK.Input;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Gameplay
|
||||
{
|
||||
@@ -35,6 +36,18 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
AddStep("rewind", () => Player.GameplayClockContainer.Seek(-80000));
|
||||
AddUntilStep("key counter reset", () => Player.HUDOverlay.KeyCounter.Children.All(kc => kc.CountPresses == 0));
|
||||
|
||||
double? time = null;
|
||||
|
||||
AddStep("store time", () => time = Player.GameplayClockContainer.GameplayClock.CurrentTime);
|
||||
|
||||
// test seek via keyboard
|
||||
AddStep("seek with right arrow key", () => press(Key.Right));
|
||||
AddAssert("time seeked forward", () => Player.GameplayClockContainer.GameplayClock.CurrentTime > time + 2000);
|
||||
|
||||
AddStep("store time", () => time = Player.GameplayClockContainer.GameplayClock.CurrentTime);
|
||||
AddStep("seek with left arrow key", () => press(Key.Left));
|
||||
AddAssert("time seeked backward", () => Player.GameplayClockContainer.GameplayClock.CurrentTime < time);
|
||||
|
||||
seekToBreak(0);
|
||||
seekToBreak(1);
|
||||
|
||||
@@ -54,5 +67,11 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
|
||||
BreakPeriod destBreak() => Beatmap.Value.Beatmap.Breaks.ElementAt(breakIndex);
|
||||
}
|
||||
|
||||
private void press(Key key)
|
||||
{
|
||||
InputManager.PressKey(key);
|
||||
InputManager.ReleaseKey(key);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -10,6 +10,7 @@ using osu.Framework.Audio.Sample;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.OpenGL.Textures;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Game.Audio;
|
||||
@@ -295,7 +296,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
}
|
||||
: null;
|
||||
|
||||
public Texture GetTexture(string componentName) => throw new NotImplementedException();
|
||||
public Texture GetTexture(string componentName, WrapMode wrapModeS, WrapMode wrapModeT) => throw new NotImplementedException();
|
||||
|
||||
public SampleChannel GetSample(ISampleInfo sampleInfo) => throw new NotImplementedException();
|
||||
|
||||
@@ -306,7 +307,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
{
|
||||
public Drawable GetDrawableComponent(ISkinComponent componentName) => new SecondarySourceBox();
|
||||
|
||||
public Texture GetTexture(string componentName) => throw new NotImplementedException();
|
||||
public Texture GetTexture(string componentName, WrapMode wrapModeS, WrapMode wrapModeT) => throw new NotImplementedException();
|
||||
|
||||
public SampleChannel GetSample(ISampleInfo sampleInfo) => throw new NotImplementedException();
|
||||
|
||||
@@ -318,7 +319,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
{
|
||||
public Drawable GetDrawableComponent(ISkinComponent componentName) => new BaseSourceBox();
|
||||
|
||||
public Texture GetTexture(string componentName) => throw new NotImplementedException();
|
||||
public Texture GetTexture(string componentName, WrapMode wrapModeS, WrapMode wrapModeT) => throw new NotImplementedException();
|
||||
|
||||
public SampleChannel GetSample(ISampleInfo sampleInfo) => throw new NotImplementedException();
|
||||
|
||||
|
||||
@@ -15,6 +15,7 @@ using osu.Game.Rulesets.Catch;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Game.Overlays.Rankings;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Online
|
||||
{
|
||||
@@ -105,7 +106,7 @@ namespace osu.Game.Tests.Visual.Online
|
||||
{
|
||||
onLoadStarted();
|
||||
|
||||
request = new GetSpotlightRankingsRequest(ruleset, spotlight);
|
||||
request = new GetSpotlightRankingsRequest(ruleset, spotlight, RankingsSortCriteria.All);
|
||||
((GetSpotlightRankingsRequest)request).Success += rankings => Schedule(() =>
|
||||
{
|
||||
var table = new ScoresTable(1, rankings.Users);
|
||||
|
||||
@@ -0,0 +1,67 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Game.Overlays.Comments.Buttons;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osuTK;
|
||||
using NUnit.Framework;
|
||||
using System.Linq;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Testing;
|
||||
|
||||
namespace osu.Game.Tests.Visual.UserInterface
|
||||
{
|
||||
public class TestSceneCommentRepliesButton : OsuTestScene
|
||||
{
|
||||
[Cached]
|
||||
private readonly OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Blue);
|
||||
|
||||
private readonly TestButton button;
|
||||
|
||||
public TestSceneCommentRepliesButton()
|
||||
{
|
||||
Child = new FillFlowContainer
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Direction = FillDirection.Vertical,
|
||||
Spacing = new Vector2(0, 10),
|
||||
Children = new Drawable[]
|
||||
{
|
||||
button = new TestButton(),
|
||||
new LoadRepliesButton
|
||||
{
|
||||
Action = () => { }
|
||||
},
|
||||
new ShowRepliesButton(1),
|
||||
new ShowRepliesButton(2)
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestArrowDirection()
|
||||
{
|
||||
AddStep("Set upwards", () => button.SetIconDirection(true));
|
||||
AddAssert("Icon facing upwards", () => button.Icon.Scale.Y == -1);
|
||||
AddStep("Set downwards", () => button.SetIconDirection(false));
|
||||
AddAssert("Icon facing downwards", () => button.Icon.Scale.Y == 1);
|
||||
}
|
||||
|
||||
private class TestButton : CommentRepliesButton
|
||||
{
|
||||
public SpriteIcon Icon => this.ChildrenOfType<SpriteIcon>().First();
|
||||
|
||||
public TestButton()
|
||||
{
|
||||
Text = "sample text";
|
||||
}
|
||||
|
||||
public new void SetIconDirection(bool upwards) => base.SetIconDirection(upwards);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,46 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
|
||||
namespace osu.Game.Tests.Visual.UserInterface
|
||||
{
|
||||
[TestFixture]
|
||||
public class TestSceneHueAnimation : OsuTestScene
|
||||
{
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(LargeTextureStore textures)
|
||||
{
|
||||
HueAnimation anim2;
|
||||
|
||||
Add(anim2 = new HueAnimation
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
FillMode = FillMode.Fit,
|
||||
Texture = textures.Get("Intro/Triangles/logo-highlight"),
|
||||
Colour = Colour4.White,
|
||||
});
|
||||
|
||||
HueAnimation anim;
|
||||
|
||||
Add(anim = new HueAnimation
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
FillMode = FillMode.Fit,
|
||||
Texture = textures.Get("Intro/Triangles/logo-background"),
|
||||
Colour = OsuColour.Gray(0.6f),
|
||||
});
|
||||
|
||||
AddSliderStep("Progress", 0f, 1f, 0f, newValue =>
|
||||
{
|
||||
anim2.AnimationProgress = newValue;
|
||||
anim.AnimationProgress = newValue;
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -13,6 +13,8 @@ using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Overlays.Mods;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Mania;
|
||||
using osu.Game.Rulesets.Mania.Mods;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Osu;
|
||||
using osu.Game.Rulesets.Osu.Mods;
|
||||
@@ -99,6 +101,12 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
public void TestManiaMods()
|
||||
{
|
||||
changeRuleset(3);
|
||||
|
||||
var mania = new ManiaRuleset();
|
||||
|
||||
testModsWithSameBaseType(
|
||||
mania.GetAllMods().Single(m => m.GetType() == typeof(ManiaModFadeIn)),
|
||||
mania.GetAllMods().Single(m => m.GetType() == typeof(ManiaModHidden)));
|
||||
}
|
||||
|
||||
[Test]
|
||||
@@ -197,6 +205,18 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
checkLabelColor(() => Color4.White);
|
||||
}
|
||||
|
||||
private void testModsWithSameBaseType(Mod modA, Mod modB)
|
||||
{
|
||||
selectNext(modA);
|
||||
checkSelected(modA);
|
||||
selectNext(modB);
|
||||
checkSelected(modB);
|
||||
|
||||
// Backwards
|
||||
selectPrevious(modA);
|
||||
checkSelected(modA);
|
||||
}
|
||||
|
||||
private void selectNext(Mod mod) => AddStep($"left click {mod.Name}", () => modSelect.GetModButton(mod)?.SelectNext(1));
|
||||
|
||||
private void selectPrevious(Mod mod) => AddStep($"right click {mod.Name}", () => modSelect.GetModButton(mod)?.SelectNext(-1));
|
||||
|
||||
@@ -57,7 +57,7 @@ namespace osu.Game.Beatmaps
|
||||
|
||||
beatmap.BeatmapInfo = original.BeatmapInfo;
|
||||
beatmap.ControlPointInfo = original.ControlPointInfo;
|
||||
beatmap.HitObjects = convertHitObjects(original.HitObjects, original);
|
||||
beatmap.HitObjects = convertHitObjects(original.HitObjects, original).OrderBy(s => s.StartTime).ToList();
|
||||
beatmap.Breaks = original.Breaks;
|
||||
|
||||
return beatmap;
|
||||
|
||||
@@ -369,7 +369,9 @@ namespace osu.Game.Beatmaps.Formats
|
||||
addControlPoint(time, controlPoint, true);
|
||||
}
|
||||
|
||||
addControlPoint(time, new LegacyDifficultyControlPoint
|
||||
#pragma warning disable 618
|
||||
addControlPoint(time, new LegacyDifficultyControlPoint(beatLength)
|
||||
#pragma warning restore 618
|
||||
{
|
||||
SpeedMultiplier = speedMultiplier,
|
||||
}, timingChange);
|
||||
|
||||
@@ -159,11 +159,20 @@ namespace osu.Game.Beatmaps.Formats
|
||||
Mania,
|
||||
}
|
||||
|
||||
internal class LegacyDifficultyControlPoint : DifficultyControlPoint
|
||||
[Obsolete("Do not use unless you're a legacy ruleset and 100% sure.")]
|
||||
public class LegacyDifficultyControlPoint : DifficultyControlPoint
|
||||
{
|
||||
public LegacyDifficultyControlPoint()
|
||||
/// <summary>
|
||||
/// Legacy BPM multiplier that introduces floating-point errors for rulesets that depend on it.
|
||||
/// DO NOT USE THIS UNLESS 100% SURE.
|
||||
/// </summary>
|
||||
public readonly float BpmMultiplier;
|
||||
|
||||
public LegacyDifficultyControlPoint(double beatLength)
|
||||
{
|
||||
SpeedMultiplierBindable.Precision = double.Epsilon;
|
||||
|
||||
BpmMultiplier = beatLength < 0 ? Math.Clamp((float)-beatLength, 10, 10000) / 100f : 1;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,69 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.OpenGL.Vertices;
|
||||
using osu.Framework.Graphics.Shaders;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
|
||||
namespace osu.Game.Graphics.Sprites
|
||||
{
|
||||
public class HueAnimation : Sprite
|
||||
{
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(ShaderManager shaders, TextureStore textures)
|
||||
{
|
||||
TextureShader = shaders.Load(VertexShaderDescriptor.TEXTURE_2, @"HueAnimation");
|
||||
RoundedTextureShader = shaders.Load(VertexShaderDescriptor.TEXTURE_2, @"HueAnimation"); // Masking isn't supported for now
|
||||
}
|
||||
|
||||
private float animationProgress;
|
||||
|
||||
public float AnimationProgress
|
||||
{
|
||||
get => animationProgress;
|
||||
set
|
||||
{
|
||||
if (animationProgress == value) return;
|
||||
|
||||
animationProgress = value;
|
||||
Invalidate(Invalidation.DrawInfo);
|
||||
}
|
||||
}
|
||||
|
||||
public override bool IsPresent => true;
|
||||
|
||||
protected override DrawNode CreateDrawNode() => new HueAnimationDrawNode(this);
|
||||
|
||||
private class HueAnimationDrawNode : SpriteDrawNode
|
||||
{
|
||||
private HueAnimation source => (HueAnimation)Source;
|
||||
|
||||
private float progress;
|
||||
|
||||
public HueAnimationDrawNode(HueAnimation source)
|
||||
: base(source)
|
||||
{
|
||||
}
|
||||
|
||||
public override void ApplyState()
|
||||
{
|
||||
base.ApplyState();
|
||||
|
||||
progress = source.animationProgress;
|
||||
}
|
||||
|
||||
protected override void Blit(Action<TexturedVertex2D> vertexAction)
|
||||
{
|
||||
Shader.GetUniform<float>("progress").UpdateValue(ref progress);
|
||||
|
||||
base.Blit(vertexAction);
|
||||
}
|
||||
|
||||
protected override bool CanDrawOpaqueInterior => false;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -57,6 +57,7 @@ namespace osu.Game.Input.Bindings
|
||||
new KeyBinding(new[] { InputKey.Control, InputKey.Tilde }, GlobalAction.QuickExit),
|
||||
new KeyBinding(new[] { InputKey.Control, InputKey.Plus }, GlobalAction.IncreaseScrollSpeed),
|
||||
new KeyBinding(new[] { InputKey.Control, InputKey.Minus }, GlobalAction.DecreaseScrollSpeed),
|
||||
new KeyBinding(InputKey.MouseMiddle, GlobalAction.PauseGameplay),
|
||||
};
|
||||
|
||||
public IEnumerable<KeyBinding> AudioControlKeyBindings => new[]
|
||||
@@ -160,6 +161,9 @@ namespace osu.Game.Input.Bindings
|
||||
Home,
|
||||
|
||||
[Description("Toggle notifications")]
|
||||
ToggleNotifications
|
||||
ToggleNotifications,
|
||||
|
||||
[Description("Pause")]
|
||||
PauseGameplay,
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.IO.Network;
|
||||
using osu.Game.Overlays.Rankings;
|
||||
using osu.Game.Rulesets;
|
||||
|
||||
namespace osu.Game.Online.API.Requests
|
||||
@@ -9,11 +10,13 @@ namespace osu.Game.Online.API.Requests
|
||||
public class GetSpotlightRankingsRequest : GetRankingsRequest<GetSpotlightRankingsResponse>
|
||||
{
|
||||
private readonly int spotlight;
|
||||
private readonly RankingsSortCriteria sort;
|
||||
|
||||
public GetSpotlightRankingsRequest(RulesetInfo ruleset, int spotlight)
|
||||
public GetSpotlightRankingsRequest(RulesetInfo ruleset, int spotlight, RankingsSortCriteria sort)
|
||||
: base(ruleset, 1)
|
||||
{
|
||||
this.spotlight = spotlight;
|
||||
this.sort = sort;
|
||||
}
|
||||
|
||||
protected override WebRequest CreateWebRequest()
|
||||
@@ -21,6 +24,7 @@ namespace osu.Game.Online.API.Requests
|
||||
var req = base.CreateWebRequest();
|
||||
|
||||
req.AddParameter("spotlight", spotlight.ToString());
|
||||
req.AddParameter("filter", sort.ToString().ToLower());
|
||||
|
||||
return req;
|
||||
}
|
||||
|
||||
+3
-1
@@ -573,7 +573,9 @@ namespace osu.Game
|
||||
Origin = Anchor.BottomLeft,
|
||||
Action = () =>
|
||||
{
|
||||
if ((ScreenStack.CurrentScreen as IOsuScreen)?.AllowBackButton == true)
|
||||
var currentScreen = ScreenStack.CurrentScreen as IOsuScreen;
|
||||
|
||||
if (currentScreen?.AllowBackButton == true && !currentScreen.OnBackButton())
|
||||
ScreenStack.Exit();
|
||||
}
|
||||
},
|
||||
|
||||
@@ -152,6 +152,7 @@ namespace osu.Game
|
||||
AddFont(Resources, @"Fonts/Noto-Hangul");
|
||||
AddFont(Resources, @"Fonts/Noto-CJK-Basic");
|
||||
AddFont(Resources, @"Fonts/Noto-CJK-Compatibility");
|
||||
AddFont(Resources, @"Fonts/Noto-Thai");
|
||||
|
||||
AddFont(Resources, @"Fonts/Venera-Light");
|
||||
AddFont(Resources, @"Fonts/Venera-Bold");
|
||||
|
||||
@@ -10,6 +10,7 @@ using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Cursor;
|
||||
using osu.Framework.Graphics.Effects;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Containers;
|
||||
@@ -114,21 +115,26 @@ namespace osu.Game.Overlays.Chat
|
||||
Colour = Color4.Black.Opacity(0.3f),
|
||||
Type = EdgeEffectType.Shadow,
|
||||
},
|
||||
// Drop shadow effect
|
||||
Child = new Container
|
||||
{
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Y = 3,
|
||||
Masking = true,
|
||||
CornerRadius = 4,
|
||||
EdgeEffect = new EdgeEffectParameters
|
||||
Children = new Drawable[]
|
||||
{
|
||||
Radius = 1,
|
||||
Colour = Color4Extensions.FromHex(message.Sender.Colour),
|
||||
Type = EdgeEffectType.Shadow,
|
||||
},
|
||||
Padding = new MarginPadding { Left = 3, Right = 3, Bottom = 1, Top = -3 },
|
||||
Y = 3,
|
||||
Child = username,
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = Color4Extensions.FromHex(message.Sender.Colour),
|
||||
},
|
||||
new Container
|
||||
{
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Padding = new MarginPadding { Left = 4, Right = 4, Bottom = 1, Top = -2 },
|
||||
Child = username
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
@@ -0,0 +1,117 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Overlays.Comments.Buttons
|
||||
{
|
||||
public abstract class CommentRepliesButton : CompositeDrawable
|
||||
{
|
||||
protected string Text
|
||||
{
|
||||
get => text.Text;
|
||||
set => text.Text = value;
|
||||
}
|
||||
|
||||
[Resolved]
|
||||
private OverlayColourProvider colourProvider { get; set; }
|
||||
|
||||
private readonly SpriteIcon icon;
|
||||
private readonly Box background;
|
||||
private readonly OsuSpriteText text;
|
||||
|
||||
protected CommentRepliesButton()
|
||||
{
|
||||
AutoSizeAxes = Axes.Both;
|
||||
Margin = new MarginPadding
|
||||
{
|
||||
Vertical = 2
|
||||
};
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
new CircularContainer
|
||||
{
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Masking = true,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
background = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both
|
||||
},
|
||||
new Container
|
||||
{
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Margin = new MarginPadding
|
||||
{
|
||||
Vertical = 5,
|
||||
Horizontal = 10,
|
||||
},
|
||||
Child = new FillFlowContainer
|
||||
{
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Direction = FillDirection.Horizontal,
|
||||
Spacing = new Vector2(15, 0),
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
text = new OsuSpriteText
|
||||
{
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.CentreLeft,
|
||||
AlwaysPresent = true,
|
||||
Font = OsuFont.GetFont(size: 12, weight: FontWeight.SemiBold)
|
||||
},
|
||||
icon = new SpriteIcon
|
||||
{
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.CentreLeft,
|
||||
Size = new Vector2(7.5f),
|
||||
Icon = FontAwesome.Solid.ChevronDown
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
new HoverClickSounds(),
|
||||
};
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
background.Colour = colourProvider.Background2;
|
||||
icon.Colour = colourProvider.Foreground1;
|
||||
}
|
||||
|
||||
protected void SetIconDirection(bool upwards) => icon.ScaleTo(new Vector2(1, upwards ? -1 : 1));
|
||||
|
||||
public void ToggleTextVisibility(bool visible) => text.FadeTo(visible ? 1 : 0, 200, Easing.OutQuint);
|
||||
|
||||
protected override bool OnHover(HoverEvent e)
|
||||
{
|
||||
base.OnHover(e);
|
||||
background.FadeColour(colourProvider.Background1, 200, Easing.OutQuint);
|
||||
icon.FadeColour(colourProvider.Light1, 200, Easing.OutQuint);
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override void OnHoverLost(HoverLostEvent e)
|
||||
{
|
||||
base.OnHoverLost(e);
|
||||
background.FadeColour(colourProvider.Background2, 200, Easing.OutQuint);
|
||||
icon.FadeColour(colourProvider.Foreground1, 200, Easing.OutQuint);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,32 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
|
||||
namespace osu.Game.Overlays.Comments.Buttons
|
||||
{
|
||||
public class LoadRepliesButton : LoadingButton
|
||||
{
|
||||
private ButtonContent content;
|
||||
|
||||
public LoadRepliesButton()
|
||||
{
|
||||
AutoSizeAxes = Axes.Both;
|
||||
}
|
||||
|
||||
protected override Drawable CreateContent() => content = new ButtonContent();
|
||||
|
||||
protected override void OnLoadStarted() => content.ToggleTextVisibility(false);
|
||||
|
||||
protected override void OnLoadFinished() => content.ToggleTextVisibility(true);
|
||||
|
||||
private class ButtonContent : CommentRepliesButton
|
||||
{
|
||||
public ButtonContent()
|
||||
{
|
||||
Text = "load replies";
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,31 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using Humanizer;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Input.Events;
|
||||
|
||||
namespace osu.Game.Overlays.Comments.Buttons
|
||||
{
|
||||
public class ShowRepliesButton : CommentRepliesButton
|
||||
{
|
||||
public readonly BindableBool Expanded = new BindableBool(true);
|
||||
|
||||
public ShowRepliesButton(int count)
|
||||
{
|
||||
Text = "reply".ToQuantity(count);
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
Expanded.BindValueChanged(expanded => SetIconDirection(expanded.NewValue), true);
|
||||
}
|
||||
|
||||
protected override bool OnClick(ClickEvent e)
|
||||
{
|
||||
Expanded.Toggle();
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -16,12 +16,12 @@ using System.Linq;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Online.Chat;
|
||||
using osu.Framework.Allocation;
|
||||
using osuTK.Graphics;
|
||||
using System.Collections.Generic;
|
||||
using System;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Extensions.IEnumerableExtensions;
|
||||
using System.Collections.Specialized;
|
||||
using osu.Game.Overlays.Comments.Buttons;
|
||||
|
||||
namespace osu.Game.Overlays.Comments
|
||||
{
|
||||
@@ -46,9 +46,9 @@ namespace osu.Game.Overlays.Comments
|
||||
|
||||
private FillFlowContainer childCommentsVisibilityContainer;
|
||||
private FillFlowContainer childCommentsContainer;
|
||||
private LoadMoreCommentsButton loadMoreCommentsButton;
|
||||
private LoadRepliesButton loadRepliesButton;
|
||||
private ShowMoreButton showMoreButton;
|
||||
private RepliesButton repliesButton;
|
||||
private ShowRepliesButton showRepliesButton;
|
||||
private ChevronButton chevronButton;
|
||||
private DeletedCommentsCounter deletedCommentsCounter;
|
||||
|
||||
@@ -81,7 +81,7 @@ namespace osu.Game.Overlays.Comments
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Padding = new MarginPadding(margin) { Left = margin + 5 },
|
||||
Padding = new MarginPadding(margin) { Left = margin + 5, Top = Comment.IsTopLevel ? 10 : 0 },
|
||||
Child = content = new GridContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
@@ -163,26 +163,34 @@ namespace osu.Game.Overlays.Comments
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Padding = new MarginPadding { Right = 40 }
|
||||
},
|
||||
info = new FillFlowContainer
|
||||
new FillFlowContainer
|
||||
{
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Direction = FillDirection.Horizontal,
|
||||
Spacing = new Vector2(10, 0),
|
||||
Direction = FillDirection.Vertical,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new OsuSpriteText
|
||||
info = new FillFlowContainer
|
||||
{
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.CentreLeft,
|
||||
Font = OsuFont.GetFont(size: 12),
|
||||
Colour = OsuColour.Gray(0.7f),
|
||||
Text = HumanizerUtils.Humanize(Comment.CreatedAt)
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Direction = FillDirection.Horizontal,
|
||||
Spacing = new Vector2(10, 0),
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new OsuSpriteText
|
||||
{
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.CentreLeft,
|
||||
Font = OsuFont.GetFont(size: 12),
|
||||
Colour = OsuColour.Gray(0.7f),
|
||||
Text = HumanizerUtils.Humanize(Comment.CreatedAt)
|
||||
},
|
||||
}
|
||||
},
|
||||
repliesButton = new RepliesButton(Comment.RepliesCount)
|
||||
showRepliesButton = new ShowRepliesButton(Comment.RepliesCount)
|
||||
{
|
||||
Expanded = { BindTarget = childrenExpanded }
|
||||
},
|
||||
loadMoreCommentsButton = new LoadMoreCommentsButton
|
||||
loadRepliesButton = new LoadRepliesButton
|
||||
{
|
||||
Action = () => RepliesRequested(this, ++currentPage)
|
||||
}
|
||||
@@ -339,14 +347,14 @@ namespace osu.Game.Overlays.Comments
|
||||
var loadedReplesCount = loadedReplies.Count;
|
||||
var hasUnloadedReplies = loadedReplesCount != Comment.RepliesCount;
|
||||
|
||||
loadMoreCommentsButton.FadeTo(hasUnloadedReplies && loadedReplesCount == 0 ? 1 : 0);
|
||||
loadRepliesButton.FadeTo(hasUnloadedReplies && loadedReplesCount == 0 ? 1 : 0);
|
||||
showMoreButton.FadeTo(hasUnloadedReplies && loadedReplesCount > 0 ? 1 : 0);
|
||||
repliesButton.FadeTo(loadedReplesCount != 0 ? 1 : 0);
|
||||
showRepliesButton.FadeTo(loadedReplesCount != 0 ? 1 : 0);
|
||||
|
||||
if (Comment.IsTopLevel)
|
||||
chevronButton.FadeTo(loadedReplesCount != 0 ? 1 : 0);
|
||||
|
||||
showMoreButton.IsLoading = loadMoreCommentsButton.IsLoading = false;
|
||||
showMoreButton.IsLoading = loadRepliesButton.IsLoading = false;
|
||||
}
|
||||
|
||||
private class ChevronButton : ShowChildrenButton
|
||||
@@ -367,38 +375,6 @@ namespace osu.Game.Overlays.Comments
|
||||
}
|
||||
}
|
||||
|
||||
private class RepliesButton : ShowChildrenButton
|
||||
{
|
||||
private readonly SpriteText text;
|
||||
private readonly int count;
|
||||
|
||||
public RepliesButton(int count)
|
||||
{
|
||||
this.count = count;
|
||||
|
||||
Child = text = new OsuSpriteText
|
||||
{
|
||||
Font = OsuFont.GetFont(size: 12, weight: FontWeight.Bold),
|
||||
};
|
||||
}
|
||||
|
||||
protected override void OnExpandedChanged(ValueChangedEvent<bool> expanded)
|
||||
{
|
||||
text.Text = $@"{(expanded.NewValue ? "[-]" : "[+]")} replies ({count})";
|
||||
}
|
||||
}
|
||||
|
||||
private class LoadMoreCommentsButton : GetCommentRepliesButton
|
||||
{
|
||||
public LoadMoreCommentsButton()
|
||||
{
|
||||
IdleColour = OsuColour.Gray(0.7f);
|
||||
HoverColour = Color4.White;
|
||||
}
|
||||
|
||||
protected override string GetText() => @"[+] load replies";
|
||||
}
|
||||
|
||||
private class ShowMoreButton : GetCommentRepliesButton
|
||||
{
|
||||
[BackgroundDependencyLoader]
|
||||
|
||||
@@ -132,7 +132,7 @@ namespace osu.Game.Overlays.Mods
|
||||
{
|
||||
foreach (var button in buttons)
|
||||
{
|
||||
int i = Array.FindIndex(button.Mods, m => modTypes.Any(t => t.IsInstanceOfType(m)));
|
||||
int i = Array.FindIndex(button.Mods, m => modTypes.Any(t => t == m.GetType()));
|
||||
|
||||
if (i >= 0)
|
||||
button.SelectAt(i);
|
||||
|
||||
@@ -19,6 +19,7 @@ using osu.Game.Graphics.Backgrounds;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Input.Bindings;
|
||||
using osu.Game.Overlays.Mods.Sections;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Screens;
|
||||
@@ -403,6 +404,8 @@ namespace osu.Game.Overlays.Mods
|
||||
return base.OnKeyDown(e);
|
||||
}
|
||||
|
||||
public override bool OnPressed(GlobalAction action) => false; // handled by back button
|
||||
|
||||
private void availableModsChanged(ValueChangedEvent<Dictionary<ModType, IReadOnlyList<Mod>>> mods)
|
||||
{
|
||||
if (mods.NewValue == null) return;
|
||||
|
||||
@@ -22,10 +22,8 @@ namespace osu.Game.Overlays.Rankings
|
||||
{
|
||||
private const int duration = 300;
|
||||
|
||||
private readonly Box background;
|
||||
private readonly SpotlightsDropdown dropdown;
|
||||
|
||||
private readonly BindableWithCurrent<APISpotlight> current = new BindableWithCurrent<APISpotlight>();
|
||||
public readonly Bindable<RankingsSortCriteria> Sort = new Bindable<RankingsSortCriteria>();
|
||||
|
||||
public Bindable<APISpotlight> Current
|
||||
{
|
||||
@@ -41,19 +39,22 @@ namespace osu.Game.Overlays.Rankings
|
||||
|
||||
protected override bool StartHidden => true;
|
||||
|
||||
private readonly Box background;
|
||||
private readonly Container content;
|
||||
private readonly SpotlightsDropdown dropdown;
|
||||
private readonly InfoColumn startDateColumn;
|
||||
private readonly InfoColumn endDateColumn;
|
||||
private readonly InfoColumn mapCountColumn;
|
||||
private readonly InfoColumn participantsColumn;
|
||||
private readonly Container content;
|
||||
|
||||
public SpotlightSelector()
|
||||
{
|
||||
RelativeSizeAxes = Axes.X;
|
||||
Height = 100;
|
||||
AutoSizeAxes = Axes.Y;
|
||||
Add(content = new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
background = new Box
|
||||
@@ -62,31 +63,55 @@ namespace osu.Game.Overlays.Rankings
|
||||
},
|
||||
new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Padding = new MarginPadding { Horizontal = UserProfileOverlay.CONTENT_X_MARGIN, Vertical = 10 },
|
||||
Children = new Drawable[]
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Padding = new MarginPadding { Horizontal = UserProfileOverlay.CONTENT_X_MARGIN },
|
||||
Child = new FillFlowContainer
|
||||
{
|
||||
dropdown = new SpotlightsDropdown
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Direction = FillDirection.Vertical,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Current = Current,
|
||||
Depth = -float.MaxValue
|
||||
},
|
||||
new FillFlowContainer
|
||||
{
|
||||
Anchor = Anchor.BottomRight,
|
||||
Origin = Anchor.BottomRight,
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Direction = FillDirection.Horizontal,
|
||||
Spacing = new Vector2(15, 0),
|
||||
Children = new Drawable[]
|
||||
new Container
|
||||
{
|
||||
startDateColumn = new InfoColumn(@"Start Date"),
|
||||
endDateColumn = new InfoColumn(@"End Date"),
|
||||
mapCountColumn = new InfoColumn(@"Map Count"),
|
||||
participantsColumn = new InfoColumn(@"Participants")
|
||||
Margin = new MarginPadding { Vertical = 20 },
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Height = 40,
|
||||
Depth = -float.MaxValue,
|
||||
Child = dropdown = new SpotlightsDropdown
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Current = Current
|
||||
}
|
||||
},
|
||||
new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new FillFlowContainer
|
||||
{
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Direction = FillDirection.Horizontal,
|
||||
Spacing = new Vector2(10, 0),
|
||||
Margin = new MarginPadding { Bottom = 5 },
|
||||
Children = new Drawable[]
|
||||
{
|
||||
startDateColumn = new InfoColumn(@"Start Date"),
|
||||
endDateColumn = new InfoColumn(@"End Date"),
|
||||
mapCountColumn = new InfoColumn(@"Map Count"),
|
||||
participantsColumn = new InfoColumn(@"Participants")
|
||||
}
|
||||
},
|
||||
new RankingsSortTabControl
|
||||
{
|
||||
Anchor = Anchor.CentreRight,
|
||||
Origin = Anchor.CentreRight,
|
||||
Current = Sort
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -128,12 +153,13 @@ namespace osu.Game.Overlays.Rankings
|
||||
{
|
||||
AutoSizeAxes = Axes.Both;
|
||||
Direction = FillDirection.Vertical;
|
||||
Margin = new MarginPadding { Vertical = 10 };
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new OsuSpriteText
|
||||
{
|
||||
Text = name,
|
||||
Font = OsuFont.GetFont(size: 10),
|
||||
Font = OsuFont.GetFont(size: 10, weight: FontWeight.Regular),
|
||||
},
|
||||
new Container
|
||||
{
|
||||
@@ -143,7 +169,7 @@ namespace osu.Game.Overlays.Rankings
|
||||
{
|
||||
Anchor = Anchor.BottomLeft,
|
||||
Origin = Anchor.BottomLeft,
|
||||
Font = OsuFont.GetFont(size: 18, weight: FontWeight.Light),
|
||||
Font = OsuFont.GetFont(size: 20, weight: FontWeight.Light),
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
@@ -24,6 +24,7 @@ namespace osu.Game.Overlays.Rankings
|
||||
public readonly Bindable<RulesetInfo> Ruleset = new Bindable<RulesetInfo>();
|
||||
|
||||
private readonly Bindable<APISpotlight> selectedSpotlight = new Bindable<APISpotlight>();
|
||||
private readonly Bindable<RankingsSortCriteria> sort = new Bindable<RankingsSortCriteria>();
|
||||
|
||||
[Resolved]
|
||||
private IAPIProvider api { get; set; }
|
||||
@@ -72,6 +73,8 @@ namespace osu.Game.Overlays.Rankings
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
sort.BindTo(selector.Sort);
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
@@ -80,7 +83,8 @@ namespace osu.Game.Overlays.Rankings
|
||||
|
||||
selector.Show();
|
||||
|
||||
selectedSpotlight.BindValueChanged(onSpotlightChanged);
|
||||
selectedSpotlight.BindValueChanged(_ => onSpotlightChanged());
|
||||
sort.BindValueChanged(_ => onSpotlightChanged());
|
||||
Ruleset.BindValueChanged(onRulesetChanged);
|
||||
|
||||
getSpotlights();
|
||||
@@ -101,14 +105,14 @@ namespace osu.Game.Overlays.Rankings
|
||||
selectedSpotlight.TriggerChange();
|
||||
}
|
||||
|
||||
private void onSpotlightChanged(ValueChangedEvent<APISpotlight> spotlight)
|
||||
private void onSpotlightChanged()
|
||||
{
|
||||
loading.Show();
|
||||
|
||||
cancellationToken?.Cancel();
|
||||
getRankingsRequest?.Cancel();
|
||||
|
||||
getRankingsRequest = new GetSpotlightRankingsRequest(Ruleset.Value, spotlight.NewValue.Id);
|
||||
getRankingsRequest = new GetSpotlightRankingsRequest(Ruleset.Value, selectedSpotlight.Value.Id, sort.Value);
|
||||
getRankingsRequest.Success += onSuccess;
|
||||
api.Queue(getRankingsRequest);
|
||||
}
|
||||
|
||||
@@ -147,8 +147,9 @@ namespace osu.Game.Rulesets.Objects.Drawables
|
||||
samplesBindable = HitObject.SamplesBindable.GetBoundCopy();
|
||||
samplesBindable.CollectionChanged += (_, __) => loadSamples();
|
||||
|
||||
updateState(ArmedState.Idle, true);
|
||||
apply(HitObject);
|
||||
|
||||
updateState(ArmedState.Idle, true);
|
||||
}
|
||||
|
||||
private void loadSamples()
|
||||
|
||||
@@ -7,6 +7,7 @@ using System.Diagnostics;
|
||||
using System.Linq;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Extensions;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
@@ -16,8 +17,6 @@ namespace osu.Game.Rulesets.Scoring
|
||||
{
|
||||
public class ScoreProcessor : JudgementProcessor
|
||||
{
|
||||
private const double base_portion = 0.3;
|
||||
private const double combo_portion = 0.7;
|
||||
private const double max_score = 1000000;
|
||||
|
||||
/// <summary>
|
||||
@@ -55,8 +54,20 @@ namespace osu.Game.Rulesets.Scoring
|
||||
/// </summary>
|
||||
public readonly Bindable<ScoringMode> Mode = new Bindable<ScoringMode>();
|
||||
|
||||
private double maxHighestCombo;
|
||||
/// <summary>
|
||||
/// The default portion of <see cref="max_score"/> awarded for hitting <see cref="HitObject"/>s accurately. Defaults to 30%.
|
||||
/// </summary>
|
||||
protected virtual double DefaultAccuracyPortion => 0.3;
|
||||
|
||||
/// <summary>
|
||||
/// The default portion of <see cref="max_score"/> awarded for achieving a high combo. Default to 70%.
|
||||
/// </summary>
|
||||
protected virtual double DefaultComboPortion => 0.7;
|
||||
|
||||
private readonly double accuracyPortion;
|
||||
private readonly double comboPortion;
|
||||
|
||||
private double maxHighestCombo;
|
||||
private double maxBaseScore;
|
||||
private double rollingMaxBaseScore;
|
||||
private double baseScore;
|
||||
@@ -69,7 +80,11 @@ namespace osu.Game.Rulesets.Scoring
|
||||
|
||||
public ScoreProcessor()
|
||||
{
|
||||
Debug.Assert(base_portion + combo_portion == 1.0);
|
||||
accuracyPortion = DefaultAccuracyPortion;
|
||||
comboPortion = DefaultComboPortion;
|
||||
|
||||
if (!Precision.AlmostEquals(1.0, accuracyPortion + comboPortion))
|
||||
throw new InvalidOperationException($"{nameof(DefaultAccuracyPortion)} + {nameof(DefaultComboPortion)} must equal 1.");
|
||||
|
||||
Combo.ValueChanged += combo => HighestCombo.Value = Math.Max(HighestCombo.Value, combo.NewValue);
|
||||
Accuracy.ValueChanged += accuracy =>
|
||||
@@ -189,7 +204,10 @@ namespace osu.Game.Rulesets.Scoring
|
||||
{
|
||||
default:
|
||||
case ScoringMode.Standardised:
|
||||
return (max_score * (base_portion * baseScore / maxBaseScore + combo_portion * HighestCombo.Value / maxHighestCombo) + bonusScore) * scoreMultiplier;
|
||||
double accuracyScore = accuracyPortion * baseScore / maxBaseScore;
|
||||
double comboScore = comboPortion * HighestCombo.Value / maxHighestCombo;
|
||||
|
||||
return (max_score * (accuracyScore + comboScore) + bonusScore) * scoreMultiplier;
|
||||
|
||||
case ScoringMode.Classic:
|
||||
// should emulate osu-stable's scoring as closely as we can (https://osu.ppy.sh/help/wiki/Score/ScoreV1)
|
||||
|
||||
@@ -64,6 +64,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
DragBox = CreateDragBox(select),
|
||||
selectionHandler,
|
||||
SelectionBlueprints = CreateSelectionBlueprintContainer(),
|
||||
selectionHandler.CreateProxy(),
|
||||
DragBox.CreateProxy().With(p => p.Depth = float.MinValue)
|
||||
});
|
||||
|
||||
@@ -121,14 +122,19 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
return e.Button == MouseButton.Left;
|
||||
}
|
||||
|
||||
private SelectionBlueprint clickedBlueprint;
|
||||
|
||||
protected override bool OnClick(ClickEvent e)
|
||||
{
|
||||
if (e.Button == MouseButton.Right)
|
||||
return false;
|
||||
|
||||
// store for double-click handling
|
||||
clickedBlueprint = selectionHandler.SelectedBlueprints.FirstOrDefault(b => b.IsHovered);
|
||||
|
||||
// Deselection should only occur if no selected blueprints are hovered
|
||||
// A special case for when a blueprint was selected via this click is added since OnClick() may occur outside the hitobject and should not trigger deselection
|
||||
if (endClickSelection() || selectionHandler.SelectedBlueprints.Any(b => b.IsHovered))
|
||||
if (endClickSelection() || clickedBlueprint != null)
|
||||
return true;
|
||||
|
||||
deselectAll();
|
||||
@@ -140,9 +146,8 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
if (e.Button == MouseButton.Right)
|
||||
return false;
|
||||
|
||||
SelectionBlueprint clickedBlueprint = selectionHandler.SelectedBlueprints.FirstOrDefault(b => b.IsHovered);
|
||||
|
||||
if (clickedBlueprint == null)
|
||||
// ensure the blueprint which was hovered for the first click is still the hovered blueprint.
|
||||
if (clickedBlueprint == null || selectionHandler.SelectedBlueprints.FirstOrDefault(b => b.IsHovered) != clickedBlueprint)
|
||||
return false;
|
||||
|
||||
editorClock?.SeekTo(clickedBlueprint.HitObject.StartTime);
|
||||
|
||||
@@ -15,6 +15,7 @@ using osu.Framework.Input.Bindings;
|
||||
using osu.Framework.Input.States;
|
||||
using osu.Game.Audio;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
@@ -35,7 +36,9 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
|
||||
public IEnumerable<HitObject> SelectedHitObjects => selectedBlueprints.Select(b => b.HitObject);
|
||||
|
||||
private Drawable outline;
|
||||
private Drawable content;
|
||||
|
||||
private OsuSpriteText selectionDetailsText;
|
||||
|
||||
[Resolved(CanBeNull = true)]
|
||||
protected EditorBeatmap EditorBeatmap { get; private set; }
|
||||
@@ -55,16 +58,42 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
InternalChild = outline = new Container
|
||||
InternalChild = content = new Container
|
||||
{
|
||||
Masking = true,
|
||||
BorderThickness = BORDER_RADIUS,
|
||||
BorderColour = colours.Yellow,
|
||||
Child = new Box
|
||||
Children = new Drawable[]
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
AlwaysPresent = true,
|
||||
Alpha = 0
|
||||
new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Masking = true,
|
||||
BorderThickness = BORDER_RADIUS,
|
||||
BorderColour = colours.YellowDark,
|
||||
Child = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
AlwaysPresent = true,
|
||||
Alpha = 0
|
||||
}
|
||||
},
|
||||
new Container
|
||||
{
|
||||
Name = "info text",
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
Colour = colours.YellowDark,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
},
|
||||
selectionDetailsText = new OsuSpriteText
|
||||
{
|
||||
Padding = new MarginPadding(2),
|
||||
Colour = colours.Gray0,
|
||||
Font = OsuFont.Default.With(size: 11)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
@@ -131,9 +160,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
selectedBlueprints.Remove(blueprint);
|
||||
EditorBeatmap.SelectedHitObjects.Remove(blueprint.HitObject);
|
||||
|
||||
// We don't want to update visibility if > 0, since we may be deselecting blueprints during drag-selection
|
||||
if (selectedBlueprints.Count == 0)
|
||||
UpdateVisibility();
|
||||
UpdateVisibility();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -179,7 +206,11 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
/// </summary>
|
||||
internal void UpdateVisibility()
|
||||
{
|
||||
if (selectedBlueprints.Count > 0)
|
||||
int count = selectedBlueprints.Count;
|
||||
|
||||
selectionDetailsText.Text = count > 0 ? count.ToString() : string.Empty;
|
||||
|
||||
if (count > 0)
|
||||
Show();
|
||||
else
|
||||
Hide();
|
||||
@@ -205,8 +236,8 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
topLeft -= new Vector2(5);
|
||||
bottomRight += new Vector2(5);
|
||||
|
||||
outline.Size = bottomRight - topLeft;
|
||||
outline.Position = topLeft;
|
||||
content.Size = bottomRight - topLeft;
|
||||
content.Position = topLeft;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
@@ -275,11 +275,22 @@ namespace osu.Game.Screens.Edit
|
||||
|
||||
protected override bool OnScroll(ScrollEvent e)
|
||||
{
|
||||
scrollAccumulation += (e.ScrollDelta.X + e.ScrollDelta.Y) * (e.IsPrecise ? 0.1 : 1);
|
||||
const double precision = 1;
|
||||
|
||||
const int precision = 1;
|
||||
double scrollComponent = e.ScrollDelta.X + e.ScrollDelta.Y;
|
||||
|
||||
while (Math.Abs(scrollAccumulation) > precision)
|
||||
double scrollDirection = Math.Sign(scrollComponent);
|
||||
|
||||
// this is a special case to handle the "pivot" scenario.
|
||||
// if we are precise scrolling in one direction then change our mind and scroll backwards,
|
||||
// the existing accumulation should be applied in the inverse direction to maintain responsiveness.
|
||||
if (Math.Sign(scrollAccumulation) != scrollDirection)
|
||||
scrollAccumulation = scrollDirection * (precision - Math.Abs(scrollAccumulation));
|
||||
|
||||
scrollAccumulation += scrollComponent * (e.IsPrecise ? 0.1 : 1);
|
||||
|
||||
// because we are doing snapped seeking, we need to add up precise scrolls until they accumulate to an arbitrary cut-off.
|
||||
while (Math.Abs(scrollAccumulation) >= precision)
|
||||
{
|
||||
if (scrollAccumulation > 0)
|
||||
seek(e, -1);
|
||||
|
||||
@@ -118,9 +118,14 @@ namespace osu.Game.Screens.Edit
|
||||
|
||||
seekTime = timingPoint.Time + closestBeat * seekAmount;
|
||||
|
||||
// limit forward seeking to only up to the next timing point's start time.
|
||||
var nextTimingPoint = ControlPointInfo.TimingPoints.FirstOrDefault(t => t.Time > timingPoint.Time);
|
||||
if (seekTime > nextTimingPoint?.Time)
|
||||
seekTime = nextTimingPoint.Time;
|
||||
|
||||
// Due to the rounding above, we may end up on the current beat. This will effectively cause 0 seeking to happen, but we don't want this.
|
||||
// Instead, we'll go to the next beat in the direction when this is the case
|
||||
if (Precision.AlmostEquals(current, seekTime))
|
||||
if (Precision.AlmostEquals(current, seekTime, 0.5f))
|
||||
{
|
||||
closestBeat += direction > 0 ? 1 : -1;
|
||||
seekTime = timingPoint.Time + closestBeat * seekAmount;
|
||||
@@ -129,10 +134,6 @@ namespace osu.Game.Screens.Edit
|
||||
if (seekTime < timingPoint.Time && timingPoint != ControlPointInfo.TimingPoints.First())
|
||||
seekTime = timingPoint.Time;
|
||||
|
||||
var nextTimingPoint = ControlPointInfo.TimingPoints.FirstOrDefault(t => t.Time > timingPoint.Time);
|
||||
if (seekTime > nextTimingPoint?.Time)
|
||||
seekTime = nextTimingPoint.Time;
|
||||
|
||||
// Ensure the sought point is within the boundaries
|
||||
seekTime = Math.Clamp(seekTime, 0, TrackLength);
|
||||
SeekTo(seekTime);
|
||||
|
||||
@@ -56,5 +56,14 @@ namespace osu.Game.Screens
|
||||
/// Whether mod rate adjustments are allowed to be applied.
|
||||
/// </summary>
|
||||
bool AllowRateAdjustments { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Invoked when the back button has been pressed to close any overlays before exiting this <see cref="IOsuScreen"/>.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Return <c>true</c> to block this <see cref="IOsuScreen"/> from being exited after closing an overlay.
|
||||
/// Return <c>false</c> if this <see cref="IOsuScreen"/> should continue exiting.
|
||||
/// </remarks>
|
||||
bool OnBackButton();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -3,7 +3,6 @@
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.Audio.Sample;
|
||||
@@ -12,7 +11,6 @@ using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Framework.Graphics.Video;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Framework.Timing;
|
||||
using osu.Game.Graphics;
|
||||
@@ -88,7 +86,7 @@ namespace osu.Game.Screens.Menu
|
||||
private RulesetFlow rulesets;
|
||||
private Container rulesetsScale;
|
||||
private Container logoContainerSecondary;
|
||||
private Drawable lazerLogo;
|
||||
private LazerLogo lazerLogo;
|
||||
|
||||
private GlitchingTriangles triangles;
|
||||
|
||||
@@ -139,10 +137,10 @@ namespace osu.Game.Screens.Menu
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Child = lazerLogo = new LazerLogo(textures.GetStream("Menu/logo-triangles.mp4"))
|
||||
Child = lazerLogo = new LazerLogo
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Origin = Anchor.Centre
|
||||
}
|
||||
},
|
||||
};
|
||||
@@ -218,6 +216,9 @@ namespace osu.Game.Screens.Menu
|
||||
|
||||
// matching flyte curve y = 0.25x^2 + (max(0, x - 0.7) / 0.3) ^ 5
|
||||
lazerLogo.FadeIn().ScaleTo(scale_start).Then().Delay(logo_scale_duration * 0.7f).ScaleTo(scale_start - scale_adjust, logo_scale_duration * 0.3f, Easing.InQuint);
|
||||
|
||||
lazerLogo.TransformTo(nameof(LazerLogo.Progress), 1f, logo_scale_duration);
|
||||
|
||||
logoContainerSecondary.ScaleTo(scale_start).Then().ScaleTo(scale_start - scale_adjust * 0.25f, logo_scale_duration, Easing.InQuad);
|
||||
}
|
||||
|
||||
@@ -259,20 +260,40 @@ namespace osu.Game.Screens.Menu
|
||||
|
||||
private class LazerLogo : CompositeDrawable
|
||||
{
|
||||
private readonly Stream videoStream;
|
||||
private HueAnimation highlight, background;
|
||||
|
||||
public LazerLogo(Stream videoStream)
|
||||
public float Progress
|
||||
{
|
||||
get => background.AnimationProgress;
|
||||
set
|
||||
{
|
||||
background.AnimationProgress = value;
|
||||
highlight.AnimationProgress = value;
|
||||
}
|
||||
}
|
||||
|
||||
public LazerLogo()
|
||||
{
|
||||
this.videoStream = videoStream;
|
||||
Size = new Vector2(960);
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
private void load(TextureStore textures)
|
||||
{
|
||||
InternalChild = new Video(videoStream)
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
highlight = new HueAnimation
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Texture = textures.Get(@"Intro/Triangles/logo-highlight"),
|
||||
Colour = Color4.White,
|
||||
},
|
||||
background = new HueAnimation
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Texture = textures.Get(@"Intro/Triangles/logo-background"),
|
||||
Colour = OsuColour.Gray(0.6f),
|
||||
},
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
@@ -250,12 +250,6 @@ namespace osu.Game.Screens.Multi
|
||||
{
|
||||
roomManager.PartRoom();
|
||||
|
||||
if (screenStack.CurrentScreen != null && !(screenStack.CurrentScreen is LoungeSubScreen))
|
||||
{
|
||||
screenStack.Exit();
|
||||
return true;
|
||||
}
|
||||
|
||||
waves.Hide();
|
||||
|
||||
this.Delay(WaveContainer.DISAPPEAR_DURATION).FadeOut();
|
||||
@@ -269,6 +263,20 @@ namespace osu.Game.Screens.Multi
|
||||
return false;
|
||||
}
|
||||
|
||||
public override bool OnBackButton()
|
||||
{
|
||||
if ((screenStack.CurrentScreen as IMultiplayerSubScreen)?.OnBackButton() == true)
|
||||
return true;
|
||||
|
||||
if (screenStack.CurrentScreen != null && !(screenStack.CurrentScreen is LoungeSubScreen))
|
||||
{
|
||||
screenStack.Exit();
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
protected override void LogoExiting(OsuLogo logo)
|
||||
{
|
||||
base.LogoExiting(logo);
|
||||
|
||||
@@ -258,5 +258,7 @@ namespace osu.Game.Screens
|
||||
/// Note that the instance created may not be the used instance if it matches the BackgroundMode equality clause.
|
||||
/// </summary>
|
||||
protected virtual BackgroundScreen CreateBackground() => null;
|
||||
|
||||
public virtual bool OnBackButton() => false;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -251,6 +251,7 @@ namespace osu.Game.Screens.Play.HUD
|
||||
switch (action)
|
||||
{
|
||||
case GlobalAction.Back:
|
||||
case GlobalAction.PauseGameplay: // in the future this behaviour will differ for replays etc.
|
||||
if (!pendingAnimation)
|
||||
BeginConfirm();
|
||||
return true;
|
||||
@@ -264,6 +265,7 @@ namespace osu.Game.Screens.Play.HUD
|
||||
switch (action)
|
||||
{
|
||||
case GlobalAction.Back:
|
||||
case GlobalAction.PauseGameplay:
|
||||
AbortConfirm();
|
||||
break;
|
||||
}
|
||||
|
||||
@@ -57,6 +57,8 @@ namespace osu.Game.Screens.Play
|
||||
set => CurrentNumber.Value = value;
|
||||
}
|
||||
|
||||
protected override bool AllowKeyboardInputWhenNotHovered => true;
|
||||
|
||||
public SongProgressBar(float barHeight, float handleBarHeight, Vector2 handleSize)
|
||||
{
|
||||
CurrentNumber.MinValue = 0;
|
||||
|
||||
@@ -77,11 +77,10 @@ namespace osu.Game.Screens.Ranking.Expanded.Accuracy
|
||||
Origin = Anchor.Centre,
|
||||
BlurSigma = new Vector2(35),
|
||||
BypassAutoSizeAxes = Axes.Both,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Size = new Vector2(200),
|
||||
CacheDrawnFrameBuffer = true,
|
||||
Blending = BlendingParameters.Additive,
|
||||
Alpha = 0,
|
||||
Size = new Vector2(2f), // increase buffer size to allow for scale
|
||||
Scale = new Vector2(1.8f),
|
||||
Children = new[]
|
||||
{
|
||||
@@ -122,15 +121,18 @@ namespace osu.Game.Screens.Ranking.Expanded.Accuracy
|
||||
}
|
||||
|
||||
flash.Colour = OsuColour.ForRank(rank);
|
||||
flash.FadeIn().Then().FadeOut(1200, Easing.OutQuint);
|
||||
|
||||
if (rank >= ScoreRank.S)
|
||||
rankText.ScaleTo(1.05f).ScaleTo(1, 3000, Easing.OutQuint);
|
||||
|
||||
if (rank >= ScoreRank.X)
|
||||
{
|
||||
flash.FadeIn().Then().FadeOut(3000);
|
||||
superFlash.FadeIn().Then().FadeOut(800, Easing.OutQuint);
|
||||
flash.FadeOutFromOne(3000);
|
||||
superFlash.FadeOutFromOne(800, Easing.OutQuint);
|
||||
}
|
||||
else
|
||||
{
|
||||
flash.FadeOutFromOne(1200, Easing.OutQuint);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -194,6 +194,13 @@ namespace osu.Game.Screens.Ranking
|
||||
}
|
||||
|
||||
public override bool OnExiting(IScreen next)
|
||||
{
|
||||
Background.FadeTo(1, 250);
|
||||
|
||||
return base.OnExiting(next);
|
||||
}
|
||||
|
||||
public override bool OnBackButton()
|
||||
{
|
||||
if (statisticsPanel.State.Value == Visibility.Visible)
|
||||
{
|
||||
@@ -201,9 +208,7 @@ namespace osu.Game.Screens.Ranking
|
||||
return true;
|
||||
}
|
||||
|
||||
Background.FadeTo(1, 250);
|
||||
|
||||
return base.OnExiting(next);
|
||||
return false;
|
||||
}
|
||||
|
||||
private void addScore(ScoreInfo score)
|
||||
|
||||
@@ -599,12 +599,6 @@ namespace osu.Game.Screens.Select
|
||||
|
||||
public override bool OnExiting(IScreen next)
|
||||
{
|
||||
if (ModSelect.State.Value == Visibility.Visible)
|
||||
{
|
||||
ModSelect.Hide();
|
||||
return true;
|
||||
}
|
||||
|
||||
if (base.OnExiting(next))
|
||||
return true;
|
||||
|
||||
@@ -620,6 +614,17 @@ namespace osu.Game.Screens.Select
|
||||
return false;
|
||||
}
|
||||
|
||||
public override bool OnBackButton()
|
||||
{
|
||||
if (ModSelect.State.Value == Visibility.Visible)
|
||||
{
|
||||
ModSelect.Hide();
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
{
|
||||
base.Dispose(isDisposing);
|
||||
|
||||
@@ -5,6 +5,7 @@ using System.Collections.Generic;
|
||||
using osu.Framework.Audio.Sample;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.OpenGL.Textures;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Game.Audio;
|
||||
using osuTK.Graphics;
|
||||
@@ -21,7 +22,7 @@ namespace osu.Game.Skinning
|
||||
|
||||
public override Drawable GetDrawableComponent(ISkinComponent component) => null;
|
||||
|
||||
public override Texture GetTexture(string componentName) => null;
|
||||
public override Texture GetTexture(string componentName, WrapMode wrapModeS, WrapMode wrapModeT) => null;
|
||||
|
||||
public override SampleChannel GetSample(ISampleInfo sampleInfo) => null;
|
||||
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics.OpenGL.Textures;
|
||||
using osu.Framework.Timing;
|
||||
|
||||
namespace osu.Game.Skinning
|
||||
@@ -11,7 +12,7 @@ namespace osu.Game.Skinning
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// This should not be used to start an animation immediately at the current time.
|
||||
/// To do so, use <see cref="LegacySkinExtensions.GetAnimation"/> with <code>startAtCurrentTime = true</code> instead.
|
||||
/// To do so, use <see cref="LegacySkinExtensions.GetAnimation(ISkin, string, WrapMode, WrapMode, bool, bool, bool, string, bool, double?)"/> with <code>startAtCurrentTime = true</code> instead.
|
||||
/// </remarks>
|
||||
[Cached]
|
||||
public interface IAnimationTimeReference
|
||||
|
||||
@@ -5,6 +5,7 @@ using JetBrains.Annotations;
|
||||
using osu.Framework.Audio.Sample;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.OpenGL.Textures;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Game.Audio;
|
||||
|
||||
@@ -29,7 +30,17 @@ namespace osu.Game.Skinning
|
||||
/// <param name="componentName">The requested texture.</param>
|
||||
/// <returns>A matching texture, or null if unavailable.</returns>
|
||||
[CanBeNull]
|
||||
Texture GetTexture(string componentName);
|
||||
Texture GetTexture(string componentName) => GetTexture(componentName, default, default);
|
||||
|
||||
/// <summary>
|
||||
/// Retrieve a <see cref="Texture"/>.
|
||||
/// </summary>
|
||||
/// <param name="componentName">The requested texture.</param>
|
||||
/// <param name="wrapModeS">The texture wrap mode in horizontal direction.</param>
|
||||
/// <param name="wrapModeT">The texture wrap mode in vertical direction.</param>
|
||||
/// <returns>A matching texture, or null if unavailable.</returns>
|
||||
[CanBeNull]
|
||||
Texture GetTexture(string componentName, WrapMode wrapModeS, WrapMode wrapModeT);
|
||||
|
||||
/// <summary>
|
||||
/// Retrieve a <see cref="SampleChannel"/>.
|
||||
|
||||
@@ -11,6 +11,7 @@ using osu.Framework.Audio;
|
||||
using osu.Framework.Audio.Sample;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.OpenGL.Textures;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Framework.IO.Stores;
|
||||
using osu.Game.Audio;
|
||||
@@ -311,17 +312,17 @@ namespace osu.Game.Skinning
|
||||
return this.GetAnimation(component.LookupName, false, false);
|
||||
}
|
||||
|
||||
public override Texture GetTexture(string componentName)
|
||||
public override Texture GetTexture(string componentName, WrapMode wrapModeS, WrapMode wrapModeT)
|
||||
{
|
||||
foreach (var name in getFallbackNames(componentName))
|
||||
{
|
||||
float ratio = 2;
|
||||
var texture = Textures?.Get($"{name}@2x");
|
||||
var texture = Textures?.Get($"{name}@2x", wrapModeS, wrapModeT);
|
||||
|
||||
if (texture == null)
|
||||
{
|
||||
ratio = 1;
|
||||
texture = Textures?.Get(name);
|
||||
texture = Textures?.Get(name, wrapModeS, wrapModeT);
|
||||
}
|
||||
|
||||
if (texture == null)
|
||||
|
||||
@@ -6,6 +6,7 @@ using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Animations;
|
||||
using osu.Framework.Graphics.OpenGL.Textures;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
|
||||
@@ -15,6 +16,11 @@ namespace osu.Game.Skinning
|
||||
{
|
||||
public static Drawable GetAnimation(this ISkin source, string componentName, bool animatable, bool looping, bool applyConfigFrameRate = false, string animationSeparator = "-",
|
||||
bool startAtCurrentTime = true, double? frameLength = null)
|
||||
=> source.GetAnimation(componentName, default, default, animatable, looping, applyConfigFrameRate, animationSeparator, startAtCurrentTime, frameLength);
|
||||
|
||||
public static Drawable GetAnimation(this ISkin source, string componentName, WrapMode wrapModeS, WrapMode wrapModeT, bool animatable, bool looping, bool applyConfigFrameRate = false,
|
||||
string animationSeparator = "-",
|
||||
bool startAtCurrentTime = true, double? frameLength = null)
|
||||
{
|
||||
Texture texture;
|
||||
|
||||
@@ -38,7 +44,7 @@ namespace osu.Game.Skinning
|
||||
}
|
||||
|
||||
// if an animation was not allowed or not found, fall back to a sprite retrieval.
|
||||
if ((texture = source.GetTexture(componentName)) != null)
|
||||
if ((texture = source.GetTexture(componentName, wrapModeS, wrapModeT)) != null)
|
||||
return new Sprite { Texture = texture };
|
||||
|
||||
return null;
|
||||
@@ -47,7 +53,7 @@ namespace osu.Game.Skinning
|
||||
{
|
||||
for (int i = 0; true; i++)
|
||||
{
|
||||
if ((texture = source.GetTexture($"{componentName}{animationSeparator}{i}")) == null)
|
||||
if ((texture = source.GetTexture($"{componentName}{animationSeparator}{i}", wrapModeS, wrapModeT)) == null)
|
||||
break;
|
||||
|
||||
yield return texture;
|
||||
|
||||
@@ -4,6 +4,7 @@
|
||||
using osu.Framework.Audio.Sample;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.OpenGL.Textures;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Game.Audio;
|
||||
using osu.Game.Rulesets.Objects.Legacy;
|
||||
@@ -27,7 +28,10 @@ namespace osu.Game.Skinning
|
||||
|
||||
public abstract Drawable GetDrawableComponent(ISkinComponent component);
|
||||
|
||||
public Texture GetTexture(string componentName) => Source.GetTexture(componentName);
|
||||
public Texture GetTexture(string componentName) => GetTexture(componentName, default, default);
|
||||
|
||||
public Texture GetTexture(string componentName, WrapMode wrapModeS, WrapMode wrapModeT)
|
||||
=> Source.GetTexture(componentName, wrapModeS, wrapModeT);
|
||||
|
||||
public virtual SampleChannel GetSample(ISampleInfo sampleInfo)
|
||||
{
|
||||
|
||||
@@ -5,6 +5,7 @@ using System;
|
||||
using osu.Framework.Audio.Sample;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.OpenGL.Textures;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Game.Audio;
|
||||
|
||||
@@ -20,7 +21,9 @@ namespace osu.Game.Skinning
|
||||
|
||||
public abstract SampleChannel GetSample(ISampleInfo sampleInfo);
|
||||
|
||||
public abstract Texture GetTexture(string componentName);
|
||||
public Texture GetTexture(string componentName) => GetTexture(componentName, default, default);
|
||||
|
||||
public abstract Texture GetTexture(string componentName, WrapMode wrapModeS, WrapMode wrapModeT);
|
||||
|
||||
public abstract IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup);
|
||||
|
||||
|
||||
@@ -13,6 +13,7 @@ using osu.Framework.Audio;
|
||||
using osu.Framework.Audio.Sample;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.OpenGL.Textures;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Framework.IO.Stores;
|
||||
using osu.Framework.Platform;
|
||||
@@ -130,7 +131,7 @@ namespace osu.Game.Skinning
|
||||
|
||||
public Drawable GetDrawableComponent(ISkinComponent component) => CurrentSkin.Value.GetDrawableComponent(component);
|
||||
|
||||
public Texture GetTexture(string componentName) => CurrentSkin.Value.GetTexture(componentName);
|
||||
public Texture GetTexture(string componentName, WrapMode wrapModeS, WrapMode wrapModeT) => CurrentSkin.Value.GetTexture(componentName, wrapModeS, wrapModeT);
|
||||
|
||||
public SampleChannel GetSample(ISampleInfo sampleInfo) => CurrentSkin.Value.GetSample(sampleInfo);
|
||||
|
||||
|
||||
@@ -7,6 +7,7 @@ using osu.Framework.Audio.Sample;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.OpenGL.Textures;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Game.Audio;
|
||||
|
||||
@@ -47,13 +48,13 @@ namespace osu.Game.Skinning
|
||||
return fallbackSource?.GetDrawableComponent(component);
|
||||
}
|
||||
|
||||
public Texture GetTexture(string componentName)
|
||||
public Texture GetTexture(string componentName, WrapMode wrapModeS, WrapMode wrapModeT)
|
||||
{
|
||||
Texture sourceTexture;
|
||||
if (AllowTextureLookup(componentName) && (sourceTexture = skin?.GetTexture(componentName)) != null)
|
||||
if (AllowTextureLookup(componentName) && (sourceTexture = skin?.GetTexture(componentName, wrapModeS, wrapModeT)) != null)
|
||||
return sourceTexture;
|
||||
|
||||
return fallbackSource?.GetTexture(componentName);
|
||||
return fallbackSource?.GetTexture(componentName, wrapModeS, wrapModeT);
|
||||
}
|
||||
|
||||
public SampleChannel GetSample(ISampleInfo sampleInfo)
|
||||
|
||||
@@ -55,10 +55,11 @@ namespace osu.Game.Storyboards.Drawables
|
||||
|
||||
if (video == null) return;
|
||||
|
||||
video.PlaybackPosition = Clock.CurrentTime - Video.StartTime;
|
||||
|
||||
using (video.BeginAbsoluteSequence(0))
|
||||
using (video.BeginAbsoluteSequence(Video.StartTime))
|
||||
{
|
||||
Schedule(() => video.PlaybackPosition = Time.Current - Video.StartTime);
|
||||
video.FadeIn(500);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -9,6 +9,7 @@ using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.OpenGL.Textures;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Framework.IO.Stores;
|
||||
@@ -157,7 +158,7 @@ namespace osu.Game.Tests.Visual
|
||||
this.extrapolateAnimations = extrapolateAnimations;
|
||||
}
|
||||
|
||||
public override Texture GetTexture(string componentName)
|
||||
public override Texture GetTexture(string componentName, WrapMode wrapModeS, WrapMode wrapModeT)
|
||||
{
|
||||
// extrapolate frames to test longer animations
|
||||
if (extrapolateAnimations)
|
||||
@@ -165,10 +166,10 @@ namespace osu.Game.Tests.Visual
|
||||
var match = Regex.Match(componentName, "-([0-9]*)");
|
||||
|
||||
if (match.Length > 0 && int.TryParse(match.Groups[1].Value, out var number) && number < 60)
|
||||
return base.GetTexture(componentName.Replace($"-{number}", $"-{number % 2}"));
|
||||
return base.GetTexture(componentName.Replace($"-{number}", $"-{number % 2}"), wrapModeS, wrapModeT);
|
||||
}
|
||||
|
||||
return base.GetTexture(componentName);
|
||||
return base.GetTexture(componentName, wrapModeS, wrapModeT);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -25,7 +25,7 @@
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.6" />
|
||||
<PackageReference Include="Newtonsoft.Json" Version="12.0.3" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2020.714.1" />
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.714.0" />
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.715.0" />
|
||||
<PackageReference Include="Sentry" Version="2.1.4" />
|
||||
<PackageReference Include="SharpCompress" Version="0.25.1" />
|
||||
<PackageReference Include="NUnit" Version="3.12.0" />
|
||||
|
||||
+1
-1
@@ -71,7 +71,7 @@
|
||||
</ItemGroup>
|
||||
<ItemGroup Label="Package References">
|
||||
<PackageReference Include="ppy.osu.Framework.iOS" Version="2020.714.1" />
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.714.0" />
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.715.0" />
|
||||
</ItemGroup>
|
||||
<!-- Xamarin.iOS does not automatically handle transitive dependencies from NuGet packages. -->
|
||||
<ItemGroup Label="Transitive Dependencies">
|
||||
|
||||
@@ -783,6 +783,7 @@ See the LICENCE file in the repository root for full licence text.
|
||||
<s:Boolean x:Key="/Default/Environment/SettingsMigration/IsMigratorApplied/=JetBrains_002EReSharper_002EPsi_002ECSharp_002ECodeStyle_002ESettingsUpgrade_002ECSharpPlaceAttributeOnSameLineMigration/@EntryIndexedValue">True</s:Boolean>
|
||||
<s:Boolean x:Key="/Default/Environment/SettingsMigration/IsMigratorApplied/=JetBrains_002EReSharper_002EPsi_002ECSharp_002ECodeStyle_002ESettingsUpgrade_002EMigrateBlankLinesAroundFieldToBlankLinesAroundProperty/@EntryIndexedValue">True</s:Boolean>
|
||||
<s:Boolean x:Key="/Default/Environment/SettingsMigration/IsMigratorApplied/=JetBrains_002EReSharper_002EPsi_002ECSharp_002ECodeStyle_002ESettingsUpgrade_002EMigrateThisQualifierSettings/@EntryIndexedValue">True</s:Boolean>
|
||||
<s:String x:Key="/Default/Environment/UnitTesting/NUnitProvider/SetCurrentDirectoryTo/@EntryValue">TestFolder</s:String>
|
||||
<s:Boolean x:Key="/Default/PatternsAndTemplates/LiveTemplates/Template/=28A2A5FC43E07C488A4BC7430879479E/@KeyIndexDefined">True</s:Boolean>
|
||||
<s:Boolean x:Key="/Default/PatternsAndTemplates/LiveTemplates/Template/=28A2A5FC43E07C488A4BC7430879479E/Applicability/=Live/@EntryIndexedValue">True</s:Boolean>
|
||||
<s:String x:Key="/Default/PatternsAndTemplates/LiveTemplates/Template/=28A2A5FC43E07C488A4BC7430879479E/Description/@EntryValue">o!f – Object Initializer: Anchor&Origin</s:String>
|
||||
|
||||
Reference in New Issue
Block a user