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Move combo information updating to an interface level helper method
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@ -1,8 +1,6 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System.Linq;
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using osu.Game.Rulesets.Objects.Types;
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@ -22,34 +20,17 @@ namespace osu.Game.Beatmaps
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public virtual void PreProcess()
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{
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IHasComboInformation lastObj = null;
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bool isFirst = true;
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IHasComboInformation? lastObj = null;
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foreach (var obj in Beatmap.HitObjects.OfType<IHasComboInformation>())
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{
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if (isFirst)
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if (lastObj == null)
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{
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obj.NewCombo = true;
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// first hitobject should always be marked as a new combo for sanity.
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isFirst = false;
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}
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obj.ComboIndex = lastObj?.ComboIndex ?? 0;
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obj.ComboIndexWithOffsets = lastObj?.ComboIndexWithOffsets ?? 0;
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obj.IndexInCurrentCombo = (lastObj?.IndexInCurrentCombo + 1) ?? 0;
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if (obj.NewCombo)
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{
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obj.IndexInCurrentCombo = 0;
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obj.ComboIndex++;
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obj.ComboIndexWithOffsets += obj.ComboOffset + 1;
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if (lastObj != null)
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lastObj.LastInCombo = true;
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obj.NewCombo = true;
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}
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obj.UpdateComboInformation(lastObj);
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lastObj = obj;
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}
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}
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@ -1,8 +1,6 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using osu.Framework.Bindables;
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using osu.Game.Skinning;
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using osuTK.Graphics;
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@ -65,5 +63,26 @@ namespace osu.Game.Rulesets.Objects.Types
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{
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return skin.GetConfig<SkinComboColourLookup, Color4>(new SkinComboColourLookup(comboIndex, combo))?.Value ?? Color4.White;
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}
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/// <summary>
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/// Given the previous object in the beatmap, update relevant combo information.
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/// </summary>
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/// <param name="lastObj">The previous hitobject, or null if this is the first object in the beatmap.</param>
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void UpdateComboInformation(IHasComboInformation? lastObj)
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{
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ComboIndex = lastObj?.ComboIndex ?? 0;
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ComboIndexWithOffsets = lastObj?.ComboIndexWithOffsets ?? 0;
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IndexInCurrentCombo = (lastObj?.IndexInCurrentCombo + 1) ?? 0;
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if (NewCombo || lastObj == null)
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{
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IndexInCurrentCombo = 0;
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ComboIndex++;
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ComboIndexWithOffsets += ComboOffset + 1;
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if (lastObj != null)
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lastObj.LastInCombo = true;
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}
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}
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}
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}
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