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Decrease transition duration of extended difficulty list during hide

This commit is contained in:
Salman Ahmed 2023-01-05 14:06:24 +03:00
parent b34ffb4e9c
commit 8da7667b0b

View File

@ -138,9 +138,18 @@ namespace osu.Game.Beatmaps.Drawables.Cards
// This avoids depth issues where a hovered (scaled) card to the right of another card would be beneath the card to the left.
this.ScaleTo(Expanded.Value ? 1.03f : 1, 500, Easing.OutQuint);
background.FadeTo(Expanded.Value ? 1 : 0, BeatmapCard.TRANSITION_DURATION, Easing.OutQuint);
dropdownContent.FadeTo(Expanded.Value ? 1 : 0, BeatmapCard.TRANSITION_DURATION, Easing.OutQuint);
borderContainer.FadeTo(Expanded.Value ? 1 : 0, BeatmapCard.TRANSITION_DURATION, Easing.OutQuint);
if (Expanded.Value)
{
background.FadeIn(BeatmapCard.TRANSITION_DURATION, Easing.OutQuint);
dropdownContent.FadeIn(BeatmapCard.TRANSITION_DURATION, Easing.OutQuint);
borderContainer.FadeIn(BeatmapCard.TRANSITION_DURATION, Easing.OutQuint);
}
else
{
background.FadeOut(BeatmapCard.TRANSITION_DURATION / 3f, Easing.OutQuint);
dropdownContent.FadeOut(BeatmapCard.TRANSITION_DURATION / 3f, Easing.OutQuint);
borderContainer.FadeOut(BeatmapCard.TRANSITION_DURATION / 3f, Easing.OutQuint);
}
content.TweenEdgeEffectTo(new EdgeEffectParameters
{