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Reword comment regarding hash transfer to make more sense
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@ -280,9 +280,11 @@ namespace osu.Game.Beatmaps
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public IWorkingBeatmap DefaultBeatmap => workingBeatmapCache.DefaultBeatmap;
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/// <summary>
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/// Saves an existing <see cref="IBeatmap"/> file against a given <see cref="BeatmapInfo"/>, also transferring the beatmap
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/// hashes in any collections referencing it.
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/// Saves an existing <see cref="IBeatmap"/> file against a given <see cref="BeatmapInfo"/>.
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/// </summary>
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/// <remarks>
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/// This method will also update any user beatmap collection hash references to the new post-saved hash.
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/// </remarks>
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/// <param name="beatmapInfo">The <see cref="BeatmapInfo"/> to save the content against. The file referenced by <see cref="BeatmapInfo.Path"/> will be replaced.</param>
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/// <param name="beatmapContent">The <see cref="IBeatmap"/> content to write.</param>
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/// <param name="beatmapSkin">The beatmap <see cref="ISkin"/> content to write, null if to be omitted.</param>
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