1
0
mirror of https://github.com/ppy/osu.git synced 2025-01-12 20:22:55 +08:00

Reword comment regarding hash transfer to make more sense

This commit is contained in:
Dean Herbert 2023-01-25 14:11:02 +09:00
parent 741ca96853
commit 392ff2ffea

View File

@ -280,9 +280,11 @@ namespace osu.Game.Beatmaps
public IWorkingBeatmap DefaultBeatmap => workingBeatmapCache.DefaultBeatmap;
/// <summary>
/// Saves an existing <see cref="IBeatmap"/> file against a given <see cref="BeatmapInfo"/>, also transferring the beatmap
/// hashes in any collections referencing it.
/// Saves an existing <see cref="IBeatmap"/> file against a given <see cref="BeatmapInfo"/>.
/// </summary>
/// <remarks>
/// This method will also update any user beatmap collection hash references to the new post-saved hash.
/// </remarks>
/// <param name="beatmapInfo">The <see cref="BeatmapInfo"/> to save the content against. The file referenced by <see cref="BeatmapInfo.Path"/> will be replaced.</param>
/// <param name="beatmapContent">The <see cref="IBeatmap"/> content to write.</param>
/// <param name="beatmapSkin">The beatmap <see cref="ISkin"/> content to write, null if to be omitted.</param>