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Fix editor exporting beatmap combo colours in wrong order

This commit is contained in:
Salman Ahmed 2023-01-03 13:41:08 +03:00
parent 53cc71c2fe
commit 4491a5ba9f

View File

@ -300,7 +300,7 @@ namespace osu.Game.Beatmaps.Formats
{
var comboColour = colours[i];
writer.Write(FormattableString.Invariant($"Combo{i}: "));
writer.Write(FormattableString.Invariant($"Combo{1 + i}: "));
writer.Write(FormattableString.Invariant($"{(byte)(comboColour.R * byte.MaxValue)},"));
writer.Write(FormattableString.Invariant($"{(byte)(comboColour.G * byte.MaxValue)},"));
writer.Write(FormattableString.Invariant($"{(byte)(comboColour.B * byte.MaxValue)},"));