MaxOhn
612f69782b
use Playfield.HitObjectContainer.AliveObjects
2022-01-04 14:29:44 +01:00
MaxOhn
168a105ed8
merged upstream
2022-01-04 09:34:02 +01:00
Joseph Madamba
7de43e3aba
Fix most open compound words in identifiers being closed
2021-12-27 20:26:28 -08:00
Bartłomiej Dach
5001412a0d
Reorder easing mapping to match enum order and throw on unknown animation style
2021-11-28 15:19:12 +01:00
Bartłomiej Dach
aba9ed624a
Remove unnecessary whitespace
2021-11-28 15:16:33 +01:00
mk-56
1ae41118cd
Added gravity as a default.
2021-11-27 22:59:09 +01:00
mk-56
0df97744ad
Moved linear to a better place.
...
i decided to go with leaving it under gravity, its plenty visible and fine there, since the public enum list self orders I wasn't sure about how i could set a default that wasn't the topmost option
2021-11-27 13:34:09 +01:00
MK-56
5e56122d65
Linear approach type moved per peppys request
2021-11-26 09:48:38 +01:00
MK56
5e0763ae33
Expand the functionality of Approach different
2021-11-25 10:24:00 +01:00
ekrctb
116b857cea
Merge branch 'master' into no-scope-catch
2021-11-10 20:50:31 +09:00
Bartłomiej Dach
6d04823b05
Remove unnecessary virtual
specs
2021-11-10 12:00:36 +01:00
Semyon Rozhkov
41f4f0ab5e
Different setting slider description in each mod
2021-11-10 03:57:22 +03:00
Semyon Rozhkov
64bc8da14c
Add "No Scope" mod implementation for Catch
2021-11-09 17:11:19 +03:00
Dean Herbert
0ecf5f201c
Rename User
to APIUser
and move to correct namespace
2021-11-07 11:26:01 +09:00
Dean Herbert
6944151486
Apply batch fixing of built-in types using var
2021-10-27 13:04:41 +09:00
Dean Herbert
838481bf3a
Merge pull request #15252 from jaswon/no-scope-breaks
...
Show cursor during breaks and spinners in no scope mod
2021-10-27 12:55:02 +09:00
Dean Herbert
d80a73b63d
Use explicit primitive types
2021-10-27 12:53:02 +09:00
Bartłomiej Dach
670fcea68d
Rename some variables
2021-10-26 18:56:34 +02:00
smoogipoo
1147c6cbfc
Remove unnecessary default value
2021-10-26 19:56:54 +09:00
Roxie Wattz
8b85c78b0d
Add processing of Spinner approach circles
2021-10-25 20:16:45 -07:00
Dean Herbert
0757044b15
Refactor logic to work
2021-10-26 11:42:15 +09:00
Dean Herbert
e7b19cb724
Rename test and fix incorrect layout
2021-10-26 11:30:36 +09:00
Roxie Wattz
c9a2c6c031
Reworking the Ouendan 2 Hidden code AGAIN
...
Not finished. Will be finished in a later commit.
2021-10-25 14:09:22 -07:00
Roxie Wattz
7a92c7ab7e
Move condition to separate switch statement
...
No clue if this is how peppy wanted me to do it but it still works
2021-10-25 00:25:32 -07:00
Roxie Wattz
cb36a23cdc
Update osu.Game.Rulesets.Osu/Mods/OsuModHidden.cs
...
Suggested by peppy. Changes name and description of setting
Co-authored-by: Dean Herbert <pe@ppy.sh>
2021-10-24 22:52:10 -07:00
Roxie Wattz
d1b720af16
Add Ouendan 2 reference
2021-10-24 21:51:12 -07:00
Roxie Wattz
6b9e8dbd2e
Added the ouendan 2 style hidden
...
Added as an option for nostalgia nerds like me
2021-10-24 21:34:40 -07:00
Jason Won
9fcb3d9dd1
NoScopeMod: show cursor during breaks + spinners
2021-10-22 18:14:32 -04:00
Dean Herbert
3a7eb7dd25
Make const private
2021-10-15 14:27:20 +09:00
Dean Herbert
6a80a417bd
Use Interpolation.Lerp
instead of transforms
...
Better handles cases where the combo may be changing faster than the
transition length.
2021-10-15 14:25:51 +09:00
Jason Won
538d980072
Rename Mod
2021-10-15 00:22:57 -04:00
Jason Won
2dfc42dd53
revert interpolation changes + fix cursor trail
2021-10-14 23:34:43 -04:00
Jason Won
23b50a054b
address comments
2021-10-14 20:50:47 -04:00
Jason Won
6b1534f5a6
Add "ghost" mod for osu
2021-10-14 18:30:55 -04:00
Dean Herbert
b339c149d8
Copy BaseDifficulty
to Beatmap<T>
and move all write operations across
2021-10-06 15:10:45 +09:00
Dean Herbert
a92d499d7a
Convert usages of BeatmapDifficulty
to IBeatmapDifficultyInfo
2021-10-01 16:55:50 +09:00
smoogipoo
55ddc2c6e3
Merge branch 'master' into fix-blinds-barrel-roll-compatibility
2021-08-13 12:45:04 +09:00
Henry Lin
7251c28c4a
Merge branch 'master' into mod-muted
2021-07-29 21:14:03 +08:00
Henry Lin
935984d200
Rename MetronomeBeatContainer
to Metronome
2021-07-29 15:17:21 +08:00
Henry Lin
0196141335
Remove unused constants
2021-07-29 14:52:40 +08:00
Henry Lin
18e760ee91
Extract metronome from OsuModTarget
2021-07-29 14:52:18 +08:00
Henry Lin
58bbe9db7e
Added muted mod
2021-07-28 18:21:08 +08:00
Dean Herbert
4a4d9b0dc6
Update description to match mania mirror implementation
2021-07-28 19:20:40 +09:00
Gabe Livengood
712bc578dc
update setting name and description
2021-07-27 17:45:52 -04:00
Salman Ahmed
ed903c60ea
Fix code style issues and remove unused using directives
2021-07-27 18:24:17 +03:00
Gabe Livengood
c741366c72
review modifications: change xmldocs, change reflection method name, remove reflection method returns, simplify incompat. mod list
2021-07-27 09:01:01 -04:00
Gabe Livengood
c7c261ba03
review modifications: change xmldoc wording, configure with enum instead of bool, declare incompatibility with hr
2021-07-26 17:48:03 -04:00
Gabe Livengood
49160e4482
review modifications: maniamodmirror inheritance, reflection utilities, vertical flip option
2021-07-26 10:46:41 -04:00
Gabe Livengood
eb585a6120
Add "Mirror" mod
2021-07-25 20:40:50 -04:00
aitani9
715f3e3f7c
Make blinds move correctly whenever the playfield is rotated
2021-07-22 14:07:41 -07:00
aitani9
80cb7c77b9
Calculate the diagonal length using Vector2.LengthFast
instead of manually
2021-07-22 14:04:01 -07:00
aitani9
e6b28e1386
Rename origin
to center
for clarity
2021-07-22 14:01:31 -07:00
aitani9
283d953c4f
Fix blinds moving when barrel roll mod is active
2021-07-21 14:07:00 -07:00
Henry Lin
1c6a13fca7
Disallow mistimed event firing
2021-07-20 10:31:19 +08:00
Henry Lin
a387d8df74
Use BeatSyncClock
2021-07-20 10:30:40 +08:00
Henry Lin
fdebe4b94a
Code formatting fixes
2021-07-18 22:01:26 +08:00
Dean Herbert
49f0c707f6
Move approach circle hiding within BeginAbsoluteSequence
2021-07-18 22:34:28 +09:00
Dean Herbert
304eac26d3
Merge branch 'master' into osu-target-mod
2021-07-15 16:51:02 +09:00
Dean Herbert
ea87869753
Fix metronome playing during intro time
2021-07-15 16:50:55 +09:00
Dean Herbert
c38590f1ff
Use a slightly more appropriate metronome sound
2021-07-15 16:43:24 +09:00
Dean Herbert
e7b78b1ea5
Adjust transform logic to hopefully be a bit easier to parse
2021-07-13 20:26:05 +09:00
Dean Herbert
4314946e10
Reorganise functions to order more logically (hitcircle before slider methods)
2021-07-13 19:37:17 +09:00
Dean Herbert
6b663037e4
Use switch
for pattern matching
2021-07-13 19:37:02 +09:00
Dean Herbert
db8ffc6316
Merge branch 'master' into osu-random-mod-improvements
2021-07-13 19:31:37 +09:00
Bartłomiej Dach
63dedb36de
Rename variable
2021-07-11 16:49:23 +02:00
Bartłomiej Dach
7aecafeecb
Rename constant to reflect its purpose
2021-07-11 16:46:30 +02:00
Henry Lin
c181a724c6
Refactor hit object clamping
2021-07-11 22:01:28 +08:00
Bartłomiej Dach
e10b7867c1
Rewrite method again to hopefully help readability
2021-07-10 12:13:36 +02:00
Dean Herbert
90326f8864
Standardise variables
2021-07-09 13:24:26 +09:00
Dean Herbert
88b00123f6
Use existing reflection methods to avoid manual binding of ExtendedLimits
2021-07-08 17:49:00 +09:00
Dean Herbert
bd7c334588
Avoid the need for per-settings control classes
2021-07-08 17:49:00 +09:00
Dean Herbert
a6e94dd491
Add back extended limits support
2021-07-08 17:49:00 +09:00
Dean Herbert
c4313d6e96
Initial implementation of new flow (only working for approach rate)
2021-07-08 17:48:08 +09:00
Dean Herbert
0e4f4a6fde
Initial storage changes
2021-07-08 14:28:13 +09:00
PercyDan54
e1c646b9b2
Remove redundant arguments
2021-07-05 23:52:39 +08:00
Henry Lin
eecf4af029
Rename getSliderBoundingBox
and add comments
2021-07-05 09:16:01 +08:00
Henry Lin
d1862d8cff
Rename map
to mapRange
2021-07-04 10:01:56 +08:00
Henry Lin
1470bb1563
Use IHidesApproachCircles
2021-07-03 13:02:39 +08:00
Henry Lin
f18c17d1a8
Merge branch 'master' into osu-target-mod
2021-07-03 13:00:52 +08:00
Henry Lin
b0a619bb4c
Prevent multiple enumeration in checkForOverlap
2021-07-01 12:49:34 +08:00
Henry Lin
34be437d7a
Added definitelyBigger
2021-07-01 12:21:41 +08:00
Henry Lin
58f80abe32
Several requested changes
...
- Rename `origHitObjects` to `originalHitObjects`
- Use `Value` instead of `GetValueOrDefault()`
- Remove `endObj`
- Added comments
- Rename `closestIdx` to `precedingIndex`
- Changed an `almostEquals` call
2021-07-01 11:57:57 +08:00
Henry Lin
c69455cfd0
Fixed slider bounding box calculation
2021-07-01 11:20:55 +08:00
Henry Lin
7585f1f790
Move special case handling back to moveSliderIntoPlayfield
2021-07-01 11:03:22 +08:00
Henry Lin
6e1839fcf2
Rename shift_object_count
to objects_to_shift_before_slider
2021-07-01 11:03:22 +08:00
Henry Lin
328dcb4d6b
Use Math.Clamp
instead of MathHelper.Clamp
2021-07-01 11:03:22 +08:00
Henry Lin
3c1f0452a2
Refactor and rename getMinSliderMargin
to getSliderBoundingBox
.
2021-07-01 11:03:22 +08:00
Bartłomiej Dach
913f7602e4
Change seed control type in line with changes
2021-06-30 20:41:08 +02:00
Salman Ahmed
4b56d94a98
Revert accidentally pushed part of change
2021-06-30 10:26:34 +03:00
Salman Ahmed
e3344c33ea
Better convey reason of "Spin In" incompatibility with "Hidden"
2021-06-30 09:57:15 +03:00
Henry Lin
3f185a0622
Fixed an exception when clamping large sliders
2021-06-30 10:35:06 +08:00
Salman Ahmed
dbe3150f88
Mention about marker interfaces even more explicitly
2021-06-29 11:37:08 +03:00
Salman Ahmed
7997d57030
Mention interfaces being "markers" for the time being
2021-06-29 11:25:35 +03:00
Henry Lin
8d1eae7c70
Use IndexInCurrentCombo
2021-06-29 14:25:45 +08:00
Henry Lin
2722565204
Take circle radius into account when clamping to playfield
2021-06-29 13:36:30 +08:00
Henry Lin
0c5777c2c8
Added comments
2021-06-29 12:56:05 +08:00
Henry Lin
d4ff4b26f5
Split part of addHitSamples
to a subroutine
2021-06-29 12:49:25 +08:00
Henry Lin
96e09605d8
Osu random mod improvements
...
- Reduce "jump streams" by increasing maximum jump angle and variance in jump angle
- Reduce weird jumps to sliders by shifting hit circles in front of sliders
2021-06-29 12:33:40 +08:00
Salman Ahmed
69dac018c7
Make OsuModSpinIn
as incompatible with other IHidesApproachCircles
mods
...
Respecting the TODO comment above it, mark `OsuModSpinIn` as
incompatible with other `IHidesApproachCircles` mods as well.
2021-06-28 21:20:07 +03:00
Salman Ahmed
baf736026b
Mark IHidesApproachCircles
mods as incompatible with IRequiresApproachCircles
2021-06-28 21:20:07 +03:00
Salman Ahmed
6a67a6736a
Mark IRequireApproachCircles
mods as incompatible with IHidesApproachCircles
2021-06-28 21:20:07 +03:00
Salman Ahmed
006cc331c8
Separate IMutateApproachCircles
to requiring and hiding
2021-06-28 21:20:07 +03:00
Henry Lin
ea8993d6d6
Use IHasRepeats
instead of IHasPathWithRepeats
2021-06-28 11:33:19 +08:00
Henry Lin
3eaa04115f
Use OsuHitObjectGenerationUtils
2021-06-26 11:34:10 +08:00
Henry Lin
c543080923
Merge branch 'master' into osu-target-mod
2021-06-26 11:26:00 +08:00
Henry Lin
26086ca1ef
Rename VectorUtils
to OsuHitObjectGenerationUtils
2021-06-25 09:43:14 +08:00
Henry Lin
3fcda83713
Rename VectorHelper
to VectorUtils
2021-06-24 22:00:19 +08:00
Henry Lin
1a47bc254d
Increase acceptable difference for Precision calls
2021-06-24 14:55:49 +08:00
Henry Lin
be55c7e075
Minor fixes in comments
2021-06-24 13:39:50 +08:00
Henry Lin
2268d7f8a5
Extract utility methods into helper class; Better xmldoc and naming
2021-06-24 13:19:42 +08:00
Henry Lin
6629f8706a
Directly fade to gray instead of computing the color values
2021-06-24 12:31:25 +08:00
Henry Lin
877c775e35
Added comments
2021-06-24 12:20:46 +08:00
Henry Lin
f8fe4ab482
Refactor and rename isOverlappingWithRecent
2021-06-24 12:02:48 +08:00
Henry Lin
71b5ed16c0
Avoid using osuTK constants; Use MathF
2021-06-24 11:37:00 +08:00
Henry Lin
f74275a3b5
Moved RNG initialisation to a better place
2021-06-24 11:29:10 +08:00
Henry Lin
6fca8ba5b0
Better explanation for fixComboInfo
2021-06-24 11:21:43 +08:00
Henry Lin
6202eed5e2
Moved a misplaced !
2021-06-24 10:56:14 +08:00
Henry Lin
04510f1ace
Removed odd-looking decrement and checks in addHitSamples
2021-06-24 10:54:21 +08:00
Henry Lin
58b439b728
Switch to IHasPathWithRepeats
2021-06-24 10:38:21 +08:00
Henry Lin
98003ec548
Avoid modulo when finding slider node index
2021-06-24 10:33:54 +08:00
Henry Lin
3eab540bcc
Converted an inline lambda into a method (isInsideBreakPeriod
); moved origHitObjects
to be a private class field
2021-06-24 10:07:29 +08:00
Henry Lin
dae7b8025d
Converted an inline lambda into a method (getBeatsForTimingPoint
)
2021-06-24 09:51:45 +08:00
Henry Lin
a7ea7b8b0b
Use GetEndTime()
instead of a switch expression
2021-06-24 09:34:39 +08:00
Henry Lin
b7dd26612d
Reordered things and added regions
2021-06-23 16:50:05 +08:00
Henry Lin
6dc5f406b2
Implement IMutateApproachCircles
2021-06-23 16:29:36 +08:00
Henry Lin
10541dbc0a
Merge branch 'master' into osu-target-mod
...
# Conflicts:
# osu.Game.Rulesets.Osu/Mods/OsuModTraceable.cs
# osu.Game/Rulesets/Mods/IHasSeed.cs
2021-06-23 16:26:23 +08:00
Henry Lin
5a031eada8
Revert "Display results after fail"
...
This commit reverts 7815b3c7
2021-06-23 16:22:10 +08:00
Henry Lin
e52a58c1bc
Switched to a more reasonable sample sound for now
2021-06-21 16:24:37 +08:00
Salman Ahmed
01478d780d
Generalize IHasSpinnerApproachCircle
from being spinner-specifc
2021-06-21 03:43:11 +03:00
Salman Ahmed
c04b09520d
Replace spinner approach circle proxying logic with hooking up to OnSkinChange
in mod
2021-06-19 20:06:28 +03:00
Henry Lin
c867940584
Marked target mod and traceable mod as incompatible; extracted playfield clamping logic
...
Nothing is visible when target mod and traceable mod are enabled together.
2021-06-19 12:26:16 +08:00
Henry Lin
b09165a074
Remove the circle size buff
2021-06-19 11:13:19 +08:00
Henry Lin
0cf3119006
Guard against edge cases
2021-06-19 11:12:29 +08:00
Henry Lin
ca8f08ca84
Avoid overlapping with recent circles
2021-06-19 10:04:48 +08:00
Salman Ahmed
843c8bd7a4
Move spinner approach circle to its own SkinnableDrawable
2021-06-18 20:33:50 +03:00
Salman Ahmed
f7b5341663
Merge branch 'master' into legacy-spinner-approach-circle
2021-06-18 19:50:52 +03:00
Henry Lin
cca26d4651
Take circle radius into account when clamping hit objects to playfield
2021-06-18 16:05:09 +08:00
Henry Lin
f5134c7fc2
Extract constants and add xmldoc
2021-06-18 14:39:46 +08:00
Henry Lin
dca2d8af4f
Animate circles undimming
2021-06-18 13:18:44 +08:00
Dean Herbert
860626152a
Mark all mods which adjust approach circle as incompatible with each other
...
Closes https://github.com/ppy/osu/issues/13543 .
2021-06-18 13:21:53 +09:00
Salman Ahmed
c9458fd9ce
Hide spinner approach circle in "Hidden" mod
2021-06-18 06:23:54 +03:00
Henry Lin
639e8b62b9
Make circles light up 1 beat length before start time
2021-06-18 11:20:04 +08:00
Henry Lin
b7f43405fc
Dim circles instead of fade; improved hit samples; changed jump distance to be closer to cuttingedge
2021-06-17 22:01:58 +08:00
Henry Lin
f22beaeb5b
Increase distance between combos; pull circles closer to center
2021-06-17 14:30:59 +08:00
Henry Lin
14622f4734
Improved guesstimations; fixed hit samples
2021-06-17 10:20:50 +08:00
ekrctb
90a13b8ed3
Use IApplicableToDrawableHitObject
for OsuModApproachDifferent
...
Replacing the obsolete interface.
2021-06-16 22:05:40 +09:00
ekrctb
b6a9fa9999
Merge branch 'master' into applicable-to-dho
2021-06-16 22:04:10 +09:00
ekrctb
af80418ee8
Implement IApplicableToDrawableHitObject
for mods
...
A breaking change in `ModWithVisibilityAdjustment` if the method was overriden.
2021-06-16 18:52:01 +09:00
Dean Herbert
7891ee4f32
Change order of settings to make scrolling easier
...
There's an issue with dropdown menus nested inside a scroll view being
very frustrating to scroll to off-screen items. This works around that
to some extent by giving the user more "parent-scrollable" space to
mouse wheel or drag over.
2021-06-16 17:32:31 +09:00
Dean Herbert
0c1023da31
Simplify transform logic
2021-06-16 17:27:52 +09:00
Dean Herbert
ee5f4f1856
Remove default (and make default "Gravity")
2021-06-16 17:27:43 +09:00
Dean Herbert
f6f1a068b2
Rename "easing" references to be "style" instead
2021-06-16 15:15:12 +09:00
Dean Herbert
b1dd502e06
Rename class to match new name
2021-06-16 15:09:42 +09:00
Dean Herbert
2ce487bdac
Rename mod and fix easing mappings / naming
2021-06-16 14:31:22 +09:00
Dean Herbert
c5f76c7352
Merge branch 'master' into AddApproachCircleMod
2021-06-16 14:30:58 +09:00
Henry Lin
4ffff06dcb
Break ApplyToBeatmap into subroutines
2021-06-15 11:06:56 +08:00
Henry Lin
04c0db6dce
Code cleanup
2021-06-14 21:34:34 +08:00
Henry Lin
12a17d0983
Extract seed setting contorl to IHasSeed
2021-06-10 15:31:20 +08:00
Henry Lin
80f38b347b
Merge branch 'ppy:master' into osu-target-mod
2021-06-10 15:13:27 +08:00
Henry Lin
7815b3c72b
Display results after fail
2021-06-10 10:58:42 +08:00
Bartłomiej Dach
020c63017e
Fix inspectcode issues
2021-06-09 09:21:02 +02:00
Dean Herbert
d0e9f8ef90
Replace and obsolete Ranked
flag with IsUserPlayable
2021-06-09 14:17:03 +09:00
Pasi4K5
b214f2ae0e
Remove repeat
and simplify getMinSliderMargin
2021-06-05 17:13:08 +02:00
Pasi4K5
f59263932a
Use SliderPath.GetPathToProgress
for getting the SliderPath
's positions
2021-06-05 17:04:58 +02:00
Pasi4K5
b4f190c6ff
Rename iteration variable
2021-06-04 17:22:36 +02:00
Pasi4K5
32e41048ff
Fix System.ArgumentException
caused by sliders bigger than the playfield
2021-06-04 16:50:27 +02:00
Pasi4K5
6357d1363c
Add comment for slider_path_checking_rate
2021-06-04 16:26:40 +02:00
Pasi4K5
a0a6f3ef81
Replace Vector2
methods with math operators
2021-06-04 16:23:03 +02:00
Pasi4K5
9f2a9608f2
Rework slider positioning
2021-06-04 16:17:54 +02:00
Pasi4K5
7a4fc9ffc8
Move seed to base class
2021-06-03 18:16:11 +02:00
Dan Balasescu
d39eb7eac2
Merge pull request #12952 from peppy/autoplay-pause-support
...
Externalise autoplay generation from `Player` to allow use of replay playback functions
2021-06-03 17:29:17 +09:00
Dean Herbert
8b43cfdd7d
Merge pull request #12568 from Pasi4K5/mod-osu-random
...
Add mod "Random" for osu! ruleset
2021-06-03 17:14:27 +09:00
Pasi4K5
d5de5ae640
Add comments explaining the usage of shiftNestedObjects()
2021-05-26 20:50:31 +02:00
Dean Herbert
a08a4aa911
Move second call to shiftNestedObjects
to a more understandable location
2021-05-26 16:48:16 +09:00
Dean Herbert
d6c4be207b
Simplify naming
2021-05-26 16:44:44 +09:00
Dean Herbert
ad3e4287cd
Move distanceToPrev
inside randomisation function
2021-05-26 16:44:05 +09:00
Dean Herbert
6ca9b37c28
Make random generator a field to avoid passing around internally
2021-05-26 16:42:20 +09:00
Dean Herbert
6181b1ac92
Simplify previous object handling by using a class instead of struct
2021-05-26 16:42:20 +09:00
Dean Herbert
c5ff052096
Change internal
to public
2021-05-26 16:31:25 +09:00
Pasi4K5
c85d5513be
Remove redundant parameter and unused setters
2021-05-25 21:42:26 +02:00
Pasi4K5
bdbd64c88d
Fix sliders being partly outside of the playfield in some cases
2021-05-25 21:32:18 +02:00
Dean Herbert
a3c78674a1
Add new interface for autoplay mods
2021-05-25 18:09:24 +09:00
Pasi4K5
098d8c2131
Add complete randomisation for first hit object and hit objects after spinners
2021-05-24 15:13:31 +02:00
Dean Herbert
53b5341bb9
Simplify application logic
2021-05-24 14:34:27 +09:00
Dean Herbert
a92ded8a2f
Apply renaming and general code clean-up
2021-05-24 14:28:07 +09:00
Dean Herbert
88d7bc195d
Split out and clean up playfield sizing references
2021-05-24 14:27:56 +09:00
Dean Herbert
8dd3f11d28
Tidy up struct and previous object handling
2021-05-24 14:19:10 +09:00
Henry Lin
15e7cce264
Added seed setting, fixed mod ignoring IncreaseFirstObjectVisibility
2021-05-22 14:14:41 +08:00
Henry Lin
d20b5c2d5a
Refactored ApplyToBeatmap
2021-05-20 11:57:13 +08:00
Henry Lin
fe099be443
Implemented osu target mod
2021-05-19 22:25:56 +08:00
PercyDan54
63ac430386
Rename startTime in parameters
2021-05-15 11:26:16 +08:00
Pasi4K5
878182fbdf
Fix slider ticks not being shifted along with their parent sliders
2021-05-15 02:07:24 +02:00
Pasi4K5
3fa6a0413b
Add slider position randomisation
2021-05-14 23:04:09 +02:00
PercyDan54
a4c1b9a1a7
Rename startTime to fadeStartTime
2021-05-14 21:56:13 +08:00
PercyDan54
a86a4bab91
Remove empty override
2021-05-14 21:55:32 +08:00
PercyDan54
393ac4fdd1
Destruct declaration
2021-05-14 21:30:58 +08:00
PercyDan54
67dfeeb1b7
Cleanup code in ModHidden
2021-05-14 21:29:13 +08:00
Dean Herbert
dbc2318710
Initial tidying up
2021-05-14 14:13:35 +09:00
Pasi4K5
ac04e8afa2
Change name of option "Custom seed" to "Seed" and set its value to the generated seed
2021-05-14 01:50:11 +02:00
Pasi4K5
a9d5211e81
Remove seed from the ScorePanel and "Paste" button
2021-05-14 01:42:39 +02:00
Pasi4K5
946abfbb83
Rework settings; Add seed to ScorePanel; Apply requested changes from @bdach
2021-05-12 18:11:50 +02:00
Pasi4K5
6bed268bd8
Enhance mod settings and add option "Random seed"
...
+ slight adjustments
2021-05-01 04:01:43 +02:00
Pasi4K5
d90708d646
Merge branch 'master' into mod-osu-random
2021-05-01 02:45:32 +02:00
Andrei Zavatski
7bf3498e2a
Calculate playfield scale locally
2021-04-30 02:49:19 +03:00
Andrei Zavatski
25e0fb1cf9
Refactor OsuModBarrelRoll to allow it's usage by other rulesets
2021-04-30 01:59:59 +03:00
Pasi4K5
95040f7edc
Change initial seed to a random number
2021-04-27 22:19:04 +02:00
Pasi4K5
a141a4e9e6
Add setting "Seed"
...
Random numbers are now generated with the seed specified in the mod settings.
2021-04-27 20:44:36 +02:00
Pasi4K5
4b05568d2d
Revert "Fix bug causing the star rating to change when Random is enabled"
...
This reverts commit 1dfe028c02
.
2021-04-27 19:39:58 +02:00
Pasi4K5
1dfe028c02
Fix bug causing the star rating to change when Random is enabled
2021-04-26 22:26:13 +02:00
Pasi4K5
6e85c4e069
Change randomisation process to keep distances between objects
...
Remove now unnecessary settings;
Remove spinners;
Sliders are not implemented yet
2021-04-25 23:57:01 +02:00
Pasi4K5
08821da954
Change mod description
2021-04-25 01:43:32 +02:00
Pasi4K5
f33f1b2bed
Remove class "ModRandomOsu" and adjust code
...
Add documentation comment for OsuModRandom
2021-04-25 01:34:39 +02:00
Pasi4K5
961bd1177c
Add mod "Random" for ruleset "osu!"
2021-04-25 00:39:36 +02:00
smoogipoo
d4d78f7434
Merge branch 'master' into legacy-scores-classic-mod
2021-04-22 18:44:20 +09:00
Salman Ahmed
e90d791754
Add base "classic" mod
2021-04-21 09:14:19 +03:00
smoogipoo
e454037d82
Add to comment
2021-04-21 10:32:13 +09:00
smoogipoo
9d423201ed
Fix slider tails wiggling independently
2021-04-21 10:29:18 +09:00
Dan Balasescu
86772869da
Merge pull request #12498 from peppy/barrel-roll-faster-spin
...
Allow faster roll speed selection in "Barrel Roll" mod
2021-04-20 20:39:45 +09:00
Dean Herbert
ac0ed72d04
Keep hitcircles aligned with view in "Barrel Roll" mod
2021-04-20 18:36:11 +09:00
Dean Herbert
f11b068dee
Allow faster roll speed selection in "Barrel Roll" mod
2021-04-20 18:22:58 +09:00
Dean Herbert
510e54ff54
Update framework
2021-04-19 23:41:21 +09:00
Salman Ahmed
c1082ddb9a
Add space before the unit
...
Co-authored-by: Joseph Madamba <madamba.joehu@outlook.com>
2021-04-17 06:28:07 +03:00
Salman Ahmed
892a8a7cd2
Remove unnecessary comma
2021-04-17 04:23:48 +03:00
Salman Ahmed
78c8508784
Remove unused using directive
...
gotta git gud
2021-04-17 03:52:08 +03:00
Salman Ahmed
d5a1e00feb
Improve "barrel roll" mod settings description
2021-04-17 03:32:47 +03:00
Dean Herbert
698a9d3fed
Add rotation direction setting
2021-04-15 14:40:03 +09:00
Dean Herbert
23eb1c655c
Add missing description
2021-04-15 14:37:47 +09:00
Dean Herbert
7469849e7c
Merge branch 'abstract-mod-description' into mod-barrel-roll
2021-04-15 14:37:17 +09:00
Dean Herbert
346e36d32a
Make Mod.Description
abstract and add missing descriptions
2021-04-15 14:36:26 +09:00
Dean Herbert
0d32290cd5
Show roll speed in rotations-per-minute
2021-04-15 13:15:52 +09:00
Dean Herbert
362a5a39d0
Scale the playfield to avoid off-screen objects
2021-04-15 13:15:42 +09:00
Dean Herbert
a209415942
Add "Barrel Roll" mod
2021-04-14 16:52:29 +09:00
Joseph Madamba
a42714540b
Add follow delay setting to osu! flashlight mod
2021-04-10 23:04:15 -07:00
Amber
5ac36a2462
Switch AlwaysPlaySample to SamplePlaysOnlyOnHit in DrawableSliderTail for conformity
2021-04-02 03:56:23 -05:00
Amber
48e9985782
Make "AlwaysPlayTailSample" a mod setting rather than a hardcoded constant.
2021-04-02 03:10:28 -05:00
Amber
5063cd957f
Force hit sample to play when Classic mod is enabled
2021-04-02 02:54:35 -05:00
Dean Herbert
0c202e0777
Merge branch 'master' into fix-selecting-incompatible-freemods
2021-02-24 19:24:04 +09:00
smoogipoo
14160b897e
Fix references to ModSuddenDeath
2021-02-24 14:44:53 +09:00
smoogipoo
ca92ad715a
Add test
2021-02-22 13:32:54 +09:00
Dean Herbert
f84ea30637
Expose Mods in DrawableRuleset to avoid using external DI
2021-02-11 17:47:29 +09:00
Dean Herbert
aaa0362b12
Merge branch 'master' into autoplay-rate-independence
2021-02-11 17:39:45 +09:00
Dean Herbert
4710a12774
Merge branch 'master' into classic-mode-flags
2021-02-11 16:21:55 +09:00
smoogipoo
be9b07a4cf
Merge branch 'master' into difficulty-adjustment-extension
2021-02-10 20:42:08 +09:00
smoogipoo
c458c4cfae
Fix unintended changes due to renaming or otherwise
2021-02-10 20:27:47 +09:00
smoogipoo
6bf40170db
Rename SliderBall flag
2021-02-10 18:53:26 +09:00
smoogipoo
2fcc4213e1
Rename IgnoreJudgement -> OnlyJudgeNestedObjects
2021-02-10 18:46:26 +09:00
smoogipoo
6730c4c58b
Apply review comments (user explanations + property names)
2021-02-10 18:41:28 +09:00
smoogipoo
2218247b21
Override mod type
2021-02-08 11:07:50 +09:00
Bartłomiej Dach
3fabe247b0
Allow OsuModGenerator to accept a mod list
2021-02-07 18:35:34 +01:00
Bartłomiej Dach
68c20a2a37
Allow autoplay score generation to access mod list
2021-02-07 18:35:34 +01:00