Dan Balasescu
7998204cfe
Fix combo/combo colouring issues around spinners
2023-11-23 13:54:05 +09:00
Dan Balasescu
cb4568c4a1
Fix first object after break not starting a new combo
2023-11-22 17:22:48 +09:00
Bartłomiej Dach
b6e3e42445
Merge branch 'master' into bspline-sliders
2023-11-20 12:03:29 +09:00
cs
fa976a5aa0
Fix code style/quality issues
2023-11-13 08:25:27 +01:00
cs
54b8244a18
CI Fixup
2023-11-11 15:02:06 +01:00
Thomas Müller-Höhne
926636cc03
Generalize Bezier curves to BSplines of Nth degree
2023-11-11 13:32:53 +01:00
Dean Herbert
615d8384ab
Refactor everythign back to sanity
2023-11-09 22:31:28 +09:00
Bartłomiej Dach
c58a47760e
Merge pull request #25167 from peppy/fix-circle-radius
...
Fix circle scale not matching stable due to missing multiplier
2023-10-20 20:59:53 +02:00
Dean Herbert
3fb74cb5f9
Move helper method to LegacyRulesetExtensions
and stop applying rounding allowance to catch
...
As discussed, it isn't used in stable like this. Was a mistake.
2023-10-20 18:57:14 +09:00
Bartłomiej Dach
c89081589c
Fix insufficient leniency when querying sample points
2023-10-20 10:26:16 +02:00
Dean Herbert
040d0970f2
Use DifficultyRange
helper method in one more place
2023-10-18 23:54:18 +09:00
Dean Herbert
3a5490892c
Centralise and repair circle size calculations game-wide
2023-10-18 19:50:42 +09:00
Dean Herbert
e081fa48a2
Fix various other inspections
2023-10-17 17:48:51 +09:00
Dean Herbert
2781846147
Fix beatmaps with no preview point set getting incorrect default
...
Note that this will require a re-import to fix existing beatmaps
becuse.. it's stored to realm. Probably not worth worrying about for
now.
2023-10-10 19:13:16 +09:00
Dean Herbert
f8455af0d0
Fix double interpolation being applied when applyOffsets=false
2023-10-05 13:20:52 +09:00
Dean Herbert
5a17a86d1d
Merge branch 'master' into clock-fix-attempt-2
2023-10-04 16:57:49 +09:00
Dean Herbert
2481c0b64b
Don't show replay import "missing beatmap" notifications during stable import
...
Closes https://github.com/ppy/osu/issues/24926 .
2023-09-27 17:04:43 +09:00
Dean Herbert
d019cb5167
Update in line with framed clock changes
2023-09-22 22:02:18 +09:00
Dean Herbert
6629a47ed3
Fix FramedBeatmapClock
's source not being processed
2023-09-22 16:22:35 +09:00
Dean Herbert
bf08fbe196
Set source directly in FramedBeatmapClock
ctor
...
This isn't required, but avoids creating a temporary `StopwatchClock`
and generally just makes debug easier with less state changes.
2023-09-22 16:22:35 +09:00
Dean Herbert
0200b63fd3
Add note about beatmap offset not being reapplied correctly on ChangeSource
2023-09-22 14:41:07 +09:00
Dean Herbert
a451ab75dd
Remove hopefully-unnecessary workaround
...
It was causing issues with the new implementation.
2023-09-22 14:41:05 +09:00
Dean Herbert
df08c4e1ad
Disable decoupling for OsuGameBase
's beatmap implementation
...
This avoids it ever mutating the underlying track (aka attempting to start
it). Resolves the one caveat mentioned in
aeef92fa710648d4a00edc523e13c17ac6104125.
2023-09-22 12:49:25 +09:00
Dean Herbert
5f634f2812
Remove unnecessary encapsulation workaround
...
The new implementation of `DecouplingClock` will not mutate the
underlying clock in any way (unless attempting to start it when
approaching from a negative time value).
This should be quite safe as a result.
2023-09-22 12:49:25 +09:00
Dean Herbert
21a2e27e5f
Simplify some pieces of FramedBeatmapClock
2023-09-22 12:49:25 +09:00
Dean Herbert
04e6ec8715
Fix interpolation not being applied when applyOffsets
is set
2023-09-22 12:49:25 +09:00
Dean Herbert
117cd74af6
Update usage of DecoupleableInterpolatingFramedClock
in FramedBeatmapClock
2023-09-22 12:49:25 +09:00
Dean Herbert
600651795b
Change FramedBeatmapClock
to always be decoupled
2023-09-22 12:49:25 +09:00
Dean Herbert
bf984388b3
Update clocks in line with framework changes
2023-09-20 21:17:08 +09:00
Dean Herbert
067c487b21
Merge pull request #24450 from cdwcgt/missing-beatmap
...
Fetch missing beatmap when importing replay
2023-09-19 18:40:02 +09:00
Dean Herbert
05e05f8160
Increase transition speed slightly
2023-09-19 18:02:08 +09:00
Bartłomiej Dach
62f97a8d83
Adjust beatmap card thumbnail dim state to match web better
2023-09-19 10:28:08 +02:00
Dean Herbert
7f30354e61
Adjust sizing slightly to remove need for CollapsibleButtonContainerSlim
2023-09-19 17:20:58 +09:00
Bartłomiej Dach
8e199de78a
Tweak nano beatmap card UX further to meet expectations
2023-09-19 08:36:32 +02:00
Bartłomiej Dach
5fcd736332
Redo nano beatmap card design to fit needs better
...
Wanting to use this inside notification, it turns out that the original
design did not work very well at such narrow widths, and additionally
the typical button setup borrowed from elsewhere resulted in teeny tiny
action buttons.
To that end, slim down the design (get rid of thumbnail, audio preview,
make expandable right side slimmer), as well as change the entire panel
so that it has only one action associated with it at all times, and
clicking the panel in any place triggers that action.
2023-09-18 14:56:06 +02:00
Bartłomiej Dach
06d1a2a316
Merge branch 'beatmap-card-nano' into missing-beatmap
2023-09-18 14:56:06 +02:00
Bartłomiej Dach
5c2413c06b
Implement nano beatmap card
2023-09-18 11:30:14 +02:00
Joseph Madamba
c2685da94c
Fix dummy beatmap showing AR 5 on song select
2023-09-15 20:26:17 -07:00
Bartłomiej Dach
a6fab28461
Merge branch 'master' into no-legacy-difficulty-control-point
2023-09-15 11:14:28 +02:00
Dean Herbert
541cd972e1
Rename ArchiveReader
implementations to read better
2023-09-14 13:36:07 +09:00
Bartłomiej Dach
2bb869732e
Delete outdated warning disables
2023-09-07 18:47:01 +02:00
Dean Herbert
dcbdc114ce
Remove precision limitations of SliderVelocity
2023-09-07 17:41:58 +09:00
Dean Herbert
b34a36f6ce
Remove all usage of LegacyDifficultyControlPoint
2023-09-07 17:41:57 +09:00
Dean Herbert
1a37543d28
Rename SliderVelocity
to SliderVelocityMultiplier
to distinguish from Velocity
2023-09-06 19:01:08 +09:00
Dean Herbert
034c887dcb
Add animation support for beatmap status pills
...
To be used in conjunction with https://github.com/ppy/osu/pull/22116
2023-09-06 15:04:25 +09:00
cdwcgt
3decadaf51
use realm query
2023-09-04 17:13:46 +09:00
cdwcgt
dfecddbf5d
Merge branch 'master' into missing-beatmap
2023-09-04 12:41:23 +09:00
Bartłomiej Dach
c27f06c0a7
Merge branch 'master' into formats-nrt
2023-08-21 08:17:34 +02:00
Dean Herbert
5e0b89a1a8
Rename GetPath
to GetFullPath
to better match expectations
2023-08-18 17:56:43 +09:00
Dean Herbert
864f1bdb3e
Move population of import time to the Populate
method
...
Feels like a better place to be doing this. I think we want to keep any
kind of potentially expensive work in the `Populate` method.
2023-08-18 17:56:11 +09:00
Dean Herbert
eb2460d180
Remove dead metadata transfer code
2023-08-18 17:40:00 +09:00
Krzysztof Gutkowski
59abb59ee8
Set correct date added value when importing stable beatmapsets
2023-08-17 00:49:48 +02:00
Dean Herbert
49fc9655d2
Apply NRT to osu.Game.Betamaps.Formats
namespace
2023-08-16 19:37:24 +09:00
Bartłomiej Dach
37361cd683
Repurpose Flat{File -> }WorkingBeatmap
2023-08-12 00:49:42 +02:00
Dean Herbert
75c1d5ad7f
Add lenience to FramedBeatmapClock
workaround
2023-08-02 18:49:24 +09:00
cdwcgt
c07a1ec91e
retrun DefaultBeatmap when beatmapset already delete pending
...
reimplement https://github.com/ppy/osu/pull/22741
2023-08-02 17:58:17 +09:00
Bartłomiej Dach
57ccf82f34
Merge branch 'master' into song-select-drain-length
2023-07-25 22:40:45 +02:00
Bartłomiej Dach
3b9f250c1b
Merge branch 'master' into menu-star-fountains
2023-07-25 21:58:13 +02:00
Dean Herbert
9cfe9164fa
Add helper method to get drain length (and rename some usages)
2023-07-25 16:58:41 +09:00
Bartłomiej Dach
f3a95d4c13
Merge branch 'master' into menu-star-fountains
2023-07-19 21:26:41 +02:00
OliBomby
5d82190b70
Merge remote-tracking branch 'upstream/master' into legacy-export
2023-07-18 12:18:49 +02:00
Dean Herbert
e6e66c6aef
Remove mention of clock being nullable in IBeatSyncProvider
...
Co-authored-by: Susko3 <Susko3@protonmail.com>
2023-07-18 13:08:23 +09:00
Dean Herbert
20e4e2581a
Change IBeatSyncProvider.Clock
to always be non-null
2023-07-13 22:13:40 +09:00
OliBomby
cde8d8e7f1
Optimize realm transactions for editor Save action
2023-07-13 14:33:21 +02:00
OliBomby
1d837a8725
Move all conversion code to LegacyBeatmapExporter
2023-07-13 00:20:01 +02:00
OliBomby
8ca801a224
dispose the streams
2023-07-12 15:18:16 +02:00
OliBomby
3052c317e1
change .osz2 to .olz (osu lazer zip)
2023-07-12 15:04:06 +02:00
OliBomby
b577b6b6ae
Export legacy converted beatmaps as .osz and non-converted beatmaps as .osz2
2023-07-11 21:04:09 +02:00
OliBomby
2db25722cb
It works now
2023-07-11 20:18:54 +02:00
OliBomby
06e5ef88c0
legacy export broken
2023-07-11 02:30:16 +02:00
Bartłomiej Dach
10ba04512d
Add ScoreV2
to LegacyMods
2023-07-09 16:06:05 +02:00
Bartłomiej Dach
832c1c0009
Merge branch 'master' into fix-gameplay-samepl-trigger-source-rewind
2023-07-08 13:33:04 +02:00
Dean Herbert
d72765b6f8
Merge pull request #24114 from peppy/editor-save-local-score-management
...
Ensure scores always have the correct linked `BeatmapInfo`
2023-07-07 15:40:54 +09:00
Dean Herbert
2e98ab0a48
Expose rewinding state of IGameplayClock
s
...
The implementation of this requires a bit of a special case
for 0, so makes sense to implement in a central place.
2023-07-06 19:08:42 +09:00
Dean Herbert
a98a36872e
Bring realm library up-to-date
2023-07-06 13:37:43 +09:00
Dean Herbert
64fc5e40e8
Move score attach logic to a helper method and call during editor save
2023-07-04 15:07:40 +09:00
Bartłomiej Dach
1ce60378be
Rewrite comments further
2023-07-01 20:37:33 +02:00
Dean Herbert
5bd91a531d
Tidy up comments and code
2023-07-01 23:37:22 +09:00
Dean Herbert
a4a9223726
Move score re-attach to PostImport
2023-07-01 23:12:04 +09:00
Cootz
47ccbddfb1
Reword comment
2023-06-29 08:08:10 +03:00
Cootz
351f217c8c
Reassign existing scores to new/re-exported beatmap
2023-06-29 08:07:43 +03:00
Bartłomiej Dach
6876566530
Fix difficulty deletion not deleting records from realm
2023-06-27 23:43:00 +02:00
Bartłomiej Dach
e3a89a6273
Fix remaining obvious CI inspections
2023-06-24 16:07:01 +02:00
Bartłomiej Dach
1f2f522a1e
Mark override as null-accepting
...
`ModelBackedDrawable<T>.CreateDrawable()` is R#-annotated to accept
a potentially null model. Apply nullability there too for better reading
experience.
2023-06-24 15:07:04 +02:00
Dean Herbert
df5b389629
Manual fixes to reduce warnings to zero
2023-06-24 01:52:53 +09:00
Dean Herbert
0ab0c52ad5
Automated pass
2023-06-24 01:00:03 +09:00
Joseph Madamba
9ae864c219
Fix beatmap info length tooltip not showing actual drain length
2023-06-17 15:00:32 -07:00
Joseph Madamba
fdebf93ae4
Fix incorrect xmldoc of IBeatmapInfo.Length
2023-06-17 14:55:27 -07:00
Bartłomiej Dach
af3fbdbfbe
Merge pull request #23829 from Joehuu/truncating-text-tooltips
...
Add tooltips to truncated text
2023-06-12 23:43:31 +02:00
Dean Herbert
a29f6772cd
Fix storyboard being null if file doesn't exist
...
It's expected that `WorkingBeatmap.Storyboard` is non-null.
An example fail case is in `BeatmapBackgroundWithStoryboard.load`.
2023-06-12 17:22:15 +09:00
Salman Ahmed
2823a62b5f
Avoid potential cropping error on very tall backgrounds
2023-06-09 15:27:53 +03:00
Dean Herbert
49c77a64ef
Apply more correct fix, factoring in minimum display ratio
2023-06-09 19:30:28 +09:00
Salman Ahmed
df874b9ae8
Fix beatmap panel background looking different than usual
2023-06-09 09:16:10 +03:00
Joseph Madamba
85fedbd025
Add tooltips to truncated text
2023-06-08 19:44:07 -07:00
Bartłomiej Dach
c930ec97d6
Polish xmldocs
2023-06-08 19:11:48 +02:00
Bartłomiej Dach
29ce27098d
Refactor again to fix test failures
2023-06-08 19:11:48 +02:00
Bartłomiej Dach
b895d4a42f
Adjust logic to preserve existing desired behaviour
2023-06-08 19:11:48 +02:00
Bartłomiej Dach
b384a3258d
Remove unused argument
2023-06-08 19:11:48 +02:00
Bartłomiej Dach
7c8c6790d0
Refactor metadata lookup to streamline online metadata application logic
2023-06-08 19:11:48 +02:00
Bartłomiej Dach
05bd912a21
Revert internal
access modifier application
...
Unfortunately breaks a few classes (which is fixable), and also breaks
Moq/Castle dynamic proxies (which is unfortunate).
Relevant error:
System.TypeLoadException : Method 'GetPanelBackground' in type 'Castle.Proxies.IWorkingBeatmapProxy' from assembly 'DynamicProxyGenAssembly2, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' does not have an implementation.
Stack Trace:
at System.Reflection.Emit.TypeBuilder.CreateTypeNoLock()
at System.Reflection.Emit.TypeBuilder.CreateTypeInfo()
at Castle.DynamicProxy.Generators.Emitters.AbstractTypeEmitter.BuildType()
at Castle.DynamicProxy.Generators.BaseInterfaceProxyGenerator.GenerateType(String typeName, INamingScope namingScope)
at Castle.DynamicProxy.Generators.BaseProxyGenerator.<>c__DisplayClass13_0.<GetProxyType>b__0(CacheKey cacheKey)
at Castle.Core.Internal.SynchronizedDictionary`2.GetOrAdd(TKey key, Func`2 valueFactory)
at Castle.DynamicProxy.Generators.BaseProxyGenerator.GetProxyType()
at Castle.DynamicProxy.DefaultProxyBuilder.CreateInterfaceProxyTypeWithoutTarget(Type interfaceToProxy, Type[] additionalInterfacesToProxy, ProxyGenerationOptions options)
at Castle.DynamicProxy.ProxyGenerator.CreateInterfaceProxyTypeWithoutTarget(Type interfaceToProxy, Type[] additionalInterfacesToProxy, ProxyGenerationOptions options)
at Castle.DynamicProxy.ProxyGenerator.CreateInterfaceProxyWithoutTarget(Type interfaceToProxy, Type[] additionalInterfacesToProxy, ProxyGenerationOptions options, IInterceptor[] interceptors)
at Moq.CastleProxyFactory.CreateProxy(Type mockType, IInterceptor interceptor, Type[] interfaces, Object[] arguments) in C:\projects\moq4\src\Moq\Interception\CastleProxyFactory.cs:line 50
In theory it would be possible to fix this via application of
[assembly: InternalsVisibleTo("DynamicProxyGenAssembly2")]
onto the `osu.Game` assembly, but I think this would be bad precedent.
2023-06-08 15:23:09 +02:00
Bartłomiej Dach
6dbf02454f
Fix bad math
2023-06-08 14:19:34 +02:00
Dean Herbert
cccc06de48
Fix potential failure if beatmap background isn't tall enough
2023-06-08 21:10:40 +09:00
Dean Herbert
ff4d376c84
Mark relevant components as internal
2023-06-08 21:01:05 +09:00
Dean Herbert
3978d4babb
Crop and disable mipmaps on beatmap panel backgrounds
...
This is an effort to improve general performance at song select. At
least on the metal renderer, I can notice very high draw frame overheads
related to texture uploads.
By reducing the size of the texture uploads to roughly match what is
actually being displayed on screen (using a relatively inexpensive crop
operation), we can bastly reduce stuttering both during initial load and
carousel scroll.
You might ask if it's safe to disable mipmapping, but I've tested with
lower resolutions and bilinear filtering seems to handle just fine.
Bilinear without mipmaps only falls apart when you scale below 50% and
we're not going too far past that at minimum game scale, if at all.
2023-06-08 16:51:07 +09:00
Dean Herbert
a842f79ad4
Refactor IWorkingBeatmap.Background
to GetBackground()
2023-06-08 16:19:32 +09:00
Bartłomiej Dach
1f4e79d79d
Merge pull request #23711 from timiimit/add-last-edit-time
...
Store timestamp of beatmap's last edit time in local database
2023-06-07 16:57:24 +02:00
Salman Ahmed
62cb6a98ca
Remove redundant nullable suppression directives
2023-06-07 08:20:41 +03:00
Dean Herbert
22f7fe1d79
Rename variable and ensure timestamp is updated even when not saving
2023-06-06 15:11:31 +09:00
timiimit
659fb80c16
Add BeatmapInfo.LastEditTime
property
2023-05-31 19:06:41 +02:00
Bartłomiej Dach
96fe7cbe54
Merge branch 'master' into sample-set-controls
2023-05-25 21:58:16 +02:00
Bartłomiej Dach
78f41f7109
Fix spelling
2023-05-25 17:33:41 +02:00
Dean Herbert
058edb5d5f
Centralise beatmap playable duration and bounds lookups
2023-05-25 17:32:48 +09:00
Dean Herbert
298989ffd2
Merge branch 'master' into sample-set-controls
2023-05-24 14:03:04 +09:00
Bartłomiej Dach
afdddb0195
Merge pull request #23582 from peppy/placement-blueprint-timeline-combo-fixes
...
Fix timeline blueprint display not showing correct combo number / colour during placement
2023-05-20 15:02:55 +02:00
Dean Herbert
8d925c8a8a
Move combo information updating to an interface level helper method
2023-05-17 17:26:19 +09:00
Dean Herbert
83dcd78826
Make HitSampleInfo.Bank
non-nullable
2023-05-16 18:12:56 +09:00
Dean Herbert
ca5e8b290f
Add clamping to SliderMultiplier
and SliderTickRate
at parsing time
2023-05-09 20:53:20 +09:00
Dean Herbert
d10dd6d5ae
Merge branch 'master' into base-s-v
2023-05-09 20:52:11 +09:00
Dean Herbert
944da06c10
Rename slider multiplier variable back for now
2023-05-09 16:58:19 +09:00
Bartłomiej Dach
30ce86a582
Merge pull request #23437 from peppy/fix-hold-note-input-test
...
Fix `TestSceneHoldNoteInput` not displaying correctly
2023-05-08 22:22:33 +02:00
Dan Balasescu
d2380bd840
Remove usages of [ExcludeFromDynamicCompile]
2023-05-08 18:12:56 +09:00
Dean Herbert
d6ce56e6b1
Fix GetMostCommonBeatLength
returning zero in case of not timing points
2023-05-08 17:09:08 +09:00
Dean Herbert
f7d44c3013
Rename SliderMultiplier
to BaseSliderVelocity
2023-05-08 13:13:09 +09:00
Dean Herbert
0d095c4bb7
Remove non-Live
pathway
2023-05-06 23:10:18 +09:00
cdwcgt
4549a865d9
Merge branch 'master' into export
2023-05-04 00:18:01 +09:00
Dean Herbert
f930c4bd0a
Move struct
to bottom of file
2023-05-03 13:33:31 +09:00
Dean Herbert
48fd99818e
Split out default and sample application
2023-05-03 13:30:45 +09:00
Dean Herbert
cca15f930c
Refactor applyLegacyInfoAndDefaults
for legibility
2023-05-03 13:26:50 +09:00
Dean Herbert
588a4e6196
Move pragma disable to top of LegacyBeatmapDecoder
...
Makes more sense as it's used multiple times in the class.
2023-05-03 13:19:14 +09:00
Dean Herbert
e3c384c6b5
Merge branch 'master' into sample-control-points
2023-05-02 14:38:39 +09:00
Bartłomiej Dach
436ebdcfcb
Fix beatmap leaderboard test failure
...
Because the online info reset (which includes online ID reset) was
happening after encoding,
`TestSceneBeatmapLeaderboard.TestLocalScoresDisplayOnBeatmapEdit()`
started failing, as the hash no longer matched expectations after the
first save of the map.
2023-05-01 19:44:15 +02:00
Bartłomiej Dach
f470b2c9cc
Always reset online info when saving local beatmap
2023-05-01 18:17:45 +02:00
OliBomby
8c21fddb5e
remove all redundancies from encoded control points
2023-05-01 16:53:38 +02:00
OliBomby
8302bb1f37
dont encode custom sample bank for objects without legacy samples
2023-05-01 14:56:29 +02:00
OliBomby
cef9f73d34
dont assign custom sample bank and volume to hitobjects in non-mania gamemodes
...
this makes it easier to edit hitsounds in the stable editor after export because the sample control point effects wont get overwritten by the properties of the hitobject
2023-05-01 12:31:27 +02:00
OliBomby
608fa3cc73
Merge remote-tracking branch 'upstream/master' into sample-control-points
2023-04-30 19:47:03 +02:00
OliBomby
139a1d7e6d
fix legacy encoder writing sample info while not writing node samples
2023-04-30 17:46:47 +02:00
OliBomby
c44f71a737
remove all regular usage of DifficultyControlPoint
2023-04-26 17:55:38 +02:00
OliBomby
1b4f4372d5
fixed sample control point applying
2023-04-26 14:32:12 +02:00
OliBomby
5accb05f45
fix invalidoperation exception
2023-04-26 14:28:48 +02:00
OliBomby
6c70948681
Remove IContext & add IHasGenerateTicks
2023-04-26 13:10:57 +02:00
OliBomby
c37875bee8
remove hitobject SampleControlPoint usage from LegacyBeatmapEncoder
2023-04-25 16:00:40 +02:00
OliBomby
bf1951fc38
Fix incorrect xmldoc
2023-04-25 12:54:45 +02:00
OliBomby
891b87a5ff
remove ApplyLegacyInfo method
2023-04-25 12:52:21 +02:00
OliBomby
ea1e6e9798
Add LegacyContext
2023-04-25 12:12:46 +02:00
OliBomby
a4c6850ab2
made the SampleControlPoint and DifficultyControlPoint obsolete
2023-04-25 11:34:09 +02:00
Daniel Kirschten
6c9a90d1ec
Merge branch 'master' into master
2023-04-22 19:23:52 +02:00
Haspamelodica
e90660c1a4
Switched to lowercase
2023-04-21 02:35:28 +02:00
Haspamelodica
b62de5514c
Fixed video importing bug #23259
2023-04-21 02:10:24 +02:00
Dean Herbert
1066dfcbf6
Change default beat divisor to 4
...
This matches stable, and is a much saner default value.
Will apply to new beatmaps and also beatmaps which don't specify a snap
value in the `.osu` file.
2023-04-20 14:35:13 +09:00
Bartłomiej Dach
e72f103c17
Do not look up metadata for locally-modified beatmaps on save
2023-04-11 23:14:35 +02:00
cdwcgt
ce6a87b4a3
Merge remote-tracking branch 'upstream/master' into export
2023-04-09 15:02:47 +09:00
cdwcgt
de21b4a2f7
use Live<TModel>
...
Use RealmAccess only when needed
2023-04-09 22:21:15 +09:00
Dean Herbert
da947d8661
Gracefully handle beatmaps specifying images using the video storyboard type
2023-03-13 18:24:16 +09:00
Bartłomiej Dach
72695f7c90
Merge branch 'master' into omit-barline-in-timing-control-point
2023-03-07 22:46:24 +01:00
OliBomby
1fcf41379d
Added maintainability patch by bdach
2023-03-06 16:20:36 +01:00
OliBomby
b0cd801405
fix code quality
2023-03-04 19:34:22 +01:00
OliBomby
5146f7c978
using array again in GetSearchableTerms
2023-03-04 16:49:46 +01:00
OliBomby
b90c389ff0
using List instead of Span in GetSearchableTerms
2023-03-04 15:42:35 +01:00
OliBomby
91d206e8d2
Optimised GetSearchableTerms
...
Reduced memory allocations to 1
2023-03-03 19:21:50 +01:00
Dean Herbert
044b0604b2
Move OmitFirstBarLine
to TimingControlPoint
2023-02-28 19:29:31 +09:00
cdwcgt
e84e011d5d
Merge branch 'master' into export
2023-02-17 22:15:19 +09:00
Dean Herbert
7cc4fd4efc
Use the exact method stable uses for generating storyboard filenames
2023-01-26 15:09:36 +09:00
Dean Herbert
d15f8c2f3a
Fix beatmaps with multiple osb
files potentially reading the storyboard from the wrong one
...
In stable, the storyboard filename is fixed. In lazer, we were always
looking for the first `.osb` in the database. In the case a beatmap
archive housed more than one `.osb` files, this may load the incorrect
one.
Using `GetDisplayString` here feels like it could potentially go wrong
in the future, so I'm open to hard-coding this locally (or using string
manipulation to remove the ` [creator_name]` portion of the beatmap's
filename). Open to opinions on that.
Fixes storyboard playback in https://osu.ppy.sh/beatmapsets/1913687#osu/3947758
2023-01-25 17:11:15 +09:00
Dean Herbert
392ff2ffea
Reword comment regarding hash transfer to make more sense
2023-01-25 14:11:02 +09:00
Dean Herbert
741ca96853
Make transferCollections
argument to private method explicitly required
2023-01-25 14:09:13 +09:00
Dean Herbert
739ec8d81d
Add argument hint for nondescript bool
...
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2023-01-25 14:04:30 +09:00
naoey
e6de167adb
Revert split and make collections boolean internal to BeatmapManager
2023-01-24 07:27:26 +09:00
naoey
1c1c9915bb
Split saving new and existing beatmaps into separate flows
2023-01-22 10:27:33 +09:00
naoey
a1b5c9d910
Don't transfer MD5 hashes in collections when copying beatmaps
...
Fixes #22306 .
Changes beatmap saving so that by default it does not transfer
the hashes in collections, and only transfers them when saving the same
difficulty in the editor.
Issue seems to have been introduced in https://github.com/ppy/osu/pull/20641 .
2023-01-22 01:14:18 +09:00
Dean Herbert
a1152fa0db
Merge pull request #22147 from Feodor0090/forbid-negative-snap
...
Forbid negative time snap in editor
2023-01-17 17:35:45 +09:00
Bartłomiej Dach
a9facc076f
Fix difficulty creation flow failing for some ruleset combinations
...
In current `master`, the difficulty creation flow would retrieve a
"reference beatmap" to copy metadata and timing points from using
`GetPlayableBeatmap()`. But, importantly, it was calling that method
using *the ruleset of the new difficulty* rather than the ruleset of the
existing one. This would make the difficulty creation flow fail if the
beatmap couldn't be converted between rulesets (like taiko to catch).
Fixing to use the reference beatmap's actual ruleset would be trivial,
but there's no real reason to do all of that work anyway when a
`WorkingBeatmap` is available. Because getting a playable beatmap is not
required to copy across metadata and timing points, remove the
`GetPlayableBeatmap()` step entirely to fix the bug.
Closes #22145 .
2023-01-14 19:46:55 +01:00
ansel
51e21ee6f0
Make snapped time always positive
2023-01-12 03:38:57 +03:00
Salman Ahmed
5ee0665eac
Merge branch 'master' into pause-imports-during-gameplay
2023-01-09 20:09:17 +03:00
Dean Herbert
811a562608
Don't use bindables to avoid potential cross-usage contamination
2023-01-10 01:10:20 +09:00
Dean Herbert
07dae7dc21
Merge branch 'master' into overlay-panels-context-menu
2023-01-09 19:04:56 +09:00
Dean Herbert
62ffb4fe78
Pause imports during active gameplay
2023-01-09 18:54:11 +09:00
Joseph Madamba
0f6735564e
Move and rename nomination response model to singular
2023-01-07 10:54:48 -08:00
Dean Herbert
f908b25dab
Merge pull request #22033 from frenzibyte/decrease-difficulty-list-fadeout
...
Decrease transition duration of extended difficulty list during hide
2023-01-06 20:13:30 +08:00
Dean Herbert
c0cfa66510
Merge pull request #21754 from Feodor0090/waveform-invalidate
...
Reload waveform on track replacement in editor
2023-01-06 19:57:27 +08:00
Salman Ahmed
8da7667b0b
Decrease transition duration of extended difficulty list during hide
2023-01-05 14:22:17 +03:00
Salman Ahmed
4491a5ba9f
Fix editor exporting beatmap combo colours in wrong order
2023-01-03 13:41:08 +03:00
Berkan Diler
182f36c434
Use StringSplitOptions.TrimEntries for string.Split() when possible
2022-12-27 09:41:58 +01:00
Joseph Madamba
bb58976838
Merge remote-tracking branch 'upstream/master' into overlay-panels-context-menu
2022-12-26 17:54:15 -08:00
Bartłomiej Dach
cb2b0d4178
Remove redundant type specs
2022-12-26 23:12:53 +01:00
Berkan Diler
fcbb21c75e
Fix typo
2022-12-26 20:38:35 +01:00
Berkan Diler
c7ca4bbba5
Use generic Enum methods
2022-12-26 20:36:39 +01:00
Joseph Madamba
b9dfb8b602
Add localisation for context menu strings
2022-12-25 10:12:02 -08:00
Joseph Madamba
2c2f347e25
Add context menus to overlay panels/cards
2022-12-25 09:57:42 -08:00
Salman Ahmed
30de9ba795
Dispose previous waveform on track reload
2022-12-23 00:35:59 +03:00
Berkan Diler
08d2fbeb8e
Use new ArgumentNullException.ThrowIfNull throw-helper API
2022-12-22 21:27:59 +01:00
ansel
20370bd5ae
Invalidate waveform on track load
2022-12-22 20:49:09 +03:00
ansel
d0645ce151
Rewrite waveform invalidation
2022-12-22 15:59:51 +03:00
ansel
66a02374da
Clear cached waveform on track change in editor
2022-12-22 01:23:24 +03:00
Dean Herbert
4a7d7c6ed9
Use MaxBy
in all locations that can and update inspection level to match dotnet-build
2022-12-19 16:47:10 +09:00
Dean Herbert
192536643c
Fix some more inspections
2022-12-16 20:21:19 +09:00
Dean Herbert
de079e08dc
Fix incorrect ConfigureAwait
call in ImportAsUpdate
2022-12-16 18:54:56 +09:00
Dean Herbert
ba54551313
Merge branch 'master' into guard-url-protocols
2022-12-16 18:23:16 +09:00
Dean Herbert
27c497145f
Fix the MOTHERLOAD of undetected issues that are now visible thanks to net6.0
2022-12-16 18:16:26 +09:00
cdwcgt
3d6d3b4025
fix weird async logic
2022-12-15 20:59:11 +09:00